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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>a22545332303f46d595f4fd3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-07-07 11:15:09</createtime><buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature><categoryid>interaction.py:2697</categoryid><desyncid>a22545332303f46d595f4fd3</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 200, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 387, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 414, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 625, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 322, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 315, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5429, in perform_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5382, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5429, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2697, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
- <report><version>2</version><sessionid>a22545332303f46d595f4fd3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-07-07 12:13:29</createtime><buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature><categoryid>interaction.py:2697</categoryid><desyncid>a22545332303f46d595f4fd3</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_WooHoo:10040 on , cancel_reason_msg is Propagating social cancelation pending deferred cancel from running: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.3.111.2\turbolib\injector_util.py", line 9, in _wrapped_function File ".\WickedWhims 3.2.3.111.2\turbolib\events\core.py", line 161, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3376, in do_idle_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1622, in _apply_next_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4232, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4119, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4276, in _interrupt_active_work File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 855, in cancel File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 886, in cancel_sequence File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1443, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel File ".\WickedWhims 3.2.3.111.2\turbolib\injector_util.py", line 9, in _wrapped_function File ".\WickedWhims 3.2.3.111.2\turbolib\special\exception_watcher.py", line 10, in _on_exception_log File ".\mc_utils.py", line 115, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2697, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
- <report><version>2</version><sessionid>a22545332303f46d595f4fd3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-07-07 12:13:30</createtime><buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature><categoryid>interaction.py:2697</categoryid><desyncid>a22545332303f46d595f4fd3</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.3.111.2\turbolib\injector_util.py", line 9, in _wrapped_function File ".\WickedWhims 3.2.3.111.2\turbolib\events\core.py", line 161, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5429, in perform_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2697, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3376, in do_idle_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1622, in _apply_next_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4232, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4119, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4276, in _interrupt_active_work File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 855, in cancel File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 886, in cancel_sequence File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1443, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 593, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <Gen; do_idle_behavior@3360; running> During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5382, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5429, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2697, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
- </root>
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