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TNX Skill Dictionary - 06- Shikigami Skills

Feb 26th, 2023
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  1. SHIKIGAMI
  2. Partners Inseparable
  3.  
  4. Reason : 2/5
  5. Passion : 2/4
  6. Life : 2/5
  7. Mundane : 1/2
  8.  
  9. - Style Description
  10. Shikigami is a style that only recently has come to be understood. What defines them is their Shiki, a power that a Shikigami can use like a weapon, but is treated as a partner.
  11.  
  12. Shiki come in endless varieties. One Shiki might be a magical blade with an ancient history. Another may be a strange beast that can understand human speech, and yet another a gun created with cuttting edge technology. This sheer variety is what kept Shikigami from being recognized as a single style for so long.
  13.  
  14. Today, however, the mainstream view is that Shiki are, despite their varied appearances, essentially all one type of being. When a Shikigami gives their heart to something, and considers it an indispensible part of their own style, that thing becomes their Shiki.
  15.  
  16. - Miracle: FRIENDSHIP
  17. Your miracle protects yourself or another through the power of your Shiki. For your sake, your Shiki will eliminate any harm.
  18.  
  19. You cancel one negative effect (such as a wound) for one character. This can cancel, for example, the effect of a Miracle, or one check. However, if there are characters who would still suffer effects from said effect or check, this Miracle does not help them. A [Target: Area] attack would still affect everyone other than the character you pick.
  20.  
  21. Condition: If you use Friendship and gain an advantage from its use, the "used Miracle skillfully" XP bonus should be awarded.
  22.  
  23. ================================================================================
  24. Skill Dictionary - Shikigami
  25.  
  26. "Kept you waiting, huh, partner."
  27. "Good morning, Ballard."
  28. - "Hundred Slayer" Ballard and partner Bruce
  29. ================================================================================
  30.  
  31. Assassin
  32. Combo : Declare
  33. Max SL : Style Level
  34. Timing : Miracle
  35. Target : Self
  36. Range : None
  37. Difficulty : None
  38. Versus : None
  39. A Miracle Alter Skill where you and your Shiki commune, then release a strike with your hearts as one.
  40. - Change the effect of your Friendship Miracle to have the same effect as either Danse Macabre or Coup de Grace. You may choose which each time you use this skill. The XP condition changes to be the same as the chosen Miracle.
  41.  
  42. Shiki Contract
  43. Combo : Free
  44. Max SL : 3
  45. Timing : Constant
  46. Target : Self
  47. Range : None
  48. Difficulty : None
  49. Versus : None
  50. Form a contract with your Shiki--your familiar, your friend. This contract forms the basis of being a Shikigami.
  51. - During the Pre-Act, acquire and Preserve up to [SL] Shiki Gear. This style skill may not be acquired through any other style skill or Outfit.
  52.  
  53. Shiki Contract II
  54. Combo : Free
  55. Max SL : 5
  56. Timing : Constant
  57. Target : Self
  58. Range : None
  59. Difficulty : None
  60. Versus : None
  61. You can increase the number of Shiki you can form a contract with and have follow you.
  62. - Increase the Max SL of your Shiki Contract skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  63.  
  64. Shiki Heightening
  65. Combo : Free
  66. Max SL : 3
  67. Timing : Constant
  68. Target : Self
  69. Range : None
  70. Difficulty : None
  71. Versus : None
  72. You call but one Shiki your friend, and this shows just how deep your bond goes.
  73. - Increase the ATK rating or Defense (S/P/I) ratings of your Shiki Gear by [SL], and you may now benefit from that Shiki Gear's Heightened effect. This skill has no effect if you possess two or more Shiki Gears.
  74.  
  75. Traditionalist
  76. Combo : Free
  77. Max SL : 1
  78. Timing : Constant
  79. Target : Self
  80. Range : None
  81. Difficulty : None
  82. Versus : None
  83. You're a practitioner who summons their Shiki through magical means.
  84. - During the Pre-Act, you may change any Shiki Gear you possess to have [Hack: -]. Additionally, while under the effect of your «†Absolute Blade» skill, your attacks with a Shiki Gear gain +2 to their result.
  85.  
  86. Technomancer
  87. Combo : Free
  88. Max SL : 3
  89. Timing : Constant
  90. Target : Self
  91. Range : None
  92. Difficulty : None
  93. Versus : None
  94. You're a Shikigami who handles your specialized gear through the power of technology.
  95. - During the Pre-Act, you may change any Shiki Gear you possess to have [Hack: 12+SL]. Additionally, while under the effect of your «†Absolute Blade» skill, increase wounds you inflict with attacks using your Shiki Gear by 4.
  96.  
  97. Thousand Rival
  98. Combo : <Melee><Ranged>
  99. Max SL : 5
  100. Timing : Major
  101. Target : Single
  102. Range : Weapon
  103. Difficulty : Control
  104. Versus : <Evasion>
  105. With a vicious strike, you mow through your foes. A deeper bond with your Shiki yields ever stronger strikes.
  106. - With this skill in the combo, increase physical wounds you deal with physical attacks using a Shiki Gear by [SL+2]. If using a [Type: Offensive] Shiki Gear, gain +1 to the attack check.
  107.  
  108. Healing Beast
  109. Combo : Alone
  110. Max SL : 3
  111. Timing : Initiative Process
  112. Target : Single
  113. Range : Short
  114. Difficulty : 10
  115. Versus : None
  116. Call for your Shiki to provide succor to the ills of yourself or others.
  117. - To use this skill you must be equipped with a [Type: Autonomous] Shiki Gear. If successful, the target recovers from one Bad Status they are suffering from. Limit [SL]/Act.
  118.  
  119. Concealed Form
  120. Combo : Free
  121. Max SL : 5
  122. Timing : Constant
  123. Target : Self
  124. Range : None
  125. Difficulty : None
  126. Versus : None
  127. Your Shiki hides their presence and conceals itself. How it manages this differs based on its Shikigami; some go invisible, while others transform into a tiny, compact size.
  128. - Increase the Hide rating of your acquired Shiki Gear by [SL]. This has no effect on Shiki Gear with "-" for Hide.
  129.  
  130. Nimble Form
  131. Combo : Other
  132. Max SL : 3
  133. Timing : Major
  134. Target : -
  135. Range : -
  136. Difficulty : -
  137. Versus : -
  138. Your Shiki has talents that one wouldn't guess from just looking at it.
  139. - Increase the result of the check this skill is combined with by [SL]. This may not be used for Gather Info checks, or during Cut Progress. Limit 3/Act.
  140.  
  141. Power Enhancement
  142. Combo : Free
  143. Max SL : 3
  144. Timing : Setup Process
  145. Target : Self
  146. Range : None
  147. Difficulty : 10
  148. Versus : None
  149. You enhance the power of your Shiki to help it release an explosive strike.
  150. - Increase the ATK rating of one of your equipped [Type: Autonomous] Shiki Gears by [SL+1]. This effect lasts until the end of the Cut.
  151.  
  152. Malice's Weight
  153. Combo : Free
  154. Max SL : 4
  155. Timing : Setup Process
  156. Target : Single
  157. Range : Short
  158. Difficulty : Control
  159. Versus : <Will>
  160. You prompt your Shiki to emit its hostility as a wave, bathing a foe in it and weakening them.
  161. - If successful, the target takes {BS: Weakness}. If equipped with a [Type: Offensive] or [Type: Autonomous] Shiki Gear, you may decide the suit of this Weakness.
  162.  
  163. Hardened Steel
  164. Combo : Free
  165. Max SL : 3
  166. Timing : Constant
  167. Target : Self
  168. Range : None
  169. Difficulty : None
  170. Versus : None
  171. Your Shiki is made of rather stern stuff.
  172. - During the Pre-Act, select one of your Shiki Gears. Increase the Parry rating of that Shiki Gear by [SL]. If it is [Type: Protective], it gains an additional +1 to Parry.
  173.  
  174. Cohort Beast
  175. Combo : Free
  176. Max SL : 5
  177. Timing : Setup Process
  178. Target : Single*
  179. Range : Short
  180. Difficulty : 10
  181. Versus : None
  182. Giving an order to your Shiki, it jumps to support an ally's attack.
  183. - This skill may only be used while you are equipped with a [Type: Autonomous] Shiki Gear. If successful, the target increases physical wounds they inflict by [SL+2]. Then, select one [Type: Autonomous] Shiki Gear you're equipped with; you may no longer attack with that Shiki. Both these effects last until the end of the Cut.
  184.  
  185. Cohort Beast II
  186. Combo : Free
  187. Max SL : 3
  188. Timing : Constant
  189. Target : Self
  190. Range : None
  191. Difficulty : None
  192. Versus : None
  193. Your Shiki is quite adept at teamwork.
  194. - The target of your Cohort Beast skill also gains +[SL] to the result of their physical attack check.
  195.  
  196. Shiki Master
  197. Combo : Free
  198. Max SL : 4
  199. Timing : Constant
  200. Target : Self
  201. Range : None
  202. Difficulty : None
  203. Versus : None
  204. You're able to command multiple autonomous Shiki at the same time.
  205. - You gain [SL] additional Autonomous slots.
  206.  
  207. Shiki Rider
  208. Combo : Free
  209. Max SL : 3
  210. Timing : Constant
  211. Target : Self
  212. Range : None
  213. Difficulty : None
  214. Versus : None
  215. As its rider, you can synchronize down to your very breath with your Shiki, and handle it with extreme skill.
  216. - While equipped with a [Type: Motive] Shiki Gear, you gain +[SL+1] to the result of <Operate> checks you make with that Shiki Gear.
  217.  
  218. Shiki Link
  219. Combo : Free
  220. Max SL : 3
  221. Timing : Constant
  222. Target : Self
  223. Range : None
  224. Difficulty : None
  225. Versus : None
  226. You can control your contracted Shiki better by linking with them through your cyberware.
  227. - Technomancer required. While equipped with a Shiki Gear, gain +[SL] to the results of your physical attacks.
  228.  
  229. Shield Barrier
  230. Combo : Alone
  231. Max SL : 4
  232. Timing : Setup Process
  233. Target : Area (Pick)
  234. Range : Close
  235. Difficulty : 10
  236. Versus : None
  237. You erect a barrier in your area, protecting your friends.
  238. - If successful, you and all targets in the same engagement as you reduce physical wounds you receive by [SL+1]. This effect is removed if you move, and otherwise lasts until the end of the cut.
  239.  
  240. Instant Defense
  241. Combo : Free
  242. Max SL : 3
  243. Timing : Constant
  244. Target : Self
  245. Range : None
  246. Difficulty : None
  247. Versus : None
  248. Your Shiki can instantly guard against enemy attacks.
  249. - Increase the result of your Reactions against physical attacks by [SL]. If you're equipped with a [Type: Defensive] Shiki Gear, the bonus increases an additional +2.
  250.  
  251. Instant Manifestation
  252. Combo : Declare
  253. Max SL : 5
  254. Timing : Auto Action
  255. Target : Self
  256. Range : None
  257. Difficulty : None
  258. Versus : None
  259. Summoning your Shiki takes but an instant, and then they're there with you.
  260. - You may bring up to [SL] Shiki Gear you've acquired into the scene as though you declared it beforehand. Then, you may immediately equip those Outfits.
  261.  
  262. Creature of Legend
  263. Combo : Free
  264. Max SL : 3
  265. Timing : Constant
  266. Target : Self
  267. Range : None
  268. Difficulty : None
  269. Versus : None
  270. The Shiki you use is literally the thing they speak of in myth and legend.
  271. - During the Pre-Act, select up to [SL] of your Shiki Gear. While you are under the effect of «†True Name», the selected Shiki Gear gain +3 to their ATK ratings.
  272.  
  273. Sharpened Steel
  274. Combo : Free
  275. Max SL : 4
  276. Timing : Constant
  277. Target : Self
  278. Range : None
  279. Difficulty : None
  280. Versus : None
  281. Your Shiki's bloodthirst is rather high.
  282. - During the Pre-Act, select one of your [Type: Offensive] Shiki Gear. Increase the selected Shiki Gear's ATK rating by [SL].
  283.  
  284. Sharpened Steel II
  285. Combo :
  286. Max SL :
  287. Timing :
  288. Target :
  289. Range :
  290. Difficulty :
  291. Versus : None
  292. Your Shiki in fact exists to rip life asunder.
  293. - Increase the Max SL of your Sharpened Steel skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  294.  
  295. "Absolute Blade": Shadow Leap
  296. Combo : Declare
  297. Max SL : 1
  298. Timing : Move
  299. Target : Self
  300. Range : None
  301. Difficulty : None
  302. Versus : None
  303. You unleash the power of your Shiki to move to a distant space in an instant.
  304. - Reduce the use limit of your «†Absolute Blade» skill by 1. When this skill is used, move up to two range bands. You may pass through enemies and ignore blockades during this move. If you're equipped with a [Type: Motive] Shiki Gear, 1/Act you may use this skill without reducing your «†Absolute Blade» use limit.
  305.  
  306. "Absolute Blade": Momentary Self
  307. Combo : Declare
  308. Max SL : 1
  309. Timing : Refer
  310. Target : Self
  311. Range : None
  312. Difficulty : None
  313. Versus : None
  314. Unleash the power of your Shiki to relegate more actions to yourself.
  315. - Reduce the use limit of your «†Absolute Blade» skill by 1. Use this skill when you use a non-attack Shikigami style skill that reduces your AR. After the action resolves, gain 1 AR. Limit 1/Act.
  316.  
  317. "Absolute Blade": True Skill
  318. Combo : Free
  319. Max SL : Style Level
  320. Timing : Constant
  321. Target : Self
  322. Range : None
  323. Difficulty : None
  324. Versus : None
  325. Unleash a killing strike with your Shiki, its true power released.
  326. - While under the effect of your «†Absolute Blade» skill, gain +[SLx2] to the check of attacks you make. If you are equipped with a [Type: Autonomous] Shiki Gear, treat the Max SL of this skill as being one higher than it would be.
  327.  
  328. "Absolute Blade": Twinstrike
  329. Combo : Alone
  330. Max SL : 4
  331. Timing : Wound Calculation
  332. Target : Single
  333. Range : Refer
  334. Difficulty : None
  335. Versus : None
  336. You contrive to unleash your Shiki's power in concert with an ally's attack.
  337. - Use this skill when a character other than you is about to play a damage card. Reduce the use limit of your «†Absolute Blade» skill by 1. Select one Shiki Gear weapon you have equipped. The Range of this skill is equal to that Shiki Gear's Range rating. The target increases the wound rating they will inflict by [the selected Shiki Gear's ATK rating].
  338.  
  339. Absolute Blade Breakfang
  340. Combo : Declare
  341. Max SL : 1
  342. Timing : Auto Action
  343. Target : Self
  344. Range : None
  345. Difficulty : None
  346. Versus : None
  347. You draw out your Shiki's abilities to their fullest.
  348. - «†Absolute Blade» at SL3 required. When you use this skill, increase the use limit of «†Absolute Blade» by 1. Then, select one Shiki Gear you are equipped with. Once the current scene ends, and until the end of the Act, you may no longer use that Shiki.
  349.  
  350. Independent Action
  351. Combo : Free
  352. Max SL : 5
  353. Timing : Appearance Check
  354. Target : Self
  355. Range : None
  356. Difficulty : None
  357. Versus : None
  358. You scout ahead by sending your Shiki on its own.
  359. - You may make an Appearance Check using this skill. While in the scene, you may not attack. When you would take a wound, you instead ignore the wound, but must immediately retreat.
  360.  
  361. Gain Sentience
  362. Combo : Free
  363. Max SL : 5
  364. Timing : Constant
  365. Target : Self
  366. Range : None
  367. Difficulty : None
  368. Versus : None
  369. By granting your Shiki its own mind, you can allow it to be a weapon that fights for itself.
  370. - When you acquire this skill, select up to [SL] Melee or Ranged Weapon Shiki Gears. Change those Shiki Gears to [Type: Autonomous] [Slot: Autonomous].
  371.  
  372. Wielding Heaven and Earth
  373. Combo : Free
  374. Max SL : 3
  375. Timing : Constant (Toggle)
  376. Target : Self
  377. Range : None
  378. Difficulty : None
  379. Versus : None
  380. With a weapon in each hand, you flow between defense and offense as the situation demands.
  381. - While you are equipped with at least two [Slot: One Hand] Shiki Gears at the same time, you increase physical wounds you deal with physical attacks, and your Parry rating when you parry, by [SL].
  382.  
  383. Heigthened Bladesoul
  384. Combo : Free
  385. Max SL : 3
  386. Timing : Constant
  387. Target : Self
  388. Range : None
  389. Difficulty : None
  390. Versus : None
  391. When you heighten your connection with a single weapon, you can be certain it will strike with intense force.
  392. - When you acquire this skill, select one weapon. Increase the physical wounds you inflict with physical attacks using that weapon by [SLx2].
  393.  
  394. Gale Shield
  395. Combo : Alone
  396. Max SL : 4
  397. Timing : Before Wound
  398. Target : Single
  399. Range : Short
  400. Difficulty : None
  401. Versus : None
  402. With this [Guard Skill], your Shiki swoops in like a gale to shield your allies.
  403. - When you use this skill, select one weapon or protection Shiki Gear you have equipped. The target reduces the physical wound they would take by the Parry rating of the selected weapon if a weapon, or its highest defense rating if protection. While you are equipped with a [Type: Defensive] Shiki Gear, this skill is Limit 1/Scene.
  404.  
  405. Agility Enhancement
  406. Combo : Free
  407. Max SL : 3
  408. Timing : Setup Process
  409. Target : Self
  410. Range : None
  411. Difficulty : 10
  412. Versus : None
  413. By enhancing your Shiki's ability, you can make a particularly swift attack.
  414. - Gain +[SL+1] to physical attack checks made with [Type: Autonomous] Shiki Gear. This effect lasts until the end of the Cut.
  415.  
  416. Illusionary Home
  417. Combo : Declare
  418. Max SL : 4
  419. Timing : Major
  420. Target : Scene (Pick)
  421. Range : Extreme
  422. Difficulty : None
  423. Versus : None
  424. Your Shiki can extend a barrier, allowing you to create a space where it's okay to relax for a spell.
  425. - You may only use this skill when equipped with a Shiki Gear. The target may discard 1 card. Then, they draw up to a hand of 4 again. Limit 1/Act. If you are equipped with a [Type: Motive] Shiki Gear, this skill is Limit 2/Act instead.
  426.  
  427. Spy Form
  428. Combo : Declare
  429. Max SL : 3
  430. Timing : Refer
  431. Target : Self
  432. Range : None
  433. Difficulty : None
  434. Versus : None
  435. Dispatch your Shiki to investigate and let it collect info for you.
  436. - Use after making a Gather Info check. Increase the result of that check by 2. Limit [SL]/Act.
  437.  
  438. †Weapon Trance
  439. Combo : Free
  440. Max SL : 4
  441. Timing : Constant (Toggle)
  442. Target : Self
  443. Range : None
  444. Difficulty : None
  445. Versus : None
  446. You can draw out your Shiki's power to an even deeper level.
  447. - During the Pre-Act, select up to [SL+1] Shiki Gears. You now benefit from the chosen Shiki Gears' Heightened effects.
  448.  
  449. †Ancient
  450. Combo : Free
  451. Max SL : 3
  452. Timing : Constant
  453. Target : Self
  454. Range : None
  455. Difficulty : None
  456. Versus : None
  457. The Shiki you've come into possession of bears ancient, magic-repeling properties.
  458. - Traditionalist required. Select one Shiki Gear you have acquired. While equipped with that Shiki Gear, you treat your Control Values versus non-Major Action checks by [SLx2].
  459.  
  460. †Counter Beast
  461. Combo : <Negotiation>
  462. Max SL : 4
  463. Timing : Reaction
  464. Target : Single
  465. Range : Extreme
  466. Difficulty : Result
  467. Versus : None
  468. Setting your Shiki on your foe, you may hinder their attacks.
  469. - You may use this skill while equipped with a [Type: Autonomous] Shiki Gear. You may make Reactions with this skill against attacks that do not target you. Make a Reaction check against the target when they make a Physical or Mental attack. If successful, you negate the entire attack. After, you lose 1 AR.
  470.  
  471. †Cover Beast
  472. Combo : Alone
  473. Max SL : 4
  474. Timing : Before Wound
  475. Target : Single
  476. Range : Short
  477. Difficulty : None
  478. Versus : None
  479. Send your Shiki to cover an ally.
  480. - You may use this skill while equipped with a [Type: Defensive] or [Type: Autonomous] Shiki Gear. If successful, the physical wound the target would have taken is instead applied to you. You also take any Bad Statuses or other effects the target would've taken due to their check. Limit [SL]/Cut.
  481.  
  482. †Binding Barrier
  483. Combo : <Melee><Ranged>
  484. Max SL : 4
  485. Timing : Major
  486. Target : Single
  487. Range : Weapon
  488. Difficulty : Control
  489. Versus : <Evasion>
  490. By making your Shiki itself the core of a barrier, you can restrain a weakened opponent without killing them.
  491. - If physical damage you would inflict with this skill in a combo would make the target Comatose or Dead, you may instead make them Unconscious.
  492.  
  493. †Combination Attack
  494. Combo : <Melee><Ranged>
  495. Max SL : 4
  496. Timing : Major
  497. Target : Single
  498. Range : Weapon
  499. Difficulty : Control
  500. Versus : <Evasion>
  501. Attack alongside your Shikis.
  502. - When attacking with this skill in the combo, you may calculate the wound by totaling the ATK rating of up to [SLx2] Shiki Gears you have on you, equipped or unequipped. The skill they use and their Range rating must match. If they possess different damage types, select one, and if they have special effects, apply all of them.
  503.  
  504. †Support Beast
  505. Combo : Alone
  506. Max SL : 4
  507. Timing : Major
  508. Target : Single*
  509. Range : Medium
  510. Difficulty : 10
  511. Versus : None
  512. A Surge Skill that sends you Shiki in support of an ally.
  513. - You may use this skill while equipped with a [Type: Autonomous] Shiki Gear. The target may immediately take a Main Process. This does not reduce their AR, and they may take it even if they have 0 AR. Limit 1/Cut.
  514.  
  515. †Life Eater
  516. Combo : <Melee><Ranged>
  517. Max SL : 4
  518. Timing : Major
  519. Target : Single
  520. Range : Weapon
  521. Difficulty : Control
  522. Versus : <Evasion>
  523. Even when your opponents survive your Shiki, it steals their life away, weakening them.
  524. - When you use this skill in a Physical Attack combo with a Shiki Gear and deal a at least 1-point wound, the target takes {BS: Doped (Major)}.
  525.  
  526. †Absolute Blade
  527. Combo : Declare
  528. Max SL : 3
  529. Timing : Minor
  530. Target : Self
  531. Range : None
  532. Difficulty : None
  533. Versus : None
  534. You release your Shiki's power all at once. While in this state, your Shiki's true form is revealed.
  535. - When you inflict a physical wound, increase the rating of that wound by the ATK rating of one Shiki Gear you used to make that attack with (this effect ignores the rule of stacking same bonuses). This effect lasts until the end of current Main Process. Limit [SL]/Act.
  536.  
  537. †Dual Summoner
  538. Combo : Free
  539. Max SL : 1
  540. Timing : Constant (Toggle)
  541. Target : Self
  542. Range : None
  543. Difficulty : None
  544. Versus : None
  545. Controlling multiple Shiki at once, you utilize them to attack simultaneously.
  546. - Shiki Master required. When you calculate damage, combine the ATK rating of two [Type: Autonomous] Shiki Gears you have equipped. If they possess different damage types, select one, and if they have special effects, apply both of them.
  547.  
  548. †True Name
  549. Combo : Free
  550. Max SL : 3
  551. Timing : Setup Process
  552. Target : Self
  553. Range : None
  554. Difficulty : 10
  555. Versus : None
  556. When you release the True Name of your Shiki, you also release your own true power.
  557. - You may use this skill when equipped with a Shiki Gear. If successful, increase your Reason, Passion, Life, and Mundane attributes by [SL+1]. This effect lasts until the end of the Scene. Limit 1/Act.
  558.  
  559. †Trap Card
  560. Combo : Alone
  561. Max SL : 4
  562. Timing : Refer
  563. Target : Single
  564. Range : Extreme
  565. Difficulty : Control
  566. Versus : None
  567. With your Shiki lying in wait, let it spring out at just the right time to mess with the enemy.
  568. - You must be equipped with a Shiki Gear to use this skill. Use when the target makes any check. Reduce the result of that check by [SLx2]. After, lose 1 AR.
  569.  
  570. †Buddy Beast
  571. Combo : Alone
  572. Max SL : 3
  573. Timing : Refer
  574. Target : Single
  575. Range : Medium
  576. Difficulty : 10
  577. Versus : None
  578. Utilize all of your Shiki's power to aid in actions.
  579. - Use when a character other than you make any check. The target increases the result of that check by 4. After, select one [Type: Autonomous] Shiki Gear. It becomes {Damaged}. Limit [SL]/Act.
  580.  
  581. †Wicked Blade
  582. Combo : <Melee><Ranged>
  583. Max SL : 4
  584. Timing : Major
  585. Target : Single
  586. Range : Weapon
  587. Difficulty : Control
  588. Versus : <Evasion>
  589. The wounds your Shiki inflicts cannot be healed so easily
  590. - Use this skill in a Physical Attack combo using a Shiki Gear. Increase the physical wound you would inflict by [SLx2]. That physical wound cannot have Guard Skills played against it. Limit 1/Cut.
  591.  
  592. †Multi-Type
  593. Combo : Free
  594. Max SL : Style Level
  595. Timing : Constant
  596. Target : Refer
  597. Range : None
  598. Difficulty : None
  599. Versus : None
  600. You modify your Shiki, granting it properties it didn't originally have.
  601. - During the Pre-Act, select up to [SL] Shiki Gears you've acquired. For each selected Shiki Gear, you may add one [Type] they don't already have. This does not change anything about it other than its Type.
  602.  
  603. †Retrace
  604. Combo : Alone
  605. Max SL : 3
  606. Timing : Initiative Process
  607. Target : Self
  608. Range : None
  609. Difficulty : 10
  610. Versus : None
  611. By resummoning your Shikis, you can refresh their conditions.
  612. - If successful, you recover from {BS: Interference}, and all {Damaged} Shikis are cured from that condition. Limit [SL]/Scene.
  613.  
  614. ※Faultless Blade
  615. Combo : Declare
  616. Max SL : Style Level
  617. Timing : Auto Action
  618. Target : Self
  619. Range : None
  620. Difficulty : None
  621. Versus : None
  622. The blades of your Shiki, if broken, are automatically healed by that Shiki's own restorative powers.
  623. - Your Shiki Gears, if {Damaged} or {Broken}, recover from those conditions. Also, they cannot be {Damaged} again for the rest of the scene. Limit [SL]/Act.
  624.  
  625. ※Shatterfang Beast
  626. Combo : <Counter Beast>
  627. Max SL : Style Level
  628. Timing : Reaction
  629. Target : -
  630. Range : -
  631. Difficulty : -
  632. Versus : -
  633. Your Shiki is particularly adept at nullifying attacks by breaking your opponent's fangs, real or figurative.
  634. - When combined with this skill, you may use <Counter Beast> without reducing your AR, and may also use it even when you have 0 AR. Limit [SL]/Act.
  635.  
  636. ※Shield Reactor
  637. Combo : Alone
  638. Max SL : 3
  639. Timing : Reaction
  640. Target : -
  641. Range : -
  642. Difficulty : Result
  643. Versus : None
  644. Your Shiki automatically defends you, driving away all ills.
  645. - You may use this skill when equipped with a [Type: Defensive] Shiki Gear. With this skill, you may make Reaction checks to any check targeting you, including [Versus: Impossible] and [Versus: None]. Limit [SL]/Act.
  646.  
  647. ※Ultra-Heightening
  648. Combo : Free
  649. Max SL : 4
  650. Timing : Setup Process
  651. Target : Self
  652. Range : None
  653. Difficulty : None
  654. Versus : None
  655. The power lying dormant in your Shikis is something you can draw out freely, at a moment's notice.
  656. - If successful, you benefit from the Heightened effect from all of your equipped Shiki Gears. This effect lasts until the end of the Cut.
  657.  
  658. ※Titanomachy
  659. Combo : Alone
  660. Max SL : 3
  661. Timing : Setup Process
  662. Target : Self
  663. Range : None
  664. Difficulty : 15
  665. Versus : None
  666. Make your Shiki grow.
  667. - You may use this skill when equipped with a Shiki of the Autonomous or Motive type. If successful, you may blockade your engagement with an Auto Action. Additionally, any check a character other than you makes while in your engagement takes a -[SL+1] penalty. This effect lasts until the end of the Cut. Limit 1/Act.
  668.  
  669. ※Dream Caster
  670. Combo : <Melee><Ranged>
  671. Max SL : 1
  672. Timing : Major
  673. Target : Scene (Pick)
  674. Range : Extreme
  675. Difficulty : Control
  676. Versus : <Evasion>
  677. Summon whole flocks of copies of your Shiki, then send them at your enemies.
  678. - Use this skill in a Physical Attack combo while using a [Type: Offensive] Shiki Gear. Change that attack to [Target: Scene (Pick)] and [Range: Extreme]. Limit 1/Act.
  679.  
  680. ※But A Dream
  681. Combo : Free
  682. Max SL : 2
  683. Timing : Constant
  684. Target : Self
  685. Range : None
  686. Difficulty : None
  687. Versus : None
  688. No matter how many times your summoned Shikis break, you will remake them. Like a dream, there is no reality to this, but that also means there is no end to it.
  689. - Requires Absolute Blade. Increase the use limit of your Absolute Blade skill by [SLx2].
  690.  
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