Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Pilot Ace bonuses and Mech Full Upgrade Bonuses for the most part, with some extra tidbits
- Mazinkaiser:
- Mazin Power: 130 morale, final damage 1.2x
- Koji: Dmg received 0.8x, morale +3 each battle
- Tetsuya: Dmg received 0.9x, morale +3 start of each turn, final accuracy +30%
- Extra info: Dynamic Tackle MAP range is a single line 2 squares long
- BGM: Majin Kenzan
- Zeta/CCA:
- Amuro: +20 skill, Newtype weapon range +1
- Char: Newtype level +1, +20 skill
- Kamille: Counterattack dmg 1.2x, at 150 will gain 50 SP (one time)
- Quess: Newtype level +1, at 130 morale activate Focus every turn
- Newtype System Lv9: Final hit/evade +25%, Newtype weapons range +2, weapon attack power +500
- Biosensor: When activated, all stats gain +10
- Nu Gundam FUB: Adds +50 weapon attack power to Newtype System per level
- Sazabi FUB: No info, but might share Nu Gundam's
- Extra info: FA Hyakushiki and Sazabi are back, Quess and Gyunei should join in ther Jagd Dogas but Alpha Azieru is also in files
- Kamille seems to start with Hyakushiki
- Majestic Prince:
- Izuru: On sortie, Sync +10, +20% final hit/evade
- Asagi: At 120 morale, +1 move, all weps other than MAP gains range +1
- Suruga: Snipe costs 15 SP, at range >= 8, attack 1.1x
- Ange: On sortie, Sync +25, others Sync +10
- Tamaki: Dmg received 0.9x, -5 morale to enemy in battle
- Kei: Using command Wide-Range Strategic Recon casts Assault, Wall, Accel on self
- BGM: PROMPT (no OP1 this time)
- Macross Delta:
- Hayate: Melee & Ranged +10. If 'Freyja' assist is deployed, add another +5
- Messer: At 130 Morale, evade +15%
- Chuck: Credits earned per kill +2000
- Ernest Johnson: After using unit command "Assault Tactics", casts Strike on self. For 1 turn, allies hit/evade +10%
- Arad: Initial morale +15, Delta Squadron's final hit/evade +10%
- Mirage: Support attacks do 1.2x damage, Focus costs 10 SP
- Keith: Fold Wave Perception now triggers at 60% HP or below. When active, dmg received 0.8x
- Delta Valkyrie FUBs: +300 attack power to Assault Manuever and Coordinated Assault (might be Variable Combat) attacks
- Hayate upgraded valk FUB: +300 attack power to Assault Manuever and Coordinated Assault (might be Variable Combat) attacks, +1 move
- BGM: Walkure ga Tomaranai, Walkure wa Uragiranai, Ichido Dake no Koi Nara, Hoshi no Uta
- Dynazenon:
- Dynazenon FUB: All Wep Power +200, EN +60
- Gridknight FUB: Move +1, EN +60
- Kaiser Gridknight FUB: All Wep Power +200, EN +60, Move +1
- Gauma Ace: Initial morale +10, 1.3x dmg to Kaiju controllers (Kaiju Club?)
- Gridknight Ace: Initial morale +10, move +1
- Kaiser Gridknight Ace: Move +1, 1.3x dmg to Kaiju controllers, after combination command activate Zeal
- Extra info: Kaiser Gridknight does not have any MAP attacks
- BGM: Imperfect
- G-Witch:
- Suletta: SP +50 when below 40% HP (prob one time?), at 120 morale activate Spirit
- Aerial Gundam FUB: HP +1000, Armor +200, EN +60
- Supposed Playables: Aerial, Aerial Rebuild, Demitrainer, Darilbalde, Pharact
- Extra info: Sophie & Norea not found (prob not in game), Sabina and her Beguir-Pente are in (probably enemy only)
- BGM: The Blessing
- Dunbine:
- Sho: Battler Skill enhanced, +5 morale per turn instead of +3. At 150 morale, 1.2x dmg
- Shion: should be same as Sho
- Burn: Move +1, at start of turn if less than 30% HP, activate Guts.
- Supposed Playables: Sho, Shion, Marvel, Burn, Ciela, Todd
- Code Geass:
- Suzaku: Initial morale +10, final evade +15%
- Kallen: Initial morale +15, EN cost 0.9x
- Lelouch: C.C.'s max SP +20, Tactical Command units morale +3
- Gekkoei Sui FUB: Absolute Zero Beam range +1, attack power +300
- Lancelot siN FUB: Combination Attack Power +300, Mobility +20
- Lancelot siN White Fang FUB: Plasma Needle Cannon attack power +300, EN +40
- BGM: Lelouch of the resurrection, A heart not giving up
- SEED Destiny:
- SEED Mode: Activates at 130 morale. Final hit/evade +15%, crit rate +15%. During player phase, SP recovers additional +5
- Super Coordinator: includes 1.1x damage, unsure what else
- Kira: Final Evade +20%, max SP +20, SEED activates at 110 morale
- Lunamaria: Initial morale +10, dmg received 0.9x, final hit rate +15%
- Athrun: Final Hit +20%, max SP +20, SEED activates at 110 morale
- Shinn: Move +1, max SP +30, SEED activates at 110 morale
- Lacus: Adjacent allies 1.1x damage
- Strike Freedom FUB: Dragoon morale requirement -10, ammo +1
- Infinite Justice FUB: Melee weapon range +1, move +1
- Eternal: Move +1, dmg received 0.8x
- Force Impulse: Excalibur +300 attack, +1 range
- Destiny Gundam: +40 EN, Afterimage no longer has morale requirement
- Supposed story leak: Athrun MiA, Shinn back in Force Impulse, Kira and Zechs joined Char's team/independent faction
- BGM: Ignited, V rendition
- G Gundam:
- Allenby: Initial morale +10, at 150 morale activate Valor once
- Master Asia: Initial morale MAX, addition +5 SP start of player phase
- Domon: Initial morale +10, after Meikyou-Shisui activates, melee dmg 1.1x
- Rain: At 150 morale, activate Love
- Chibodee: Initial morale +10, counterattack dmg 1.2x
- Sai Saici: Initial morale +10, at 150 morale activate Flash every turn
- George: Initial morale +10, at 150 morale activate Focus every turn
- Argo: Initial morale +10, at 150 morale dmg received 0.7x
- Master Gundam FUB: All weapon power +200, EN +100
- Gundam Wing EW:
- Heero: +1 move, Zero System activates at 110 morale
- Duo: +1 move, final evade +20%
- Trowa: Support Attack dmg 1.3x (might be 1.2x), +5 morale each time he support attacks
- Quatre: All adjacent allied units gain +5 SP
- Wufei: At 150 morale, activate Soul
- Zechs: On sortie, gain Accel, Focus, Persist
- Noin: On sortie gain +3 assist gauge points (not full bars), the spirit Hope costs 30 SP
- Sandrock FUB: Armor +300, Resupply added to unit
- Altron FUB: Accuracy +20, all weapons gain ignore barrier
- Wing Zero FUB: Zero System enhanced, non-MAP range +1
- Deathscythe FUB: Hyper Jammer no long requires morale, all weapons crit rate +30%
- Heavyarms FUB: Move +1, ammo +2
- BGM: WHITE REFLECTION, Z3 rendition
- Godzilla S.P.:
- Jet Jaguar: At 170 morale, activates a weaker version of Miracle (Zeal, Accel, Luck, Gain, Strike, Alert, Soul)
- Jet Jaguar FUB: HP +1000, EN +40, Mobility/Accuracy +200, Move +1, All Wep Attack Power +200
- BGM: in case..., Godzilla's Theme -Singularity Point-
- Getter Arc:
- Go: Initial morale +30
- Takuma: When Chosen Child of Getter is activated, all 3 pilots morale +10, SP +20
- Kamui: At 140 morale, +30% final evade
- Baku: At 140 morale, dmg received 0.7x
- Vise: Support attack dmg 1.2x, +10 initial morale
- Enemy Kamui: +5 morale each turn, at 120 morale activate Zeal, Strike
- Enemy Saint Dragon: At start of turn, -5 morale and -10 SP to enemies (us) within 10 spaces
- Tarak FUB: All weapon attack power +400
- Gettersaurus FUB: Move +1, armor +300
- Supposed playables: Getter Arc, Getter Tarak, Gettersaurus
- BGM: Bloodlines
- Raideen:
- Akira: Telekinesis enhanced
- Telekinesis Lv9: Final hit/evade/crit rate +15%, restore 15 SP per turn
- Enhanced Telekinesis Lv9: Final hit/evade/crit rate +20%, restore 20 SP per turn
- Raideen FUB: God Bird gains +2 range, crit rate +20%, added Ignore Size
- Extra info: 4 Raideen enemies in the game
- L-Gaim:
- Daba: Lilith SP +20, on sortie gain +3 assist gauge points, at 130 morale activate 连击 (dunno what spirit this is, might be new)
- OG:
- Echika: At start of stage, +2 assist gauge levels (full bars)
- Cross/Forte: NINJA enhanced to NINJA Master, passive gains 1.3x dmg and +2 move
- Etc.
- Battleships: Gran Garan, Ra Cailum, Eternal, Godinion, Macross Elysion, A. Advent
- Kira and Char join in chapter 3
Advertisement
Add Comment
Please, Sign In to add comment