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Joester98

Pac-Man World Any% TAS Notes

Dec 8th, 2020 (edited)
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  1. BUCCANEER BEACH
  2. Nothing I can think of, level is very straightforward
  3.  
  4. CORSAIR'S COVE
  5. Possible alternative route: https://www.twitch.tv/videos/95006725
  6. -This exact route is probably not optimal but some of the skips in here could be useful for a TAS
  7. High water jump: https://www.youtube.com/watch?v=jBdRUGmsF50
  8. -This is not understood at all and has only been replicated a handful of times on complete accident. Might not be useful but could be.
  9. Cannonless level exit: https://youtu.be/CtQXBWYHdp0
  10.  
  11. CRAZY CANNONADE
  12. Nothing I can think of, no need for any skips here
  13.  
  14. CRISIS CAVERN
  15. Nothing here really, just find the fastest way to die. The torches at the start can damage Pac-Man but they are hard to get to due to invisible collision. The enemy at the start takes way too long to attack Pac-Man.
  16.  
  17. MANIC MINES
  18. Nothing I can think of, no skips not currently used RTA or in previous TASes
  19.  
  20. SPACE RACE
  21. Cherry Door Skip: https://www.youtube.com/watch?v=2Ia2SHiG0Ag
  22. -Works via abusing chunk loading lines
  23.  
  24. FAR OUT
  25. Nothing not used in previous TASes, only RTA difference is the Pac-Dot chain skip in the middle of the level which is done RTA by some people. Be sure to exit this level with 0 HP for a faster death abuse.
  26.  
  27. WALL SKIP
  28. 2 known methods, the current RTA method is far more reliable but the original strat could be faster for a TAS: https://youtu.be/APsoPg-IdL4
  29.  
  30. PERILOUS PIPES
  31. Nothing here really, just die ASAP
  32.  
  33. CLOWNING AROUND
  34. Cherry Door Skip
  35. Method 1: https://youtu.be/OKRPByG6nzY?t=33
  36. Method 2: https://youtu.be/CrWQK6SiedM (This method has been explored elsewhere in the game and is known to work in several other spots)
  37.  
  38. One thing to note about the previous levels is that it is faster RTA to do them in the above order (skip PP, get letters in CA) but it could be faster to swap those to save overworld movement. It is unlikely that this would be faster in a TAS but it is possible.
  39.  
  40. UNDER PRESSURE
  41. Nothing here, just die ASAP
  42.  
  43. DOWN THE TUBES
  44. The Bell Door skip is the big part of this level. The RTA method is fairly unreliable, but I am convinces there are better TAS alternatives. 2 things that might be worth trying:
  45. 1) Jumping on top of the friend cage and going through the back wall (not solid all the way up) and zigzagging to land behind the bell door
  46. 2) Jumping from in front of the bell door diagonally across the big gap and landing near the lava pit on the other side
  47. Both of these methods definitely do not work RTA due to the absurd zigzag required, but they might be possible in a TAS and could also be faster
  48.  
  49. BARREL BLAST
  50. There could be a faster skip for the 1st strawberry door, and it might be worth it to skip the 2nd strawberry door as well (not likely but possible).
  51. 2nd Strawberry Door Skip (for completeness)
  52. Method 1: https://youtu.be/nw9zkoihVXI
  53. Method 2: https://youtu.be/OwU3LnIrA50
  54. Bell Door Skip: https://youtu.be/F71JdpYGbbY (2 methods)
  55.  
  56. SPIN DIZZY
  57. 1st Cherry Door Skip: https://youtu.be/kpYzx4T4DIc (for completeness)
  58.  
  59. Similarly to above, it is faster RTA to get the letters in Barrel Blast and then play through Spin Dizzy and exit level at the end. It is possible it is faster to just go straight through Barrel Blast and get the letters in Spin Dizzy, but I kinda doubt it. In case it is faster, the above skip is not one currently used RTA for any main categories.
  60.  
  61. WALL SKIP
  62. Nothing really to note here
  63.  
  64. CREEPY CATACOMBS
  65. Nothing to note here either. One theory I have had for some time is the possibility of bypassing the entire underground section by going up the ramp near the start and jumping extremely far to the right. I don't think it works, but worth at least trying.
  66.  
  67. GRAVE DANGER
  68. You can jump from the statues near the end of the level all the way across the big gap right to Ms. Pac-Man. This can be done RTA with specific control schemes but nobody really attempts it in runs.
  69.  
  70. TOC-MAN
  71. Nothing here that shouldn't be obvious. Fewer steps = better, hold O to throw 10 dots at once.
  72.  
  73. I think this is everything, but if I think of something I missed, I will update accordingly. If you have any questions, feel free to ask and I will do my best to help.
  74.  
  75. PacAttack
  76.  
  77. Joe
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