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- Name: Rhiner
- Level: Fighter 5
- Exp: 6500
- Alignment: Lawful Good
- Species: Human (Variant)
- Background: Folk Hero
- HP: 49
- Hit Dice: 5d10
- AC: 20
- Proficiency Bonus: +3
- Attack Modifier: 3+4=7
- Damage (Morningstar): 1d8+6
- Saving Throws: Strength, Constitution
- Size: Medium
- Speed: 30 feet
- Languages: Common, Elvish
- Skills: Animal Handling, Athletics, Intimidation, Survival
- Feats: Shield Mastery*
- Strength: 18 (+4)
- Dexterity: 10 (+0)
- Constitution: 15 (+2)
- Intelligence: 12 (+1)
- Wisdom: 8 (-1)
- Charisma: 13 (+1)
- CLASS FEATURES:
- Armor Proficiencies: Light, Medium, Heavy, Shields
- Weapon Proficiencies: Simple, Martial
- Tool Proficiencies: Tinker's Tools (Folk Hero), Smith's Tools (Battle Master), Vehicles (Land)
- Fighting Style: Dueling (+2 damage when using a melee weapon in one hand and no other weapons, shields are allowed)
- Second Wind: 1d10+5 HP, usable once before a short or long rest
- Action Surge: usable once before a short or long rest
- Extra Attack: 2 Attacks per Attack Action
- Martial Archetype: Battle Master
- Maneuvers: Menacing Attack, Parry, Precision Attack
- Superiority Dice: 4x 1d8
- Maneuver Save DC: 15
- Money: 587 gp
- Equipment: Full Plate, Shield, Morning Star, Handaxe x2, Explorer's Pack, Smith's Tools, Tinker's Tools, Shovel, an Iron Pot, Common Clothes, Belt of Armor Summoning (Full Plate)
- Wagon: Chain Mail x2, Shield x4, Battleaxe, Shortsword x6, Javelin x2, Mercenary Misericorde x4
- Defining Event: I stood up to a corrupt tax collector and his guards and drove them off
- Feature: Rustic Hospitality. Since I come from the ranks of the common folk, I fit in among them with ease. I can find a place to hide, rest, or recuperate among other commoners, unless I have shown myself to be a danger to them. They will shield me from the law or anyone else looking for me, though they will not risk their lives for me.
- Personality Trait: I judge people by their actions, not their words.
- Ideal: Fairness. No one should get preferential treatment before the law, and no one is above the law.
- Bond: I worked the land, I love the land, I will protect the land.
- Flaw: I absolutely cannot resist a pretty face, an offer of hard drink, or a chance to leap into danger to save someone.
- *Shield Mastery: You use shields not just for protection but also for
- offense. You gain the following benefits while you are
- wielding a shield:
- • If you take the Attack action on your turn, you can use
- a bonus action to try to shove a creature (5 feet back or prone) within 5 feet
- of you with your shield.
- • If you aren’t incapacitated, you can add your shield’s AC
- bonus to any Dexterity saving throw you make against
- a spell or other harmful effect that targets only you.
- • If you are subjected to an effect that allows you to
- make a Dexterity saving throw to take only half dam -
- age, you can use your reaction to take no damage if
- you succeed on the saving throw, interposing your
- shield between yourself and the source of the effect.
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