Eclipsis

Lucifer 7 points

Jul 12th, 2020
173
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.92 KB | None | 0 0
  1. Name: Lucifer
  2. Gender: Male
  3. Age:25
  4. Race: Unicorn (Horn, Telekinesis, Hornlight)
  5. Class: Lifebinder (Necro/Cleric)
  6.  
  7. Skills: Reincarnation: passive, once per gameplay session; When you would die, you return to life in a safe place close to where you died. If you died in combat, you come back a distance away from combat, no longer part of the fight.
  8.  
  9. Lifestream: recharge 1, spell; Saps a target’s lifeforce, dealing damage and storing that energy. You may use the sapped life to restore Hits equal to the damage done on yourself, an ally or one of your minions, even undead ones. On Crit you drain a wound as well, and can give that heal along the same guidelines listed prior.
  10.  
  11. Abomination: unique, spell; You have created an undead companion that has 5 hits and 5 wounds. The abomination can take in corpses to strengthen itself, gaining a new bonus every time its corpse count doubles (2, 4, 8, 16, 32, etc,). This bonus can either be an increase in Hits, Wounds, a roll modifier, or a racial or skill based on a corpse it has consumed. The Abomination cannot be healed except by consuming a corpse, which fully restores its Hits and 1 Wound. If the Abomination dies, it can be resummoned at any time but it is reset to its last upgrade tier (i.e. Dying at 7 corpses would have it resummoned with 4 corpses). Your minion cannot lose upgrades or fall below your last upgrade tier from dying.
  12.  
  13. Heal: recharge 1, spell; Restore a target’s hits to full. On Crit restore a wound as well. Crit Fail deals a wound of damage to the target.
  14.  
  15. Reap: weapon, recharge 1; Enchant your weapon with the cold touch of the grave. Deals damage and this skill gains +1 for every wound you are missing. On Crit you can extend your touch at expense of yourself, letting you target additional enemies in the same zone as your original target at the cost of 2 Hits per.
  16.  
  17. Special Talent: Leave a Pretty Corpse, Passive. Regardless of how or when he dies, Lucifers body will always appear in the last safe spot intact and able to be risen or absorbed by an Abomination.
  18.  
  19. Non-Combat Talent: Designated Whore, Lucifer is about as close to a sexual hedonist as one can get and fully embraces hitting on anything that strikes his fancy. +2 to any seduction or romance rolls.
  20.  
  21. Gear: Great Scythe (Heavy: passive; A weapon of massive size takes more strength to wield, but lands with much greater force. Skills and attacks with this weapon have a Crit Range of 9+, and a Crit Fail Range of 2-.
  22.  
  23. Cleave: weapon; Attack multiple nearby targets with a single blow. You can target any number of enemies with this skill, but each additional target over 2 increases your Critfail range by 1 (e.g. Attacking 3 targets crit fails on 3-, 5 targets crit fails on 5-. etc.,)
  24. Rations x7,
  25. Water Skin
  26. Black Fur-lined Cloak, Grey pants taped off at the ankles
Add Comment
Please, Sign In to add comment