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Jul 21st, 2019
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  1.  
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5.  
  6. public class PlayerMovement : MonoBehaviour
  7. {
  8.  
  9. public float moveSpeed = 5.0f;
  10. float x, z;
  11.  
  12. public bool canMove = false;
  13. public float jumpforce;
  14. void FixedUpdate()
  15. {
  16. if (canMove==true)
  17. {
  18. x = 0;
  19. z = 0;
  20. // check to see if the W or S key are being pressed.
  21. z = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
  22. // check to see if the A or D key are being pressed.
  23. x = Input.GetAxis("Horizontal") * Time.deltaTime * (moveSpeed / 2);
  24. // Move the character
  25. transform.Translate(x, 0, z);
  26. if (Input.GetKeyDown("space"))
  27. {
  28. transform.Translate(Vector3.up * jumpforce * Time.deltaTime, Space.World);
  29. }
  30. }
  31. }
  32. }
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