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  1. AK Error: Cannot open file: GamePlay.bnk
  2. AK Error: Failed posting event: Stop_All_Global
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  27. AK Error: Failed posting event: Stop_Contraband_Detector_Alarm
  28. AK Error: Failed posting event: Stop_Contraband_Detector_Alarm
  29. AK Error: Failed posting event: Stop_CCTV_Movement
  30. AK Error: Failed posting event: Stop_CCTV_Movement
  31. AK Error: Failed posting event: Stop_CCTV_Movement
  32. AK Error: Failed posting event: Stop_CCTV_Movement
  33. AK Error: Failed posting event: Stop_CCTV_Movement
  34. AK Error: Failed posting event: Play_Generator_Loop
  35. AK Error: Failed posting event: Play_Generator_Loop
  36. AK Error: Failed posting event: Play_Generator_Loop
  37. AK Error: Failed posting event: Play_CCTV_Movement
  38. AK Error: Failed posting event: Play_CCTV_Movement
  39. AK Error: Failed posting event: Play_Prison_Door_A_Close
  40. AK Error: Failed posting event: Play_Prison_Door_A_Close
  41. AK Error: Failed posting event: Play_Prison_Door_A_Close
  42. AK Error: Failed posting event: Play_Prison_Door_A_Close
  43. AK Error: Failed posting event: Play_Prison_Door_A_Close
  44. AK Error: Failed posting event: Play_Prison_Door_A_Close
  45. AK Error: Failed posting event: Play_Prison_Door_A_Close
  46. AK Error: Failed posting event: Play_Prison_Door_A_Close
  47. AK Error: Failed posting event: Play_Prison_Door_A_Close
  48. AK Error: Failed posting event: Play_Prison_Door_A_Close
  49. AK Error: Failed posting event: Play_Prison_Door_A_Close
  50. AK Error: Failed posting event: Play_Prison_Door_A_Close
  51. AK Error: Failed posting event: Play_Prison_Door_A_Close
  52. AK Error: Failed posting event: Play_Prison_Door_A_Close
  53. AK Error: Failed posting event: Play_Prison_Door_A_Close
  54. AK Error: Failed posting event: Play_Prison_Door_A_Close
  55. AK Error: Failed posting event: Play_CCTV_Movement
  56. AK Error: Failed posting event: Play_CCTV_Movement
  57. AK Error: Failed posting event: Play_CCTV_Movement
  58. AK Error: Failed posting event: Play_Routine_Bell_Alarm_Beep
  59. AK Error: Failed posting event: Play_Routine_Bell_Classic
  60. AK Error: Failed posting event: Stop_CCTV_Movement
  61. AK Error: Failed posting event: Stop_CCTV_Movement
  62. AK Error: Failed posting event: Stop_CCTV_Movement
  63. AK Error: Failed posting event: Stop_CCTV_Movement
  64. AK Error: Failed posting event: Stop_CCTV_Movement
  65. AK Error: Failed posting event: Play_Prison_Door_A_Close
  66. AK Error: Failed posting event: Play_Prison_Door_A_Close
  67. AK Error: Failed posting event: Play_Prison_Door_A_Open
  68. AK Error: Failed posting event: Play_Prison_Door_A_Open
  69. AK Error: Failed posting event: Play_Prison_Door_A_Close
  70. AK Error: Failed posting event: Play_Prison_Door_A_Open
  71. AK Error: Failed posting event: Play_Prison_Door_A_Close
  72. AK Error: Failed posting event: Play_CCTV_Movement
  73. AK Error: Failed posting event: Play_CCTV_Movement
  74. AK Error: Failed posting event: Play_CCTV_Movement
  75. AK Error: Failed posting event: Play_CCTV_Movement
  76. AK Error: Failed posting event: Play_CCTV_Movement
  77. AK Error: Failed posting event: Play_Prison_Door_A_Close
  78. AK Error: Failed posting event: Play_Prison_Door_A_Close
  79. AK Error: Failed posting event: Play_Prison_Door_A_Close
  80. AK Error: Failed posting event: Play_Prison_Door_A_Close
  81. AK Error: Failed posting event: Play_Prison_Door_A_Close
  82. AK Error: Failed posting event: Play_Prison_Door_A_Close
  83. AK Error: Failed posting event: Play_Prison_Door_A_Close
  84. AK Error: Failed posting event: Play_Prison_Door_A_Close
  85. AK Error: Failed posting event: Stop_CCTV_Movement
  86. AK Error: Failed posting event: Stop_CCTV_Movement
  87. AK Error: Failed posting event: Play_Prison_Door_A_Open
  88. AK Error: Failed posting event: Play_Prison_Door_A_Close
  89. AK Error: Failed posting event: Stop_CCTV_Movement
  90. AK Error: Failed posting event: Stop_CCTV_Movement
  91. AK Error: Failed posting event: Stop_CCTV_Movement
  92. AK Error: Failed posting event: Play_Prison_Door_A_Close
  93. AK Error: Failed posting event: Play_CCTV_Movement
  94. AK Error: Failed posting event: Play_CCTV_Movement
  95. AK Error: Failed posting event: Play_CCTV_Movement
  96. AK Error: Failed posting event: Play_CCTV_Movement
  97. AK Error: Failed posting event: Play_CCTV_Movement
  98. Could not attach to process. If your uid matches the uid of the target
  99. process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
  100. again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
  101. ptrace: Operation not permitted.
  102. No threads.
  103. ision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array G
  104. L_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buf
  105. fers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_
  106. store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buff
  107. er_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
  108. GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_
  109. advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  110. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 39720824
  111. Begin MonoManager ReloadAssembly
  112. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.dll (this message is harmless)
  113. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.dll into Unity Child Domain
  114. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  115. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  116. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  117. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  118. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  119. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  120. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  121. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  122. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  123. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  124. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
  125. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
  126. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  127. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  128. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
  129. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
  130. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
  131. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
  132. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/SampleClassLibrary.dll (this message is harmless)
  133. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/SampleClassLibrary.dll into Unity Child Domain
  134. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Core.dll (this message is harmless)
  135. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Core.dll into Unity Child Domain
  136. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
  137. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
  138. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/TileSystem.Runtime.dll (this message is harmless)
  139. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/TileSystem.Runtime.dll into Unity Child Domain
  140. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/BadWordFilter.dll (this message is harmless)
  141. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/BadWordFilter.dll into Unity Child Domain
  142. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Photon3Unity3D.dll (this message is harmless)
  143. Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
  144. - Completed reload, in 0.037 seconds
  145. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Core.dll (this message is harmless)
  146. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.dll (this message is harmless)
  147. Default vsync count 2
  148. requesting resize -1 x -1
  149. Using native desktop resolution 1920 x 1080
  150. requesting fullscreen 1920 x 1080 at 0 Hz
  151. Desktop is 1920 x 1080 @ 60 Hz
  152. Using libudev for joystick management
  153.  
  154.  
  155. Importing game controller configs
  156. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Xml.dll (this message is harmless)
  157. UnloadTime: 1.037000 ms
  158. WwiseUnity: Initialize sound engine ...
  159. WwiseUnity: Sound engine initialized.
  160. The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
  161.  
  162. (Filename: Line: 1754)
  163.  
  164. The referenced script on this Behaviour (Game Object '<null>') is missing!
  165.  
  166. (Filename: Line: 1754)
  167.  
  168. The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
  169.  
  170. (Filename: Line: 1754)
  171.  
  172. The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
  173.  
  174. (Filename: Line: 1754)
  175.  
  176. Bootstrap.ProcessCommandLine - Processing command line "./TheEscapists2.x86_64 -logfile out.log"
  177. *1* command line ./TheEscapists2.x86_64 -logfile out.log
  178. Changing real window size to 1920 x 1017
  179. Changing real window size to 1920 x 1017
  180. Changing real window size to 1920 x 1080
  181. T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
  182. **DART** GLOBALSTART_MODE INIT
  183. ************ STEAM PLATFORM - Awake *******
  184. ************ Platform Awake *******
  185. **DART** GLOBALSTART_MODE START_LOAD_REWIRED
  186. GoogleAnalyticsV3,Start: Google Analytics Auto Instrumentation Game Launch
  187. GoogleAnalyticsV3:Initializing Google Analytics 0.1.
  188. GoogleAnalyticsV3:Initializing Google Analytics -- Ver = Steam.1.3
  189. GoogleAnalyticsV3.Awake: Starting ExceptionReporting.
  190. GfxDevice: creating device client; threaded=1
  191. **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_REWIRED
  192. GfxDevice: creating device client; threaded=1
  193. Non platform assembly: data-0x6ccab80 (this message is harmless)
  194. Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6ccab80.so
  195. Non platform assembly: data-0x6cfd7b0 (this message is harmless)
  196. Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6cfd7b0.so
  197. Non platform assembly: data-0x6d14f20 (this message is harmless)
  198. Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6d14f20.so
  199. **DART** GLOBALSTART_MODE START_LOAD_BOOT
  200. **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_BOOT
  201. STEAM ACHIEVEMENTS: OnUserStatsReceived result=k_EResultOK
  202. WwiseUnity: Bank GamePlay failed to load (AK_Fail)
  203.  
  204. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  205.  
  206. **DART** GLOBALSTART_MODE SHOW_BOOT
  207. Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
  208.  
  209. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  210.  
  211. GfxDevice: creating device client; threaded=1
  212. GfxDevice: creating device client; threaded=1
  213. requesting resize 1920 x 1080
  214. Using native desktop resolution 1920 x 1080
  215. requesting fullscreen 1920 x 1080 at 60 Hz
  216. Desktop is 1920 x 1080 @ 60 Hz
  217. GfxDevice: creating device client; threaded=1
  218. GfxDevice: creating device client; threaded=1
  219. **DART** Start
  220. ******** CheckAndExecStartUpCommand *****
  221. GfxDevice: creating device client; threaded=1
  222. GfxDevice: creating device client; threaded=1
  223. GfxDevice: creating device client; threaded=1
  224. GfxDevice: creating device client; threaded=1
  225. **DART** GLOBALSTART_MODE KILL_BOOT
  226. ****** DeleteBootScene ***
  227. **DART** GLOBALSTART_MODE WAIT_FOR_KILL_BOOT
  228. ****** DeleteBootScene ** 1 *
  229. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  230.  
  231. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 44287.
  232. Total: 51.003002 ms (FindLiveObjects: 2.885000 ms CreateObjectMapping: 1.135000 ms MarkObjects: 43.931000 ms DeleteObjects: 3.052000 ms)
  233.  
  234. ****** DeleteBootScene ** 2 *
  235. **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_FRONTEND
  236. **DART** GLOBALSTART_MODE CHECK_INVITES
  237. **DART** OnSelect CampaignButton
  238. **DART** Menu
  239. **DART** GLOBALSTART_MODE SHOW_FRONTEND
  240. Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Configuration.dll (this message is harmless)
  241. **DART** OnSelect CampaignButton
  242. **DART** Menu Text.Menu.Campaign
  243. **DART** OnSelect PrisonArrowRight
  244. BestRegion checks region: 'us' 144ms 50.22.246.4:5055
  245. BestRegion checks region: 'eu' 62ms 159.8.35.103:5055
  246. BestRegion checks region: 'asia' 318ms 119.81.90.46:5055
  247. Found best region: eu ping: 62. Calling ConnectToRegionMaster() is: True
  248. **DART** OnSelect NewGameButton
  249. **DART** Menu Text.Menu.LoadSaveDialog
  250. **DART** OnSelect LoadSaveSlot (9)
  251. **DART** OnSelect LoadSaveSlot (9)
  252. **DART** OnSelect LoadSaveSlot (9)
  253. **DART** OnSelect LoadSaveSlot (9)
  254. **DART** OnSelect LoadSaveSlot (9)
  255. **DART** OnSelect LoadSaveSlot (9)
  256. **DART** OnSelect LoadSaveSlot (9)
  257. **DART** OnSelect LoadSaveSlot (9)
  258. **DART** OnSelect LoadSaveSlot (9)
  259. **DART** OnSelect LoadSaveSlot (9)
  260. **DART** OnSelect LoadSaveSlot (9)
  261. **DART** Menu Text.Menu.Campaign
  262. **DART** OnSelect ContinueButton
  263. Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
  264.  
  265. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  266.  
  267. LOADING_TIMING_CODE Start time : 23.75939
  268.  
  269. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  270.  
  271. **DART** GLOBALSTART_MODE START_LEVEL_LOAD
  272. **DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
  273. **DART** GLOBALSTART_MODE KILL_FRONTEND
  274. **DART** GLOBALSTART_MODE WAIT_FOR_KILL_FRONTEND
  275. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  276.  
  277. Unloading 1899 unused Assets to reduce memory usage. Loaded Objects now: 14289.
  278. Total: 41.514999 ms (FindLiveObjects: 1.093000 ms CreateObjectMapping: 0.441000 ms MarkObjects: 32.202999 ms DeleteObjects: 7.778000 ms)
  279.  
  280. **DART** GLOBALSTART_MODE LOADING_LEVEL
  281. **DART** GLOBALSTART_MODE WAIT_FOR_LOADING_LEVEL
  282. The referenced script on this Behaviour is missing!
  283.  
  284. (Filename: Line: 1526)
  285.  
  286. The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
  287.  
  288. (Filename: Line: 1754)
  289.  
  290. The referenced script on this Behaviour (Game Object 'Progroups2_Groups_Container_Object') is missing!
  291.  
  292. (Filename: Line: 1754)
  293.  
  294. The referenced script on this Behaviour (Game Object 'Cameras') is missing!
  295.  
  296. (Filename: Line: 1754)
  297.  
  298. The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
  299.  
  300. (Filename: Line: 1754)
  301.  
  302. The referenced script on this Behaviour (Game Object 'Audio_Reverb_Tirgger') is missing!
  303.  
  304. (Filename: Line: 1754)
  305.  
  306. The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing!
  307.  
  308. (Filename: Line: 1754)
  309.  
  310. The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing!
  311.  
  312. (Filename: Line: 1754)
  313.  
  314. The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
  315.  
  316. (Filename: Line: 1754)
  317.  
  318. Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
  319.  
  320. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  321.  
  322. Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
  323.  
  324. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  325.  
  326. Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
  327.  
  328. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  329.  
  330. Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
  331.  
  332. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  333.  
  334. Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
  335.  
  336. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  337.  
  338. Could not post event ID "1629746745". Did you make sure to load the appropriate SoundBank?
  339.  
  340. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  341.  
  342. Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
  343.  
  344. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  345.  
  346. Could not post event ID "-1494553514". Did you make sure to load the appropriate SoundBank?
  347.  
  348. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  349.  
  350. Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
  351.  
  352. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  353.  
  354. Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
  355.  
  356. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  357.  
  358. Could not post event ID "-1260527256". Did you make sure to load the appropriate SoundBank?
  359.  
  360. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  361.  
  362. Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
  363.  
  364. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  365.  
  366. Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
  367.  
  368. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  369.  
  370. Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
  371.  
  372. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  373.  
  374. Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
  375.  
  376. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  377.  
  378. Could not post event ID "1629746745". Did you make sure to load the appropriate SoundBank?
  379.  
  380. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  381.  
  382. Could not post event ID "-1210387535". Did you make sure to load the appropriate SoundBank?
  383.  
  384. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  385.  
  386. Could not post event ID "-1210387535". Did you make sure to load the appropriate SoundBank?
  387.  
  388. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  389.  
  390. Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
  391.  
  392. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  393.  
  394. Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
  395.  
  396. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  397.  
  398. Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
  399.  
  400. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  401.  
  402. Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
  403.  
  404. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  405.  
  406. Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
  407.  
  408. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  409.  
  410. **DART** GLOBALSTART_MODE LOADING_OTHER_INGAME_SCENES_HUD
  411. ***** Start Loading HUD Menu Scene
  412. **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_HUD
  413. **** HUDMenuFlow Start 29.65874
  414.  
  415. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  416.  
  417. **** HUDMenuFlow Start Bottom 29.6618
  418.  
  419. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  420.  
  421. ***** Start Loading Ingame Scene
  422. **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_IGM
  423. The referenced script on this Behaviour (Game Object 'Resolution') is missing!
  424.  
  425. (Filename: Line: 1754)
  426.  
  427. **** MADNESS OF Pre Made behaviours list 29.82976
  428.  
  429. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  430.  
  431. **DART** GLOBALSTART_MODE SETUP_AREA_MANAGERS
  432. **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART2
  433. **DART** GLOBALSTART_MODE SETUP_ITEM_MANAGER
  434. ++++ SpecialInit m_PreBuildItemCreatePool
  435. ++++ SpecialInit m_PreBuildItemCreatePool
  436. ++++ SpecialInit m_PreBuildItemCreatePool
  437. ++++ SpecialInit m_PreBuildItemCreatePool
  438. **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART3
  439. **** behaviours nets = 148 monos = 15856
  440.  
  441. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  442.  
  443. **** Time Add Classes Done 30.70461
  444.  
  445. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  446.  
  447. **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_WAITFORPLAYERS
  448. **DART** GLOBALSTART_MODE WAIT_FOR_CUSTOMISATION
  449. **DART** GLOBALSTART_MODE LOAD_CUSTOMISATION
  450. **DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS
  451. **DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS_WAITFORPLAYERS
  452. **DART** GLOBALSTART_MODE REQUEST_PLAYER_STARTING_ITEMS
  453. Cannot send op: 248 Not connected. PeerState: Disconnected
  454.  
  455. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  456.  
  457. **DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS
  458. **DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS_WAITFORPLAYERS
  459. **DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS
  460. ............................... Gamers ..............
  461. G3 : ViewID:-1 PPID:1 GamerName:ACTiVATED Controller:0
  462. ............................... Gamers ..............
  463. **DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS_WAITFORPLAYERS
  464. **DART** GLOBALSTART_MODE NETWORK_INIT_MANAGERS
  465. **DART** GLOBALSTART_MODE INIT_MANAGERS
  466. [Culling] CreateBuckets
  467. [Culler] CreateBuckets took 0.03445816 seconds
  468. **DART** IN_LEVEL
  469. **DART** GLOBALSTART_MODE WAIT_FOR_PROFANITY_FILTER
  470. TransferOwnership() view 2974 to: 1 Time: 260
  471. **DART** GLOBALSTART_MODE WAIT_FOR_PLAYERS
  472. **DART** GLOBALSTART_MODE CHECK_INVITES_DURING_LOAD
  473. **DART** GLOBALSTART_MODE IN_LEVEL
  474. LOADING_TIMING_CODE +-+ Load time : 8.8983
  475.  
  476. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  477.  
  478. OnRoutineChangeEnd Routine: RollCall
  479. ++++++ m_CurrentRoutine set to rountine HUD.Routine.RollCall
  480. OnRoutineChangeEnd Routine: MealTime
  481. ++++++ m_CurrentRoutine set to rountine HUD.Routine.Breakfast
  482. CharacterAnimator.Start: Failed to find NetView : ProfileCharacter
  483.  
  484. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  485.  
  486. GfxDevice: creating device client; threaded=1
  487. **DART** OnSelect EquippedHand
  488. **DART** OnSelect YesButton
  489. Receiving unhandled NULL exception
  490. #0 0x007f94f7ffe280 in funlockfile
  491. #1 0x007f94f7ffe820 in std::multimap<unsigned int, DeferredSkinningOperation, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, DeferredSkinningOperation> > >::~multimap()
  492. #2 0x007f94f7ffe8c0 in std::multimap<unsigned int, DeferredSkinningOperation, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, DeferredSkinningOperation> > >::~multimap()
  493. #3 0x007f94f7ffe940 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
  494. #4 0x007f94f7ffeed0 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
  495. #5 0x007f94f7ffeef0 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
  496. #6 0x007f94f7ffef00 in std::map<int, SubstanceTexture_, std::less<int>, stl_allocator<std::pair<int const, SubstanceTexture_>, (MemLabelIdentifier)77, 16> >::~map()
  497. #7 0x007f94f7ffef20 in start_thread
  498. #8 0x007f94f7ffefc0 in clone
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