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- Initialize engine version: 2018.4.5f1 (7b38f8ac282e)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX 580 Series (ID=0x67df)
- Vendor:
- VRAM: 8140 MB
- Driver: 22.19.162.4
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.125 seconds
- Shader 'XRay Shaders/BuildingTransparencyShader': fallback shader 'Unlit' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 2.766900 ms
- Loading scene BaseScene Single
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- [INFO] [Called from a secondary Thread]: [CONSOLE] 18:57:51 | Console started
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] [Called from a secondary Thread]: [CONSOLE] 18:57:51 | Console Default visual style applied and saved
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): Initial quality settings set to Very Low
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Plugins: Failed to load 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Plugins/EOSSDK-Win64-Shipping.dll' with error 'The specified module could not be found.
- '.
- (Filename: Line: 233)
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
- Plugins: Failed to load 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Plugins/EOSSDK-Win64-Shipping.dll' with error 'The specified module could not be found.
- '.
- (Filename: Line: 233)
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping.dll
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping.dll
- Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
- DllNotFoundException: EOSSDK-Win64-Shipping
- at (wrapper managed-to-native) Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(Epic.OnlineServices.Platform.InitializeOptions_&)
- at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x00042] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Platforms.Epic.PlatformEpic.Init () [0x00040] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Platforms.PlatformComponent.Initialize () [0x00033] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Defs.DefineableBehavior.CallInitialize () [0x00009] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Defs.DefineableBehavior.Awake () [0x00015] in <3d645eeedcf842338c01771499c7d3b7>:0
- (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
- [INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): ====== GAME STARTED - 12/3/2019 6:57:51 PM ======
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): No platform for achievements was found.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [INFO] 0 (0.000): GpuLevel = VeryHigh
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at Base.Core.OptionsComponent+<LoadOptions>d__40.MoveNext () [0x00043] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Core.TimingScheduler+Updateable.Call () [0x0003a] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x00090] in <3d645eeedcf842338c01771499c7d3b7>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityTools.LogFormatter:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, Func`3)
- Base.Core.Timing:<StartAndWaitFor>b__90_0(IEnumerator`1)
- System.Linq.SelectArrayIterator`2:ToArray()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- Base.Core.Timing:StartAndWaitFor(NextUpdate, IEnumerator`1[])
- Base.Core.Timing:StartAndWaitFor(IEnumerator`1[])
- PhoenixPoint.Common.Game.<UserChangedCallback>d__56:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Call(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.<FirstRunCrt>d__69:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.PhoenixGame:StartGameCrt(IEnumerator`1)
- PhoenixPoint.Common.Game.PhoenixGame:StartGame(LevelSceneBinding)
- Base.Core.Game:StartGameAtExactlyTheRightMoment()
- Base.Core.GameStarter95:Awake()
- (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
- [ERROR] 0 (0.000): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
- Crt: Base.Core.OptionsComponent+<LoadOptions>d__40 ONU: Time 00:00:00 SNU: Time 00:00:00
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at Base.Serialization.SerializationComponent+<GetSavegames>d__33.MoveNext () [0x00056] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Core.TimingScheduler+Updateable.Call () [0x0003a] in <3d645eeedcf842338c01771499c7d3b7>:0
- at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x00090] in <3d645eeedcf842338c01771499c7d3b7>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityTools.LogFormatter:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Call(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Saves.<OnNewUser>d__64:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Call(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.<CreateSaveManager>d__57:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Call(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.<UserChangedCallback>d__56:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Call(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.<FirstRunCrt>d__69:MoveNext()
- Base.Core.Updateable:Call()
- Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
- Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
- Base.Core.Timing:Start(IEnumerator`1, Func`3)
- PhoenixPoint.Common.Game.PhoenixGame:StartGameCrt(IEnumerator`1)
- PhoenixPoint.Common.Game.PhoenixGame:StartGame(LevelSceneBinding)
- Base.Core.Game:StartGameAtExactlyTheRightMoment()
- Base.Core.GameStarter95:Awake()
- (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
- [ERROR] 0 (0.000): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
- Crt: Base.Serialization.SerializationComponent+<GetSavegames>d__33 ONU: Time 00:00:00 SNU: Time 00:00:00
- Crt: PhoenixPoint.Common.Saves.PhoenixSaveManager+<OnNewUser>d__64 ONU: Time 00:00:00 SNU: Time 00:00:00
- Crt: PhoenixPoint.Common.Game.PhoenixGame+<CreateSaveManager>d__57 ONU: Time 00:00:00 SNU: Time 00:00:00
- Crt: PhoenixPoint.Common.Game.PhoenixGame+<UserChangedCallback>d__56 ONU: Time 00:00:00 SNU: Time 00:00:00
- Crt: PhoenixPoint.Common.Game.PhoenixGame+<FirstRunCrt>d__69 ONU: Time 00:00:00 SNU: Time 00:00:00
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 2.588400 ms
- Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 339529.
- Total: 307.016400 ms (FindLiveObjects: 15.240400 ms CreateObjectMapping: 40.019000 ms MarkObjects: 250.853900 ms DeleteObjects: 0.902700 ms)
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