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- Update 2 Changelog:
- _____________________________
- GAMEPLAY
- • Enemies on all Difficulties should now behave more tactically, with fewer headlong charges straight at the player
- • The rate at which enemies spawn on Hard Difficulty has been reduced
- • The damage done by enemies armed with the Kar98k or shotgun on Hard Difficulty has been slightly reduced
- • The damage done by enemy Sniper shots on Hard Difficulty has been reduced, but they are now slightly more accurate
- • The Speed Loader Proficiency now correctly stacks with Challenge Card effects that alter reload speed
- MISSIONS
- • The map for Hunters now features more terrain and other objects that can be used as cover
- • It is no longer possible to throw enemy bodies into the escape truck on Hunters
- • Adjusted the positions of some Greed items on Hunters
- • Fixed an issue on Hunters that could create invisible Greed items
- • Fixed some collision issues on Hunters
- • The amount of gold you must recover from the train on Trainwreck now scales according to the Difficulty Level, and the train will no longer have any ‘extra’ gold
- • Enemy spawn locations have been adjusted on Extraction, and enemies should now be better at finding and using cover throughout the level
- • Fixed an issue that could cause the spies to refuse to enter the escape plane on Extraction, stalling the mission and making it impossible to complete
- • Fixed an issue that could cause special enemies to spawn on Extraction while the player is in stealth
- • Fixed an issue that could cause the player to get stuck on Extraction
- • Fixed an issue that could cause crowbars to appear floating in midair on Extraction
- • Fixed some collision issues on Extraction
- OTHER FIXES
- • Fixed an issue that could cause Greed progress to be lost when quitting the game from the Camp Menu
- • When continuing Operations in Offline Mode, the game would incorrectly display the option to change the Difficulty Level - this could cause crashes and has been removed
- • Fixed an issue that could cause crashes in multiplayer mode
- • Fixed an issue that could be caused when unplugging and plugging in a controller while in certain menus
- Update 1 Changelog:
- _____________________________
- GAMEPLAY
- • Team AI are now less likely to be interrupted while reviving players and other team AI characters
- • Team AI are now slightly tougher and more resistant to damage
- UI/UX
- • It is now possible to switch between weapons by using the mouse scroll wheel
- • Chat is now available while a player is dead and waiting to respawn
- • In the Ready Up screen, the ‘Ready’ button is now always available, even when viewing another player’s details
- • The default tab on the Weapons screen is now ‘All’
- • The distances for Weapon Upgrade Challenges that require kills above a certain range are now consistently displayed in meters (previously some were listed in centimeters)
- FIXES
- • Fixed an issue that could cause a crash at the end of missions
- • Fixed an issue that could cause crashes when moving the trucks in Extraction
- • Fixed an issue in the Tutorial where the game would not recognise that the player had thrown the guard’s body into the dumpster, resulting in them having to restart the mission
- • Fixed an issue that could cause player weapons to ‘vibrate’ or shake around at low FPS
- • Fixed several minor issues in the Tutorial
- • Fixed an issue that could cause an error string when activating the Special Edition of the game
- • Fixed several typos in text descriptions
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