Shadow74488

Sasuke (ASS)

Feb 15th, 2020
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  1. Sasuke Uchiha
  2.  
  3. Uppercut - Sasuke launches a kick that sends the enemy up into the air above him.
  4. +EFFECT - In Susano'o bones and skin, Sasuke's susano arm is a 2 tile frontal AoE that sends enemies into the air.
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  6. Trip - Sasuke inflicts a genjutsu on an enemy 5 tiles infront of him that's currently facing him, turning their character around. This can be held for 1 second to cause the genjutsu to instead stun the enemy briefly.
  7. +EFFECT - In Susano'o bones, Sasuke instead grabs the first enemy and crushes them with a Susano'o arm. In Susano'o Skin, the Susano'o launches a 3 tile melee shockwave that pushes enemies backwards with a brief stun.
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  9. Aerial Melee - Any aerial enemy below Sasuke when he melee gets sent straight to the ground and is pinned/stunned briefly.
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  11. PASSIVE: Landing lightning jutsus put charges on an enemy, the most stack is 3, these charges decay after 5 seconds if not reapplied.
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  13. ULTIMATE: Infernal Style: Flame Control - While in Base Form, Sasuke expends 20% of his Ultimate to empower his next used jutsu with a Flame Control Effect.
  14. ULTIMATE: Rinnegan Eye - After dying once, Rinnegan Eye is available when Sasuke holds his Ultimate button at 100%, causing him to channel for 5 seconds before switching into Rinnegan Sasuke form for the rest of the round. If in a mode with one life (FFA, Red vs Blue), he instead revives upon dying with 100% Ultimate stored.
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  16. ULTIMATE: Blaze Release: Susano'o Kagatsuchi - While in Susano'o Sasuke immediately goes into Susano'o Skin before firing an arrow that pierces through enemies for 30 Fire Damage and inflicting Amaterasu status effect on them. If the down button is held, the Susano'o instead swings a sword in a 3 tile frontal AoE (have to be grounded), having the same damage & effect of the arrow.
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  18. SPECIAL: Susano'o - Sasuke sacrifices energy to put on a purple bone armor, granting him +10 Max Durability while giving him a slow energy drain. Pressing this button again ascends into 3rd Stage Susano'o: Skin, increasing his Attack Damage by 3, Attack Delay by 1 and increasing his Attack Range by 1 Tile while granting +5 Max Durability and increasing the energy drain. Down plus the Special button descends Susano'o. Descending from any Susano'o state puts Sasuke back into base form and puts this on a 30 second cooldown. If Susano'o is ever destroyed, it goes on a 60 second cooldown.
  19. Maybe: Susano Bones grants 25 shield, Susano Skin adds 25 more shield.
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  21. 1. Chidori (Dash) - Dashes forward with chidori in hand, dealing 15 Lightning Damage to the first enemy hit and also briefly stunning them.
  22. +EFFECT: Blaze Release: Chidori (Dash) - While in Flame Control, Chidori now deals Fire Damage and inflicts an Amaterasu status effect.
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  24. 2. Chidori Blade (Melee) - Sasuke swings his sword covered in electricity, unleashing a 2 tile melee that deals 10 Lightning Damage.
  25. +EFFECT: Chidori Blade Combo: If Chidori blade hits an enemy with 3 Lightning Charges, Sasuke stuns the enemy and follows up with 2 quick strikes in succession afterwards before knocking them up, each hit dealing 2 Lightning Damage.
  26. +EFFECT: Amaterasu Blade - While under Flame Control, Sasuke's melee strike instead deals Fire Damage damage and inflicts Amaterasu status effect.
  27.  
  28. +2. Chidori Spear (Melee) - When held, Sasuke roots himself and launches a 1 tile melee that extends by 1 tile every 0.5 seconds for a total of 4 tiles. Enemies hit take 3 Lightning Damage every time this move extends and are pushed back slightly (To allow each extension to hit)
  29. +EFFECT: If Spear hits an enemy with 3 Lightning Charges, it creates a 2 tile AoE that stuns and deals 10 Lightning Damage around them. (Chidori Spear Explosion)
  30.  
  31. 3. Fireball Jutsu (Projectile) - Sasuke fires a Fireball projectile forward that deals 15 Fire Damage to an enemy and inflicts them with a Burn Status Effect.
  32. +EFFECT: When casted in the air, he launches Phoenix Flower diagonally downwards, 4 small fireball projectile dealing 3 Fire Damage and inflicting 5 Burn Stacks.
  33. +EFFECT: Flame Warping Fire: While under Flame Control, the fireball inflicts Amaterasu status effects on enemies
  34.  
  35. 4. Chidori Stream (AoE) - Sasuke roots himself and emits a small 1 tile AoE every 0.5 seconds up to 3 times, which deals 4 Lightning Damage to enemies around him.
  36. +EFFECT: Enemies at 3 Lightning Charges are stunned when hit by Chidori Stream.
  37. +EFFECT: Blaze Release: Honoikazuchi (AoE) - While under Flame Control, Sasuke instead unleashes a 2 tile AoE that impales nearby enemies with Amaterasu spikes, taking 15 Fire Damage and getting inflicted with a bleed status effect.
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  39. 5. Amaterasu (Single Target) - The Mangekyou Sharingan icon appears above Sasuke's head as he targets the first enemy infront of him within 5 tiles. After a 2 second delay, if that enemy is still within range or Sasuke does not take damage, they take 10 Fire Damage and is inflicted with an Amaterasu status effect.
  40. +EFFECT: Blaze Release: Flying Flames (Projectile) - While under Flame Control, Sasuke swings his sword and launches a projectile forward that deals constant Fire Damage and pushing enemies backwards before exploding in a 2 tile AoE, inflicting Amaterasu Status Effect on those hit.
  41.  
  42. Q. Sharingan (Melee) - Sasuke's Mangekyou Sharingan appears and he marks the first enemy within 5 tile melee range. When Sasuke melees his Sharingan target, he teleports to the other side of them. When the Sharingan target attempts to melee or dash into Sasuke, he teleports behind them. The marking lasts for 5 seconds.
  43. +Q. Sharingan: Genjutsu - When held, Sasuke instead puts an enemy infront of him under a Genjutsu, causing their Health to freeze for 5 seconds but records damage done. After the 5 second delay, the damage is dealt to the victim.
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  45.  
  46. ~ Rinnegan Sasuke ~
  47.  
  48. New Trip - Sasuke now pulls enemies that are within 3 tile melee range towards him in Base Form.
  49.  
  50. PASSIVE: Melee on an enemy marks them as Sasuke's Target.
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  52. ULTIMATE: Chibaku Tensei - Sasuke begins channeling while starting to collect debri from the surrounding area, gaining Hyper Armor and setting Durability to 0. He then starts forming a rock that grows in size above him. Enemies within 6 tiles of the rock are dragged into it as it increases in size. Enemies making contact with the floating rock take 4 damage every 0.5 seconds for a total of 5 seconds. Then Sasuke tosses the large rock down to explode at the ground in a 5 tile AoE for 15 Damage.
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  54. ULTIMATE: Indra Arrow - While in Susano'o, Sasuke goes into Perfect Susano'o before leaping into the air and firing an arrow of chakra downwards at the ground. The arrow explodes in a 5 tile AoE that deals 35 Lightning Damage.
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  56. SPECIAL: Susano'o - Now requires the up key with the Special key. Bones is the same. Pressing Susano'o again now ascends into Perfect Susano'o, granting Sasuke a Double Jump and Hyper Armor against the first hit every 10 seconds.
  57.  
  58. SPECIAL: Rinnegan Swap - Pressing the Special key changes Rinnegan Sasuke's '5' and 'Q' Skills.
  59.  
  60. 1. Onyx Chidori (Dash) - An empowered version of the Chidori that goes through Durability, inflicting 15 Lightning Damage to an enemy.
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  62. 2. Chidori/Amaterasu Blade (Melee) - SAB, gains a second cast within 2 seconds that doesn't stun but inflicts an Amaterasu status effect on enemies.
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  64. +2. Sword Throw (Projectile) - Sasuke throws his sword forward, dealing 5 Damage to Enemies hit and marking them for his teleportation. If this sword hits an enemy that Sasuke already marked, he instantly teleports to them and kicks them up into the air for an extra 5 Damage. At the end of its range or if the sword hits a wall, it becomes an object for 5 seconds and Sasuke can recast this to teleport to it.
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  66. 3. Flame Warping Fire (Projectile) - SAB
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  68. 4. Blaze Release: Flying Flames - SAB
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  70. +4. Blaze Release: Honoikazuchi - Held, SAB
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  72. 5. Blaze Release: Kagutsuchi (AoE?) - Sasuke spawns an area of black flames below the first enemy within 5 tile range, the field slows and deals 2 Fire Damage per 0.5 second for 4 seconds.
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  74. +5. When held, Sasuke instead spawns the field below himself but has to channel for the duration.
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  76. Q. Rinnegan: Pursuit (Teleport)- Sasuke uses his Rinnegan to teleport himself to his targeted enemy if they are within 10 tile AoE range. He can also use this jutsu while inside of a bind (not stun) to instead switch places with his targeted enemy if they are within range, placing them inside of the bind and refreshing the duration. If the down button is held, he swaps places with his targeted enemy.
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  78. +Q. Rinnegan: Shift (Teleport/Utility) - When held, Sasuke leaves a marker of some sort on the current tile. For the next 10 seconds, if he takes any damage within the time limit, he teleports back to the place that he set the marker and negates the damage. If his targeted enemy is the one that triggered this effect, Sasuke instead teleports behind that enemy.
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  80. Paths Moveset:
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  82. 5: Rinnegan: Absorption (Utility) - Sasuke channels for 3 seconds, if an enemy is within 1 tile melee range, that enemy is stunned and their Energy is drained for the duration. If a projectile is infront of him, he absorbs the projectile and recovers Energy based on projectile tier. (Excluding Ultimates)
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  84. Q: Rinnegan: Universal Pull (AoE) - Sasuke unleashes a 5 tile frontal AoE that pulls any enemies towards himself.
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  86. +Q: Rinnegan: Almighty Push (AoE) - When held, Sasuke unleashes a 5 tile AoE around himself that pushes back enemies and reflects projectiles.
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