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  1. [INFO] RetroArch 1.12.0 (Git GIT_VERSION)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Apple M1
  4. [INFO] Capabilities: NEON VFPv3 VFPv4
  5. [INFO] Built: Oct 17 2022
  6. [INFO] Version: 1.12.0
  7. [INFO] Git: GIT_VERSION
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "cocoa".
  10. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  12. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  13. [INFO] [Video]: Set video size to: 1280x960.
  14. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  15. [INFO] [Input]: Found HID driver: "iohidmanager".
  16. [INFO] [Joypad]: Found joypad driver: "hid".
  17. [INFO] [Video]: Found display server: "null".
  18. [INFO] [CoreAudio3]: Using buffer size of 24576 bytes: (latency = 64 ms)
  19. [INFO] [Display]: Found display driver: "metal".
  20. [INFO] [SRAM]: SRAM will not be saved.
  21. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_history.lpl".
  22. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_music_history.lpl".
  23. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_image_history.lpl".
  24. [INFO] [Playlist]: Loading favorites file: "/Users/dev/Library/Application Support/RetroArch/config/content_favorites.lpl".
  25. [INFO] Port 0: DUALSHOCK 4 Wireless Controller.
  26. [INFO] [Core]: Using content: "/Users/dev/Emulator/Console/Sega Genesis/roms/Bare Knuckle II - Shitou heno Chingonka _ Streets of Rage II (Japan, Europe).zip#Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).md".
  27. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  28. [INFO] [Core]: Unloading core..
  29. [INFO] [Core]: Unloading core symbols..
  30. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  31. [INFO] RetroArch 1.12.0 (Git GIT_VERSION)
  32. [INFO] === Build =======================================
  33. [INFO] CPU Model Name: Apple M1
  34. [INFO] Capabilities: NEON VFPv3 VFPv4
  35. [INFO] Built: Oct 17 2022
  36. [INFO] Version: 1.12.0
  37. [INFO] Git: GIT_VERSION
  38. [INFO] =================================================
  39. [INFO] [Input]: Found input driver: "cocoa".
  40. [INFO] [Core]: Loading dynamic libretro core from: "/Users/dev/Library/Application Support/RetroArch/cores/genesis_plus_gx_libretro.dylib"
  41. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  42. [INFO] [Environ]: GET_LANGUAGE: "0".
  43. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  44. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  45. [INFO] [Environ]: SET_CONTROLLER_INFO.
  46. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  47. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE.
  48. [INFO] [Content Override]: File Extension: 'mdx' - need_fullpath: FALSE, persistent_data: FALSE
  49. [INFO] [Content Override]: File Extension: 'md' - need_fullpath: FALSE, persistent_data: FALSE
  50. [INFO] [Content Override]: File Extension: 'smd' - need_fullpath: FALSE, persistent_data: FALSE
  51. [INFO] [Content Override]: File Extension: 'gen' - need_fullpath: FALSE, persistent_data: FALSE
  52. [INFO] [Content Override]: File Extension: 'bms' - need_fullpath: FALSE, persistent_data: FALSE
  53. [INFO] [Content Override]: File Extension: 'sms' - need_fullpath: FALSE, persistent_data: FALSE
  54. [INFO] [Content Override]: File Extension: 'gg' - need_fullpath: FALSE, persistent_data: FALSE
  55. [INFO] [Content Override]: File Extension: 'sg' - need_fullpath: FALSE, persistent_data: FALSE
  56. [INFO] [Content Override]: File Extension: '68k' - need_fullpath: FALSE, persistent_data: FALSE
  57. [INFO] [Content Override]: File Extension: 'sgd' - need_fullpath: FALSE, persistent_data: FALSE
  58. [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
  59. [INFO] [Environ]: GET_LED_INTERFACE.
  60. [INFO] [Overrides]: Redirecting save file to "/Users/dev/Documents/RetroArch/saves/Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).srm".
  61. [INFO] [Overrides]: Redirecting save state to "/Users/dev/Documents/RetroArch/states/Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).state".
  62. [INFO] [Environ]: PERFORMANCE_LEVEL: 1.
  63. [INFO] [Environ]: GET_LOG_INTERFACE.
  64. [INFO] [Environ]: PERFORMANCE_LEVEL: 7.
  65. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS.
  66. [INFO] [Environ]: SET_DISK_CONTROL_INTERFACE.
  67. [INFO] [Content]: Loading content file: "/Users/dev/Emulator/Console/Sega Genesis/roms/Bare Knuckle II - Shitou heno Chingonka _ Streets of Rage II (Japan, Europe).zip#Bare Knuckle II - Shitou heno Chingonka ~ Streets of Rage II (Japan, Europe).md".
  68. [INFO] [Content]: CRC32: 0x42e3efdc.
  69. [INFO] [Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT.
  70. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  71. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555.
  72. [INFO] [Environ]: SYSTEM_DIRECTORY: "/Users/dev/Documents/RetroArch/system".
  73. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  74. [INFO] [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.
  75. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  76. [INFO] [Audio]: Set audio input rate to: 44156.86 Hz.
  77. [INFO] [Video]: Set video size to: 1172x768.
  78. [INFO] [Shaders]: Specific shader preset found at "/Users/dev/Library/Application Support/RetroArch/config/Genesis Plus GX/Genesis Plus GX.slangp".
  79. [DEBUG] [Shaders]: Load parameter value: "UseGamma" = 0.000000.
  80. [DEBUG] [Shaders]: Load parameter value: "CB_MITIG_NEIGHBRS" = 4.000000.
  81. [DEBUG] [Shaders]: Load parameter value: "VL_BLEND_LEVEL" = 0.000000.
  82. [DEBUG] [Shaders]: Load parameter value: "VL_MITIG_NEIGHBRS" = 4.000000.
  83. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  84. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  85. [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = 0.050000.
  86. [DEBUG] [Shaders]: Load parameter value: "g_lift" = -0.030000.
  87. [DEBUG] [Shaders]: Load parameter value: "SIGMA_HOR" = 0.325000.
  88. [DEBUG] [Shaders]: Load parameter value: "S_SHARP" = 2.000000.
  89. [DEBUG] [Shaders]: Load parameter value: "HARNG" = 4.000000.
  90. [DEBUG] [Shaders]: Load parameter value: "warpX" = 0.050000.
  91. [DEBUG] [Shaders]: Load parameter value: "warpY" = 0.070000.
  92. [DEBUG] [Shaders]: Load parameter value: "csize" = 0.025000.
  93. [DEBUG] [Shaders]: Load parameter value: "bsize1" = 0.200000.
  94. [DEBUG] [Shaders]: Load parameter value: "bloom" = -0.800000.
  95. [DEBUG] [Shaders]: Load parameter value: "bloom_dist" = 0.300000.
  96. [DEBUG] [Shaders]: Load parameter value: "gamma_c" = 1.080000.
  97. [DEBUG] [Shaders]: Load parameter value: "gsl" = -1.000000.
  98. [DEBUG] [Shaders]: Load parameter value: "scanline1" = 5.000000.
  99. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 6.000000.
  100. [DEBUG] [Shaders]: Load parameter value: "maskstr" = 1.000000.
  101. [DEBUG] [Shaders]: Load parameter value: "slotmask" = 1.000000.
  102. [DEBUG] [Shaders]: Load parameter value: "slotmask1" = 1.000000.
  103. [DEBUG] [Shaders]: Load parameter value: "slotwidth" = 3.000000.
  104. [DEBUG] [Shaders]: Load parameter value: "double_slot" = 2.000000.
  105. [DEBUG] [Shaders]: Load parameter value: "deconrry" = 1.000000.
  106. [DEBUG] [Shaders]: Load parameter value: "deconrby" = -1.000000.
  107. [DEBUG] [Shaders]: Load parameter value: "post_br" = 1.150000.
  108. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/linearize.slang".
  109. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass1.slang".
  110. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass2.slang".
  111. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass3.slang".
  112. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass4.slang".
  113. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/dithering/shaders/sgenpt-mix/sgenpt-mix-pass5.slang".
  114. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/afterglow0.slang".
  115. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/advanced/grade/pre-shaders-afterglow-grade.slang".
  116. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/linearize-hd.slang".
  117. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass1.slang".
  118. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/bloom_horizontal.slang".
  119. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/bloom_vertical.slang".
  120. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass2.slang".
  121. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/crt/shaders/guest/hd/deconvergence-hd.slang".
  122. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
  123. [INFO] [Input]: Found HID driver: "iohidmanager".
  124. [INFO] [Joypad]: Found joypad driver: "hid".
  125. [INFO] [Video]: Found display server: "null".
  126. [INFO] [CoreAudio3]: Using buffer size of 24576 bytes: (latency = 64 ms)
  127. [INFO] [Display]: Found display driver: "metal".
  128. [INFO] Initializing rewind buffer with size: 1073 MB
  129. [DEBUG] [Shaders]: Load parameter value: "UseGamma" = 0.000000.
  130. [DEBUG] [Shaders]: Load parameter value: "CB_MITIG_NEIGHBRS" = 4.000000.
  131. [DEBUG] [Shaders]: Load parameter value: "VL_BLEND_LEVEL" = 0.000000.
  132. [DEBUG] [Shaders]: Load parameter value: "VL_MITIG_NEIGHBRS" = 4.000000.
  133. [DEBUG] [Shaders]: Load parameter value: "g_signal_type" = 0.000000.
  134. [DEBUG] [Shaders]: Load parameter value: "g_vignette" = 0.000000.
  135. [DEBUG] [Shaders]: Load parameter value: "g_cntrst" = 0.050000.
  136. [DEBUG] [Shaders]: Load parameter value: "g_lift" = -0.030000.
  137. [DEBUG] [Shaders]: Load parameter value: "SIGMA_HOR" = 0.325000.
  138. [DEBUG] [Shaders]: Load parameter value: "S_SHARP" = 2.000000.
  139. [DEBUG] [Shaders]: Load parameter value: "HARNG" = 4.000000.
  140. [DEBUG] [Shaders]: Load parameter value: "warpX" = 0.050000.
  141. [DEBUG] [Shaders]: Load parameter value: "warpY" = 0.070000.
  142. [DEBUG] [Shaders]: Load parameter value: "csize" = 0.025000.
  143. [DEBUG] [Shaders]: Load parameter value: "bsize1" = 0.200000.
  144. [DEBUG] [Shaders]: Load parameter value: "bloom" = -0.800000.
  145. [DEBUG] [Shaders]: Load parameter value: "bloom_dist" = 0.300000.
  146. [DEBUG] [Shaders]: Load parameter value: "gamma_c" = 1.080000.
  147. [DEBUG] [Shaders]: Load parameter value: "gsl" = -1.000000.
  148. [DEBUG] [Shaders]: Load parameter value: "scanline1" = 5.000000.
  149. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 6.000000.
  150. [DEBUG] [Shaders]: Load parameter value: "maskstr" = 1.000000.
  151. [DEBUG] [Shaders]: Load parameter value: "slotmask" = 1.000000.
  152. [DEBUG] [Shaders]: Load parameter value: "slotmask1" = 1.000000.
  153. [DEBUG] [Shaders]: Load parameter value: "slotwidth" = 3.000000.
  154. [DEBUG] [Shaders]: Load parameter value: "double_slot" = 2.000000.
  155. [DEBUG] [Shaders]: Load parameter value: "deconrry" = 1.000000.
  156. [DEBUG] [Shaders]: Load parameter value: "deconrby" = -1.000000.
  157. [DEBUG] [Shaders]: Load parameter value: "post_br" = 1.150000.
  158. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_history.lpl".
  159. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_music_history.lpl".
  160. [INFO] [Playlist]: Loading history file: "/Users/dev/Library/Application Support/RetroArch/config/content_image_history.lpl".
  161. [INFO] [Playlist]: Loading favorites file: "/Users/dev/Library/Application Support/RetroArch/config/content_favorites.lpl".
  162. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.
  163. [INFO] Port 0: DUALSHOCK 4 Wireless Controller.
  164. [INFO] [Environ]: SET_GEOMETRY: 320x224, Aspect: 1.306.
  165. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  166. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  167. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-potato.slang".
  168. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  169. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang".
  170. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-screen-scale-params.slang".
  171. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/text-potato.slang".
  172. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/intro-potato.slang".
  173. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/dogway/hsm-grade.slang".
  174. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-crt-dariusg-gdv-mini-potato.slang".
  175. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/post-crt-prep-potato.slang".
  176. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  177. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  178. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  179. [INFO] [Shaders]: Applying shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  180. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  181. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  182. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  183. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 300.000000.
  184. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  185. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 125.000000.
  186. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  187. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_STRENGTH" = 20.000000.
  188. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_POWER" = 4.000000.
  189. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_IN_REFLECTION" = 0.000000.
  190. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_SHARPNESS" = 90.000000.
  191. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_THICKNESS" = -7.000000.
  192. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_WIDTH" = 3000.000000.
  193. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_HEIGHT" = 3000.000000.
  194. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_CORNER_RADIUS_SCALE" = 100.000000.
  195. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_THICKNESS" = 350.000000.
  196. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHARPNESS" = 30.000000.
  197. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHADOW" = 0.000000.
  198. [DEBUG] [Shaders]: Load parameter value: "HSM_FRM_OPACITY" = 100.000000.
  199. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_CORNER_FADE" = 0.000000.
  200. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_AMOUNT" = 35.000000.
  201. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_GAMMA_ADJUST" = 0.900000.
  202. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW" = 30.000000.
  203. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW_GAMMA" = 1.500000.
  204. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT" = 60.000000.
  205. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW" = 40.000000.
  206. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FADE_AMOUNT" = 20.000000.
  207. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_WIDTH" = 500.000000.
  208. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_HEIGHT" = 300.000000.
  209. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_LATERAL_OUTER_FADE_POSITION" = 500.000000.
  210. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MIN" = 30.000000.
  211. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MAX" = 60.000000.
  212. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_AMOUNT" = 100.000000.
  213. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLES" = 4.000000.
  214. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLE_DISTANCE" = 15.000000.
  215. [DEBUG] [Shaders]: Load parameter value: "HSM_GLASS_BORDER_ON" = 1.000000.
  216. [DEBUG] [Shaders]: Load parameter value: "HSM_BG_OPACITY" = 1.000000.
  217. [DEBUG] [Shaders]: Load parameter value: "HSM_DEDITHER_MODE" = 1.000000.
  218. [DEBUG] [Shaders]: Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  219. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 3.000000.
  220. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-glass.slang".
  221. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  222. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang".
  223. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-screen-scale-params.slang".
  224. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/text-adv-glass.slang".
  225. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/intro.slang".
  226. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/dedither/dedither-gamma-prep-1-before.slang".
  227. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass1.slang".
  228. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass2.slang".
  229. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/checkerboard-dedither/checkerboard-dedither-pass3.slang".
  230. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass0.slang".
  231. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass1.slang".
  232. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass2.slang".
  233. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass3.slang".
  234. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/mdapt/hsm-mdapt-pass4.slang".
  235. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/dedither/dedither-gamma-prep-2-after.slang".
  236. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/ps1dither/hsm-PS1-Undither-BoxBlur.slang".
  237. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/extras/hsm-sharpsmoother.slang".
  238. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  239. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx-pass0.slang".
  240. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx-pass1.slang".
  241. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx-pass2.slang".
  242. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx-pass3.slang".
  243. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/scalefx/hsm-scalefx-pass4.slang".
  244. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/gtu/hsm-gtu-pass1.slang".
  245. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/gtu/hsm-gtu-pass2.slang".
  246. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  247. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-afterglow0.slang".
  248. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-pre-shaders-afterglow.slang".
  249. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/dogway/hsm-grade.slang".
  250. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-custom-fast-sharpen.slang".
  251. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  252. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-avg-lum.slang".
  253. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-interlace-and-linearize.slang".
  254. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-gaussian_horizontal.slang".
  255. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-gaussian_vertical.slang".
  256. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-bloom_horizontal.slang".
  257. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-bloom_vertical.slang".
  258. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-crt-guest-advanced.slang".
  259. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-deconvergence.slang".
  260. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/post-crt-prep-glass.slang".
  261. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/linearize-crt.slang".
  262. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/blur-outside-screen-horiz.slang".
  263. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/blur-outside-screen-vert.slang".
  264. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/blurs/shaders/royale/blur9x9.slang".
  265. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/blurs/shaders/royale/blur9x9.slang".
  266. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/reflection-glass.slang".
  267. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 300.000000.
  268. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  269. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 125.000000.
  270. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  271. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_STRENGTH" = 20.000000.
  272. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_POWER" = 4.000000.
  273. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_IN_REFLECTION" = 0.000000.
  274. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_SHARPNESS" = 90.000000.
  275. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_THICKNESS" = -7.000000.
  276. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_WIDTH" = 3000.000000.
  277. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_HEIGHT" = 3000.000000.
  278. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_CORNER_RADIUS_SCALE" = 100.000000.
  279. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_THICKNESS" = 350.000000.
  280. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHARPNESS" = 30.000000.
  281. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHADOW" = 0.000000.
  282. [DEBUG] [Shaders]: Load parameter value: "HSM_FRM_OPACITY" = 100.000000.
  283. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_CORNER_FADE" = 0.000000.
  284. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_AMOUNT" = 35.000000.
  285. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_GAMMA_ADJUST" = 0.900000.
  286. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW" = 30.000000.
  287. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW_GAMMA" = 1.500000.
  288. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT" = 60.000000.
  289. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW" = 40.000000.
  290. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FADE_AMOUNT" = 20.000000.
  291. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_WIDTH" = 500.000000.
  292. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_HEIGHT" = 300.000000.
  293. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_LATERAL_OUTER_FADE_POSITION" = 500.000000.
  294. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MIN" = 30.000000.
  295. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MAX" = 60.000000.
  296. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_AMOUNT" = 100.000000.
  297. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLES" = 4.000000.
  298. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLE_DISTANCE" = 15.000000.
  299. [DEBUG] [Shaders]: Load parameter value: "HSM_GLASS_BORDER_ON" = 1.000000.
  300. [DEBUG] [Shaders]: Load parameter value: "HSM_BG_OPACITY" = 1.000000.
  301. [DEBUG] [Shaders]: Load parameter value: "HSM_DEDITHER_MODE" = 1.000000.
  302. [DEBUG] [Shaders]: Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  303. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 3.000000.
  304. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp".
  305. [INFO] [Shaders]: Applying shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp".
  306. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 300.000000.
  307. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  308. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 125.000000.
  309. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  310. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_STRENGTH" = 20.000000.
  311. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_POWER" = 4.000000.
  312. [DEBUG] [Shaders]: Load parameter value: "HSM_SCREEN_VIGNETTE_IN_REFLECTION" = 0.000000.
  313. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_SHARPNESS" = 90.000000.
  314. [DEBUG] [Shaders]: Load parameter value: "HSM_TUBE_BLACK_EDGE_THICKNESS" = -7.000000.
  315. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_WIDTH" = 3000.000000.
  316. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_HEIGHT" = 3000.000000.
  317. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_CORNER_RADIUS_SCALE" = 100.000000.
  318. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_THICKNESS" = 350.000000.
  319. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHARPNESS" = 30.000000.
  320. [DEBUG] [Shaders]: Load parameter value: "HSM_BZL_INNER_EDGE_SHADOW" = 0.000000.
  321. [DEBUG] [Shaders]: Load parameter value: "HSM_FRM_OPACITY" = 100.000000.
  322. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_CORNER_FADE" = 0.000000.
  323. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_AMOUNT" = 35.000000.
  324. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_GLOBAL_GAMMA_ADJUST" = 0.900000.
  325. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW" = 30.000000.
  326. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FULLSCREEN_GLOW_GAMMA" = 1.500000.
  327. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT" = 60.000000.
  328. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW" = 40.000000.
  329. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_FADE_AMOUNT" = 20.000000.
  330. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_WIDTH" = 500.000000.
  331. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_RADIAL_FADE_HEIGHT" = 300.000000.
  332. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_LATERAL_OUTER_FADE_POSITION" = 500.000000.
  333. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MIN" = 30.000000.
  334. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_BLUR_MAX" = 60.000000.
  335. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_AMOUNT" = 100.000000.
  336. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLES" = 4.000000.
  337. [DEBUG] [Shaders]: Load parameter value: "HSM_REFLECT_NOISE_SAMPLE_DISTANCE" = 15.000000.
  338. [DEBUG] [Shaders]: Load parameter value: "HSM_GLASS_BORDER_ON" = 1.000000.
  339. [DEBUG] [Shaders]: Load parameter value: "HSM_BG_OPACITY" = 1.000000.
  340. [DEBUG] [Shaders]: Load parameter value: "HSM_DEDITHER_MODE" = 1.000000.
  341. [DEBUG] [Shaders]: Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  342. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 3.000000.
  343. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV-GLASS.slangp".
  344. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  345. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  346. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-potato.slang".
  347. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  348. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang".
  349. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-screen-scale-params.slang".
  350. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/text-potato.slang".
  351. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/intro-potato.slang".
  352. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/dogway/hsm-grade.slang".
  353. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/guest/hsm-crt-dariusg-gdv-mini-potato.slang".
  354. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/post-crt-prep-potato.slang".
  355. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  356. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  357. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  358. [INFO] [Shaders]: Applying shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  359. [DEBUG] [Shaders]: Load parameter value: "HSM_ASPECT_RATIO_MODE" = 1.000000.
  360. [DEBUG] [Shaders]: Load parameter value: "g_sat" = 0.150000.
  361. [INFO] [Shaders]: Menu shader set to: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/Presets/MBZ__5__POTATO.slangp".
  362. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 300.000000.
  363. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  364. [DEBUG] [Shaders]: Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 125.000000.
  365. [DEBUG] [Shaders]: Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  366. [DEBUG] [Shaders]: Load parameter value: "HSM_DEDITHER_MODE" = 1.000000.
  367. [DEBUG] [Shaders]: Load parameter value: "HSM_SCALEFX_ON" = 1.000000.
  368. [DEBUG] [Shaders]: Load parameter value: "shadowMask" = 3.000000.
  369. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-no-reflect.slang".
  370. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang".
  371. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang".
  372. [INFO] [slang]: Compiling shader: "/Users/dev/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-no-reflect-params.slang".
  373. [ERROR] [Metal]: unable to compile fragment shader: program_source:1607:277: fatal error: bracket nesting level exceeded maximum of 256
  374. program_source:1607:277: note: use -fbracket-depth=N to increase maximum nesting level
  375.  
  376.  
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