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Jul 22nd, 2017
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  1. Rave: Creativity 4/10 Gameplay 0/10 Visuals 5/10
  2. The concept is as obvious as you can get, the gameplay is poorly timed and there is no creative liberty taken with the visuals, there's not even a signal for when the pattern's ended that I can see, in audio nor visuals.
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  4. Rewind Insomniac: Creativity 6/10 Gameplay 7/10 Visuals 8/10
  5. Interesting patterns, good use of visual effects and whatnot to try and throw the player off, solid difficulty curve and just overall a solid level.
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  7. Repeatdo: Creativity 8/10 Gameplay 9/10 Visuals 7/10
  8. Great concept, great gameplay, great difficulty curve. There isn't much that could be done with the visuals but what was done was very good, I like that there were visual and audio cues for the pattern ending, just a really god damn good level. The reliance on recognising G notes makes it a bit too hard for a traditional RD level but this wasn't a traditional RD level competition so all is good.
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  10. Shoot Em Up: Creativity 4/10 Gameplay: 5/10 Visuals: 5/10
  11. It was Shoot Em Up except with inaccuracies at the end. Pretty obvious choice, well done for sure, but very little to stick with me. Something about the level felt off, and the patterns at the end were definitely entered improperly. Still a good recreation gameplay wise, just nothing interesting aside from using textboxes and text explosions to make it stand out to me.
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  13. the necrodancer one: Creativity 7/10 Gameplay 8/10 Visuals 8/10
  14. I love the use of various different cues and whatnot. My only issue is the tutorial segments really take you out of the gameplay and I got cucked at the very end. Other than that really nice use of visuals and cues.
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  16. Last Desperate Struggle: Creativity 6/10 Gameplay 6/10 Visuals 5/10
  17. There's a reason this kind of rhythm game doesn't make you multitask between reading an input pattern and outputting the last pattern. Not much more to be said, I didn't like the sound used for the cues either as it blended into the music, especially when hitting outputs.
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  19. Coalescence: Creativity 8/10 Gameplay 6/10 Visuals 6/10
  20. This one relied too much on knowledge of the song from the getgo later on, threw in a bass memorization mechanic only to scrap it and threw around visuals with seemingly no curve of intensity. Creative idea and I love the pattern mixing but it's really not the best thing to come out of this competition.
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