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Paladin_Tim

Rhiner

Sep 9th, 2017
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  1. Name: Rhiner
  2.  
  3. Level: Fighter 5
  4. Exp: 6500
  5. Alignment: Lawful Good
  6. Species: Human (Variant)
  7. Background: Folk Hero
  8.  
  9. HP: 49
  10. Hit Dice: 5d10
  11. AC: 20
  12. Proficiency Bonus: +3
  13. Attack Modifier: 3+4=7
  14. Damage (Morningstar): 1d8+6
  15. Saving Throws: Strength, Constitution
  16. Size: Medium
  17. Speed: 30 feet
  18. Languages: Common, Elvish
  19. Skills: Animal Handling, Athletics, Intimidation, Survival
  20. Feats: Shield Mastery*
  21.  
  22. Strength: 18 (+4)
  23. Dexterity: 10 (+0)
  24. Constitution: 15 (+2)
  25. Intelligence: 12 (+1)
  26. Wisdom: 8 (-1)
  27. Charisma: 13 (+1)
  28.  
  29. CLASS FEATURES:
  30.  
  31. Armor Proficiencies: Light, Medium, Heavy, Shields
  32. Weapon Proficiencies: Simple, Martial
  33. Tool Proficiencies: Tinker's Tools (Folk Hero), Smith's Tools (Battle Master), Vehicles (Land)
  34. Fighting Style: Dueling (+2 damage when using a melee weapon in one hand and no other weapons, shields are allowed)
  35. Second Wind: 1d10+5 HP, usable once before a short or long rest
  36. Action Surge: usable once before a short or long rest
  37. Extra Attack: 2 Attacks per Attack Action
  38.  
  39. Martial Archetype: Battle Master
  40. Maneuvers: Menacing Attack, Parry, Precision Attack
  41. Superiority Dice: 4x 1d8
  42. Maneuver Save DC: 15
  43.  
  44. Money: 587 gp
  45. Equipment: Full Plate, Shield, Morning Star, Handaxe x2, Explorer's Pack, Smith's Tools, Tinker's Tools, Shovel, an Iron Pot, Common Clothes, Belt of Armor Summoning (Full Plate)
  46. Wagon: Chain Mail x2, Shield x4, Battleaxe, Shortsword x6, Javelin x2, Mercenary Misericorde x4
  47.  
  48. Defining Event: I stood up to a corrupt tax collector and his guards and drove them off
  49.  
  50. Feature: Rustic Hospitality. Since I come from the ranks of the common folk, I fit in among them with ease. I can find a place to hide, rest, or recuperate among other commoners, unless I have shown myself to be a danger to them. They will shield me from the law or anyone else looking for me, though they will not risk their lives for me.
  51.  
  52. Personality Trait: I judge people by their actions, not their words.
  53.  
  54. Ideal: Fairness. No one should get preferential treatment before the law, and no one is above the law.
  55.  
  56. Bond: I worked the land, I love the land, I will protect the land.
  57.  
  58. Flaw: I absolutely cannot resist a pretty face, an offer of hard drink, or a chance to leap into danger to save someone.
  59.  
  60. *Shield Mastery: You use shields not just for protection but also for
  61. offense. You gain the following benefits while you are
  62. wielding a shield:
  63. • If you take the Attack action on your turn, you can use
  64. a bonus action to try to shove a creature (5 feet back or prone) within 5 feet
  65. of you with your shield.
  66. • If you aren’t incapacitated, you can add your shield’s AC
  67. bonus to any Dexterity saving throw you make against
  68. a spell or other harmful effect that targets only you.
  69. • If you are subjected to an effect that allows you to
  70. make a Dexterity saving throw to take only half dam -
  71. age, you can use your reaction to take no damage if
  72. you succeed on the saving throw, interposing your
  73. shield between yourself and the source of the effect.
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