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Magicat

Frontiersman, more info

May 20th, 2017
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  1. Frontiersman
  2. Health: 30
  3. Attack: 54
  4. Sp. Attack: 40
  5. Defense: 23
  6. Sp. Defense: 23
  7. Charisma: 30
  8. Sp. Energy: 7
  9. Ability: Forage- The Frontiersman is a natural hunter, and gains 1.2x more experience when fighting any town-dwelling enemies. The Frontiersman also has the ability to tame animals, similar to the Liontamer when they defeat an animal-based enemy [(Charisma/1.3)/100 Chance]. When taming an animal, the Frontiersman can only ride it (although they get a Defense and Sp. Defense boost) and the animal will eventually run off when sustaining enough damage.
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  12. Starting Skills-
  13.  
  14. 1: Hunt- 3.5 power explode-typed attack. User replenishes 35% of damage dealt. This move costs 2 SpE.
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  16. 3: Tame- Increases recruit chances by 30%. This can only be used once on on opponent. This move costs 1 SpE
  17.  
  18. 6: Endurance March- Increase Health, Defense, and Sp. Defense growth by 50 points. This move can only be used outside of battle. This move costs 4 SpE
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