Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma once
- #include <GLCore.h>
- #include <GLCoreUtils.h>
- #include <vector>
- #include "Network.h"
- #include "Neuron.h"
- #include "Connection.h"
- #include "Geometry.h"
- class AppLayer : public GLCore::Layer
- {
- public:
- AppLayer();
- virtual ~AppLayer();
- virtual void OnAttach() override;
- virtual void OnDetach() override;
- virtual void OnEvent(GLCore::Event& event) override;
- virtual void OnUpdate(GLCore::Timestep ts) override;
- virtual void OnImGuiRender() override;
- Network* network = new Network();
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement