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Okami

#include "AppLayer.h"

Dec 23rd, 2023
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  1. #pragma once
  2.  
  3. #include <GLCore.h>
  4. #include <GLCoreUtils.h>
  5. #include <vector>
  6. #include "Network.h"
  7. #include "Neuron.h"
  8. #include "Connection.h"
  9. #include "Geometry.h"
  10.  
  11. class AppLayer : public GLCore::Layer
  12. {
  13. public:
  14.     AppLayer();
  15.     virtual ~AppLayer();
  16.  
  17.     virtual void OnAttach() override;
  18.     virtual void OnDetach() override;
  19.     virtual void OnEvent(GLCore::Event& event) override;
  20.     virtual void OnUpdate(GLCore::Timestep ts) override;
  21.     virtual void OnImGuiRender() override;
  22.  
  23.     Network* network = new Network();
  24. };
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