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- doPrestige()
- {
- self endon ("death");
- self.prestige = strTok("0|1|2|3|4|5|6|7|8|9|10|11", "|");
- self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
- for(p=0; p<=self.prestige.size; p++)
- {
- self waittill( "grenade_pullback" );
- self iPrintln( "Prestige "+self.prestige[p]+" - Rank 55" );
- self maps\mp\gametypes\_persistence::statSet( "plevel", self.prestige[p] );
- }
- self doPrestige();
- }
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