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Countdown Kongs FAQ

Jul 19th, 2016
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  1. ===========================
  2. --- COUNTDOWN KONGS FAQ ---
  3. ===========================
  4.  
  5. Q/ What is Countdown Kongs?
  6. A/ Countdown Kongs is a run which is composed of 5 back-to-back differing Any% runs: Any% 1-kong, Any% 2-kong, Any% 3-kong, Any% 4-kong and Any% 5-kong. The arrangement of which means you do Any% 5-kong first, and you then progress down numerically to Any% 1-kong. (Ie. 5,4,3,2,1)
  7.  
  8. Q/ Who came up with this?
  9. A/ The legend that is @Sniperwave
  10.  
  11. Q/ What about 0-kong? Isn't that possible?
  12. A/ Yes that is, however, it requires a trick which is known as Blast-O-Matic Kick to get into Helm Lobby. Getting into Helm Lobby with this trick is incredibly incredibly tough and requires hours and hours of practice (It notably took Cfox around 50 hours to get it once). If that wasn't enough of a show of how difficult the trick is, Blast-o-Matic Kick DK Helm Early (as of writing this pastebin) has only been performed by 14 people.
  13.  
  14. Q/ So why isn't 0-kong in this?
  15. A/ See above. I don't think we should limit this to just people who can pull off an incredibly hard trick. Whilst each category has it's own hard tricks, these tricks are ones which a fair amount of people have the capability to do without 50 hours of practice/grinding.
  16.  
  17. Q/ What run-enders are in this? Are there any preventative measures which can be done to cancel out these?
  18. A/
  19. 5-KONG: Nothing really is run-ending
  20. 4-KONG: Rocketbarrel Skip could be counted as 'run-ending'. However, this can be counteracted by exiting/entering the fight and re-doing DK Phase
  21. 3-KONG/2-KONG: Key 8 Room O Clip (which will softlock if it cannot be done within 5 tries). Because in normal run scenarios you'd only have 20 oranges, race rules would be applied. As in, infinite oranges allowed. (Along with accidentally landing in Chunky Room which will softlock if you cannot escape within a sufficient amount of tries). Because of this, PB Times of 3-kong/2-kong cannot be set when cheats are on.
  22. 1-KONG: 2nd Telegrab could be classed as 'run-ending', however, this can be counteracted with Consistent Telegrab.
  23.  
  24. Q/ What are WR Times for the individual runs?
  25. A/
  26. 5-Kong = 42:18 (RingRush)
  27. 4-Kong = ??:?? (????????)
  28. 3-Kong = 38:20 (EmoArbiter)
  29. 2-Kong = 37:13 (TiffanyFruit)
  30. 1-Kong = 26:56 (TiffanyFruit)
  31.  
  32. Q/ What routes are you using?
  33. A/
  34. 5-kong = http://bombch.us/B_Ah
  35. 4-kong = http://bombch.us/CHET
  36. 3-kong = http://bombch.us/CHEU
  37. 2-kong = http://bombch.us/CHEV
  38. 1-kong = http://pastebin.com/mRM7qTEP
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