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SRW Y Leak Information

Aug 22nd, 2025 (edited)
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  1. Pilot Ace bonuses and Mech Full Upgrade Bonuses for the most part, with some extra tidbits
  2.  
  3. Mazinkaiser:
  4. Mazin Power: 130 morale, final damage 1.2x
  5. Koji: Dmg received 0.8x, morale +3 each battle
  6. Tetsuya: Dmg received 0.9x, morale +3 start of each turn, final accuracy +30%
  7. Extra info: Dynamic Tackle MAP range is a single line 2 squares long
  8. BGM: Majin Kenzan
  9.  
  10. Zeta/CCA:
  11. Amuro: +20 skill, Newtype weapon range +1
  12. Char: Newtype level +1, +20 skill
  13. Kamille: Counterattack dmg 1.2x, at 150 will gain 50 SP (one time)
  14. Quess: Newtype level +1, at 130 morale activate Focus every turn
  15. Newtype System Lv9: Final hit/evade +25%, Newtype weapons range +2, weapon attack power +500
  16. Biosensor: When activated, all stats gain +10
  17. Nu Gundam FUB: Adds +50 weapon attack power to Newtype System per level
  18. Sazabi FUB: No info, but might share Nu Gundam's
  19. Extra info: FA Hyakushiki and Sazabi are back, Quess and Gyunei should join in ther Jagd Dogas but Alpha Azieru is also in files
  20. Kamille seems to start with Hyakushiki
  21.  
  22. Majestic Prince:
  23. Izuru: On sortie, Sync +10, +20% final hit/evade
  24. Asagi: At 120 morale, +1 move, all weps other than MAP gains range +1
  25. Suruga: Snipe costs 15 SP, at range >= 8, attack 1.1x
  26. Ange: On sortie, Sync +25, others Sync +10
  27. Tamaki: Dmg received 0.9x, -5 morale to enemy in battle
  28. Kei: Using command Wide-Range Strategic Recon casts Assault, Wall, Accel on self
  29. BGM: PROMPT (no OP1 this time)
  30.  
  31. Macross Delta:
  32. Hayate: Melee & Ranged +10. If 'Freyja' assist is deployed, add another +5
  33. Messer: At 130 Morale, evade +15%
  34. Chuck: Credits earned per kill +2000
  35. Ernest Johnson: After using unit command "Assault Tactics", casts Strike on self. For 1 turn, allies hit/evade +10%
  36. Arad: Initial morale +15, Delta Squadron's final hit/evade +10%
  37. Mirage: Support attacks do 1.2x damage, Focus costs 10 SP
  38. Keith: Fold Wave Perception now triggers at 60% HP or below. When active, dmg received 0.8x
  39. Delta Valkyrie FUBs: +300 attack power to Assault Manuever and Coordinated Assault (might be Variable Combat) attacks
  40. Hayate upgraded valk FUB: +300 attack power to Assault Manuever and Coordinated Assault (might be Variable Combat) attacks, +1 move
  41. BGM: Walkure ga Tomaranai, Walkure wa Uragiranai, Ichido Dake no Koi Nara, Hoshi no Uta
  42.  
  43. Dynazenon:
  44. Dynazenon FUB: All Wep Power +200, EN +60
  45. Gridknight FUB: Move +1, EN +60
  46. Kaiser Gridknight FUB: All Wep Power +200, EN +60, Move +1
  47. Gauma Ace: Initial morale +10, 1.3x dmg to Kaiju controllers (Kaiju Club?)
  48. Gridknight Ace: Initial morale +10, move +1
  49. Kaiser Gridknight Ace: Move +1, 1.3x dmg to Kaiju controllers, after combination command activate Zeal
  50. Extra info: Kaiser Gridknight does not have any MAP attacks
  51. BGM: Imperfect
  52.  
  53. G-Witch:
  54. Suletta: SP +50 when below 40% HP (prob one time?), at 120 morale activate Spirit
  55. Aerial Gundam FUB: HP +1000, Armor +200, EN +60
  56. Supposed Playables: Aerial, Aerial Rebuild, Demitrainer, Darilbalde, Pharact
  57. Extra info: Sophie & Norea not found (prob not in game), Sabina and her Beguir-Pente are in (probably enemy only)
  58. BGM: The Blessing
  59.  
  60. Dunbine:
  61. Sho: Battler Skill enhanced, +5 morale per turn instead of +3. At 150 morale, 1.2x dmg
  62. Shion: should be same as Sho
  63. Burn: Move +1, at start of turn if less than 30% HP, activate Guts.
  64. Supposed Playables: Sho, Shion, Marvel, Burn, Ciela, Todd
  65.  
  66. Code Geass:
  67. Suzaku: Initial morale +10, final evade +15%
  68. Kallen: Initial morale +15, EN cost 0.9x
  69. Lelouch: C.C.'s max SP +20, Tactical Command units morale +3
  70. Gekkoei Sui FUB: Absolute Zero Beam range +1, attack power +300
  71. Lancelot siN FUB: Combination Attack Power +300, Mobility +20
  72. Lancelot siN White Fang FUB: Plasma Needle Cannon attack power +300, EN +40
  73. BGM: Lelouch of the resurrection, A heart not giving up
  74.  
  75. SEED Destiny:
  76. SEED Mode: Activates at 130 morale. Final hit/evade +15%, crit rate +15%. During player phase, SP recovers additional +5
  77. Super Coordinator: includes 1.1x damage, unsure what else
  78. Kira: Final Evade +20%, max SP +20, SEED activates at 110 morale
  79. Lunamaria: Initial morale +10, dmg received 0.9x, final hit rate +15%
  80. Athrun: Final Hit +20%, max SP +20, SEED activates at 110 morale
  81. Shinn: Move +1, max SP +30, SEED activates at 110 morale
  82. Lacus: Adjacent allies 1.1x damage
  83. Strike Freedom FUB: Dragoon morale requirement -10, ammo +1
  84. Infinite Justice FUB: Melee weapon range +1, move +1
  85. Eternal: Move +1, dmg received 0.8x
  86. Force Impulse: Excalibur +300 attack, +1 range
  87. Destiny Gundam: +40 EN, Afterimage no longer has morale requirement
  88. Supposed story leak: Athrun MiA, Shinn back in Force Impulse, Kira and Zechs joined Char's team/independent faction
  89. BGM: Ignited, V rendition
  90.  
  91. G Gundam:
  92. Allenby: Initial morale +10, at 150 morale activate Valor once
  93. Master Asia: Initial morale MAX, addition +5 SP start of player phase
  94. Domon: Initial morale +10, after Meikyou-Shisui activates, melee dmg 1.1x
  95. Rain: At 150 morale, activate Love
  96. Chibodee: Initial morale +10, counterattack dmg 1.2x
  97. Sai Saici: Initial morale +10, at 150 morale activate Flash every turn
  98. George: Initial morale +10, at 150 morale activate Focus every turn
  99. Argo: Initial morale +10, at 150 morale dmg received 0.7x
  100. Master Gundam FUB: All weapon power +200, EN +100
  101.  
  102. Gundam Wing EW:
  103. Heero: +1 move, Zero System activates at 110 morale
  104. Duo: +1 move, final evade +20%
  105. Trowa: Support Attack dmg 1.3x (might be 1.2x), +5 morale each time he support attacks
  106. Quatre: All adjacent allied units gain +5 SP
  107. Wufei: At 150 morale, activate Soul
  108. Zechs: On sortie, gain Accel, Focus, Persist
  109. Noin: On sortie gain +3 assist gauge points (not full bars), the spirit Hope costs 30 SP
  110. Sandrock FUB: Armor +300, Resupply added to unit
  111. Altron FUB: Accuracy +20, all weapons gain ignore barrier
  112. Wing Zero FUB: Zero System enhanced, non-MAP range +1
  113. Deathscythe FUB: Hyper Jammer no long requires morale, all weapons crit rate +30%
  114. Heavyarms FUB: Move +1, ammo +2
  115. BGM: WHITE REFLECTION, Z3 rendition
  116.  
  117. Godzilla S.P.:
  118. Jet Jaguar: At 170 morale, activates a weaker version of Miracle (Zeal, Accel, Luck, Gain, Strike, Alert, Soul)
  119. Jet Jaguar FUB: HP +1000, EN +40, Mobility/Accuracy +200, Move +1, All Wep Attack Power +200
  120. BGM: in case..., Godzilla's Theme -Singularity Point-
  121.  
  122. Getter Arc:
  123. Go: Initial morale +30
  124. Takuma: When Chosen Child of Getter is activated, all 3 pilots morale +10, SP +20
  125. Kamui: At 140 morale, +30% final evade
  126. Baku: At 140 morale, dmg received 0.7x
  127. Vise: Support attack dmg 1.2x, +10 initial morale
  128. Enemy Kamui: +5 morale each turn, at 120 morale activate Zeal, Strike
  129. Enemy Saint Dragon: At start of turn, -5 morale and -10 SP to enemies (us) within 10 spaces
  130. Tarak FUB: All weapon attack power +400
  131. Gettersaurus FUB: Move +1, armor +300
  132. Supposed playables: Getter Arc, Getter Tarak, Gettersaurus
  133. BGM: Bloodlines
  134.  
  135. Raideen:
  136. Akira: Telekinesis enhanced
  137. Telekinesis Lv9: Final hit/evade/crit rate +15%, restore 15 SP per turn
  138. Enhanced Telekinesis Lv9: Final hit/evade/crit rate +20%, restore 20 SP per turn
  139. Raideen FUB: God Bird gains +2 range, crit rate +20%, added Ignore Size
  140. Extra info: 4 Raideen enemies in the game
  141.  
  142. L-Gaim:
  143. Daba: Lilith SP +20, on sortie gain +3 assist gauge points, at 130 morale activate 连击 (dunno what spirit this is, might be new)
  144.  
  145. OG:
  146. Echika: At start of stage, +2 assist gauge levels (full bars)
  147. Cross/Forte: NINJA enhanced to NINJA Master, passive gains 1.3x dmg and +2 move
  148.  
  149. Etc.
  150. Battleships: Gran Garan, Ra Cailum, Eternal, Godinion, Macross Elysion, A. Advent
  151. Kira and Char join in chapter 3
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