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  1. {{Vmcwiki}}
  2. {{Entity
  3. |health=Big: {{hp|16}}<br>Small: {{hp|4}}<br>Tiny: {{hp|1}}
  4. |damage=Big: {{hp|4}}<br>Small: {{hp|2}}<br>Tiny: {{hp|0}}
  5. |spawn=Below level 40 in specific [[chunks]], any light level<br />Swamp biomes on levels 51 through 69, light level < 8
  6. |firstver=Alpha 1.0.11
  7. |id=55
  8. |entityid=Slime
  9. |drops={{ItemLink|Slimeball}} (0-2) when tiny slime dies.
  10. |exp=Big: 4<br>Small: 2<br>Tiny: 1
  11. }}
  12.  
  13. A '''slime''' is a [[hostile]] mob, in the shape of a hopping green cube of various sizes. They are able to see the player through solid blocks, and will always try to move directly toward players without regard for obstacles or hazards. When killed, a slime will split into smaller slimes, except for the smallest slime which will drop [[slimeball]]s instead. Slimes are found in either the lowest 40 layers of certain chunks or in swamp biomes in darkness, depending on the moon phase. On the Xbox360 edition, slimes can also be found below level 40, however not in swamp biomes.
  14.  
  15. == Usage ==
  16.  
  17. [[Slimeball]]s, which tiny slimes drop, are a key ingredient in [[Sticky Piston|sticky pistons]]<ref>http://twitter.com/jeb_/status/80269579758215168</ref>.
  18. They can also be combined with [[Blaze Powder|blaze powder]] to create [[Magma Cream|magma cream]] for brewing fire resistance potions. They are also good targets for gathering experience, since they are plentiful in selected areas, and killing a large slime plus all its fragments will give from 12 to 28 experience points.
  19.  
  20. In snapshot 13w18a, slimeballs are used to create a lead.
  21.  
  22. == Behavior ==
  23.  
  24. In vanilla Minecraft, only sizes 1, 2, and 4 spawn naturally, and with equal probability. With use of map editors or mods, Slimes can potentially range from size 1 to 256.
  25.  
  26. Slimes move by hopping, which they will do each 10 to 30 [[tick]]s ({{fraction|1|2}} to {{fraction|1|1|2}} seconds). Their exact routine is as follows:
  27.  
  28. The Slime will search for a [[player]] within 16 blocks (spherical) distance.
  29. * If no [[player]]s was found, they wait 10 to 30 ticks (&frac12; to 1&frac12; seconds). Then they will change direction, by a random amount up to 57.26° (&frac12; radian) left or right, jump, and repeat the process.
  30. * If a [[player]] is found, the delay before jumping will be {{fraction|1|3}} as long (3 to 10 ticks)<!--needs confirmation-->, and the Slime's direction will be set directly toward the nearest player before jumping.
  31.  
  32. * Interaction with environment
  33. ** Each time a Slime lands ('''Slime size''' * 8) Slime particles are spawned.
  34. ** Slimes cannot swim upward in [[water]], and will eventually drown if the water is deep enough.
  35. ** Slimes can trample [[farmland]].
  36. ** Slimes can take [[damage]] in all the usual ways: burning, falling, drowning, suffocating inside blocks, being attacked, falling into [[The Void]], etc.
  37. ** Slimes can climb [[ladder]]s, and be pushed over [[slabs]] & [[stairs]].
  38. ** Only medium or large size Slimes will generate sound when they jump.
  39.  
  40. An interesting observation about slimes is that when you spawn at least five of them in the overworld (in survival or creative modes), they all seem to hop in the same direction rather than wandering around aimlessly like a regular mob. This also applies for [[Magma Cube]]s.
  41.  
  42. == Combat ==
  43.  
  44. Slimes' health is equal to their size squared. A slime's dimensions are .6 blocks times its size in each dimension.
  45.  
  46. * When the Slime is attacking the [[player]]
  47. When the slime has found a player it will come after him/her and will try to collide with the player. <br>
  48. When a slime collides with a player it will deal damage equal to its size, except for size 1 (smallest) slimes, which cannot harm players directly (though they can push players into lava or other hazards).
  49.  
  50. * When the [[player]] is attacking the Slime
  51. When the [[player]] manages to kill the slime and the slime's size is bigger than 1 it will die and spawn 2-4 new slimes equivalent to its size/2, rounding down.<br>
  52. If its size is 1 it will drop 0 - 2 [[slimeball]]s, but if it's larger it will only drop experience. All slimes drop experience equal to their size.
  53.  
  54. == Spawning ==
  55.  
  56. Slimes naturally spawn in certain areas deep underground, and also spawn on the surface of swamp biomes during the night. Slimes will also spawn if the world type is superflat. As of update 1.5, spawn rates are affected by the phase of the moon. Also, slimes will often remain in the world during the day, though no new slimes will spawn until night falls. Often the slimes will drown. When in superflat worlds Slimes can spawn on the first layer of the map on both Xbox and PC.
  57.  
  58. === Swamps ===
  59.  
  60. In swamps, slimes may spawn at night. They spawn most often on a full moon, and never on a new moon. This can make gathering slimeballs difficult, as it takes over two hours for the moon to cycle.
  61.  
  62. === Low Layers ===
  63.  
  64. Slimes spawn throughout the world below layer 40, but only in certain [[chunk]]s, 1 in 10 of all chunks. These that are determined pseudo-randomly by combining their chunk coordinates with the [[Seed (Level Generation)|seed of the world]]. Tools exist to calculate which chunks are slime chunks—see [[#Slime Finding Tools|Slime Finding Tools]].
  65.  
  66. One in 10 of chunks will be able to spawn slimes underground, based on the formula:
  67. Random rnd = new Random(seed +
  68. (long) (xPosition * xPosition * 0x4c1906) +
  69. (long) (xPosition * 0x5ac0db) +
  70. (long) (zPosition * zPosition) * 0x4307a7L +
  71. (long) (zPosition * 0x5f24f) ^ 0x3ad8025f);
  72. return rnd.nextInt(10) == 0;
  73.  
  74. That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 will be generated, and if that number is 0, the chunk will be able to spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down.
  75.  
  76. Due to the fact that flatland worlds can be generated with a surface level well below the necessary height level for slimes to spawn (notably the default flatlands, whose surface is 3 blocks above bedrock), slimes tend to spawn abundantly on flatland map types. This is because there are no caves, all spawnable area is lit during the day and slimes are the only hostile mob that can spawn in the light. Slime spawning on a Flatlands world can be prevented by using a preset whose surface level is above layer 40 (for example, the "Redstone Ready" preset).
  77.  
  78. Like most other mobs, Slimes require two vertical non-[[opaque]] blocks{{citation needed|reason=or qualify exactly which blocks, because [[Redstone Repeater]]s appear to inhibit spawning}} (e.g., air, signs, torches) to spawn in, with an [[opaque]] block underneath. The space they spawn in must also be clear of solid obstructions and liquids.{{verify|reason=clarify: list which blocks from [[Opaque#Types of transparent blocks]] count as solid}} Big Slimes require a 3x3x3 space to spawn, small Slimes require a 3x3x2 space, and tiny Slimes require a 1x1x2 space (or 1x1x1 if the upper block is not opaque).<ref>http://www.minecraftforum.net/topic/385523-slime-spawning/</ref> Slimes are equally likely to spawn at all sizes. Slimes are much more likely to spawn in a 3 high room.
  79.  
  80. Slimes spawn only 1/10th as often as other hostile mobs, so unless a swamp biome is nearby, they can be hard to find. Slimes can spawn in any light level and lighting does not affect their spawn rate. However, lighting up the surrounding area does decrease the chances of non-slime [[mob]]s spawning and thus indirectly increases slime spawning rates. Glowstone has the same properties as glass, so mobs cannot spawn on it. When lighting the floor, [[Jack-o-lantern]]s are recommended.
  81. Slimes have equal chances to spawn at any size. It is intended for tiny slimes to spawn in [[peaceful]] mode, however, the code to allow this is skipped over when the game is on peaceful.
  82.  
  83. Like other hostile mobs, slimes will not spawn within 24 meters (spherical) of any player, and will despawn instantly if no player is within 128 meters. However, other mobs will also randomly despawn over time if no player is within a 32 meter range. In contrast, slimes will never despawn if there are players within the 128 meter range. <ref>http://www.youtube.com/watch?v=VJLt_ZZELyI</ref>
  84.  
  85. == Farming ==
  86.  
  87. [[File:Slime ball grinder.png|300px|thumb|left|Here is an example made in creative mode. Notice the majority of the slimeballs aren't burning]]
  88.  
  89. Once a slime spawning chunk has been determined the process of encouraging slime spawning is relatively simple. The player can clear out large rooms - typically 3 x 3 x 3 or larger. It might be wise to light these rooms to prevent other hostile mobs from spawning. Waiting for slimes to spawn in these rooms can be lengthy at times, however. See the [http://www.minecraftforum.net/topic/385523-slime-spawning/ Slime spawning page on minecraftforum.net] mentioned above for more information on how to increase this rate. Killing the slimes with either fire or water is recommended.
  90.  
  91. == History ==
  92.  
  93. [[File:Slime-Alpha 1.0.11.png|right|thumb|Slime's old texture.]]
  94.  
  95. {{History|a}}
  96. {{History||1.0.11
  97. (Seecret Friday 6)|Added slimes, the fifth hostile [[mob]] added to the game. There were four sizes: Tiny, Small, Big and Huge.}}
  98. {{History||1.0.12|Big Slimes no longer spawn in peaceful.
  99. |Slimes have sound effects.
  100. |Fixed Slime targeting and attacking.}}
  101. {{History||1.0.13|Slimes have a new look.}}
  102. {{History||1.0.17
  103. (Seecret Friday 7)|Slimes spawn in multiplayer.}}
  104. {{History||?|Slime spawning reduced as they would appear in abundance. A miscalculation in the new limit caused slimes to only spawn in strange locations, so natural slime spawning was disabled.}}
  105. {{History|b}}
  106. {{History||1.2_01|Slimes had been reskinned and returned in Beta 1.2_01 but were still very rare. Small slimes dropped 0 - 2 [[slimeball]]s in [[Beta]].<ref>http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft</ref> On many old SMP servers, slimeballs were used as money, because back then there were no uses for slimeballs. Slimes also used to be extremely rare, thus making it hard to "cheat" the economy.}}
  107. {{History||1.3|Slimes became more common.}}
  108. {{History||1.4|SMP bug fixed where slimes split were visible only to the player that caused them to split and would not take any damage.<ref>http://www.youtube.com/watch?v=wyNvBkn4E3U</ref> Because these slimes were client-side, the player could only remove them by exiting and logging back into the server.}}
  109. {{History||1.5|Slimes no longer spawn in Peaceful mode and only attack with provocation.}}
  110. {{History||1.9pre5|Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.}}
  111. {{History|r}}
  112. {{History||1.1|snap=11w49a|Slime spawn egg added.}}
  113. {{History||1.3.1|rowspan=2|snap=12w15a|Decreased slime spawning rate in superflat worlds.}}
  114. {{History|||snap=12w25a|Decreased slime spawning rate in superflat worlds even more.}}
  115. {{History||1.4.2|rowspan=2|snap=12w38a|Slimes have a new mob sound, the same as [[Magma Cube]], to make the sounds more realistic.}}
  116. {{History|||snap=12w40a|Slimes are now easier to find as they spawn in swamp biomes at low light level. Since slimes can't swim, it's quite likely that they will jump in deep water and eventually drown.}}
  117. {{History||1.5|snap=13w10a|Slime spawn rates in swamps now depend on the current moon phase.}}
  118. {{History|foot}}
  119.  
  120. == Trivia ==
  121.  
  122. * When a player recieves damage from a slime, the "punching" sound effect that plays when taking damage sounds squishier and wetter than normal.
  123. [[File:Size10Slime.png|right|thumb|A size 10 slime edited in via editing an MCEdit schematic with NBTEdit. Splits into size 2 slimes upon death.]]
  124. * Slimes may have been inspired by a number of classic gaming monsters. Their shape and size resemble that of Gelatinous Cubes from ''Dungeons & Dragons'' (though admittedly that probably comes more from ''Minecraft'''s cubic art design), while their splitting behavior resembles that of Zols and Chuchus from ''The Legend of Zelda'', Puddings from ''Nethack'' and Ameboids from ''Ratchet and Clank''. The name and the large, cartoonish face may be a homage to Yuji Horii's iconic Slimes from the ''Dragon Quest'' series.
  125. * Since there's a limit on the number of hostile mobs that can exist in all the loaded chunks at once, splitting several slimes into tiny slimes and letting them follow you will greatly reduce the chances of encountering other monsters.
  126. * Slimes will only attack the player, even if a skeleton accidentally shoots it.
  127. * Slimes do not use the updated Mob AI, and still move directly towards its target, even if they will fall off a cliff.
  128. * There's a line in the code that's meant to allow tiny slimes to spawn on Peaceful, but the natural spawning algorithm skips hostile spawning entirely on Peaceful. As a result, this line won't even be reached. However, there are illegitimate ways to spawn tiny slimes on Peaceful, e.g. with a Slime [[Monster Spawner]].
  129. * Slimes hop faster when pursuing a player.
  130. * Despite Slimes being hostile mobs, many players have tiny Slimes as pets since they follow and can't directly damage players. They will also push Minecarts you are in, allowing for Slime-powered minecarts as they follow you.
  131. * From one large slime, the minimum experience you can get from killing it and all the slimes that split from it is 12, 4 from the largest, 2 from the 2 it splits into, and 1 from the 2 each of those split into. The maximum experience possible is if the big slime splits into 4 and each of those medium slimes split into 4, resulting is 28 total experience.
  132. * Slimes can climb ladders, and once in pursuit of the player, their straight-line pursuit can take them right to the top, if a player is waiting there.
  133. * Slimes do not prevent you from sleeping, meaning you do not get this message: "You may not rest now, there are monsters nearby".
  134. * One-block ceilings of opaque blocks immediately below slimes will have a green "leak" particle effect (as with lava and water).
  135. *Because slimes spawn in swamps at night, they often jump in the water and kill themselves.
  136. * If you get inside a slime you'll see the old black eyes.
  137.  
  138. == See also ==
  139.  
  140. * [[Magma Cube]]
  141.  
  142. == References ==
  143.  
  144. {{reflist}}
  145.  
  146. {{Entities}}
  147.  
  148.  
  149. [[Category:Aggressive mobs]]
  150. [[Category:Entity]]
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