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- #include "Windows.h"
- #pragma warning(disable: 4700)
- LPTSTR TheBaseTread = "PointBlank.exe";
- LPTSTR TheBrother = "PointBlank.exe";
- //*_________________________________________________ ____________________
- //////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////
- DWORD dwI3EXEC, FsPeed, VK, VK1, Aim, Spion, Pasangg, Defusee, SpeedHacX, PI, PI1, Suicidee, TreadBase = 0;
- DWORD dwBase, ofsMNZ1, CheckProtection = 0;
- //////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////
- int Dewa = 0;
- BYTE FSPEED_ON [4] = {0x6F, 0x12, 0x83, 0x40};
- BYTE SPION_ON [2] = {0x00, 0x00};
- BYTE AVK_ON [6] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
- BYTE AIM_ON [8] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
- BYTE AIM_OFF [8] = {0x00, 0x00, 0x00, 0x20, 0x6C, 0xC1, 0x76, 0x3F};
- BYTE PASANG_ON [4] = {0x00, 0x00, 0xA0, 0x00};
- BYTE DEFUSE_ON [4] = {0x00, 0x00, 0xE0, 0x00};
- BYTE SPEED_ON [2] = {0x90, 0x3F};
- //BYTE HacX_OFF [2] = {0x84,, 0x3F};
- BYTE PI_ON [16] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
- #define BrutalSG 0x4CF108 //PointBlank.exe+4CE108
- #define Anti_VK 0x58CFA4 //PointBlank.exe+58BFA4
- #define Anti_VK1 0x58D1E4 //PointBlank.exe+58C1E4
- #define Aim_Datar 0x4BE5E0 //PointBlank.exe+4BD5E0
- #define Pasang 0x4BD904 //PointBlank.exe+4BC904
- #define Defuse 0x4CA228 //PointBlank.exe+4C9228
- #define SpeedHack 0x4C4BD6 //PointBlank.exe+4C3BD6
- #define Anti_PI 0x4BEDDC //PointBlank.exe+4BDDDC
- #define Anti_PI1 0x4CF044 //PointBlank.exe+4CE044
- #define Suicide 0x4C4BD0 //PointBlank.exe+4C3BD0
- //////////////////////////////////////////////////////////////////////////////////////////////////
- #define Base_Player 0x632A58 //PointBlank.exe+00631A58
- #define Base_Weapon 0x632A3C //PointBlank.exe+00631A3C
- //////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////
- //================================================== ==============================?================== ================================//
- DWORD dwBase,ofsMNZ1, CheckProtection, adrOTB=0;
- int StatusWeapon = 0;
- void AlldyTeamElite(void *adress, void *Pointer, int Byte)
- {
- memcpy (adress,Pointer,Byte);
- }
- BOOL TreadCalled(unsigned long ADRexec, int OFSexec, int PTRexec)
- {
- }
- void HHack(DWORD DKK,DWORD CHT,DWORD PBExec, DWORD PTRExec, BYTE VirFS)
- {
- DWORD A=0;
- if (IsBadHugeReadPtr((LPDWORD)DKK,4)==0)
- {
- A=*(PDWORD)((DWORD)(DKK))+CHT;
- if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
- {
- A=*(PDWORD)((DWORD)(A))+PBExec;
- if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
- {
- A=*(PDWORD)((DWORD)(A))+PTRExec;
- if (IsBadHugeReadPtr((LPDWORD)A,4)==0)
- {
- *(PBYTE)A=VirFS;
- }
- }
- }
- }
- }
- DWORD WINAPI PTAlldy(LPVOID param)
- {
- while (1)
- {
- /************************************************** ******************************?****************** ***********************************/
- //====================== UNLIMITED AMMO =========================//
- if (StatusWeapon==1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBaseTread);
- DWORD dwBasei3Exec = dwI3EXEC + (DWORD)Base_Weapon;
- int i;
- for(i=0x50;i<=0x347;i+=4)
- {
- HHack(dwBasei3Exec,0x174,i,0xF4B,0x46);
- HHack(dwBasei3Exec,0x174,i,0xEE0,0x46);
- HHack(dwBasei3Exec,0x174,i,0xEE1,0x46);
- HHack(dwBasei3Exec,0x174,i,0xEE2,0x46);
- }
- }
- ///====================== 1 hit+Burst =========================//
- if (StatusWeapon==2)
- {
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBaseTread);
- DWORD dwBasei3Exec = dwI3EXEC + (DWORD)Base_Weapon;
- int i;
- for(i=0x50;i<=0x347;i+=4){
- HHack(dwBasei3Exec,0x174,i,0x4F0,0x46);
- HHack(dwBasei3Exec,0x174,i,0xEC4,0x30);
- HHack(dwBasei3Exec,0x174,i,0x50F,0x46);
- }
- }
- /*-------------------------------- Ammo Global ---------------------------------*/
- if(GetAsyncKeyState(VK_HOME)&1)
- {
- MessageBeep(MB_ICONINFORMATION);
- StatusWeapon =1;
- }
- /*--------------------------------Reset Pointer ---------------------------------*/
- {
- }
- /*_________________________________ Anti Ilegal __________________________________*/
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if(dwI3EXEC > 0)
- {
- DWORD FsPeed = dwI3EXEC + BrutalSG;
- DWORD VK = dwI3EXEC + Anti_VK;
- DWORD VK1 = dwI3EXEC + Anti_VK1;
- DWORD PI = dwI3EXEC + Anti_PI;
- DWORD PI1 = dwI3EXEC + Anti_PI1;
- AlldyTeamElite((void *)(FsPeed),(void*)(PBYTE)FSPEED_ON,4);
- AlldyTeamElite((void *)(VK),(void*)(PBYTE)AVK_ON,6);
- AlldyTeamElite((void *)(VK1),(void*)(PBYTE)AVK_ON,6);
- AlldyTeamElite((void *)(PI),(void*)(PBYTE)PI_ON,16);
- AlldyTeamElite((void *)(PI1),(void*)(PBYTE)PI_ON,16);
- }
- //============================== Pasang+Defius ================================================== ===========//
- if(GetAsyncKeyState(VK_INSERT)&1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if (dwI3EXEC > 0){
- Beep(523,500);
- Pasangg = dwI3EXEC + Pasang;
- Defusee = dwI3EXEC + Defuse;
- AlldyTeamElite((void*)Pasangg, (char *)PASANG_ON,4);
- AlldyTeamElite((void*)Defusee, (char *)DEFUSE_ON,4);
- }
- }
- //------------------------------ Aimbot Datar ----------------------------------
- if(GetAsyncKeyState(VK_F1)&1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if (dwI3EXEC > 0){
- Beep(523,500);
- Aim = dwI3EXEC + Aim_Datar;
- AlldyTeamElite((void*)Aim, (char *)AIM_ON,8);
- }
- }
- if(GetAsyncKeyState(VK_F2)&1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if (dwI3EXEC > 0){
- Beep(523,500);
- Aim = dwI3EXEC + Aim_Datar;
- AlldyTeamElite((void*)Aim, (char *)AIM_OFF,8);
- }
- }
- //------------------------------ SpeedHack ----------------------------------
- if(GetAsyncKeyState(VK_F3)&1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if (dwI3EXEC > 0){
- Beep(523,500);
- SpeedHacX = dwI3EXEC + SpeedHack;
- AlldyTeamElite((void*)SpeedHacX, (char *)SPEED_ON,2);
- }
- }
- if(GetAsyncKeyState(VK_F4)&1){
- DWORD dwI3EXEC = (DWORD)GetModuleHandleA(TheBrother);
- if (dwI3EXEC > 0){
- Beep(523,500);
- SpeedHacX = dwI3EXEC + SpeedHack;
- AlldyTeamElite((void*)SpeedHacX, (char *)"\x84\x3F",2);
- }
- }
- //------------------------------------------------------------------------------
- }
- Sleep(15);
- }
- //================================================== ==========================
- BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
- {
- if(dwReason == DLL_PROCESS_ATTACH)
- {
- char strDLLName [_MAX_PATH];
- Sleep(200);
- GetModuleFileName(hModule, strDLLName , _MAX_PATH);
- if (strstr(strDLLName, "v2.dll") <= 0) {
- MessageBox(0, "", "RENAMER & RESHACKER", MB_OK + MB_ICONSTOP );
- ExitProcess(0);
- }
- Beep(1000, 500);
- MessageBox (0,"Credit : AlldyTeamElite","© PT.Alldy Software ©", MB_OKCANCEL + MB_ICONINFORMATION);
- MessageBox (0,"Special Thank To :\n- Heldy TeamElite\n- Vj AsWin DX\n- Zick TeamElite\n- All Member PT.Alldy","TERIMA KASIH", MB_OK + MB_ICONINFORMATION);
- MessageBox (0,"Fiture & Hotkey :\n- Ammo : Home\n- Pasang Or Defuse : Insert\n- Aimbot Datar : F1 ON & F2 OFF\n- SpeedHack : F3 ON & F4 OFF\n- Spion Mode : ?? ON & ?? OFF\n- Brutal SG : Auto ON\n- Anti PI : Auto ON\n- Anti VK : Auto ON","Hady_HacX", MB_OK + MB_ICONINFORMATION);
- system("start https://www.facebook.com/profile.php?id=100002343800542");
- system("start http://bpp-probase.******/forum/");
- CreateThread(0,0,(LPTHREAD_START_ROUTINE)PTAlldy,0 ,0,0);
- }
- return TRUE;
- }
- __________________________________________________ ___________
- >> 2 HacX
- #include <windows.h>
- #pragma warning(disable: 4700)
- LPTSTR PBlankExe = "PointBlank.exe"; //Target Yang Terbaru ^__^
- LPTSTR TheBrother = "PointBlank.exe";
- DWORD Gravity, adrSpeed, dwExe, adrProteck, AIM_DATAR, Enemy, adrRep, adrBrutal, FullHack, ofsMNZ1, dwBase, Change, CheckProtection;
- void AlldyTeamEliteDX(void *adr, void *ptr, int size)
- {
- DWORD CheckProtection;
- VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &ofsMNZ1);
- RtlMoveMemory(adr,ptr,size);
- VirtualProtect(adr,size,CheckProtection, &dwBase);
- }
- int SS = 0;
- int BB = 0;
- int __fastcall AlldyJk(void)
- {
- return 0;
- }
- int Alldy = 0;
- BOOL AlldyTeamElite(unsigned long ADRexec, int OFSexec, int PTRexec)
- {
- if (!IsBadWritePtr((void*)ADRexec, sizeof(unsigned long)))
- {
- if (!IsBadWritePtr((void*)(*(unsigned long*)ADRexec + OFSexec), sizeof(unsigned long)))
- {
- *(int*)(*(unsigned long*)ADRexec + OFSexec) = PTRexec;
- }
- }
- return (0);
- }
- int __fastcall AlldyGantengLho(void)
- {
- return (0);
- }
- DWORD WINAPI AlldySpecialFullHack(LPVOID param)
- {
- while(1)
- {
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- AlldyGantengLho();
- //======================OFFSET====================== ==
- #define Plant 0x4BC904
- #define Deafuse 0x4C9228
- #define AntiIlegal 0x5C65F8 // Anti Ilegal
- #define TagName 0x26F9D5 // ESP Name
- #define BrutalAllWeapon 0x4CF168
- #define AntiVoteKick 0x4B9F78
- #define Darah 0X******
- #define DCin1ROOM 0X******
- //=======================Byte======================= ======
- int Dewa = 0;
- /*BYTE FSPEED [4] = {0x6F, 0x12, 0x83, 0x40};
- BYTE MSPEED [8] = {0x00, 0x00, 0x00, 0x40 , 0xE1 , 0x7A , 0x89 , 0x3F};
- BYTE KICKON [4] = {0xFF, 0xFF, 0xFF, 0x50};
- BYTE KICKOF [4] = {0x6F, 0x12, 0x83, 0x3C};
- BYTE AntiOF [4] = {0x00, 0x00, 0x00, 0x00};
- BYTE AntiON [4] = {0x00, 0x00, 0x20, 0x42};
- BYTE K400ON [2] = {0x00, 0x00};
- BYTE K400OF [2] = {0x2e, 0x40};
- BYTE TuyulOF [1] = {0x84};
- BYTE TuyulON [1] = {0xA0};
- BYTE defusOFF [4] = {0x40, 0x40, 0x40, 0x40};
- BYTE plantOFF [4] = {0x40, 0x40, 0x40, 0x40};
- BYTE defusON [4] = {0x00, 0x00, 0x00, 0x00};
- BYTE plantON [4] = {0x00, 0x00, 0x00, 0x00};
- BYTE FZ1ON [4] = {0x00, 0x00, 0x00, 0x00};
- BYTE FZ2ON [15] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
- BYTE DarahON [1] = {0xFF};
- BYTE DarahOFF [1] = {0x3F};
- BYTE AntiIlegal [7] = {x00,x00,x00,x00,x00,x00,xFF};
- BYTE ESPName [6] = {xE9,x01,x00,x00,x00,x00};
- BYTE BrutalSG[4] = {x6F,x12,x83,x40};
- */
- //=======================================Brutal SG==============================================//New
- if(GetAsyncKeyState(VK_Delete)&1){
- FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD Brutal_SG = FullHack + 0x4CF168;
- AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"{x6F,x12,x83,x40};
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- //=======================================Ambiot Datar ON=====================================//New
- if(GetAsyncKeyState(VK_HOME)&1){
- FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD AIM_DATAR = FullHack + 0x4BE5E0;
- AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"\x00\x00\x00\x00\x00\ x00\x00\x00",8);
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- //=======================================Aim Datar ( OFF )=====================================//New
- if(GetAsyncKeyState(VK_INSERT)&1){
- FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD AIM_DATAR = FullHack + 0x4BE5E0;
- AlldyTeamEliteDX((void *)(AIM_DATAR),(void*)(PBYTE)"\x00\x00\x00\x20\x6C\ xC1\x76\x3F",8);
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- //==================================Pasang bom 0 Detik Or Pasang===================================//New
- if(GetAsyncKeyState(VK_END)&1){
- FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD adrPlant = FullHack + 0x4CA288;
- DWORD adrDefuse = FullHack + 0x4BD904;
- AlldyTeamEliteDX((void *)(adrPlant),(int*)(PBYTE)"\x00\x00\xA0\x00",4);
- AlldyTeamEliteDX((void *)(adrDefuse),(int*)(PBYTE)"\x00\x00\xE0\x00",4);
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- ..=========================================Ghots On=============================================//New
- if(GetAsyncKeyState(VK_F3)&1)
- {
- FullHack= (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD Ghots= FullHack + 0x52A69E;
- AlldyTeamEliteDX((void *)(BOMB),(void*)(PBYTE)"\x00\x00",2);
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- //=========================================Ghots off=============================================//New
- if(GetAsyncKeyState(VK_F4)&1)
- {
- FullHack = (DWORD)GetModuleHandleA("PointBlank.exe");
- DWORD Ghots= FullHack + 0x52A69E;
- AlldyTeamEliteDX((void *)(BOMB),(void*)(PBYTE)"\x2E\x40",2);
- MessageBeep(MB_ICONWARNING);
- AlldyGantengLho();
- }
- //------------------------------------------------------------------------------
- {
- Sleep(0);
- }
- }
- return(0);
- }
- //------------------------------------------------------------------------------
- DWORD WINAPI AlldySpecialHack(LPVOID param)
- {
- while (1)
- {
- //========================MENGHINDARI AHNHS_ENGINE_DETECT_GAMEHACK==============
- AlldyJk();
- //------------------------------------------------------------------------------
- {
- Sleep(100);// Terserah loe mao di ganti brpa !!( Yg Penting TAHAN LAMA )
- }
- }
- return(0);
- }
- //------------------------------------------------------------------------------
- BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
- {
- if(dwReason == DLL_PROCESS_ATTACH) {
- char strDLLName [_MAX_PATH];
- Sleep(200);
- MessageBox (0,"Credit By : \n[X] Alldy TëàmÉlitë ( ME )\n[X] VJ AsWin Dx ( MY Suhu )","Alldy Cheaters Cupu", MB_OKCANCEL | MB_ICONINFORMATION); // Plzzz JANGAN DI GANTI ( AGAR TAHAN LAMA Big Grin)
- MessageBox (0,"Thank's to :\n[X] Devata Code Fredi ( MY FRIED )\n[X] AsWa*r TeamElite'Dx ( MY Fried )\n[X] All Member PT.Alldy ( My Grup )","PT.AlldySoft", MB_OK | MB_ICONINFORMATION); // Jangan Di ganti kalau mau tambah aja OK
- MessageBox (0,"http://n5hackercyber.********.com/" ,"WEB RESMI KAMI", MB_OKCANCEL | MB_ICONINFORMATION); // Agar Tahan lama Big Grin
- MessageBox (0,"https://www.facebook.com/profile.php?id=100002343800542" ,"FB RESMI DARI KAMI", MB_OKCANCEL | MB_ICONINFORMATION); // Agar Tahan lama Big Grin
- system("start http://n5hackercyber.********.com/"); //kalau Diganti Gax Akan Work All Windows Big Grin
- //------------------------------------------------------------------------------
- CreateThread(0, 0, (LPTHREAD_START_ROUTINE)AlldySpecialFullHack, 0, 0, 0);
- CreateThread(0, 0, (LPTHREAD_START_ROUTINE)AlldySpecialHack, 0, 0, 0);
- }
- return TRUE;
- }
- __________________________________________________ ___________
- >> 3 ESP Base
- #define NAMESIZE 0x21
- #define OFS_NAMES 0x5D2C
- #define OFS_HEALTH 0x344
- #define HPSIZE 0x1C
- #define MAXPLAYERS 16
- #define PLAYERSIZE 0x11A8
- #define OFS_BASEPLAYER 0x631A58
- #define OFS_PLAYER 0x74BC
- #define OFS_TEAM 0x6150
- #define OFS_RDATA 0x189080
- #define OFS_Grade 0x5AD1
- #define GradeSIZE 0x26
- CHAR FrameRate[20] = "[+]";
- DWORD dwGFX = (DWORD)GetModuleHandle("i3GfxDx.dll");
- RenderContext *pRC = (RenderContext*)(dwGFX + OFS_RDATA);
- bool WorldToScreen(D3DVECTOR Player,D3DVECTOR &PlayerScaled)
- {
- D3DXVECTOR3 PlayerPos(Player.x,Player.y,Player.z);
- D3DXMATRIX identity;
- D3DXVECTOR3 vScreen;
- npDevice->GetViewport(&g_ViewPort);
- g_ViewPort.X = g_ViewPort.Y = 0;
- g_ViewPort.MinZ = 0;
- g_ViewPort.MaxZ = 1;
- D3DXVec3Project(&vScreen, &PlayerPos, &g_ViewPort, &pRC->pRenderData->ProjMatrix, &pRC->pRenderData->ViewMatrix, &pRC->pRenderData->GetWorldMatrix);
- if (vScreen.z < 1.0f && vScreen.x > 0.0f && vScreen.y > 0.0f && vScreen.x < g_ViewPort.Width && vScreen.y < g_ViewPort.Height)
- {
- PlayerScaled.x = vScreen.x;
- PlayerScaled.y = vScreen.y ;
- PlayerScaled.z = vScreen.z;
- return true;
- }
- return false;
- }
- void FillRGB( float x, float y, float w, float h, D3DCOLOR color)
- {
- if( w < 0 )w = 1;
- if( h < 0 )h = 1;
- if( x < 0 )x = 1;
- if( y < 0 )y = 1;
- D3DRECT rec = { x, y, x + w, y + h };
- npDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
- }
- void DrawBox1(float x, float y, float w, float h, D3DCOLOR color )
- {
- D3DRECT rec;
- rec.x1 = x;
- rec.x2 = x + w;
- rec.y1 = y;
- rec.y2 = y + h;
- npDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
- }
- void DrawString(float x, float y , DWORD color, const char *fmt, ...)
- {
- RECT FontPos = { x, y, x + 20, y + 10 };
- char buf[1024] = {'\0'};
- va_list va_alist;
- va_start(va_alist, fmt);
- vsprintf(buf, fmt, va_alist);
- va_end(va_alist);
- g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
- }
- D3DVECTOR HeadPos;
- D3DVECTOR FootPos;
- D3DVECTOR ScreenPos;
- #define BLACK D3DCOLOR_ARGB(150, 000, 000, 000)
- #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
- #define RED D3DCOLOR_ARGB(255, 255, 000, 000)
- #define GREEN D3DCOLOR_ARGB(255, 000, 255, 000)
- #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 000)
- #define BLUE D3DCOLOR_ARGB(255, 000, 000, 255)
- #define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
- #define RED2 D3DCOLOR_ARGB(100, 255, 000, 000)
- void DrawBorder( float x, float y, float w, float h, int px, float Health)
- {
- DWORD HPcol = GREEN;
- if (Health < 90 )HPcol = BLUE;
- if (Health < 70 )HPcol = SKYBLUE;
- if (Health < 50 )HPcol = YELLOW;
- if (Health < 30) HPcol = RED;
- if (Health < 10) HPcol = RED2;
- if (Health = 0) HPcol = BLACK;
- FillRGB( x, (y + h - px), w, px, HPcol);
- FillRGB( x, y, px, h, HPcol);
- FillRGB( x, y, w, px, HPcol);
- FillRGB( (x + w - px), y, px, h, HPcol);
- }
- void FillRGB3( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
- {
- if( w < 0 )w = 1;
- if( h < 0 )h = 1;
- if( x < 0 )x = 1;
- if( y < 0 )y = 1;
- D3DRECT rec = { x, y, x + w, y + h };
- pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
- }
- void DrawBorder333( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
- {
- FillRGB3( x, (y + h - px), w, px, BorderColor, pDevice );
- FillRGB3( x, y, px, h, BorderColor, pDevice );
- FillRGB3( x, y, w, px, BorderColor, pDevice );
- FillRGB3( (x + w - px), y, px, h, BorderColor, pDevice );
- }
- void Healthbar(int x, int y, float Health)
- {
- DWORD HPcol = GREEN;
- if (Health < 90 )HPcol = BLUE;
- if (Health < 70 )HPcol = SKYBLUE;
- if (Health < 50 )HPcol = YELLOW;
- if (Health < 30) HPcol = RED;
- if (Health < 10) HPcol = RED2;
- DrawBorder333(x-1,y-1,50,6,1,BLACK,npDevice);
- FillRGB3(x,y,Health/2,4,HPcol,npDevice);
- }
- void DrawRectangle(float x, float y, float w, int h)
- {
- D3DXVECTOR2 vLine1[2];
- D3DXVECTOR2 vLine2[2];
- D3DXVECTOR2 vLine3[2];
- D3DXVECTOR2 vLine4[2];
- vLine1[0].x = x;
- vLine1[0].y = y;
- vLine1[1].x = x;
- vLine1[1].y = y+h;
- vLine2[0].x = x+w;
- vLine2[0].y = y;
- vLine2[1].x = x+w;
- vLine2[1].y = y+h;
- vLine3[0].x = x;
- vLine3[0].y = y;
- vLine3[1].x = x+w;
- vLine3[1].y = y;
- vLine4[0].x = x;
- vLine4[0].y = y+h;
- vLine4[1].x = x+w;
- vLine4[1].y = y+h;
- g_pLine->SetWidth(2);
- g_pLine->SetAntialias(false);
- g_pLine->SetGLLines(false);
- g_pLine->Begin();
- g_pLine->Draw(vLine1, 2, 0xFF0000FF);
- g_pLine->Draw(vLine2, 2, 0xFF0000FF);
- g_pLine->Draw(vLine3, 2, 0xFF0000FF);
- g_pLine->Draw(vLine4, 2, 0xFF0000FF);
- g_pLine->End();
- }
- void DrawLine ( long Xa, long Ya, long Xb, long Yb, DWORD dwWidth, float Health)
- {
- DWORD HPcol = GREEN; // Deklarasi Health Protection Color
- if (Health < 90 )HPcol = BLUE; // Jika HP Di Bawah 90 = Color
- if (Health < 70 )HPcol = SKYBLUE; // Jika HP Di Bawah 70 = Color
- if (Health < 50 )HPcol = YELLOW; // Jika HP Di Bawah 50 = Color
- if (Health < 30) HPcol = RED; // Jika HP Di Bawah 30 = Color
- if (Health < 10) HPcol = RED2; // Jika HP Di Bawah 10 = Color
- if (Health = 0) HPcol = BLACK; // Jika HP Di Bawah 10 = Color
- D3DXVECTOR2 vLine[ 2 ]; // 2 Poin
- g_pLine->SetAntialias( 0 ); // Set Tepi
- g_pLine->SetWidth( dwWidth ); // Lebar Dari Line
- g_pLine->Begin();
- vLine[ 0 ][ 0 ] = Xa; // Jadikan Point Menjadi Array
- vLine[ 0 ][ 1 ] = Ya;
- vLine[ 1 ][ 0 ] = Xb;
- vLine[ 1 ][ 1 ] = Yb;
- g_pLine->Draw( vLine, 2, HPcol ); // Draw Garis , Jumlah Garis , Warna Garis
- g_pLine->End(); // Selesai
- }
- ID3DXLine *pLine; //Deklarasi pLine
- void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, float x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, float x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int g, int b)
- {
- if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))
- {
- D3DXVECTOR2 vLine1[2];
- D3DXVECTOR2 vLine2[2];
- D3DXVECTOR2 vLine3[2];
- D3DXVECTOR2 vLine4[2];
- D3DXVECTOR2 vLine5[2];
- D3DXVECTOR2 vLine6[2];
- D3DXVECTOR2 vLine7[2];
- D3DXVECTOR2 vLine8[2];
- D3DXVECTOR2 vLine9[2];
- D3DXVECTOR2 vLine10[2];
- D3DXVECTOR2 vLine11[2];
- D3DXVECTOR2 vLine12[2];
- float t=1;
- pLine->SetWidth( t );
- pLine->SetAntialias( false );
- pLine->SetGLLines( false );
- //bottom left to bottom right
- vLine1[0].x = x_bottom_left;
- vLine1[0].y = y_bottom_left;
- vLine1[1].x = x_bottom_left+(x_bottom_right-x_bottom_left);
- vLine1[1].y = y_bottom_left;
- //bottom left to top left
- vLine2[0].x = x_top_left;
- vLine2[0].y = y_top_left;
- vLine2[1].x = x_top_left;
- vLine2[1].y = y_top_left+(y_bottom_left-y_top_left);
- //bottom right to top right
- vLine3[0].x = x_top_right;
- vLine3[0].y = y_top_right;
- vLine3[1].x = x_top_right;
- vLine3[1].y = y_top_right+(y_bottom_right-y_top_right);
- //top left to top right
- vLine4[0].x = x_top_left;
- vLine4[0].y = y_top_left;
- vLine4[1].x = x_top_left+(x_top_right-x_top_left);
- vLine4[1].y = y_top_left;
- //from top left to top left forward
- vLine5[0].x = x_top_left;
- vLine5[0].y = y_top_left;
- vLine5[1].x = x_top_left+(x_forward_top_left-x_top_left);
- vLine5[1].y = y_top_left+(y_forward_top_left-y_top_left);
- //from bottom left to bottom left forward
- vLine6[0].x = x_bottom_left;
- vLine6[0].y = y_bottom_left;
- vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//
- vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//
- //from bottom right to bottom right forward
- vLine7[0].x = x_bottom_right;
- vLine7[0].y = y_bottom_right;
- vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//
- vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//
- //from top right to top right forward
- vLine8[0].x = x_top_right;
- vLine8[0].y = y_top_right;
- vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//
- vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//
- //bottom left forward to bottom right forward
- vLine9[0].x = x_forward_bottom_left;
- vLine9[0].y = y_forward_bottom_left;
- vLine9[1].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left);
- vLine9[1].y = y_forward_bottom_left;
- //bottom left forward to top left forward
- vLine10[0].x = x_forward_top_left;
- vLine10[0].y = y_forward_top_left;
- vLine10[1].x = x_forward_top_left;
- vLine10[1].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);
- //bottom right forward to top right forward
- vLine11[0].x = x_forward_top_right;
- vLine11[0].y = y_forward_top_right;
- vLine11[1].x = x_forward_top_right;
- vLine11[1].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);
- //top left forward to top right forward
- vLine12[0].x = x_forward_top_left;
- vLine12[0].y = y_forward_top_left;
- vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left);
- vLine12[1].y = y_forward_top_left;
- pLine->Begin( );
- pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine4, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine5, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine7, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine9, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine10, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine11, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->Draw( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );
- pLine->End( );
- }
- }
- /*void DrawHealthbar(int x, int y, int w, int h, D3DCOLOR barCol, D3DCOLOR borCol, int hp, int maxhp)
- {
- FillRGB(x, y, ( hp / (double)maxhp ) * w, h, barCol, pDevice);
- DrawBorder(x, y, w, h, Green, Green);
- }*/
- static char FinalString[260];
- #define OFS_BASEPLAYER2 0x631A24
- char dis[64];
- DWORD dwPointer;
- D3DXMATRIX ProjMatrix, World, ViewMatrix;//Place At Top Of Your Source Code
- bool DxInit = false;
- float FindDistance(D3DXVECTOR3 my,D3DXVECTOR3 other,CPlayers* pPlayer,CPlayers* pLocal)
- {
- return sqrt((pLocal->pos.x-pPlayer->pos.x)*(pLocal->pos.x-pPlayer->pos.x) + (pLocal->pos.y-pPlayer->pos.y)*(pLocal->pos.y-pPlayer->pos.y) + (pLocal->pos.z-pPlayer->pos.z)*(pLocal->pos.z-pPlayer->pos.z));
- }
- void DrawESP()
- {
- DWORD dwI3EXEC = (DWORD)GetModuleHandle("PointBlank.exe");
- unsigned long dwBase = *(DWORD*)(dwI3EXEC + OFS_BASEPLAYER);
- unsigned long dwBase2 = *(DWORD*)(dwI3EXEC + OFS_BASEPLAYER2);
- CTeam *pTeam = ((CTeam*)(dwBase + OFS_TEAM));
- D3DVECTOR ScreenPos;
- for (int i = 0; i <= 16; i++)
- {
- CPlayers *pPlayer = (CPlayers*)((dwBase + OFS_PLAYER) + i * PLAYERSIZE);
- CPlayers *pLocal = (CPlayers*)((dwBase + OFS_PLAYER) + pTeam->iTeam * PLAYERSIZE);
- CNames *PNames = (CNames*) ((dwBase + OFS_NAMES) + NAMESIZE * i);
- CGrade *PGrade = (CGrade*) ((dwBase + OFS_Grade) + GradeSIZE * i);
- CHealth *pHealth = (CHealth*) ((dwBase2+ OFS_HEALTH) + i * HPSIZE);
- HeadPos.x = pPlayer->pos.x;
- HeadPos.y = 1.5f + pPlayer->pos.y;
- HeadPos.z = pPlayer->pos.z;
- FootPos.x = pPlayer->pos.x;
- FootPos.y = pPlayer->pos.y;
- FootPos.z = pPlayer->pos.z;
- D3DXVECTOR3 xDistance = pPlayer->pos - pLocal->pos;
- D3DXVECTOR3 MyDistance = pLocal->pos - pPlayer->pos;
- float xaDistance = D3DXVec3Length(&xDistance );
- float MyaDistance = D3DXVec3Length(&MyDistance );
- if (WorldToScreen(pPlayer->pos,ScreenPos))
- {
- if(pHealth->CurHP > 1)
- {
- if (esphp == 1)
- {
- Healthbar((int)ScreenPos.x-23,(int)ScreenPos.y+15,pHealth->CurHP);
- }
- if (ESPHack == 1)
- {
- DrawBorder(ScreenPos.x-(10000/MyaDistance)/40,ScreenPos.y-(35000/MyaDistance)/40,50000/MyaDistance/6*2/40,50000/MyaDistance/3*2/40,1,pHealth->CurHP);
- }
- if(LineESP == 1)
- {
- DrawLine(ScreenCenterX,ScreenCenterY+550,ScreenPos .x-10,ScreenPos.y+20,1,pHealth->CurHP);
- }
- if (DrawStringESP == 1)
- {
- DrawString(ScreenPos.x+10,ScreenPos.y-25,WHITE,"Name : [%s]",PNames->szNames);
- }
- if (HealthBarDD == 1)
- {
- DrawString(ScreenPos.x+10,ScreenPos.y-35,YELLOW,"Clan : [%s] ",PGrade->szGrade);
- }
- __________________________________________________ ___________
- >> 4 Middle Bomb
- //==============================Midle=============== ===========================//
- if(MidleBom==0)
- {
- if(!MidleBom1)
- {
- DWORD MidleAOFF, MidleBOFF = 0;
- DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
- if (dwI3EXEC!=0)
- {
- MidleAOFF = dwI3EXEC + (DWORD)0x4D16CC;
- MidleBOFF = dwI3EXEC + (DWORD)0x4D16DC;
- MEMpacht((void *)(MidleAOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- MEMpacht((void *)(MidleBOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- Sleep(1);
- return TRUE;
- }
- }
- }
- if(MidleBom==1)
- { if(!MidleBom1)
- { DWORD MidleAON, MidleBON = 0;
- DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
- if (dwI3EXEC!=0)
- { MidleAON = dwI3EXEC + (DWORD)0x4D16CC;
- MidleBON = dwI3EXEC + (DWORD)0x4D16DC;
- MEMpacht((void *)(MidleAON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- MEMpacht((void *)(MidleBON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- Sleep(1);
- return TRUE;
- }
- }
- }
- //==============================Hollow============== ============================//
- if(Hollow==0)
- {
- if(!Hollow1)
- {
- DWORD HollowOFF = 0;
- DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
- if (dwI3EXEC!=0)
- {
- HollowOFF = dwI3EXEC + (DWORD)0x4D9368;
- MEMpacht((void *)(HollowOFF),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- Sleep(1);
- return TRUE;
- }
- }
- }
- if(Hollow==1)
- { if(!Hollow1)
- { DWORD HollowON = 0;
- DWORD dwI3EXEC = (DWORD) GetModuleHandleA("PointBlank.Exe");
- if (dwI3EXEC!=0){ HollowON = dwI3EXEC + (DWORD)0x4D9368;
- MEMpacht((void *)(HollowON),(int*)(PBYTE)"\x00\x00\x00\x00",4);
- Sleep(1);
- return TRUE;
- }
- }
- }
- __________________________________________________ ___________
- >> 5 Ammo 01 HacX
- #include "VirtualizerSDK.h"
- int pelor = 0;
- int Ammo = 0;
- //==============================Ammo================ ==========================//
- void MakeJMP(BYTE *p***ress, DWORD dwJumpTo, DWORD dwLen)
- {
- VIRTUALIZER_START
- DWORD dwOldProtect, dwBkup, dwRel***r;
- VirtualProtect(p***ress, dwLen, PAGE_EXECUTE_READWRITE, &dwOldProtect);
- dwRel***r = (DWORD) (dwJumpTo - (DWORD) p***ress) - 5;
- *p***ress = 0xE9;
- *((DWORD *)(p***ress + 0x1)) = dwRel***r;
- for(DWORD x = 0x5; x < dwLen; x++) *(p***ress + x) = 0x90;
- VirtualProtect(p***ress, dwLen, dwOldProtect, &dwBkup);
- VIRTUALIZER_START
- return;
- }
- DWORD i3ExecBase = (DWORD)GetModuleHandleA("PointBlank.Exe");
- DWORD dwAMMO_Hook = (DWORD)i3ExecBase + 0x227975;
- DWORD dwAMMO_tmp = (DWORD)i3ExecBase + 0xD9DD0;
- DWORD dwAMMO_Ret = (DWORD)dwAMMO_Hook + 0x32;
- __declspec(naked)void AmmoVoid()
- {
- __asm
- {
- mov [edx],0x03
- push edx
- call [dwAMMO_tmp]
- *** esp,0x08
- MOV EAX,DWORD PTR SS:[EBP-0x04]
- MOV ECX,DWORD PTR SS:[EBP+0x08]
- MOV DWORD PTR DS:[EAX+0x978],ECX
- mov esp,ebp
- pop ebp
- retn 0004
- jmp [dwAMMO_Ret]
- }}
- void AMMO(void)
- {
- MakeJMP((PBYTE)dwAMMO_Hook,(DWORD)AmmoVoid,28);
- }
- DWORD WINAPI Pelor(LPVOID){
- while(1){
- if(Ammo){
- AMMO();
- }
- }
- return(0);
- }
- __________________________________________________ ___________
- >> 6 Stride , dll !
- #define SMOKE ( Stride == 24 && NumVertices == 256 ||(Stride == 24 && NumVertices == 192))
- #define Dino ((primCount == 57) || (primCount == 161) || (primCount ==
- 186) || (primCount == 197) || (primCount == 349) || (primCount == 495)
- || (primCount == 955) || (NumVertices == 2517 && primCount ==
- 57) || (NumVertices == 3721 && primCount == 275) || (NumVertices
- == 0 && primCount == 52) || (NumVertices == 0 &&
- primCount == 105) || (NumVertices ==0 && primCount == 186) ||
- (NumVertices == 0 && primCount == 197) || (primCount == 579) ||
- (primCount == 488))
- #define K400 ((NumVertices == 1002 && primCount == 980))
- #define C5 ((NumVertices == 772 && primCount == 849))
- #define CT ( NumVertices == 490 || NumVertices == 221 || NumVertices ==
- 611|| NumVertices == 102 ||(primCount == 526) || (primCount == 84) ||
- (primCount == 64) || NumVertices == 67 || NumVertices == 92 ||
- NumVertices == 95 || NumVertices == 114 || NumVertices == 504 ||
- NumVertices == 108 || NumVertices == 398 || NumVertices == 520 ||
- NumVertices == 684 || (primCount == 56) || (primCount == 93) )
- #define Badan ((primCount == 16 || primCount == 28 || primCount == 50 ||
- primCount == 52 || primCount == 76 || primCount == 130))
- #define
- Tero ((NumVertices == 88 && primCount == 130) || (NumVertices ==
- 142 && primCount == 266)|| (NumVertices == 472 &&
- primCount == 304) || (NumVertices == 384 && primCount == 346) ||
- (NumVertices == 348 && primCount == 520) || (NumVertices == 596
- && primCount == 590)|| (NumVertices == 628 && primCount
- == 748) || (NumVertices == 3487 && primCount == 1737)||
- (NumVertices == 3487 && primCount == 1766) || (NumVertices ==
- 262 && primCount == 196) || (NumVertices == 142 &&
- primCount == 266) || (NumVertices == 244 && primCount == 406) ||
- (NumVertices == 1846 && primCount == 414) || (NumVertices ==
- 528 && primCount == 540) || (NumVertices == 520 &&
- primCount == 593) || (NumVertices == 2728 && primCount == 1344)
- || (NumVertices == 1091 && primCount == 1390) || (NumVertices ==
- 1095 && primCount == 1460) || (NumVertices == 1846 &&
- primCount == 2090) || (NumVertices == 2263 && primCount == 45)
- || (NumVertices == 370 && primCount == 278) || (NumVertices ==
- 482 && primCount == 390) || (NumVertices == 734 &&
- primCount == 688) || (NumVertices == 2263 && primCount == 1023)
- || (NumVertices == 812 && primCount == 1246) || (NumVertices ==
- 2263 && primCount == 1434) || (NumVertices == 2041 &&
- primCount == 1561) || (NumVertices == 1530 && primCount == 1534)
- || (NumVertices == 749 && primCount == 1374) || (NumVertices ==
- 1831 && primCount == 1267) || (NumVertices == 2010 &&
- primCount == 426) || (NumVertices == 287 && primCount == 396) ||
- (NumVertices == 1831 && primCount == 341) || (NumVertices ==
- 1831 && primCount == 278) || (NumVertices == 185 &&
- primCount == 254) || (NumVertices == 74 && primCount == 66) ||
- (NumVertices == 56 && primCount == 40) || (NumVertices == 185
- && primCount == 271) || (NumVertices == 45 && primCount
- == 56) || (NumVertices == 92 && primCount == 56) || (NumVertices
- == 611 && primCount == 114) || (NumVertices == 611 &&
- primCount == 526) || (NumVertices == 18 && primCount == 12) ||
- (NumVertices == 96 && primCount == 92) || (NumVertices == 99
- && primCount == 61) || (NumVertices == 133 && primCount
- == 205)|| (NumVertices == 245 && primCount == 276) ||
- (NumVertices == 398 && primCount == 487) || (NumVertices == 26
- && primCount == 20) || (NumVertices == 1204 && primCount
- == 241) || (NumVertices == 80 && primCount == 52) ||
- (NumVertices == 1204 && primCount == 124) || (NumVertices == 113
- && primCount == 139) || (NumVertices == 1204 &&
- primCount == 56) || (NumVertices == 684 && primCount == 740) ||
- (NumVertices == 1204 && primCount == 42) || (NumVertices == 45
- && primCount == 56) || (NumVertices == 1204 && primCount
- == 35) || (NumVertices == 334 && primCount == 360) ||
- (NumVertices == 175 && primCount == 246) || (NumVertices == 195
- && primCount == 109) || (NumVertices == 71 && primCount
- == 120) || (NumVertices == 88 && primCount == 130) ||
- (NumVertices == 201 && primCount == 157) || (NumVertices == 224
- && primCount == 200) || (NumVertices == 296 && primCount
- == 166) || (NumVertices == 1353 && primCount == 386) ||
- (NumVertices == 18 && primCount == 20) || (NumVertices == 41
- && primCount == 30) || (NumVertices == 62 && primCount
- == 67) || (NumVertices == 152 && primCount == 168) ||
- (NumVertices == 202 && primCount == 174) || (NumVertices == 237
- && primCount == 395) || (NumVertices == 647 && primCount
- == 716) || (NumVertices == 727 && primCount == 936) ||
- (NumVertices == 90 && primCount == 136) || (NumVertices == 120
- && primCount == 170) || (NumVertices == 142 && primCount
- == 128) || (NumVertices == 218 && primCount == 322) ||
- (NumVertices == 285 && primCount == 94) || (NumVertices == 1316
- && primCount == 1574) || (NumVertices == 1316 &&
- primCount == 134) || (NumVertices == 56 && primCount == 158) ||
- (NumVertices == 73 && primCount == 112) || (NumVertices == 143
- && primCount == 94) || (NumVertices == 246 && primCount
- == 120) || (NumVertices == 353 && primCount == 464) ||
- (NumVertices == 381 && primCount == 234) || (NumVertices == 547
- && primCount == 700) || (NumVertices == 1353 &&
- primCount == 1404))
- __________________________________________________ ___________
- 7 >> WH Cacad
- #include <windows.h>
- #include <d3d9.h>
- #include "resource.h"
- #define WINDOW_TITLE "Initializing DirectX"
- #define WINDOW_WIDTH 400
- #define WINDOW_HEIGHT 400
- #define SAFE_RELEASE(x) if( x ) { (x)->Release(); (x) = NULL; }
- #define SAFE_DELETE(x) if( x ) { delete(x); (x) = NULL; }
- #define SAFE_DELETE_ARRAY(x) if( x ) { delete [] (x); (x) = NULL; }
- HWND hWnd;
- LPDIRECT3D9 pD3D;
- LPDIRECT3DDEVICE9 pD3DDevice;
- //-----------------------------------------------------------------------------
- // PROTOTYPES
- //-----------------------------------------------------------------------------
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
- LPSTR lpCmdLine, int nCmdShow);
- LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- void InitD3D(void);
- void shutDown(void);
- void RenderD3DScene(void);
- LRESULT CALLBACK WndProc( HWND hWnd , UINT message , WPARAM wParam , LPARAM lParam){
- switch(message){
- case WM_CLOSE:
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hWnd,message,wParam,lParam);
- }
- bool CreateSimpWindow( HINSTANCE hInstance, HINSTANCE hPrevInstance,
- LPSTR lpCmdLine, int nCmdShow,int width, int height){
- // Create A Window Class Structure
- // Define the window
- WNDCLASSEX wc;
- wc.cbClsExtra = 0;
- wc.cbSize = sizeof(wc);
- wc.cbWndExtra = 0;
- wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- wc.hCursor = NULL;
- wc.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
- wc.hIconSm = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
- wc.hInstance = hInstance;
- wc.lpfnWndProc = WndProc;
- wc.lpszClassName = WINDOW_TITLE;
- wc.lpszMenuName = NULL;
- wc.style = CS_VREDRAW|CS_HREDRAW|CS_OWNDC;
- // Register Window Class
- RegisterClassEx(&wc);
- // Create Window
- hWnd = CreateWindowEx(0,
- WINDOW_TITLE, "Initializing - Direct3D(DX9)",
- WS_OVERLAPPEDWINDOW|WS_VISIBLE, 100,100,width,height,
- NULL,NULL,hInstance,0);
- if( hWnd == NULL )
- return false;
- ShowWindow( hWnd, nCmdShow );
- UpdateWindow( hWnd );
- return true;
- }
- void InitD3D( void )
- {
- pD3D = Direct3DCreate9( D3D_SDK_VERSION );
- if( pD3D == NULL )
- {
- // TO DO: Respond to failure of Direct3DCreate8
- return;
- }
- D3DDISPLAYMODE d3ddm;
- if( FAILED( pD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) )
- {
- // TO DO: Respond to failure of GetAdapterDisplayMode
- return;
- }
- HRESULT hr;
- if( FAILED( hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
- d3ddm.Format, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, D3DFMT_D16 ) ) )
- {
- if( hr == D3DERR_NOTAVAILABLE )
- // POTENTIAL PROBLEM: We need at least a 16-bit z-buffer!
- return;
- }
- //
- // Do we support hardware vertex processing? if so, use it.
- // If not, downgrade to software.
- //
- D3DCAPS9 d3dCaps;
- if( FAILED( pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL, &d3dCaps ) ) )
- {
- // TO DO: Respond to failure of GetDeviceCaps
- return;
- }
- DWORD dwBehaviorFlags = 0;
- if( d3dCaps.VertexProcessingCaps != 0 )
- dwBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
- else
- dwBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- //
- // Everything checks out - create a simple, windowed device.
- //
- D3DPRESENT_PARAMETERS d3dpp;
- memset(&d3dpp, 0, sizeof(d3dpp));
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.Windowed = TRUE;
- d3dpp.EnableAutoDepthStencil = TRUE;
- d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- if( FAILED( pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
- dwBehaviorFlags, &d3dpp, &pD3DDevice ) ) )
- {
- // TO DO: Respond to failure of CreateDevice
- return;
- }
- }
- void MessageLoop(){
- MSG msg;
- memset(&msg,0,sizeof(msg));
- while( msg.message != WM_QUIT )
- {
- if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- else
- RenderD3DScene();
- }
- }
- void RenderD3DScene( void )
- { // background warna hitam
- pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,0,1,0);
- // background warna hijau muda
- // pD3DDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
- // D3DCOLOR_COLORVALUE(0.0f,1.0f,0.0f,1.0f), 1.0f, 0 );
- pD3DDevice->BeginScene();
- // Render geometry here...
- pD3DDevice->EndScene();
- pD3DDevice->Present( NULL, NULL, NULL, NULL );
- }
- void Shutdown(){
- // Give back resources
- SAFE_RELEASE( pD3DDevice );
- SAFE_RELEASE( pD3D );
- }
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
- LPSTR lpCmdLine, int nCmdShow){
- //INT WINAPI WinMain( HINSTANCE hInstance , HINSTANCE , LPSTR , INT ){
- if(!CreateSimpWindow(hInstance, hPrevInstance,
- lpCmdLine, nCmdShow, WINDOW_WIDTH, WINDOW_HEIGHT))return 1;
- //if(!InitD3D())return 2;
- InitD3D();
- MessageLoop();
- Shutdown();
- return 0;
- }
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