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- # Q. What is this file?
- # A. This file contains options which allow you to configure your multiworld experience while allowing
- # others to play how they want as well.
- #
- # Q. How do I use it?
- # A. The options in this file are weighted. This means the higher number you assign to a value, the
- # more chances you have for that option to be chosen. For example, an option like this:
- #
- # map_shuffle:
- # on: 5
- # off: 15
- #
- # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
- # off.
- #
- # Q. I've never seen a file like this before. What characters am I allowed to use?
- # A. This is a .yaml file. You are allowed to use most characters.
- # To test if your yaml is valid or not, you can use this website:
- # http://www.yamllint.com/
- # You can also verify that your Archipelago options are valid at this site:
- # https://archipelago.gg/check
- # Your name in-game, limited to 16 characters.
- # {player} will be replaced with the player's slot number.
- # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
- # {number} will be replaced with the counter value of the name.
- # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
- name: Player{number}
- # Used to describe your yaml. Useful if you have multiple files.
- description: Default Sonic Riders Template
- game: Sonic Riders
- requires:
- version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
- Sonic Riders:
- # Game Options
- progression_balancing:
- # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
- #
- # A lower setting means more getting stuck. A higher setting means less getting stuck.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- random: 0
- random-low: 0
- random-high: 0
- disabled: 0 # equivalent to 0
- normal: 50 # equivalent to 50
- extreme: 0 # equivalent to 99
- accessibility:
- # Set rules for reachability of your items/locations.
- #
- # - **Locations:** ensure everything can be reached and acquired.
- # - **Items:** ensure all logically relevant items can be acquired.
- # - **Minimal:** ensure what is needed to reach your goal can be acquired.
- locations: 0
- items: 50
- minimal: 0
- ring_link:
- # Whether your ring gain/loss is linked to other players.
- # Off disables the feature.
- # On enables the feature
- # Hard enable sending and receiving more difficult ring losses
- 'off': 50
- 'on': 0
- hard: 0
- death_link:
- # When you die, everyone dies. Of course the reverse is true too.
- 'false': 50
- 'true': 0
- stage_top_three:
- # Enables checks for placing in the top 3 in each stage
- 'false': 50
- 'true': 0
- stage_first_place:
- # Enables checks for placing first in each stage
- 'false': 50
- 'true': 0
- character_top_three:
- # Enables checks for placing in the top 3 with each character
- 'false': 50
- 'true': 0
- character_first_place:
- # Enables checks for placing first with each character
- 'false': 50
- 'true': 0
- gear_top_three:
- # Enables checks for placing in the top 3 with each gear
- 'false': 50
- 'true': 0
- gear_first_place:
- # Enables checks for placing first with each gear
- 'false': 50
- 'true': 0
- # Item & Location Options
- local_items:
- # Forces these items to be in their native world.
- []
- non_local_items:
- # Forces these items to be outside their native world.
- []
- start_inventory:
- # Start with these items.
- {}
- start_hints:
- # Start with these item's locations prefilled into the ``!hint`` command.
- []
- start_location_hints:
- # Start with these locations and their item prefilled into the ``!hint`` command.
- []
- exclude_locations:
- # Prevent these locations from having an important item.
- []
- priority_locations:
- # Prevent these locations from having an unimportant item.
- []
- item_links:
- # Share part of your item pool with other players.
- []
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