Sciencegar

Vanderboren WIP

Oct 13th, 2020 (edited)
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  1. Admiral Vanthus Vanderboren (estimated CR 11, Prof +4)
  2. Medium fiend, chaotic evil
  3. AC 23 (+1 Studded Leather, Fiendish Blessing (+cha), +1 Tempest Defense)
  4. HP 187 (22d8 + 88)
  5. Speed 30 ft., fly 60 ft.
  6. STR DEX CON INT WIS CHA
  7. 16 (+4) 21 (+5) 19 (+4) 12 (+1) 12 (+1) 18 (+4)
  8. Saving Throws Str +7, Con +8, Int +5, Cha +8
  9. Skills Deception +6, Intimidation +6, Perception +4, Stealth +7, Water Vehicles +
  10. Damage Resistances Acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  11. Damage Immunity: Poison
  12. Condition Immunity: Poisoned
  13. Senses darkvision 60 ft., passive Perception 13
  14. Languages Abyssal, Common, Infernal
  15.  
  16. Magic Resistance
  17.  
  18. Innate Spellcasting: DC 16
  19. 3/day each: alter self, command, detect magic
  20. 1/day: plane shift (self only), Fear, Suggestion
  21.  
  22. Actions
  23. Multiattack: Vanderboren makes two melee attacks with each weapon and once with his tail, or uses his Fire Ray twice.
  24. +2 longsword: +9, Hit: 9 (1d8 + 5) piercing damage, or 10 (1d10 + 5) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.
  25. Sickle (Shortsword) of Sharpness: +9, Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6) fire damage. On a 20, 14 bonus damage and 1/20 chance to sever limb. Max damage vs objects
  26. Tail: +8, Hit: 7 (1d8+3) piercing and must make dc16 con save or take 18 (4d8) poison and be poisoned 1 minute. Can apply poison to weapons as an action.
  27. Fire Ray: Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.
  28. Fiendish Charm: One humanoid the cambion can see within 30 feet of it must succeed on a DC 16 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
  29.  
  30. Amulet of Health, Shadow Pearl, 4 golden earrings (300gp each)
  31.  
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