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- SHIKIGAMI
- Partners Inseparable
- Reason : 2/5
- Passion : 2/4
- Life : 2/5
- Mundane : 1/2
- - Style Description
- Shikigami is a style that only recently has come to be understood. What defines them is their Shiki, a power that a Shikigami can use like a weapon, but is treated as a partner.
- Shiki come in endless varieties. One Shiki might be a magical blade with an ancient history. Another may be a strange beast that can understand human speech, and yet another a gun created with cuttting edge technology. This sheer variety is what kept Shikigami from being recognized as a single style for so long.
- Today, however, the mainstream view is that Shiki are, despite their varied appearances, essentially all one type of being. When a Shikigami gives their heart to something, and considers it an indispensible part of their own style, that thing becomes their Shiki.
- - Miracle: FRIENDSHIP
- Your miracle protects yourself or another through the power of your Shiki. For your sake, your Shiki will eliminate any harm.
- You cancel one negative effect (such as a wound) for one character. This can cancel, for example, the effect of a Miracle, or one check. However, if there are characters who would still suffer effects from said effect or check, this Miracle does not help them. A [Target: Area] attack would still affect everyone other than the character you pick.
- Condition: If you use Friendship and gain an advantage from its use, the "used Miracle skillfully" XP bonus should be awarded.
- ================================================================================
- Skill Dictionary - Shikigami
- "Kept you waiting, huh, partner."
- "Good morning, Ballard."
- - "Hundred Slayer" Ballard and partner Bruce
- ================================================================================
- Assassin
- Combo : Declare
- Max SL : Style Level
- Timing : Miracle
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A Miracle Alter Skill where you and your Shiki commune, then release a strike with your hearts as one.
- - Change the effect of your Friendship Miracle to have the same effect as either Danse Macabre or Coup de Grace. You may choose which each time you use this skill. The XP condition changes to be the same as the chosen Miracle.
- Shiki Contract
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Form a contract with your Shiki--your familiar, your friend. This contract forms the basis of being a Shikigami.
- - During the Pre-Act, acquire and Preserve up to [SL] Shiki Gear. This style skill may not be acquired through any other style skill or Outfit.
- Shiki Contract II
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You can increase the number of Shiki you can form a contract with and have follow you.
- - Increase the Max SL of your Shiki Contract skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- Shiki Heightening
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You call but one Shiki your friend, and this shows just how deep your bond goes.
- - Increase the ATK rating or Defense (S/P/I) ratings of your Shiki Gear by [SL], and you may now benefit from that Shiki Gear's Heightened effect. This skill has no effect if you possess two or more Shiki Gears.
- Traditionalist
- Combo : Free
- Max SL : 1
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're a practitioner who summons their Shiki through magical means.
- - During the Pre-Act, you may change any Shiki Gear you possess to have [Hack: -]. Additionally, while under the effect of your «†Absolute Blade» skill, your attacks with a Shiki Gear gain +2 to their result.
- Technomancer
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're a Shikigami who handles your specialized gear through the power of technology.
- - During the Pre-Act, you may change any Shiki Gear you possess to have [Hack: 12+SL]. Additionally, while under the effect of your «†Absolute Blade» skill, increase wounds you inflict with attacks using your Shiki Gear by 4.
- Thousand Rival
- Combo : <Melee><Ranged>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- With a vicious strike, you mow through your foes. A deeper bond with your Shiki yields ever stronger strikes.
- - With this skill in the combo, increase physical wounds you deal with physical attacks using a Shiki Gear by [SL+2]. If using a [Type: Offensive] Shiki Gear, gain +1 to the attack check.
- Healing Beast
- Combo : Alone
- Max SL : 3
- Timing : Initiative Process
- Target : Single
- Range : Short
- Difficulty : 10
- Versus : None
- Call for your Shiki to provide succor to the ills of yourself or others.
- - To use this skill you must be equipped with a [Type: Autonomous] Shiki Gear. If successful, the target recovers from one Bad Status they are suffering from. Limit [SL]/Act.
- Concealed Form
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your Shiki hides their presence and conceals itself. How it manages this differs based on its Shikigami; some go invisible, while others transform into a tiny, compact size.
- - Increase the Hide rating of your acquired Shiki Gear by [SL]. This has no effect on Shiki Gear with "-" for Hide.
- Nimble Form
- Combo : Other
- Max SL : 3
- Timing : Major
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- Your Shiki has talents that one wouldn't guess from just looking at it.
- - Increase the result of the check this skill is combined with by [SL]. This may not be used for Gather Info checks, or during Cut Progress. Limit 3/Act.
- Power Enhancement
- Combo : Free
- Max SL : 3
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- You enhance the power of your Shiki to help it release an explosive strike.
- - Increase the ATK rating of one of your equipped [Type: Autonomous] Shiki Gears by [SL+1]. This effect lasts until the end of the Cut.
- Malice's Weight
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You prompt your Shiki to emit its hostility as a wave, bathing a foe in it and weakening them.
- - If successful, the target takes {BS: Weakness}. If equipped with a [Type: Offensive] or [Type: Autonomous] Shiki Gear, you may decide the suit of this Weakness.
- Hardened Steel
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your Shiki is made of rather stern stuff.
- - During the Pre-Act, select one of your Shiki Gears. Increase the Parry rating of that Shiki Gear by [SL]. If it is [Type: Protective], it gains an additional +1 to Parry.
- Cohort Beast
- Combo : Free
- Max SL : 5
- Timing : Setup Process
- Target : Single*
- Range : Short
- Difficulty : 10
- Versus : None
- Giving an order to your Shiki, it jumps to support an ally's attack.
- - This skill may only be used while you are equipped with a [Type: Autonomous] Shiki Gear. If successful, the target increases physical wounds they inflict by [SL+2]. Then, select one [Type: Autonomous] Shiki Gear you're equipped with; you may no longer attack with that Shiki. Both these effects last until the end of the Cut.
- Cohort Beast II
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your Shiki is quite adept at teamwork.
- - The target of your Cohort Beast skill also gains +[SL] to the result of their physical attack check.
- Shiki Master
- Combo : Free
- Max SL : 4
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're able to command multiple autonomous Shiki at the same time.
- - You gain [SL] additional Autonomous slots.
- Shiki Rider
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- As its rider, you can synchronize down to your very breath with your Shiki, and handle it with extreme skill.
- - While equipped with a [Type: Motive] Shiki Gear, you gain +[SL+1] to the result of <Operate> checks you make with that Shiki Gear.
- Shiki Link
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You can control your contracted Shiki better by linking with them through your cyberware.
- - Technomancer required. While equipped with a Shiki Gear, gain +[SL] to the results of your physical attacks.
- Shield Barrier
- Combo : Alone
- Max SL : 4
- Timing : Setup Process
- Target : Area (Pick)
- Range : Close
- Difficulty : 10
- Versus : None
- You erect a barrier in your area, protecting your friends.
- - If successful, you and all targets in the same engagement as you reduce physical wounds you receive by [SL+1]. This effect is removed if you move, and otherwise lasts until the end of the cut.
- Instant Defense
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your Shiki can instantly guard against enemy attacks.
- - Increase the result of your Reactions against physical attacks by [SL]. If you're equipped with a [Type: Defensive] Shiki Gear, the bonus increases an additional +2.
- Instant Manifestation
- Combo : Declare
- Max SL : 5
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Summoning your Shiki takes but an instant, and then they're there with you.
- - You may bring up to [SL] Shiki Gear you've acquired into the scene as though you declared it beforehand. Then, you may immediately equip those Outfits.
- Creature of Legend
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- The Shiki you use is literally the thing they speak of in myth and legend.
- - During the Pre-Act, select up to [SL] of your Shiki Gear. While you are under the effect of «†True Name», the selected Shiki Gear gain +3 to their ATK ratings.
- Sharpened Steel
- Combo : Free
- Max SL : 4
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your Shiki's bloodthirst is rather high.
- - During the Pre-Act, select one of your [Type: Offensive] Shiki Gear. Increase the selected Shiki Gear's ATK rating by [SL].
- Sharpened Steel II
- Combo :
- Max SL :
- Timing :
- Target :
- Range :
- Difficulty :
- Versus : None
- Your Shiki in fact exists to rip life asunder.
- - Increase the Max SL of your Sharpened Steel skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- "Absolute Blade": Shadow Leap
- Combo : Declare
- Max SL : 1
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You unleash the power of your Shiki to move to a distant space in an instant.
- - Reduce the use limit of your «†Absolute Blade» skill by 1. When this skill is used, move up to two range bands. You may pass through enemies and ignore blockades during this move. If you're equipped with a [Type: Motive] Shiki Gear, 1/Act you may use this skill without reducing your «†Absolute Blade» use limit.
- "Absolute Blade": Momentary Self
- Combo : Declare
- Max SL : 1
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Unleash the power of your Shiki to relegate more actions to yourself.
- - Reduce the use limit of your «†Absolute Blade» skill by 1. Use this skill when you use a non-attack Shikigami style skill that reduces your AR. After the action resolves, gain 1 AR. Limit 1/Act.
- "Absolute Blade": True Skill
- Combo : Free
- Max SL : Style Level
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Unleash a killing strike with your Shiki, its true power released.
- - While under the effect of your «†Absolute Blade» skill, gain +[SLx2] to the check of attacks you make. If you are equipped with a [Type: Autonomous] Shiki Gear, treat the Max SL of this skill as being one higher than it would be.
- "Absolute Blade": Twinstrike
- Combo : Alone
- Max SL : 4
- Timing : Wound Calculation
- Target : Single
- Range : Refer
- Difficulty : None
- Versus : None
- You contrive to unleash your Shiki's power in concert with an ally's attack.
- - Use this skill when a character other than you is about to play a damage card. Reduce the use limit of your «†Absolute Blade» skill by 1. Select one Shiki Gear weapon you have equipped. The Range of this skill is equal to that Shiki Gear's Range rating. The target increases the wound rating they will inflict by [the selected Shiki Gear's ATK rating].
- Absolute Blade Breakfang
- Combo : Declare
- Max SL : 1
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You draw out your Shiki's abilities to their fullest.
- - «†Absolute Blade» at SL3 required. When you use this skill, increase the use limit of «†Absolute Blade» by 1. Then, select one Shiki Gear you are equipped with. Once the current scene ends, and until the end of the Act, you may no longer use that Shiki.
- Independent Action
- Combo : Free
- Max SL : 5
- Timing : Appearance Check
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You scout ahead by sending your Shiki on its own.
- - You may make an Appearance Check using this skill. While in the scene, you may not attack. When you would take a wound, you instead ignore the wound, but must immediately retreat.
- Gain Sentience
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- By granting your Shiki its own mind, you can allow it to be a weapon that fights for itself.
- - When you acquire this skill, select up to [SL] Melee or Ranged Weapon Shiki Gears. Change those Shiki Gears to [Type: Autonomous] [Slot: Autonomous].
- Wielding Heaven and Earth
- Combo : Free
- Max SL : 3
- Timing : Constant (Toggle)
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With a weapon in each hand, you flow between defense and offense as the situation demands.
- - While you are equipped with at least two [Slot: One Hand] Shiki Gears at the same time, you increase physical wounds you deal with physical attacks, and your Parry rating when you parry, by [SL].
- Heigthened Bladesoul
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- When you heighten your connection with a single weapon, you can be certain it will strike with intense force.
- - When you acquire this skill, select one weapon. Increase the physical wounds you inflict with physical attacks using that weapon by [SLx2].
- Gale Shield
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- With this [Guard Skill], your Shiki swoops in like a gale to shield your allies.
- - When you use this skill, select one weapon or protection Shiki Gear you have equipped. The target reduces the physical wound they would take by the Parry rating of the selected weapon if a weapon, or its highest defense rating if protection. While you are equipped with a [Type: Defensive] Shiki Gear, this skill is Limit 1/Scene.
- Agility Enhancement
- Combo : Free
- Max SL : 3
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- By enhancing your Shiki's ability, you can make a particularly swift attack.
- - Gain +[SL+1] to physical attack checks made with [Type: Autonomous] Shiki Gear. This effect lasts until the end of the Cut.
- Illusionary Home
- Combo : Declare
- Max SL : 4
- Timing : Major
- Target : Scene (Pick)
- Range : Extreme
- Difficulty : None
- Versus : None
- Your Shiki can extend a barrier, allowing you to create a space where it's okay to relax for a spell.
- - You may only use this skill when equipped with a Shiki Gear. The target may discard 1 card. Then, they draw up to a hand of 4 again. Limit 1/Act. If you are equipped with a [Type: Motive] Shiki Gear, this skill is Limit 2/Act instead.
- Spy Form
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Dispatch your Shiki to investigate and let it collect info for you.
- - Use after making a Gather Info check. Increase the result of that check by 2. Limit [SL]/Act.
- †Weapon Trance
- Combo : Free
- Max SL : 4
- Timing : Constant (Toggle)
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You can draw out your Shiki's power to an even deeper level.
- - During the Pre-Act, select up to [SL+1] Shiki Gears. You now benefit from the chosen Shiki Gears' Heightened effects.
- †Ancient
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- The Shiki you've come into possession of bears ancient, magic-repeling properties.
- - Traditionalist required. Select one Shiki Gear you have acquired. While equipped with that Shiki Gear, you treat your Control Values versus non-Major Action checks by [SLx2].
- †Counter Beast
- Combo : <Negotiation>
- Max SL : 4
- Timing : Reaction
- Target : Single
- Range : Extreme
- Difficulty : Result
- Versus : None
- Setting your Shiki on your foe, you may hinder their attacks.
- - You may use this skill while equipped with a [Type: Autonomous] Shiki Gear. You may make Reactions with this skill against attacks that do not target you. Make a Reaction check against the target when they make a Physical or Mental attack. If successful, you negate the entire attack. After, you lose 1 AR.
- †Cover Beast
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- Send your Shiki to cover an ally.
- - You may use this skill while equipped with a [Type: Defensive] or [Type: Autonomous] Shiki Gear. If successful, the physical wound the target would have taken is instead applied to you. You also take any Bad Statuses or other effects the target would've taken due to their check. Limit [SL]/Cut.
- †Binding Barrier
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- By making your Shiki itself the core of a barrier, you can restrain a weakened opponent without killing them.
- - If physical damage you would inflict with this skill in a combo would make the target Comatose or Dead, you may instead make them Unconscious.
- †Combination Attack
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Attack alongside your Shikis.
- - When attacking with this skill in the combo, you may calculate the wound by totaling the ATK rating of up to [SLx2] Shiki Gears you have on you, equipped or unequipped. The skill they use and their Range rating must match. If they possess different damage types, select one, and if they have special effects, apply all of them.
- †Support Beast
- Combo : Alone
- Max SL : 4
- Timing : Major
- Target : Single*
- Range : Medium
- Difficulty : 10
- Versus : None
- A Surge Skill that sends you Shiki in support of an ally.
- - You may use this skill while equipped with a [Type: Autonomous] Shiki Gear. The target may immediately take a Main Process. This does not reduce their AR, and they may take it even if they have 0 AR. Limit 1/Cut.
- †Life Eater
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Even when your opponents survive your Shiki, it steals their life away, weakening them.
- - When you use this skill in a Physical Attack combo with a Shiki Gear and deal a at least 1-point wound, the target takes {BS: Doped (Major)}.
- †Absolute Blade
- Combo : Declare
- Max SL : 3
- Timing : Minor
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You release your Shiki's power all at once. While in this state, your Shiki's true form is revealed.
- - When you inflict a physical wound, increase the rating of that wound by the ATK rating of one Shiki Gear you used to make that attack with (this effect ignores the rule of stacking same bonuses). This effect lasts until the end of current Main Process. Limit [SL]/Act.
- †Dual Summoner
- Combo : Free
- Max SL : 1
- Timing : Constant (Toggle)
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Controlling multiple Shiki at once, you utilize them to attack simultaneously.
- - Shiki Master required. When you calculate damage, combine the ATK rating of two [Type: Autonomous] Shiki Gears you have equipped. If they possess different damage types, select one, and if they have special effects, apply both of them.
- †True Name
- Combo : Free
- Max SL : 3
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- When you release the True Name of your Shiki, you also release your own true power.
- - You may use this skill when equipped with a Shiki Gear. If successful, increase your Reason, Passion, Life, and Mundane attributes by [SL+1]. This effect lasts until the end of the Scene. Limit 1/Act.
- †Trap Card
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Extreme
- Difficulty : Control
- Versus : None
- With your Shiki lying in wait, let it spring out at just the right time to mess with the enemy.
- - You must be equipped with a Shiki Gear to use this skill. Use when the target makes any check. Reduce the result of that check by [SLx2]. After, lose 1 AR.
- †Buddy Beast
- Combo : Alone
- Max SL : 3
- Timing : Refer
- Target : Single
- Range : Medium
- Difficulty : 10
- Versus : None
- Utilize all of your Shiki's power to aid in actions.
- - Use when a character other than you make any check. The target increases the result of that check by 4. After, select one [Type: Autonomous] Shiki Gear. It becomes {Damaged}. Limit [SL]/Act.
- †Wicked Blade
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- The wounds your Shiki inflicts cannot be healed so easily
- - Use this skill in a Physical Attack combo using a Shiki Gear. Increase the physical wound you would inflict by [SLx2]. That physical wound cannot have Guard Skills played against it. Limit 1/Cut.
- †Multi-Type
- Combo : Free
- Max SL : Style Level
- Timing : Constant
- Target : Refer
- Range : None
- Difficulty : None
- Versus : None
- You modify your Shiki, granting it properties it didn't originally have.
- - During the Pre-Act, select up to [SL] Shiki Gears you've acquired. For each selected Shiki Gear, you may add one [Type] they don't already have. This does not change anything about it other than its Type.
- †Retrace
- Combo : Alone
- Max SL : 3
- Timing : Initiative Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- By resummoning your Shikis, you can refresh their conditions.
- - If successful, you recover from {BS: Interference}, and all {Damaged} Shikis are cured from that condition. Limit [SL]/Scene.
- ※Faultless Blade
- Combo : Declare
- Max SL : Style Level
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- The blades of your Shiki, if broken, are automatically healed by that Shiki's own restorative powers.
- - Your Shiki Gears, if {Damaged} or {Broken}, recover from those conditions. Also, they cannot be {Damaged} again for the rest of the scene. Limit [SL]/Act.
- ※Shatterfang Beast
- Combo : <Counter Beast>
- Max SL : Style Level
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- Your Shiki is particularly adept at nullifying attacks by breaking your opponent's fangs, real or figurative.
- - When combined with this skill, you may use <Counter Beast> without reducing your AR, and may also use it even when you have 0 AR. Limit [SL]/Act.
- ※Shield Reactor
- Combo : Alone
- Max SL : 3
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- Your Shiki automatically defends you, driving away all ills.
- - You may use this skill when equipped with a [Type: Defensive] Shiki Gear. With this skill, you may make Reaction checks to any check targeting you, including [Versus: Impossible] and [Versus: None]. Limit [SL]/Act.
- ※Ultra-Heightening
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- The power lying dormant in your Shikis is something you can draw out freely, at a moment's notice.
- - If successful, you benefit from the Heightened effect from all of your equipped Shiki Gears. This effect lasts until the end of the Cut.
- ※Titanomachy
- Combo : Alone
- Max SL : 3
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 15
- Versus : None
- Make your Shiki grow.
- - You may use this skill when equipped with a Shiki of the Autonomous or Motive type. If successful, you may blockade your engagement with an Auto Action. Additionally, any check a character other than you makes while in your engagement takes a -[SL+1] penalty. This effect lasts until the end of the Cut. Limit 1/Act.
- ※Dream Caster
- Combo : <Melee><Ranged>
- Max SL : 1
- Timing : Major
- Target : Scene (Pick)
- Range : Extreme
- Difficulty : Control
- Versus : <Evasion>
- Summon whole flocks of copies of your Shiki, then send them at your enemies.
- - Use this skill in a Physical Attack combo while using a [Type: Offensive] Shiki Gear. Change that attack to [Target: Scene (Pick)] and [Range: Extreme]. Limit 1/Act.
- ※But A Dream
- Combo : Free
- Max SL : 2
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- No matter how many times your summoned Shikis break, you will remake them. Like a dream, there is no reality to this, but that also means there is no end to it.
- - Requires Absolute Blade. Increase the use limit of your Absolute Blade skill by [SLx2].
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