Sandwitches

G-Fate extra skills.

Jan 31st, 2013
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.41 KB | None | 0 0
  1. Ok Additional Skills time:
  2.  
  3. NORMAL SKILLS
  4.  
  5. Machinery: Measures your knowledge of machines, engines, and other devices. Overcome an obstacle by repairing damage or improvising a part. Create an advantage by observing an opponent’s plane maneuver or modifying your carburetor. (Assuming people don't mind, I'm gonna use THIS for stuff Like In Combat Repairs, and larger scale stuff than Crafts... but if you guys don't like it being a seperate thing form craft I'll remove it.)
  6.  
  7. Ride
  8. The Ride skill covers riding horses and other more exotic animals, as well as piloting animal-driven vehicles like wagons and stage coaches. *Certain Mecha use this skill in place of Armour.*
  9.  
  10. Survival
  11. Survival is the skill of living off the land, finding shelter, identifying useful (and dangerous) things out in nature, and generally keeping yourself alive when you’re not near civilization.
  12.  
  13. Swagger: Relating to people through presence and confidence; exaggeration and tall tales often fall under Swagger, rather than Deceit. Attacks can cause mental stress by overtly frightening or threatening your opponent.
  14. Overcome an obstacle by intimidating an unhelpful NPC. Create an advantage by impressing someone whose confidence you require.
  15.  
  16.  
  17.  
  18. SPECIAL SKILLS
  19.  
  20. Clarity (From 'No Exit') to be adapted to the "Amnesia" skill. Cannot start higher than +1.
  21.  
  22. Stuff like Magecraft, Awakened Abilities, and certain other things would go here.
Advertisement
Add Comment
Please, Sign In to add comment