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  1. //Netcode
  2.  
  3. cl_allowdownload "0"
  4. cl_cmdrate "66"
  5. cl_interp "0"
  6. cl_interp_ratio "1"
  7. cl_interp_all "0"
  8. cl_lagcompensation "1"
  9. cl_smooth "0"
  10. cl_smoothtime "0"
  11. cl_updaterate "66"
  12. rate "1048576"
  13.  
  14.  
  15. //Radar
  16.  
  17. overview_health "1"
  18. overview_names "1"
  19. overview_tracks "0"
  20. overview_alpha "1.0"
  21. overview_preferred_mode "1"
  22. overview_mode "1"
  23.  
  24.  
  25. //HUD
  26.  
  27. cl_autowepswitch "0"
  28. cl_locationalpha "150"
  29. cc_subtitles "0"
  30. cl_c4progressbar "1"
  31. tv_nochat "1"
  32. cl_radartype "1"
  33. cl_radar_locked "0"
  34. cl_radaralpha "250"
  35. cl_autohelp "0"
  36. cl_nowinpanel "1"
  37. cl_show_achievement_popups "0"
  38. cl_showhelp "0"
  39. hud_achievement_count "0"
  40. hud_achievement_description "0"
  41. hud_achievement_glowtime "0"
  42. hud_achievement_tracker "0"
  43. hud_deathnotice_time "1"
  44. hud_freezecamhide "0"
  45. hud_takesshots "0"
  46. hud_fastswitch "1"
  47. hud_drawhistory_time "1"
  48. hud_showtargetid "1"
  49. hud_showtargetpos "0"
  50. hud_saytext_time "0"
  51. voice_enable "0"
  52.  
  53.  
  54. //Sounds
  55.  
  56. windows_speaker_config "1"
  57. volume "1"
  58. dsp_enhance_stereo "0"
  59. dsp_slow_cpu "1"
  60. snd_pitchquality "0"
  61. dsp_spatial "40"
  62. dsp_speaker "50"
  63. dsp_volume "1"
  64. dsp_water "14"
  65. soundscape_flush "1"
  66. snd_mixahead "0.05"
  67. snd_musicvolume "0"
  68.  
  69.  
  70. //FPS
  71.  
  72. cl_downloadfilter "none"
  73. r_decalstaticprops "0"
  74. mat_filtertextures "1"
  75. mat_mipmaptextures "1"
  76. mat_colorcorrection "0"
  77. cl_ragdoll_physics_enable "0"
  78. r_renderoverlayfragment "0"
  79. r_fastzreject "1"
  80. mat_aaquality "0"
  81. mat_compressedtextures "1"
  82. mat_forcemanagedtextureintohardware "0"
  83. mat_maxframelatency "0"
  84. r_ambientboost "0"
  85. r_ambientfactor "0"
  86. r_ambientmin "0"
  87. r_bloomtintb "0"
  88. r_bloomtintexponent "0"
  89. r_bloomtintg "0"
  90. r_bloomtintr "0"
  91. r_hunkalloclightmaps "0"
  92. r_pixelfog "0"
  93. r_drawspecificstaticprop "0"
  94. r_flashlightdepthtexture "0"
  95. r_flashlightrendermodels "0"
  96. r_flashlightrenderworld "0"
  97. r_visualizeproplightcaching "1"
  98. flex_rules "0"
  99. sv_forcepreload "1"
  100. prop_active_gib_limit "0"
  101. commentary "0"
  102. adsp_debug "0"
  103. mat_postprocessing_combine "1"
  104. mat_disablehwmorph "1"
  105. mat_motion_blur_enabled "0"
  106. mat_levelflush "0"
  107. mat_excludetextures "1"
  108. mat_colcorrection_disableentities "0"
  109. mat_postprocess_x "0"
  110. mat_postprocess_y "0"
  111. mat_reduceparticles "1"
  112. mat_force_ps_patch "0"
  113. mat_use_compressed_hdr_textures "1"
  114. mat_software_aa_blur_one_pixel_lines "0"
  115. mat_software_aa_strength "0"
  116. mat_software_aa_strength_vgui "0"
  117. mat_software_aa_tap_offset "0"
  118. mat_softwarelighting "0"
  119. mat_non_hdr_bloom_scalefactor "0"
  120. mat_max_worldmesh_vertices "0"
  121. mat_diffuse "1"
  122. mat_bloom_scalefactor_scalar "0"
  123. mat_alphacoverage "0"
  124. cl_disablefreezecam "1"
  125. cl_hudhint_sound "0"
  126. cl_disablehtmlmotd "1"
  127. cl_showpluginmessages "0"
  128. cl_playerspraydisable "1"
  129. cl_detailfade "400"
  130. cl_detaildist "0"
  131. cl_debugrumble "0"
  132. cl_clearhinthistory "1"
  133. blink_duration "0"
  134. budget_averages_window "0"
  135. budget_background_alpha "0"
  136. budget_history_numsamplesvisible "0"
  137. budget_history_range_ms "5"
  138. budget_peaks_window "0"
  139. budget_show_averages "0"
  140. budget_show_history "0"
  141. budget_show_peaks "0"
  142. cl_burninggibs "0"
  143. cl_c4dynamiclight "1"
  144. cl_detail_avoid_force "0"
  145. cl_detail_avoid_radius "0"
  146. cl_detail_avoid_recover_speed "0"
  147. cl_detail_max_sway "0"
  148. cl_drawmonitors "0"
  149. cl_ejectbrass "0"
  150. cl_forcepreload "1"
  151. cl_min_ct "4"
  152. cl_min_t "3"
  153. cl_minmodels "1"
  154. cl_new_impact_effects "0"
  155. cl_pred_optimize "2"
  156. cl_predictweapons "1"
  157. cl_predict "1"
  158. cl_phys_props_enable "0"
  159. cl_phys_props_max "0"
  160. cl_ragdoll_collide "0"
  161. cl_rumblescale "0"
  162. cl_show_splashes "0"
  163. cl_allowupload "0"
  164. cl_wpn_sway_interp "0"
  165. con_enable "1"
  166. dsp_water "14"
  167. func_break_max_pieces "0"
  168. flex_smooth "0"
  169. fps_max "999"
  170. g_ragdoll_fadespeed "0"
  171. g_ragdoll_lvfadespeed "0"
  172. g_ragdoll_important_maxcount "0"
  173. g_ragdoll_maxcount "0"
  174. gl_clear "0"
  175. jpeg_quality "100"
  176. lod_TransitionDist "0"
  177. mat_antialias "0"
  178. mat_autoexposure_max "0"
  179. mat_autoexposure_min "0"
  180. mat_bloomscale "0"
  181. mat_bufferprimitives "0"
  182. mat_bumpmap "0"
  183. mat_clipz "1"
  184. mat_compressedtextures "1"
  185. mat_debug_postprocessing_effects "0"
  186. mat_debugdepthmode "0"
  187. mat_debugdepthval "128"
  188. mat_debugdepthvalmax "256"
  189. mat_disable_bloom "1"
  190. mat_disable_fancy_blending "1"
  191. mat_disable_lightwarp "1"
  192. mat_disable_ps_patch "1"
  193. mat_envmapsize "0"
  194. mat_envmaptgasize "0"
  195. mat_fastspecular "1"
  196. mat_filterlightmaps "0"
  197. mat_forceaniso "0"
  198. mat_trilinear "0"
  199. mat_forcehardwaresync "0"
  200. mat_forcemanagedtextureintohardware "0"
  201. mat_framebuffercopyoverlaysize "0"
  202. mat_hdr_enabled "0"
  203. mat_hdr_level "0"
  204. mat_parallaxmap "0"
  205. mat_picmip "2"
  206. mat_reducefillrate "1"
  207. mat_shadowstate "0"
  208. mat_specular "0"
  209. mat_vsync "0"
  210. mat_wateroverlaysize "0"
  211. muzzleflash_light "0"
  212. mp_decals "0"
  213. props_break_max_pieces "0"
  214. props_break_max_pieces_perframe "0"
  215. r_3dsky "0"
  216. r_3dnow "1"
  217. r_ambientboost "0"
  218. r_ambientfactor "1"
  219. r_cheapwaterend "1"
  220. r_cheapwaterstart "1"
  221. r_decal_cullsize "9999"
  222. r_decals "0"
  223. r_dopixelvisibility "0"
  224. r_drawbatchdecals "0"
  225. r_drawdetailprops "0"
  226. r_drawflecks "0"
  227. r_drawmodeldecals "0"
  228. r_dynamic "0"
  229. r_eyegloss "0"
  230. r_eyemove "0"
  231. r_eyes "0"
  232. r_eyeshift_x "0"
  233. r_eyeshift_y "0"
  234. r_eyeshift_z "0"
  235. r_eyesize "0"
  236. r_flex "0"
  237. r_forcewaterleaf "0"
  238. r_lightaverage "0"
  239. r_lightcache_zbuffercache "0"
  240. r_lod "2"
  241. r_maxdlights "0"
  242. r_maxmodeldecal "0"
  243. r_maxnewsamples "0"
  244. r_maxsampledist "0"
  245. r_minnewsamples "0"
  246. r_norefresh "0"
  247. r_occlusion "1"
  248. r_PhysPropStaticLighting "0"
  249. r_propsmaxdist "0"
  250. r_rootlod "2"
  251. r_ropetranslucent "0"
  252. r_shadowmaxrendered "0"
  253. r_shadowrendertotexture "0"
  254. r_shadows "0"
  255. r_spray_lifetime "0"
  256. r_sse2 "1"
  257. r_sse_s "1"
  258. r_staticprop_lod "3"
  259. r_teeth "0"
  260. r_waterdrawreflection "0"
  261. r_WaterDrawRefraction "0"
  262. r_waterforceexpensive "0"
  263. r_waterforcereflectentities "0"
  264. r_worldlightmin "0"
  265. r_worldlights "0"
  266. rope_rendersolid "0"
  267. rope_averagelight "0"
  268. rope_collide "0"
  269. rope_shake "0"
  270. rope_smooth "0"
  271. rope_smooth_enlarge "0"
  272. rope_smooth_maxalpha "0"
  273. rope_smooth_maxalphawidth "0"
  274. rope_smooth_minalpha "0"
  275. rope_smooth_minwidth "0"
  276. rope_subdiv "0"
  277. rope_wind_dist "0"
  278. showhitlocation "1"
  279. texture_budget_background_alpha "9999999"
  280. texture_budget_panel_height "0"
  281. texture_budget_panel_width "0"
  282. violence_ablood "1"
  283. violence_agibs "1"
  284. violence_hblood "1"
  285. violence_hgibs "1"
  286. weapon_showproficiency "1"
  287. mat_monitorgamma "1.6"
  288.  
  289.  
  290. //Sens
  291.  
  292. m_rawinput "1"
  293. m_customaccel "0"
  294. m_customaccel_exponent "1"
  295. m_customaccel_max "0"
  296. m_customaccel_scale "0.04"
  297. m_filter "0"
  298. m_mouseaccel1 "0"
  299. m_mouseaccel2 "0"
  300. m_pitch "0.022"
  301. m_yaw "0.022"
  302. sensitivity "1.0000"
  303. zoom_sensitivity_ratio "1.0"
  304.  
  305.  
  306. //Crosshair
  307.  
  308. cl_crosshairsize "5"
  309. cl_crosshairspreadscale "1.1"
  310. cl_crosshaircolor "0"
  311. cl_dynamiccrosshair "0"
  312. cl_righthand "1"
  313. cl_crosshairalpha "255"
  314. cl_crosshairusealpha "1"
  315.  
  316.  
  317. //Binds
  318.  
  319. bind "INS" "lerpa+"
  320. bind "DEL" "lerpa-"
  321. bind "HOME" "lerpb+"
  322. bind "END" "lerpb-"
  323. bind "PGUP" "lerpc+"
  324. bind "PGDN" "lerpc-"
  325.  
  326. bind "q" "lastinv"
  327. bind "MWHEELDOWN" "+jump"
  328. bind "z" "zb_teamcash"
  329.  
  330. unbind "MWHEELUP"
  331. unbind "f"
  332. unbind "space"
  333.  
  334.  
  335. //Lerp
  336.  
  337. alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
  338. alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
  339. alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
  340. alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
  341. alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
  342. alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
  343.  
  344.  
  345. //Zblock
  346.  
  347. setinfo zb_wantautocashcalling "1"
  348.  
  349.  
  350. //ERROR
  351.  
  352. con_filter_enable "1"
  353. con_filter_text_out "vertex"
  354. con_filter_text_out "Attempted"
  355. con_filter_text_out "CMaterial"
  356. con_filter_text_out "Achievements disabled"
  357. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  358.  
  359.  
  360. clear
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