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- Let's make a game!
- -2020
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *power
- *credit
- *research
- *territory
- *tachyoncore
- Clickables :
- *benchmark1
- -named 1M Military Power
- -gives 5000 territory
- -locks benchmark1
- -unlocks at 1000000 power
- *benchmark2
- -named 10M Military Power
- -gives 10000 territory
- -locks benchmark2
- -unlocks at 10000000 power
- *benchmark3
- -named 100M Military Power
- -gives 1 tachyoncore
- -locks benchmark3
- -unlocks at 100000000 power
- *benchmark4
- -named 1B Military Power
- -gives 3 tachyoncore
- -locks benchmark4
- -unlocks at 1000000000 power
- *startland
- -gives 1 territorymaker
- -visible
- -locks startland
- Buildings :
- *territorymaker
- -abstract
- -gives 1 territory
- *supplyportal
- -named Supply Portal
- -"Constant stream of credits to build up your forces. 50 base income"
- -gives 50 credit
- -costs 100 territory
- -visible
- *lab
- -named Research Laboratory
- -"Research boosts your income and military might. +1 research"
- -gives 1 research
- -costs 20000000 credit, 50 territory
- -unlocks at 1000 credit
- *barracks
- -named Barracks
- -"Infantry make up the backbone of your army. +2 power/second"
- -gives 2 power
- -costs 10000000 credit, 30 territory
- -unlocks at 1000 credit
- *warfactory
- -named War Factory
- -"Mechs and tanks provide the firepower you need to propel you to victory. +15 power/second"
- -gives 15 power
- -costs 125000000 credit, 150 territory
- -unlocks at 1 barracks
- *hangar
- -named Hangar
- -"Aerial bombardment is optimal for dispatching superior numbers of invaders. +50 power/second"
- -gives 50 power
- -costs 600000000 credit, 300 territory
- -unlocks at 1 warfactory
- Upgrades :
- *barracks1
- -named Cloning Vats
- -"Clone soldiers to boost your infantries ranks. +50% barracks"
- -multiplies efficiency of barracks by 150%
- -costs 500000000 credit
- -unlocks at 20 barracks
- *warfactory1
- -named Autoassembly
- -"Assemble war machines much faster. +50% warfactory"
- -multiplies efficiency of warfactory by 150%
- -costs 6250000000 credit
- -unlocks at 20 warfactory
- *hangar1
- -named Verticle Hangars
- -"Save space by eliminating runways +50% hangar"
- -multiplies efficiency of hangar by 150%
- -costs 30000000000 credit
- -unlocks at 20 hangar
- *income1
- -named Basic Logistics
- -"+20% portal revenue"
- -multiplies efficiency of supplyportal by 120%
- -costs 2750000 research
- -unlocks at 1 research
- -unlocks income2
- *income2
- -named Intermediate Logistics
- -"+20% portal revenue"
- -multiplies efficiency of supplyportal by 120%
- -costs 10000000 research
- -unlocks income3
- *income3
- -named Advanced Logistics
- -"+20% portal revenue"
- -multiplies efficiency of supplyportal by 120%
- -costs 21000000 research
- -unlocks income4
- *income4
- -named Elite Logistics
- -"+20% portal revenue"
- -multiplies efficiency of supplyportal by 120%
- -costs 42300000 research
- -unlocks income5
- *research1
- -named Basic Science
- -"+10% Lab Productivity"
- -multiplies efficiency of lab by 110%
- -costs 10000 research
- -unlocks research2
- -unlocks at 1 research
- *research2
- -named Intermediate Science
- -"+10% Lab Productivity"
- -multiplies efficiency of lab by 109%
- -costs 80000 research
- -unlocks research3
- *research3
- -named Bio-Chem Science
- -"+10% Lab Productivity"
- -multiplies efficiency of lab by 108%
- -costs 270000 research
- -unlocks research4
- *research4
- -named Electromagnetic Science
- -"+10% Lab Productivity"
- -multiplies efficiency of lab by 110%
- -costs 640000 research
- -unlocks research5
- *research5
- -named Computer Science
- -"+10% Lab Productivity"
- -multiplies efficiency of lab by 110%
- -costs 1250000 research
- -unlocks research6
- *research6
- -named Polymer Science
- -"+9% Lab Productivity"
- -multiplies efficiency of lab by 110%
- -costs 2160000 research
- -unlocks research7
- *research7
- -named Advanced Science
- -"+8% Lab Productivity"
- -multiplies efficiency of lab by 108%
- -costs 3430000 research
- -unlocks research8
- *research8
- -named Superconductor Science
- -"+7% Lab Productivity"
- -multiplies efficiency of lab by 107%
- -costs 5120000 research
- -unlocks research9
- *research9
- -named Nuclear Science
- -"+21% Lab Productivity"
- -multiplies efficiency of lab by 121%
- -costs 97290000 research
- -unlocks research10
- //through 14
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