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- local p = game.Players.LocalPlayer
- local char = p.Character
- local h = char:WaitForChild("Head",0.1)
- local t = char:WaitForChild("Torso",0.1)
- local rl = char:WaitForChild("Right Leg",0.1)
- local ll = char:WaitForChild("Left Leg",0.1)
- local ra = char:WaitForChild("Right Arm",0.1)
- local la = char:WaitForChild("Left Arm",0.1)
- h.Anchored = true
- t.Anchored = true
- rl.Anchored = true
- ll.Anchored = true
- ra.Anchored = true
- la.Anchored = true
- char.Humanoid:Destroy()
- char.Animate:Destroy()
- char.Health:Destroy()
- h.CanCollide = false
- t.CanCollide = false
- rl.CanCollide = false
- ll.CanCollide = false
- ra.CanCollide = false
- la.CanCollide = false
- wait(1)
- local a = Instance.new("Sound",t)
- a.Volume = 40
- a.SoundId = "rbxassetid://391373253"
- a:Play()
- local ha = 1
- while ha == 1 do
- h.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- t.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- rl.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- ll.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- ra.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- la.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- wait(0.01)
- end
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