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- #include <GL/glut.h>
- #include <stdio.h>
- #include <GL/gl.h>
- void init(void)
- {
- glClearColor(1, 0.501, 0,0.0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(0.0,510.0,0.0,800.0);
- }
- void display(){
- glClear(GL_COLOR_BUFFER_BIT);
- //Base
- glColor3f(0.501, 0.501, 0.501);
- glBegin(GL_POLYGON);
- glVertex2d(50,50);
- glVertex2d(480,50);
- glVertex2d(480,400);
- glVertex2d(50,400);
- glEnd();
- //D-1
- glColor3f(0.6, 0.419, 0.160);
- glBegin(GL_POLYGON);
- glVertex2d(180,50);
- glVertex2d(260,50);
- glVertex2d(260,310);
- glVertex2d(180,310);
- glEnd();
- //D-2
- glColor3f(0.6, 0.419, 0.160);
- glBegin(GL_POLYGON);
- glVertex2d(180,335);
- glVertex2d(260,335);
- glVertex2d(260,355);
- glVertex2d(180,355);
- glEnd();
- //W-1
- glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- glVertex2d(330,90);
- glVertex2d(450,90);
- glVertex2d(450,290);
- glVertex2d(330,290);
- glEnd();
- //W-2
- glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- glVertex2d(330,335);
- glVertex2d(450,335);
- glVertex2d(450,380);
- glVertex2d(330,380);
- glEnd();
- //Top
- glColor3f(1, 0, 1);
- glBegin(GL_TRIANGLES);
- glVertex2d(5,400);
- glVertex2d(505,400);
- glVertex2d(300,790);
- glEnd();
- glFlush();
- glutSwapBuffers();
- }
- int main(int argc,char **argv){
- glutInit(&argc,argv);
- glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE );
- glutInitWindowPosition(0,0);
- glutInitWindowSize(600,600);
- glutCreateWindow("Palash Mandal -- 182-15-2092");
- init();
- glutDisplayFunc(display);
- glutMainLoop();
- return 0;
- }
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