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  1. mat_setvideomode 1920 1080 1; mat_setvideomode 1920 1080 0
  2.  
  3. // Crosshair
  4. crosshair "1"
  5. cl_crosshair_dynamic "0"
  6. cl_observercrosshair "0"
  7. cl_crosshair_thickness "1"
  8. cl_colorblind "1"
  9.  
  10. // Bind Script
  11. bind 1 "slot1; cl_viewmodelfovsurvivor 100"
  12. bind 2 "slot2; cl_viewmodelfovsurvivor 100"
  13. bind 3 "slot3; cl_viewmodelfovsurvivor 100"
  14. bind 4 "slot4; cl_viewmodelfovsurvivor 100"
  15. bind 5 "slot5; cl_viewmodelfovsurvivor 100"
  16. bind 6 "status"
  17. bind F10 "disconnect"
  18. bind F11 "quit"
  19. bind r "+reload; cl_viewmodelfovsurvivor 100"
  20. bind mouse1 "+attack"
  21. bind mouse2 "+attack2"
  22. bind "MWHEELUP" "+jump"
  23. bind "MWHEELDOWN" "+jump"
  24.  
  25. // Music Toggle (Nice try tank)
  26. alias musicon "snd_musicvolume 0.704; bind "mouse5" musicoff; echo Music: On"
  27. alias musicoff "snd_musicvolume 0; bind "mouse5" musicon; echo Music: Off"
  28. bind "mouse5" "musicon"
  29.  
  30. // RATE SETTINGS & NET USAGE GRAPH SETTINGS
  31. rate "100000"
  32. cl_cmdrate "100"
  33. cl_updaterate "101"
  34. cl_interp "0.0"
  35. cl_interp_ratio "-1"
  36. cl_viewmodelfovsurvivor "100"
  37.  
  38. // MOUSE SETTINGS
  39. m_customaccel "0"
  40. m_customaccel_exponent "0"
  41. m_customaccel_max "0"
  42. m_customaccel_scale "0"
  43. m_mouseaccel1 "0"
  44. m_mouseaccel2 "0"
  45. m_mousespeed "0"
  46. m_filter "0"
  47. m_filter2 "0"
  48. m_rawinput "1"
  49. sensitivity "18"
  50.  
  51. // Lighting & Material Settings
  52. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  53. r_dynamic "0"
  54. r_PhysPropStaticLighting "0"
  55. r_ambientfraction "0.2"
  56. r_radiosity "4"
  57. mat_bloom_scalefactor_scalar ".5"
  58. mat_monitorgamma_tv_enabled "1.6"
  59.  
  60. // Sound Options
  61. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  62. cl_downloadfilter "nosounds"
  63.  
  64. // Props
  65. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  66. func_break_max_pieces "0"
  67. cl_phys_timescale "1.0"
  68.  
  69. // Player Model Tweaks
  70. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  71. r_eyemove "0"
  72. r_eyesize "0"
  73. r_eyeshift_z "0"
  74. r_eyeshift_y "0"
  75. r_eyeshift_x "0"
  76.  
  77. // Promod Binds
  78. bind "F3" "say_team /ready"
  79. bind "F4" "say_team /unready"
  80. bind "F5" "say_team /pause"
  81. bind "F6" "say_team /s"
  82. bind "F7" "say_team /cur; say_team /tank; say_team /health"
  83.  
  84. // Null-cancelling movement script
  85. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  86. bind "W" "+mfwd"
  87. bind "A" "+mleft"
  88. bind "S" "+mback"
  89. bind "D" "+mright"
  90.  
  91. alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
  92. alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
  93. alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
  94. alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
  95. alias -mfwd "-forward;checkback;alias checkfwd none"
  96. alias -mback "-back;checkfwd;alias checkback none"
  97. alias -mleft "-moveleft;checkright;alias checkleft none"
  98. alias -mright "-moveright;checkleft;alias checkright none"
  99. alias checkfwd "none"
  100. alias checkback "none"
  101. alias checkleft "none"
  102. alias checkright "none"
  103. alias none ""
  104.  
  105. dsp_enhance_stereo "0"
  106. dsp_slow_cpu "0"
  107. dsp_volume "0"
  108.  
  109. // GLOWS
  110. alias GlowItem0;
  111. alias GlowItem1;
  112. alias GlowItem2;
  113. alias GlowItemPart0;
  114. alias GlowItemPart1;
  115. alias GlowItemRestart;
  116.  
  117. alias GlowItemFar0;
  118. alias GlowItemFar1;
  119. alias GlowItemFar2;
  120. alias GlowItemFarPart0;
  121. alias GlowItemFarPart1;
  122. alias GlowItemFarRestart;
  123.  
  124.  
  125. alias survivorHurt;
  126.  
  127. alias GlowThirdStrikeItem0;
  128. alias GlowThirdStrikeItem1;
  129. alias GlowThirdStrikeItem2;
  130. alias GlowThirdStrikeItemPart0;
  131. alias GlowThirdStrikeItemPart1;
  132. alias GlowThirdStrikeItemRestart;
  133.  
  134. alias GlowIncludeBuffer;
  135.  
  136.  
  137. cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1
  138. cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5
  139. cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1
  140. cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1
  141. cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1
  142. cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
  143. cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0
  144. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
  145. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
  146. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
  147. cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0; cl_glow_survivor_health_crit_b 0.333
  148. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1
  149. cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1
  150. cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1
  151. cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
  152. cl_glow_survivor_health_include_buffer 0
  153.  
  154. // Glows of Survivors on Temp Health
  155. cl_glow_survivor_health_bleed_pulse 1
  156. cl_glow_survivor_health_bleed_pulse_amount 1
  157. cl_glow_survivor_health_bleed_pulse_speed 30
  158. cl_glow_survivor_health_include_buffer 1
  159.  
  160. // AUDIO SETTINGS
  161. snd_mixahead "0.057"
  162. volume "0.02"
  163. snd_musicvolume "0"
  164. dsp_slow_cpu "0"
  165. mat_grain_scale_override "0"
  166. cc_predisplay_time "0"
  167. cc_linger_time "0.75"
  168. budget_show_history "0"
  169. snd_pitchquality "1"
  170. voice_modenable "1"
  171. voice_enable "1"
  172. voice_vox "0"
  173. voice_threshold "1"
  174. voice_scale "1"
  175. dsp_enhance_stereo "0"
  176.  
  177. // VIDEO SETTINGS
  178. cl_showhelp "1"
  179. gameinstructor_enable "1"
  180. mat_monitorgamma_tv_enabled "1"
  181. mat_monitorgamma "0"
  182. mat_bloom_scalefactor_scalar "0"
  183. mat_grain_scale_override "0"
  184. cl_forcepreload "1"
  185. r_dynamic "0"
  186. r_PhysPropStaticLighting "0"
  187. r_skyboxfogfactor "0.0"
  188. r_cheapwaterend "1"
  189. r_cheapwaterstart "1"
  190. func_break_max_pieces "0"
  191. mat_bloom_scalefactor_scalar "0"
  192. z_wound_client_disabled "1"
  193. cl_ragdoll_limit "0"
  194. cl_detail_max_sway "0"
  195. r_eyemove "0"
  196. r_eyesize "0"
  197. r_eyeshift_z "0"
  198. r_eyeshift_y "0"
  199. r_eyeshift_x "0"
  200.  
  201. // SCOREBOARD
  202. bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the netgraph to the scoreboard. (Default: +showscores)
  203. net_graphpos "0"; // Places the netgraph in the bottom left corner, together with the scoreboard. (Default: 1)
  204. net_scale "15"; // Reduces the sizes of the netgraph bars. (Default: 5)
  205. net_graphshowlatency "0"; // Disables displaying of the latency graph. (Default: 1)
  206. net_graphshowinterp "0"; // Disables displaying of the interpolation graph. (Default: 1)
  207.  
  208. alias "+showscores_custom" "+showscores;net_graph 4";
  209. alias "-showscores_custom" "-showscores;net_graph 0";
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