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ovagames

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Sep 29th, 2017
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  1. Update 2 Changelog:
  2. _____________________________
  3.  
  4. GAMEPLAY
  5. • Enemies on all Difficulties should now behave more tactically, with fewer headlong charges straight at the player
  6. • The rate at which enemies spawn on Hard Difficulty has been reduced
  7. • The damage done by enemies armed with the Kar98k or shotgun on Hard Difficulty has been slightly reduced
  8. • The damage done by enemy Sniper shots on Hard Difficulty has been reduced, but they are now slightly more accurate
  9. • The Speed Loader Proficiency now correctly stacks with Challenge Card effects that alter reload speed
  10.  
  11. MISSIONS
  12. • The map for Hunters now features more terrain and other objects that can be used as cover
  13. • It is no longer possible to throw enemy bodies into the escape truck on Hunters
  14. • Adjusted the positions of some Greed items on Hunters
  15. • Fixed an issue on Hunters that could create invisible Greed items
  16. • Fixed some collision issues on Hunters
  17. • The amount of gold you must recover from the train on Trainwreck now scales according to the Difficulty Level, and the train will no longer have any ‘extra’ gold
  18. • Enemy spawn locations have been adjusted on Extraction, and enemies should now be better at finding and using cover throughout the level
  19. • Fixed an issue that could cause the spies to refuse to enter the escape plane on Extraction, stalling the mission and making it impossible to complete
  20. • Fixed an issue that could cause special enemies to spawn on Extraction while the player is in stealth
  21. • Fixed an issue that could cause the player to get stuck on Extraction
  22. • Fixed an issue that could cause crowbars to appear floating in midair on Extraction
  23. • Fixed some collision issues on Extraction
  24.  
  25. OTHER FIXES
  26. • Fixed an issue that could cause Greed progress to be lost when quitting the game from the Camp Menu
  27. • When continuing Operations in Offline Mode, the game would incorrectly display the option to change the Difficulty Level - this could cause crashes and has been removed
  28. • Fixed an issue that could cause crashes in multiplayer mode
  29. • Fixed an issue that could be caused when unplugging and plugging in a controller while in certain menus
  30.  
  31.  
  32. Update 1 Changelog:
  33. _____________________________
  34.  
  35. GAMEPLAY
  36. • Team AI are now less likely to be interrupted while reviving players and other team AI characters
  37. • Team AI are now slightly tougher and more resistant to damage
  38.  
  39. UI/UX
  40. • It is now possible to switch between weapons by using the mouse scroll wheel
  41. • Chat is now available while a player is dead and waiting to respawn
  42. • In the Ready Up screen, the ‘Ready’ button is now always available, even when viewing another player’s details
  43. • The default tab on the Weapons screen is now ‘All’
  44. • The distances for Weapon Upgrade Challenges that require kills above a certain range are now consistently displayed in meters (previously some were listed in centimeters)
  45.  
  46. FIXES
  47. • Fixed an issue that could cause a crash at the end of missions
  48. • Fixed an issue that could cause crashes when moving the trucks in Extraction
  49. • Fixed an issue in the Tutorial where the game would not recognise that the player had thrown the guard’s body into the dumpster, resulting in them having to restart the mission
  50. • Fixed an issue that could cause player weapons to ‘vibrate’ or shake around at low FPS
  51. • Fixed several minor issues in the Tutorial
  52. • Fixed an issue that could cause an error string when activating the Special Edition of the game
  53. • Fixed several typos in text descriptions
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