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DrFetus

7D III: VFD Rune Knight Data

Mar 23rd, 2017 (edited)
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  1. Tier 1 Skills
  2. =============
  3. LIFE Bonus
  4. Type: Passive
  5. Usable By Backup During Unison: No
  6.  
  7. Increases max Life.
  8.  
  9. Lv1: 1.1x Life multiplier. Costs 150 SP.
  10. Lv2: 1.15x Life multiplier. Costs 550 SP.
  11. Lv3: 1.2x Life multiplier. Costs 1500 SP.
  12. Lv4: 1.25x Life multiplier. Costs 3000 SP.
  13. Lv5: 1.3x Life multiplier. Costs 5500 SP.
  14.  
  15. MANA Bonus
  16. Type: Passive
  17. Usable By Backup During Unison: No
  18.  
  19. Increases max Mana.
  20.  
  21. Lv1: 1.1x Mana multiplier. Costs 300 SP.
  22. Lv2: 1.15x Mana multiplier. Costs 750 SP.
  23. Lv3: 1.2x Mana multiplier. Costs 2000 SP.
  24. Lv4: 1.25x Mana multiplier. Costs 4000 SP.
  25. Lv5: 1.3x Mana multiplier. Costs 6000 SP.
  26.  
  27. Ice Sword
  28. Type: Active
  29. Usable By Backup During Unison: Yes
  30.  
  31. Hits one enemy with melee MAT-based ice damage and has a chance to cause Freeze (Applies a 0.1x multiplier to the target's SPD) for 3 turns.
  32.  
  33. Costs 3 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  34.  
  35. Lv1: 2.1x damage multiplier. 75% infliction rate. 23 Freeze damage. Initial skill.
  36. Lv2: 2.15x damage multiplier. 80% infliction rate. 41 Freeze damage. Costs 750 SP.
  37. Lv3: 2.2x damage multiplier. 85% infliction rate. 61 Freeze damage. Costs 1500 SP.
  38. Lv4: 2.3x damage multiplier. 90% infliction rate. 89 Freeze damage. Costs 2500 SP.
  39. Lv5: 2.4x damage multiplier. 95% infliction rate. 141 Freeze damage. Costs 3500 SP.
  40.  
  41. Lightning Sword
  42. Type: Active
  43. Usable By Backup During Unison: Yes
  44.  
  45. Hits one enemy with melee MAT-based lightning damage and has a chance to cause Paralysis for 4 turns.
  46.  
  47. Costs 6 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  48.  
  49. Lv1: 2.8x damage multiplier. 65% infliction rate. 20% chance to not act. Initial skill.
  50. Lv2: 2.9x damage multiplier. 70% infliction rate. 30% chance to not act. Costs 750 SP.
  51. Lv3: 3x damage multiplier. 75% infliction rate. 40% chance to not act. Costs 1500 SP.
  52. Lv4: 3.2x damage multiplier. 80% infliction rate. 50% chance to not act. Costs 2500 SP.
  53. Lv5: 3.5x damage multiplier. 85% infliction rate. 60% chance to not act. Costs 3500 SP.
  54.  
  55. Provoke
  56. Type: Active
  57. Usable By Backup During Unison: No
  58.  
  59. Increases the chances for the Rune Knight to be targeted by enemies for 3 turns.
  60.  
  61. Costs 3 Mana at all levels. Has a speed multiplier of 1.3 at all levels. Has a priority level of 3 at all levels.
  62.  
  63. NOTE: The target chance increase only works if the enemy tries to go after a preferred or random target. If they specifically decide to target any other party member for whatever reason, the target redirection component will not work.
  64.  
  65. Lv1: 65% target rate. Initial skill.
  66. Lv2: 67% target rate. Costs 500 SP.
  67. Lv3: 70% target rate. Costs 1000 SP.
  68. Lv4: 73% target rate. Costs 1500 SP.
  69. Lv5: 76% target rate. Costs 2000 SP.
  70. Lv6: 79% target rate. Costs 2500 SP.
  71. Lv7: 82% target rate. Costs 3000 SP.
  72. Lv8: 85% target rate. Costs 3500 SP.
  73. Lv9: 90% target rate. Costs 4000 SP.
  74. Lv10: 95% target rate. Costs 4500 SP.
  75.  
  76. Knight's Grace
  77. Type: Active
  78. Usable By Backup During Unison: Yes
  79.  
  80. Heals the entire party.
  81.  
  82. Costs 4 Mana at all levels. Has a speed multiplier of 2 at all levels.
  83.  
  84. NOTE: Healing is equal to Base Heal + (MAT / 10).
  85.  
  86. Lv1: 15 Base heal. Initial skill.
  87. Lv2: 20 Base heal. Costs 1000 SP.
  88. Lv3: 25 Base heal. Costs 1500 SP.
  89. Lv4: 30 Base heal. Costs 2000 SP.
  90. Lv5: 35 Base heal. Costs 3000 SP.
  91.  
  92. Aura Shield
  93. Type: Active
  94. Usable By Backup During Unison: Yes
  95.  
  96. Increases the party's MDF for 3 turns.
  97.  
  98. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  99.  
  100. Lv1: 1.05x MDF multiplier. Initial skill.
  101. Lv2: 1.07x MDF multiplier. Costs 500 SP.
  102. Lv3: 1.1x MDF multiplier. Costs 1000 SP.
  103. Lv4: 1.14x MDF multiplier. Costs 2000 SP.
  104. Lv5: 1.19x MDF multiplier. Costs 4000 SP.
  105.  
  106. Life Oath
  107. Type: Active
  108. Usable By Backup During Unison: No
  109.  
  110. Places a buff on the Rune Knight that increases their current and maximum Life for a certain number of turns.
  111.  
  112. Costs 3 Mana at all levels. Has a speed multiplier of 1 at all levels.
  113.  
  114. NOTE: Life cannot go past 500 no matter what.
  115.  
  116. Lv1: 1.1x Life multiplier. Lasts for 3 turns. Initial skill.
  117. Lv2: 1.15x Life multiplier. Lasts for 3 turns. Costs 600 SP.
  118. Lv3: 1.2x Life multiplier. Lasts for 5 turns. Costs 1000 SP.
  119. Lv4: 1.25x Life multiplier. Lasts for 5 turns. Costs 2000 SP.
  120. Lv5: 1.3x Life multiplier. Lasts for 5 turns. Costs 4000 SP.
  121.  
  122. Substitute
  123. Type: Active
  124. Usable By Backup During Unison: No
  125.  
  126. For one turn, any attack that can only attack 1 party member at a time that gets used by enemies has a chance to be redirected to the Rune Knight. Also places buffs on the Rune Knight that increases their DEF and MDF for the current turn.
  127.  
  128. Costs 2 Mana at all levels. Has a speed multiplier of 1 at all levels. Has a priority level of 3 at all levels.
  129.  
  130. NOTE: Works on single and random target attacks, just not AOEs. An AOE attack that only hits one party member will not count for this. This does not function as target redirection, so this has a couple of differences with that mechanic. This skill ignores AI behaviors, as if it activates, the enemy will be forced to target the Rune Knight, even if their AI was specifically aiming for an entirely different target, which redirection skills cannot overcome. Counter skills on other classes can still activate if they were the original intended targets of the attack. However, the Mage's Veil skills must be placed on the Rune Knight for those to activate. In that case, the Veils will always activate on melee attacks if this skill does.
  131.  
  132. Lv1: 50% activation rate. 1.05x DEF and MDF multiplier. Costs 500 SP.
  133. Lv2: 55% activation rate. 1.07x DEF and MDF multiplier. Costs 1000 SP.
  134. Lv3: 60% activation rate. 1.1x DEF and MDF multiplier. Costs 1500 SP.
  135. Lv4: 65% activation rate. 1.13x DEF and MDF multiplier. Costs 2500 SP.
  136. Lv5: 70% activation rate. 1.16x DEF and MDF multiplier. Costs 3000 SP.
  137. Lv6: 75% activation rate. 1.19x DEF and MDF multiplier. Costs 4000 SP.
  138. Lv7: 80% activation rate. 1.21x DEF and MDF multiplier. Costs 5000 SP.
  139. Lv8: 85% activation rate. 1.24x DEF and MDF multiplier. Costs 6000 SP.
  140. Lv9: 90% activation rate. 1.27x DEF and MDF multiplier. Costs 7000 SP.
  141. Lv10: 100% activation rate. 1.3x DEF and MDF multiplier. Costs 8000 SP.
  142.  
  143. Vital Protection
  144. Type: Passive
  145. Usable By Backup During Unison: No
  146.  
  147. At the start of the battle, the Rune Knight has a 25% chance to place a buff on the entire party that increases their MDF for 3 turns.
  148.  
  149. Has a speed multiplier of 1 at all levels. Has a priority level of 7 at all levels.
  150.  
  151. NOTE: Only 1 start of battle AUTO skill can activate at a time.
  152.  
  153. Lv1: 1.15x MDF multiplier. Costs 700 SP.
  154. Lv2: 1.17x MDF multiplier. Costs 1500 SP.
  155. Lv3: 1.2x MDF multiplier. Costs 2000 SP.
  156. Lv4: 1.23x MDF multiplier. Costs 2500 SP.
  157. Lv5: 1.27x MDF multiplier. Costs 3000 SP.
  158.  
  159. Tier 2 Skills
  160. =============
  161. Drain Sword
  162. Type: Active
  163. Usable By Backup During Unison: Yes
  164.  
  165. Hits one enemy with melee MAT-based non-elemental damage and heals the Rune Knight for a portion of the damage dealt.
  166.  
  167. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.5 at all levels.
  168.  
  169. Lv1: 4x damage multiplier. 15% of damage dealt as healing. Costs 1200 SP.
  170. Lv2: 4.3x damage multiplier. 17% of damage dealt as healing. Costs 2400 SP.
  171. Lv3: 4.6x damage multiplier. 20% of damage dealt as healing. Costs 3600 SP.
  172. Lv4: 4.9x damage multiplier. 23% of damage dealt as healing. Costs 4800 SP.
  173. Lv5: 5.3x damage multiplier. 27% of damage dealt as healing. Costs 6000 SP.
  174.  
  175. Aspir Sword
  176. Type: Active
  177. Usable By Backup During Unison: Yes
  178.  
  179. Hits one enemy with melee MAT-based non-elemental damage and restores the Rune Knight's Mana for a portion of the damage dealt.
  180.  
  181. Costs 0 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  182.  
  183. Lv1: 2.3x damage multiplier. 5% of damage dealt as Mana restoration. Costs 1200 SP.
  184. Lv2: 2.6x damage multiplier. 10% of damage dealt as Mana restoration. Costs 2400 SP.
  185. Lv3: 2.9x damage multiplier. 15% of damage dealt as Mana restoration. Costs 3600 SP.
  186. Lv4: 3.2x damage multiplier. 20% of damage dealt as Mana restoration. Costs 4800 SP.
  187. Lv5: 3.5x damage multiplier. 25% of damage dealt as Mana restoration. Costs 6000 SP.
  188.  
  189. Ice Enchant
  190. Type: Active
  191. Usable By Backup During Unison: Yes
  192.  
  193. Places a buff on all party members that changes the damage type of their normal attacks to ice for 4 turns. Costs 1000 SP.
  194.  
  195. Costs 5 Mana. Has a speed multiplier of 1. Has a priority level of 2.
  196.  
  197. NOTE: While only the targets' regular attacks will deal ice damage, for the case of TROY: Ice, all of the attacker's skills, even the ones that don't deal damage, are treated as an ice attack for the duration of the buff.
  198.  
  199. Lightning Enchant
  200. Type: Active
  201. Usable By Backup During Unison: Yes
  202.  
  203. Places a buff on all party members that changes the damage type of their normal attacks to lightning for 4 turns. Costs 1000 SP.
  204.  
  205. Costs 5 Mana. Has a speed multiplier of 1. Has a priority level of 2.
  206.  
  207. Vengeful Sword
  208. Type: Active
  209. Usable By Backup During Unison: Yes
  210.  
  211. Hits one enemy with melee MAT-based non-elemental damage and has a chance to cause Bleed for 3 turns. The lower the Rune Knight's current Life% is, the more damage they deal. There are 4 Life thresholds at which the game decides how much damage the Rune Knight deals. The ranges are 100% to 90%, 89.9% to 70%, 69.9% to 40%, and 39.9% to 0%.
  212.  
  213. Costs 10 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.3 at all levels.
  214.  
  215. Lv1: 1.5x base damage. Multipliers of 0.3x/1.2x/2.5x/4.5x (Results in 0.45x/1.8x/3.75x/6.75x damage.) 50% infliction rate. 40/48/49 Bleed damage. Costs 2500 SP.
  216. Lv2: 1.8x base damage. Multipliers of 0.35x/1.5x/2.8x/4.9x (Results in 0.63x/2.7x/5.04x/8.82x damage.) 55% infliction rate. 55/66/68 Bleed damage. Costs 3500 SP.
  217. Lv3: 2.1x base damage. Multipliers of 0.4x/1.8x/3.1x/5.3x (Results in 0.84x/3.78x/6.51x/11.13x damage.) 60% infliction rate. 70/84/86 Bleed damage. Costs 4500 SP.
  218. Lv4: 2.5x base damage. Multipliers of 0.45x/2.1x/3.5x/5.7x (Results in 1.125x/5.25x/8.75x/14.25x damage.) 65% infliction rate. 85/102/105 Bleed damage. Costs 5500 SP.
  219. Lv5: 3x base damage. Multipliers of 0.5x/2.5x/4x/6x (Results in 1.5x/7.5x/12x/18x damage.) 70% infliction rate. 100/120/124 Bleed damage. Costs 6500 SP.
  220.  
  221. Knight's Wrath
  222. Type: Active
  223. Usable By Backup During Unison: Yes
  224.  
  225. Hits one enemy with melee MAT-based non-elemental damage. Damage increases if there are any dead allies on the current team. Deals 0.1x damage at all levels if no one on the current team is dead.
  226.  
  227. Costs 1 Mana at all levels. Fills up 3% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1.3 at all levels.
  228.  
  229. Lv1: Deals 3x damage if 1 ally is dead. Deals 5x damage if 2 allies are dead. Costs 2000 SP.
  230. Lv2: Deals 3.5x damage if 1 ally is dead. Deals 5.5x damage if 2 allies are dead. Costs 3000 SP.
  231. Lv3: Deals 4x damage if 1 ally is dead. Deals 6x damage if 2 allies are dead. Costs 4000 SP.
  232. Lv4: Deals 4.5x damage if 1 ally is dead. Deals 6.5x damage if 2 allies are dead. Costs 5000 SP.
  233. Lv5: Deals 5x damage if 1 ally is dead. Deals 8x damage if 2 allies are dead. Costs 6000 SP.
  234.  
  235. Knight's Gaze
  236. Type: Active
  237. Usable By Backup During Unison: Yes
  238.  
  239. Dispels ailments on all party members.
  240.  
  241. Has a speed multiplier of 1 at all levels.
  242.  
  243. Lv1: Costs 4 Mana. Cures Sleep, Burn, Freeze, and Paralysis. Costs 2000 SP.
  244. Lv2: Costs 3 Mana. Cures Sleep, Burn, Freeze, and Paralysis. Costs 3000 SP.
  245. Lv3: Costs 3 Mana. Cures Sleep, Burn, Freeze, and Paralysis, Curse, and Confusion. Costs 4000 SP.
  246. Lv4: Costs 3 Mana. Cures Sleep, Burn, Freeze, and Paralysis, Curse, Confusion, Charm, and Blind. Costs 5000 SP.
  247. Lv5: Costs 2 Mana. Cures Sleep, Burn, Freeze, and Paralysis, Curse, Confusion, Charm, and Blind. Costs 5000 SP.
  248.  
  249. Clench
  250. Type: Active
  251. Usable By Backup During Unison: No
  252.  
  253. Places a buff on the Rune Knight that allows them to survive 1 mortal blow. They area healed for 1 Life when the effect activates. The buff only wears off if the effect activates.
  254.  
  255. Costs 5 Mana. Has a speed multiplier of 1. Has a priority level of 3. Costs 3000 SP.
  256.  
  257. NOTE: Doesn't actually let the Rune Knight die, as any other buffs will stay on them, and any counterattacks that were queued up will still activate. Also does not trigger skills that activate on party member deaths as a result.
  258.  
  259. Toughness React
  260. Type: Active
  261. Usable By Backup During Unison: No
  262.  
  263. Places a buff on the Rune Knight for a certain number of turns. While the buff is active, if they are under a certain portion of their maximum Life at the end of the turn, they will have a 60% chance to gain an extra turn.
  264.  
  265. Costs 0 Mana at all levels. Has a speed multiplier of 1 at all levels.
  266.  
  267. Lv1: Chance to activate when under 5% Life. Lasts for 4 turns. Costs 500 SP.
  268. Lv2: Chance to activate when under 5% Life. Lasts for 5 turns. Costs 1000 SP.
  269. Lv3: Chance to activate when under 10% Life. Lasts for 5 turns. Costs 1500 SP.
  270. Lv4: Chance to activate when under 10% Life. Lasts for 7 turns. Costs 2000 SP.
  271. Lv5: Chance to activate when under 15% Life. Lasts for 7 turns. Costs 2500 SP.
  272.  
  273. Tier 3 Skills
  274. =============
  275. Brave Sword
  276. Type: Active
  277. Usable By Backup During Unison: Yes
  278.  
  279. Sacrifices a portion of the Rune Knight's current Life to deal melee MAT-based non-elemental damage to one enemy. The more Life sacrificed, the more damage the skill deals. The base damage of the skill is run through a multiplier of [Life Sacrificed * 0.02].
  280.  
  281. Costs 13 Mana at all levels. Fills up 5% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. Has a speed multiplier of 1 at all levels.
  282.  
  283. NOTE: The amount of Life sacrificed is always rounded down, so this skill cannot kill the Rune Knight.
  284.  
  285. Lv1: 4x base damage multiplier. Sacrifices 50% Life. Costs 3000 SP.
  286. Lv2: 5x base damage multiplier. Sacrifices 55% Life. Costs 6000 SP.
  287. Lv3: 6x base damage multiplier. Sacrifices 60% Life. Costs 8000 SP.
  288. Lv4: 7x base damage multiplier. Sacrifices 65% Life. Costs 9000 SP.
  289. Lv5: 7.5x base damage multiplier. Sacrifices 70% Life. Costs 9500 SP.
  290.  
  291. Berserk
  292. Type: Active
  293. Usable By Backup During Unison: No
  294.  
  295. Places buffs on the Rune Knight that increases their MAT and SPD for 3 turns, but forces them to automatically attack one enemy at a time with melee MAT-based ice damage for the duration.
  296.  
  297. Costs 18 Mana at all levels. Fills up 2% of the EX Gauge per hit at all levels. Has an accuracy multiplier of 1 at all levels. The buff has a speed multiplier of 1.3 at all levels, but the attacks themselves have a speed multiplier of 1 at all levels. The buff has a priority level of 3 at all levels, but the attacks themselves have no priority at all levels.
  298.  
  299. NOTE: If used during Unison, the effects will be extended by 1 turn.
  300.  
  301. Lv1: 8x damage multiplier. 1.05x MAT and SPD multiplier. Costs 2500 SP.
  302. Lv2: 9x damage multiplier. 1.07x MAT and SPD multiplier. Costs 6000 SP.
  303. Lv3: 10x damage multiplier. 1.1x MAT and SPD multiplier. Costs 8000 SP.
  304. Lv4: 12x damage multiplier. 1.14x MAT and SPD multiplier. Costs 9000 SP.
  305. Lv5: 15x damage multiplier. 1.19x MAT and SPD multiplier. Costs 9500 SP.
  306.  
  307. Knight's Pride
  308. Type: Passive
  309. Usable By Backup During Unison: No
  310.  
  311. When an enemy kills the Rune Knight, they have a 60% chance to counterattack the enemy responsible with melee MAT-based non-elemental damage. The damage scales depending on how much Life the Rune Knight lost on the turn they died. The base damage of the skill is run through a multiplier of [Life Sacrificed * 0.05].
  312.  
  313. NOTE: Dying through Instant Death counts as losing 0 Life, and will cause the counterattack to deal 0x damage as a result.
  314.  
  315. Lv1: 2.5x damage multiplier. Costs 2000 SP.
  316. Lv2: 2.75x damage multiplier. Costs 3000 SP.
  317. Lv3: 3x damage multiplier. Costs 4000 SP.
  318. Lv4: 3.25x damage multiplier. Costs 5000 SP.
  319. Lv5: 3.5x damage multiplier. Costs 6000 SP.
  320.  
  321. EX Skill: Odin's Rage
  322. =====================
  323. Deals 15x (Actually 22.5x) melee MAT-based ice damage to one enemy, and has a 100% (Actually 200%) chance to inflict Freeze for 3 turns. The Freeze hits for 141 damage, and applies a 0.1x multiplier to the target's SPD. The Rune Knight is healed for 50% of the damage dealt.
  324.  
  325. Costs 45 Mana. Has an accuracy multiplier of 1. Has a speed multiplier of 1. Costs 9900 SP.
  326.  
  327. Team Skills
  328. ===========
  329. Charge Time: 1 turn per bar.
  330.  
  331. Buddy:
  332.  
  333. Deals 1.5x melee ATK-based non-elemental damage to the target, and has a 100% chance of lowering their MDF (0.8x multiplier) for 2 turns.
  334.  
  335. Has an accuracy multiplier of 1. Has a speed multiplier of 1.
  336.  
  337. Support:
  338.  
  339. Increases the team's MDF (1.2x multiplier) for 1 turn.
  340.  
  341. Has a speed multiplier of 1.
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