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- --[[
- --why are you here..
- ]]--
- local v0=Instance.new("ScreenGui");local v1=Instance.new("Frame");local v2=Instance.new("Frame");local v3=Instance.new("Folder");local v4=Instance.new("ScrollingFrame");local v5=Instance.new("TextButton");local v6=Instance.new("TextButton");local v7=Instance.new("TextButton");local v8=Instance.new("TextButton");local v9=Instance.new("TextButton");local v10=Instance.new("TextButton");local v11=Instance.new("TextButton");local v12=Instance.new("TextButton");local v13=Instance.new("TextButton");local v14=Instance.new("TextButton");local v15=Instance.new("TextButton");local v16=Instance.new("TextButton");local v17=Instance.new("TextButton");local v18=Instance.new("TextButton");local v19=Instance.new("TextButton");local v20=Instance.new("TextButton");local v21=Instance.new("TextButton");local v22=Instance.new("TextButton");local v23=Instance.new("Frame");local v24=Instance.new("ImageLabel");local v25=Instance.new("TextLabel");v0.Name="ReplicationGui";v0.Parent=game.Players.LocalPlayer:WaitForChild("PlayerGui");v0.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;v0.ResetOnSpawn=false;v1.Parent=v0;v1.BackgroundColor3=Color3.fromRGB(29,29,29);v1.BorderSizePixel=0;v1.Position=UDim2.new(0.237454101,0,0.242971882,0);v1.Size=UDim2.new(0,395,0,274);v2.Parent=v1;v2.BackgroundColor3=Color3.fromRGB(255,119,29);v2.BorderSizePixel=0;v2.Position=UDim2.new(0,0, -0.00009506114,0);v2.Size=UDim2.new(0,395,0,24);v2.ZIndex=2;v3.Name="Buttons";v3.Parent=v1;v4.Parent=v3;v4.Active=true;v4.BackgroundColor3=Color3.fromRGB(255,255,255);v4.BackgroundTransparency=1;v4.BorderSizePixel=0;v4.Position=UDim2.new(0,0,0.0582990982,0);v4.Size=UDim2.new(0,395,0,258);v5.Name="BigHead";v5.Parent=v4;v5.BackgroundColor3=Color3.fromRGB(29,29,29);v5.BorderSizePixel=0;v5.Position=UDim2.new(0,0,0.0323792323,0);v5.Size=UDim2.new(0,123,0,43);v5.AutoButtonColor=false;v5.Font=Enum.Font.Code;v5.TextColor3=Color3.fromRGB(255,255,255);v5.TextSize=20;v5.TextWrapped=true;v6.Name="Bum All";v6.Parent=v4;v6.BackgroundColor3=Color3.fromRGB(29,29,29);v6.BorderSizePixel=0;v6.Position=UDim2.new(0.341772139,0,0.244879276,0);v6.Size=UDim2.new(0,123,0,43);v6.AutoButtonColor=false;v6.Font=Enum.Font.Code;v6.TextColor3=Color3.fromRGB(255,255,255);v6.TextSize=20;v6.TextWrapped=true;v7.Name="Color all";v7.Parent=v4;v7.BackgroundColor3=Color3.fromRGB(29,29,29);v7.BorderSizePixel=0;v7.Position=UDim2.new(0.344303787,0,0.137131482,0);v7.Size=UDim2.new(0,123,0,43);v7.AutoButtonColor=false;v7.Font=Enum.Font.Code;v7.TextColor3=Color3.fromRGB(255,255,255);v7.TextSize=20;v7.TextWrapped=true;v8.Name="Decal Spam";v8.Parent=v4;v8.BackgroundColor3=Color3.fromRGB(29,29,29);v8.BorderSizePixel=0;v8.Position=UDim2.new(0.686075926,0,0.244879276,0);v8.Size=UDim2.new(0,123,0,43);v8.AutoButtonColor=false;v8.Font=Enum.Font.Code;v8.TextColor3=Color3.fromRGB(255,255,255);v8.TextSize=20;v8.TextWrapped=true;v9.Name="Duckify";v9.Parent=v4;v9.BackgroundColor3=Color3.fromRGB(29,29,29);v9.BorderSizePixel=0;v9.Position=UDim2.new(0,0,0.137131482,0);v9.Size=UDim2.new(0,123,0,43);v9.AutoButtonColor=false;v9.Font=Enum.Font.Code;v9.TextColor3=Color3.fromRGB(255,255,255);v9.TextSize=20;v9.TextWrapped=true;v10.Name="Fire All";v10.Parent=v4;v10.BackgroundColor3=Color3.fromRGB(29,29,29);v10.BorderSizePixel=0;v10.Position=UDim2.new(0.688607574,0,0.0323792323,0);v10.Size=UDim2.new(0,123,0,43);v10.AutoButtonColor=false;v10.Font=Enum.Font.Code;v10.TextColor3=Color3.fromRGB(255,255,255);v10.TextSize=20;v10.TextWrapped=true;v11.Name="Luigi rain";v11.Parent=v4;v11.BackgroundColor3=Color3.fromRGB(29,29,29);v11.BorderSizePixel=0;v11.Position=UDim2.new(0.344303787,0,0.0323792323,0);v11.Size=UDim2.new(0,123,0,43);v11.AutoButtonColor=false;v11.Font=Enum.Font.Code;v11.TextColor3=Color3.fromRGB(255,255,255);v11.TextSize=20;v11.TextWrapped=true;v12.Name="Rain Toad";v12.Parent=v4;v12.BackgroundColor3=Color3.fromRGB(29,29,29);v12.BorderSizePixel=0;v12.Position=UDim2.new( -0.00253164559,0,0.244879276,0);v12.Size=UDim2.new(0,123,0,43);v12.AutoButtonColor=false;v12.Font=Enum.Font.Code;v12.TextColor3=Color3.fromRGB(255,255,255);v12.TextSize=20;v12.TextWrapped=true;v13.Name="Thomas Engine";v13.Parent=v4;v13.BackgroundColor3=Color3.fromRGB(29,29,29);v13.BorderSizePixel=0;v13.Position=UDim2.new(0.688607574,0,0.137131482,0);v13.Size=UDim2.new(0,123,0,43);v13.AutoButtonColor=false;v13.Font=Enum.Font.Code;v13.TextColor3=Color3.fromRGB(255,255,255);v13.TextSize=20;v13.TextWrapped=true;v14.Name="Unanchor";v14.Parent=v4;v14.BackgroundColor3=Color3.fromRGB(29,29,29);v14.BorderSizePixel=0;v14.Position=UDim2.new( -0.00253164559,0,0.34487924,0);v14.Size=UDim2.new(0,123,0,43);v14.AutoButtonColor=false;v14.Font=Enum.Font.Code;v14.TextColor3=Color3.fromRGB(255,255,255);v14.TextSize=20;v14.TextWrapped=true;v15.Name="BasePlate";v15.Parent=v4;v15.BackgroundColor3=Color3.fromRGB(29,29,29);v15.BorderSizePixel=0;v15.Position=UDim2.new(0.341772139,0,0.34487924,0);v15.Size=UDim2.new(0,123,0,43);v15.AutoButtonColor=false;v15.Font=Enum.Font.Code;v15.TextColor3=Color3.fromRGB(255,255,255);v15.TextSize=20;v15.TextWrapped=true;v16.Name="Kill All";v16.Parent=v4;v16.BackgroundColor3=Color3.fromRGB(29,29,29);v16.BorderSizePixel=0;v16.Position=UDim2.new(0.683544278,0,0.34487924,0);v16.Size=UDim2.new(0,123,0,43);v16.AutoButtonColor=false;v16.Font=Enum.Font.Code;v16.TextColor3=Color3.fromRGB(255,255,255);v16.TextSize=20;v16.TextWrapped=true;v17.Name="Personality all";v17.Parent=v4;v17.BackgroundColor3=Color3.fromRGB(29,29,29);v17.BorderSizePixel=0;v17.Position=UDim2.new(0.686075926,0,0.452379227,0);v17.Size=UDim2.new(0,123,0,43);v17.AutoButtonColor=false;v17.Font=Enum.Font.Code;v17.TextColor3=Color3.fromRGB(255,255,255);v17.TextSize=20;v17.TextWrapped=true;v18.Name="SkyBox";v18.Parent=v4;v18.BackgroundColor3=Color3.fromRGB(29,29,29);v18.BorderSizePixel=0;v18.Position=UDim2.new(0.344303787,0,0.452379227,0);v18.Size=UDim2.new(0,123,0,43);v18.AutoButtonColor=false;v18.Font=Enum.Font.Code;v18.TextColor3=Color3.fromRGB(255,255,255);v18.TextSize=20;v18.TextWrapped=true;v19.Name="Peircer";v19.Parent=v4;v19.BackgroundColor3=Color3.fromRGB(29,29,29);v19.BorderSizePixel=0;v19.Position=UDim2.new(0,0,0.452379227,0);v19.Size=UDim2.new(0,123,0,43);v19.AutoButtonColor=false;v19.Font=Enum.Font.Code;v19.TextColor3=Color3.fromRGB(255,255,255);v19.TextSize=20;v19.TextWrapped=true;v20.Name="Stick All";v20.Parent=v4;v20.BackgroundColor3=Color3.fromRGB(29,29,29);v20.BorderSizePixel=0;v20.Position=UDim2.new(0,0,0.559879243,0);v20.Size=UDim2.new(0,123,0,43);v20.AutoButtonColor=false;v20.Font=Enum.Font.Code;v20.TextColor3=Color3.fromRGB(255,255,255);v20.TextSize=20;v20.TextWrapped=true;v21.Name="Twig All";v21.Parent=v4;v21.BackgroundColor3=Color3.fromRGB(29,29,29);v21.BorderSizePixel=0;v21.Position=UDim2.new(0.344303787,0,0.559879243,0);v21.Size=UDim2.new(0,123,0,43);v21.AutoButtonColor=false;v21.Font=Enum.Font.Code;v21.TextColor3=Color3.fromRGB(255,255,255);v21.TextSize=20;v21.TextWrapped=true;v22.Name="Fire Parts";v22.Parent=v4;v22.BackgroundColor3=Color3.fromRGB(29,29,29);v22.BorderSizePixel=0;v22.Position=UDim2.new(0.686075926,0,0.559879243,0);v22.Size=UDim2.new(0,123,0,43);v22.AutoButtonColor=false;v22.Font=Enum.Font.Code;v22.TextColor3=Color3.fromRGB(255,255,255);v22.TextSize=20;v22.TextWrapped=true;v23.Parent=v0;v23.BackgroundColor3=Color3.fromRGB(255,255,255);v23.BackgroundTransparency=1;v23.Position=UDim2.new(0,0,0.79919678,0);v23.Size=UDim2.new(0,267,0,100);v24.Parent=v23;v24.BackgroundColor3=Color3.fromRGB(255,255,255);v24.BackgroundTransparency=1;v24.Position=UDim2.new(0.0337078571,0,0.227877513,0);v24.Size=UDim2.new(0,50,0,54);v24.Image="rbxassetid://483057119";v25.Parent=v23;v25.BackgroundColor3=Color3.fromRGB(255,255,255);v25.BorderColor3=Color3.fromRGB(255,119,29);v25.BorderSizePixel=2;v25.Position=UDim2.new(0.258426964,0,0.25999999,0);v25.Size=UDim2.new(0,200,0,50);v25.Font=Enum.Font.Code;v25.Text="F3X replication GUI developed by retster#6440\nExecute Scripts Which are replicated to the server.";v25.TextColor3=Color3.fromRGB(0,0,0);v25.TextScaled=true;v25.TextSize=14;v25.TextWrapped=true;local function v273()local v294=Instance.new("LocalScript",v5);v294.Parent.MouseButton1Click:Connect(function()local v322=game.Players.LocalPlayer;local v323=v322.Character;local v324;for v460,v461 in v322:GetDescendants() do if (v461.Name=="SyncAPI") then v324=v461.Parent;end end for v462,v463 in game.ReplicatedStorage:GetDescendants() do if (v463.Name=="SyncAPI") then v324=v463.Parent;end end remote=v324.SyncAPI.ServerEndpoint;function _(v464)remote:InvokeServer(unpack(v464));end function SetCollision(v465,v466)local v467={[1]="SyncCollision",[2]={[1]={Part=v465,CanCollide=v466}}};_(v467);end function SetAnchor(v468,v469)local v470={[1]="SyncAnchor",[2]={[1]={Part=v469,Anchored=v468}}};_(v470);end function CreatePart(v471,v472)local v473={[1]="CreatePart",[2]="Normal",[3]=v471,[4]=v472};_(v473);end function DestroyPart(v474)local v475={[1]="Remove",[2]={[1]=v474}};_(v475);end function MovePart(v476,v477)local v478={[1]="SyncMove",[2]={[1]={Part=v476,CFrame=v477}}};_(v478);end function Resize(v479,v480,v481)local v482={[1]="SyncResize",[2]={[1]={Part=v479,CFrame=v481,Size=v480}}};_(v482);end function AddMesh(v483)local v484={[1]="CreateMeshes",[2]={[1]={Part=v483}}};_(v484);end function SetMesh(v485,v486)local v487={[1]="SyncMesh",[2]={[1]={Part=v485,MeshId="rbxassetid://" .. v486 }}};_(v487);end function SetTexture(v488,v489)local v490={[1]="SyncMesh",[2]={[1]={Part=v488,TextureId="rbxassetid://" .. v489 }}};_(v490);end function SetName(v491,v492)local v493={[1]="SetName",[2]={[1]=workspace.Part},[3]=v492};_(v493);end function MeshResize(v494,v495)local v496={[1]="SyncMesh",[2]={[1]={Part=v494,Scale=v495}}};_(v496);end function Weld(v497,v498,v499)local v500={[1]="CreateWelds",[2]={[1]=v497,[2]=v498},[3]=v499};_(v500);end function SetLocked(v501,v502)local v503={[1]="SetLocked",[2]={[1]=v501},[3]=v502};_(v503);end function SetTrans(v504,v505)local v506={[1]="SyncMaterial",[2]={[1]={Part=v504,Transparency=v505}}};_(v506);end function CreateSpotlight(v507)local v508={[1]="CreateLights",[2]={[1]={Part=v507,LightType="SpotLight"}}};_(v508);end function SyncLighting(v509,v510)local v511={[1]="SyncLighting",[2]={[1]={Part=v509,LightType="SpotLight",Brightness=v510}}};_(v511);end function v5(v512)local v513=v512.Character;spawn(function()SetLocked(v513.Head,false);MeshResize(v513.Head,Vector3.new(10,10,10));end);end for v514,v515 in game.Players:GetPlayers() do v5(v515);end end);end coroutine.wrap(v273)();local function v274()local v295=Instance.new("LocalScript",v6);v295.Parent.MouseButton1Click:Connect(function()local v326=game.Players.LocalPlayer;local v327=v326.Character;local v328;for v516,v517 in v326:GetDescendants() do if (v517.Name=="SyncAPI") then v328=v517.Parent;end end for v518,v519 in game.ReplicatedStorage:GetDescendants() do if (v519.Name=="SyncAPI") then v328=v519.Parent;end end remote=v328.SyncAPI.ServerEndpoint;function _(v520)remote:InvokeServer(unpack(v520));end function SetCollision(v521,v522)local v523={[1]="SyncCollision",[2]={[1]={Part=v521,CanCollide=v522}}};_(v523);end function SetAnchor(v524,v525)local v526={[1]="SyncAnchor",[2]={[1]={Part=v525,Anchored=v524}}};_(v526);end function CreatePart(v527,v528)local v529={[1]="CreatePart",[2]="Normal",[3]=v527,[4]=v528};_(v529);end function DestroyPart(v530)local v531={[1]="Remove",[2]={[1]=v530}};_(v531);end function MovePart(v532,v533)local v534={[1]="SyncMove",[2]={[1]={Part=v532,CFrame=v533}}};_(v534);end function Resize(v535,v536,v537)local v538={[1]="SyncResize",[2]={[1]={Part=v535,CFrame=v537,Size=v536}}};_(v538);end function AddMesh(v539)local v540={[1]="CreateMeshes",[2]={[1]={Part=v539}}};_(v540);end function SetMesh(v541,v542)local v543={[1]="SyncMesh",[2]={[1]={Part=v541,MeshId="rbxassetid://" .. v542 }}};_(v543);end function SetTexture(v544,v545)local v546={[1]="SyncMesh",[2]={[1]={Part=v544,TextureId="rbxassetid://" .. v545 }}};_(v546);end function SetName(v547,v548)local v549={[1]="SetName",[2]={[1]=v547},[3]=v548};_(v549);end function MeshResize(v550,v551)local v552={[1]="SyncMesh",[2]={[1]={Part=v550,Scale=v551}}};_(v552);end function Weld(v553,v554,v555)local v556={[1]="CreateWelds",[2]={[1]=v553,[2]=v554},[3]=v555};_(v556);end function SetLocked(v557,v558)local v559={[1]="SetLocked",[2]={[1]=v557},[3]=v558};_(v559);end function SetTrans(v560,v561)local v562={[1]="SyncMaterial",[2]={[1]={Part=v560,Transparency=v561}}};_(v562);end function CreateSpotlight(v563)local v564={[1]="CreateLights",[2]={[1]={Part=v563,LightType="SpotLight"}}};_(v564);end function SyncLighting(v565,v566)local v567={[1]="SyncLighting",[2]={[1]={Part=v565,LightType="SpotLight",Brightness=v566}}};_(v567);end function Color(v568,v569)local v570={[1]="SyncColor",[2]={[1]={Part=v568,Color=v569,UnionColoring=false}}};_(v570);end function Bum(v571)v327=v571.Character;for v1455,v1456 in v327:GetChildren() do pcall(function()SetLocked(v1456,false);end);end if v571.Character:FindFirstChild("Part1") then return;else SetAnchor(true,v571.Character.HumanoidRootPart);spawn(function()CreatePart(v571.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6) ,v571.Character);SetName(v571.Character.Part,"Part1");CreatePart(v571.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6) ,v571.Character);SetName(v571.Character.Part,"Part2");end);wait(0.2);repeat wait();until v327:FindFirstChild("Part2") spawn(function()AddMesh(v327.Part1);AddMesh(v327.Part2);SetMesh(v327.Part1,"5697933202");SetMesh(v327.Part2,"5697933202");end);wait(0.2);repeat wait();until v327.Part2:FindFirstChild("Mesh") spawn(function()MeshResize(v327.Part1,Vector3.new(0.5,0.5,0.5));MeshResize(v327.Part2,Vector3.new(0.5,0.5,0.5));end);wait(0.2);pcall(function()Color(v327.Part1,v327:WaitForChild("Right Leg").Color);Color(v327.Part2,v327:WaitForChild("Left Leg").Color);end);wait(0.2);spawn(function()SetCollision(v571.Character.Part1,false);SetCollision(v571.Character.Part2,false);Weld(v327.Part1,v327.HumanoidRootPart,v327.Part1);Weld(v327.Part2,v327.Part1,v327.Part2);end);repeat wait();until v327.Part2:FindFirstChild("BTWeld") spawn(function()SetAnchor(false,v327.HumanoidRootPart);SetAnchor(false,v327.Part1);SetAnchor(false,v327.Part2);end);repeat wait();SetAnchor(false,v327.HumanoidRootPart);SetAnchor(false,v327.Part1);SetAnchor(false,v327.Part2);until v327.Part2.Anchored==false end end for v573,v574 in game.Players:GetPlayers() do pcall(function()Bum(v574);end);end end);end coroutine.wrap(v274)();local function v275()local v296=Instance.new("LocalScript",v7);v296.Parent.MouseButton1Click:Connect(function()local v330=game.Players.LocalPlayer;local v331=v330.Character;local v332;for v575,v576 in v330:GetDescendants() do if (v576.Name=="SyncAPI") then v332=v576.Parent;end end for v577,v578 in game.ReplicatedStorage:GetDescendants() do if (v578.Name=="SyncAPI") then v332=v578.Parent;end end remote=v332.SyncAPI.ServerEndpoint;function _(v579)remote:InvokeServer(unpack(v579));end function SetCollision(v580,v581)local v582={[1]="SyncCollision",[2]={[1]={Part=v580,CanCollide=v581}}};_(v582);end function SetAnchor(v583,v584)local v585={[1]="SyncAnchor",[2]={[1]={Part=v584,Anchored=v583}}};_(v585);end function CreatePart(v586,v587)local v588={[1]="CreatePart",[2]="Normal",[3]=v586,[4]=v587};_(v588);end function DestroyPart(v589)local v590={[1]="Remove",[2]={[1]=v589}};_(v590);end function MovePart(v591,v592)local v593={[1]="SyncMove",[2]={[1]={Part=v591,CFrame=v592}}};_(v593);end function Resize(v594,v595,v596)local v597={[1]="SyncResize",[2]={[1]={Part=v594,CFrame=v596,Size=v595}}};_(v597);end function AddMesh(v598)local v599={[1]="CreateMeshes",[2]={[1]={Part=v598}}};_(v599);end function SetMesh(v600,v601)local v602={[1]="SyncMesh",[2]={[1]={Part=v600,MeshId="rbxassetid://" .. v601 }}};_(v602);end function SetTexture(v603,v604)local v605={[1]="SyncMesh",[2]={[1]={Part=v603,TextureId="rbxassetid://" .. v604 }}};_(v605);end function SetName(v606,v607)local v608={[1]="SetName",[2]={[1]=workspace.Part},[3]=v607};_(v608);end function MeshResize(v609,v610)local v611={[1]="SyncMesh",[2]={[1]={Part=v609,Scale=v610}}};_(v611);end function Weld(v612,v613,v614)local v615={[1]="CreateWelds",[2]={[1]=v612,[2]=v613},[3]=v614};_(v615);end function SetLocked(v616,v617)local v618={[1]="SetLocked",[2]={[1]=v616},[3]=v617};_(v618);end function SetTrans(v619,v620)local v621={[1]="SyncMaterial",[2]={[1]={Part=v619,Transparency=v620}}};_(v621);end function CreateSpotlight(v622)local v623={[1]="CreateLights",[2]={[1]={Part=v622,LightType="SpotLight"}}};_(v623);end function SyncLighting(v624,v625)local v626={[1]="SyncLighting",[2]={[1]={Part=v624,LightType="SpotLight",Brightness=v625}}};_(v626);end function Color(v627,v628)local v629={[1]="SyncColor",[2]={[1]={Part=v627,Color=v628,UnionColoring=false}}};_(v629);end function randomise()for v1457,v1458 in game.Workspace:GetDescendants() do if v1458:IsA("BasePart") then spawn(function()SetLocked(v1458,false);Color(v1458,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)));end);end end end while wait() do spawn(function()randomise();end);end end);end coroutine.wrap(v275)();local function v276()local v297=Instance.new("LocalScript",v8);v297.Parent.MouseButton1Click:Connect(function()local v334=game.Players.LocalPlayer;local v335=v334.Character;local v336;for v630,v631 in v334:GetDescendants() do if (v631.Name=="SyncAPI") then v336=v631.Parent;end end for v632,v633 in game.ReplicatedStorage:GetDescendants() do if (v633.Name=="SyncAPI") then v336=v633.Parent;end end remote=v336.SyncAPI.ServerEndpoint;function _(v634)remote:InvokeServer(unpack(v634));end function SetCollision(v635,v636)local v637={[1]="SyncCollision",[2]={[1]={Part=v635,CanCollide=v636}}};_(v637);end function SetAnchor(v638,v639)local v640={[1]="SyncAnchor",[2]={[1]={Part=v639,Anchored=v638}}};_(v640);end function CreatePart(v641,v642)local v643={[1]="CreatePart",[2]="Normal",[3]=v641,[4]=v642};_(v643);end function DestroyPart(v644)local v645={[1]="Remove",[2]={[1]=v644}};_(v645);end function MovePart(v646,v647)local v648={[1]="SyncMove",[2]={[1]={Part=v646,CFrame=v647}}};_(v648);end function Resize(v649,v650,v651)local v652={[1]="SyncResize",[2]={[1]={Part=v649,CFrame=v651,Size=v650}}};_(v652);end function AddMesh(v653)local v654={[1]="CreateMeshes",[2]={[1]={Part=v653}}};_(v654);end function SetMesh(v655,v656)local v657={[1]="SyncMesh",[2]={[1]={Part=v655,MeshId="rbxassetid://" .. v656 }}};_(v657);end function SetTexture(v658,v659)local v660={[1]="SyncMesh",[2]={[1]={Part=v658,TextureId="rbxassetid://" .. v659 }}};_(v660);end function SetName(v661,v662)local v663={[1]="SetName",[2]={[1]=v661},[3]=v662};_(v663);end function MeshResize(v664,v665)local v666={[1]="SyncMesh",[2]={[1]={Part=v664,Scale=v665}}};_(v666);end function Weld(v667,v668,v669)local v670={[1]="CreateWelds",[2]={[1]=v667,[2]=v668},[3]=v669};_(v670);end function SetLocked(v671,v672)local v673={[1]="SetLocked",[2]={[1]=v671},[3]=v672};_(v673);end function SetTrans(v674,v675)local v676={[1]="SyncMaterial",[2]={[1]={Part=v674,Transparency=v675}}};_(v676);end function CreateSpotlight(v677)local v678={[1]="CreateLights",[2]={[1]={Part=v677,LightType="SpotLight"}}};_(v678);end function SyncLighting(v679,v680)local v681={[1]="SyncLighting",[2]={[1]={Part=v679,LightType="SpotLight",Brightness=v680}}};_(v681);end function Color(v682,v683)local v684={[1]="SyncColor",[2]={[1]={Part=v682,Color=v683,UnionColoring=false}}};_(v684);end function SpawnDecal(v685,v686)local v687={[1]="CreateTextures",[2]={[1]={Part=v685,Face=v686,TextureType="Decal"}}};_(v687);end function AddDecal(v688,v689,v690)local v691={[1]="SyncTexture",[2]={[1]={Part=v688,Face=v690,TextureType="Decal",Texture="rbxassetid://" .. v689 }}};_(v691);end function spam(v692)for v1459,v1460 in game.workspace:GetDescendants() do if v1460:IsA("BasePart") then spawn(function()SetLocked(v1460,false);SpawnDecal(v1460,Enum.NormalId.Front);AddDecal(v1460,v692,Enum.NormalId.Front);SpawnDecal(v1460,Enum.NormalId.Back);AddDecal(v1460,v692,Enum.NormalId.Back);SpawnDecal(v1460,Enum.NormalId.Right);AddDecal(v1460,v692,Enum.NormalId.Right);SpawnDecal(v1460,Enum.NormalId.Left);AddDecal(v1460,v692,Enum.NormalId.Left);SpawnDecal(v1460,Enum.NormalId.Bottom);AddDecal(v1460,v692,Enum.NormalId.Bottom);SpawnDecal(v1460,Enum.NormalId.Top);AddDecal(v1460,v692,Enum.NormalId.Top);end);end end end spam("128986904");end);end coroutine.wrap(v276)();local function v277()local v298=Instance.new("LocalScript",v9);v298.Parent.MouseButton1Click:Connect(function()local v338=game.Players.LocalPlayer;local v339=v338.Character;local v340;for v693,v694 in v338:GetDescendants() do if (v694.Name=="SyncAPI") then v340=v694.Parent;end end for v695,v696 in game.ReplicatedStorage:GetDescendants() do if (v696.Name=="SyncAPI") then v340=v696.Parent;end end remote=v340.SyncAPI.ServerEndpoint;function _(v697)remote:InvokeServer(unpack(v697));end function SetCollision(v698,v699)local v700={[1]="SyncCollision",[2]={[1]={Part=v698,CanCollide=v699}}};_(v700);end function SetAnchor(v701,v702)local v703={[1]="SyncAnchor",[2]={[1]={Part=v702,Anchored=v701}}};_(v703);end function CreatePart(v704,v705)local v706={[1]="CreatePart",[2]="Normal",[3]=v704,[4]=v705};_(v706);end function DestroyPart(v707)local v708={[1]="Remove",[2]={[1]=workspace.Part}};_(v708);end function MovePart(v709,v710)local v711={[1]="SyncMove",[2]={[1]={Part=v709,CFrame=v710}}};_(v711);end function Resize(v712,v713,v714)local v715={[1]="SyncResize",[2]={[1]={Part=v712,CFrame=v714,Size=v713}}};_(v715);end function AddMesh(v716)local v717={[1]="CreateMeshes",[2]={[1]={Part=v716}}};_(v717);end function SetMesh(v718,v719)local v720={[1]="SyncMesh",[2]={[1]={Part=v718,MeshId="rbxassetid://" .. v719 }}};_(v720);end function SetTexture(v721,v722)local v723={[1]="SyncMesh",[2]={[1]={Part=v721,TextureId="rbxassetid://" .. v722 }}};_(v723);end function SetName(v724,v725)local v726={[1]="SetName",[2]={[1]=v724},[3]=v725};_(v726);end function MeshResize(v727,v728)local v729={[1]="SyncMesh",[2]={[1]={Part=v727,Scale=v728}}};_(v729);end function Weld(v730,v731,v732)local v733={[1]="CreateWelds",[2]={[1]=v730,[2]=v731},[3]=v732};_(v733);end function SetLocked(v734,v735)local v736={[1]="SetLocked",[2]={[1]=v734},[3]=v735};_(v736);end function SetTrans(v737,v738)local v739={[1]="SyncMaterial",[2]={[1]={Part=v737,Transparency=v738}}};_(v739);end function CreateSpotlight(v740)local v741={[1]="CreateLights",[2]={[1]={Part=workspace.Part,LightType="SpotLight"}}};_(v741);end function SyncLighting(v742,v743)local v744={[1]="SyncLighting",[2]={[1]={Part=v742,LightType="SpotLight",Brightness=v743}}};_(v744);end function v9(v745)for v1461,v1462 in v745.Character:GetDescendants() do if v1462:IsA("BasePart") then pcall(function()SetLocked(v1462,false);SetTrans(v1462,1);end);end end char=v745.Character;spawn(function()SetAnchor(true,char.HumanoidRootPart);CreatePart(char.HumanoidRootPart.CFrame,char);SetCollision(char.Part,false);SetName(char.Part,"Duck");end);repeat wait();until char:FindFirstChild("Duck") spawn(function()SetLocked(char.Duck,false);SetLocked(char.HumanoidRootPart,false);Weld(char.Duck,char.HumanoidRootPart,char.Duck);SetAnchor(false,char.Duck);AddMesh(char.Duck);end);repeat wait();until char.Duck:FindFirstChild("Mesh") MeshResize(char.Duck,Vector3.new(8,8,8));SetMesh(char.Duck,"10749878672");SetTexture(char.Duck,"10749878886");SetAnchor(false,char.HumanoidRootPart);end for v747,v748 in game.Players:GetPlayers() do v9(v748);end end);end coroutine.wrap(v277)();local function v278()local v299=Instance.new("LocalScript",v10);v299.Parent.MouseButton1Click:Connect(function()local v342=game.Players.LocalPlayer;local v343=v342.Character;local v344;for v749,v750 in v342:GetDescendants() do if (v750.Name=="SyncAPI") then v344=v750.Parent;end end for v751,v752 in game.ReplicatedStorage:GetDescendants() do if (v752.Name=="SyncAPI") then v344=v752.Parent;end end remote=v344.SyncAPI.ServerEndpoint;function _(v753)remote:InvokeServer(unpack(v753));end function SetCollision(v754,v755)local v756={[1]="SyncCollision",[2]={[1]={Part=v754,CanCollide=v755}}};_(v756);end function SetAnchor(v757,v758)local v759={[1]="SyncAnchor",[2]={[1]={Part=v758,Anchored=v757}}};_(v759);end function CreatePart(v760,v761)local v762={[1]="CreatePart",[2]="Normal",[3]=v760,[4]=v761};_(v762);end function DestroyPart(v763)local v764={[1]="Remove",[2]={[1]=v763}};_(v764);end function MovePart(v765,v766)local v767={[1]="SyncMove",[2]={[1]={Part=v765,CFrame=v766}}};_(v767);end function Resize(v768,v769,v770)local v771={[1]="SyncResize",[2]={[1]={Part=v768,CFrame=v770,Size=v769}}};_(v771);end function AddMesh(v772)local v773={[1]="CreateMeshes",[2]={[1]={Part=v772}}};_(v773);end function SetMesh(v774,v775)local v776={[1]="SyncMesh",[2]={[1]={Part=v774,MeshId="rbxassetid://" .. v775 }}};_(v776);end function SetTexture(v777,v778)local v779={[1]="SyncMesh",[2]={[1]={Part=v777,TextureId="rbxassetid://" .. v778 }}};_(v779);end function SetName(v780,v781)local v782={[1]="SetName",[2]={[1]=workspace.Part},[3]=v781};_(v782);end function MeshResize(v783,v784)local v785={[1]="SyncMesh",[2]={[1]={Part=v783,Scale=v784}}};_(v785);end function Weld(v786,v787,v788)local v789={[1]="CreateWelds",[2]={[1]=v786,[2]=v787},[3]=v788};_(v789);end function SetLocked(v790,v791)local v792={[1]="SetLocked",[2]={[1]=v790},[3]=v791};_(v792);end function SetTrans(v793,v794)local v795={[1]="SyncMaterial",[2]={[1]={Part=v793,Transparency=v794}}};_(v795);end function CreateSpotlight(v796)local v797={[1]="CreateLights",[2]={[1]={Part=workspace.Part,LightType="SpotLight"}}};_(v797);end function SyncLighting(v798,v799)local v800={[1]="SyncLighting",[2]={[1]={Part=v798,LightType="SpotLight",Brightness=v799}}};_(v800);end function AddFire(v801)local v802={[1]="CreateDecorations",[2]={[1]={Part=v801,DecorationType="Fire"}}};_(v802);end function Fire(v803)for v1463,v1464 in v803.Character:GetDescendants() do if v1464:IsA("BasePart") then AddFire(v1464);end end DestroyPart(v803.Character.Head);end for v804,v805 in game.Players:GetPlayers() do spawn(function()pcall(function()Fire(v805);end);end);end end);end coroutine.wrap(v278)();local function v279()local v300=Instance.new("LocalScript",v11);v300.Parent.MouseButton1Click:Connect(function()local v346=game.Players.LocalPlayer;local v347=v346.Character;local v348;for v806,v807 in v346:GetDescendants() do if (v807.Name=="SyncAPI") then v348=v807.Parent;end end for v808,v809 in game.ReplicatedStorage:GetDescendants() do if (v809.Name=="SyncAPI") then v348=v809.Parent;end end remote=v348.SyncAPI.ServerEndpoint;function _(v810)remote:InvokeServer(unpack(v810));end function SetCollision(v811,v812)local v813={[1]="SyncCollision",[2]={[1]={Part=v811,CanCollide=v812}}};_(v813);end function SetAnchor(v814,v815)local v816={[1]="SyncAnchor",[2]={[1]={Part=v815,Anchored=v814}}};_(v816);end function CreatePart(v817)local v818={[1]="CreatePart",[2]="Normal",[3]=v817,[4]=workspace};_(v818);end function DestroyPart(v819)local v820={[1]="Remove",[2]={[1]=workspace.Part}};_(v820);end function MovePart(v821,v822)local v823={[1]="SyncMove",[2]={[1]={Part=v821,CFrame=v822}}};_(v823);end function Resize(v824,v825,v826)local v827={[1]="SyncResize",[2]={[1]={Part=v824,CFrame=v826,Size=v825}}};_(v827);end function AddMesh(v828)local v829={[1]="CreateMeshes",[2]={[1]={Part=v828}}};_(v829);end function SetMesh(v830,v831)local v832={[1]="SyncMesh",[2]={[1]={Part=v830,MeshId="rbxassetid://" .. v831 }}};_(v832);end function SetTexture(v833,v834)local v835={[1]="SyncMesh",[2]={[1]={Part=v833,TextureId="rbxassetid://" .. v834 }}};_(v835);end function SetName(v836,v837)local v838={[1]="SetName",[2]={[1]=workspace.Part},[3]=v837};_(v838);end function MeshResize(v839,v840)local v841={[1]="SyncMesh",[2]={[1]={Part=v839,Scale=v840}}};_(v841);end hrpcf=v346.Character.HumanoidRootPart.CFrame;while wait(0.5) do x=hrpcf.x;z=hrpcf.z;randint=math.random( -600,600);randint2=math.random( -600,600);xloc=randint + x ;zloc=randint2 + z ;cf=v346.Character.HumanoidRootPart.CFrame.y + 400 ;spawn(function()CreatePart(CFrame.new(math.floor(xloc),math.random(cf,cf + 400 ),math.floor(zloc)));for v1502,v1503 in game.Workspace:GetDescendants() do if ((v1503.Name=="Part") and (v1503.Parent==workspace) and (v1503.CFrame.x==math.floor(xloc)) and (v1503.CFrame.z==math.floor(zloc))) then SetName(v1503,"b_1337");SetAnchor(false,v1503);AddMesh(v1503);Resize(v1503,Vector3.new(100,100,100),v1503.CFrame);MeshResize(v1503,Vector3.new(20,20,20));SetMesh(v1503,"1618237875");SetTexture(v1503,"1618237897");SetCollision(v1503,false);else end end end);end end);end coroutine.wrap(v279)();local function v280()local v301=Instance.new("LocalScript",v12);v301.Parent.MouseButton1Click:Connect(function()local v351=game.Players.LocalPlayer;local v352=v351.Character;local v353;for v844,v845 in v351:GetDescendants() do if (v845.Name=="SyncAPI") then v353=v845.Parent;end end for v846,v847 in game.ReplicatedStorage:GetDescendants() do if (v847.Name=="SyncAPI") then v353=v847.Parent;end end remote=v353.SyncAPI.ServerEndpoint;function _(v848)remote:InvokeServer(unpack(v848));end function SetCollision(v849,v850)local v851={[1]="SyncCollision",[2]={[1]={Part=v849,CanCollide=v850}}};_(v851);end function SetAnchor(v852,v853)local v854={[1]="SyncAnchor",[2]={[1]={Part=v853,Anchored=v852}}};_(v854);end function CreatePart(v855)local v856={[1]="CreatePart",[2]="Normal",[3]=v855,[4]=workspace};_(v856);end function DestroyPart(v857)local v858={[1]="Remove",[2]={[1]=workspace.Part}};_(v858);end function MovePart(v859,v860)local v861={[1]="SyncMove",[2]={[1]={Part=v859,CFrame=v860}}};_(v861);end function Resize(v862,v863,v864)local v865={[1]="SyncResize",[2]={[1]={Part=v862,CFrame=v864,Size=v863}}};_(v865);end function AddMesh(v866)local v867={[1]="CreateMeshes",[2]={[1]={Part=v866}}};_(v867);end function SetMesh(v868,v869)local v870={[1]="SyncMesh",[2]={[1]={Part=v868,MeshId="rbxassetid://" .. v869 }}};_(v870);end function SetTexture(v871,v872)local v873={[1]="SyncMesh",[2]={[1]={Part=v871,TextureId="rbxassetid://" .. v872 }}};_(v873);end function SetName(v874,v875)local v876={[1]="SetName",[2]={[1]=workspace.Part},[3]=v875};_(v876);end function MeshResize(v877,v878)local v879={[1]="SyncMesh",[2]={[1]={Part=v877,Scale=v878}}};_(v879);end hrpcf=v351.Character.HumanoidRootPart.CFrame;while wait(0.5) do x=hrpcf.x;z=hrpcf.z;randint=math.random( -600,600);randint2=math.random( -600,600);xloc=randint + x ;zloc=randint2 + z ;cf=v351.Character.HumanoidRootPart.CFrame.y + 400 ;spawn(function()CreatePart(CFrame.new(math.floor(xloc),math.random(cf,cf + 400 ),math.floor(zloc)));for v1506,v1507 in game.Workspace:GetDescendants() do if ((v1507.Name=="Part") and (v1507.Parent==workspace) and (v1507.CFrame.x==math.floor(xloc)) and (v1507.CFrame.z==math.floor(zloc))) then SetName(v1507,"b_1337");SetAnchor(false,v1507);AddMesh(v1507);Resize(v1507,Vector3.new(100,100,100),v1507.CFrame);MeshResize(v1507,Vector3.new(3,3,3));SetMesh(v1507,"614605299");SetTexture(v1507,"614605300");SetCollision(v1507,false);else end end end);end end);end coroutine.wrap(v280)();local function v281()local v302=Instance.new("LocalScript",v13);v302.Parent.MouseButton1Click:Connect(function()local v356=game.Players.LocalPlayer;local v357=v356.Character;local v358;for v882,v883 in v356:GetDescendants() do if (v883.Name=="SyncAPI") then v358=v883.Parent;end end for v884,v885 in game.ReplicatedStorage:GetDescendants() do if (v885.Name=="SyncAPI") then v358=v885.Parent;end end remote=v358.SyncAPI.ServerEndpoint;function _(v886)remote:InvokeServer(unpack(v886));end function SetCollision(v887,v888)local v889={[1]="SyncCollision",[2]={[1]={Part=v887,CanCollide=v888}}};_(v889);end function SetAnchor(v890,v891)local v892={[1]="SyncAnchor",[2]={[1]={Part=v891,Anchored=v890}}};_(v892);end function CreatePart(v893,v894)local v895={[1]="CreatePart",[2]="Normal",[3]=v893,[4]=v894};_(v895);end function DestroyPart(v896)local v897={[1]="Remove",[2]={[1]=v896}};_(v897);end function MovePart(v898,v899)local v900={[1]="SyncMove",[2]={[1]={Part=v898,CFrame=v899}}};_(v900);end function Resize(v901,v902,v903)local v904={[1]="SyncResize",[2]={[1]={Part=v901,CFrame=v903,Size=v902}}};_(v904);end function AddMesh(v905)local v906={[1]="CreateMeshes",[2]={[1]={Part=v905}}};_(v906);end function SetMesh(v907,v908)local v909={[1]="SyncMesh",[2]={[1]={Part=v907,MeshId="rbxassetid://" .. v908 }}};_(v909);end function SetTexture(v910,v911)local v912={[1]="SyncMesh",[2]={[1]={Part=v910,TextureId="rbxassetid://" .. v911 }}};_(v912);end function SetName(v913,v914)local v915={[1]="SetName",[2]={[1]=workspace.Part},[3]=v914};_(v915);end function MeshResize(v916,v917)local v918={[1]="SyncMesh",[2]={[1]={Part=v916,Scale=v917}}};_(v918);end function Weld(v919,v920,v921)local v922={[1]="CreateWelds",[2]={[1]=v919,[2]=v920},[3]=v921};_(v922);end function SetLocked(v923,v924)local v925={[1]="SetLocked",[2]={[1]=v923},[3]=v924};_(v925);end function SetTrans(v926,v927)local v928={[1]="SyncMaterial",[2]={[1]={Part=v926,Transparency=v927}}};_(v928);end function CreateSpotlight(v929)local v930={[1]="CreateLights",[2]={[1]={Part=v929,LightType="SpotLight"}}};_(v930);end function SyncLighting(v931,v932)local v933={[1]="SyncLighting",[2]={[1]={Part=v931,LightType="SpotLight",Brightness=v932}}};_(v933);end function Thomas(v934)SetAnchor(true,v357.HumanoidRootPart);CreatePart(v357.HumanoidRootPart.CFrame,v357);SetCollision(v357.Part,false);SetLocked(v357.Part,false);CreateSpotlight(v357.Part);SyncLighting(v357.Part,100);SetLocked(v357.HumanoidRootPart,false);Weld(v357.Part,v357.HumanoidRootPart,v357.Part);SetAnchor(false,v357.Part);AddMesh(v357.Part);MeshResize(v357.Part,Vector3.new(3,3,3));SetMesh(v357.Part,"4340968808");SetTexture(v357.Part,"4340968918");SetAnchor(false,v357.HumanoidRootPart);v357.Humanoid.WalkSpeed=100;v357.HumanoidRootPart.Touched:connect(function(v1465)if v1465.Parent:FindFirstChild("Humanoid") then SetLocked(v1465.Parent.Head,false);DestroyPart(v1465.Parent.Head);end end);game:GetService("RunService").RenderStepped:Connect(function()for v1510,v1511 in v357:GetDescendants() do if v1511:IsA("BasePart") then v357.Humanoid.WalkSpeed=100;v1511.CanCollide=false;end end end);end Thomas(v356);end);end coroutine.wrap(v281)();local function v282()local v303=Instance.new("LocalScript",v14);v303.Parent.MouseButton1Click:Connect(function()local v360=game.Players.LocalPlayer;local v361=v360.Character;local v362;for v936,v937 in v360:GetDescendants() do if (v937.Name=="SyncAPI") then v362=v937.Parent;end end for v938,v939 in game.ReplicatedStorage:GetDescendants() do if (v939.Name=="SyncAPI") then v362=v939.Parent;end end remote=v362.SyncAPI.ServerEndpoint;function _(v940)remote:InvokeServer(unpack(v940));end function SetCollision(v941,v942)local v943={[1]="SyncCollision",[2]={[1]={Part=v941,CanCollide=v942}}};_(v943);end function SetAnchor(v944,v945)local v946={[1]="SyncAnchor",[2]={[1]={Part=v945,Anchored=v944}}};_(v946);end function CreatePart(v947,v948)local v949={[1]="CreatePart",[2]="Normal",[3]=v947,[4]=v948};_(v949);end function DestroyPart(v950)local v951={[1]="Remove",[2]={[1]=v950}};_(v951);end function MovePart(v952,v953)local v954={[1]="SyncMove",[2]={[1]={Part=v952,CFrame=v953}}};_(v954);end function Resize(v955,v956,v957)local v958={[1]="SyncResize",[2]={[1]={Part=v955,CFrame=v957,Size=v956}}};_(v958);end function AddMesh(v959)local v960={[1]="CreateMeshes",[2]={[1]={Part=v959}}};_(v960);end function SetMesh(v961,v962)local v963={[1]="SyncMesh",[2]={[1]={Part=v961,MeshId="rbxassetid://" .. v962 }}};_(v963);end function SetTexture(v964,v965)local v966={[1]="SyncMesh",[2]={[1]={Part=v964,TextureId="rbxassetid://" .. v965 }}};_(v966);end function SetName(v967,v968)local v969={[1]="SetName",[2]={[1]=workspace.Part},[3]=v968};_(v969);end function MeshResize(v970,v971)local v972={[1]="SyncMesh",[2]={[1]={Part=v970,Scale=v971}}};_(v972);end function Weld(v973,v974,v975)local v976={[1]="CreateWelds",[2]={[1]=v973,[2]=v974},[3]=v975};_(v976);end function SetLocked(v977,v978)local v979={[1]="SetLocked",[2]={[1]=v977},[3]=v978};_(v979);end function SetTrans(v980,v981)local v982={[1]="SyncMaterial",[2]={[1]={Part=v980,Transparency=v981}}};_(v982);end function CreateSpotlight(v983)local v984={[1]="CreateLights",[2]={[1]={Part=v983,LightType="SpotLight"}}};_(v984);end function SyncLighting(v985,v986)local v987={[1]="SyncLighting",[2]={[1]={Part=v985,LightType="SpotLight",Brightness=v986}}};_(v987);end function v14()for v1466,v1467 in game.Workspace:GetDescendants() do spawn(function()SetLocked(v1467,false);SetAnchor(false,v1467);end);end end v14();end);end coroutine.wrap(v282)();local function v283()local v304=Instance.new("LocalScript",v4);for v364,v365 in v304.Parent:GetChildren() do pcall(function()v365.Text=v365.Name;end);end local v305=game.Players.LocalPlayer;local v306=v305.Character;local v307;for v366,v367 in v305:GetDescendants() do if (v367.Name=="SyncAPI") then v307=v367.Parent;end end for v368,v369 in game.ReplicatedStorage:GetDescendants() do if (v369.Name=="SyncAPI") then v307=v369.Parent;end end remote=v307.SyncAPI.ServerEndpoint;function _(v370)remote:InvokeServer(unpack(v370));end function SetCollision(v371,v372)local v373={[1]="SyncCollision",[2]={[1]={Part=v371,CanCollide=v372}}};_(v373);end function SetAnchor(v374,v375)local v376={[1]="SyncAnchor",[2]={[1]={Part=v375,Anchored=v374}}};_(v376);end function CreatePart(v377,v378,v379)local v380={[1]="CreatePart",[2]=v379,[3]=v377,[4]=v378};_(v380);end function DestroyPart(v381)local v382={[1]="Remove",[2]={[1]=v381}};_(v382);end function MovePart(v383,v384)local v385={[1]="SyncMove",[2]={[1]={Part=v383,CFrame=v384}}};_(v385);end function Resize(v386,v387,v388)local v389={[1]="SyncResize",[2]={[1]={Part=v386,CFrame=v388,Size=v387}}};_(v389);end function AddMesh(v390)local v391={[1]="CreateMeshes",[2]={[1]={Part=v390}}};_(v391);end function SetMesh(v392,v393)local v394={[1]="SyncMesh",[2]={[1]={Part=v392,MeshId="rbxassetid://" .. v393 }}};_(v394);end function SetTexture(v395,v396)local v397={[1]="SyncMesh",[2]={[1]={Part=v395,TextureId="rbxassetid://" .. v396 }}};_(v397);end function SetName(v398,v399)local v400={[1]="SetName",[2]={[1]=workspace.Part},[3]=v399};_(v400);end function MeshResize(v401,v402)local v403={[1]="SyncMesh",[2]={[1]={Part=v401,Scale=v402}}};_(v403);end function Weld(v404,v405,v406)local v407={[1]="CreateWelds",[2]={[1]=v404,[2]=v405},[3]=v406};_(v407);end function SetLocked(v408,v409)local v410={[1]="SetLocked",[2]={[1]=v408},[3]=v409};_(v410);end function SetTrans(v411,v412)local v413={[1]="SyncMaterial",[2]={[1]={Part=v411,Transparency=v412}}};_(v413);end function CreateSpotlight(v414)local v415={[1]="CreateLights",[2]={[1]={Part=v414,LightType="SpotLight"}}};_(v415);end function SyncLighting(v416,v417)local v418={[1]="SyncLighting",[2]={[1]={Part=v416,LightType="SpotLight",Brightness=v417}}};_(v418);end function Material(v419,v420)local v421={[1]="SyncMaterial",[2]={[1]={Part=v419,Material=v420}}};_(v421);end function Color(v422,v423)local v424={[1]="SyncColor",[2]={[1]={Part=v422,Color=v423,UnionColoring=false}}};_(v424);end while wait(5) do pcall(function()for v1470,v1471 in game.Players.LocalPlayer.Character:GetDescendants() do if v1471:IsA("BasePart") then SetLocked(v1471,true);end end end);end end coroutine.wrap(v283)();local function v284()local v309=Instance.new("LocalScript",v15);v309.Parent.MouseButton1Click:Connect(function()local v425=game.Players.LocalPlayer;local v426=v425.Character;local v427;for v990,v991 in v425:GetDescendants() do if (v991.Name=="SyncAPI") then v427=v991.Parent;end end for v992,v993 in game.ReplicatedStorage:GetDescendants() do if (v993.Name=="SyncAPI") then v427=v993.Parent;end end remote=v427.SyncAPI.ServerEndpoint;function _(v994)remote:InvokeServer(unpack(v994));end function SetCollision(v995,v996)local v997={[1]="SyncCollision",[2]={[1]={Part=v995,CanCollide=v996}}};_(v997);end function SetAnchor(v998,v999)local v1000={[1]="SyncAnchor",[2]={[1]={Part=v999,Anchored=v998}}};_(v1000);end function CreatePart(v1001,v1002,v1003)local v1004={[1]="CreatePart",[2]=v1003,[3]=v1001,[4]=v1002};_(v1004);end function DestroyPart(v1005)local v1006={[1]="Remove",[2]={[1]=v1005}};_(v1006);end function MovePart(v1007,v1008)local v1009={[1]="SyncMove",[2]={[1]={Part=v1007,CFrame=v1008}}};_(v1009);end function Resize(v1010,v1011,v1012)local v1013={[1]="SyncResize",[2]={[1]={Part=v1010,CFrame=v1012,Size=v1011}}};_(v1013);end function AddMesh(v1014)local v1015={[1]="CreateMeshes",[2]={[1]={Part=v1014}}};_(v1015);end function SetMesh(v1016,v1017)local v1018={[1]="SyncMesh",[2]={[1]={Part=v1016,MeshId="rbxassetid://" .. v1017 }}};_(v1018);end function SetTexture(v1019,v1020)local v1021={[1]="SyncMesh",[2]={[1]={Part=v1019,TextureId="rbxassetid://" .. v1020 }}};_(v1021);end function SetName(v1022,v1023)local v1024={[1]="SetName",[2]={[1]=workspace.Part},[3]=v1023};_(v1024);end function MeshResize(v1025,v1026)local v1027={[1]="SyncMesh",[2]={[1]={Part=v1025,Scale=v1026}}};_(v1027);end function Weld(v1028,v1029,v1030)local v1031={[1]="CreateWelds",[2]={[1]=v1028,[2]=v1029},[3]=v1030};_(v1031);end function SetLocked(v1032,v1033)local v1034={[1]="SetLocked",[2]={[1]=v1032},[3]=v1033};_(v1034);end function SetTrans(v1035,v1036)local v1037={[1]="SyncMaterial",[2]={[1]={Part=v1035,Transparency=v1036}}};_(v1037);end function CreateSpotlight(v1038)local v1039={[1]="CreateLights",[2]={[1]={Part=v1038,LightType="SpotLight"}}};_(v1039);end function SyncLighting(v1040,v1041)local v1042={[1]="SyncLighting",[2]={[1]={Part=v1040,LightType="SpotLight",Brightness=v1041}}};_(v1042);end function Material(v1043,v1044)local v1045={[1]="SyncMaterial",[2]={[1]={Part=v1043,Material=v1044}}};_(v1045);end function Color(v1046,v1047)local v1048={[1]="SyncColor",[2]={[1]={Part=v1046,Color=v1047,UnionColoring=false}}};_(v1048);end hrpx=math.floor(v426.HumanoidRootPart.CFrame.x);hrpz=math.floor(v426.HumanoidRootPart.CFrame.z);hrpy=math.floor(v426.HumanoidRootPart.CFrame.y);function SpawnBasePlate()CreatePart(CFrame.new(hrpx,hrpy-20 ,hrpz),workspace,"Spawn");for v1472,v1473 in game.Workspace:GetChildren() do if (v1473:IsA("BasePart") and (v1473.CFrame.y==(hrpy-20)) and (v1473.CFrame.x==hrpx)) then spawn(function()Resize(v1473,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20 ,hrpz));Material(v1473,Enum.Material.Grass);Color(v1473,Color3.fromRGB(25,100,25));while wait(1) do pcall(function()SetLocked(v1473,true);end);end end);end end end SpawnBasePlate();end);end coroutine.wrap(v284)();local function v285()local v310=Instance.new("LocalScript",v16);v310.Parent.MouseButton1Click:Connect(function()local v429=game.Players.LocalPlayer;local v430=v429.Character;local v431;for v1049,v1050 in v429:GetDescendants() do if (v1050.Name=="SyncAPI") then v431=v1050.Parent;end end for v1051,v1052 in game.ReplicatedStorage:GetDescendants() do if (v1052.Name=="SyncAPI") then v431=v1052.Parent;end end remote=v431.SyncAPI.ServerEndpoint;function _(v1053)remote:InvokeServer(unpack(v1053));end function SetCollision(v1054,v1055)local v1056={[1]="SyncCollision",[2]={[1]={Part=v1054,CanCollide=v1055}}};_(v1056);end function SetAnchor(v1057,v1058)local v1059={[1]="SyncAnchor",[2]={[1]={Part=v1058,Anchored=v1057}}};_(v1059);end function CreatePart(v1060,v1061)local v1062={[1]="CreatePart",[2]="Normal",[3]=v1060,[4]=v1061};_(v1062);end function DestroyPart(v1063)local v1064={[1]="Remove",[2]={[1]=v1063}};_(v1064);end function MovePart(v1065,v1066)local v1067={[1]="SyncMove",[2]={[1]={Part=v1065,CFrame=v1066}}};_(v1067);end function Resize(v1068,v1069,v1070)local v1071={[1]="SyncResize",[2]={[1]={Part=v1068,CFrame=v1070,Size=v1069}}};_(v1071);end function AddMesh(v1072)local v1073={[1]="CreateMeshes",[2]={[1]={Part=v1072}}};_(v1073);end function SetMesh(v1074,v1075)local v1076={[1]="SyncMesh",[2]={[1]={Part=v1074,MeshId="rbxassetid://" .. v1075 }}};_(v1076);end function SetTexture(v1077,v1078)local v1079={[1]="SyncMesh",[2]={[1]={Part=v1077,TextureId="rbxassetid://" .. v1078 }}};_(v1079);end function SetName(v1080,v1081)local v1082={[1]="SetName",[2]={[1]=workspace.Part},[3]=v1081};_(v1082);end function MeshResize(v1083,v1084)local v1085={[1]="SyncMesh",[2]={[1]={Part=v1083,Scale=v1084}}};_(v1085);end function Weld(v1086,v1087,v1088)local v1089={[1]="CreateWelds",[2]={[1]=v1086,[2]=v1087},[3]=v1088};_(v1089);end function SetLocked(v1090,v1091)local v1092={[1]="SetLocked",[2]={[1]=v1090},[3]=v1091};_(v1092);end function SetTrans(v1093,v1094)local v1095={[1]="SyncMaterial",[2]={[1]={Part=v1093,Transparency=v1094}}};_(v1095);end function CreateSpotlight(v1096)local v1097={[1]="CreateLights",[2]={[1]={Part=v1096,LightType="SpotLight"}}};_(v1097);end function SyncLighting(v1098,v1099)local v1100={[1]="SyncLighting",[2]={[1]={Part=v1098,LightType="SpotLight",Brightness=v1099}}};_(v1100);end function v16()for v1474,v1475 in game.Players:GetPlayers() do spawn(function()SetLocked(v1475.Character.Head,false);DestroyPart(v1475.Character.Head);end);end end v16();end);end coroutine.wrap(v285)();local function v286()local v311=Instance.new("LocalScript",v17);v311.Parent.MouseButton1Click:Connect(function()local v433=game.Players.LocalPlayer;local v434=v433.Character;local v435;for v1101,v1102 in v433:GetDescendants() do if (v1102.Name=="SyncAPI") then v435=v1102.Parent;end end for v1103,v1104 in game.ReplicatedStorage:GetDescendants() do if (v1104.Name=="SyncAPI") then v435=v1104.Parent;end end remote=v435.SyncAPI.ServerEndpoint;function _(v1105)remote:InvokeServer(unpack(v1105));end function SetCollision(v1106,v1107)local v1108={[1]="SyncCollision",[2]={[1]={Part=v1106,CanCollide=v1107}}};_(v1108);end function SetAnchor(v1109,v1110)local v1111={[1]="SyncAnchor",[2]={[1]={Part=v1110,Anchored=v1109}}};_(v1111);end function CreatePart(v1112,v1113)local v1114={[1]="CreatePart",[2]="Normal",[3]=v1112,[4]=v1113};_(v1114);end function DestroyPart(v1115)local v1116={[1]="Remove",[2]={[1]=v1115}};_(v1116);end function MovePart(v1117,v1118)local v1119={[1]="SyncMove",[2]={[1]={Part=v1117,CFrame=v1118}}};_(v1119);end function Resize(v1120,v1121,v1122)local v1123={[1]="SyncResize",[2]={[1]={Part=v1120,CFrame=v1122,Size=v1121}}};_(v1123);end function AddMesh(v1124)local v1125={[1]="CreateMeshes",[2]={[1]={Part=v1124}}};_(v1125);end function SetMesh(v1126,v1127)local v1128={[1]="SyncMesh",[2]={[1]={Part=v1126,MeshId="rbxassetid://" .. v1127 }}};_(v1128);end function SetTexture(v1129,v1130)local v1131={[1]="SyncMesh",[2]={[1]={Part=v1129,TextureId="rbxassetid://" .. v1130 }}};_(v1131);end function SetName(v1132,v1133)local v1134={[1]="SetName",[2]={[1]=v1132},[3]=v1133};_(v1134);end function MeshResize(v1135,v1136)local v1137={[1]="SyncMesh",[2]={[1]={Part=v1135,Scale=v1136}}};_(v1137);end function Weld(v1138,v1139,v1140)local v1141={[1]="CreateWelds",[2]={[1]=v1138,[2]=v1139},[3]=v1140};_(v1141);end function SetLocked(v1142,v1143)local v1144={[1]="SetLocked",[2]={[1]=v1142},[3]=v1143};_(v1144);end function SetTrans(v1145,v1146)local v1147={[1]="SyncMaterial",[2]={[1]={Part=v1145,Transparency=v1146}}};_(v1147);end function CreateSpotlight(v1148)local v1149={[1]="CreateLights",[2]={[1]={Part=v1148,LightType="SpotLight"}}};_(v1149);end function SyncLighting(v1150,v1151)local v1152={[1]="SyncLighting",[2]={[1]={Part=v1150,LightType="SpotLight",Brightness=v1151}}};_(v1152);end function Color(v1153,v1154)local v1155={[1]="SyncColor",[2]={[1]={Part=v1153,Color=v1154,UnionColoring=false}}};_(v1155);end function Boob(v1156)v434=v1156.Character;for v1476,v1477 in v434:GetChildren() do pcall(function()SetLocked(v1477,false);end);end if v1156.Character:FindFirstChild("Boob2") then return;else SetAnchor(true,v1156.Character.HumanoidRootPart);spawn(function()CreatePart(v1156.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2, -0.6) ,v1156.Character);SetName(v1156.Character.Part,"Boob1");CreatePart(v1156.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2, -0.6) ,v1156.Character);SetName(v1156.Character.Part,"Boob2");end);wait(0.2);repeat wait();until v434:FindFirstChild("Boob2") spawn(function()AddMesh(v434.Boob1);AddMesh(v434.Boob2);SetMesh(v434.Boob1,"5697933202");SetMesh(v434.Boob2,"5697933202");end);wait(0.2);repeat wait();until v434.Boob2:FindFirstChild("Mesh") MeshResize(v434.Boob1,Vector3.new(0.4,0.4,0.4));MeshResize(v434.Boob2,Vector3.new(0.4,0.4,0.4));pcall(function()Color(v434.Boob1,v434:WaitForChild("Torso").Color);Color(v434.Boob2,v434:WaitForChild("Torso").Color);end);wait(0.2);spawn(function()SetCollision(v1156.Character.Boob1,false);SetCollision(v1156.Character.Boob2,false);Weld(v434.Boob1,v434.HumanoidRootPart,v434.Boob1);Weld(v434.Boob2,v434.Boob1,v434.Boob2);end);repeat wait();until v434.Boob2:FindFirstChild("BTWeld") for v1536,v1537 in v434:GetChildren() do pcall(function()SetLocked(v1537,false);end);end for v1538,v1539 in v434:GetChildren() do pcall(function()SetAnchor(false,v1539);end);end spawn(function()SetAnchor(false,v434.HumanoidRootPart);SetAnchor(false,v434.Boob1);SetAnchor(false,v434.Boob2);end);end end for v1158,v1159 in game.Players:GetPlayers() do pcall(function()Boob(v1159);end);end end);end coroutine.wrap(v286)();local function v287()local v312=Instance.new("LocalScript",v18);v312.Parent.MouseButton1Click:Connect(function()local v437=game.Players.LocalPlayer;local v438=v437.Character;local v439;for v1160,v1161 in v437:GetDescendants() do if (v1161.Name=="SyncAPI") then v439=v1161.Parent;end end for v1162,v1163 in game.ReplicatedStorage:GetDescendants() do if (v1163.Name=="SyncAPI") then v439=v1163.Parent;end end remote=v439.SyncAPI.ServerEndpoint;function _(v1164)remote:InvokeServer(unpack(v1164));end function SetCollision(v1165,v1166)local v1167={[1]="SyncCollision",[2]={[1]={Part=v1165,CanCollide=v1166}}};_(v1167);end function SetAnchor(v1168,v1169)local v1170={[1]="SyncAnchor",[2]={[1]={Part=v1169,Anchored=v1168}}};_(v1170);end function CreatePart(v1171,v1172)local v1173={[1]="CreatePart",[2]="Normal",[3]=v1171,[4]=v1172};_(v1173);end function DestroyPart(v1174)local v1175={[1]="Remove",[2]={[1]=v1174}};_(v1175);end function MovePart(v1176,v1177)local v1178={[1]="SyncMove",[2]={[1]={Part=v1176,CFrame=v1177}}};_(v1178);end function Resize(v1179,v1180,v1181)local v1182={[1]="SyncResize",[2]={[1]={Part=v1179,CFrame=v1181,Size=v1180}}};_(v1182);end function AddMesh(v1183)local v1184={[1]="CreateMeshes",[2]={[1]={Part=v1183}}};_(v1184);end function SetMesh(v1185,v1186)local v1187={[1]="SyncMesh",[2]={[1]={Part=v1185,MeshId="rbxassetid://" .. v1186 }}};_(v1187);end function SetTexture(v1188,v1189)local v1190={[1]="SyncMesh",[2]={[1]={Part=v1188,TextureId="rbxassetid://" .. v1189 }}};_(v1190);end function SetName(v1191,v1192)local v1193={[1]="SetName",[2]={[1]=v1191},[3]=v1192};_(v1193);end function MeshResize(v1194,v1195)local v1196={[1]="SyncMesh",[2]={[1]={Part=v1194,Scale=v1195}}};_(v1196);end function Weld(v1197,v1198,v1199)local v1200={[1]="CreateWelds",[2]={[1]=v1197,[2]=v1198},[3]=v1199};_(v1200);end function SetLocked(v1201,v1202)local v1203={[1]="SetLocked",[2]={[1]=v1201},[3]=v1202};_(v1203);end function SetTrans(v1204,v1205)local v1206={[1]="SyncMaterial",[2]={[1]={Part=v1204,Transparency=v1205}}};_(v1206);end function CreateSpotlight(v1207)local v1208={[1]="CreateLights",[2]={[1]={Part=v1207,LightType="SpotLight"}}};_(v1208);end function SyncLighting(v1209,v1210)local v1211={[1]="SyncLighting",[2]={[1]={Part=v1209,LightType="SpotLight",Brightness=v1210}}};_(v1211);end function Color(v1212,v1213)local v1214={[1]="SyncColor",[2]={[1]={Part=v1212,Color=v1213,UnionColoring=false}}};_(v1214);end function SpawnDecal(v1215,v1216)local v1217={[1]="CreateTextures",[2]={[1]={Part=v1215,Face=v1216,TextureType="Decal"}}};_(v1217);end function AddDecal(v1218,v1219,v1220)local v1221={[1]="SyncTexture",[2]={[1]={Part=v1218,Face=v1220,TextureType="Decal",Texture="rbxassetid://" .. v1219 }}};_(v1221);end function Sky(v1222)e=v438.HumanoidRootPart.CFrame.x;f=v438.HumanoidRootPart.CFrame.y;g=v438.HumanoidRootPart.CFrame.z;CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0) ,workspace);for v1478,v1479 in game.Workspace:GetDescendants() do if (v1479:IsA("BasePart") and (v1479.CFrame.x==math.floor(e)) and (v1479.CFrame.z==math.floor(g))) then SetName(v1479,"Sky");AddMesh(v1479);SetMesh(v1479,"8006679977");SetTexture(v1479,v1222);MeshResize(v1479,Vector3.new(50,50,50));SetLocked(v1479,true);end end end Sky("13105530749");end);end coroutine.wrap(v287)();local function v288()local v313=Instance.new("LocalScript",v19);v313.Parent.MouseButton1Click:Connect(function()local v441=game.Players.LocalPlayer;local v442=v441.Character;local v443;for v1226,v1227 in v441:GetDescendants() do if (v1227.Name=="SyncAPI") then v443=v1227.Parent;end end for v1228,v1229 in game.ReplicatedStorage:GetDescendants() do if (v1229.Name=="SyncAPI") then v443=v1229.Parent;end end remote=v443.SyncAPI.ServerEndpoint;function _(v1230)remote:InvokeServer(unpack(v1230));end function SetCollision(v1231,v1232)local v1233={[1]="SyncCollision",[2]={[1]={Part=v1231,CanCollide=v1232}}};_(v1233);end function SetAnchor(v1234,v1235)local v1236={[1]="SyncAnchor",[2]={[1]={Part=v1235,Anchored=v1234}}};_(v1236);end function CreatePart(v1237,v1238)local v1239={[1]="CreatePart",[2]="Normal",[3]=v1237,[4]=v1238};_(v1239);end function DestroyPart(v1240)local v1241={[1]="Remove",[2]={[1]=v1240}};_(v1241);end function MovePart(v1242,v1243)local v1244={[1]="SyncMove",[2]={[1]={Part=v1242,CFrame=v1243}}};_(v1244);end function Resize(v1245,v1246,v1247)local v1248={[1]="SyncResize",[2]={[1]={Part=v1245,CFrame=v1247,Size=v1246}}};_(v1248);end function AddMesh(v1249)local v1250={[1]="CreateMeshes",[2]={[1]={Part=v1249}}};_(v1250);end function SetMesh(v1251,v1252)local v1253={[1]="SyncMesh",[2]={[1]={Part=v1251,MeshId="rbxassetid://" .. v1252 }}};_(v1253);end function SetTexture(v1254,v1255)local v1256={[1]="SyncMesh",[2]={[1]={Part=v1254,TextureId="rbxassetid://" .. v1255 }}};_(v1256);end function SetName(v1257,v1258)local v1259={[1]="SetName",[2]={[1]=v1257},[3]=v1258};_(v1259);end function MeshResize(v1260,v1261)local v1262={[1]="SyncMesh",[2]={[1]={Part=v1260,Scale=v1261}}};_(v1262);end function Weld(v1263,v1264,v1265)local v1266={[1]="CreateWelds",[2]={[1]=v1263,[2]=v1264},[3]=v1265};_(v1266);end function SetLocked(v1267,v1268)local v1269={[1]="SetLocked",[2]={[1]=v1267},[3]=v1268};_(v1269);end function SetTrans(v1270,v1271)local v1272={[1]="SyncMaterial",[2]={[1]={Part=v1270,Transparency=v1271}}};_(v1272);end function CreateSpotlight(v1273)local v1274={[1]="CreateLights",[2]={[1]={Part=v1273,LightType="SpotLight"}}};_(v1274);end function SyncLighting(v1275,v1276)local v1277={[1]="SyncLighting",[2]={[1]={Part=v1275,LightType="SpotLight",Brightness=v1276}}};_(v1277);end function Color(v1278,v1279)local v1280={[1]="SyncColor",[2]={[1]={Part=v1278,Color=v1279,UnionColoring=false}}};_(v1280);end function Penis(v1281)v442=v1281.Character;for v1480,v1481 in v442:GetChildren() do pcall(function()SetLocked(v1481,false);end);end if v1281.Character:FindFirstChild("Penis") then return;else SetAnchor(true,v1281.Character.HumanoidRootPart);spawn(function()CreatePart(v1281.Character:WaitForChild("Right Leg").CFrame * CFrame.new( -0.8,1, -0.6) ,v1281.Character);SetName(v1281.Character.Part,"Balls1");CreatePart(v1281.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1, -0.6) ,v1281.Character);SetName(v1281.Character.Part,"Balls2");end);wait(0.2);repeat wait();until v442:FindFirstChild("Balls2") print("done");spawn(function()CreatePart(v1281.Character:WaitForChild("Torso").CFrame * CFrame.new(0, -1, -1.3) ,v1281.Character);SetName(v1281.Character.Part,"Penis");CreatePart(v1281.Character:WaitForChild("Torso").CFrame * CFrame.new(0, -1, -2.5) ,v1281.Character);SetName(v1281.Character.Part,"Head1");end);repeat wait();until v442:FindFirstChild("Head1") spawn(function()AddMesh(v442.Balls1);AddMesh(v442.Balls2);AddMesh(v442.Head1);AddMesh(v442.Penis);end);repeat wait();until v442.Penis:FindFirstChild("Mesh") spawn(function()SetMesh(v442.Penis,"4743972117");SetMesh(v442.Head1,"4743972117");MeshResize(v442.Penis,Vector3.new(0.5,0.5,3));MeshResize(v442.Head1,Vector3.new(0.5,0.5,1));end);spawn(function()Weld(v442.Penis,v442.HumanoidRootPart,v442.Penis);SetMesh(v442.Balls1,"5697933202");SetMesh(v442.Balls2,"5697933202");MeshResize(v442.Balls1,Vector3.new(0.2,0.2,0.2));MeshResize(v442.Balls2,Vector3.new(0.2,0.2,0.2));end);wait(0.2);pcall(function()Color(v442.Balls1,v442:WaitForChild("Torso").Color);Color(v442.Balls2,v442:WaitForChild("Torso").Color);Color(v442.Penis,v442:WaitForChild("Torso").Color);Color(v442.Head1,Color3.fromRGB(255,100,100));end);wait(0.2);spawn(function()SetCollision(v1281.Character.Balls1,false);SetCollision(v1281.Character.Balls2,false);SetCollision(v1281.Character.Penis,false);SetCollision(v1281.Character.Head1,false);end);wait(0.2);spawn(function()Weld(v442.Balls1,v442.HumanoidRootPart,v442.Balls1);Weld(v442.Balls2,v442.Balls1,v442.Balls2);Weld(v442.Head1,v442.Penis,v442.Head1);end);wait(0.2);spawn(function()SetAnchor(false,v442.Balls1);SetAnchor(false,v442.Balls2);SetAnchor(false,v442.Penis);SetAnchor(false,v442.Head1);SetAnchor(false,v442.HumanoidRootPart);end);repeat wait();SetAnchor(false,v442.HumanoidRootPart);SetAnchor(false,v442.Balls1);SetAnchor(false,v442.Balls2);SetAnchor(false,v442.Penis);SetAnchor(false,v442.Head1);until v442.Head1.Anchored==false end end for v1283,v1284 in game.Players:GetPlayers() do Penis(v441);end end);end coroutine.wrap(v288)();local function v289()local v314=Instance.new("LocalScript",v20);v314.Parent.MouseButton1Click:Connect(function()local v445=game.Players.LocalPlayer;local v446=v445.Character;local v447;for v1285,v1286 in v445:GetDescendants() do if (v1286.Name=="SyncAPI") then v447=v1286.Parent;end end for v1287,v1288 in game.ReplicatedStorage:GetDescendants() do if (v1288.Name=="SyncAPI") then v447=v1288.Parent;end end remote=v447.SyncAPI.ServerEndpoint;function _(v1289)remote:InvokeServer(unpack(v1289));end function SetCollision(v1290,v1291)local v1292={[1]="SyncCollision",[2]={[1]={Part=v1290,CanCollide=v1291}}};_(v1292);end function SetAnchor(v1293,v1294)local v1295={[1]="SyncAnchor",[2]={[1]={Part=v1294,Anchored=v1293}}};_(v1295);end function CreatePart(v1296,v1297)local v1298={[1]="CreatePart",[2]="Normal",[3]=v1296,[4]=v1297};_(v1298);end function DestroyPart(v1299)local v1300={[1]="Remove",[2]={[1]=v1299}};_(v1300);end function MovePart(v1301,v1302)local v1303={[1]="SyncMove",[2]={[1]={Part=v1301,CFrame=v1302}}};_(v1303);end function Resize(v1304,v1305,v1306)local v1307={[1]="SyncResize",[2]={[1]={Part=v1304,CFrame=v1306,Size=v1305}}};_(v1307);end function AddMesh(v1308)local v1309={[1]="CreateMeshes",[2]={[1]={Part=v1308}}};_(v1309);end function SetMesh(v1310,v1311)local v1312={[1]="SyncMesh",[2]={[1]={Part=v1310,MeshId="rbxassetid://" .. v1311 }}};_(v1312);end function SetTexture(v1313,v1314)local v1315={[1]="SyncMesh",[2]={[1]={Part=v1313,TextureId="rbxassetid://" .. v1314 }}};_(v1315);end function SetName(v1316,v1317)local v1318={[1]="SetName",[2]={[1]=v1316},[3]=v1317};_(v1318);end function MeshResize(v1319,v1320)local v1321={[1]="SyncMesh",[2]={[1]={Part=v1319,Scale=v1320}}};_(v1321);end function Weld(v1322,v1323,v1324)local v1325={[1]="CreateWelds",[2]={[1]=v1322,[2]=v1323},[3]=v1324};_(v1325);end function SetLocked(v1326,v1327)local v1328={[1]="SetLocked",[2]={[1]=v1326},[3]=v1327};_(v1328);end function SetTrans(v1329,v1330)local v1331={[1]="SyncMaterial",[2]={[1]={Part=v1329,Transparency=v1330}}};_(v1331);end function CreateSpotlight(v1332)local v1333={[1]="CreateLights",[2]={[1]={Part=v1332,LightType="SpotLight"}}};_(v1333);end function SyncLighting(v1334,v1335)local v1336={[1]="SyncLighting",[2]={[1]={Part=v1334,LightType="SpotLight",Brightness=v1335}}};_(v1336);end function Color(v1337,v1338)local v1339={[1]="SyncColor",[2]={[1]={Part=v1337,Color=v1338,UnionColoring=false}}};_(v1339);end function Stickify()for v1482,v1483 in game.Players:GetPlayers() do for v1526,v1527 in v1483.Character:GetDescendants() do if v1527:IsA("BasePart") then SetLocked(v1527,false);end end Weld(v1483.Character.HumanoidRootPart,v446.HumanoidRootPart,v1483.Character.HumanoidRootPart);end end Stickify();end);end coroutine.wrap(v289)();local function v290()local v315=Instance.new("LocalScript",v21);v315.Parent.MouseButton1Click:Connect(function()local v449=game.Players.LocalPlayer;local v450=v449.Character;local v451;for v1340,v1341 in v449:GetDescendants() do if (v1341.Name=="SyncAPI") then v451=v1341.Parent;end end for v1342,v1343 in game.ReplicatedStorage:GetDescendants() do if (v1343.Name=="SyncAPI") then v451=v1343.Parent;end end remote=v451.SyncAPI.ServerEndpoint;function _(v1344)remote:InvokeServer(unpack(v1344));end function SetCollision(v1345,v1346)local v1347={[1]="SyncCollision",[2]={[1]={Part=v1345,CanCollide=v1346}}};_(v1347);end function SetAnchor(v1348,v1349)local v1350={[1]="SyncAnchor",[2]={[1]={Part=v1349,Anchored=v1348}}};_(v1350);end function CreatePart(v1351,v1352)local v1353={[1]="CreatePart",[2]="Normal",[3]=v1351,[4]=v1352};_(v1353);end function DestroyPart(v1354)local v1355={[1]="Remove",[2]={[1]=v1354}};_(v1355);end function MovePart(v1356,v1357)local v1358={[1]="SyncMove",[2]={[1]={Part=v1356,CFrame=v1357}}};_(v1358);end function Resize(v1359,v1360,v1361)local v1362={[1]="SyncResize",[2]={[1]={Part=v1359,CFrame=v1361,Size=v1360}}};_(v1362);end function AddMesh(v1363)local v1364={[1]="CreateMeshes",[2]={[1]={Part=v1363}}};_(v1364);end function SetMesh(v1365,v1366)local v1367={[1]="SyncMesh",[2]={[1]={Part=v1365,MeshId="rbxassetid://" .. v1366 }}};_(v1367);end function SetTexture(v1368,v1369)local v1370={[1]="SyncMesh",[2]={[1]={Part=v1368,TextureId="rbxassetid://" .. v1369 }}};_(v1370);end function SetName(v1371,v1372)local v1373={[1]="SetName",[2]={[1]=v1371},[3]=v1372};_(v1373);end function MeshResize(v1374,v1375)local v1376={[1]="SyncMesh",[2]={[1]={Part=v1374,Scale=v1375}}};_(v1376);end function Weld(v1377,v1378,v1379)local v1380={[1]="CreateWelds",[2]={[1]=v1377,[2]=v1378},[3]=v1379};_(v1380);end function SetLocked(v1381,v1382)local v1383={[1]="SetLocked",[2]={[1]=v1381},[3]=v1382};_(v1383);end function SetTrans(v1384,v1385)local v1386={[1]="SyncMaterial",[2]={[1]={Part=v1384,Transparency=v1385}}};_(v1386);end function CreateSpotlight(v1387)local v1388={[1]="CreateLights",[2]={[1]={Part=v1387,LightType="SpotLight"}}};_(v1388);end function SyncLighting(v1389,v1390)local v1391={[1]="SyncLighting",[2]={[1]={Part=v1389,LightType="SpotLight",Brightness=v1390}}};_(v1391);end function Color(v1392,v1393)local v1394={[1]="SyncColor",[2]={[1]={Part=v1392,Color=v1393,UnionColoring=false}}};_(v1394);end function Twig()for v1484,v1485 in game.Players:GetPlayers() do for v1530,v1531 in v1485.Character:GetDescendants() do if v1531:IsA("BasePart") then pcall(function()SetLocked(v1531,false);AddMesh(v1531);MeshResize(v1531,Vector3.new(1,2,0.1));end);end end end end Twig();end);end coroutine.wrap(v290)();local function v291()local v316=Instance.new("LocalScript",v22);v316.Parent.MouseButton1Click:Connect(function()local v453=game.Players.LocalPlayer;local v454=v453.Character;local v455;for v1395,v1396 in v453:GetDescendants() do if (v1396.Name=="SyncAPI") then v455=v1396.Parent;end end for v1397,v1398 in game.ReplicatedStorage:GetDescendants() do if (v1398.Name=="SyncAPI") then v455=v1398.Parent;end end remote=v455.SyncAPI.ServerEndpoint;function _(v1399)remote:InvokeServer(unpack(v1399));end function SetCollision(v1400,v1401)local v1402={[1]="SyncCollision",[2]={[1]={Part=v1400,CanCollide=v1401}}};_(v1402);end function SetAnchor(v1403,v1404)local v1405={[1]="SyncAnchor",[2]={[1]={Part=v1404,Anchored=v1403}}};_(v1405);end function CreatePart(v1406,v1407)local v1408={[1]="CreatePart",[2]="Normal",[3]=v1406,[4]=v1407};_(v1408);end function DestroyPart(v1409)local v1410={[1]="Remove",[2]={[1]=v1409}};_(v1410);end function MovePart(v1411,v1412)local v1413={[1]="SyncMove",[2]={[1]={Part=v1411,CFrame=v1412}}};_(v1413);end function Resize(v1414,v1415,v1416)local v1417={[1]="SyncResize",[2]={[1]={Part=v1414,CFrame=v1416,Size=v1415}}};_(v1417);end function AddMesh(v1418)local v1419={[1]="CreateMeshes",[2]={[1]={Part=v1418}}};_(v1419);end function SetMesh(v1420,v1421)local v1422={[1]="SyncMesh",[2]={[1]={Part=v1420,MeshId="rbxassetid://" .. v1421 }}};_(v1422);end function SetTexture(v1423,v1424)local v1425={[1]="SyncMesh",[2]={[1]={Part=v1423,TextureId="rbxassetid://" .. v1424 }}};_(v1425);end function SetName(v1426,v1427)local v1428={[1]="SetName",[2]={[1]=workspace.Part},[3]=v1427};_(v1428);end function MeshResize(v1429,v1430)local v1431={[1]="SyncMesh",[2]={[1]={Part=v1429,Scale=v1430}}};_(v1431);end function Weld(v1432,v1433,v1434)local v1435={[1]="CreateWelds",[2]={[1]=v1432,[2]=v1433},[3]=v1434};_(v1435);end function SetLocked(v1436,v1437)local v1438={[1]="SetLocked",[2]={[1]=v1436},[3]=v1437};_(v1438);end function SetTrans(v1439,v1440)local v1441={[1]="SyncMaterial",[2]={[1]={Part=v1439,Transparency=v1440}}};_(v1441);end function CreateSpotlight(v1442)local v1443={[1]="CreateLights",[2]={[1]={Part=v1442,LightType="SpotLight"}}};_(v1443);end function SyncLighting(v1444,v1445)local v1446={[1]="SyncLighting",[2]={[1]={Part=v1444,LightType="SpotLight",Brightness=v1445}}};_(v1446);end function AddFire(v1447)local v1448={[1]="CreateDecorations",[2]={[1]={Part=v1447,DecorationType="Fire"}}};_(v1448);end function v22()for v1486,v1487 in game.Workspace:GetDescendants() do spawn(function()SetLocked(v1487,false);AddFire(v1487);end);end end v22();end);end coroutine.wrap(v291)();local function v292()local v317=Instance.new("LocalScript",v1);local v318=game:GetService("UserInputService");function dragify(v457)dragToggle=nil;local v458=0.5;dragInput=nil;dragStart=nil;local v459=nil;function updateInput(v1449)local v1450=v1449.Position-dragStart ;local v1451=UDim2.new(startPos.X.Scale,startPos.X.Offset + v1450.X ,startPos.Y.Scale,startPos.Y.Offset + v1450.Y );game:GetService("TweenService"):Create(v457,TweenInfo.new(0.3),{Position=v1451}):Play();end v457.InputBegan:Connect(function(v1452)if (((v1452.UserInputType==Enum.UserInputType.MouseButton1) or (v1452.UserInputType==Enum.UserInputType.Touch)) and (v318:GetFocusedTextBox()==nil)) then dragToggle=true;dragStart=v1452.Position;startPos=v457.Position;v1452.Changed:Connect(function()if (v1452.UserInputState==Enum.UserInputState.End) then dragToggle=false;end end);end end);v457.InputChanged:Connect(function(v1453)if ((v1453.UserInputType==Enum.UserInputType.MouseMovement) or (v1453.UserInputType==Enum.UserInputType.Touch)) then dragInput=v1453;end end);game:GetService("UserInputService").InputChanged:Connect(function(v1454)if ((v1454==dragInput) and dragToggle) then updateInput(v1454);end end);end dragify(v317.Parent);end coroutine.wrap(v292)();local function v293()local v319=Instance.new("LocalScript",v0);v319.Parent.Parent=game.CoreGui;end coroutine.wrap(v293)();
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