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- options:
- BCT : &6[&4Blood&bCraftingTables&6]
- D : &cDisabled!
- E : &cEnabled!
- NS : &c/bloodcraftingtables <enable/disable/toggle/maxhealth>
- MH : &c/bloodcraftingtables maxhealth <number>
- command /bloodcraftingtables [<text>] [<number>]:
- usage: /bloodcraftingtables <enable/disable/toggle/maxhealth>
- aliases: /bct
- permission: bloodcraftingtables.admin
- trigger:
- if arg 1 is not set:
- message "{@BCT} {@NS}"
- else if arg 1 is "enable":
- set {bloodcraftingtables} to true
- broadcast "{@BCT} {@E}"
- else if arg 1 is "disable":
- set {bloodcraftingtables} to false
- broadcast "{@BCT} {@D}"
- else if arg 1 is "toggle":
- if {bloodcraftingtables} is true:
- set {bloodcraftingtables} to false
- broadcast "{@BCT} {@D}"
- stop
- if {bloodcraftingtables} is false:
- set {bloodcraftingtables} to true
- broadcast "{@BCT} {@E}"
- stop
- else if arg 1 is "maxhealth":
- if arg 2 is not set:
- message "{@BCT} {@MH}"
- else if arg 2 is set:
- loop all players:
- set max health of loop-player to arg 2
- heal all players
- else:
- message "{@BCT} {@NS}"
- on place of crafting table:
- if {bloodcraftingtables} is true:
- damage player by 0.5 hearts
- on break of crafting table:
- if {bloodcraftingtables} is true:
- damage player by 0.5 hearts
- # Skript made by LuckyLucario99
- # Gamemode Idea by KoolGuyTheBest
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