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- # // $game_system.gameover_me.name = "filename"
- # // $game_system.gameover_me.volume = volume
- # // $game_system.gameover_me.pitch = pitch
- class Game_System
- attr_accessor :gameover_me
- alias igmov_initialize initialize unless $@
- def initialize( *args, *block )
- igmov_initialize( *args, *block )
- @gameover_me = $data_system.gameover_me.clone
- #RPG::ME.new()
- end
- end
- class Scene_Gameover < Scene_Base
- def start
- super
- RPG::BGM.stop
- RPG::BGS.stop
- $game_system.gameover_me.play
- Graphics.transition(120)
- Graphics.freeze
- create_gameover_graphic
- end
- end
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