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- AK Error: Cannot open file: GamePlay.bnk
- AK Error: Failed posting event: Stop_All_Global
- AK Error: Failed posting event: Stop_Contraband_Detector_Alarm
- AK Error: Failed posting event: Stop_Contraband_Detector_Alarm
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Play_Generator_Loop
- AK Error: Failed posting event: Play_Generator_Loop
- AK Error: Failed posting event: Play_Generator_Loop
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_Routine_Bell_Alarm_Beep
- AK Error: Failed posting event: Play_Routine_Bell_Classic
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Open
- AK Error: Failed posting event: Play_Prison_Door_A_Open
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Open
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Play_Prison_Door_A_Open
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Stop_CCTV_Movement
- AK Error: Failed posting event: Play_Prison_Door_A_Close
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- AK Error: Failed posting event: Play_CCTV_Movement
- Could not attach to process. If your uid matches the uid of the target
- process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
- again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
- ptrace: Operation not permitted.
- No threads.
- ision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array G
- L_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buf
- fers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_
- store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buff
- er_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_
- advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 39720824
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/SampleClassLibrary.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/SampleClassLibrary.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Core.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Core.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/TileSystem.Runtime.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/TileSystem.Runtime.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/BadWordFilter.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/BadWordFilter.dll into Unity Child Domain
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Photon3Unity3D.dll (this message is harmless)
- Loading /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
- - Completed reload, in 0.037 seconds
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.dll (this message is harmless)
- Default vsync count 2
- requesting resize -1 x -1
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Xml.dll (this message is harmless)
- UnloadTime: 1.037000 ms
- WwiseUnity: Initialize sound engine ...
- WwiseUnity: Sound engine initialized.
- The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'PersistentScripts') is missing!
- (Filename: Line: 1754)
- Bootstrap.ProcessCommandLine - Processing command line "./TheEscapists2.x86_64 -logfile out.log"
- *1* command line ./TheEscapists2.x86_64 -logfile out.log
- Changing real window size to 1920 x 1017
- Changing real window size to 1920 x 1017
- Changing real window size to 1920 x 1080
- T17NetRoomGameView.ClearCustomProperties: !!!!!!!!
- **DART** GLOBALSTART_MODE INIT
- ************ STEAM PLATFORM - Awake *******
- ************ Platform Awake *******
- **DART** GLOBALSTART_MODE START_LOAD_REWIRED
- GoogleAnalyticsV3,Start: Google Analytics Auto Instrumentation Game Launch
- GoogleAnalyticsV3:Initializing Google Analytics 0.1.
- GoogleAnalyticsV3:Initializing Google Analytics -- Ver = Steam.1.3
- GoogleAnalyticsV3.Awake: Starting ExceptionReporting.
- GfxDevice: creating device client; threaded=1
- **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_REWIRED
- GfxDevice: creating device client; threaded=1
- Non platform assembly: data-0x6ccab80 (this message is harmless)
- Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6ccab80.so
- Non platform assembly: data-0x6cfd7b0 (this message is harmless)
- Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6cfd7b0.so
- Non platform assembly: data-0x6d14f20 (this message is harmless)
- Fallback handler could not load library /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Mono/x86_64/data-0x6d14f20.so
- **DART** GLOBALSTART_MODE START_LOAD_BOOT
- **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_BOOT
- STEAM ACHIEVEMENTS: OnUserStatsReceived result=k_EResultOK
- WwiseUnity: Bank GamePlay failed to load (AK_Fail)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE SHOW_BOOT
- Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 60 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- **DART** Start
- ******** CheckAndExecStartUpCommand *****
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- **DART** GLOBALSTART_MODE KILL_BOOT
- ****** DeleteBootScene ***
- **DART** GLOBALSTART_MODE WAIT_FOR_KILL_BOOT
- ****** DeleteBootScene ** 1 *
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 44287.
- Total: 51.003002 ms (FindLiveObjects: 2.885000 ms CreateObjectMapping: 1.135000 ms MarkObjects: 43.931000 ms DeleteObjects: 3.052000 ms)
- ****** DeleteBootScene ** 2 *
- **DART** GLOBALSTART_MODE WAIT_FOR_LOAD_FRONTEND
- **DART** GLOBALSTART_MODE CHECK_INVITES
- **DART** OnSelect CampaignButton
- **DART** Menu
- **DART** GLOBALSTART_MODE SHOW_FRONTEND
- Platform assembly: /home/pozharskiy/Загрузки/The Escapists 2/TheEscapists2_Data/Managed/System.Configuration.dll (this message is harmless)
- **DART** OnSelect CampaignButton
- **DART** Menu Text.Menu.Campaign
- **DART** OnSelect PrisonArrowRight
- BestRegion checks region: 'us' 144ms 50.22.246.4:5055
- BestRegion checks region: 'eu' 62ms 159.8.35.103:5055
- BestRegion checks region: 'asia' 318ms 119.81.90.46:5055
- Found best region: eu ping: 62. Calling ConnectToRegionMaster() is: True
- **DART** OnSelect NewGameButton
- **DART** Menu Text.Menu.LoadSaveDialog
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** OnSelect LoadSaveSlot (9)
- **DART** Menu Text.Menu.Campaign
- **DART** OnSelect ContinueButton
- Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING_TIMING_CODE Start time : 23.75939
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE START_LEVEL_LOAD
- **DART** GLOBALSTART_MODE LOADING_FLOW_DUMMY_STATE
- **DART** GLOBALSTART_MODE KILL_FRONTEND
- **DART** GLOBALSTART_MODE WAIT_FOR_KILL_FRONTEND
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1899 unused Assets to reduce memory usage. Loaded Objects now: 14289.
- Total: 41.514999 ms (FindLiveObjects: 1.093000 ms CreateObjectMapping: 0.441000 ms MarkObjects: 32.202999 ms DeleteObjects: 7.778000 ms)
- **DART** GLOBALSTART_MODE LOADING_LEVEL
- **DART** GLOBALSTART_MODE WAIT_FOR_LOADING_LEVEL
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Progroups2_Groups_Container_Object') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Cameras') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Audio_Reverb_Tirgger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Audio_Reverb_Trigger') is missing!
- (Filename: Line: 1754)
- Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "1629746745". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1494553514". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1260527256". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "1629746745". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1210387535". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1210387535". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "474955953". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-1276935225". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "743801184". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not post event ID "-2000649870". Did you make sure to load the appropriate SoundBank?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE LOADING_OTHER_INGAME_SCENES_HUD
- ***** Start Loading HUD Menu Scene
- **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_HUD
- **** HUDMenuFlow Start 29.65874
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **** HUDMenuFlow Start Bottom 29.6618
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ***** Start Loading Ingame Scene
- **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_IGM
- The referenced script on this Behaviour (Game Object 'Resolution') is missing!
- (Filename: Line: 1754)
- **** MADNESS OF Pre Made behaviours list 29.82976
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE SETUP_AREA_MANAGERS
- **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART2
- **DART** GLOBALSTART_MODE SETUP_ITEM_MANAGER
- ++++ SpecialInit m_PreBuildItemCreatePool
- ++++ SpecialInit m_PreBuildItemCreatePool
- ++++ SpecialInit m_PreBuildItemCreatePool
- ++++ SpecialInit m_PreBuildItemCreatePool
- **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_PART3
- **** behaviours nets = 148 monos = 15856
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **** Time Add Classes Done 30.70461
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE WAIT_FOR_OTHER_SCENES_WAITFORPLAYERS
- **DART** GLOBALSTART_MODE WAIT_FOR_CUSTOMISATION
- **DART** GLOBALSTART_MODE LOAD_CUSTOMISATION
- **DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS
- **DART** GLOBALSTART_MODE WAIT_FOR_INIT_LEVEL_ITEMS_WAITFORPLAYERS
- **DART** GLOBALSTART_MODE REQUEST_PLAYER_STARTING_ITEMS
- Cannot send op: 248 Not connected. PeerState: Disconnected
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- **DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS
- **DART** GLOBALSTART_MODE WAIT_FOR_PLAYER_STARTING_ITEMS_WAITFORPLAYERS
- **DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS
- ............................... Gamers ..............
- G3 : ViewID:-1 PPID:1 GamerName:ACTiVATED Controller:0
- ............................... Gamers ..............
- **DART** GLOBALSTART_MODE SPAWN_LEVEL_PLAYER_OBJECTS_WAITFORPLAYERS
- **DART** GLOBALSTART_MODE NETWORK_INIT_MANAGERS
- **DART** GLOBALSTART_MODE INIT_MANAGERS
- [Culling] CreateBuckets
- [Culler] CreateBuckets took 0.03445816 seconds
- **DART** IN_LEVEL
- **DART** GLOBALSTART_MODE WAIT_FOR_PROFANITY_FILTER
- TransferOwnership() view 2974 to: 1 Time: 260
- **DART** GLOBALSTART_MODE WAIT_FOR_PLAYERS
- **DART** GLOBALSTART_MODE CHECK_INVITES_DURING_LOAD
- **DART** GLOBALSTART_MODE IN_LEVEL
- LOADING_TIMING_CODE +-+ Load time : 8.8983
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OnRoutineChangeEnd Routine: RollCall
- ++++++ m_CurrentRoutine set to rountine HUD.Routine.RollCall
- OnRoutineChangeEnd Routine: MealTime
- ++++++ m_CurrentRoutine set to rountine HUD.Routine.Breakfast
- CharacterAnimator.Start: Failed to find NetView : ProfileCharacter
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- **DART** OnSelect EquippedHand
- **DART** OnSelect YesButton
- Receiving unhandled NULL exception
- #0 0x007f94f7ffe280 in funlockfile
- #1 0x007f94f7ffe820 in std::multimap<unsigned int, DeferredSkinningOperation, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, DeferredSkinningOperation> > >::~multimap()
- #2 0x007f94f7ffe8c0 in std::multimap<unsigned int, DeferredSkinningOperation, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, DeferredSkinningOperation> > >::~multimap()
- #3 0x007f94f7ffe940 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
- #4 0x007f94f7ffeed0 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
- #5 0x007f94f7ffeef0 in std::map<std::string, std::string, std::less<std::string>, std::allocator<std::pair<std::string const, std::string> > >::~map()
- #6 0x007f94f7ffef00 in std::map<int, SubstanceTexture_, std::less<int>, stl_allocator<std::pair<int const, SubstanceTexture_>, (MemLabelIdentifier)77, 16> >::~map()
- #7 0x007f94f7ffef20 in start_thread
- #8 0x007f94f7ffefc0 in clone
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