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Nov 18th, 2018
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  1. 1 local returnAF = Def.ActorFrame{
  2. 2 --self is a reflexive term referring to the ActorFrame table I believe
  3. 3 OnCommand=function(self)
  4. 4 --system message accepts ints also? tostring doesnt work, fuccin weird
  5. 5
  6. 6 --SCREENMAN:SystemMessage(1)
  7. 7 --SCREENMAN:SystemMessage(toString(10))
  8. 8
  9. 9 local screenChildrenCount = SCREENMAN:GetTopScreen():GetNumChildren()
  10. 10 SCREENMAN:SystemMessage(screenChildrenCount)
  11. 11
  12. 12 --local screenChildren = SCREENMAN:GetTopScreen():GetChildren()
  13. 13
  14. 14 Trace("hello world")
  15. 15 SCREENMAN:SystemMessage("ok check logs.txt")
  16. 16 end,
  17. 17
  18. 18 Def.Actor{
  19. 19 InitCommand=function(self)
  20. 20 self:sleep(999)
  21. 21 end
  22. 22 }
  23. 23 }
  24. 24
  25. 25 -- the Sprite Actor
  26. 26 --TODO actor sprite for hand
  27. 27 --TODO actor sprite for switch
  28. 28
  29. 29 --lifebar, song progress bar, song rating, score, bpm, event mode
  30. 30 --and judgement all need to be hidden aka diffusealpha(0) probably
  31. 31 --in a function called lightsOut
  32. 32
  33. 33 --all these are diffusealpha(1) i guess in a function called lightsO n
  34. 34
  35. 35 return returnAF
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