Flakehhhhhh

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Aug 25th, 2018
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  1. [center][b][i]TG EPISODE...[/i][/b]
  2. [img]https://image.ibb.co/n4WimK/12_CA9_A10_A026_44_CB_A466_1_B16_E2404_D48.png[/img]
  3. [b][i]Hosted by [color=#4080BF]Parallax7[/color][/i][/b][/center]
  4. [b][color=#4080BF][center]Inactivity[/center][/color][/b]
  5. » [i]If a player hasn't posted in the thread within [color=#4080BF]24 hours[/color], I will prod them for inactivity. If they do not respond to the prod within [color=#4080BF]12 hours[/color], they will be replaced. [b]Receiving two prods will result in an automatic replacement.[/b][/i]
  6.  
  7. [b][color=#4080BF][center]Respect[/center][/color][/b]
  8. » [i]I will not tolerate any [color=#4080BF]homophobic[/color], [color=#4080BF]racist[/color], [color=#4080BF]sexist[/color], or any otherwise [color=#4080BF]discriminatory behavior[/color]. Any type of behavior like this will be punished by being [b]forcibly replaced[/b].[/i]
  9.  
  10. [b][color=#4080BF][center]Gamethrowing[/center][/color][/b]
  11. » [i]Any attempt to intentionally make your faction lose the game will result in being [color=#4080BF]blacklisted[/color] from future games. All your actions must be done with the goal of winning as your faction and have a clear, [color=#4080BF]logical explanation[/color] for your actions. [b]This can include Jesting.[/b][/i]
  12.  
  13. [b][color=#4080BF][center]Prohibited Activities[/center][/color][/b]
  14. » [i]Excessive posting of content and [color=#4080BF]spamming[/color], [color=#4080BF]codes[/color] used to transmit secret information, [color=#4080BF]angleshooting[/color] - as in, using content irrelevant or unrelated to the game, [color=#4080BF]outside communication[/color], [color=#4080BF]post-editing[/color], and [color=#4080BF]referencing mod communications[/color], are all prohibited and [b]can lead to potential blacklisting[/b] from future games, in addition to immediate removal from the current game.[/i]
  15.  
  16. [b][color=#4080BF][center]Last Wills, Deathnotes, and Night Actions[/center][/color][/b]
  17. » [i]You [color=#4080BF]cannot[/color] edit your last will/deathnote after submitting them for the night, additionally you [color=#4080BF]must[/color] title your action PMs [b]as follows[/b]:
  18. [quote][center]XI Night Action
  19. XI Last Will
  20. XI Death Note[/center][/quote][/i]
  21. [b][color=#4080BF][center]Whispers, Flavor, and Fun[/center][/color][/b]
  22. » [i]There will be [b]no[/b] [color=#4080BF]whispers[/color] in this game. Additionally usage of [color=#4080BF][b]#4080BF[/b][/color] or anything similar is a no-no, otherwise have fun with flavor. Oh yeah, and this is a test not a game, you can’t have fun, sorry.[/i]
  23.  
  24.  
  25. [size=150][b][u][color=#4080BF]Testing Grounds Role Cards[/color][/u][/b][/size]
  26.  
  27. [b][u][color=#00BF40][size=150]Town[/size][/color][/u][/b]
  28. [spoiler][b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Power[/color][/size][/u][/b]
  29.  
  30. [size=150][color=#00BF40]Mayor[/color][/size]
  31.  
  32. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Power[/color]
  33. [color=#FFA500][b]Abilities:[/b][/color]
  34. - Reveal yourself as the [color=#00BF40]Mayor[/color] of the Town during the day.
  35.  
  36. [color=#FFA500][b]Attributes:[/b][/color]
  37. - Once you have revealed yourself, your vote will count as three instead of one.
  38. - You may not be healed by a Doctor once you have revealed yourself.
  39.  
  40. [color=#FFA500][b]Stats:[/b][/color]
  41. [color=#FFA500][u]Attack[/u]:[/color] None
  42. [color=#FFA500][u]Defense[/u]:[/color] None
  43. [color=#FFA500][u]Priority[/u]:[/color] 1st
  44.  
  45. [color=#FFA500][b]Goal:[/b][/color]
  46. Lynch every criminal and evildoer.
  47.  
  48. [color=#FFA500][b]Win Condition[/b][/color]
  49. You must kill the [color=#FF0000]Mafia[/color]
  50. You must kill [color=#0000FF]Serial Killers[/color]
  51. You must kill [color=#FF8000]Arsonists[/color]
  52. You must kill [color=#804040]Butchers[/color]
  53. You must kill [color=#00BF80]Electricians[/color]
  54. You must kill [color=#5F0060]Slaughterers[/color]
  55. You must kill [color=#804000]Werewolves[/color]
  56. You must kill [color=#8000FF]Witches[/color]
  57. You must kill [color=#000080]Stalkers[/color]
  58. You must kill [color=#808000]Gossipers[/color]
  59. You win with the [color=#00BF40]Town[/color]
  60. You win with [color=#FFFF00]Survivors[/color]
  61. You may spare anyone else.
  62.  
  63. [size=150][color=#00BF40]Jailor[/color][/size]
  64.  
  65. [color=#FFA500][u]Alignment:[/u][/color] [color=#00BF40]Town[/color] [color=#00BFFF]Power[/color]
  66. [color=#FFA500][b]Abilities:[/b][/color]
  67. - Choose one person during the day to jail for the night.
  68. - Execute your prisoner at night.
  69.  
  70. [color=#FFA500][b]Attributes:[/b][/color]
  71. - You may anonymously talk with your prisoner.
  72. - The jailed target can't perform their night ability.
  73. - While in jail, the prisoner is given Powerful Defense.
  74. - You may not jail the same player twice consecutively.
  75. - If you execute a Town member, you will lose all of your remaining executions.
  76. - You may only perform 3 executions.
  77.  
  78. [color=#FFA500][b]Stats:[/b][/color]
  79. [color=#FFA500][u]Attack[/u]:[/color] Unstoppable
  80. [color=#FFA500][u]Defense[/u]:[/color] None
  81. [color=#FFA500][u]Priority[/u]:[/color] 1st (Jailing), 5th (Execution)
  82.  
  83. [color=#FFA500][b]Goal:[/b][/color]
  84. Lynch every criminal and evildoer.
  85.  
  86. [color=#FFA500][b]Win Condition[/b][/color]
  87. You must kill the [color=#FF0000]Mafia[/color]
  88. You must kill [color=#0000FF]Serial Killers[/color]
  89. You must kill [color=#FF8000]Arsonists[/color]
  90. You must kill [color=#804040]Butchers[/color]
  91. You must kill [color=#00BF80]Electricians[/color]
  92. You must kill [color=#5F0060]Slaughterers[/color]
  93. You must kill [color=#804000]Werewolves[/color]
  94. You must kill [color=#8000FF]Witches[/color]
  95. You must kill [color=#000080]Stalkers[/color]
  96. You must kill [color=#808000]Gossipers[/color]
  97. You win with the [color=#00BF40]Town[/color]
  98. You win with [color=#FFFF00]Survivors[/color]
  99. You may spare anyone else.
  100.  
  101. [b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color][/size][/u][/b]
  102.  
  103. [size=150][color=#00BF40]Doctor[/color][/size]
  104.  
  105. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color]
  106. [color=#FFA500][b]Abilities:[/b][/color]
  107. - Heal one person each night, preventing them from dying.
  108.  
  109. [color=#FFA500][b]Attributes:[/b][/color]
  110. - You may only heal yourself once.
  111. - You will know if your target is attacked.
  112. - Healing will grant Powerful Defense to your target.
  113.  
  114. [color=#FFA500][b]Stats:[/b][/color]
  115. [color=#FFA500][u]Attack[/u]:[/color] None
  116. [color=#FFA500][u]Defense[/u]:[/color] None
  117. [color=#FFA500][u]Priority[/u]:[/color] 6th
  118.  
  119. [color=#FFA500][b]Goal:[/b][/color]
  120. Lynch every criminal and evildoer.
  121.  
  122. [color=#FFA500][b]Win Condition[/b][/color]
  123. You must kill the [color=#FF0000]Mafia[/color]
  124. You must kill [color=#0000FF]Serial Killers[/color]
  125. You must kill [color=#FF8000]Arsonists[/color]
  126. You must kill [color=#804040]Butchers[/color]
  127. You must kill [color=#00BF80]Electricians[/color]
  128. You must kill [color=#5F0060]Slaughterers[/color]
  129. You must kill [color=#804000]Werewolves[/color]
  130. You must kill [color=#8000FF]Witches[/color]
  131. You must kill [color=#000080]Stalkers[/color]
  132. You must kill [color=#808000]Gossipers[/color]
  133. You win with the [color=#00BF40]Town[/color]
  134. You win with [color=#FFFF00]Survivors[/color]
  135. You may spare anyone else.
  136.  
  137. [size=150][color=#00BF40]Bodyguard[/color][/size]
  138.  
  139. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color]
  140. [color=#FFBF00][b]Abilities:[/b][/color]
  141. - Protect one person from a direct attack each night.
  142.  
  143. [color=#FFBF00][b]Attributes:[/b][/color]
  144. - If your target is targeted by harmful intentions, you and the visitor will die instead.
  145. - If you successfully protect someone you can't be saved from death.
  146. - You may put on a bulletproof vest granting you Basic Defense, however you can only do this once.
  147.  
  148. [color=#FFA500][b]Stats:[/b][/color]
  149. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  150. [color=#FFA500][u]Defense[/u]:[/color] None
  151. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  152.  
  153. [color=#FFA500][b]Goal:[/b][/color]
  154. Lynch every criminal and evildoer.
  155.  
  156. [color=#FFA500][b]Win Condition[/b][/color]
  157. You must kill the [color=#FF0000]Mafia[/color]
  158. You must kill [color=#0000FF]Serial Killers[/color]
  159. You must kill [color=#FF8000]Arsonists[/color]
  160. You must kill [color=#804040]Butchers[/color]
  161. You must kill [color=#00BF80]Electricians[/color]
  162. You must kill [color=#5F0060]Slaughterers[/color]
  163. You must kill [color=#804000]Werewolves[/color]
  164. You must kill [color=#8000FF]Witches[/color]
  165. You must kill [color=#000080]Stalkers[/color]
  166. You must kill [color=#808000]Gossipers[/color]
  167. You win with the [color=#00BF40]Town[/color]
  168. You win with [color=#FFFF00]Survivors[/color]
  169. You may spare anyone else.
  170.  
  171. [size=150][color=#00BF40]Retributionist[/color][/size]
  172.  
  173. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color]
  174. [color=#FFA500][b]Abilities:[/b][/color]
  175. - Cast a spell onto a player each night, your spell will only work if they die.
  176.  
  177. [color=#FFA500][b]Attributes:[/b][/color]
  178. - You will clean players you cast a spell on, and they may not communicate with the dead and medium, until you're in the graveyard.
  179. -You will resurrect all players you’ve successfully casted a spell onto upon being successfully attacked or incinerated, this action is 1st priority. (Disruption Immune)
  180. -You will NOT resurrect any players upon being lynched, but instead reveal their information.
  181. -Your cleaning notification is identical to that of a Janitor's.
  182. -You may choose to commit suicide, reanimating all players with a spell casted onto them, this can be disrupted.
  183.  
  184. [color=#FFA500][b]Stats:[/b][/color]
  185. [color=#FFA500][u]Attack[/u]:[/color] None
  186. [color=#FFA500][u]Defense[/u]:[/color] None
  187. [color=#FFA500][u]Priority[/u]:[/color] 6th
  188.  
  189. [color=#FFA500][b]Goal:[/b][/color]
  190. Lynch every criminal and evildoer.
  191.  
  192. [color=#FFA500][b]Win Condition[/b][/color]
  193. You must kill the [color=#FF0000]Mafia[/color]
  194. You must kill [color=#0000FF]Serial Killers[/color]
  195. You must kill [color=#FF8000]Arsonists[/color]
  196. You must kill [color=#804040]Butchers[/color]
  197. You must kill [color=#00BF80]Electricians[/color]
  198. You must kill [color=#5F0060]Slaughterers[/color]
  199. You must kill [color=#804000]Werewolves[/color]
  200. You must kill [color=#8000FF]Witches[/color]
  201. You must kill [color=#000080]Stalkers[/color]
  202. You must kill [color=#808000]Gossipers[/color]
  203. You win with the [color=#00BF40]Town[/color]
  204. You win with [color=#FFFF00]Survivors[/color]
  205. You may spare anyone else.
  206.  
  207. [size=150][color=#00BF40]Botanist[/color][/size]
  208.  
  209. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color]
  210. [color=#FFBF00][b]Abilities:[/b][/color]
  211. - Put a plant at one person each night.
  212.  
  213. [color=#FFBF00][b]Attributes:[/b][/color]
  214. - Your plants do not protect your target until the next night.
  215. - If a player with a plant is attacked, the plant will heal them, but all plants planted by you including those who’s protection has not kicked in, will wilt and die.
  216. - Your plants will naturally wilt and die two nights after being planted (N1 Plants, N3 Wilts).
  217. - The plant’s healing methods appear identical to the Doctor, but the plants do not give out notifications about being attacked but healed.
  218. - If you die, all of your plants will wilt and die.
  219. - You may not target yourself.
  220.  
  221. [color=#FFA500][b]Stats:[/b][/color]
  222. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  223. [color=#FFA500][u]Defense[/u]:[/color] None
  224. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  225.  
  226. [color=#FFA500][b]Goal:[/b][/color]
  227. Lynch every criminal and evildoer.
  228.  
  229. [color=#FFA500][b]Win Condition[/b][/color]
  230. You must kill the [color=#FF0000]Mafia[/color]
  231. You must kill [color=#0000FF]Serial Killers[/color]
  232. You must kill [color=#FF8000]Arsonists[/color]
  233. You must kill [color=#804040]Butchers[/color]
  234. You must kill [color=#00BF80]Electricians[/color]
  235. You must kill [color=#5F0060]Slaughterers[/color]
  236. You must kill [color=#804000]Werewolves[/color]
  237. You must kill [color=#8000FF]Witches[/color]
  238. You must kill [color=#000080]Stalkers[/color]
  239. You must kill [color=#808000]Gossipers[/color]
  240. You win with the [color=#00BF40]Town[/color]
  241. You win with [color=#FFFF00]Survivors[/color]
  242. You may spare anyone else.
  243.  
  244. [size=150][color=#00BF40]Ghost[/color][/size]
  245.  
  246. [color=#FFA500]Alignment:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Protective[/color]
  247. [color=#FFA500][b]Abilities:[/b][/color]
  248. - Guard someone each night, scaring away a visiting role with malicious intent.
  249.  
  250. [color=#FFA500][b]Attributes:[/b][/color]
  251. - You will know if you scared away a visitor.
  252. - If your target is visited by multiple roles with malicious intent, only one will be scared away: (Framer, Drug Dealer, Disguiser, Forger, Janitor) > (Witch, Stalker, Gossiper) > (Escort, Consort, Malpractitioner, Nightmarer) > (Firebrand, Arsonist, Electrician) > (Vigilante, Mafia, Slaughterer, Butcher, Serial Killer).
  253. - You are immune to being role blocked, redirected or controlled.
  254. - You may not guard yourself.
  255.  
  256. [color=#FFA500][b]Stats:[/b][/color]
  257. [color=#FFA500][u]Attack[/u]:[/color] None
  258. [color=#FFA500][u]Defense[/u]:[/color] None
  259. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  260.  
  261. [color=#FFA500][b]Goal:[/b][/color]
  262. Lynch every criminal and evildoer.
  263.  
  264. [color=#FFA500][b]Win Condition[/b][/color]
  265. You must kill the [color=#FF0000]Mafia[/color]
  266. You must kill [color=#0000FF]Serial Killers[/color]
  267. You must kill [color=#FF8000]Arsonists[/color]
  268. You must kill [color=#804040]Butchers[/color]
  269. You must kill [color=#00BF80]Electricians[/color]
  270. You must kill [color=#5F0060]Slaughterers[/color]
  271. You must kill [color=#804000]Werewolves[/color]
  272. You must kill [color=#8000FF]Witches[/color]
  273. You must kill [color=#000080]Stalkers[/color]
  274. You must kill [color=#808000]Gossipers[/color]
  275. You win with the [color=#00BF40]Town[/color]
  276. You win with [color=#FFFF00]Survivors[/color]
  277. You may spare anyone else.
  278.  
  279. [b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color][/size][/u][/b]
  280.  
  281. [size=150][color=#00BF40]Sheriff[/color][/size]
  282.  
  283. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color]
  284. [color=#FFA500][b]Abilities:[/b][/color]
  285. - Check one person each night for suspicious activity.
  286.  
  287. [color=#FFA500][b]Attributes:[/b][/color]
  288. - You will see if a player is suspicious, or not all, framed players, and evildoers will appear ‘suspicious’.
  289.  
  290. [color=#FFA500][b]Stats:[/b][/color]
  291. [color=#FFA500][u]Attack[/u]:[/color] None
  292. [color=#FFA500][u]Defense[/u]:[/color] None
  293. [color=#FFA500][u]Priority[/u]:[/color] 4th
  294.  
  295. [color=#FFA500][b]Goal:[/b][/color]
  296. Lynch every criminal and evildoer.
  297.  
  298. [color=#FFA500][b]Win Condition[/b][/color]
  299. You must kill the [color=#FF0000]Mafia[/color]
  300. You must kill [color=#0000FF]Serial Killers[/color]
  301. You must kill [color=#FF8000]Arsonists[/color]
  302. You must kill [color=#804040]Butchers[/color]
  303. You must kill [color=#00BF80]Electricians[/color]
  304. You must kill [color=#5F0060]Slaughterers[/color]
  305. You must kill [color=#804000]Werewolves[/color]
  306. You must kill [color=#8000FF]Witches[/color]
  307. You must kill [color=#000080]Stalkers[/color]
  308. You must kill [color=#808000]Gossipers[/color]
  309. You win with the [color=#00BF40]Town[/color]
  310. You win with [color=#FFFF00]Survivors[/color]
  311. You may spare anyone else.
  312.  
  313. [size=150][color=#00BF40]Investigator[/color][/size]
  314.  
  315. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color]
  316. [color=#FFA500][b]Abilities:[/b][/color]
  317. - Investigate one person each night for a clue to their role.
  318.  
  319. [color=#FFA500][b]Attributes:[/b][/color]
  320. - A doused or a framed target will show up as the [color=#FF0000]Framer[/color]/[color=#FF8000]Arsonist[/color] result.
  321.  
  322. [color=#FFA500][b]Stats:[/b][/color]
  323. [color=#FFA500][u]Attack[/u]:[/color] None
  324. [color=#FFA500][u]Defense[/u]:[/color] None
  325. [color=#FFA500][u]Priority[/u]:[/color] 4th
  326.  
  327. [color=#FFA500][b]Goal:[/b][/color]
  328. Lynch every criminal and evildoer.
  329.  
  330. [color=#FFA500][b]Win Condition[/b][/color]
  331. You must kill the [color=#FF0000]Mafia[/color]
  332. You must kill [color=#0000FF]Serial Killers[/color]
  333. You must kill [color=#FF8000]Arsonists[/color]
  334. You must kill [color=#804040]Butchers[/color]
  335. You must kill [color=#00BF80]Electricians[/color]
  336. You must kill [color=#5F0060]Slaughterers[/color]
  337. You must kill [color=#804000]Werewolves[/color]
  338. You must kill [color=#8000FF]Witches[/color]
  339. You must kill [color=#000080]Stalkers[/color]
  340. You must kill [color=#808000]Gossipers[/color]
  341. You win with the [color=#00BF40]Town[/color]
  342. You win with [color=#FFFF00]Survivors[/color]
  343. You may spare anyone else.
  344.  
  345. [size=150][color=#00BF40]Interviewer[/color][/size]
  346.  
  347. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color]
  348. [color=#FFA500][b]Abilities:[/b][/color]
  349. - Interview two people each night to discover who is the most trustworthy.
  350.  
  351. [color=#FFA500][b]Attributes:[/b][/color]
  352. - If your targets are in different trust groups, then you will be informed that "Your {First/Second} target is {Number} trust groups above the other."
  353. - If both of your targets are in the same trust group, then you will be informed that "Both can be equally trusted."
  354. - You cannot interview a revealed [color=#00BF40]Mayor[/color].
  355.  
  356. [color=#FFA500][b]Stats:[/b][/color]
  357. [color=#FFA500][u]Attack[/u]:[/color] None
  358. [color=#FFA500][u]Defense[/u]:[/color] None
  359. [color=#FFA500][u]Priority[/u]:[/color] 4th
  360.  
  361. [color=#FFA500][b]Goal:[/b][/color]
  362. Lynch every criminal and evildoer.
  363.  
  364. [color=#FFA500][b]Win Condition[/b][/color]
  365. You must kill the [color=#FF0000]Mafia[/color]
  366. You must kill [color=#0000FF]Serial Killers[/color]
  367. You must kill [color=#FF8000]Arsonists[/color]
  368. You must kill [color=#804040]Butchers[/color]
  369. You must kill [color=#00BF80]Electricians[/color]
  370. You must kill [color=#5F0060]Slaughterers[/color]
  371. You must kill [color=#804000]Werewolves[/color]
  372. You must kill [color=#8000FF]Witches[/color]
  373. You must kill [color=#000080]Stalkers[/color]
  374. You must kill [color=#808000]Gossipers[/color]
  375. You win with the [color=#00BF40]Town[/color]
  376. You win with [color=#FFFF00]Survivors[/color]
  377. You may spare anyone else.
  378.  
  379. [size=150][color=#00BF40]Scientist[/color][/size]
  380.  
  381. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color]
  382.  
  383. [color=#FFA500][b]Abilities:[/b][/color]
  384. - Take a fingerprint sample from one person each night.
  385.  
  386. [color=#FFA500][b]Attributes:[/b][/color]
  387. - You will compare their sample with the target from the previous night (Town/Mafia/Neutral).
  388. - If they are both from the same alignment super-type, then you will be informed that both are from the same alignment.
  389. - If they are from a different alignment super-type, then you will be informed that they are from a different alignment.
  390. - You may not take a sample from a revealed Mayor.
  391.  
  392. [color=#FFA500][b]Stats:[/b][/color]
  393. [color=#FFA500][u]Attack[/u]:[/color] None
  394. [color=#FFA500][u]Defense[/u]:[/color] None
  395. [color=#FFA500][u]Priority[/u]:[/color] 4th
  396.  
  397. [color=#FFA500][b]Goal:[/b][/color]
  398. Lynch every criminal and evildoer.
  399.  
  400. [color=#FFA500][b]Win Condition[/b][/color]
  401. You must kill the [color=#FF0000]Mafia[/color]
  402. You must kill [color=#0000FF]Serial Killers[/color]
  403. You must kill [color=#FF8000]Arsonists[/color]
  404. You must kill [color=#804040]Butchers[/color]
  405. You must kill [color=#00BF80]Electricians[/color]
  406. You must kill [color=#5F0060]Slaughterers[/color]
  407. You must kill [color=#804000]Werewolves[/color]
  408. You must kill [color=#8000FF]Witches[/color]
  409. You must kill [color=#000080]Stalkers[/color]
  410. You must kill [color=#808000]Gossipers[/color]
  411. You win with the [color=#00BF40]Town[/color]
  412. You win with [color=#FFFF00]Survivors[/color]
  413. You may spare anyone else.
  414.  
  415. [size=150][color=#00BF40]Tracker[/color][/size]
  416.  
  417. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Investigative[/color]
  418. [color=#FFA500][b]Abilities:[/b][/color]
  419. - Track one person each night to see who they visit.
  420.  
  421. [color=#FFA500][b]Attributes:[/b][/color]
  422. - None.
  423.  
  424. [color=#FFA500][b]Stats:[/b][/color]
  425. [color=#FFA500][u]Attack[/u]:[/color] None
  426. [color=#FFA500][u]Defense[/u]:[/color] None
  427. [color=#FFA500][u]Priority[/u]:[/color] 4th
  428.  
  429. [color=#FFA500][b]Goal:[/b][/color]
  430. Lynch every criminal and evildoer.
  431.  
  432. [color=#FFA500][b]Win Condition[/b][/color]
  433. You must kill the [color=#FF0000]Mafia[/color]
  434. You must kill [color=#0000FF]Serial Killers[/color]
  435. You must kill [color=#FF8000]Arsonists[/color]
  436. You must kill [color=#804040]Butchers[/color]
  437. You must kill [color=#00BF80]Electricians[/color]
  438. You must kill [color=#5F0060]Slaughterers[/color]
  439. You must kill [color=#804000]Werewolves[/color]
  440. You must kill [color=#8000FF]Witches[/color]
  441. You must kill [color=#000080]Stalkers[/color]
  442. You must kill [color=#808000]Gossipers[/color]
  443. You win with the [color=#00BF40]Town[/color]
  444. You win with [color=#FFFF00]Survivors[/color]
  445. You may spare anyone else.
  446.  
  447. [b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Killing[/color][/size][/u][/b]
  448.  
  449. [size=150][color=#00BF40]Vigilante[/color][/size]
  450.  
  451. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Killing[/color]
  452. [color=#FFA500][b]Abilities:[/b][/color]
  453. - Choose to take justice into your own hands and shoot someone at night.
  454.  
  455. [color=#FFA500][b]Attributes:[/b][/color]
  456. - If you shoot another Town member, then you will no longer be able to shoot.
  457. - You can only shoot your gun 2 times.
  458. - You may not shoot on the first night.
  459.  
  460. [color=#FFA500][b]Stats:[/b][/color]
  461. [color=#FFA500][u]Attack[/u]:[/color] Basic
  462. [color=#FFA500][u]Defense[/u]:[/color] None
  463. [color=#FFA500][u]Priority[/u]:[/color] 5th
  464.  
  465. [color=#FFA500][b]Goal:[/b][/color]
  466. Lynch every criminal and evildoer.
  467.  
  468. [color=#FFA500][b]Win Condition[/b][/color]
  469. You must kill the [color=#FF0000]Mafia[/color]
  470. You must kill [color=#0000FF]Serial Killers[/color]
  471. You must kill [color=#FF8000]Arsonists[/color]
  472. You must kill [color=#804040]Butchers[/color]
  473. You must kill [color=#00BF80]Electricians[/color]
  474. You must kill [color=#5F0060]Slaughterers[/color]
  475. You must kill [color=#804000]Werewolves[/color]
  476. You must kill [color=#8000FF]Witches[/color]
  477. You must kill [color=#000080]Stalkers[/color]
  478. You must kill [color=#808000]Gossipers[/color]
  479. You win with the [color=#00BF40]Town[/color]
  480. You win with [color=#FFFF00]Survivors[/color]
  481. You may spare anyone else.
  482.  
  483. [size=150][color=#00BF40]Veteran[/color][/size]
  484.  
  485. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Killing[/color]
  486. [color=#FFA500][b]Abilities:[/b][/color]
  487. - Decide if you will go on alert at night.
  488.  
  489. [color=#FFA500][b]Attributes:[/b][/color]
  490. - While on alert, you will be granted Basic Defense.
  491. - While on alert, you will attack anyone who visits you.
  492. - You can only go on alert 3 times.
  493. - You are immune to being role blocked.
  494.  
  495. [color=#FFA500][b]Stats:[/b][/color]
  496. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  497. [color=#FFA500][u]Defense[/u]:[/color] None
  498. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  499.  
  500. [color=#FFA500][b]Goal:[/b][/color]
  501. Lynch every criminal and evildoer.
  502.  
  503. [color=#FFA500][b]Win Condition[/b][/color]
  504. You must kill the [color=#FF0000]Mafia[/color]
  505. You must kill [color=#0000FF]Serial Killers[/color]
  506. You must kill [color=#FF8000]Arsonists[/color]
  507. You must kill [color=#804040]Butchers[/color]
  508. You must kill [color=#00BF80]Electricians[/color]
  509. You must kill [color=#5F0060]Slaughterers[/color]
  510. You must kill [color=#804000]Werewolves[/color]
  511. You must kill [color=#8000FF]Witches[/color]
  512. You must kill [color=#000080]Stalkers[/color]
  513. You must kill [color=#808000]Gossipers[/color]
  514. You win with the [color=#00BF40]Town[/color]
  515. You win with [color=#FFFF00]Survivors[/color]
  516. You may spare anyone else.
  517.  
  518. [size=150][color=#00BF40]Firebrand[/color][/size]
  519.  
  520. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Killing[/color]
  521.  
  522. [color=#FFA500][b]Abilities:[/b][/color]
  523. - Douse one person in gasoline or ignite all of your doused targets.
  524.  
  525. [color=#FFA500][b]Attributes:[/b][/color]
  526. - Your douses are silent.
  527. - You may only ignite all of your doused targets once.
  528. - You are immune to being doused by Firebrands.
  529.  
  530. [color=#FFA500][b]Stats:[/b][/color]
  531. [color=#FFA500][u]Attack[/u]:[/color] Unstoppable
  532. [color=#FFA500][u]Defense[/u]:[/color] None
  533. [color=#FFA500][u]Priority[/u]:[/color] 5th
  534.  
  535. [color=#FFA500][b]Goal:[/b][/color]
  536. Lynch every criminal and evildoer.
  537.  
  538. [color=#FFA500][b]Win Condition[/b][/color]
  539. You must kill the [color=#FF0000]Mafia[/color]
  540. You must kill [color=#0000FF]Serial Killers[/color]
  541. You must kill [color=#FF8000]Arsonists[/color]
  542. You must kill [color=#804040]Butchers[/color]
  543. You must kill [color=#00BF80]Electricians[/color]
  544. You must kill [color=#5F0060]Slaughterers[/color]
  545. You must kill [color=#804000]Werewolves[/color]
  546. You must kill [color=#8000FF]Witches[/color]
  547. You must kill [color=#000080]Stalkers[/color]
  548. You must kill [color=#808000]Gossipers[/color]
  549. You win with the [color=#00BF40]Town[/color]
  550. You win with [color=#FFFF00]Survivors[/color]
  551. You may spare anyone else.
  552.  
  553. [b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Support[/color][/size][/u][/b]
  554.  
  555. [size=150][color=#00BF40]Lookout[/color][/size]
  556.  
  557. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Support[/color]
  558. [color=#FFA500][b]Abilities:[/b][/color]
  559. - Watch one person each night to see who visits them.
  560.  
  561. [color=#FFA500][b]Attributes:[/b][/color]
  562. - None.
  563.  
  564. [color=#FFA500][b]Stats:[/b][/color]
  565. [color=#FFA500][u]Attack[/u]:[/color] None
  566. [color=#FFA500][u]Defense[/u]:[/color] None
  567. [color=#FFA500][u]Priority[/u]:[/color] 4th
  568.  
  569. [color=#FFA500][b]Goal:[/b][/color]
  570. Lynch every criminal and evildoer.
  571.  
  572. [color=#FFA500][b]Win Condition[/b][/color]
  573. You must kill the [color=#FF0000]Mafia[/color]
  574. You must kill [color=#0000FF]Serial Killers[/color]
  575. You must kill [color=#FF8000]Arsonists[/color]
  576. You must kill [color=#804040]Butchers[/color]
  577. You must kill [color=#00BF80]Electricians[/color]
  578. You must kill [color=#5F0060]Slaughterers[/color]
  579. You must kill [color=#804000]Werewolves[/color]
  580. You must kill [color=#8000FF]Witches[/color]
  581. You must kill [color=#000080]Stalkers[/color]
  582. You must kill [color=#808000]Gossipers[/color]
  583. You win with the [color=#00BF40]Town[/color]
  584. You win with [color=#FFFF00]Survivors[/color]
  585. You may spare anyone else.
  586.  
  587. [size=150][color=#00BF40]Medium[/color][/size]
  588.  
  589. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Scout[/color]
  590. [color=#FFA500][b]Abilities:[/b][/color]
  591. - When dead, speak to a living person at night.
  592.  
  593. [color=#FFA500][b]Attributes:[/b][/color]
  594. - You will speak to the dead anonymously each night you are alive.
  595. - You can only speak to a living person once.
  596.  
  597. [color=#FFA500][b]Stats:[/b][/color]
  598. [color=#FFA500][u]Attack[/u]:[/color] None
  599. [color=#FFA500][u]Defense[/u]:[/color] None
  600. [color=#FFA500][u]Priority[/u]:[/color] 1st
  601.  
  602. [color=#FFA500][b]Goal:[/b][/color]
  603. Lynch every criminal and evildoer.
  604.  
  605. [color=#FFA500][b]Win Condition[/b][/color]
  606. You must kill the [color=#FF0000]Mafia[/color]
  607. You must kill [color=#0000FF]Serial Killers[/color]
  608. You must kill [color=#FF8000]Arsonists[/color]
  609. You must kill [color=#804040]Butchers[/color]
  610. You must kill [color=#00BF80]Electricians[/color]
  611. You must kill [color=#5F0060]Slaughterers[/color]
  612. You must kill [color=#804000]Werewolves[/color]
  613. You must kill [color=#8000FF]Witches[/color]
  614. You must kill [color=#000080]Stalkers[/color]
  615. You must kill [color=#808000]Gossipers[/color]
  616. You win with the [color=#00BF40]Town[/color]
  617. You win with [color=#FFFF00]Survivors[/color]
  618. You may spare anyone else.
  619.  
  620. [size=150][color=#00BF40]Rain Dancer[/color][/size]
  621.  
  622. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Scout[/color]
  623. [color=#FFA500][b]Abilities:[/b][/color]
  624. - Make it rain the next night, drenching whoever visits that night.
  625.  
  626. [color=#FFA500][b]Attributes:[/b][/color]
  627. - All non-Town roles will be notified of a rain dance the day before.
  628. - You will be informed of everyone that was drenced.
  629. - You can only execute 3 rain dances.
  630. - You cannot execute a rain dance two nights in a row.
  631.  
  632. [color=#FFA500][b]Stats:[/b][/color]
  633. [color=#FFA500][u]Attack[/u]:[/color] None
  634. [color=#FFA500][u]Defense[/u]:[/color] None
  635. [color=#FFA500][u]Priority[/u]:[/color] 1st
  636.  
  637. [color=#FFA500][b]Goal:[/b][/color]
  638. Lynch every criminal and evildoer.
  639.  
  640. [color=#FFA500][b]Win Condition[/b][/color]
  641. You must kill the [color=#FF0000]Mafia[/color]
  642. You must kill [color=#0000FF]Serial Killers[/color]
  643. You must kill [color=#FF8000]Arsonists[/color]
  644. You must kill [color=#804040]Butchers[/color]
  645. You must kill [color=#00BF80]Electricians[/color]
  646. You must kill [color=#5F0060]Slaughterers[/color]
  647. You must kill [color=#804000]Werewolves[/color]
  648. You must kill [color=#8000FF]Witches[/color]
  649. You must kill [color=#000080]Stalkers[/color]
  650. You must kill [color=#808000]Gossipers[/color]
  651. You win with the [color=#00BF40]Town[/color]
  652. You win with [color=#FFFF00]Survivors[/color]
  653. You may spare anyone else.
  654.  
  655. [size=150][color=#00BF40]Miller[/color][/size]
  656.  
  657. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Scout[/color]
  658. [color=#FFA500][b]Abilities:[/b][/color]
  659. - Watch up to two people each night to see how many roles visit them.
  660.  
  661. [color=#FFA500]Attributes:[/color]
  662. - Your target leaving their house will count as a visit.
  663. - You will know how many mysterious roles visit your target(s).
  664. - Mysterious roles are all roles except Town and roles with Basic or higher Defense.
  665. - When you watch over two people you will receive an accumilation of visits.
  666.  
  667. [color=#FFA500][b]Stats:[/b][/color]
  668. [color=#FFA500][u]Attack[/u]:[/color] None
  669. [color=#FFA500][u]Defense[/u]:[/color] None
  670. [color=#FFA500][u]Priority[/u]:[/color] 4th
  671.  
  672. [color=#FFA500][b]Goal:[/b][/color]
  673. Lynch every criminal and evildoer.
  674.  
  675. [color=#FFA500][b]Win Condition[/b][/color]
  676. You must kill the [color=#FF0000]Mafia[/color]
  677. You must kill [color=#0000FF]Serial Killers[/color]
  678. You must kill [color=#FF8000]Arsonists[/color]
  679. You must kill [color=#804040]Butchers[/color]
  680. You must kill [color=#00BF80]Electricians[/color]
  681. You must kill [color=#5F0060]Slaughterers[/color]
  682. You must kill [color=#804000]Werewolves[/color]
  683. You must kill [color=#8000FF]Witches[/color]
  684. You must kill [color=#000080]Stalkers[/color]
  685. You must kill [color=#808000]Gossipers[/color]
  686. You win with the [color=#00BF40]Town[/color]
  687. You win with [color=#FFFF00]Survivors[/color]
  688. You may spare anyone else.
  689.  
  690. [size=150][color=#00BF40]Oracle[/color][/size]
  691.  
  692. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Scout[/color]
  693. [color=#FFA500][b]Abilities:[/b][/color]
  694. - Scry about a person at night.
  695. - When dead, protect your scried target at night.
  696.  
  697. [color=#FFA500][b]Attributes:[/b][/color]
  698. - If you die, the role of the last target you scried about will be announced to everyone.
  699. - If you are killed by a Town member or lynched, your target’s role will not be announced and you will not be able to protect your target.
  700. - If the target you scry about dies the same night, you will not lose a charge.
  701. - You may scry about someone up to 2 times and your scry be present until you change your target.
  702. - Your protection will delay the death of your scried target by one night.
  703. - You may protect your target only once.
  704.  
  705. [color=#FFA500][b]Stats:[/b][/color]
  706. [color=#FFA500][u]Attack[/u]:[/color] None
  707. [color=#FFA500][u]Defense[/u]:[/color] None
  708. [color=#FFA500][u]Priority[/u]:[/color] 1st
  709.  
  710. [color=#FFA500][b]Goal:[/b][/color]
  711. Lynch every criminal and evildoer.
  712.  
  713. [color=#FFA500][b]Win Condition[/b][/color]
  714. You must kill the [color=#FF0000]Mafia[/color]
  715. You must kill [color=#0000FF]Serial Killers[/color]
  716. You must kill [color=#FF8000]Arsonists[/color]
  717. You must kill [color=#804040]Butchers[/color]
  718. You must kill [color=#00BF80]Electricians[/color]
  719. You must kill [color=#5F0060]Slaughterers[/color]
  720. You must kill [color=#804000]Werewolves[/color]
  721. You must kill [color=#8000FF]Witches[/color]
  722. You must kill [color=#000080]Stalkers[/color]
  723. You must kill [color=#808000]Gossipers[/color]
  724. You win with the [color=#00BF40]Town[/color]
  725. You win with [color=#FFFF00]Survivors[/color]
  726. You may spare anyone else.
  727.  
  728. [size=150][color=#00BF40]Escort[/color][/size]
  729.  
  730. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Tactical[/color]
  731. [color=#FFA500][b]Abilities:[/b][/color]
  732. - Distract one person each night.
  733.  
  734. [color=#FFA500][b]Attributes:[/b][/color]
  735. - Distraction blocks your target from using their role's night ability.
  736. - You are immune to being role blocked.
  737.  
  738. [color=#FFA500][b]Stats:[/b][/color]
  739. [color=#FFA500][u]Attack[/u]:[/color] None
  740. [color=#FFA500][u]Defense[/u]:[/color] None
  741. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  742.  
  743. [color=#FFA500][b]Goal:[/b][/color]
  744. Lynch every criminal and evildoer.
  745.  
  746. [color=#FFA500][b]Win Condition[/b][/color]
  747. You must kill the [color=#FF0000]Mafia[/color]
  748. You must kill [color=#0000FF]Serial Killers[/color]
  749. You must kill [color=#FF8000]Arsonists[/color]
  750. You must kill [color=#804040]Butchers[/color]
  751. You must kill [color=#00BF80]Electricians[/color]
  752. You must kill [color=#5F0060]Slaughterers[/color]
  753. You must kill [color=#804000]Werewolves[/color]
  754. You must kill [color=#8000FF]Witches[/color]
  755. You must kill [color=#000080]Stalkers[/color]
  756. You must kill [color=#808000]Gossipers[/color]
  757. You win with the [color=#00BF40]Town[/color]
  758. You win with [color=#FFFF00]Survivors[/color]
  759. You may spare anyone else.
  760.  
  761. [size=150][color=#00BF40]Transporter[/color][/size]
  762.  
  763. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Tactical[/color]
  764. [color=#FFA500][b]Abilities:[/b][/color]
  765. - Transport two people each night.
  766.  
  767. [color=#FFA500][b]Attributes:[/b][/color]
  768. - Transporting two people swaps all night actions between them.
  769. - Your targets will not know they were transported.
  770. - You may not transport yourself.
  771. - You may not transport someone with themselves.
  772. - You are immune to being role blocked.
  773.  
  774. [color=#FFA500][b]Stats:[/b][/color]
  775. [color=#FFA500][u]Attack[/u]:[/color] None
  776. [color=#FFA500][u]Defense[/u]:[/color] None
  777. [color=#FFA500][u]Priority[/u]:[/color] 1st
  778.  
  779. [color=#FFA500][b]Goal:[/b][/color]
  780. Lynch every criminal and evildoer.
  781.  
  782. [color=#FFA500][b]Win Condition[/b][/color]
  783. You must kill the [color=#FF0000]Mafia[/color]
  784. You must kill [color=#0000FF]Serial Killers[/color]
  785. You must kill [color=#FF8000]Arsonists[/color]
  786. You must kill [color=#804040]Butchers[/color]
  787. You must kill [color=#00BF80]Electricians[/color]
  788. You must kill [color=#5F0060]Slaughterers[/color]
  789. You must kill [color=#804000]Werewolves[/color]
  790. You must kill [color=#8000FF]Witches[/color]
  791. You must kill [color=#000080]Stalkers[/color]
  792. You must kill [color=#808000]Gossipers[/color]
  793. You win with the [color=#00BF40]Town[/color]
  794. You win with [color=#FFFF00]Survivors[/color]
  795. You may spare anyone else.
  796.  
  797. [size=150][color=#00BF40]Incarcerator[/color][/size]
  798.  
  799. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Tactical[/color]
  800. [color=#FFA500][b]Abilities:[/b][/color]
  801. - Patrol out on someone’s house each night.
  802.  
  803. [color=#FFA500]Attributes:[/color]
  804. - You will put all players with 4th priority or lower (4+) to prison the following night.
  805. - Detained targets will be role blocked through immunity while in prison.
  806.  
  807. [color=#FFA500][b]Stats:[/b][/color]
  808. [color=#FFA500][u]Attack[/u]:[/color] None
  809. [color=#FFA500][u]Defense[/u]:[/color] None
  810. [color=#FFA500][u]Priority[/u]:[/color] 3rd (Patrolling) 1st (Detaining)
  811.  
  812. [color=#FFA500][b]Goal:[/b][/color]
  813. Lynch every criminal and evildoer.
  814.  
  815. [color=#FFA500][b]Win Condition[/b][/color]
  816. You must kill the [color=#FF0000]Mafia[/color]
  817. You must kill [color=#0000FF]Serial Killers[/color]
  818. You must kill [color=#FF8000]Arsonists[/color]
  819. You must kill [color=#804040]Butchers[/color]
  820. You must kill [color=#00BF80]Electricians[/color]
  821. You must kill [color=#5F0060]Slaughterers[/color]
  822. You must kill [color=#804000]Werewolves[/color]
  823. You must kill [color=#8000FF]Witches[/color]
  824. You must kill [color=#000080]Stalkers[/color]
  825. You must kill [color=#808000]Gossipers[/color]
  826. You win with the [color=#00BF40]Town[/color]
  827. You win with [color=#FFFF00]Survivors[/color]
  828. You may spare anyone else.
  829.  
  830. [size=150][color=#00BF40]Trauma Patient[/color][/size]
  831.  
  832. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Tactical[/color]
  833. [color=#FFA500][b]Abilities:[/b][/color]
  834. - Remember a dead town member’s role.
  835.  
  836. [color=#FFA500]Attributes:[/color]
  837. - You can only remember town roles.
  838.  
  839. [color=#FFA500][b]Stats:[/b][/color]
  840. [color=#FFA500][u]Attack[/u]:[/color] None
  841. [color=#FFA500][u]Defense[/u]:[/color] None
  842. [color=#FFA500][u]Priority[/u]:[/color] 6th
  843.  
  844. [color=#FFA500][b]Goal:[/b][/color]
  845. Lynch every criminal and evildoer.
  846.  
  847. [color=#FFA500][b]Win Condition[/b][/color]
  848. You must kill the [color=#FF0000]Mafia[/color]
  849. You must kill [color=#0000FF]Serial Killers[/color]
  850. You must kill [color=#FF8000]Arsonists[/color]
  851. You must kill [color=#804040]Butchers[/color]
  852. You must kill [color=#00BF80]Electricians[/color]
  853. You must kill [color=#5F0060]Slaughterers[/color]
  854. You must kill [color=#804000]Werewolves[/color]
  855. You must kill [color=#8000FF]Witches[/color]
  856. You must kill [color=#000080]Stalkers[/color]
  857. You must kill [color=#808000]Gossipers[/color]
  858. You win with the [color=#00BF40]Town[/color]
  859. You win with [color=#FFFF00]Survivors[/color]
  860. You may spare anyone else.
  861.  
  862. [b][u][size=150][color=#00BF40]Town[/color] [color=#00BFFF]Casual[/color][/size][/u][/b]
  863.  
  864. [size=150][color=#00BF40]Citizen[/color][/size]
  865.  
  866. [color=#FFA500][u]Alignment[/u]:[/color] [color=#00BF40]Town[/color] [color=#00BFFF]Casual[/color]
  867. [color=#FFA500][b]Abilities:[/b][/color]
  868. - Your only ability is your vote.
  869.  
  870. [color=#FFA500]Attributes:[/color]
  871. - Without the burden of power to weigh you down, you exhibit superior logic and deductive abilities.
  872.  
  873. [color=#FFA500][b]Stats:[/b][/color]
  874. [color=#FFA500][u]Attack[/u]:[/color] None
  875. [color=#FFA500][u]Defense[/u]:[/color] None
  876. [color=#FFA500][u]Priority[/u]:[/color] 6th
  877.  
  878. [color=#FFA500][b]Goal:[/b][/color]
  879. Lynch every criminal and evildoer.
  880.  
  881. [color=#FFA500][b]Win Condition[/b][/color]
  882. You must kill the [color=#FF0000]Mafia[/color]
  883. You must kill [color=#0000FF]Serial Killers[/color]
  884. You must kill [color=#FF8000]Arsonists[/color]
  885. You must kill [color=#804040]Butchers[/color]
  886. You must kill [color=#00BF80]Electricians[/color]
  887. You must kill [color=#5F0060]Slaughterers[/color]
  888. You must kill [color=#804000]Werewolves[/color]
  889. You must kill [color=#8000FF]Witches[/color]
  890. You must kill [color=#000080]Stalkers[/color]
  891. You must kill [color=#808000]Gossipers[/color]
  892. You win with the [color=#00BF40]Town[/color]
  893. You win with [color=#FFFF00]Survivors[/color]
  894. You may spare anyone else.[/spoiler][b][u][color=#FF0000][size=150]Mafia[/size][/color][/u][/b]
  895. [spoiler][b][u][size=150][color=#FF0000]Mafia[/color] [color=#00BFFF]Head[/color][/size][/u][/b]
  896.  
  897. [size=150][color=#FF0000]Godfather[/color][/size]
  898.  
  899. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Head[/color]
  900. [color=#FFA500][b]Abilities:[/b][/color]
  901. - Kill one person each night.
  902.  
  903. [color=#FFA500][b]Attributes:[/b][/color]
  904. - You will appear to be a Town member to the [color=#00BF40]Sheriff[/color] and the [color=#00BF40]Scientist[/color].
  905. - You will receive all night feedback from your fellow [color=#FF0000]Mafiosi[/color] on what happened to them that night.
  906. - You will receive all silent messages which your fellow [color=#FF0000]Mafiosi[/color] are not given (Investigation/Protection/Manipulation).
  907. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  908.  
  909. [color=#FFA500][b]Stats:[/b][/color]
  910. [color=#FFA500][u]Attack[/u]:[/color] Basic
  911. [color=#FFA500][u]Defense[/u]:[/color] Basic
  912. [color=#FFA500][u]Priority[/u]:[/color] 5th
  913.  
  914. [color=#FFA500][b]Goal:[/b][/color]
  915. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  916.  
  917. [color=#FFA500][b]Win Condition[/b][/color]
  918. You must kill the [color=#00BF40]Town[/color]
  919. You must kill [color=#0000FF]Serial Killers[/color]
  920. You must kill [color=#FF8000]Arsonists[/color]
  921. You must kill [color=#804040]Butchers[/color]
  922. You must kill [color=#00BF80]Electricians[/color]
  923. You must kill [color=#5F0060]Slaughterers[/color]
  924. You must kill [color=#804000]Werewolves[/color]
  925. You win with the [color=#FF0000]Mafia[/color]
  926. You win with [color=#8000FF]Witches[/color]
  927. You win with [color=#000080]Stalkers[/color]
  928. You win with [color=#808000]Gossipers[/color]
  929. You win with [color=#FFFF00]Survivors[/color]
  930. You may spare anyone else.
  931.  
  932. [size=150][color=#FF0000]Caporegime[/color][/size]
  933.  
  934. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Head[/color]
  935. [color=#FFA500][b]Abilities:[/b][/color]
  936. - Retrain a member of the [color=#FF0000]Mafia[/color] into another role of your choosing at night.
  937.  
  938. [color=#FFA500][b]Attributes:[/b][/color]
  939. - If the retraining is successful, then the player who is being retrained is role blocked through immunity.
  940. - If you retrain yourself, then the roleblock is ignored.
  941. - If your ability succeeds, then you must wait an additional night until you may retrain again.
  942. - You may not promote players into unique roles, even if they are one.
  943. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  944. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  945.  
  946. [color=#FFA500][b]Stats:[/b][/color]
  947. [color=#FFA500][u]Attack[/u]:[/color] Basic
  948. [color=#FFA500][u]Defense[/u]:[/color] Basic
  949. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  950.  
  951. [color=#FFA500][b]Goal:[/b][/color]
  952. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  953.  
  954. [color=#FFA500][b]Win Condition[/b][/color]
  955. You must kill the [color=#00BF40]Town[/color]
  956. You must kill [color=#0000FF]Serial Killers[/color]
  957. You must kill [color=#FF8000]Arsonists[/color]
  958. You must kill [color=#804040]Butchers[/color]
  959. You must kill [color=#00BF80]Electricians[/color]
  960. You must kill [color=#5F0060]Slaughterers[/color]
  961. You must kill [color=#804000]Werewolves[/color]
  962. You win with the [color=#FF0000]Mafia[/color]
  963. You win with [color=#8000FF]Witches[/color]
  964. You win with [color=#000080]Stalkers[/color]
  965. You win with [color=#808000]Gossipers[/color]
  966. You win with [color=#FFFF00]Survivors[/color]
  967. You may spare anyone else.
  968.  
  969. [b][u][size=150][color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color][/size][/u][/b]
  970.  
  971. [size=150][color=#FF0000]Consigliere[/color][/size]
  972.  
  973. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  974. [color=#FFA500][b]Abilities:[/b][/color]
  975. - Check one person for their exact role each night.
  976.  
  977. [color=#FFA500][b]Attributes:[/b][/color]
  978. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  979. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  980.  
  981. [color=#FFA500][b]Stats:[/b][/color]
  982. [color=#FFA500][u]Attack[/u]:[/color] None
  983. [color=#FFA500][u]Defense[/u]:[/color] None
  984. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  985.  
  986. [color=#FFA500][b]Goal:[/b][/color]
  987. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  988.  
  989. [color=#FFA500][b]Win Condition[/b][/color]
  990. You must kill the [color=#00BF40]Town[/color]
  991. You must kill [color=#0000FF]Serial Killers[/color]
  992. You must kill [color=#FF8000]Arsonists[/color]
  993. You must kill [color=#804040]Butchers[/color]
  994. You must kill [color=#00BF80]Electricians[/color]
  995. You must kill [color=#5F0060]Slaughterers[/color]
  996. You must kill [color=#804000]Werewolves[/color]
  997. You win with the [color=#FF0000]Mafia[/color]
  998. You win with [color=#8000FF]Witches[/color]
  999. You win with [color=#000080]Stalkers[/color]
  1000. You win with [color=#808000]Gossipers[/color]
  1001. You win with [color=#FFFF00]Survivors[/color]
  1002. You may spare anyone else.
  1003.  
  1004. [size=150][color=#FF0000]Consort[/color][/size]
  1005.  
  1006. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1007. [color=#FFA500][b]Abilities:[/b][/color]
  1008. - Distract one person each night.
  1009.  
  1010. [color=#FFA500][b]Attributes:[/b][/color]
  1011. - Distraction blocks your target from using their role's night ability.
  1012. - You are immune to being role blocked.
  1013. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1014. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1015.  
  1016. [color=#FFA500][b]Stats:[/b][/color]
  1017. [color=#FFA500][u]Attack[/u]:[/color] None
  1018. [color=#FFA500][u]Defense[/u]:[/color] None
  1019. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1020.  
  1021. [color=#FFA500][b]Goal:[/b][/color]
  1022. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1023.  
  1024. [color=#FFA500][b]Win Condition[/b][/color]
  1025. You must kill the [color=#00BF40]Town[/color]
  1026. You must kill [color=#0000FF]Serial Killers[/color]
  1027. You must kill [color=#FF8000]Arsonists[/color]
  1028. You must kill [color=#804040]Butchers[/color]
  1029. You must kill [color=#00BF80]Electricians[/color]
  1030. You must kill [color=#5F0060]Slaughterers[/color]
  1031. You must kill [color=#804000]Werewolves[/color]
  1032. You win with the [color=#FF0000]Mafia[/color]
  1033. You win with [color=#8000FF]Witches[/color]
  1034. You win with [color=#000080]Stalkers[/color]
  1035. You win with [color=#808000]Gossipers[/color]
  1036. You win with [color=#FFFF00]Survivors[/color]
  1037. You may spare anyone else.
  1038.  
  1039. [size=150][color=#FF0000]Nightmarer[/color][/size]
  1040.  
  1041. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1042. [color=#FFA500][b]Abilities:[/b][/color]
  1043. - Give one person a nightmare about another person each night.
  1044.  
  1045. [color=#FFA500][b]Attributes:[/b][/color]
  1046. - You can make someone have a nightmare about themselves.
  1047. - Your target will be roleblocked upon visiting the person they have a nightmare about until you give them a different nightmare.
  1048. - All nightmares end if the [color=#FF0000]Nightmarer[/color] dies or is promoted.
  1049. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1050.  
  1051. [color=#FFA500][b]Stats:[/b][/color]
  1052. [color=#FFA500][u]Attack[/u]:[/color] None
  1053. [color=#FFA500][u]Defense[/u]:[/color] None
  1054. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1055.  
  1056. [color=#FFA500][b]Goal:[/b][/color]
  1057. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1058.  
  1059. [color=#FFA500][b]Win Condition[/b][/color]
  1060. You must kill the [color=#00BF40]Town[/color]
  1061. You must kill [color=#0000FF]Serial Killers[/color]
  1062. You must kill [color=#FF8000]Arsonists[/color]
  1063. You must kill [color=#804040]Butchers[/color]
  1064. You must kill [color=#00BF80]Electricians[/color]
  1065. You must kill [color=#5F0060]Slaughterers[/color]
  1066. You must kill [color=#804000]Werewolves[/color]
  1067. You win with the [color=#FF0000]Mafia[/color]
  1068. You win with [color=#8000FF]Witches[/color]
  1069. You win with [color=#000080]Stalkers[/color]
  1070. You win with [color=#808000]Gossipers[/color]
  1071. You win with [color=#FFFF00]Survivors[/color]
  1072. You may spare anyone else.
  1073.  
  1074. [size=150][color=#FF0000]Musician[/color][/size]
  1075.  
  1076. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1077. [color=#FFA500][b]Abilities:[/b][/color]
  1078. - Visit one player each night, lulling them and all of their visitors to sleep.
  1079.  
  1080. [color=#FFA500][b]Attributes:[/b][/color]
  1081. - Lulling removes all night feedback.
  1082. - Additionally, lulling prevents the whole Town from receiving day, whisper and vote notifications the folowing day.
  1083. - You may only lull someone to sleep 3 times.
  1084. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1085. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1086.  
  1087. [color=#FFA500][b]Stats:[/b][/color]
  1088. [color=#FFA500][u]Attack[/u]:[/color] None
  1089. [color=#FFA500][u]Defense[/u]:[/color] None
  1090. [color=#FFA500][u]Priority[/u]:[/color] 3rd (Lull) 1st (Serenade)
  1091.  
  1092. [color=#FFA500][b]Goal:[/b][/color]
  1093. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1094.  
  1095. [color=#FFA500][b]Win Condition[/b][/color]
  1096. You must kill the [color=#00BF40]Town[/color]
  1097. You must kill [color=#0000FF]Serial Killers[/color]
  1098. You must kill [color=#FF8000]Arsonists[/color]
  1099. You must kill [color=#804040]Butchers[/color]
  1100. You must kill [color=#00BF80]Electricians[/color]
  1101. You must kill [color=#5F0060]Slaughterers[/color]
  1102. You must kill [color=#804000]Werewolves[/color]
  1103. You win with the [color=#FF0000]Mafia[/color]
  1104. You win with [color=#8000FF]Witches[/color]
  1105. You win with [color=#000080]Stalkers[/color]
  1106. You win with [color=#808000]Gossipers[/color]
  1107. You win with [color=#FFFF00]Survivors[/color]
  1108. You may spare anyone else.
  1109.  
  1110. [size=150][color=#FF0000]Mafioso[/color][/size]
  1111.  
  1112. [color=#FFBF00][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1113. [color=#FFBF00][b]Abilities:[/b][/color]
  1114. - Shadow a member of the [color=#FF0000]Mafia[/color], performing their exact ability on another target of your choice each night.
  1115. - Remember a dead Mafia role at night.
  1116.  
  1117. [color=#FFBF00]Attributes:[/color]
  1118. - You can shadow another member of the [color=#FF0000]Mafia[/color] if they are role blocked or killed that night, but not if they are already dead.
  1119. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1120. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1121.  
  1122. [color=#FFA500][b]Stats:[/b][/color]
  1123. [color=#FFA500][u]Attack[/u]:[/color] None
  1124. [color=#FFA500][u]Defense[/u]:[/color] None
  1125. [color=#FFA500][u]Priority[/u]:[/color] 5th (Shadow) 6th (Remembering)
  1126.  
  1127. [color=#FFA500][b]Goal:[/b][/color]
  1128. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1129.  
  1130. [color=#FFA500][b]Win Condition[/b][/color]
  1131. You must kill the [color=#00BF40]Town[/color]
  1132. You must kill [color=#0000FF]Serial Killers[/color]
  1133. You must kill [color=#FF8000]Arsonists[/color]
  1134. You must kill [color=#804040]Butchers[/color]
  1135. You must kill [color=#00BF80]Electricians[/color]
  1136. You must kill [color=#5F0060]Slaughterers[/color]
  1137. You must kill [color=#804000]Werewolves[/color]
  1138. You win with the [color=#FF0000]Mafia[/color]
  1139. You win with [color=#8000FF]Witches[/color]
  1140. You win with [color=#000080]Stalkers[/color]
  1141. You win with [color=#808000]Gossipers[/color]
  1142. You win with [color=#FFFF00]Survivors[/color]
  1143. You may spare anyone else.
  1144.  
  1145. [size=150][color=#FF0000]Watcher[/color][/size]
  1146.  
  1147. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1148. [color=#FFA500][b]Abilities:[/b][/color]
  1149. - Watch one person each night to see who visits them.
  1150.  
  1151. [color=#FFA500]Attributes:[/color]
  1152. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1153. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1154.  
  1155. [color=#FFA500][b]Stats:[/b][/color]
  1156. [color=#FFA500][u]Attack[/u]:[/color] None
  1157. [color=#FFA500][u]Defense[/u]:[/color] None
  1158. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  1159.  
  1160. [color=#FFA500][b]Goal:[/b][/color]
  1161. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1162.  
  1163. [color=#FFA500][b]Win Condition[/b][/color]
  1164. You must kill the [color=#00BF40]Town[/color]
  1165. You must kill [color=#0000FF]Serial Killers[/color]
  1166. You must kill [color=#FF8000]Arsonists[/color]
  1167. You must kill [color=#804040]Butchers[/color]
  1168. You must kill [color=#00BF80]Electricians[/color]
  1169. You must kill [color=#5F0060]Slaughterers[/color]
  1170. You must kill [color=#804000]Werewolves[/color]
  1171. You win with the [color=#FF0000]Mafia[/color]
  1172. You win with [color=#8000FF]Witches[/color]
  1173. You win with [color=#000080]Stalkers[/color]
  1174. You win with [color=#808000]Gossipers[/color]
  1175. You win with [color=#FFFF00]Survivors[/color]
  1176. You may spare anyone else.
  1177.  
  1178. [size=150][color=#FF0000]Malpractitioner[/color][/size]
  1179.  
  1180. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1181. [color=#FFA500][b]Abilities:[/b][/color]
  1182. - Choose one person to torture each night.
  1183.  
  1184. [color=#FFA500]Attributes:[/color]
  1185. - Torturing blocks your target from using their role's night ability that night and their day ability the following day and stores it for the next time they are able to use their ability.
  1186. - When you stop torturing a target, the most recent stored action will override their next day- or night action.
  1187. - You may not torture the same person thrice consecutively.
  1188. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1189. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1190.  
  1191. [color=#FFA500][b]Stats:[/b][/color]
  1192. [color=#FFA500][u]Attack[/u]:[/color] None
  1193. [color=#FFA500][u]Defense[/u]:[/color] None
  1194. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1195.  
  1196. [color=#FFA500][b]Goal:[/b][/color]
  1197. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1198.  
  1199. [color=#FFA500][b]Win Condition[/b][/color]
  1200. You must kill the [color=#00BF40]Town[/color]
  1201. You must kill [color=#0000FF]Serial Killers[/color]
  1202. You must kill [color=#FF8000]Arsonists[/color]
  1203. You must kill [color=#804040]Butchers[/color]
  1204. You must kill [color=#00BF80]Electricians[/color]
  1205. You must kill [color=#5F0060]Slaughterers[/color]
  1206. You must kill [color=#804000]Werewolves[/color]
  1207. You win with the [color=#FF0000]Mafia[/color]
  1208. You win with [color=#8000FF]Witches[/color]
  1209. You win with [color=#000080]Stalkers[/color]
  1210. You win with [color=#808000]Gossipers[/color]
  1211. You win with [color=#FFFF00]Survivors[/color]
  1212. You may spare anyone else.
  1213.  
  1214. [size=150][color=#FF0000]Trickster[/color][/size]
  1215.  
  1216. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1217. [color=#FFA500][b]Abilities:[/b][/color]
  1218. - Choose two people to trick at night, switching who they’re targeting against others.
  1219.  
  1220. [color=#FFA500]Attributes:[/color]
  1221. - You have three tricks.
  1222. - You cannot trick yourself.
  1223. - Your targets will not know they were tricked.
  1224.  
  1225. [color=#FFA500][b]Stats:[/b][/color]
  1226. [color=#FFA500][u]Attack[/u]:[/color] None
  1227. [color=#FFA500][u]Defense[/u]:[/color] None
  1228. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1229.  
  1230. [color=#FFA500][b]Goal:[/b][/color]
  1231. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1232.  
  1233. [color=#FFA500][b]Win Condition[/b][/color]
  1234. You must kill the [color=#00BF40]Town[/color]
  1235. You must kill [color=#0000FF]Serial Killers[/color]
  1236. You must kill [color=#FF8000]Arsonists[/color]
  1237. You must kill [color=#804040]Butchers[/color]
  1238. You must kill [color=#00BF80]Electricians[/color]
  1239. You must kill [color=#5F0060]Slaughterers[/color]
  1240. You must kill [color=#804000]Werewolves[/color]
  1241. You win with the [color=#FF0000]Mafia[/color]
  1242. You win with [color=#8000FF]Witches[/color]
  1243. You win with [color=#000080]Stalkers[/color]
  1244. You win with [color=#808000]Gossipers[/color]
  1245. You win with [color=#FFFF00]Survivors[/color]
  1246. You may spare anyone else.
  1247.  
  1248. [size=150][color=#FF0000]Hustler[/color][/size]
  1249.  
  1250. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Support[/color]
  1251. [color=#FFA500][b]Abilities:[/b][/color]
  1252. - Visit a player each night, repeating all actions that happened to them last night again.
  1253.  
  1254. [color=#FFA500]Attributes:[/color]
  1255. - If you repeat an investigative action, instead you will get the results.
  1256. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1257. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1258.  
  1259. [color=#FFA500][b]Stats:[/b][/color]
  1260. [color=#FFA500][u]Attack[/u]:[/color] None
  1261. [color=#FFA500][u]Defense[/u]:[/color] None
  1262. [color=#FFA500][u]Priority[/u]:[/color] 1st
  1263.  
  1264. [color=#FFA500][b]Goal:[/b][/color]
  1265. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1266.  
  1267. [color=#FFA500][b]Win Condition[/b][/color]
  1268. You must kill the [color=#00BF40]Town[/color]
  1269. You must kill [color=#0000FF]Serial Killers[/color]
  1270. You must kill [color=#FF8000]Arsonists[/color]
  1271. You must kill [color=#804040]Butchers[/color]
  1272. You must kill [color=#00BF80]Electricians[/color]
  1273. You must kill [color=#5F0060]Slaughterers[/color]
  1274. You must kill [color=#804000]Werewolves[/color]
  1275. You win with the [color=#FF0000]Mafia[/color]
  1276. You win with [color=#8000FF]Witches[/color]
  1277. You win with [color=#000080]Stalkers[/color]
  1278. You win with [color=#808000]Gossipers[/color]
  1279. You win with [color=#FFFF00]Survivors[/color]
  1280. You may spare anyone else.
  1281.  
  1282. [b][u][size=150][color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color][/size][/u][/b]
  1283.  
  1284. [size=150][color=#FF0000]Janitor[/color][/size]
  1285.  
  1286. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color]
  1287. [color=#FFA500][b]Abilities:[/b][/color]
  1288. - Choose one person to clean each night.
  1289.  
  1290. [color=#FFA500][b]Attributes:[/b][/color]
  1291. - If your target dies the same night, then their role and Last Will won't be revealed to the Town.
  1292. - Only you will see the cleaned target's role and Last Will.
  1293. - You may only perform 3 cleanings.
  1294. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1295. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1296.  
  1297. [color=#FFA500][b]Stats:[/b][/color]
  1298. [color=#FFA500][u]Attack[/u]:[/color] None
  1299. [color=#FFA500][u]Defense[/u]:[/color] None
  1300. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  1301.  
  1302. [color=#FFA500][b]Goal:[/b][/color]
  1303. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1304.  
  1305. [color=#FFA500][b]Win Condition[/b][/color]
  1306. You must kill the [color=#00BF40]Town[/color]
  1307. You must kill [color=#0000FF]Serial Killers[/color]
  1308. You must kill [color=#FF8000]Arsonists[/color]
  1309. You must kill [color=#804040]Butchers[/color]
  1310. You must kill [color=#00BF80]Electricians[/color]
  1311. You must kill [color=#5F0060]Slaughterers[/color]
  1312. You must kill [color=#804000]Werewolves[/color]
  1313. You win with the [color=#FF0000]Mafia[/color]
  1314. You win with [color=#8000FF]Witches[/color]
  1315. You win with [color=#000080]Stalkers[/color]
  1316. You win with [color=#808000]Gossipers[/color]
  1317. You win with [color=#FFFF00]Survivors[/color]
  1318. You may spare anyone else.
  1319.  
  1320. [size=150][color=#FF0000]Framer[/color][/size]
  1321.  
  1322. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color]
  1323. [color=#FFA500][b]Abilities:[/b][/color]
  1324. - Choose one person to frame each night.
  1325.  
  1326. [color=#FFA500][b]Attributes:[/b][/color]
  1327. - If your framed target is investigated by a Sheriff, an Investigator or a Scientist, they will appear to be a member of the [color=#FF0000]Mafia[/color].
  1328. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1329. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1330.  
  1331. [color=#FFA500][b]Stats:[/b][/color]
  1332. [color=#FFA500][u]Attack[/u]:[/color] None
  1333. [color=#FFA500][u]Defense[/u]:[/color] None
  1334. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  1335.  
  1336. [color=#FFA500][b]Goal:[/b][/color]
  1337. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1338.  
  1339. [color=#FFA500][b]Win Condition[/b][/color]
  1340. You must kill the [color=#00BF40]Town[/color]
  1341. You must kill [color=#0000FF]Serial Killers[/color]
  1342. You must kill [color=#FF8000]Arsonists[/color]
  1343. You must kill [color=#804040]Butchers[/color]
  1344. You must kill [color=#00BF80]Electricians[/color]
  1345. You must kill [color=#5F0060]Slaughterers[/color]
  1346. You must kill [color=#804000]Werewolves[/color]
  1347. You win with the [color=#FF0000]Mafia[/color]
  1348. You win with [color=#8000FF]Witches[/color]
  1349. You win with [color=#000080]Stalkers[/color]
  1350. You win with [color=#808000]Gossipers[/color]
  1351. You win with [color=#FFFF00]Survivors[/color]
  1352. You may spare anyone else.
  1353.  
  1354. [size=150][color=#FF0000]Forger[/color][/size]
  1355.  
  1356. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color]
  1357. [color=#FFA500][b]Abilities:[/b][/color]
  1358. - Choose one person each night, to rewrite their Last Will.
  1359.  
  1360. [color=#FFA500][b]Attributes:[/b][/color]
  1361. - If your target dies the same night, then their Last Will will be replaced with your forgery.
  1362. - You may only perform 3 forgeries.
  1363. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1364. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1365.  
  1366. [color=#FFA500][b]Stats:[/b][/color]
  1367. [color=#FFA500][u]Attack[/u]:[/color] None
  1368. [color=#FFA500][u]Defense[/u]:[/color] None
  1369. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  1370.  
  1371. [color=#FFA500][b]Goal:[/b][/color]
  1372. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1373.  
  1374. [color=#FFA500][b]Win Condition[/b][/color]
  1375. You must kill the [color=#00BF40]Town[/color]
  1376. You must kill [color=#0000FF]Serial Killers[/color]
  1377. You must kill [color=#FF8000]Arsonists[/color]
  1378. You must kill [color=#804040]Butchers[/color]
  1379. You must kill [color=#00BF80]Electricians[/color]
  1380. You must kill [color=#5F0060]Slaughterers[/color]
  1381. You must kill [color=#804000]Werewolves[/color]
  1382. You win with the [color=#FF0000]Mafia[/color]
  1383. You win with [color=#8000FF]Witches[/color]
  1384. You win with [color=#000080]Stalkers[/color]
  1385. You win with [color=#808000]Gossipers[/color]
  1386. You win with [color=#FFFF00]Survivors[/color]
  1387. You may spare anyone else.
  1388.  
  1389. [size=150][color=#FF0000]Disguiser[/color][/size]
  1390.  
  1391. [color=#FFA500][u]Alignment:[/u][/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color]
  1392. [color=#FFA500][b]Abilities:[/b][/color]
  1393. - Choose a person to disguise yourself as each night.
  1394.  
  1395. [color=#FFA500][b]Attributes:[/b][/color]
  1396. - If your target dies you will appear to be them.
  1397. - If your target dies the same night, they will instead appear to be you and vice versa.
  1398. - After successfully disguising as someone else your name, position and character will be swapped with your target.
  1399. - The will fitting to the dead character's name will be displayed.
  1400. - You can only disguise as someone else 3 times.
  1401. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1402. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1403.  
  1404. [color=#FFA500][b]Stats:[/b][/color]
  1405. [color=#FFA500][u]Attack[/u]:[/color] None
  1406. [color=#FFA500][u]Defense[/u]:[/color] None
  1407. [color=#FFA500][u]Priority[/u]:[/color] 4th
  1408.  
  1409. [color=#FFA500][b]Goal:[/b][/color]
  1410. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1411.  
  1412. [color=#FFA500][b]Win Condition[/b][/color]
  1413. You must kill the [color=#00BF40]Town[/color]
  1414. You must kill [color=#0000FF]Serial Killers[/color]
  1415. You must kill [color=#FF8000]Arsonists[/color]
  1416. You must kill [color=#804040]Butchers[/color]
  1417. You must kill [color=#00BF80]Electricians[/color]
  1418. You must kill [color=#5F0060]Slaughterers[/color]
  1419. You must kill [color=#804000]Werewolves[/color]
  1420. You win with the [color=#FF0000]Mafia[/color]
  1421. You win with [color=#8000FF]Witches[/color]
  1422. You win with [color=#000080]Stalkers[/color]
  1423. You win with [color=#808000]Gossipers[/color]
  1424. You win with [color=#FFFF00]Survivors[/color]
  1425. You may spare anyone else.
  1426.  
  1427. [size=150][color=#FF0000]Drug Dealer[/color][/size]
  1428.  
  1429. [color=#FFA500][u]Alignment[/u]:[/color] [color=#FF0000]Mafia[/color] [color=#00BFFF]Deception[/color]
  1430. [color=#FFA500][b]Abilities:[/b][/color]
  1431. - Choose a person to drug each night.
  1432.  
  1433. [color=#FFA500][b]Attributes:[/b][/color]
  1434. - Drugged targets will have their real night feedback replaced with a fake notification of your choice.
  1435. - You can choose between roleblocking, healing, guarding, scaring and controlling.
  1436. - Alternatively, you can choose to stop your target from receiving any night feedback that night.
  1437. - You may not use the same drug twice in a row.
  1438. - You can talk with the other [color=#FF0000]Mafia[/color] at night.
  1439. - You may instead perform the factional [color=#FF0000]Mafia[/color] kill.
  1440.  
  1441. [color=#FFA500][b]Stats:[/b][/color]
  1442. [color=#FFA500][u]Attack[/u]:[/color] None
  1443. [color=#FFA500][u]Defense[/u]:[/color] None
  1444. [color=#FFA500][u]Priority[/u]:[/color] 4th
  1445.  
  1446. [color=#FFA500][b]Goal:[/b][/color]
  1447. Kill anyone that will not submit to the [color=#FF0000]Mafia[/color].
  1448.  
  1449. [color=#FFA500][b]Win Condition[/b][/color]
  1450. You must kill the [color=#00BF40]Town[/color]
  1451. You must kill [color=#0000FF]Serial Killers[/color]
  1452. You must kill [color=#FF8000]Arsonists[/color]
  1453. You must kill [color=#804040]Butchers[/color]
  1454. You must kill [color=#00BF80]Electricians[/color]
  1455. You must kill [color=#5F0060]Slaughterers[/color]
  1456. You must kill [color=#804000]Werewolves[/color]
  1457. You win with the [color=#FF0000]Mafia[/color]
  1458. You win with [color=#8000FF]Witches[/color]
  1459. You win with [color=#000080]Stalkers[/color]
  1460. You win with [color=#808000]Gossipers[/color]
  1461. You win with [color=#FFFF00]Survivors[/color]
  1462. You may spare anyone else.[/spoiler][b][u][color=#AFAFAF][size=150]Neutral[/size][/color][/u][/b]
  1463. [spoiler][b][u][size=150][color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color][/size][/u][/b]
  1464.  
  1465. [size=150][color=#0000FF]Serial Killer[/color][/size]
  1466. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1467. [color=#FFA500][b]Abilities:[/b][/color]
  1468. - Kill someone each night.
  1469.  
  1470. [color=#FFA500][b]Attributes:[/b][/color]
  1471. - If you are role blocked you will attack the role blocker instead of your target.
  1472. - If you are jailed and not executed, you will attack the [color=#00BF40]Jailor[/color].
  1473.  
  1474. [color=#FFA500][b]Stats:[/b][/color]
  1475. [color=#FFA500][u]Attack[/u]:[/color] Basic
  1476. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1477. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1478.  
  1479. [color=#FFA500][b]Goal:[/b][/color]
  1480. Kill anyone who would oppose you.
  1481.  
  1482. [color=#FFA500][b]Win Condition[/b][/color]
  1483. You must kill the [color=#00BF40]Town[/color]
  1484. You must kill the [color=#FF0000]Mafia[/color]
  1485. You must kill [color=#FF8000]Arsonists[/color]
  1486. You must kill [color=#804040]Butchers[/color]
  1487. You must kill [color=#00BF80]Electricians[/color]
  1488. You must kill [color=#5F0060]Slaughterers[/color]
  1489. You must kill [color=#804000]Werewolves[/color]
  1490. You win with [color=#0000FF]Serial Killers[/color]
  1491. You win with [color=#8000FF]Witches[/color]
  1492. You win with [color=#000080]Stalkers[/color]
  1493. You win with [color=#808000]Gossipers[/color]
  1494. You win with [color=#FFFF00]Survivors[/color]
  1495. You may spare anyone else.
  1496.  
  1497. [size=150][color=#FF8000]Arsonist[/color][/size]
  1498.  
  1499. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1500. [color=#FFA500][b]Abilities:[/b][/color]
  1501. - Douse someone in gasoline or ignite all doused targets.
  1502. - Select yourself to ignite all doused targets.
  1503.  
  1504. [color=#FFA500][b]Attributes:[/b][/color]
  1505. - You cannot be doused.
  1506. - Death from fire can't be prevented by healing or night immunities.
  1507. - A doused target will be framed as [color=#FF8000]Arsonist[/color] until they die.
  1508. - Your douses are silent.
  1509. - You are told the name of who you doused.
  1510.  
  1511. [color=#FFA500][b]Stats:[/b][/color]
  1512. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  1513. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1514. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1515.  
  1516. [color=#FFA500][b]Goal:[/b][/color]
  1517. Kill anyone who would oppose you.
  1518.  
  1519. [color=#FFA500][b]Win Condition[/b][/color]
  1520. You must kill the [color=#00BF40]Town[/color]
  1521. You must kill the [color=#FF0000]Mafia[/color]
  1522. You must kill [color=#0000FF]Serial Killers[/color]
  1523. You must kill [color=#804040]Butchers[/color]
  1524. You must kill [color=#00BF80]Electricians[/color]
  1525. You must kill [color=#5F0060]Slaughterers[/color]
  1526. You must kill [color=#804000]Werewolves[/color]
  1527. You win with [color=#FF8000]Arsonists[/color]
  1528. You win with [color=#8000FF]Witches[/color]
  1529. You win with [color=#000080]Stalkers[/color]
  1530. You win with [color=#808000]Gossipers[/color]
  1531. You win with [color=#FFFF00]Survivors[/color]
  1532. You may spare anyone else.
  1533.  
  1534. [size=150][color=#804000]Werewolf[/color][/size]
  1535.  
  1536. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1537. [color=#FFA500][b]Abilities:[/b][/color]
  1538. - Transform into a Werewolf during the full moon.
  1539.  
  1540. [color=#FFA500]Attributes:[/color]
  1541. - As a Werewolf you can not be killed at night.
  1542. - As a Werewolf you will attack your victim and anyone that visits them.
  1543. - Your attack goes through night immunity.
  1544.  
  1545. [color=#FFA500][b]Stats:[/b][/color]
  1546. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  1547. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1548. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1549.  
  1550. [color=#FFA500][b]Goal:[/b][/color]
  1551. Kill anyone who would oppose you.
  1552.  
  1553. [color=#FFA500][b]Win Condition[/b][/color]
  1554. You must kill the [color=#00BF40]Town[/color]
  1555. You must kill the [color=#FF0000]Mafia[/color]
  1556. You must kill [color=#0000FF]Serial Killers[/color]
  1557. You must kill [color=#FF8000]Arsonists[/color]
  1558. You must kill [color=#804040]Butchers[/color]
  1559. You must kill [color=#00BF80]Electricians[/color]
  1560. You must kill [color=#5F0060]Slaughterers[/color]
  1561. You win with [color=#804000]Werewolves[/color]
  1562. You win with [color=#8000FF]Witches[/color]
  1563. You win with [color=#000080]Stalkers[/color]
  1564. You win with [color=#808000]Gossipers[/color]
  1565. You win with [color=#FFFF00]Survivors[/color]
  1566. You may spare anyone else.
  1567.  
  1568. [size=150][color=#804040]Butcher[/color][/size]
  1569.  
  1570. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1571. [color=#FFA500][b]Abilities:[/b][/color]
  1572. - Kill player(s) each night.
  1573. - Gain two charges every 3 nights. (1, 4, 7)
  1574.  
  1575. [color=#FFA500][b]Attributes:[/b][/color]
  1576. - Killing multiple players, you are role block immune.
  1577. - Killing a single player, you will clean them, but not be informed their information.
  1578. - You cannot kill the night following a clean kill.
  1579. - You will appear not suspicious nights you are not kill capable.
  1580. - You cannot kill multiple people night one.
  1581.  
  1582. [color=#FFA500][b]Stats:[/b][/color]
  1583. [color=#FFA500][u]Attack[/u]:[/color] Basic
  1584. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1585. [color=#FFA500][u]Priority[/u]:[/color] 2nd (Multi-Killing) 5th (Single-Killing)
  1586.  
  1587. [color=#FFA500][b]Goal:[/b][/color]
  1588. Kill anyone who would oppose you.
  1589.  
  1590. [color=#FFA500][b]Win Condition[/b][/color]
  1591. You must kill the [color=#00BF40]Town[/color]
  1592. You must kill the [color=#FF0000]Mafia[/color]
  1593. You must kill [color=#0000FF]Serial Killers[/color]
  1594. You must kill [color=#FF8000]Arsonists[/color]
  1595. You must kill [color=#00BF80]Electricians[/color]
  1596. You must kill [color=#5F0060]Slaughterers[/color]
  1597. You must kill [color=#804000]Werewolves[/color]
  1598. You win with [color=#804040]Butchers[/color]
  1599. You win with [color=#8000FF]Witches[/color]
  1600. You win with [color=#000080]Stalkers[/color]
  1601. You win with [color=#808000]Gossipers[/color]
  1602. You win with [color=#FFFF00]Survivors[/color]
  1603. You may spare anyone else.
  1604.  
  1605. [size=150][color=#00BF80]Electrician[/color][/size]
  1606.  
  1607. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1608. [color=#FFA500][b]Abilities:[/b][/color]
  1609. - Charge someone each night.
  1610.  
  1611. [color=#FFA500]Attributes:[/color]
  1612. - If a charged target visits another charged target, both targets will die.
  1613. - If a charged target is charged again, they will be killed.
  1614. - If all players that cannot win with you are charged, you may kill all charged targets.
  1615.  
  1616. [color=#FFA500][b]Stats:[/b][/color]
  1617. [color=#FFA500][u]Attack[/u]:[/color] Powerful
  1618. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1619. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1620.  
  1621. [color=#FFA500][b]Goal:[/b][/color]
  1622. Kill anyone who would oppose you.
  1623.  
  1624. [color=#FFA500][b]Win Condition[/b][/color]
  1625. You must kill the [color=#00BF40]Town[/color]
  1626. You must kill the [color=#FF0000]Mafia[/color]
  1627. You must kill [color=#0000FF]Serial Killers[/color]
  1628. You must kill [color=#FF8000]Arsonists[/color]
  1629. You must kill [color=#804040]Butchers[/color]
  1630. You must kill [color=#5F0060]Slaughterers[/color]
  1631. You must kill [color=#804000]Werewolves[/color]
  1632. You win with [color=#00BF80]Electricians[/color]
  1633. You win with [color=#8000FF]Witches[/color]
  1634. You win with [color=#000080]Stalkers[/color]
  1635. You win with [color=#808000]Gossipers[/color]
  1636. You win with [color=#FFFF00]Survivors[/color]
  1637. You may spare anyone else.
  1638.  
  1639. [size=150][color=#5F0060]Slaughterer[/color][/size]
  1640.  
  1641. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Killing[/color]
  1642. [color=#FFA500][b]Abilities:[/b][/color]
  1643. - Slaughter someone each night
  1644. - Wear a new mask in the day
  1645.  
  1646. [color=#FFA500][b]Attributes:[/b][/color]
  1647. - If you attack someone who has visited you before they will instead be roleblocked.
  1648. - If the target who has visited you before is healed or roleblocked, they will be killed.
  1649. - Your kills are Unstoppable however you resent from killing those with Basic Defense.
  1650. - If you attack someone being protected by a [color=#00BF40]Bodyguard[/color], you will kill the [color=#00BF40]Bodyguard[/color] instead and you won't die.
  1651. - You are Roleblock Immune and immune to [color=#00BF40]Veteran[/color] alert, if you attack an alert [color=#00BF40]Veteran[/color] no one will die.
  1652. - You will kill the [color=#00BF40]Jailor[/color] when jailed.
  1653. - When you wear a new mask, no one will run away unless they visit you again.
  1654. - You start with 1 mask and every 3 nights you receive 1 more mask.
  1655.  
  1656. [color=#FFA500][b]Stats:[/b][/color]
  1657. [color=#FFA500][u]Attack[/u]:[/color] Unstoppable
  1658. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1659. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1660.  
  1661. [color=#FFA500][b]Goal:[/b][/color]
  1662. Kill anyone who would oppose you.
  1663.  
  1664. [color=#FFA500][b]Win Condition[/b][/color]
  1665. You must kill the [color=#00BF40]Town[/color]
  1666. You must kill the [color=#FF0000]Mafia[/color]
  1667. You must kill [color=#0000FF]Serial Killers[/color]
  1668. You must kill [color=#FF8000]Arsonists[/color]
  1669. You must kill [color=#804040]Butchers[/color]
  1670. You must kill [color=#00BF80]Electricians[/color]
  1671. You must kill [color=#804000]Werewolves[/color]
  1672. You win with [color=#5F0060]Slaughterers[/color]
  1673. You win with [color=#8000FF]Witches[/color]
  1674. You win with [color=#000080]Stalkers[/color]
  1675. You win with [color=#808000]Gossipers[/color]
  1676. You win with [color=#FFFF00]Survivors[/color]
  1677. You may spare anyone else.
  1678.  
  1679. [b][u][size=150][color=#AFAFAF]Neutral[/color] [color=#00BFFF]Evil[/color][/size][/u][/b]
  1680.  
  1681. [size=150][color=#8000FF]Witch[/color][/size]
  1682.  
  1683. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Evil[/color]
  1684. [color=#FFA500][b]Abilities:[/b][/color]
  1685. - Control someone each night.
  1686.  
  1687. [color=#FFA500][b]Attributes:[/b][/color]
  1688. - Your target will know they were controlled.
  1689. - You can only control targetable actions.
  1690. - You can force people to target themselves.
  1691. - You own one auto-vest.
  1692.  
  1693. [color=#FFA500][b]Stats:[/b][/color]
  1694. [color=#FFA500][u]Attack[/u]:[/color] None
  1695. [color=#FFA500][u]Defense[/u]:[/color] None
  1696. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1697.  
  1698. [color=#FFA500][b]Goal:[/b][/color]
  1699. Survive to see the [color=#00BF40]Town[/color] lose the game.
  1700.  
  1701. [color=#FFA500][b]Win Condition[/b][/color]
  1702. You must kill the [color=#00BF40]Town[/color]
  1703. You win with the [color=#FF0000]Mafia[/color]
  1704. You win with [color=#0000FF]Serial Killers[/color]
  1705. You win with [color=#FF8000]Arsonists[/color]
  1706. You win with [color=#804040]Butchers[/color]
  1707. You win with [color=#00BF80]Electricians[/color]
  1708. You win with [color=#804000]Werewolves[/color]
  1709. You win with [color=#5F0060]Slaughterers[/color]
  1710. You win with [color=#8000FF]Witches[/color]
  1711. You win with [color=#000080]Stalkers[/color]
  1712. You win with [color=#808000]Gossipers[/color]
  1713. You win with [color=#FFFF00]Survivors[/color]
  1714. You may spare anyone else.
  1715.  
  1716. [size=150][color=#000080]Stalker[/color][/size]
  1717.  
  1718. [color=#FFA500][u]Alignment[/u]:[/color] Neutral Evil
  1719. [color=#FFA500][b]Abilities:[/b][/color]
  1720. - Stalk someone each night.
  1721.  
  1722. [b][color=#FFA500]Attributes:[/color][/b]
  1723. - The person you stalked can not be visited by others as all visitors will be roleblocked.
  1724. - [color=#00BF40]Transporter[/color] and killing-roles are uneffected.
  1725. - You may stalk yourself once, this cannot be redirected or controlled.
  1726. - You own one autovest.
  1727.  
  1728. [color=#FFA500][b]Stats:[/b][/color]
  1729. [color=#FFA500][u]Attack[/u]:[/color] None
  1730. [color=#FFA500][u]Defense[/u]:[/color] None
  1731. [color=#FFA500][u]Priority[/u]:[/color] 2nd
  1732.  
  1733. [color=#FFA500][b]Goal:[/b][/color]
  1734. Survive to see the town lose the game.
  1735.  
  1736. [color=#FFA500][b]Win Condition[/b][/color]
  1737. You must kill the [color=#00BF40]Town[/color]
  1738. You win with the [color=#FF0000]Mafia[/color]
  1739. You win with [color=#0000FF]Serial Killers[/color]
  1740. You win with [color=#FF8000]Arsonists[/color]
  1741. You win with [color=#804040]Butchers[/color]
  1742. You win with [color=#00BF80]Electricians[/color]
  1743. You win with [color=#804000]Werewolves[/color]
  1744. You win with [color=#5F0060]Slaughterers[/color]
  1745. You win with [color=#8000FF]Witches[/color]
  1746. You win with [color=#000080]Stalkers[/color]
  1747. You win with [color=#808000]Gossipers[/color]
  1748. You win with [color=#FFFF00]Survivors[/color]
  1749. You may spare anyone else.
  1750.  
  1751. [size=150][color=#808000]Gossiper[/color][/size]
  1752.  
  1753. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Evil[/color]
  1754. [color=#FFA500][b]Abilities:[/b][/color]
  1755. - Inform your second target of the role, their target and their visitors of your first target each night.
  1756.  
  1757. [color=#FFA500]Attributes:[/color]
  1758. - Your ability will fail to reveal any information to a member of the [color=#00BF40]Town[/color].
  1759. - You cannot target yourself.
  1760. - You own one auto-vest.
  1761.  
  1762. [color=#FFA500][b]Stats:[/b][/color]
  1763. [color=#FFA500][u]Attack[/u]:[/color] None
  1764. [color=#FFA500][u]Defense[/u]:[/color] None
  1765. [color=#FFA500][u]Priority[/u]:[/color] 4th
  1766.  
  1767. [color=#FFA500][b]Goal:[/b][/color]
  1768. Survive to see the [color=#00BF40]Town[/color] lose the game.
  1769.  
  1770. [color=#FFA500][b]Win Condition[/b][/color]
  1771. You must kill the [color=#00BF40]Town[/color]
  1772. You win with the [color=#FF0000]Mafia[/color]
  1773. You win with [color=#0000FF]Serial Killers[/color]
  1774. You win with [color=#FF8000]Arsonists[/color]
  1775. You win with [color=#804040]Butchers[/color]
  1776. You win with [color=#00BF80]Electricians[/color]
  1777. You win with [color=#804000]Werewolves[/color]
  1778. You win with [color=#5F0060]Slaughterers[/color]
  1779. You win with [color=#8000FF]Witches[/color]
  1780. You win with [color=#000080]Stalkers[/color]
  1781. You win with [color=#808000]Gossipers[/color]
  1782. You win with [color=#FFFF00]Survivors[/color]
  1783. You may spare anyone else.
  1784.  
  1785. [b][u][size=150][color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color][/size][/u][/b]
  1786.  
  1787. [size=150][color=#FFFF00]Survivor[/color][/size]
  1788.  
  1789. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color]
  1790. [color=#FFA500][b]Abilities:[/b][/color]
  1791. - Put on a bulletproof vest at night, protecting you from attacks.
  1792.  
  1793. [color=#FFA500][b]Attributes:[/b][/color]
  1794. - You can only use the bulletproof vest 4 times.
  1795.  
  1796. [color=#FFA500][b]Stats:[/b][/color]
  1797. [color=#FFA500][u]Attack[/u]:[/color] None
  1798. [color=#FFA500][u]Defense[/u]:[/color] None
  1799. [color=#FFA500][u]Priority[/u]:[/color] 4th
  1800.  
  1801. [color=#FFA500][b]Goal:[/b][/color]
  1802. Live to the end of the game.
  1803.  
  1804. [color=#FFA500][b]Win Condition[/b][/color]
  1805. You win with the [color=#00BF40]Town[/color]
  1806. You win with the [color=#FF0000]Mafia[/color]
  1807. You win with [color=#0000FF]Serial Killers[/color]
  1808. You win with [color=#FF8000]Arsonists[/color]
  1809. You win with [color=#804040]Butchers[/color]
  1810. You win with [color=#00BF80]Electricians[/color]
  1811. You win with [color=#804000]Werewolves[/color]
  1812. You win with [color=#5F0060]Slaughterers[/color]
  1813. You win with [color=#8000FF]Witches[/color]
  1814. You win with [color=#000080]Stalkers[/color]
  1815. You win with [color=#808000]Gossipers[/color]
  1816. You win with [color=#FFFF00]Survivors[/color]
  1817. You may spare anyone else.
  1818.  
  1819. [size=150][color=#00FFFF]Amnesiac[/color][/size]
  1820.  
  1821. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color]
  1822. [color=#FFA500][b]Abilities:[/b][/color]
  1823. - Remember who you were by selecting a graveyard role.
  1824.  
  1825. [color=#FFA500][b]Attributes:[/b][/color]
  1826. - When you choose a role it will not be revealed to the Town that you remembered a role.
  1827. - You can’t remember unique and killing Town roles.
  1828. - You own one auto-vest as long as you are an Amnesiac.
  1829.  
  1830. [color=#FFA500][b]Stats:[/b][/color]
  1831. [color=#FFA500][u]Attack[/u]:[/color] None
  1832. [color=#FFA500][u]Defense[/u]:[/color] None
  1833. [color=#FFA500][u]Priority[/u]:[/color] 6th
  1834.  
  1835. [color=#FFA500][b]Goal:[/b][/color]
  1836. Remember who you were and complete that roles objectives.
  1837.  
  1838. [color=#FFA500][b]Win Condition[/b][/color]
  1839. You win with the team of your chosen target
  1840.  
  1841. [size=150][color=#FFBFFF]Jester[/color][/size]
  1842.  
  1843. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color]
  1844. [color=#FFA500][b]Abilities:[/b][/color]
  1845. - Choose whether to pull a prank during the day or night
  1846.  
  1847. [color=#FFA500][b]Attributes:[/b][/color]
  1848. - If you are lynched while you pull a prank during the day, no one may vote the following day.
  1849. - If you are killed while you pull a prank during the night, your killer may not perform their ability the following night.
  1850. - If the [color=#FF8000]Arsonist[/color] or [color=#00BF40]Firebrand[/color] douse you while you pull a prank, they will instantly ignite and may not douse the following night.
  1851. - If the [color=#804040]Butcher[/color] kills you while you pull a prank, they may not kill the following night and will additionally lose a charge.
  1852. - You may still pull a prank whilst in jail.
  1853. - You have 3 pranks.
  1854.  
  1855. [color=#FFA500][b]Stats:[/b][/color]
  1856. [color=#FFA500][u]Attack[/u]:[/color] None
  1857. [color=#FFA500][u]Defense[/u]:[/color] None
  1858. [color=#FFA500][u]Priority[/u]:[/color] 1st (Prank) 1st (Roleblock)
  1859.  
  1860. [color=#FFA500][b]Goal:[/b][/color]
  1861. Successfully pull a prank.
  1862.  
  1863. [color=#FFA500][b]Win Condition[/b][/color]
  1864. You must kill the [color=#00BF40]Town[/color]
  1865. You win with the [color=#FF0000]Mafia[/color]
  1866. You win with [color=#0000FF]Serial Killers[/color]
  1867. You win with [color=#FF8000]Arsonists[/color]
  1868. You win with [color=#804040]Butchers[/color]
  1869. You win with [color=#00BF80]Electricians[/color]
  1870. You win with [color=#804000]Werewolves[/color]
  1871. You win with [color=#5F0060]Slaughterers[/color]
  1872. You win with [color=#8000FF]Witches[/color]
  1873. You win with [color=#000080]Stalkers[/color]
  1874. You win with [color=#808000]Gossipers[/color]
  1875. You win with [color=#FFFF00]Survivors[/color]
  1876. You may spare anyone else.
  1877.  
  1878. [size=150][color=#8080BF]Double[/color][/size]
  1879.  
  1880. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color]
  1881. [color=#FFA500][b]Abilities:[/b][/color]
  1882. - Once, shoot a player and inherit their role and alignment.
  1883.  
  1884. [color=#FFA500][b]Attributes:[/b][/color]
  1885. - Shot pierces night immunity and cleans the victim.
  1886. - Inherits all attributes of the victim, including any effects such as douses.
  1887. - If the Double's shot fails for any given reason or is killed during the night of its conversion, the Double will lose.
  1888. - The Double cannot win as a Double. They must become another role to win.
  1889.  
  1890.  
  1891. [color=#FFA500][b]Stats:[/b][/color]
  1892. [color=#FFA500][u]Attack[/u]:[/color] None
  1893. [color=#FFA500][u]Defense[/u]:[/color] None
  1894. [color=#FFA500][u]Priority[/u]:[/color] 5th
  1895.  
  1896. [color=#FFA500][b]Goal:[/b][/color]
  1897. Inherit a new role/alignment and fulfill that alignment's wincon.
  1898.  
  1899. [color=#FFA500][b]Win Condition[/b][/color]
  1900. You win with the team of your chosen target
  1901.  
  1902. [size=150][color=#808080]Executioner[/color][/size]
  1903.  
  1904. [color=#FFA500][u]Alignment[/u]:[/color] [color=#AFAFAF]Neutral[/color] [color=#00BFFF]Benign[/color]
  1905. [color=#FFA500][b]Abilities:[/b][/color]
  1906. - Rule on a target at night.
  1907.  
  1908. [color=#FFA500][b]Attributes:[/b][/color]
  1909. - If the target you ruled dies that night, you will lose your Basic Defense for 2 nights.
  1910. - You may only pick a player to rule once.
  1911. - You will commit suicide if everyone alive has been ruled.
  1912.  
  1913. [color=#FFA500][b]Stats:[/b][/color]
  1914. [color=#FFA500][u]Attack[/u]:[/color] None
  1915. [color=#FFA500][u]Defense[/u]:[/color] Basic
  1916. [color=#FFA500][u]Priority[/u]:[/color] 3rd
  1917.  
  1918. [color=#FFA500][b]Goal:[/b][/color]
  1919. Successfully lynch the player you ruled the coming day.
  1920.  
  1921. [color=#FFA500][b]Win Condition[/b][/color]
  1922. You must kill the [color=#00BF40]Town[/color]
  1923. You win with the [color=#FF0000]Mafia[/color]
  1924. You win with [color=#0000FF]Serial Killers[/color]
  1925. You win with [color=#FF8000]Arsonists[/color]
  1926. You win with [color=#804040]Butchers[/color]
  1927. You win with [color=#00BF80]Electricians[/color]
  1928. You win with [color=#804000]Werewolves[/color]
  1929. You win with [color=#5F0060]Slaughterers[/color]
  1930. You win with [color=#8000FF]Witches[/color]
  1931. You win with [color=#000080]Stalkers[/color]
  1932. You win with [color=#808000]Gossipers[/color]
  1933. You win with [color=#FFFF00]Survivors[/color]
  1934. You may spare anyone else.[/spoiler]
  1935.  
  1936. [size=150][b][u][color=#004080]Investigator Results[/color][/u][/b][/size][spoiler][b]Your target washes their stained clothes often.[/b]
  1937. They could be a [color=#00BF40]Bodyguard[/color], [color=#FF0000]Mafioso[/color], [color=#0000FF]Serial Killer[/color] or [color=#00FFFF]Amnesiac[/color].
  1938.  
  1939. [b]Your target plots a horrendous death upon their enemies.[/b]
  1940. They could be a [color=#00BF40]Citizen[/color], [color=#00BF40]Jailor[/color], [color=#FF0000]Godfather[/color] or [color=#FF80FF]Jester[/color].
  1941.  
  1942. [b]Your target contravenes for self-interest.[/b]
  1943. They could be an [url=https://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=69913][color=#00BF40]Incarcerator[/color][/url], [color=#00BF40]Vigilante[/color], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=64268][color=#FF0000]Malpractitioner[/color][/url] or [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=55255][color=#5F0060]Slaughterer[/color][/url].
  1944.  
  1945. [b]Your target lurks amongst the shadows.[/b]
  1946. They could be an [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=38604][color=#00BF40]Tracker[/color][/url], [color=#00BF40]Sheriff[/color], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=63934][color=#FF0000]Hustler[/color][/url], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=71817][color=#808000]Gossiper[/color][/url] or [color=#FFFF00]Survivor[/color].
  1947.  
  1948. [b]Your target resists pain and suffering.[/b]
  1949. They could be a [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=63934][color=#00BF40]Firebrand[/color][/url], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=81496][color=#00BF40]Oracle[/color][/url], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=63934][color=#FF0000]Caporegime[/color][/url] or [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=23872][color=#00BF80]Electrician[/color][/url].
  1950.  
  1951. [b]Your target frequently meddles with death.[/b]
  1952. They could be a [color=#00BF40]Doctor[/color], [color=#00BF40]Medium[/color], [color=#FF0000]Forger[/color] or [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=67935][color=#804040]Butcher[/color][/url].
  1953.  
  1954. [b]Your target works to help the shady districts.[/b]
  1955. They could be an [color=#00BF40]Escort[/color], [color=#00BF40]Mayor[/color], [color=#FF0000]Consort[/color] or [url=http://blankmediagames.com/phpbb/viewtopic.php?f=27&t=23521][color=#FF0000]Drug Dealer[/color][/url].
  1956.  
  1957. [b]Your target lures people out where vulnerable.[/b]
  1958. They could be an [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=51564][color=#00BF40]Interviewer[/color][/url], [color=#00BF40]Veteran[/color], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=27689&p=1799402][color=#FF0000]Musician[/color][/url] or [color=#804000]Werewolf[/color].
  1959.  
  1960. [b]Your target searches for outlaws in a crowd.[/b]
  1961. They could be an [color=#00BF40]Investigator[/color], [url=http://blankmediagames.com/phpbb/viewtopic.php?f=27&t=32828&p=975652][color=#00BF40]Rain Dancer[/color][/url], [color=#FF0000]Consigliere[/color] or [color=#AFAFAF]Executioner[/color].
  1962.  
  1963. [b]Your target causes others to distance themselves.[/b]
  1964. They could be a [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949][color=#00BF40]Ghost[/color][/url], [color=#00BF40]Transporter[/color], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=33135][color=#FF0000]Nightmarer[/color][/url] or [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=42512][color=#000080]Stalker[/color][/url].
  1965.  
  1966. [b]Your target awaits patiently an opportune scenario.[/b]
  1967. They could be a [color=#00BF40]Lookout[/color], [color=#00BF40]Retributionist[/color], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=30051&p=885467][color=#FF0000]Watcher[/color][/url] or [color=#8000FF]Witch[/color].
  1968.  
  1969. [b]Your target endeavours privately to pick out the enemy’s identity.[/b]
  1970. They could be a [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=14660][color=#00BF40]Scientist[/color][/url], [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=63280][color=#00BF40]Miller[/color][/url], [color=#FF0000]Janitor[/color] or [color=#FF0000]Disguiser[/color].
  1971.  
  1972. [b]Your target burns for mischief.[/b]
  1973. They could be a [color=#FF0000]Framer[/color] or [color=#FF8000]Arsonist[/color].[/spoiler][size=150][b][u][color=#008040]Interviewer Results[/color][/u][/b][/size][spoiler][list=A][size=125][b][u][color=#008040]Most Trustworthy[/color][/u][/b][/size]
  1974. [*][color=#00bf40]Mayor[/color], [color=#00bf40]Sheriff[/color], [color=#00bf40]Doctor[/color], [color=#00BF40]Citizen[/color], [color=#ff0000]Godfather[/color]
  1975. [*][color=#00bf40]Investigator[/color], [color=#00bf40]Tracker[/color], [color=#00bf40]Transporter[/color], [color=#afafaf]Executioner[/color], [color=#00ffff]Amnesiac[/color]
  1976. [*][color=#00bf40]Bodyguard[/color], [color=#00bf40]Medium[/color], [color=#00bf40]Scientist[/color], [color=#804000]Werewolf[/color], [color=#808000]Gossiper[/color]
  1977. [*][color=#00bf40]Lookout[/color], [color=#00bf40]Incarcerator[/color],[color=#00bf40] Interviewer[/color], [color=#ff0000]Disguiser[/color], [color=#ff8000]Arsonist[/color]
  1978. [*][color=#00bf40]Veteran[/color], [color=#00bf40]Ghost[/color], [color=#ff0000]Forger[/color], [color=#00bf80]Electrician[/color], [color=#8000bf]Witch[/color]
  1979. [*][color=#00bf40]Rain Dancer[/color], [color=#00bf40]Firebrand[/color], [color=#ff0000]Musician[/color], [color=#ff0000]Consort,[/color] [color=#000080]Stalker[/color]
  1980. [*][color=#00bf40]Vigilante[/color], [color=#00bf40]Escort[/color], [color=#ff0000]Mafioso[/color], [color=#ff0000]Nightmarer[/color], [color=#5f0060]Slaughterer[/color]
  1981. [*][color=#00bf40] Retributionist[/color], [color=#00bf40]Miller[/color], [color=#ff0000]Hustler[/color], [color=#ff0000]Caporegime[/color], [color=#0000ff]Serial Killer[/color], [color=#FFFF00]Survivor[/color]
  1982. [*][color=#00bf40]Oracle[/color], [color=#ff0000]Malpractitioner[/color], [color=#ff0000]Watcher[/color], [color=#ff0000]Janitor[/color], [color=#804040]Butcher[/color]
  1983. [*][color=#00bf40]Jailor[/color], [color=#ff0000]Framer[/color], [color=#ff0000]Drug Dealer[/color], [color=#ff0000]Consigliere[/color], [color=#ffbfff]Jester[/color]
  1984. [size=125][b][u][color=#008040]Least Trustworthy[/color][/u][/b][/size][/list][/spoiler][size=150][b][u][color=#800040]Consigliere Results[/color][/u][/b][/size][spoiler][size=125][b][u][color=#800040]Town of Salem Roles[/color][/u][/b][/size]
  1985. [color=#00BF40]Bodyguard[/color] - Your target owns body armor. They must be a [color=#00BF40]Bodyguard[/color].
  1986. [color=#00BF40]Doctor[/color] - Your target owns scrubs and medicine. They must be a [color=#00BF40]Doctor[/color].
  1987. [color=#00BF40]Escort[/color] - Your target owns many beautiful dresses. They must be an [color=#00BF40]Escort[/color].
  1988. [color=#00BF40]Investigator[/color], - Your target is starting to keep case files on the citizens of this town. They must be an [color=#00BF40]Investigator[/color].
  1989. [color=#00BF40]Jailor[/color] - Your target has a prison cell in their basement. They must be the [color=#00BF40]Jailor[/color].
  1990. [color=#00BF40]Lookout[/color] - Your target owns binoculars and stalks people with them at night. They must be a [color=#00BF40]Lookout[/color].
  1991. [color=#00BF40]Mayor[/color] - Your target has official papers listing them as the leader of this Town. They must be the [color=#00BF40]Mayor[/color].
  1992. [color=#00BF40]Medium[/color] - Your target owns a crystal ball and tarot cards. They must be a [color=#00BF40]Medium[/color].
  1993. [color=#00BF40]Transporter[/color] - Your target has an expensive, high-tech carriage. They must be a [color=#00BF40]Transporter[/color].
  1994. [color=#00BF40]Retributionist[/color] - Your target owns several magical tomes. They must be the [color=#00BF40]Retributionist[/color].
  1995. [color=#00BF40]Sheriff[/color] - Your target has hidden away a golden star badge. They must be a [color=#00BF40]Sheriff[/color].
  1996. [color=#00BF40]Veteran[/color] - Your target carries a shotgun with them everywhere they go. They must be a [color=#00BF40]Veteran[/color].
  1997. [color=#00BF40]Vigilante[/color] - Your target has hidden away a pistol in their bedroom. They must be a [color=#00BF40]Vigilante[/color].
  1998.  
  1999. [color=#FF0000]Consigliere[/color] - Your target compiles detailed records of other citizen's possessions. They must be a [color=#FF0000]Consigliere[/color].
  2000. [color=#FF0000]Consort[/color] - Your target owns very expensive jewelry. They must be a [color=#FF0000]Consort[/color].
  2001. [color=#FF0000]Disguiser[/color] - Your target owns an elaborate make-up kit. They must be a [color=#FF0000]Disguiser[/color].
  2002. [color=#FF0000]Forger[/color] - Your target owns many fancy inks. They must be a [color=#FF0000]Forger[/color].
  2003. [color=#FF0000]Framer[/color] - Your target leaves incriminating evidence lying around. They must be a [color=#FF0000]Framer[/color].
  2004. [color=#FF0000]Godfather[/color] - Your target is your boss. They must be the [color=#FF0000]Godfather[/color].
  2005. [color=#FF0000]Mafioso[/color] - Your target has hidden away several guns. They must be the [color=#FF0000]Mafioso[/color].
  2006. [color=#FF0000]Janitor[/color] - Your target owns many cleaning supplies. They must be a [color=#FF0000]Janitor[/color].
  2007.  
  2008. [color=#00FFFF]Amnesiac[/color] - Your target has records of head trauma. They must be an [color=#00FFFF]Amnesiac[/color].
  2009. [color=#FFFF00]Survivor[/color] - Your target owns only a couple vests from their army days. They must be a [color=#FFFF00]Survivor[/color].
  2010. [color=#AFAFAF]Executioner[/color] - Your target keeps pictures of citizens which have been shot at with darts. They must be an [color=#AFAFAF]Executioner[/color].
  2011. [color=#FFBFFF]Jester[/color] - Your target's house is full of their deranged, crazy paintings. They must be a [color=#FFBFFF]Jester[/color].
  2012. [color=#8000FF]Witch[/color] - Your target weighs the same as a duck. They must be a [color=#8000FF]Witch[/color].
  2013. [color=#FF8000]Arsonist[/color] - Your target owns multiple cans of gasoline. They must be an [color=#FF8000]Arsonist[/color].
  2014. [color=#0000FF]Serial Killer[/color] - Your target has an extensive knife collection. They must be a [color=#0000FF]Serial Killer[/color].
  2015. [color=#804000]Werewolf[/color] - Your target has scratch marks and fur everywhere inside of their home. They must be a [color=#804000]Werewolf[/color].
  2016.  
  2017. [size=125][b][u][color=#800040]Testing Grounds Roles[/color][/u][/b][/size]
  2018. [color=#00BF40]Firebrand[/color] - Your target keeps spare matches in their pockets. They must be a [color=#00BF40]Firebrand[/color].
  2019. [color=#00BF40]Ghost[/color] - Your target walks in long clothing to cover their translucent skin. They must be a [color=#00BF40]Ghost[/color].
  2020. [color=#00BF40]Miller[/color] - Your target wears ragged clothes caked in flour. They must be the [color=#00BF40]Miller[/color].
  2021. [color=#00BF40]Oracle[/color] - Your target wears an extravagant headdress with a gem in the centre. They must be an [color=#00BF40]Oracle[/color].
  2022. [color=#00BF40]Incarcerator[/color] - Your target stows away a considerable amount of handcuffs. They must be an [color=#00BF40]Incarcerator[/color].
  2023. [color=#00BF40]Interviewer[/color] - Your target has lots of notes scrunched into their pocket. They must be an [color=#00BF40]Interviewer[/color].
  2024. [color=#00BF40]Rain Dancer[/color] - Your target wears a grass skirt and ankle bracelets of whalebone. They must be a [color=#00BF40]Rain Dancer[/color].
  2025. [color=#00BF40]Scientist[/color] - Your target has a variety of vials in their cupboards. They must be a [color=#00BF40]Scientist[/color].
  2026. [color=#00BF40]Tracker[/color] - Your target owns a magnifying glass for identifying footprints. They must be a [color=#00BF40]Tracker[/color].
  2027. [color=#00BF40]Trauma Patient[/color] - Your target has a history of accidents. They must be a [color=#00BF40]Trauma Patient[/color]!
  2028.  
  2029. [color=#FF0000]Caporegime[/color] - Your target owns a wide assortment of hardbacks. They must be the [color=#FF0000]Caporegime[/color].
  2030. [color=#FF0000]Drug Dealer[/color] - Your target bears harmful chemicals in their pockets. They must be a [color=#FF0000]Drug Dealer[/color].
  2031. [color=#FF0000]Hustler[/color] - Your target possesses scripts for the downtown performance. They must be a [color=#FF0000]Hustler[/color].
  2032. [color=#FF0000]Malpractitioner[/color] - Your target owns a bloody vice with a set of knives. They must be a [color=#FF0000]Malpractitioner[/color].
  2033. [color=#FF0000]Musician[/color] - Your target owns a grand piano for performing compelling melodies. They must be a [color=#FF0000]Musician[/color].
  2034. [color=#FF0000]Nightmarer[/color] - Your target possesses dream-catchers cursed with dark magic. They must be a [color=#FF0000]Nightmarer[/color].
  2035. [color=#FF0000]Trickster[/color] - Your target owns a manual on confusion. They must be a [color=#FF0000]Trickster[/color]!
  2036. [color=#FF0000]Watcher[/color] - Your target carries field glasses and a notepad of what they see occur. They must be a [color=#FF0000]Watcher[/color].
  2037.  
  2038. [color=#804040]Butcher[/color] - Your target is equipped with a meat cleaver, dripping blood. They must be a [color=#804040]Butcher[/color].
  2039. [color=#8080BF]Double[/color] - Your target owns a gun, and mask. They must be a [color=#8080BF]Double[/color].
  2040. [color=#00BF80]Electrician[/color] - Your target wears protective vests of high voltage. They must be a [color=#00BF80]Electrician[/color].
  2041. [color=#808000]Gossiper[/color] - Your target has a multiple of letters sprawled throughout their office. They must be a [color=#808000]Gossiper[/color].
  2042. [color=#5F0060]Slaughterer[/color] - Your target owns an assortment of cloth masks. They must be a [color=#5F0060]Slaughterer[/color].
  2043. [color=#000080]Stalker[/color] - Your target owns a model telescope pointed to one particular house. They must be a [color=#000080]Stalker[/color].
  2044.  
  2045. [size=125][b][u][color=#800040]Other[/color][/u][/b][/size]
  2046. [color=#00BF40]Citizen[/color] - Your target sits at home, hoping that no mayhem will ensue. They must be a [color=#00BF40]Citizen[/color].[/spoiler]
  2047.  
  2048. [b][u][i][color=#4080BF]NOTE: THIS TG EPISODE WILL BE USING TG CHANGES PRIOR TO [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=80648#p2916607]THIS UPDATE[/url].[/color][/i][/u][/b]
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