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Conplete list with all the differences between the rl cards

Oct 8th, 2019
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  1. Four Souls spoiler website.
  2. This list contains all the differences between the rl cards and the cards seen on the foursoulsspoiler website. There are only two exceptions. Both time it is only a comma which is missing. This comma does not change anything about the card's effect. That is the reason why they are not listed here.
  3. Further more this list is seperated in base game, golden box expansion and four souls+ expansion. All three categories are seperate in treasure, monster and loot cards.
  4. "(minor)" means that the change is really small. It is a change in the phrasing, but that doesn't mean that it completely changes the effect of the card.
  5. ______________________________________
  6. Base Game:
  7. ______
  8. Treasure cards (14):
  9. - GUPPY'S HEAD
  10. card:
  11. Choose a player: That player chooses a Loot card in their hand and gives it to you.
  12. spoiler site:
  13. Steal a Loot card from a player: That player decides which Loot card is stolen.
  14.  
  15. - CRYSTAL BALL (minor)
  16. card:
  17. Before a dice is rolled, pick a number. If the next dice result is that number, loot 3.
  18. spoiler site:
  19. Before a dice is rolled, say a number. If the nedt dice result is the number said, loot 3.
  20.  
  21. - CHAMPION BELT (minor)
  22. card:
  23. Gain [+1 sword] for the first attack roll of your turn.
  24. ----
  25. You may attack an additional time on your turn.
  26. spoiler site:
  27. Gain [+1 sword] for the first attack roll of your turn.
  28. ----
  29. You may attack an additional time.
  30.  
  31. - RESTOCK
  32. card:
  33. At the start of your turn, you may discard any shop items.
  34. spoiler site:
  35. At the start of your turn, you may discard any shop items and replace them with the top cards of the treasure deck.
  36.  
  37. - THERE'S OPTION (minor)
  38. card:
  39. You may look at the top card of the treasure deck at any time during your turn. You may purchase an additional item on your turn.
  40. spoiler site:
  41. You may look at the top card of the treasure deck at any time during your turn. You may purchase an additional item.
  42.  
  43. - BABY HAUNT
  44. card:
  45. All monsters you attack gain [+1 dice] till the end of turn.
  46. When you die, before paying penalties, give this card to another player.
  47. spoiler site:
  48. All monsters you attack gain [+1 dice].
  49. When you die, before paying penalties, give this card to another player.
  50.  
  51. - SUICIDE KING
  52. card:
  53. Each time you die, before paying penalties, loot 3.
  54. spoiler site:
  55. Each time you die, loot 3.
  56.  
  57. - STEAMY SALE (minor)
  58. card:
  59. You may purchase shop items for 5¢.
  60. spoiler site:
  61. You may buy shop items for 5¢.
  62.  
  63. - BLANK CARD
  64. card:
  65. Double the effect of the next loot card you play this turn.
  66. spoiler site:
  67. Double the effect of the next loot card you play.
  68.  
  69. - THE SHOVEL (minor)
  70. card:
  71. Put any discarded monster back on top of the monster deck.
  72. spoiler site:
  73. Put any discarded monster card back on top of the monster deck.
  74.  
  75. - GUPPY'S PAW (minor)
  76. card:
  77. Take 1 Damage: Prevent up to 2 damage dealt to a player.
  78. spoiler site:
  79. Take 1 Damage: Prevent up to 2 damage done to a player.
  80.  
  81. - GOLDEN RAZOR BLADE (minor)
  82. card:
  83. Pay 5¢: Deal 1 damage to a player or monster.
  84. spoiler site:
  85. Pay 5¢: Deal 1 damage to a monster or player.
  86.  
  87. - GREED'S GULLET
  88. card:
  89. Each time you die , before playing penalties, gain 8¢.
  90. spoiler site:
  91. Each time you die gain 8¢.
  92.  
  93. - SACRED HEART (minor)
  94. card:
  95. Each time you roll a 1, you may change it into a 6.
  96. spoiler site:
  97. Each time you roll a 1, you may turn it into a 6.
  98.  
  99. ___
  100. Monster cards(4):
  101. - CURSE OF LOSS:
  102. card:
  103. When revealed, give this curse to any player.
  104. When you die, lose a Soul of your choosing.
  105. When you die, discard this.
  106. spoiler site:
  107. When revealed, give this curse to any player.
  108. You now need 5 souls to win
  109. When you die, discard this.
  110.  
  111. - CURSED CHEST
  112. card:
  113. Roll:
  114. 1-3: Take 1 damage
  115. 4-5: Take 2 damage
  116. 6: Search the Treasure Deck for a Guppy item and gain it. Shuffle the deck.
  117. spoiler site:
  118. Roll:
  119. 1-3: Take 1 damage
  120. 4-5: Take 2 damage
  121. 6: Reveal cards from the top of the Treasure Deck until you reavel a Guppy item, gain it and shuffle all revealed cards into the deck.
  122.  
  123. - HOPPER (minor)
  124. card:
  125. This takes no damage on a roll of 6.
  126. spoiler site:
  127. Prevent any damage dealt to this on a roll of 6.
  128.  
  129. - COD WORM
  130. card:
  131. 2 ♡, 5+ [dice], 0 [sword]
  132. spoiler site:
  133. 1 ♡, 6 [dice], 0 [sword]
  134.  
  135. ____
  136. Loot cards(8):
  137. - VIII JUSTICE
  138. card:
  139. Choose a player: Gain loot and ¢ up to the amount that player has.
  140. spoiler:
  141. Choose a player: Gain loot and ¢ until you have the same amount as they do.
  142.  
  143. - XIX THE SUN
  144. card:
  145. If it is your turn, gain an additional turn after this one.
  146. spoiler site:
  147. If it is your turn, gain an additional turn after this one. Put this card on the bottom of the loot deck.
  148.  
  149. - XX JUDGMENT
  150. card:
  151. XX Judgment (name of the card)
  152. Choose a player with the most souls or tied for the most souls. That player discards a Soul card they control.
  153. spoiler site:
  154. XX Judgement (name of the card)
  155. Choose the player with the most sous or tied for the most souls. That player discards a Soul card they control.
  156.  
  157. - DICE SHARD
  158. card:
  159. Reroll any dice roll.
  160. spoiler site:
  161. Force a player to reroll any dice roll.
  162.  
  163. - EHWAZ
  164. card:
  165. Discard all active monsters and replace them with cards from the top of the monster deck.
  166. spoiler site:
  167. Discard all active monsters not being attacked and replace them with cards from the top of the monster deck.
  168.  
  169. - BROKEN ANKH (minor)
  170. card:
  171. When you die, roll:
  172. 1-5: You die.
  173. 6: Prevent death, if it was your turn, end it.
  174. spoiler site:
  175. Each time you die, roll:
  176. 1-5: You die.
  177. 6: Prevent death, if it was your turn, end it.
  178.  
  179. - COUNTERFEIT PENNY
  180. card:
  181. Each time you gain ¢, gain a additional 1¢.
  182. spoiler site:
  183. Each time you gain any number of ¢, gain an additional 1¢.
  184.  
  185. - STRENGTH
  186. card:
  187. A player gains [+1 sword] and may attack an additional time this turn.
  188. spoiler site:
  189. A player gains [+1 sword] till the end of turn and may attack an additional time.
  190.  
  191. ______________________________________
  192. 'Golden Box'-expansion (Kickstarter expansion)
  193. ______
  194. Treasure cards(4):
  195. - PLACENTA
  196. card:
  197. 1 ♡
  198. You take no damage on an attack roll of 4.
  199. spoiler:
  200. +1 ♡
  201. When attacking prevent any damage taken on a roll of 4.
  202.  
  203. - MORE OPTIONS
  204. card:
  205. At the start of your turn, you may look at the top 2 cards of the treasure deck.
  206. You may purchase an additional item on your turn.
  207. spoiler site:
  208. At the start of your turn, you may look at the top 2 cards of the treasure deck.
  209. You may purchase an additional item.
  210.  
  211. - SOY MILK
  212. card:
  213. Monsters you attack gain [+1 dice] till the end of turn
  214. Each time you deal damage to a monster with an attack roll. Also deal 1 damage to all other acive monsters.
  215. spoiler site:
  216. Monsters you attack gain [+1 dice].
  217. Each time you deal damage to a monster with an attack roll. Also deal 1 damage to all other acive monsters.
  218.  
  219. - GUPPY'S TAIL
  220. card:
  221. Loot +1 at the start of your turn.
  222. At the end of your turn, discard a loot card.
  223. spoiler site:
  224. At the start of your turn, loot 1.
  225. At the end of your turn, discard a loot card.
  226.  
  227. ___
  228. Monster cards(3):
  229. - PARABITE
  230. card:
  231. Each time this takes damage, the attacking player gets -1 to their next attack roll this turn.
  232. spoiler:
  233. When this takes damage, your next attack roll gets -1.
  234.  
  235. - ROUND WORM (minor)
  236. card:
  237. Each time this deals damage, the attacking player gets +1 to their next attack roll this turn.
  238. spoiler:
  239. Each time this deals damage, the attacking player gets +1 to their next attack roll.
  240.  
  241. - DEATH'S HEAD (really minor)
  242. card:
  243. All monsters gain [+1 sword] while this is active.
  244. This can't be attacked. When another active monster dies, this dies.
  245. spoiler site:
  246. All monsters gain [+1 sword] while this is active.
  247. This can't be attacked. When another active monster dies, this dies.
  248.  
  249. ___
  250. Loot cards(0):
  251.  
  252. ______________________________________
  253. 'Four Souls+'-expansion (the second expanion)
  254. ______
  255. Starting items(2):
  256. - GIMPY
  257. card:
  258. Each time you take damage choose 1:
  259. Gain 2¢
  260. Gain [+2 swords] till the end of the turn
  261. Loot 1, then discard a loot card
  262. spoiler site:
  263. Each time you take damage choose 1:
  264. Gain [+1 sword]
  265. Gain 1¢
  266. Loot 1, then discard a loot card
  267.  
  268. - INFESTATION (minor)
  269. card:
  270. Loot 2, then discard a loot card.
  271. spoiler site:
  272. Loot 2, then discard 1 loot card.
  273.  
  274. ___
  275. Treasure cards(8):
  276. - POLYPHEMUS
  277. card:
  278. +2 sword
  279. Monsters you attack gain [+1 dice]
  280. spoiler:
  281. +2 sword
  282. -1 to all your attack rolls
  283.  
  284. - THE WIZ
  285. card:
  286. All monster you attack gain [+1 dice]
  287. Each time you deal damage to a monster with an attack roll, also deal 1 damage to another active monster or player.
  288. spoiler site:
  289. All monster you attack gain [+1 dice]
  290. Each time you deal damage to a monster, also deal 1 damage to another active monster or player.
  291.  
  292. - CURSED EYE
  293. card:
  294. Each time you roll a 6 while attacking, gain [+3 swords] for that attack roll. If you roll a 1 cancel the attack and end your turn.
  295. spoiler site:
  296. Each time you roll a 6 while attacking deal triple damage. If you roll a 1 cancel the attack and end your turn.
  297.  
  298. - LIBRA (active item)
  299. card:
  300. Change the result of a dice roll to a 3.
  301. spoiler site:
  302. ==Is completely missing from the spoiler site==
  303.  
  304. - ABADDON
  305. card:
  306. +3 swords
  307. When you take any amount of damage you die.
  308. spoiler site:
  309. +5 swords
  310. Each time you take damage from a monster, you die.
  311.  
  312. - FORGET ME NOW (minor)
  313. card:
  314. Destroy this:
  315. All players discard a soul card they control of their choosing.
  316. spoiler site:
  317. Destroy this:
  318. All players discard a soul card of their choosing.
  319.  
  320. - TELEPATHY FOR DUMMIES
  321. card:
  322. At the start of your turn, roll. You may use the result of that roll to the next dice roll you make this turn.
  323. spoiler site:
  324. Before you attack, roll. You may apply that roll to your first attack this turn.
  325.  
  326. - DIVORCE PAPERS (active item)
  327. card:
  328. Destroy this:
  329. Choose a player. That player gives you half of their ¢ and loot cards rounded down, then gives you an item they own of their choosing.
  330. spoiler site:
  331. ==Is completely missing from the spoiler site==
  332.  
  333. ___
  334. Monster cards(12):
  335. - TUMOR
  336. card:
  337. [2 ♡] [5 dice] [2 swords]
  338. Each time this takes damage it deals 1 damage to all other players.
  339. spoiler site:
  340. [3 ♡] [4 dice] [1 sword]
  341. When this takes damage it deals 1 damage to any players.
  342.  
  343. - HOLY BONY (minor)
  344. card:
  345. When any player rolls a 6. They may look at the top 3 cards of any deck and put them back in any order.
  346. spoiler site:
  347. Each time a player rolls a 6. They may look at the top 3 cards of any deck and put them back in any order.
  348.  
  349. - BOSS RUSH!
  350. card:
  351. Reveal cards off the top of the monster deck till you reveal 2 boss monster cards, put them into active piles and the rest in the discard. You most attack one of those cards his turn.
  352. spoiler site:
  353. Reveal cards off the top of the monster deck till you reveal 2 boss monster cards and put them into active piles. You must attack one of those cards this turn.
  354.  
  355. - DINGLE
  356. card:
  357. Each time this takes damage from an active player, roll:
  358. 1-2: You take 1 damage.
  359. 3-4: All players take 1 damage.
  360. 5-6: This takes 1 damage.
  361. spoiler site:
  362. Each time this takes damage roll:
  363. 1-2: You take 1 damage.
  364. 3-4: All players take 1 damage.
  365. 5-6: This takes 1 damage.
  366.  
  367. - SUCKER (minor)
  368. card:
  369. When this dies, it deals 1 damage to all players.
  370. spoiler site:
  371. When this dies, deal 1 damage to all players.
  372.  
  373. - FLAMING HOPPER
  374. card:
  375. This takes no damage on an attack roll of 6.
  376. spoiler site:
  377. Prevent any damage done to this on a roll of 6.
  378.  
  379. - GLOBIN (minor)
  380. card:
  381. When this is at 1 ♡, roll:
  382. 1-4: This takes 1 damage.
  383. 5-6: This heals 2 ♡.
  384. spoiler site:
  385. When this is at 1 ♡, roll:
  386. 1-4: This takes 1 damage.
  387. 5-6: This gains 2 ♡.
  388.  
  389. - BONY
  390. card:
  391. Each time the attacking player rolls a 1, this gains [+2 swords] till the end of the turn.
  392. spoiler site:
  393. Each time the attacking player rolls a 1 they take 2 damage.
  394.  
  395. - MONSTRO II
  396. card:
  397. Each time this deals damage to the attacking player, roll:
  398. 1-3: Deal 1 damage to the player to your right.
  399. 4-6: Deal 1 damage to the player to your left.
  400. spoiler site:
  401. Each time tis deals damage roll:
  402. 1-3: Deal 1 damage to the player to your right.
  403. 4-6: Deal 1 damage to the player to your left.
  404.  
  405. - ISAAC!
  406. card:
  407. Each time this takes damage from an attack eal 1 damage to a player of your choosing.
  408. spoiler site:
  409. Each time this takes damage, deal 1 damage to a player of your choosing.
  410.  
  411. - HEADLESS HORSEMAN (minor?)
  412. card:
  413. The first time this would de each turn, prevent death. It instead heals [2♡] and gains [+1 dice] and [-1 sword] till the end of the turn.
  414. spoiler site:
  415. The first time this would die each turn, prevent death. It then heals [2♡] and gains [+1 dice] and [-1 sword].
  416.  
  417. - MOM'S HEART (minor)
  418. card:
  419. When a player gains this soul card. End the game. Choose a player with the most souls or tied for the most. They are the winner.
  420. spoiler site:
  421. When this dies end the game. Choose the player with the most souls or is tied for the most. They are the winners.
  422.  
  423. ___
  424. Loot cards(6):
  425. - DICE SHARD (minor)
  426. card:
  427. Force a player to reroll any dice roll.
  428. spoiler site:
  429. Reroll any dice roll.
  430.  
  431. - PERTHRO
  432. card:
  433. Destroy an item in play then replace it with the top card of the treasure deck.
  434. spoiler site:
  435. Destroy an item then replace it with the top card of the treasure deck.
  436.  
  437. - PILLS (orange dots)
  438. card:
  439. 1-2: Reroll one of your items.
  440. 3-4: Reroll any item in play.
  441. 5-6: Reroll all of your items.
  442. spoiler site:
  443. 1-2: Reroll one of your items.
  444. 3-4: Reroll any item.
  445. 5-6: Reroll all of your items.
  446.  
  447. - ? CARD
  448. card:
  449. Copy the activated effect of any item in play.
  450. spoiler site:
  451. This copies the effect of any active item in play.
  452.  
  453. - BLACK RUNE
  454. card:
  455. Roll:
  456. 1-2: Deal 1 damage to all active monsters.
  457. 3-4: Destroy an item in play and replace it with the top card of the treasure deck.
  458. 5-6: Discard your hand, then loot 3.
  459. spoiler site:
  460. Roll:
  461. 1-2: Deal 1 damage to all active monsters.
  462. 3-4: Destroy an item and replace it with the top card of the treasure deck.
  463. 5-6: Discard your hand, then loot 3.
  464.  
  465. - GOLDEN KEY
  466. card:
  467. The active player may attack the monster deck any number of times this turn.
  468. spoiler site:
  469. You attack the monster deck any number of time this turn.
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