voyqgo

Jojo Boie

Jun 22nd, 2018
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  1. Player = game.Players.LocalPlayer
  2. char = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 1
  16. text.Font = "Antique"
  17. v = Instance.new("Part")
  18. v.Name = "ColorBrick"
  19. v.Parent = Player.Character
  20. v.FormFactor = "Symmetric"
  21. v.Anchored = true
  22. v.CanCollide = false
  23. v.BottomSurface = "Smooth"
  24. v.TopSurface = "Smooth"
  25. v.Size = Vector3.new(10, 5, 3)
  26. v.Transparency = 1
  27. v.CFrame = Character.Torso.CFrame
  28. v.BrickColor = BrickColor.new(CV)
  29. v.Transparency = 1
  30. touchCounter = 0
  31. local cR=255
  32. local cG=0
  33. local cB=0
  34. local flg5=1 local omgidk=1
  35. local add=15
  36. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  37. if omgidk>10000 then omgidk=0 end
  38. omgidk=omgidk+1
  39. if cR>=255 then flg5=1 end
  40. if cG>=255 then flg5=2 end
  41. if cB>=255 then flg5=3 end
  42. if flg5==1 then cR=cR-add cG=cG+add end
  43. if flg5==2 then cG=cG-add cB=cB+add end
  44. if flg5==3 then cB=cB-add cR=cR+add end
  45. color=Color3.fromRGB(cR,cG,cB)
  46. text.TextColor3 = color
  47. end)
  48. v.Shape = "Block"
  49. text.Text = Player.Name..", Jojo Boie"
  50.  
  51. --//====================================================\\--
  52. --|| CREATED BY SHACKLUSTER
  53. --\\====================================================//--
  54.  
  55. wait(0.2)
  56.  
  57. Player = game:GetService("Players").LocalPlayer
  58. PlayerGui = Player.PlayerGui
  59. Cam = workspace.CurrentCamera
  60. Backpack = Player.Backpack
  61. Character = Player.Character
  62. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  63. Mouse = Player:GetMouse()
  64. RootPart = Character["HumanoidRootPart"]
  65. Torso = Character["Torso"]
  66. Head = Character["Head"]
  67. RightArm = Character["Right Arm"]
  68. LeftArm = Character["Left Arm"]
  69. RightLeg = Character["Right Leg"]
  70. LeftLeg = Character["Left Leg"]
  71. RootJoint = RootPart["RootJoint"]
  72. Neck = Torso["Neck"]
  73. RightShoulder = Torso["Right Shoulder"]
  74. LeftShoulder = Torso["Left Shoulder"]
  75. RightHip = Torso["Right Hip"]
  76. LeftHip = Torso["Left Hip"]
  77. local sick = Instance.new("Sound",Torso)
  78. local txt = Instance.new("BillboardGui", Character)
  79.  
  80. local ORA = Instance.new("Sound",Torso)
  81. ORA.SoundId = "rbxassetid://791374350"
  82. ORA.Looped = false
  83. ORA.Pitch = 1.3
  84. ORA.Volume = 10
  85. ORA.Parent = Torso
  86.  
  87. local muda = Instance.new("Sound",Torso)
  88.  
  89. IT = Instance.new
  90. CF = CFrame.new
  91. VT = Vector3.new
  92. RAD = math.rad
  93. C3 = Color3.new
  94. UD2 = UDim2.new
  95. BRICKC = BrickColor.new
  96. ANGLES = CFrame.Angles
  97. EULER = CFrame.fromEulerAnglesXYZ
  98. COS = math.cos
  99. ACOS = math.acos
  100. SIN = math.sin
  101. ASIN = math.asin
  102. ABS = math.abs
  103. Mrandom = math.random
  104. MRANDOM = math.random
  105. FLOOR = math.floor
  106. Effects = {}
  107. local RbxUtility = LoadLibrary("RbxUtility")
  108. local Create = RbxUtility.Create
  109.  
  110. --//=================================\\
  111. --|| USEFUL VALUES
  112. --\\=================================//
  113.  
  114. Animation_Speed = 3
  115. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  116. local Speed = 45
  117. local SIZE = 1.3
  118. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  121. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  122. local ANIM = "Idle"
  123. local ATTACK = false
  124. local COMBO = 1
  125. local Rooted = false
  126. local SINE = 0
  127. local CHANGE = 2 / Animation_Speed
  128. local ROBLOXIDLEANIMATION = IT("Animation")
  129. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  130. WEAPONGUI.Name = "Big Boie Squad"
  131. local ANIMATOR = Humanoid.Animator
  132. local ANIMATE = Character.Animate
  133. local UNANCHOR = true
  134. local KILLCOUNT = 0
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139.  
  140. --//=================================\\
  141. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  142. --\\=================================//
  143.  
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "ArtificialHB"
  146.  
  147. script:WaitForChild("ArtificialHB")
  148.  
  149. frame = Frame_Speed
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.ArtificialHB:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.ArtificialHB:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.ArtificialHB:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179. --//=================================\\
  180. --|| SOME FUNCTIONS
  181. --\\=================================//
  182.  
  183. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  184. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  185. end
  186.  
  187. function PositiveAngle(NUMBER)
  188. if NUMBER >= 0 then
  189. NUMBER = 0
  190. end
  191. return NUMBER
  192. end
  193.  
  194. function NegativeAngle(NUMBER)
  195. if NUMBER <= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function Swait(NUMBER)
  202. if NUMBER == 0 or NUMBER == nil then
  203. ArtificialHB.Event:wait()
  204. else
  205. for i = 1, NUMBER do
  206. ArtificialHB.Event:wait()
  207. end
  208. end
  209. end
  210.  
  211. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  212. local NEWMESH = IT(MESH)
  213. if MESH == "SpecialMesh" then
  214. NEWMESH.MeshType = MESHTYPE
  215. if MESHID ~= "nil" and MESHID ~= "" then
  216. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  217. end
  218. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  219. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  220. end
  221. end
  222. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  223. NEWMESH.Scale = SCALE
  224. NEWMESH.Parent = PARENT
  225. return NEWMESH
  226. end
  227.  
  228. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  229. local NEWPART = IT("Part")
  230. NEWPART.formFactor = FORMFACTOR
  231. NEWPART.Reflectance = REFLECTANCE
  232. NEWPART.Transparency = TRANSPARENCY
  233. NEWPART.CanCollide = false
  234. NEWPART.Locked = true
  235. NEWPART.Anchored = true
  236. if ANCHOR == false then
  237. NEWPART.Anchored = false
  238. end
  239. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  240. NEWPART.Name = NAME
  241. NEWPART.Size = SIZE
  242. NEWPART.Position = Torso.Position
  243. NEWPART.Material = MATERIAL
  244. NEWPART:BreakJoints()
  245. NEWPART.Parent = PARENT
  246. return NEWPART
  247. end
  248.  
  249. local function weldBetween(a, b)
  250. local weldd = Instance.new("ManualWeld")
  251. weldd.Part0 = a
  252. weldd.Part1 = b
  253. weldd.C0 = CFrame.new()
  254. weldd.C1 = b.CFrame:inverse() * a.CFrame
  255. weldd.Parent = a
  256. return weldd
  257. end
  258.  
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. CFuncs = {
  339. Part = {
  340. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  341. local Part = Create("Part")({
  342. Parent = Parent,
  343. Reflectance = Reflectance,
  344. Transparency = Transparency,
  345. CanCollide = false,
  346. Locked = true,
  347. BrickColor = BrickColor.new(tostring(BColor)),
  348. Name = Name,
  349. Size = Size,
  350. Material = Material
  351. })
  352. NoOutlines(Part)
  353. return Part
  354. end
  355. },
  356. Mesh = {
  357. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  358. local Msh = Create(Mesh)({
  359. Parent = Part,
  360. Offset = OffSet,
  361. Scale = Scale
  362. })
  363. if Mesh == "SpecialMesh" then
  364. Msh.MeshType = MeshType
  365. Msh.MeshId = MeshId
  366. end
  367. return Msh
  368. end
  369. },
  370. Mesh = {
  371. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  372. local Msh = Create(Mesh)({
  373. Parent = Part,
  374. Offset = OffSet,
  375. Scale = Scale
  376. })
  377. if Mesh == "SpecialMesh" then
  378. Msh.MeshType = MeshType
  379. Msh.MeshId = MeshId
  380. end
  381. return Msh
  382. end
  383. },
  384. Weld = {
  385. Create = function(Parent, Part0, Part1, C0, C1)
  386. local Weld = Create("Weld")({
  387. Parent = Parent,
  388. Part0 = Part0,
  389. Part1 = Part1,
  390. C0 = C0,
  391. C1 = C1
  392. })
  393. return Weld
  394. end
  395. },
  396. Sound = {
  397. Create = function(id, par, vol, pit)
  398. coroutine.resume(coroutine.create(function()
  399. local S = Create("Sound")({
  400. Volume = vol,
  401. Pitch = pit or 1,
  402. SoundId = id,
  403. Parent = par or workspace
  404. })
  405. wait()
  406. S:play()
  407. game:GetService("Debris"):AddItem(S, 6)
  408. end))
  409. end
  410. },
  411. ParticleEmitter = {
  412. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  413. local fp = Create("ParticleEmitter")({
  414. Parent = Parent,
  415. Color = ColorSequence.new(Color1, Color2),
  416. LightEmission = LightEmission,
  417. Size = Size,
  418. Texture = Texture,
  419. Transparency = Transparency,
  420. ZOffset = ZOffset,
  421. Acceleration = Accel,
  422. Drag = Drag,
  423. LockedToPart = LockedToPart,
  424. VelocityInheritance = VelocityInheritance,
  425. EmissionDirection = EmissionDirection,
  426. Enabled = Enabled,
  427. Lifetime = LifeTime,
  428. Rate = Rate,
  429. Rotation = Rotation,
  430. RotSpeed = RotSpeed,
  431. Speed = Speed,
  432. VelocitySpread = VelocitySpread
  433. })
  434. return fp
  435. end
  436. }
  437. }
  438.  
  439. EffectModel = Instance.new("Model", Character)
  440. Effects = {
  441. Block = {
  442. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  443. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 10)
  448. if Type == 1 or Type == nil then
  449. table.insert(Effects, {
  450. prt,
  451. "Block1",
  452. delay,
  453. x3,
  454. y3,
  455. z3,
  456. msh
  457. })
  458. elseif Type == 2 then
  459. table.insert(Effects, {
  460. prt,
  461. "Block2",
  462. delay,
  463. x3,
  464. y3,
  465. z3,
  466. msh
  467. })
  468. else
  469. table.insert(Effects, {
  470. prt,
  471. "Block3",
  472. delay,
  473. x3,
  474. y3,
  475. z3,
  476. msh
  477. })
  478. end
  479. end
  480. },
  481. Sphere = {
  482. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  483. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  484. prt.Anchored = true
  485. prt.CFrame = cframe
  486. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  487. game:GetService("Debris"):AddItem(prt, 10)
  488. table.insert(Effects, {
  489. prt,
  490. "Cylinder",
  491. delay,
  492. x3,
  493. y3,
  494. z3,
  495. msh
  496. })
  497. end
  498. },
  499. Cylinder = {
  500. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  501. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  502. prt.Anchored = true
  503. prt.CFrame = cframe
  504. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  505. game:GetService("Debris"):AddItem(prt, 10)
  506. table.insert(Effects, {
  507. prt,
  508. "Cylinder",
  509. delay,
  510. x3,
  511. y3,
  512. z3,
  513. msh
  514. })
  515. end
  516. },
  517. Wave = {
  518. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  519. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  520. prt.Anchored = true
  521. prt.CFrame = cframe
  522. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  523. game:GetService("Debris"):AddItem(prt, 10)
  524. table.insert(Effects, {
  525. prt,
  526. "Cylinder",
  527. delay,
  528. x3 / 60,
  529. y3 / 60,
  530. z3 / 60,
  531. msh
  532. })
  533. end
  534. },
  535. Ring = {
  536. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  537. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  538. prt.Anchored = true
  539. prt.CFrame = cframe
  540. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  541. game:GetService("Debris"):AddItem(prt, 10)
  542. table.insert(Effects, {
  543. prt,
  544. "Cylinder",
  545. delay,
  546. x3,
  547. y3,
  548. z3,
  549. msh
  550. })
  551. end
  552. },
  553. Break = {
  554. Create = function(brickcolor, cframe, x1, y1, z1)
  555. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  556. prt.Anchored = true
  557. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  558. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  559. local num = math.random(10, 50) / 1000
  560. game:GetService("Debris"):AddItem(prt, 10)
  561. table.insert(Effects, {
  562. prt,
  563. "Shatter",
  564. num,
  565. prt.CFrame,
  566. math.random() - math.random(),
  567. 0,
  568. math.random(50, 100) / 100
  569. })
  570. end
  571. },
  572. Spiral = {
  573. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  574. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  575. prt.Anchored = true
  576. prt.CFrame = cframe
  577. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  578. game:GetService("Debris"):AddItem(prt, 10)
  579. table.insert(Effects, {
  580. prt,
  581. "Cylinder",
  582. delay,
  583. x3,
  584. y3,
  585. z3,
  586. msh
  587. })
  588. end
  589. },
  590. Push = {
  591. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  592. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  593. prt.Anchored = true
  594. prt.CFrame = cframe
  595. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  596. game:GetService("Debris"):AddItem(prt, 10)
  597. table.insert(Effects, {
  598. prt,
  599. "Cylinder",
  600. delay,
  601. x3,
  602. y3,
  603. z3,
  604. msh
  605. })
  606. end
  607. }
  608. }
  609. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  610. local fp = IT("Part")
  611. fp.formFactor = formfactor
  612. fp.Parent = parent
  613. fp.Reflectance = reflectance
  614. fp.Transparency = transparency
  615. fp.CanCollide = false
  616. fp.Locked = true
  617. fp.BrickColor = brickcolor
  618. fp.Name = name
  619. fp.Size = size
  620. fp.Position = tors.Position
  621. NoOutlines(fp)
  622. fp.Material = "SmoothPlastic"
  623. fp:BreakJoints()
  624. return fp
  625. end
  626.  
  627. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  628. local frame = IT("Frame")
  629. frame.BackgroundTransparency = TRANSPARENCY
  630. frame.BorderSizePixel = BORDERSIZEPIXEL
  631. frame.Position = POSITION
  632. frame.Size = SIZE
  633. frame.BackgroundColor3 = COLOR
  634. frame.BorderColor3 = BORDERCOLOR
  635. frame.Name = NAME
  636. frame.Parent = PARENT
  637. return frame
  638. end
  639.  
  640. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  641. local label = IT("TextLabel")
  642. label.BackgroundTransparency = 1
  643. label.Size = UD2(1, 0, 1, 0)
  644. label.Position = UD2(0, 0, 0, 0)
  645. label.TextColor3 = TEXTCOLOR
  646. label.TextStrokeTransparency = STROKETRANSPARENCY
  647. label.TextTransparency = TRANSPARENCY
  648. label.FontSize = TEXTFONTSIZE
  649. label.Font = TEXTFONT
  650. label.BorderSizePixel = BORDERSIZEPIXEL
  651. label.TextScaled = false
  652. label.Text = TEXT
  653. label.Name = NAME
  654. label.Parent = PARENT
  655. return label
  656. end
  657.  
  658. function NoOutlines(PART)
  659. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  660. end
  661.  
  662. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  663. local NEWWELD = IT(TYPE)
  664. NEWWELD.Part0 = PART0
  665. NEWWELD.Part1 = PART1
  666. NEWWELD.C0 = C0
  667. NEWWELD.C1 = C1
  668. NEWWELD.Parent = PARENT
  669. return NEWWELD
  670. end
  671.  
  672. local S = IT("Sound")
  673. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  674. local NEWSOUND = nil
  675. coroutine.resume(coroutine.create(function()
  676. NEWSOUND = S:Clone()
  677. NEWSOUND.Parent = PARENT
  678. NEWSOUND.Volume = VOLUME
  679. NEWSOUND.Pitch = PITCH
  680. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  681. NEWSOUND:play()
  682. if DOESLOOP == true then
  683. NEWSOUND.Looped = true
  684. else
  685. repeat wait(1) until NEWSOUND.Playing == false
  686. NEWSOUND:remove()
  687. end
  688. end))
  689. return NEWSOUND
  690. end
  691.  
  692. function CFrameFromTopBack(at, top, back)
  693. local right = top:Cross(back)
  694. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  695. end
  696.  
  697. function MakeForm(PART,TYPE)
  698. if TYPE == "Cyl" then
  699. local MSH = IT("CylinderMesh",PART)
  700. elseif TYPE == "Ball" then
  701. local MSH = IT("SpecialMesh",PART)
  702. MSH.MeshType = "Sphere"
  703. elseif TYPE == "Wedge" then
  704. local MSH = IT("SpecialMesh",PART)
  705. MSH.MeshType = "Wedge"
  706. end
  707. end
  708.  
  709. Debris = game:GetService("Debris")
  710.  
  711. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  712. local DIRECTION = CF(StartPos,EndPos).lookVector
  713. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  714. end
  715.  
  716. --//=================================\\
  717. --|| WEAPON CREATION
  718. --\\=================================//
  719.  
  720. Humanoid.Parent = nil
  721. RootPart.Size = RootPart.Size*SIZE
  722. Torso.Size = Torso.Size*SIZE
  723. RightArm.Size = RightArm.Size*SIZE
  724. RightLeg.Size = RightLeg.Size*SIZE
  725. LeftArm.Size = LeftArm.Size*SIZE
  726. LeftLeg.Size = LeftLeg.Size*SIZE
  727. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  728. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  729. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  730. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  731. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  732. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  733. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  734. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  735. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  736. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  737. Head.Size = Head.Size*SIZE
  738. RootJoint.Parent = RootPart
  739. Neck.Parent = Torso
  740. RightShoulder.Parent = Torso
  741. LeftShoulder.Parent = Torso
  742. RightHip.Parent = Torso
  743. LeftHip.Parent = Torso
  744.  
  745. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  746. MakeForm(PART,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  748. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  749. MakeForm(PART,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  751. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  752. MakeForm(PART,"Ball")
  753. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  754. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  755. MakeForm(PART,"Ball")
  756. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  757. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  758. MakeForm(PART,"Ball")
  759. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  760. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  761. MakeForm(PART,"Ball")
  762. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  763.  
  764. Humanoid.Parent = Character
  765.  
  766. Humanoid.Died:connect(function()
  767. ATTACK = true
  768. end)
  769.  
  770. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  771.  
  772. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  773.  
  774. --//=================================\\
  775. --|| DAMAGING
  776. --\\=================================//
  777.  
  778. local EXPLOSION = IT("Explosion",nil)
  779. EXPLOSION.BlastPressure = 0
  780. function PUNCH(Fist)
  781. TOUCH = Fist.Touched:Connect(function(hit)
  782. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  783. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  784. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  785. if TORSO and HUM.Health > 0 then
  786. CreateSound(296102734,Fist,6,1,false)
  787. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  788. TORSO.Parent:BreakJoints()
  789. for _, c in pairs(TORSO.Parent:GetChildren()) do
  790. if c:IsA("BasePart") then
  791. local bv = Instance.new("BodyVelocity",c)
  792. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  793. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  794. Debris:AddItem(bv,0.05)
  795. end
  796. end
  797. local BOOM = EXPLOSION:Clone()
  798. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  799. BOOM.Parent = Character
  800. TOUCH:Disconnect()
  801. KILLCOUNT = KILLCOUNT + 1
  802. end
  803. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  804. hit:remove()
  805. CreateSound(296102734,Fist,6,1,false)
  806. local BOOM = EXPLOSION:Clone()
  807. BOOM.BlastPressure = 15
  808. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  809. BOOM.Parent = Character
  810. elseif hit.Anchored == false then
  811. CreateSound(296102734,Fist,6,1,false)
  812. local BOOM = EXPLOSION:Clone()
  813. BOOM.BlastPressure = 70
  814. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  815. BOOM.Parent = Character
  816. TOUCH:Disconnect()
  817. end
  818. end)
  819. return TOUCH
  820. end
  821.  
  822. --//=================================\\
  823. --|| ATTACK FUNCTIONS AND STUFF
  824. --\\=================================//
  825.  
  826. function Yeet()
  827. ATTACK = true
  828. Rooted = false
  829. if COMBO == 1 then
  830. COMBO = 2
  831. for i=0, 0.1, 0.1 / Animation_Speed do
  832. Swait()
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. end
  840. local FIST = PUNCH(LeftArm)
  841. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  842. for i=0, 0.15, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. end
  851. FIST:Disconnect()
  852. else
  853. COMBO = 1
  854. for i=0, 0.1, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. end
  863. local FIST = PUNCH(RightArm)
  864. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  865. for i=0, 0.15, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. end
  873. FIST:Disconnect()
  874. end
  875. ATTACK = false
  876. Rooted = false
  877. end
  878.  
  879. function kICKS()
  880. ATTACK = true
  881. Rooted = false
  882. muda:Play()
  883. local KICK = PUNCH(LeftLeg)
  884. local KICK2 = PUNCH(RightLeg)
  885. for i=0, 9, 0.1 / Animation_Speed do
  886. Swait()
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  890. end
  891. KICK:Disconnect()
  892. KICK2:Disconnect()
  893. muda:Stop()
  894. ATTACK = false
  895. Rooted = false
  896. end
  897.  
  898. function DORAH()
  899. ATTACK = true
  900. Rooted = false
  901. CreateSound(1529432744, Torso, 10, 1, false)
  902. for i=0, 1, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  912. local FIST = PUNCH(LeftArm)
  913. for _, c in pairs(Character:GetChildren()) do
  914. if c:FindFirstChild("face") then
  915. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  916. end
  917. end
  918. CreateSound(1529198207, Torso, 10, 1, false)
  919. CreateSound(1268140357, LeftArm, 2, 1, false)
  920. for i=0, 0.15, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. end
  929. FIST:Disconnect()
  930. for i=0, 0.2, 0.15 / Animation_Speed do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  938. end
  939. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  940. local FIST = PUNCH(LeftArm)
  941. for i=0, 0.2, 0.15 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  949. end
  950. FIST:Disconnect()
  951. COMBO = 1
  952. for i=0, 0.2, 0.15 / Animation_Speed do
  953. Swait()
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  960. end
  961. local FIST = PUNCH(RightArm)
  962. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  963. for i=0, 0.2, 0.15 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  971. end
  972. FIST:Disconnect()
  973. for i=0, 0.2, 0.15 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  981. end
  982. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  983. local FIST = PUNCH(LeftArm)
  984. for i=0, 0.2, 0.15 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  992. end
  993. FIST:Disconnect()
  994. COMBO = 1
  995. for i=0, 0.2, 0.15 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1003. end
  1004. local FIST = PUNCH(RightArm)
  1005. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1006. for i=0, 0.2, 0.15 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1014. end
  1015. FIST:Disconnect()
  1016. for i=0, 0.2, 0.15 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1024. end
  1025. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1026. local FIST = PUNCH(LeftArm)
  1027. for i=0, 0.2, 0.15 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1035. end
  1036. FIST:Disconnect()
  1037. COMBO = 1
  1038. for i=0, 0.2, 0.15 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1046. end
  1047. local FIST = PUNCH(RightArm)
  1048. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1049. for i=0, 0.2, 0.15 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1057. end
  1058. FIST:Disconnect()
  1059. for _, c in pairs(Character:GetChildren()) do
  1060. if c:FindFirstChild("face") then
  1061. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1062. end
  1063. end
  1064. ATTACK = false
  1065. Rooted = false
  1066. end
  1067.  
  1068. function ORAORA()
  1069. ATTACK = true
  1070. Rooted = false
  1071. ORA:Play()
  1072. sick.Volume = 0
  1073. for _, c in pairs(Character:GetChildren()) do
  1074. if c:FindFirstChild("face") then
  1075. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1076. end
  1077. end
  1078. repeat
  1079. if COMBO == 1 then
  1080. COMBO = 2
  1081. for i=0, 0.03, 0.15 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1089. end
  1090. local FIST = PUNCH(LeftArm)
  1091. for i=0, 0.03, 0.15 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1099. end
  1100. FIST:Disconnect()
  1101. else
  1102. COMBO = 1
  1103. for i=0, 0.03, 0.15 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1111. end
  1112. local FIST = PUNCH(RightArm)
  1113. for i=0, 0.03, 0.15 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1121. end
  1122. FIST:Disconnect()
  1123. end
  1124. until ORA.Playing == false
  1125. for _, c in pairs(Character:GetChildren()) do
  1126. if c:FindFirstChild("face") then
  1127. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1128. end
  1129. end
  1130. sick.Volume = 2.5
  1131. ATTACK = false
  1132. Rooted = false
  1133. end
  1134.  
  1135. function YesPlease()
  1136. ATTACK = true
  1137. Rooted = true
  1138. CreateSound(1535471840,Head,6,1.1,false)
  1139. for i=0, 4.01, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. ATTACK = false
  1149. Rooted = false
  1150. end
  1151.  
  1152. --//=================================\\
  1153. --|| ASSIGN THINGS TO KEYS
  1154. --\\=================================//
  1155.  
  1156. Mouse.Button1Down:connect(function(NEWKEY)
  1157. if ATTACK == false then
  1158. Yeet()
  1159. end
  1160. end)
  1161. Mouse.KeyDown:connect(function(NEWKEY)
  1162. if NEWKEY == "t" and ATTACK == false then
  1163. YesPlease()
  1164. elseif NEWKEY == "q" and ATTACK == false then
  1165. ORAORA()
  1166. elseif NEWKEY == "e" and ATTACK == false then
  1167. DORAH()
  1168. elseif NEWKEY == "r" and ATTACK == false then
  1169. kICKS()
  1170. end
  1171. end)
  1172.  
  1173. --//=================================\\
  1174. --\\=================================//
  1175.  
  1176. function unanchor()
  1177. if UNANCHOR == true then
  1178. g = Character:GetChildren()
  1179. for i = 1, #g do
  1180. if g[i].ClassName == "Part" then
  1181. g[i].Anchored = false
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187. --//=================================\\
  1188. --|| WRAP THE WHOLE SCRIPT UP
  1189. --\\=================================//
  1190.  
  1191. Humanoid.Changed:connect(function(Jump)
  1192. if Jump == "Jump" and (Disable_Jump == true) then
  1193. Humanoid.Jump = false
  1194. end
  1195. end)
  1196.  
  1197. local FF = IT("ForceField",Character)
  1198. FF.Visible = false
  1199.  
  1200. while true do
  1201. Swait()
  1202. script.Parent = WEAPONGUI
  1203. ANIMATE.Parent = nil
  1204. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1205. v:Stop();
  1206. end
  1207. SINE = SINE + CHANGE
  1208. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1209. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1210. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1211. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1212. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1213. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1214. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1215. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1216. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1217. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1218. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223. if HITFLOOR == nil then
  1224. ANIM = "Midair"
  1225. if ATTACK == false then
  1226. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1232. end
  1233. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1234. ANIM = "Idle"
  1235. if ATTACK == false then
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1244. ANIM = "Walk"
  1245. if ATTACK == false then
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1252. end
  1253. end
  1254. unanchor()
  1255. Humanoid.MaxHealth = 5e7
  1256. Humanoid.Health = 5e7
  1257. Humanoid.Name = "BigJoJoFanBoie"
  1258. if Rooted == false then
  1259. Disable_Jump = false
  1260. Humanoid.WalkSpeed = Speed
  1261. elseif Rooted == true then
  1262. Disable_Jump = true
  1263. Humanoid.WalkSpeed = 0
  1264. end
  1265. for _, c in pairs(Character:GetChildren()) do
  1266. if c.ClassName == "Part" then
  1267. c.Material = "SmoothPlastic"
  1268. if c:FindFirstChildOfClass("ParticleEmitter") then
  1269. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1270. end
  1271. if c == Torso or c.Name == "Muscle" then
  1272. c.BrickColor = BRICKC"Bright blue"
  1273. elseif c == RightLeg or c == LeftLeg then
  1274. c.BrickColor = BRICKC"Br. yellowish green"
  1275. else
  1276. c.BrickColor = BRICKC"Bright yellow"
  1277. end
  1278. if c == Head and ATTACK == false then
  1279. if c:FindFirstChild("face") then
  1280. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1281. end
  1282. end
  1283. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1284. c:remove()
  1285. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1286. c:remove()
  1287. end
  1288. end
  1289. if ATTACK == false then
  1290. sick.SoundId = "rbxassetid://292480358"
  1291. sick.Looped = true
  1292. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1293. sick.Volume = 2.5
  1294. sick:Resume()
  1295. end
  1296. sick.Parent = Torso
  1297. ORA.SoundId = "rbxassetid://791374350"
  1298. ORA.Looped = false
  1299. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1300. ORA.Volume = 10
  1301. ORA.Parent = Torso
  1302. muda.SoundId = "rbxassetid://904811971"
  1303. muda.Looped = false
  1304. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1305. muda.Volume = 10
  1306. muda.Parent = Torso
  1307. Humanoid.JumpPower = 150
  1308. TEXT.Text = KILLCOUNT
  1309. if 0 < #Effects then
  1310. for e = 1, #Effects do
  1311. if Effects[e] ~= nil then
  1312. local Thing = Effects[e]
  1313. if Thing ~= nil then
  1314. local Part = Thing[1]
  1315. local Mode = Thing[2]
  1316. local Delay = Thing[3]
  1317. local IncX = Thing[4]
  1318. local IncY = Thing[5]
  1319. local IncZ = Thing[6]
  1320. if 1 >= Thing[1].Transparency then
  1321. if Thing[2] == "Block1" then
  1322. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1323. local Mesh = Thing[1].Mesh
  1324. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1325. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1326. elseif Thing[2] == "Block2" then
  1327. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1328. local Mesh = Thing[7]
  1329. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1330. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1331. elseif Thing[2] == "Block3" then
  1332. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1333. local Mesh = Thing[7]
  1334. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1335. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1336. elseif Thing[2] == "Cylinder" then
  1337. local Mesh = Thing[1].Mesh
  1338. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1339. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1340. elseif Thing[2] == "Blood" then
  1341. local Mesh = Thing[7]
  1342. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1343. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1345. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348. elseif Thing[2] == "Disappear" then
  1349. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1350. elseif Thing[2] == "Shatter" then
  1351. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1352. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1353. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1354. Thing[6] = Thing[6] + Thing[5]
  1355. end
  1356. else
  1357. Part.Parent = nil
  1358. table.remove(Effects, e)
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364. end
  1365.  
  1366. --//=================================\\
  1367. --\\=================================//
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373. --//====================================================\\--
  1374. --|| END OF SCRIPT
  1375. --\\====================================================//--
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