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- function PararAnimacionDarDinero( player )
- setPedAnimation ( player, false )
- end
- DineroSoltado = {}
- function TirarDinero( player,cmd,amount )
- if isElement( DineroSoltado[player] ) then
- outputChatBox ( "#0CFF00➤ #FF0000[ #0CFF00Soltar Dinero#FF0000 ] #FFE000"..getPlayerName(player).." #FF0000Ya habías soltado dinero previamente.", player, 255, 255, 255, true )
- return end
- local x,y,z = getElementPosition(player)
- local ObtenerDineroJugador = getPlayerMoney(player)
- local amount = tonumber(amount)
- if ObtenerDineroJugador >= amount then
- takePlayerMoney(player,amount)
- DineroSoltado[player] = setElementData(createMarker(x,y-3,z,3,1212), "ValorCantidadSoltada", amount)
- setElementData(player, "DineroSoltadojugador", DineroSoltado[player])
- setElementRotation(player,0, 0, 170.83728027344,"default",true)
- setPedAnimation(player, "strip", "ply_cash", false)
- setTimer ( PararAnimacionDarDinero, 2000, 1, player )
- outputChatBox ( "#0CFF00➤ #FF0000[ #0CFF00Soltar Dinero#FF0000 ] #FFE000"..getPlayerName(player).." #0CFF00Has soltado #4088FF( #55FF00"..amount.."#4088FF ) #0CFF00de dinero", player, 255, 255, 255, true )
- else
- outputChatBox ( "#0CFF00➤ #FF0000[ #0CFF00Soltar Dinero#FF0000 ] #FFE000"..getPlayerName(player).." #0CFF00No tienes suficiente dinero.", player, 255, 255, 255, true )
- end
- end
- addCommandHandler ( "tirarD", TirarDinero)
- function AgarrarDinero(player)
- local DineroAgarrado = getElementData(source, "ValorCantidadSoltada")
- if DineroAgarrado then
- givePlayerMoney(player, DineroAgarrado)
- setTimer(destroyElement,50,1,source)
- outputChatBox ( "#0CFF00➤ #FF0000 [ #0CFF00Recoger Dinero#FF0000 ] #FFE000"..getPlayerName(player).." #0CFF00Has recogido #4088FF( #55FF00"..DineroAgarrado.."#4088FF ) #0CFF00de dinero.", player, 255, 255, 255, true )
- end
- end
- addEventHandler("onPickupUse", getRootElement(), AgarrarDinero)
- function DestruirDineroSoltadoAlSalir ( )
- local DineroSoltadoDestruye = getElementData( source, "DineroSoltadojugador" )
- if ( DineroSoltadoDestruye ~= false ) then
- destroyElement(DineroSoltadoDestruye)
- setElementData(source, "DineroSoltadojugador", false)
- end
- end
- addEventHandler("onPlayerQuit", getRootElement(), DestruirDineroSoltadoAlSalir)
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