Kuroji

Chain 106: Forgotten Realms

Dec 6th, 2018 (edited)
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  1. Chain 106: Forgotten Realms
  2. Location: The Abyss
  3. Age: 18
  4. Identity: Drop-In, Human
  5. Drawbacks: [+1500] Start In The Abyss, Elder Evil: Father Llymic, Elder Evil: The Worm That Walks
  6.  
  7. [Free] Class: Healer
  8. [Free] Wise Arse
  9. [150/2500] Peeked At The Character Sheet
  10. [450/2500] Experience Like A River
  11. [550/2500] A Back That's Brawny...
  12. [650/2500] Smarter Than The Average Owlbear
  13. [950/2500] Master Craftsman
  14. [1550/2500] Magical Craftsman
  15. [1650/2500] Charisma Of Kings
  16. [2250/2500] Your Companions Have Arrived
  17. [2450/2500] Companion Bonus
  18.  
  19. Apparently my punishment for tearing a hole into the afterlife to retrieve my own soul was to end my time in Faerun and start the next stretch in the Abyss. However, it turns out that the local demons really don't like the fact that someone is able to enforce politeness by way of throwing around various holy magics, and they were more than happy to wipe me out after I cut them a couple of deals... not quite as bad as I expected, even if one of the deals involved forming a party of fiends who were content to adventure in the material plane with myself and Demona for a while. (Apparently, Demogorgon got a kick out of that. I told him I'd honestly probably be as amused as him.)
  20.  
  21. Things got an awful lot less amusing when the adventuring found the complication of an early winter, before it was obviously anomalously dark. Which wasn't bad, of course, up to the point that clairvoyants started screaming, seers' eyes started bleeding, and oracles started screaming that Father was coming home. This was strange enough that some of my temporary compatriots phoned home and the threat was identified - and quite frankly nobody wanted Father Llymic to wake up. Unfortunately, he still did, and we were forced to engage him. It was pretty harrowing, to be honest. The sun went out, everything was dark, and no sources of light functioned in any way. Mass-manufacturing artifacts that granted darksight and giving them out everywhere I went was the only way people could continue to get by in the short term, but in the long term, the demons in my party phoned home and they brought support to help.
  22.  
  23. Father Llymic was made a resident of the Helvault, and the sun returned quite instantly, though the effects of having a winter before the fall harvest were... pronounced. I ran around granting blessings all over the place, in order to offset what otherwise would have been a famine. A fate only narrowly avoided.
  24.  
  25. The Worm, on the other hand, was a completely different matter. Sure, coming across A Worm That Walks is pretty daunting, but we were forced to find strength quickly and build on it, so dealing with a wizard-worm was not outside of our capabilities. Dealing with three who followed some of my temporary comrades home, however, was a much bigger deal - because that meant it was an all-you-can-eat soul buffet with demons for garnish, and this didn't just attract a few Worms That Walked, but THE Worm That Walked. The granddaddy of them all.
  26.  
  27. Dealing with Kyuss invading the fucking Abyss with THOUSANDS of them, on the other hand... and I couldn't even use Hyperion to hit it from orbit! I had to rely on the locals pulling their heads out of their self-serving asses long enough to start bringing the pain, while the Conspiracy backed us up in full force. Never was I been so glad that I had trained them in senjutsu, but frankly, this fight was WORSE than that staged against Father Llymic - at least in his case I had Hyperion on standby in case things had gotten any worse. Not an option for the Abyss.
  28.  
  29. Still, eventually we won. But the pyhrric victory served to shake up the politics, and my party fell apart - they'd gained a great deal of power alongside me, and they intended to use that to carve out their own niches back home.
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