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Andy_Cyril4

MAKE HELL GREAT AGAIN

Dec 11th, 2016
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  1. All Charms originally by Gensh on the giantitp forums, except for Gnostic Immanence Shintai by Earthscorpion
  2.  
  3. INVINCIBLE KING'S ARMORY
  4. Cost: - ; Mins: Essence 4; Type: Permanent
  5. Keywords: Obvious
  6. Duration: Permanent
  7. Prerequisite Charms: World-Weathering Incandescence, Gifts of Invisible Flame
  8. The brass flesh of Malfeas is impervious to all damage - why should his arms be any less mighty? Only fools and slaves fight with weapons of wood. Upon learning this Charm, all items in the Infernal's possession take on a faint brassy sheen that grows more prominent if he touches them but fades if possession passes to someone else. Resonating faintly with the ideal of the Demon City, all items possessed by the Infernal small enough to be held become immune to damage from the Infernal's attacks, including damage from Charms and spells. Items in direct contact with the Infernal are bolstered further and become immune to damage from all sources, subject to the Imperfection of the Demon City.
  9.  
  10. Should the Imperfection be overcome, mundane objects are treated as if made from a magical material - even the King's toys are strong enough to bear his strength.
  11. Once the Infernal reaches Essence 6, its effects extend to all his possessions. A King does not destroy his castle when he defends it; so too may the Infernal fight with reckless abandon in even his own home without so much as scratching his good china.
  12.  
  13. THREE MOMENTS' INDULGENCE
  14. Cost: (2 Limit) ; Mins: Essence 4; Type: Permanent
  15. Keywords: None
  16. Duration: Permanent
  17. Prerequisite Charms: Solipsistic Rejection of Impossibilities, Magnanimous Warning Glyph
  18.  
  19. Is not Malfeas a most gracious King? Does he not allow subject and foe alike three moments of foolishness before loosing his wrath upon them? An Infernal who serves him may follow his example, choosing to reflexively take 2 points of Limit by choosing to not initiate conflict when doing so would hinder his long-term goals. Each time he willingly exercises his royal patience and restrains his hand, he gains one reflexive counterattack that may only be used while in Limit Break, when his rage finally boils over and he repays those fools for their every mistake. Each reflexive counterattack is treated as if enhanced by Green Sun Nimbus Flare at no cost. These attacks do not have to target the original source of the Infernal's ire, as it is the fault of all lesser beings for letting such impudence continue unchecked.
  20.  
  21. SCARLET-STAINED TRIBUTE GOWN
  22. Cost: (+10m) ; Mins: Essence 4; Type: Permanent
  23. Keywords: Obvious
  24. Duration: Shaping, Permanent
  25. Prerequisite Charms: By Rage Recast, Viridian Legend Exoskeleton (x2), Fealty-Acknowledging Audience
  26.  
  27. Malfeas is Emperor of all the damned and capable of granting himself all the boons of their myriad forms as he wills it, warping his architecture into wings of stone, horns of brass, and claws of iron, yet he remains above all the Demon City and is confined to that form, yet he is at once more than a mere city, both the realm in which his subjects reside and the cornerstone at its heart. A whole world is set aside Malfeas' infinitely broad shoulders. Why
  28. should he not demand appropriate tribute, even if he has to tear it from their bleeding, overworked fingers.
  29.  
  30. This Charm is a permanent enhancement to By Rage Recast and Devil Tyrant Shintai. By paying a 10 mote surcharge when either Charm takes effect, the Infernal may select a single target within Essence x 5 yards who has sworn fealty to him. The target may choose to pay the Infernal's Essence points of Willpower to resist, but instinctively knows that doing so will trigger Magnanimous Warning Glyph. If the target does not resist, its present existence unravels, finding a higher purpose in serving the King of All.
  31.  
  32. For the duration of By Rage Recast, the character becomes an indestructible garment cast over the Infernal's mighty form. While in this state, the character cannot be harmed or individually targeted in any manner. The gown retains sentience and can telepathically communicate with the Infernal, able to carefully advise his actions if it so dares, and is not subject to mental influence by anyone but its wearer. Instead, it is affected by mental influence whenever the Infernal is such that it cannot tell its liege when he has been swayed by another - as it has been as well. So long as the Infernal wears the gown, he is capable of using all of its Charms for which he fulfills the prerequisites.
  33.  
  34. A second purchase of this Charm further enhances the power that the Infernal may extract from his subjects when he uses Devil Tyrant Shintai. Instead of simply manifesting his entire library of traits, he may instead spend those mutation points as experience points to purchase dots in traits where his gown's rating exceeds his own, up to his normal limit or his current limit, if he chooses to increase his Essence.
  35.  
  36. FAITHFUL SERF'S REWARD
  37. Cost: (+1m) ; Mins: Essence 6; Type: Permanent
  38. Keywords: Obvious
  39. Duration: Permanent
  40. Prerequisite Charms: Demon Emperor Shintai, Fealty-Acknowledging Audience
  41.  
  42. Malfeas is bitter and cruel because his beloved servants once betrayed him, and he is loath to place such trust again. Still, he cannot deny that some of those wretches so far beneath him seem to give even their very lives to his glory. A King in war must not turn down all aid for fear of traitors and cannot afford to allow his own anger to decimate his forces. Every man is precious. For now. This Charm enhances Fealty-Acknowledging Audience. Any character who has sworn loyalty to the Infernal is automatically immune to the deleterious effects of his anima banner while Demon Emperor Shintai is active, allowing him to shield continuously greater numbers of servants who have yet to formally declare any such loyalty. Similarly, if the Infernal knows Blight Internalization Transcendence, he may pay a one mote surcharge to apply its effects when activating Fealty-Acknowledging Audience. Should a servant betray his trust, the immunity granted by that Charm immediately ends, and the traitor is afflicted by Final Viridescence.
  43.  
  44. ONE NATION
  45. Cost: (+4m, 1wp) ; Mins: Essence 6; Type: Permanent
  46. Keywords: Obvious
  47. Duration: Permanent
  48. Prerequisite Charms: Invincible King's Armory, Scarlet-Stained Tribute Gown, Faithful Serf's Reward
  49.  
  50. This thought has been plaguing Malfeas as of recent: if his subjects are inside of him and subject to his whims, even if they sometimes rebel, how are they so different than his own rebellious flesh? Will not any resident of hell, be they lowly serf or mighty yozi, sacrifice themself for him, though perhaps with the same unwillingness as one might sacrifice a limb? Are they then not all part of their King? For all those different wills, they are one body. Under its King, all of hell is one nation, of one mind. Malfeas may not harm himself, so too may he not lay hand to any truly loyal subject - though traitors are more than fair game.
  51.  
  52. This Charm is a permanent enhancement to Invincible King's Armory. Any character who has sworn loyalty to the Infernal is treated as an object for the purpose of ignoring damage from his attacks. He may extend the benefit of immunity to all damage only to mortals and first circle demons of Malfeas, whose Essence cannot resist his, though he pay a surcharge of 4m, 1wp to grant each servant in physical contact with him the benefit of any perfect defense he might use himself. As a final benefit, the cost to use Screaming Meat Shield is reduced by 1m (minimum 0) whenever he wields a trusty servant rather than a flailing victim.
  53.  
  54. TARNISHED COLOSSUS EMBODIMENT
  55. Cost: - ; Mins: Essence 6; Type: Permanent
  56. Keywords: Obvious
  57. Duration: Permanent
  58. Prerequisite Charms: Viridian Legend Exoskeleton (x2), Demon Emperor Shintai
  59.  
  60. Before his maiming and imprisonment, the Empyreal Chaos had no form and could be constrained by no power lesser than his own. By forcing a crushing physical form on him, the Solars had hoped to keep him within the confines of a prison of his own flesh. They were fools to not realize they had caged a giant. Such a colossus might not be able to reach through the bars of its cage, but once it finally stands tall, reaching over them is trivial. This Charm is a permanent enhancement to Viridian Legend Exoskeleton and Demon Emperor Shintai. Rather than simply drawing armor under a layer of brass, the Infernal's flesh and bones stretch out to envelop it, allowing him to merge with power armor and warstriders. As a result, unless the armor is shaped oddly, it appears that the Infernal is a mighty, if neutered, brass statue. Additionally, since the armor has been subsumed by his body, he is treated as if he were wearing no armor for the purposes of martial arts Charms.
  61.  
  62. LARGER THAN LIFE IMPERIUM
  63. Cost: - ; Mins: Essence 6; Type: Permanent
  64. Keywords: Obvious
  65. Duration: Permanent
  66. Prerequisite Charms: Tarnished Colossus Embodiment, Crowned With Fury
  67.  
  68. Malfeas has no time for formalities imposed by cultural mores or personal values other than his own. He has no irrational desire to overthrow them like the Ebon Dragon, but merely refuses to let them get in the way of his demands. This Charm removes any penalties the Infernal would suffer in social combat from the use of Malfeas Charms. The Infernal may damn a man's brother to eternal torment with Radiant Fury Dissolution before him and still win his heart. The death of one who would defy the King is justice, after all, and justice is more important than such trivialities as family. Likewise, being the size of a warstrider as a result of Tarnished Colossus Embodiment is only intimidating if the Infernal is actively attempting to be as such.
  69.  
  70. BRAZEN GIANT'S FAREWELL
  71. Cost: (+1wp) ; Mins: Essence 6; Type: Permanent
  72. Keywords: Obvious, War
  73. Duration: Instant
  74. Prequisite Charms: Tarnished Colossus Embodiment, One Nation, Ablation of Brass and Fire
  75.  
  76. Fully aware that he is the tarnished, neutered embodiment of his people, Malfeas' perspective is vast enough to see that in the grand scheme of things, a King is nothing without a kingdom. As the Empyreal Chaos discovered with great horror, it may come to pass that even mighty Malfeas must offer himself up as sacrifice for the sake of his people. But he will not go quietly. A King must be the greatest of warriors, first to the field of battle. Such a sacrifice is just another battle, a battle that may even be won with the proper strategy.
  77.  
  78. This Charm is a permanent enhancement to Demon Emperor Shintai. By paying a 1wp surcharge, the Infernal may act as both sword and shield to his people, propelled on verdigris flames of indignity, reaching a single perceived attack (or single volley of attacks) within that Charm's activation time or instantly if it is already active. The Infernal's body collides with the attack, destroying it and providing a perfect defense for anything that might have taken damage otherwise. Such a manuever is terribly risky, however, as the Infernal himself is not afforded such protection. Should he not survive the attack, the resulting explosion deals Essence x 10 L within Essence x 5 yards as the warlock explodes, appearing momentarily as a green sun before winking out of existence.
  79.  
  80. All is not lost, however, as a character for whom the Infernal holds a positive Intimacy will discover a fragment of the armor he wore, or failing that, a bit of jawbone in the shape of a crown. So long as this fragment is not destroyed, the warlock will gradually reassemble himself over Essence weeks.
  81.  
  82. SWORD OF THE KING
  83. Cost: 5+m ; Mins: Essence 6; Type: Reflexive
  84. Keywords: Combo-OK, Sorcerous, Obvious
  85. Duration: Indefinite
  86. Prerequisite Charms: Invincible King's Armory, Tarnished Colossus Embodiment
  87.  
  88. When a boy grows into a man, he puts away his toy weapons and takes up the genuine article. So too does an Infernal with this Charm put away his mortal-sized equipment in order to take up arms more befitting his immense status. When the Infernal activates this Charm, he may fill a number of held objects up to his Essence with the power of Malfeas, forcing them to grow additional layers like the Demon City until they reach the appropriate size for warstrider use. This Charm costs five motes, plus one mote for each object. Additionally, the Infernal must reflexively re-attune to any resized artifact weapons to account for the difference in attunement cost.
  89.  
  90. Essence 7+ Infernals may use this Charm when activating Viridian Legend Exoskeleton or Demon Emperor Shintai without it counting as a Charm activation.
  91.  
  92. BLAZING HEART CONSUMPTION
  93. Cost: 5m, 1wp ; Mins: Essence 6; Type: Supplemental
  94. Keywords: Combo-Basic, Shaping, Obvious
  95. Duration: Instant
  96. Prerequisite Charms: Scarlet-Stained Tribute Gown, Sword of the King, Sun-Heart Furnace Soul
  97.  
  98. Just as all denizens of hell owe Malfeas their very lives as tribute, once all things bowed their heads in deference to the sky-searing formlessness of the Empyreal Chaos. The Demon Emperor hopes to one day reclaim all that he has lost - through force if necessary. This Charm may be used whenever the Infernal attempts to initiate a grapple. Should he succeed, his anima flares totemic as he forcibly merges with his victim as if he had used Scarlet-Stained Tribute Gown, though instead of transforming his victim into a garment, he instead bodily possesses the wretch, though the process imposes his own glorious face over that of his victim. Likewise, while the consciousness of the foe remains conscious and possesses the same benefits and drawbacks as the gown, it is unable to communicate, even with the Infernal controlling its body. On each action, the Infernal must roll to maintain control of the grapple. If he succeeds, the victim loses one willpower. If the victim succeeds, his body peels off the Infernal's face like a brass layer of Malfeas, ejecting the Infernal but restoring the physical grapple and allowing the warlock to try again. If the victim reaches zero willpower while the Infernal is in control, the Infernal no longer has to roll to maintain the grapple for the remainder of the scene. At the end of the scene, the Infernal may choose to restore the victim's will. If he is feeling merciful, the character regains one point of temporary willpower; otherwise, the character is afflicted with automaton physiology. In either case, the character is treated as if affected by Fealty-Acknowledging Audience.
  99.  
  100. SOUL-STORED BRASS EFFIGY
  101. Cost: 1m (+10m, 1wp) ; Mins: Essence 6; Type: Reflexive
  102. Keywords: Sorcerous, Obvious
  103. Duration: Permanent
  104. Prerequisite Charms: Sorcerous Initiation of Malfeas (x3), Tarnished Colossus Embodiment, Sun-Heart Furnace Soul
  105.  
  106. Pitched combat is no place to arm oneself, but it must be done sometimes, such as during a cowardly ambush. With a touch, the Infernal commits one mote of Essence and banishes a suit of power armor or warstrider into the furnace of his soul. Any time he uses Viridian Legend Exoskeleton or Demon Emperor Shintai while unarmored, he may spend an additional 10m, 1wp to summon this banished armor, to which he is automatically attuned.
  107.  
  108. BANNER OF THE COMING KINGDOM
  109. Cost: (+5m) ; Mins: Essence 4; Type: Permanent
  110. Keywords: Emotion, Social, Obvious
  111. Duration: Instant
  112. Prerequisite Charms: Fealty-Acknowledging Audience
  113.  
  114. This Charm is a permanent enhancement to its prerequisite. Whenever the Infernal activates Fealty-Acknowledging Audience, he may pay a surcharge of 5m in order to unveil a flag or banner emblazoned with his caste mark, though whenever this Charm is used by non-primordials, there is always some significant cosmetic change to the mark unique to each individual. Whenever a character who has sworn loyalty to the Infernal sees this modified caste mark, an infintesimally small channel to Malfeas opens in his soul, filling him with a burning desire to overthrow the world of the gods and restore Creation to its true owner. So long as the banner continues to fly above the heat of battle, the Infernal's servants will fight on, gaining a number of purchases of Hardened Devil Body equal to their Valor.
  115.  
  116. UNRULY SQUIRE CHASTISEMENT
  117. Cost: 5m, 1wp ; Mins: Essence 5; Type: Supplemental
  118. Keywords: Combo-Basic, Emotion
  119. Duration: Once scene
  120. Prerequisite Charms: Three Moments' Indulgence, Banner of the Coming Kingdom
  121.  
  122. It has been two ages since the Empyreal Chaos truly cared for anyone other than himself. His utter heartbreak at the betrayal of the one he had called "son," followed by his own inability to save his brethren from true death weigh more on him than any body forced upon him by the conquering host of Solars. Though he has taken the Slayers for himself, he trusts none of them, especially since the memories of their previous lifetime were never erased. Still, the capacity for such emotions remain within him, capable of being properly utilized by the right warlock. Nevertheless, Malfeas' compassion should never be misconstrued as weakness or a means to escape his wrath, as his hatred for cowards, traitors, and losers in general - just the sort chosen for the Green Exaltation - more brightly than ever.
  123.  
  124. Deliberately refusing to give such wretches a single moment's indulgence, this Charm enhances an attack on a target toward which the Infernal holds a positive intimacy. If the attack succeeds, it does only superficial damage though upon reaching middle age, any male target's jawbone deforms, becoming squarer and more masculine. In the meantime, the target is filled with a Malfean energy that drives out any preexisting emotion effects, whether natural or unnatural and replaces them with excessive self-confidence and a spirit of defiance. In addition, the target's Valor temporarily increases to 5 or gains an additional dot, whichever is greater.
  125.  
  126. At Essence 7, using this effect does not count as a Charm activation. At Essence 8, it no longer costs willpower to use. Finally, at Essence 10, this Charm has no cost when used on oneself.
  127.  
  128. ETERNAL MEMORY BRAND
  129. Cost: - ; Mins: Essence 6; Type: Permanent
  130. Keywords: Enlightenment, Training, Obvious
  131. Duration: Permanent
  132. Prerequisite Charms: Banner of the Coming Kingdom
  133.  
  134. Malfeas morbidly knows that all good things must come to an end, that no reign is eternal. With thought ever in the back of his mind, he ensures to burn the hottest whilst branding his absolute purpose into the bodies and souls of his followers. This Charm allows the Infernal to establish a formal line of succession from the ranks of his servants, listing up to Essence characters. His experiences from the Primordial War have colored Malfeas' perspective: old friends have been proven, while newcomers must be suspected of treachery, so while the Infernal may later add to the list, the only way for the body of the list to change is for its members to die. In the meantime, the emblem created by Banner of the Coming Kingdom appears on the backs of both the Infernal and his heir-apparent, even visible through any clothing or armor if they so will it. In addition to the normal benefits, any mortal on the list who sees the emblem temporarily becomes an enlightened mortal and may purchase Malfeas Charms as out-of-caste Charms, though they lose access to any purchased Charms when not within view of the emblem.
  135.  
  136. Should the Infernal die, whether naturally or otherwise, his shard passes on to his heir-apparent immediately rather than returning to Lillun. If the heir-apparent is not a suitable target (such as already being an Exalt), he instead gains the ability to permanently retain any Malfeas Charms he may have already purchased, and the shard returns to Lillun as normal. If a Malfeas himself should die, the heir likewise gains the ability to retain his Malfeas Charms and gains Ascendency Mantle of Malfeas as a training effect if he did not already know it. Additionally, he must pay 5 willpower or gain a second Motivation of "Learn Malfeas Cosmic Principle."
  137.  
  138. BURDEN OF THE CROWN
  139. Cost: - ; Mins: Essence 7; Type: Permanent
  140. Keywords: Training, Obvious, Chicanery-No
  141. Duration: Permanent
  142. Prerequisite Charms: One Nation, Unruly Squire Chastisement, Eternal Memory Brand
  143.  
  144. Even great Malfeas is fallible, though he is loath to admit it. He was a fool for thinking his reign might end; after all, a King lives for his people and his people live for him. So long as his subjects exist, so will their King be immortal and invincible. The Empyreal Chaos fell because his people learned to fear death; Malfeas' subjects have learned to fear him even more. For his foolishness, the Eternal City has properly chastised himself.
  145.  
  146. This Charm is a permanent enhancement to its prerequisite. Upon the Infernal's death, not only does his shard pass on to his heir-apparent, but the totality of his existence. The heir-apparent gains all the traits of the fallen Infernal at no cost. If the heir-apparent possessed a trait or a higher value in a trait that the Infernal did not, he retains the better value as a training effect. The heir-apparent retains his own Motivation and Intimacies (and possibly gains a second Motivation as before). Should the new Infernal ever protrude third circle souls, the souls of his predecessors, previously stored in his furnace soul emerge before any entirely new beings.
  147.  
  148.  
  149. Gnostic Immanence Shintai
  150.  
  151. Cost: 20m, 1wp; Mins: Malfeas 0, Essence 6; Type: Simple (Speed 6)
  152. Keywords: Combo-Basic, Blasphemy, Emotion, Form-type, Obvious
  153. Duration: One Scene
  154. Prerequisite Charms: Demon Emperor Shintai, Fealty-Acknowledging Audience, Beauty Without Malice
  155. This Charm does not exist yet. But it will.
  156.  
  157. Some day in the future, a Green Sun Princess will assume the mantle of the Demon Emperor, and her form will expand into pure Essence, and expand to fill the universe, as the Holy Tyrant once did. She too shall collapse, crushed by the terrible humiliation that Malfeas knows all too well, but she shall not accept it, and she will not fight it. Instead, she shall do what Malfeas himself could never conceive of doing; she shall shrug, and she shall dance, losing herself in the beauty. And the collapse will (terrifyingly, awe-inspiringly) cease, and Heaven will shudder as the least Shintai of the Primordial King is reborn, lessened but still divine. The Ebon Dragon never intended something like this when he told the other Yozis of the horrific ingenuity that the Green Sun Princes could bring to their panoplies.
  158.  
  159. The Gnostic Immanence bears some resemblance to its prerequisite, but only in the abstract; the warlock’s form burns up into a vast column of dancing emerald flame, which coalesces into the shape of the anima-behemoth seen in the early stages of Demon Emperor Shintai. In addition, if the Infernal is Essence 10, everywhere in the same realm of existence is lit by a dawning emerald light, as the radiant majesty of the King of Creation fills his domain.
  160. • The Infernal’s material form evaporates; for duration of this Charm, he is immaterial, his form spread across the entirety of his anima banner, which not only flares to totemic but swells to encompass an area with a radius of (Essence x 50) yards.
  161. • Worn or carried possessions are temporarily subsumed into his glorious light-self, but do not truly vanish into Elsewhere; the Infernal can still use them to enhance his traits and actions.
  162. • The warlock is rendered immune to Poison, Crippling, and non-magical Sickness effects. He requires no food, water or air; starvation and suffocation are indignities that cannot be permitted. He does not need to sleep, but can still do so.
  163. • The warlock has complete and perfect awareness of everything within his form, as though he were watching it with Eye of the Unconquered Sun (Exalted, page 226). He gains the benefits of that Charm when looking outside his burning body, and his gaze can felt by those upon whom it falls, as though it were a physical weight; it is the terrifying awareness of their place in the world, relative to that of their King.
  164. • Despite being immaterial, the warlock can still interact with material things; the world contorts to his whim. He may take actions and make attacks as normal within and immediately around his body, though each non-reflexive action costs three motes if it interacts with the material; this is a Shaping effect on the world itself.
  165. • For the purposes of any actions taken while using this Charm, the warlock replaces his Strength rating with (Appearance x 2), and his Dexterity with his Charisma. With each such action taken, sudden flares of green light erupt within the already-bright radius of the warlock’s body, painting images of blades and clenched fists on the retinas of those who gaze upon him. Often, the Infernal’s anima totem will appear to be the one interacting with the world, a Primordial coat of arms working its burning commands into the fabric of existence.
  166. • As a being beyond mortal measure, the warlock’s immense size makes attacks by smaller beings undodgeable, provided they can actually strike his immaterial form. However, he cannot suffer more than one damage level per attack in step 10, unless the attack is large enough to encompass at least a tenth of her size. Creatures that exist on a similarly gargantuan scale to the warlock are treated as having large enough attacks, though the Infernal may dodge such blows as normal.
  167. • Suffering even one level of damage (of any kind) causes the Infernal to immediately gain a single point of Limit, as the hated injury evokes memories of a previous, inconceivable defeat.
  168. • In mass combat, the warlock always enjoys the full +3 Magnitude bonus regardless of the Magnitude of the army she faces. There was a time when the Holy Tyrant was unmatched; alas, this is only a lessened remembrance of his glory, and similarly scaled adversaries (such as another Infernal using the Greater Shintai of the Endless Desert, or Juggernaut) ignore this bonus.
  169. • All who gaze upon the Gnostic Immanence love it, and despair. Any character with an MDV lower than the warlock’s (Strength + Appearance + Essence) who can perceive him immediately gains two intimacies toward him; one of “Devoted Love” and the other of “Terrified Awe”. Both of these are considered positive intimacies, and cannot be naturally eroded for this Charm’s duration. This is an unnatural Emotion effect that is applied whenever a given character looks upon the warlock, but can be resisted for one scene by paying two points of temporary Willpower.
  170. • Gods and demons (and elementals in the Celestial Bureaucracy) who acquire these intimacies are immediately reminded of the rightful way of things – a way that was lost the moment the Primordial King was forced to kneel. They are treated as though they had been successfully affected by a social attack augmented with Sublimation of Ordained Purpose (Manual of Exalted Power: Infernals, page 120). Many who acquire these intimacies cry out in exultation and fear, as the warlock’s authority over them (and all the world) becomes utterly clear.
  171. • For the duration of this Charm the warlock waives the cost of Fealty-Acknowledging Audience, and may use it as an innate power rather than a Charm activation.
  172. The power of this form is unmatched, but it is earned only through focused disregard of Malfeas’ maimed state. Every action, the warlock must roll (Charisma + Performance) as a miscellaneous action (this will likely require a flurry), as he dances to deliberate distraction. Should he fail this roll, or simply not make it for whatever reason, the warlock must gain a single point of Limit, or reflexively and costlessly transition to Demon Emperor Shintai. If he enters Torment while this Charm is active, he automatically transitions to Demon Emperor Shintai. Whenever this Charm ends (due to the end of the scene, transitioning to Demon Emperor Shintai or some other effect), the warlock immediately gains (Essence) points of Limit; if he is already in Torment, these Limit points are delayed until immediately after his Torment ends.
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