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- import pygame
- import sys
- import time
- pygame.init()
- #Colors
- black = (0, 0, 0)
- white = (255, 255, 255)
- aqua =( 0, 255, 255)
- blue = (0, 0, 255)
- fuchsia = (255, 0, 255)
- gray = (128, 128, 128)
- green = (0, 128, 0)
- lime = (0, 255, 0)
- maroon = (128, 0, 0)
- navyBlue = (0, 0, 128)
- olive = (128, 128, 0)
- purple = (128, 0, 128)
- red = (255, 0, 0)
- silver = (192, 192, 192)
- teal = (0, 128, 128)
- yellow = (255, 255, 0)
- #Screen Definition
- screenX = 500
- screenY = 500
- screenSize = screenX, screenY
- screen = pygame.display.set_mode(screenSize)
- pygame.display.set_caption('Hello World!')
- #Image/Rect Defintion
- #Template
- #IMAGE = pygame.image.load("IMAGE.PNG")
- #IMAGERect = IMAGE.get_rect()
- bkg = pygame.image.load("hatBKG.png")
- bkgRect = bkg.get_rect()
- Clock = pygame.time.Clock()
- #Definitions
- def wipeScreenWhite():
- screen.fill(white)
- def displaySplashscreen():
- screen.fill(teal)
- time.sleep(2)
- #Variable Definition
- timeVar = 0
- Starting = False
- Running = True
- if Running:
- Clock.tick(120)
- timeVar = timeVar + 1
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- Running = False
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- Running = False
- wipeScreenWhite()
- screen.blit(bkg, bkgRect)
- pygame.display.flip()
- if Starting == True:
- displaySplashscreen()
- pygame.quit()
- sys.exit()
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