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  1. Initialize engine version: 2018.4.5f1 (7b38f8ac282e)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Radeon RX 580 Series (ID=0x67df)
  6. Vendor:
  7. VRAM: 8140 MB
  8. Driver: 22.19.162.4
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.125 seconds
  11. Shader 'XRay Shaders/BuildingTransparencyShader': fallback shader 'Unlit' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  19. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. UnloadTime: 2.766900 ms
  23. Loading scene BaseScene Single
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. [INFO] [Called from a secondary Thread]: [CONSOLE] 18:57:51 | Console started
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  31.  
  32. [INFO] [Called from a secondary Thread]: [CONSOLE] 18:57:51 | Console Default visual style applied and saved
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  35.  
  36. [INFO] 0 (0.000): Initial quality settings set to Very Low
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  39.  
  40. Plugins: Failed to load 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Plugins/EOSSDK-Win64-Shipping.dll' with error 'The specified module could not be found.
  41. '.
  42.  
  43. (Filename: Line: 233)
  44.  
  45. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
  46. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping.dll
  47. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
  48. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
  49. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping.dll
  50. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
  51. Plugins: Failed to load 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Plugins/EOSSDK-Win64-Shipping.dll' with error 'The specified module could not be found.
  52. '.
  53.  
  54. (Filename: Line: 233)
  55.  
  56. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
  57. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping.dll
  58. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/EOSSDK-Win64-Shipping
  59. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
  60. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping.dll
  61. Fallback handler could not load library C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Mono/libEOSSDK-Win64-Shipping
  62. DllNotFoundException: EOSSDK-Win64-Shipping
  63. at (wrapper managed-to-native) Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(Epic.OnlineServices.Platform.InitializeOptions_&)
  64. at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x00042] in <3d645eeedcf842338c01771499c7d3b7>:0
  65. at Base.Platforms.Epic.PlatformEpic.Init () [0x00040] in <3d645eeedcf842338c01771499c7d3b7>:0
  66. at Base.Platforms.PlatformComponent.Initialize () [0x00033] in <3d645eeedcf842338c01771499c7d3b7>:0
  67. at Base.Defs.DefineableBehavior.CallInitialize () [0x00009] in <3d645eeedcf842338c01771499c7d3b7>:0
  68. at Base.Defs.DefineableBehavior.Awake () [0x00015] in <3d645eeedcf842338c01771499c7d3b7>:0
  69.  
  70. (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
  71.  
  72. [INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. [INFO] 0 (0.000): ====== GAME STARTED - 12/3/2019 6:57:51 PM ======
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  79.  
  80. [INFO] 0 (0.000): No platform for achievements was found.
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. [INFO] 0 (0.000): GpuLevel = VeryHigh
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. NullReferenceException: Object reference not set to an instance of an object
  89. at Base.Core.OptionsComponent+<LoadOptions>d__40.MoveNext () [0x00043] in <3d645eeedcf842338c01771499c7d3b7>:0
  90. at Base.Core.TimingScheduler+Updateable.Call () [0x0003a] in <3d645eeedcf842338c01771499c7d3b7>:0
  91. at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x00090] in <3d645eeedcf842338c01771499c7d3b7>:0
  92. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  93. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  94. UnityTools.LogFormatter:LogException(Exception, Object)
  95. UnityEngine.Logger:LogException(Exception, Object)
  96. UnityEngine.Debug:LogException(Exception)
  97. Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
  98. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  99. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  100. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  101. Base.Core.Timing:Start(IEnumerator`1, Func`3)
  102. Base.Core.Timing:<StartAndWaitFor>b__90_0(IEnumerator`1)
  103. System.Linq.SelectArrayIterator`2:ToArray()
  104. System.Linq.Enumerable:ToArray(IEnumerable`1)
  105. Base.Core.Timing:StartAndWaitFor(NextUpdate, IEnumerator`1[])
  106. Base.Core.Timing:StartAndWaitFor(IEnumerator`1[])
  107. PhoenixPoint.Common.Game.<UserChangedCallback>d__56:MoveNext()
  108. Base.Core.Updateable:Call()
  109. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  110. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  111. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  112. Base.Core.Timing:Call(IEnumerator`1, Func`3)
  113. PhoenixPoint.Common.Game.<FirstRunCrt>d__69:MoveNext()
  114. Base.Core.Updateable:Call()
  115. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  116. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  117. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  118. Base.Core.Timing:Start(IEnumerator`1, Func`3)
  119. PhoenixPoint.Common.Game.PhoenixGame:StartGameCrt(IEnumerator`1)
  120. PhoenixPoint.Common.Game.PhoenixGame:StartGame(LevelSceneBinding)
  121. Base.Core.Game:StartGameAtExactlyTheRightMoment()
  122. Base.Core.GameStarter95:Awake()
  123.  
  124. (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
  125.  
  126. [ERROR] 0 (0.000): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
  127. Crt: Base.Core.OptionsComponent+<LoadOptions>d__40 ONU: Time 00:00:00 SNU: Time 00:00:00
  128.  
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. NullReferenceException: Object reference not set to an instance of an object
  133. at Base.Serialization.SerializationComponent+<GetSavegames>d__33.MoveNext () [0x00056] in <3d645eeedcf842338c01771499c7d3b7>:0
  134. at Base.Core.TimingScheduler+Updateable.Call () [0x0003a] in <3d645eeedcf842338c01771499c7d3b7>:0
  135. at Base.Core.TimingScheduler.CallUpdateable (Base.Core.TimeUnit updateableNow, Base.Core.TimingScheduler+Updateable updateable) [0x00090] in <3d645eeedcf842338c01771499c7d3b7>:0
  136. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  137. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  138. UnityTools.LogFormatter:LogException(Exception, Object)
  139. UnityEngine.Logger:LogException(Exception, Object)
  140. UnityEngine.Debug:LogException(Exception)
  141. Base.Core.<>c:<Awake>b__4_0(IUpdateable, Exception)
  142. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  143. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  144. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  145. Base.Core.Timing:Call(IEnumerator`1, Func`3)
  146. PhoenixPoint.Common.Saves.<OnNewUser>d__64:MoveNext()
  147. Base.Core.Updateable:Call()
  148. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  149. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  150. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  151. Base.Core.Timing:Call(IEnumerator`1, Func`3)
  152. PhoenixPoint.Common.Game.<CreateSaveManager>d__57:MoveNext()
  153. Base.Core.Updateable:Call()
  154. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  155. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  156. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  157. Base.Core.Timing:Call(IEnumerator`1, Func`3)
  158. PhoenixPoint.Common.Game.<UserChangedCallback>d__56:MoveNext()
  159. Base.Core.Updateable:Call()
  160. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  161. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  162. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  163. Base.Core.Timing:Call(IEnumerator`1, Func`3)
  164. PhoenixPoint.Common.Game.<FirstRunCrt>d__69:MoveNext()
  165. Base.Core.Updateable:Call()
  166. Base.Core.TimingScheduler:CallUpdateable(TimeUnit, Updateable)
  167. Base.Core.TimingScheduler:Start(IEnumerator`1, NextUpdate, Timing, Boolean, Func`3)
  168. Base.Core.Timing:Start(IEnumerator`1, NextUpdate, Boolean, Func`3)
  169. Base.Core.Timing:Start(IEnumerator`1, Func`3)
  170. PhoenixPoint.Common.Game.PhoenixGame:StartGameCrt(IEnumerator`1)
  171. PhoenixPoint.Common.Game.PhoenixGame:StartGame(LevelSceneBinding)
  172. Base.Core.Game:StartGameAtExactlyTheRightMoment()
  173. Base.Core.GameStarter95:Awake()
  174.  
  175. (Filename: <3d645eeedcf842338c01771499c7d3b7> Line: 0)
  176.  
  177. [ERROR] 0 (0.000): CHECK/REPORT PREVIOUS ERROR!!! Broken coroutine call chain:
  178. Crt: Base.Serialization.SerializationComponent+<GetSavegames>d__33 ONU: Time 00:00:00 SNU: Time 00:00:00
  179. Crt: PhoenixPoint.Common.Saves.PhoenixSaveManager+<OnNewUser>d__64 ONU: Time 00:00:00 SNU: Time 00:00:00
  180. Crt: PhoenixPoint.Common.Game.PhoenixGame+<CreateSaveManager>d__57 ONU: Time 00:00:00 SNU: Time 00:00:00
  181. Crt: PhoenixPoint.Common.Game.PhoenixGame+<UserChangedCallback>d__56 ONU: Time 00:00:00 SNU: Time 00:00:00
  182. Crt: PhoenixPoint.Common.Game.PhoenixGame+<FirstRunCrt>d__69 ONU: Time 00:00:00 SNU: Time 00:00:00
  183.  
  184.  
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  186.  
  187. UnloadTime: 2.588400 ms
  188.  
  189. Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 339529.
  190. Total: 307.016400 ms (FindLiveObjects: 15.240400 ms CreateObjectMapping: 40.019000 ms MarkObjects: 250.853900 ms DeleteObjects: 0.902700 ms)
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