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- 1 local returnAF = Def.ActorFrame{
- 2 --self is a reflexive term referring to the ActorFrame table I believe
- 3 OnCommand=function(self)
- 4 --system message accepts ints also? tostring doesnt work, fuccin weird
- 5
- 6 --SCREENMAN:SystemMessage(1)
- 7 --SCREENMAN:SystemMessage(toString(10))
- 8
- 9 local screenChildrenCount = SCREENMAN:GetTopScreen():GetNumChildren()
- 10 SCREENMAN:SystemMessage(screenChildrenCount)
- 11
- 12 --local screenChildren = SCREENMAN:GetTopScreen():GetChildren()
- 13
- 14 Trace("hello world")
- 15 SCREENMAN:SystemMessage("ok check logs.txt")
- 16 end,
- 17
- 18 Def.Actor{
- 19 InitCommand=function(self)
- 20 self:sleep(999)
- 21 end
- 22 }
- 23 }
- 24
- 25 -- the Sprite Actor
- 26 --TODO actor sprite for hand
- 27 --TODO actor sprite for switch
- 28
- 29 --lifebar, song progress bar, song rating, score, bpm, event mode
- 30 --and judgement all need to be hidden aka diffusealpha(0) probably
- 31 --in a function called lightsOut
- 32
- 33 --all these are diffusealpha(1) i guess in a function called lightsO n
- 34
- 35 return returnAF
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