FineNerds

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Jul 29th, 2013
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  1. /set_global_spawn
  2. Set spawn for all new players to the exact point you are standing
  3.  
  4. /set_shop entityname
  5. Set any entity to a shop
  6.  
  7. /spawn_ship blueprintname shipname sector faction# AI(yes or no)
  8. Spawn a ship in any sector with a faction tag and AI tag.
  9.  
  10. /set_ship_faction sector shipname faction# AI(yes or no)
  11. Set a ship in any sector to a particular faction and a ai tag
  12.  
  13. /set_ai_sector sector
  14. Set everything in a sector to AI
  15.  
  16.  
  17. //** Markers **\\
  18.  
  19. /mark sector colorofmarker name
  20. Set a marker in space for NAV so you can find/get back to places you have been
  21.  
  22. /remove_marker sector name
  23. Remove it
  24.  
  25. /mark_player playername sector colorofmarker name
  26. Set a marker for a specific player
  27.  
  28. /remove_pmarker playername sector
  29. Remove it
  30.  
  31. \\** Markers **//
  32.  
  33.  
  34. /destroy_ship shipname or just focus
  35. Destroy a ship and all turrets attached to it
  36.  
  37. /name_sector # # # Name
  38. Set a sector so it has a name
  39.  
  40. /removeallblocks_id 331 [shipentity]
  41. Remove a set of block from a ship
  42.  
  43. /replaceblocks_id 331 5 shipname
  44. Replace blocks in a ship with anoter block type
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