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Xavier_Dustin

Untitled

Aug 18th, 2018
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  1. --[[SCRIPT NAME]]--
  2. --[[
  3.  
  4. Move List
  5.  
  6.  
  7. --]]
  8. local plr = owner
  9. local char = plr.Character
  10. local mouse = plr:GetMouse()
  11. local torso = char.Torso
  12. local rs = torso["Right Shoulder"]
  13. local ls = torso["Left Shoulder"]
  14. local rh = torso["Right Hip"]
  15. local lh = torso["Left Hip"]
  16. local rj = char.HumanoidRootPart.RootJoint
  17. local neck = torso.Neck
  18. local animpose = "Idle"
  19. local attacking = false
  20. local cananim = true
  21. local rage = false
  22. local shield = nil
  23. local deb = false
  24. local sprint = false
  25. local canrage = true
  26. local legs = false
  27. local powers = false
  28. local bc = char:WaitForChild("Body Colors")
  29. local multiplier = 1
  30. local lac = char["Body Colors"].LeftArmColor
  31. local rac = char["Body Colors"].RightArmColor
  32. local rlc = char["Body Colors"].RightArmColor
  33. local llc = char["Body Colors"].LeftLegColor
  34. local hc = char["Body Colors"].HeadColor
  35. local tc = char["Body Colors"].TorsoColor
  36. local humanoid = char:FindFirstChildOfClass("Humanoid")
  37. local huge = Vector3.new(math.huge,math.huge,math.huge)
  38. local mobs = Instance.new("Sound", char)
  39. mobs.SoundId = "rbxassetid://soundid"
  40. mobs.Looped = true
  41. mobs.Volume = 3
  42. mobs:Play()
  43. function legsonly()
  44. spawn(function()
  45. for i = 0, 10 do
  46. wait(0.001)
  47. if attacking then break end
  48. end
  49. if not attacking then
  50. legs = false
  51. end
  52. end)
  53. end
  54. function swait(t)
  55. if t == nil or t == 0 then
  56. game:service('RunService').Stepped:wait(0)
  57. return true
  58. else
  59. for i = 0, t do
  60. game:service('RunService').Stepped:wait(0)
  61. end
  62. return true
  63. end
  64. end
  65. function hurt(hit, dmg)
  66. if hit.Parent then
  67. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  68. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  69. if hum then
  70. if hum.Parent.Name ~= plr.Name then
  71. if dmg == "Kill" or hum.Health > 100000 then
  72. hit.Parent:BreakJoints()
  73. return true
  74. else
  75. if math.random(0, 100) == 50 then
  76. hum.Health = hum.Health - dmg*multiplier*2.5
  77. else
  78. hum.Health = hum.Health -dmg*multiplier
  79. end
  80. return true
  81. end
  82. end
  83. end
  84. end
  85. end
  86. function soundeffect(id, volume, speed, parent)
  87. spawn(function()
  88. local s = Instance.new("Sound")
  89. s.SoundId = id
  90. s.Volume = volume
  91. s.PlaybackSpeed = speed
  92. s.Parent = parent
  93. s:Play()
  94. repeat wait() until not s.Playing
  95. s:Destroy()
  96. end)
  97. end
  98. function gethum(obj)
  99. if obj.Parent then
  100. if obj.Parent:FindFirstChild("Humanoid") then
  101. if obj.Parent.Name ~= plr.Name then
  102. return obj.Parent:FindFirstChildOfClass("Humanoid")
  103. end
  104. end
  105. end
  106. end
  107. function smooth(obj)
  108. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  109. for i,v in pairs(sides) do
  110. obj[v.."Surface"] = "SmoothNoOutlines"
  111. end
  112. end
  113. function fade(obj, dest, grow)
  114. spawn(function()
  115. local oldcf = obj.CFrame
  116. for i = 0, 10 do
  117. if grow then
  118. obj.Size = obj.Size +Vector3.new(1,1,1)
  119. obj.CFrame = oldcf
  120. end
  121. obj.Transparency = obj.Transparency +0.1
  122. swait()
  123. end
  124. if dest then
  125. obj:Destroy()
  126. end
  127. end)
  128. end
  129. function replacejoint(name)
  130. local j = torso:FindFirstChild(name)
  131. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  132. if j then
  133. if true then
  134. local new = Instance.new("Weld")
  135. new.Part0 = j.Part0
  136. j.Part0 = nil
  137. new.Name = j.Name.." Replacement"
  138. new.Parent = j.Parent
  139. new.Part1 = j.Part1
  140. new.C0 = j.C0
  141. new.C1 = j.C1
  142. return new
  143. end
  144. end
  145. end
  146. function removejoint(name)
  147. local j = torso:FindFirstChild(name.." Replacement")
  148. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  149. if j then
  150. local p0 = j.Part0
  151. local c0 = j.C0
  152. local c1 = j.C1
  153. j:Destroy()
  154. local new = p0:FindFirstChild(name)
  155. local ac0 = new.C0
  156. local ac1 = new.C1
  157. new.Part0 = p0
  158. new.C0 = c0
  159. new.C1 = c1
  160. spawn(function()
  161. for i = 0, 1, 0.1 do
  162. new.C0 = new.C0:Lerp(ac0, 0.7)
  163. new.C1 = new.C1:lerp(ac1, 0.7)
  164. wait()
  165. end
  166. end)
  167. end
  168. end
  169. function fixalljoints()
  170. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  171. removejoint(v)
  172. end
  173. end
  174. function getnewjoints()
  175. local rs = replacejoint("Right Shoulder")
  176. local ls = replacejoint("Left Shoulder")
  177. local rh = replacejoint("Right Hip")
  178. local lh = replacejoint("Left Hip")
  179. local neck = replacejoint("Neck")
  180. local rj = replacejoint("RootJoint")
  181. return rs,ls,rh,lh,neck,rj
  182. end
  183. local keyamount = 0
  184. if key == "w" or key == "a" or key == "s" or key == "d" then
  185. keyamount = keyamount + 1
  186. if animpose ~= "Falling" then
  187. animpose = "Walking"
  188. if keyamount > 3 then keyamount = 0 end
  189. end
  190. end
  191. end)
  192. if key == "w" or key == "a" or key == "s" or key == "d" then
  193. keyamount = keyamount - 1
  194. if keyamount < 0 then keyamount = 0 end
  195. if keyamount == 0 then
  196. animpose = "Idle"
  197. end
  198. end
  199. end)
  200. item1 = Instance.new('Model')
  201. item1.Name = [[Great_ball]]
  202. item1.Parent = workspace
  203. item2 = Instance.new('Part')
  204. item2.Name = [[Part]]
  205. item2.BrickColor = BrickColor.new('Black')
  206. item2.Material = Enum.Material.Plastic
  207. item2.Reflectance = 0
  208. item2.Transparency = 0
  209. item2.Size = Vector3.new(187, 1, 57)
  210. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  211. item2.RotVelocity = Vector3.new(0, 0, 0)
  212. item2.Velocity = Vector3.new(0, 0, 0)
  213. item2.Anchored = true
  214. item2.CanCollide = true
  215. item2.Locked = true
  216. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  217. item2.Parent = workspace.Great_ball
  218. item3 = Instance.new('Part')
  219. item3.Name = [[Part]]
  220. item3.BrickColor = BrickColor.new('Black')
  221. item3.Material = Enum.Material.Plastic
  222. item3.Reflectance = 0
  223. item3.Transparency = 0
  224. item3.Size = Vector3.new(187, 47, 1)
  225. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  226. item3.RotVelocity = Vector3.new(0, 0, 0)
  227. item3.Velocity = Vector3.new(0, 0, 0)
  228. item3.Anchored = true
  229. item3.CanCollide = true
  230. item3.Locked = true
  231. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  232. item3.Parent = workspace.Great_ball
  233. item4 = Instance.new('Part')
  234. item4.Name = [[Part]]
  235. item4.BrickColor = BrickColor.new('Black')
  236. item4.Material = Enum.Material.Plastic
  237. item4.Reflectance = 0
  238. item4.Transparency = 0
  239. item4.Size = Vector3.new(55, 47, 1)
  240. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  241. item4.RotVelocity = Vector3.new(0, 0, 0)
  242. item4.Velocity = Vector3.new(0, 0, 0)
  243. item4.Anchored = true
  244. item4.CanCollide = true
  245. item4.Locked = true
  246. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  247. item4.Parent = workspace.Great_ball
  248. item5 = Instance.new('Part')
  249. item5.Name = [[Part]]
  250. item5.BrickColor = BrickColor.new('Black')
  251. item5.Material = Enum.Material.Plastic
  252. item5.Reflectance = 0
  253. item5.Transparency = 0
  254. item5.Size = Vector3.new(55, 47, 1)
  255. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  256. item5.RotVelocity = Vector3.new(0, 0, 0)
  257. item5.Velocity = Vector3.new(0, 0, 0)
  258. item5.Anchored = true
  259. item5.CanCollide = true
  260. item5.Locked = true
  261. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  262. item5.Parent = workspace.Great_ball
  263. item6 = Instance.new('Part')
  264. item6.Name = [[Part]]
  265. item6.BrickColor = BrickColor.new('Black')
  266. item6.Material = Enum.Material.Plastic
  267. item6.Reflectance = 0
  268. item6.Transparency = 0
  269. item6.Size = Vector3.new(187, 47, 1)
  270. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  271. item6.RotVelocity = Vector3.new(0, 0, 0)
  272. item6.Velocity = Vector3.new(0, 0, 0)
  273. item6.Anchored = true
  274. item6.CanCollide = true
  275. item6.Locked = true
  276. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  277. item6.Parent = workspace.Great_ball
  278. item7 = Instance.new('Part')
  279. item7.Name = [[Part]]
  280. item7.BrickColor = BrickColor.new('Black')
  281. item7.Material = Enum.Material.Plastic
  282. item7.Reflectance = 0
  283. item7.Transparency = 0
  284. item7.Size = Vector3.new(187, 1, 57)
  285. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  286. item7.RotVelocity = Vector3.new(0, 0, 0)
  287. item7.Velocity = Vector3.new(0, 0, 0)
  288. item7.Anchored = true
  289. item7.CanCollide = true
  290. item7.Locked = true
  291. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  292. item7.Parent = workspace.Great_ball
  293. item8 = Instance.new('Part')
  294. item8.Name = [[Part]]
  295. item8.BrickColor = BrickColor.new('Maroon')
  296. item8.Material = Enum.Material.Plastic
  297. item8.Reflectance = 0
  298. item8.Transparency = 0
  299. item8.Size = Vector3.new(1, 1, 57)
  300. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  301. item8.RotVelocity = Vector3.new(0, 0, 0)
  302. item8.Velocity = Vector3.new(0, 0, 0)
  303. item8.Anchored = true
  304. item8.CanCollide = true
  305. item8.Locked = true
  306. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  307. item8.Parent = workspace.Great_ball
  308. item9 = Instance.new('Part')
  309. item9.Name = [[Part]]
  310. item9.BrickColor = BrickColor.new('Maroon')
  311. item9.Material = Enum.Material.Plastic
  312. item9.Reflectance = 0
  313. item9.Transparency = 0
  314. item9.Size = Vector3.new(1, 1, 57)
  315. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  316. item9.RotVelocity = Vector3.new(0, 0, 0)
  317. item9.Velocity = Vector3.new(0, 0, 0)
  318. item9.Anchored = true
  319. item9.CanCollide = true
  320. item9.Locked = true
  321. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  322. item9.Parent = workspace.Great_ball
  323. item10 = Instance.new('Part')
  324. item10.Name = [[Part]]
  325. item10.BrickColor = BrickColor.new('Maroon')
  326. item10.Material = Enum.Material.Plastic
  327. item10.Reflectance = 0
  328. item10.Transparency = 0
  329. item10.Size = Vector3.new(1, 1, 57)
  330. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  331. item10.RotVelocity = Vector3.new(0, 0, 0)
  332. item10.Velocity = Vector3.new(0, 0, 0)
  333. item10.Anchored = true
  334. item10.CanCollide = true
  335. item10.Locked = true
  336. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  337. item10.Parent = workspace.Great_ball
  338. item11 = Instance.new('Part')
  339. item11.Name = [[Part]]
  340. item11.BrickColor = BrickColor.new('Maroon')
  341. item11.Material = Enum.Material.Plastic
  342. item11.Reflectance = 0
  343. item11.Transparency = 0
  344. item11.Size = Vector3.new(1, 1, 57)
  345. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  346. item11.RotVelocity = Vector3.new(0, 0, 0)
  347. item11.Velocity = Vector3.new(0, 0, 0)
  348. item11.Anchored = true
  349. item11.CanCollide = true
  350. item11.Locked = true
  351. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  352. item11.Parent = workspace.Great_ball
  353. item12 = Instance.new('Part')
  354. item12.Name = [[Part]]
  355. item12.BrickColor = BrickColor.new('Maroon')
  356. item12.Material = Enum.Material.Plastic
  357. item12.Reflectance = 0
  358. item12.Transparency = 0
  359. item12.Size = Vector3.new(1, 1, 57)
  360. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  361. item12.RotVelocity = Vector3.new(0, 0, 0)
  362. item12.Velocity = Vector3.new(0, 0, 0)
  363. item12.Anchored = true
  364. item12.CanCollide = true
  365. item12.Locked = true
  366. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  367. item12.Parent = workspace.Great_ball
  368. item13 = Instance.new('Part')
  369. item13.Name = [[Part]]
  370. item13.BrickColor = BrickColor.new('Maroon')
  371. item13.Material = Enum.Material.Plastic
  372. item13.Reflectance = 0
  373. item13.Transparency = 0
  374. item13.Size = Vector3.new(1, 1, 57)
  375. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  376. item13.RotVelocity = Vector3.new(0, 0, 0)
  377. item13.Velocity = Vector3.new(0, 0, 0)
  378. item13.Anchored = true
  379. item13.CanCollide = true
  380. item13.Locked = true
  381. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  382. item13.Parent = workspace.Great_ball
  383. item14 = Instance.new('Part')
  384. item14.Name = [[Part]]
  385. item14.BrickColor = BrickColor.new('Maroon')
  386. item14.Material = Enum.Material.Plastic
  387. item14.Reflectance = 0
  388. item14.Transparency = 0
  389. item14.Size = Vector3.new(1, 1, 57)
  390. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  391. item14.RotVelocity = Vector3.new(0, 0, 0)
  392. item14.Velocity = Vector3.new(0, 0, 0)
  393. item14.Anchored = true
  394. item14.CanCollide = true
  395. item14.Locked = true
  396. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  397. item14.Parent = workspace.Great_ball
  398. item15 = Instance.new('Part')
  399. item15.Name = [[Part]]
  400. item15.BrickColor = BrickColor.new('Maroon')
  401. item15.Material = Enum.Material.Plastic
  402. item15.Reflectance = 0
  403. item15.Transparency = 0
  404. item15.Size = Vector3.new(1, 1, 57)
  405. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  406. item15.RotVelocity = Vector3.new(0, 0, 0)
  407. item15.Velocity = Vector3.new(0, 0, 0)
  408. item15.Anchored = true
  409. item15.CanCollide = true
  410. item15.Locked = true
  411. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  412. item15.Parent = workspace.Great_ball
  413. item16 = Instance.new('Part')
  414. item16.Name = [[Part]]
  415. item16.BrickColor = BrickColor.new('Maroon')
  416. item16.Material = Enum.Material.Plastic
  417. item16.Reflectance = 0
  418. item16.Transparency = 0
  419. item16.Size = Vector3.new(1, 1, 57)
  420. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  421. item16.RotVelocity = Vector3.new(0, 0, 0)
  422. item16.Velocity = Vector3.new(0, 0, 0)
  423. item16.Anchored = true
  424. item16.CanCollide = true
  425. item16.Locked = true
  426. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  427. item16.Parent = workspace.Great_ball
  428. item17 = Instance.new('Part')
  429. item17.Name = [[Part]]
  430. item17.BrickColor = BrickColor.new('Maroon')
  431. item17.Material = Enum.Material.Plastic
  432. item17.Reflectance = 0
  433. item17.Transparency = 0
  434. item17.Size = Vector3.new(1, 1, 57)
  435. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  436. item17.RotVelocity = Vector3.new(0, 0, 0)
  437. item17.Velocity = Vector3.new(0, 0, 0)
  438. item17.Anchored = true
  439. item17.CanCollide = true
  440. item17.Locked = true
  441. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  442. item17.Parent = workspace.Great_ball
  443. item18 = Instance.new('Part')
  444. item18.Name = [[Part]]
  445. item18.BrickColor = BrickColor.new('Maroon')
  446. item18.Material = Enum.Material.Plastic
  447. item18.Reflectance = 0
  448. item18.Transparency = 0
  449. item18.Size = Vector3.new(1, 1, 57)
  450. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  451. item18.RotVelocity = Vector3.new(0, 0, 0)
  452. item18.Velocity = Vector3.new(0, 0, 0)
  453. item18.Anchored = true
  454. item18.CanCollide = true
  455. item18.Locked = true
  456. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  457. item18.Parent = workspace.Great_ball
  458. item19 = Instance.new('Part')
  459. item19.Name = [[Part]]
  460. item19.BrickColor = BrickColor.new('Maroon')
  461. item19.Material = Enum.Material.Plastic
  462. item19.Reflectance = 0
  463. item19.Transparency = 0
  464. item19.Size = Vector3.new(1, 1, 57)
  465. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  466. item19.RotVelocity = Vector3.new(0, 0, 0)
  467. item19.Velocity = Vector3.new(0, 0, 0)
  468. item19.Anchored = true
  469. item19.CanCollide = true
  470. item19.Locked = true
  471. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  472. item19.Parent = workspace.Great_ball
  473. item20 = Instance.new('Part')
  474. item20.Name = [[Part]]
  475. item20.BrickColor = BrickColor.new('Maroon')
  476. item20.Material = Enum.Material.Plastic
  477. item20.Reflectance = 0
  478. item20.Transparency = 0
  479. item20.Size = Vector3.new(1, 1, 57)
  480. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  481. item20.RotVelocity = Vector3.new(0, 0, 0)
  482. item20.Velocity = Vector3.new(0, 0, 0)
  483. item20.Anchored = true
  484. item20.CanCollide = true
  485. item20.Locked = true
  486. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  487. item20.Parent = workspace.Great_ball
  488. item21 = Instance.new('Part')
  489. item21.Name = [[Part]]
  490. item21.BrickColor = BrickColor.new('Maroon')
  491. item21.Material = Enum.Material.Plastic
  492. item21.Reflectance = 0
  493. item21.Transparency = 0
  494. item21.Size = Vector3.new(1, 1, 57)
  495. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  496. item21.RotVelocity = Vector3.new(0, 0, 0)
  497. item21.Velocity = Vector3.new(0, 0, 0)
  498. item21.Anchored = true
  499. item21.CanCollide = true
  500. item21.Locked = true
  501. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  502. item21.Parent = workspace.Great_ball
  503. item22 = Instance.new('Part')
  504. item22.Name = [[Part]]
  505. item22.BrickColor = BrickColor.new('Maroon')
  506. item22.Material = Enum.Material.Plastic
  507. item22.Reflectance = 0
  508. item22.Transparency = 0
  509. item22.Size = Vector3.new(1, 1, 57)
  510. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  511. item22.RotVelocity = Vector3.new(0, 0, 0)
  512. item22.Velocity = Vector3.new(0, 0, 0)
  513. item22.Anchored = true
  514. item22.CanCollide = true
  515. item22.Locked = true
  516. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  517. item22.Parent = workspace.Great_ball
  518. item23 = Instance.new('Part')
  519. item23.Name = [[Part]]
  520. item23.BrickColor = BrickColor.new('Maroon')
  521. item23.Material = Enum.Material.Plastic
  522. item23.Reflectance = 0
  523. item23.Transparency = 0
  524. item23.Size = Vector3.new(1, 1, 57)
  525. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  526. item23.RotVelocity = Vector3.new(0, 0, 0)
  527. item23.Velocity = Vector3.new(0, 0, 0)
  528. item23.Anchored = true
  529. item23.CanCollide = true
  530. item23.Locked = true
  531. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  532. item23.Parent = workspace.Great_ball
  533. item24 = Instance.new('Part')
  534. item24.Name = [[Part]]
  535. item24.BrickColor = BrickColor.new('Maroon')
  536. item24.Material = Enum.Material.Plastic
  537. item24.Reflectance = 0
  538. item24.Transparency = 0
  539. item24.Size = Vector3.new(1, 1, 57)
  540. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  541. item24.RotVelocity = Vector3.new(0, 0, 0)
  542. item24.Velocity = Vector3.new(0, 0, 0)
  543. item24.Anchored = true
  544. item24.CanCollide = true
  545. item24.Locked = true
  546. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  547. item24.Parent = workspace.Great_ball
  548. item25 = Instance.new('Part')
  549. item25.Name = [[Part]]
  550. item25.BrickColor = BrickColor.new('Maroon')
  551. item25.Material = Enum.Material.Plastic
  552. item25.Reflectance = 0
  553. item25.Transparency = 0
  554. item25.Size = Vector3.new(1, 1, 57)
  555. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  556. item25.RotVelocity = Vector3.new(0, 0, 0)
  557. item25.Velocity = Vector3.new(0, 0, 0)
  558. item25.Anchored = true
  559. item25.CanCollide = true
  560. item25.Locked = true
  561. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  562. item25.Parent = workspace.Great_ball
  563. item26 = Instance.new('Part')
  564. item26.Name = [[Part]]
  565. item26.BrickColor = BrickColor.new('Deep orange')
  566. item26.Material = Enum.Material.Plastic
  567. item26.Reflectance = 0
  568. item26.Transparency = 0
  569. item26.Size = Vector3.new(29, 1, 57)
  570. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  571. item26.RotVelocity = Vector3.new(0, 0, 0)
  572. item26.Velocity = Vector3.new(0, 0, 0)
  573. item26.Anchored = true
  574. item26.CanCollide = true
  575. item26.Locked = true
  576. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  577. item26.Parent = workspace.Great_ball
  578. item27 = Instance.new('Part')
  579. item27.Name = [[Spawn]]
  580. item27.BrickColor = BrickColor.new('Black')
  581. item27.Material = Enum.Material.Slate
  582. item27.Reflectance = 0
  583. item27.Transparency = 0.5
  584. item27.Size = Vector3.new(1, 1, 1)
  585. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  586. item27.RotVelocity = Vector3.new(0, 0, 0)
  587. item27.Velocity = Vector3.new(0, 0, 0)
  588. item27.Anchored = true
  589. item27.CanCollide = false
  590. item27.Locked = true
  591. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  592. item27.Parent = workspace.Great_ball
  593. item28 = Instance.new('Model')
  594. item28.Name = [[Love_ball]]
  595. item28.Parent = workspace
  596. item29 = Instance.new('Part')
  597. item29.Name = [[Part]]
  598. item29.BrickColor = BrickColor.new('Pastel orange')
  599. item29.Material = Enum.Material.Plastic
  600. item29.Reflectance = 0
  601. item29.Transparency = 0
  602. item29.Size = Vector3.new(187, 1, 57)
  603. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  604. item29.RotVelocity = Vector3.new(0, 0, 0)
  605. item29.Velocity = Vector3.new(0, 0, 0)
  606. item29.Anchored = true
  607. item29.CanCollide = true
  608. item29.Locked = true
  609. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  610. item29.Parent = workspace.Love_ball
  611. item30 = Instance.new('Part')
  612. item30.Name = [[Part]]
  613. item30.BrickColor = BrickColor.new('Pastel orange')
  614. item30.Material = Enum.Material.Plastic
  615. item30.Reflectance = 0
  616. item30.Transparency = 0
  617. item30.Size = Vector3.new(55, 47, 1)
  618. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  619. item30.RotVelocity = Vector3.new(0, 0, 0)
  620. item30.Velocity = Vector3.new(0, 0, 0)
  621. item30.Anchored = true
  622. item30.CanCollide = true
  623. item30.Locked = true
  624. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  625. item30.Parent = workspace.Love_ball
  626. item31 = Instance.new('Part')
  627. item31.Name = [[Part]]
  628. item31.BrickColor = BrickColor.new('Pastel orange')
  629. item31.Material = Enum.Material.Plastic
  630. item31.Reflectance = 0
  631. item31.Transparency = 0
  632. item31.Size = Vector3.new(55, 47, 1)
  633. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  634. item31.RotVelocity = Vector3.new(0, 0, 0)
  635. item31.Velocity = Vector3.new(0, 0, 0)
  636. item31.Anchored = true
  637. item31.CanCollide = true
  638. item31.Locked = true
  639. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  640. item31.Parent = workspace.Love_ball
  641. item32 = Instance.new('Part')
  642. item32.Name = [[Part]]
  643. item32.BrickColor = BrickColor.new('Pastel orange')
  644. item32.Material = Enum.Material.Plastic
  645. item32.Reflectance = 0
  646. item32.Transparency = 0
  647. item32.Size = Vector3.new(187, 1, 57)
  648. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. item32.RotVelocity = Vector3.new(0, 0, 0)
  650. item32.Velocity = Vector3.new(0, 0, 0)
  651. item32.Anchored = true
  652. item32.CanCollide = true
  653. item32.Locked = true
  654. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  655. item32.Parent = workspace.Love_ball
  656. item33 = Instance.new('Part')
  657. item33.Name = [[Part]]
  658. item33.BrickColor = BrickColor.new('Pastel orange')
  659. item33.Material = Enum.Material.Plastic
  660. item33.Reflectance = 0
  661. item33.Transparency = 0
  662. item33.Size = Vector3.new(187, 47, 1)
  663. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  664. item33.RotVelocity = Vector3.new(0, 0, 0)
  665. item33.Velocity = Vector3.new(0, 0, 0)
  666. item33.Anchored = true
  667. item33.CanCollide = true
  668. item33.Locked = true
  669. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  670. item33.Parent = workspace.Love_ball
  671. item34 = Instance.new('Part')
  672. item34.Name = [[Part]]
  673. item34.BrickColor = BrickColor.new('Pastel orange')
  674. item34.Material = Enum.Material.Plastic
  675. item34.Reflectance = 0
  676. item34.Transparency = 0
  677. item34.Size = Vector3.new(187, 47, 1)
  678. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  679. item34.RotVelocity = Vector3.new(0, 0, 0)
  680. item34.Velocity = Vector3.new(0, 0, 0)
  681. item34.Anchored = true
  682. item34.CanCollide = true
  683. item34.Locked = true
  684. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  685. item34.Parent = workspace.Love_ball
  686. item35 = Instance.new('Part')
  687. item35.Name = [[Part]]
  688. item35.BrickColor = BrickColor.new('Maroon')
  689. item35.Material = Enum.Material.Plastic
  690. item35.Reflectance = 0
  691. item35.Transparency = 0
  692. item35.Size = Vector3.new(1, 1, 57)
  693. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  694. item35.RotVelocity = Vector3.new(0, 0, 0)
  695. item35.Velocity = Vector3.new(0, 0, 0)
  696. item35.Anchored = true
  697. item35.CanCollide = true
  698. item35.Locked = true
  699. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  700. item35.Parent = workspace.Love_ball
  701. item36 = Instance.new('Part')
  702. item36.Name = [[Part]]
  703. item36.BrickColor = BrickColor.new('Maroon')
  704. item36.Material = Enum.Material.Plastic
  705. item36.Reflectance = 0
  706. item36.Transparency = 0
  707. item36.Size = Vector3.new(1, 1, 57)
  708. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. item36.RotVelocity = Vector3.new(0, 0, 0)
  710. item36.Velocity = Vector3.new(0, 0, 0)
  711. item36.Anchored = true
  712. item36.CanCollide = true
  713. item36.Locked = true
  714. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  715. item36.Parent = workspace.Love_ball
  716. item37 = Instance.new('Part')
  717. item37.Name = [[Part]]
  718. item37.BrickColor = BrickColor.new('Maroon')
  719. item37.Material = Enum.Material.Plastic
  720. item37.Reflectance = 0
  721. item37.Transparency = 0
  722. item37.Size = Vector3.new(1, 1, 57)
  723. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. item37.RotVelocity = Vector3.new(0, 0, 0)
  725. item37.Velocity = Vector3.new(0, 0, 0)
  726. item37.Anchored = true
  727. item37.CanCollide = true
  728. item37.Locked = true
  729. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  730. item37.Parent = workspace.Love_ball
  731. item38 = Instance.new('Part')
  732. item38.Name = [[Part]]
  733. item38.BrickColor = BrickColor.new('Maroon')
  734. item38.Material = Enum.Material.Plastic
  735. item38.Reflectance = 0
  736. item38.Transparency = 0
  737. item38.Size = Vector3.new(1, 1, 57)
  738. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  739. item38.RotVelocity = Vector3.new(0, 0, 0)
  740. item38.Velocity = Vector3.new(0, 0, 0)
  741. item38.Anchored = true
  742. item38.CanCollide = true
  743. item38.Locked = true
  744. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  745. item38.Parent = workspace.Love_ball
  746. item39 = Instance.new('Part')
  747. item39.Name = [[Part]]
  748. item39.BrickColor = BrickColor.new('Maroon')
  749. item39.Material = Enum.Material.Plastic
  750. item39.Reflectance = 0
  751. item39.Transparency = 0
  752. item39.Size = Vector3.new(1, 1, 57)
  753. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. item39.RotVelocity = Vector3.new(0, 0, 0)
  755. item39.Velocity = Vector3.new(0, 0, 0)
  756. item39.Anchored = true
  757. item39.CanCollide = true
  758. item39.Locked = true
  759. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  760. item39.Parent = workspace.Love_ball
  761. item40 = Instance.new('Part')
  762. item40.Name = [[Part]]
  763. item40.BrickColor = BrickColor.new('Maroon')
  764. item40.Material = Enum.Material.Plastic
  765. item40.Reflectance = 0
  766. item40.Transparency = 0
  767. item40.Size = Vector3.new(1, 1, 57)
  768. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  769. item40.RotVelocity = Vector3.new(0, 0, 0)
  770. item40.Velocity = Vector3.new(0, 0, 0)
  771. item40.Anchored = true
  772. item40.CanCollide = true
  773. item40.Locked = true
  774. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  775. item40.Parent = workspace.Love_ball
  776. item41 = Instance.new('Part')
  777. item41.Name = [[Part]]
  778. item41.BrickColor = BrickColor.new('Maroon')
  779. item41.Material = Enum.Material.Plastic
  780. item41.Reflectance = 0
  781. item41.Transparency = 0
  782. item41.Size = Vector3.new(1, 1, 57)
  783. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  784. item41.RotVelocity = Vector3.new(0, 0, 0)
  785. item41.Velocity = Vector3.new(0, 0, 0)
  786. item41.Anchored = true
  787. item41.CanCollide = true
  788. item41.Locked = true
  789. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  790. item41.Parent = workspace.Love_ball
  791. item42 = Instance.new('Part')
  792. item42.Name = [[Part]]
  793. item42.BrickColor = BrickColor.new('Maroon')
  794. item42.Material = Enum.Material.Plastic
  795. item42.Reflectance = 0
  796. item42.Transparency = 0
  797. item42.Size = Vector3.new(1, 1, 57)
  798. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  799. item42.RotVelocity = Vector3.new(0, 0, 0)
  800. item42.Velocity = Vector3.new(0, 0, 0)
  801. item42.Anchored = true
  802. item42.CanCollide = true
  803. item42.Locked = true
  804. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  805. item42.Parent = workspace.Love_ball
  806. item43 = Instance.new('Part')
  807. item43.Name = [[Part]]
  808. item43.BrickColor = BrickColor.new('Maroon')
  809. item43.Material = Enum.Material.Plastic
  810. item43.Reflectance = 0
  811. item43.Transparency = 0
  812. item43.Size = Vector3.new(1, 1, 57)
  813. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  814. item43.RotVelocity = Vector3.new(0, 0, 0)
  815. item43.Velocity = Vector3.new(0, 0, 0)
  816. item43.Anchored = true
  817. item43.CanCollide = true
  818. item43.Locked = true
  819. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  820. item43.Parent = workspace.Love_ball
  821. item44 = Instance.new('Part')
  822. item44.Name = [[Part]]
  823. item44.BrickColor = BrickColor.new('Maroon')
  824. item44.Material = Enum.Material.Plastic
  825. item44.Reflectance = 0
  826. item44.Transparency = 0
  827. item44.Size = Vector3.new(1, 1, 57)
  828. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  829. item44.RotVelocity = Vector3.new(0, 0, 0)
  830. item44.Velocity = Vector3.new(0, 0, 0)
  831. item44.Anchored = true
  832. item44.CanCollide = true
  833. item44.Locked = true
  834. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  835. item44.Parent = workspace.Love_ball
  836. item45 = Instance.new('Part')
  837. item45.Name = [[Part]]
  838. item45.BrickColor = BrickColor.new('Maroon')
  839. item45.Material = Enum.Material.Plastic
  840. item45.Reflectance = 0
  841. item45.Transparency = 0
  842. item45.Size = Vector3.new(1, 1, 57)
  843. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  844. item45.RotVelocity = Vector3.new(0, 0, 0)
  845. item45.Velocity = Vector3.new(0, 0, 0)
  846. item45.Anchored = true
  847. item45.CanCollide = true
  848. item45.Locked = true
  849. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  850. item45.Parent = workspace.Love_ball
  851. item46 = Instance.new('Part')
  852. item46.Name = [[Part]]
  853. item46.BrickColor = BrickColor.new('Maroon')
  854. item46.Material = Enum.Material.Plastic
  855. item46.Reflectance = 0
  856. item46.Transparency = 0
  857. item46.Size = Vector3.new(1, 1, 57)
  858. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  859. item46.RotVelocity = Vector3.new(0, 0, 0)
  860. item46.Velocity = Vector3.new(0, 0, 0)
  861. item46.Anchored = true
  862. item46.CanCollide = true
  863. item46.Locked = true
  864. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  865. item46.Parent = workspace.Love_ball
  866. item47 = Instance.new('Part')
  867. item47.Name = [[Part]]
  868. item47.BrickColor = BrickColor.new('Maroon')
  869. item47.Material = Enum.Material.Plastic
  870. item47.Reflectance = 0
  871. item47.Transparency = 0
  872. item47.Size = Vector3.new(1, 1, 57)
  873. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  874. item47.RotVelocity = Vector3.new(0, 0, 0)
  875. item47.Velocity = Vector3.new(0, 0, 0)
  876. item47.Anchored = true
  877. item47.CanCollide = true
  878. item47.Locked = true
  879. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  880. item47.Parent = workspace.Love_ball
  881. item48 = Instance.new('Part')
  882. item48.Name = [[Part]]
  883. item48.BrickColor = BrickColor.new('Maroon')
  884. item48.Material = Enum.Material.Plastic
  885. item48.Reflectance = 0
  886. item48.Transparency = 0
  887. item48.Size = Vector3.new(1, 1, 57)
  888. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  889. item48.RotVelocity = Vector3.new(0, 0, 0)
  890. item48.Velocity = Vector3.new(0, 0, 0)
  891. item48.Anchored = true
  892. item48.CanCollide = true
  893. item48.Locked = true
  894. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  895. item48.Parent = workspace.Love_ball
  896. item49 = Instance.new('Part')
  897. item49.Name = [[Part]]
  898. item49.BrickColor = BrickColor.new('Maroon')
  899. item49.Material = Enum.Material.Plastic
  900. item49.Reflectance = 0
  901. item49.Transparency = 0
  902. item49.Size = Vector3.new(1, 1, 57)
  903. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  904. item49.RotVelocity = Vector3.new(0, 0, 0)
  905. item49.Velocity = Vector3.new(0, 0, 0)
  906. item49.Anchored = true
  907. item49.CanCollide = true
  908. item49.Locked = true
  909. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  910. item49.Parent = workspace.Love_ball
  911. item50 = Instance.new('Part')
  912. item50.Name = [[Part]]
  913. item50.BrickColor = BrickColor.new('Maroon')
  914. item50.Material = Enum.Material.Plastic
  915. item50.Reflectance = 0
  916. item50.Transparency = 0
  917. item50.Size = Vector3.new(1, 1, 57)
  918. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  919. item50.RotVelocity = Vector3.new(0, 0, 0)
  920. item50.Velocity = Vector3.new(0, 0, 0)
  921. item50.Anchored = true
  922. item50.CanCollide = true
  923. item50.Locked = true
  924. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  925. item50.Parent = workspace.Love_ball
  926. item51 = Instance.new('Part')
  927. item51.Name = [[Part]]
  928. item51.BrickColor = BrickColor.new('Maroon')
  929. item51.Material = Enum.Material.Plastic
  930. item51.Reflectance = 0
  931. item51.Transparency = 0
  932. item51.Size = Vector3.new(1, 1, 57)
  933. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. item51.RotVelocity = Vector3.new(0, 0, 0)
  935. item51.Velocity = Vector3.new(0, 0, 0)
  936. item51.Anchored = true
  937. item51.CanCollide = true
  938. item51.Locked = true
  939. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  940. item51.Parent = workspace.Love_ball
  941. item52 = Instance.new('Part')
  942. item52.Name = [[Part]]
  943. item52.BrickColor = BrickColor.new('Maroon')
  944. item52.Material = Enum.Material.Plastic
  945. item52.Reflectance = 0
  946. item52.Transparency = 0
  947. item52.Size = Vector3.new(1, 1, 57)
  948. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  949. item52.RotVelocity = Vector3.new(0, 0, 0)
  950. item52.Velocity = Vector3.new(0, 0, 0)
  951. item52.Anchored = true
  952. item52.CanCollide = true
  953. item52.Locked = true
  954. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  955. item52.Parent = workspace.Love_ball
  956. item53 = Instance.new('Part')
  957. item53.Name = [[Part]]
  958. item53.BrickColor = BrickColor.new('Deep orange')
  959. item53.Material = Enum.Material.Plastic
  960. item53.Reflectance = 0
  961. item53.Transparency = 0
  962. item53.Size = Vector3.new(29, 1, 57)
  963. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  964. item53.RotVelocity = Vector3.new(0, 0, 0)
  965. item53.Velocity = Vector3.new(0, 0, 0)
  966. item53.Anchored = true
  967. item53.CanCollide = true
  968. item53.Locked = true
  969. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  970. item53.Parent = workspace.Love_ball
  971. item54 = Instance.new('Part')
  972. item54.Name = [[Spawn]]
  973. item54.BrickColor = BrickColor.new('Black')
  974. item54.Material = Enum.Material.Slate
  975. item54.Reflectance = 0
  976. item54.Transparency = 0.5
  977. item54.Size = Vector3.new(1, 1, 1)
  978. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  979. item54.RotVelocity = Vector3.new(0, 0, 0)
  980. item54.Velocity = Vector3.new(0, 0, 0)
  981. item54.Anchored = true
  982. item54.CanCollide = false
  983. item54.Locked = true
  984. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  985. item54.Parent = workspace.Love_ball
  986. item55 = Instance.new('Model')
  987. item55.Name = [[Master_ball]]
  988. item55.Parent = workspace
  989. item56 = Instance.new('Part')
  990. item56.Name = [[Part]]
  991. item56.BrickColor = BrickColor.new('Magenta')
  992. item56.Material = Enum.Material.Slate
  993. item56.Reflectance = 0
  994. item56.Transparency = 0
  995. item56.Size = Vector3.new(55, 47, 1)
  996. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  997. item56.RotVelocity = Vector3.new(0, 0, 0)
  998. item56.Velocity = Vector3.new(0, 0, 0)
  999. item56.Anchored = true
  1000. item56.CanCollide = true
  1001. item56.Locked = true
  1002. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1003. item56.Parent = workspace.Master_ball
  1004. item57 = Instance.new('Part')
  1005. item57.Name = [[Part]]
  1006. item57.BrickColor = BrickColor.new('Magenta')
  1007. item57.Material = Enum.Material.Slate
  1008. item57.Reflectance = 0
  1009. item57.Transparency = 0
  1010. item57.Size = Vector3.new(60, 1, 57)
  1011. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1012. item57.RotVelocity = Vector3.new(0, 0, 0)
  1013. item57.Velocity = Vector3.new(0, 0, 0)
  1014. item57.Anchored = true
  1015. item57.CanCollide = true
  1016. item57.Locked = true
  1017. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1018. item57.Parent = workspace.Master_ball
  1019. item58 = Instance.new('Part')
  1020. item58.Name = [[Part]]
  1021. item58.BrickColor = BrickColor.new('Magenta')
  1022. item58.Material = Enum.Material.Slate
  1023. item58.Reflectance = 0
  1024. item58.Transparency = 0
  1025. item58.Size = Vector3.new(60, 47, 1)
  1026. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1027. item58.RotVelocity = Vector3.new(0, 0, 0)
  1028. item58.Velocity = Vector3.new(0, 0, 0)
  1029. item58.Anchored = true
  1030. item58.CanCollide = true
  1031. item58.Locked = true
  1032. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1033. item58.Parent = workspace.Master_ball
  1034. item59 = Instance.new('Part')
  1035. item59.Name = [[Part]]
  1036. item59.BrickColor = BrickColor.new('Magenta')
  1037. item59.Material = Enum.Material.Slate
  1038. item59.Reflectance = 0
  1039. item59.Transparency = 0
  1040. item59.Size = Vector3.new(55, 47, 1)
  1041. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1042. item59.RotVelocity = Vector3.new(0, 0, 0)
  1043. item59.Velocity = Vector3.new(0, 0, 0)
  1044. item59.Anchored = true
  1045. item59.CanCollide = true
  1046. item59.Locked = true
  1047. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1048. item59.Parent = workspace.Master_ball
  1049. item60 = Instance.new('Part')
  1050. item60.Name = [[Part]]
  1051. item60.BrickColor = BrickColor.new('Magenta')
  1052. item60.Material = Enum.Material.Slate
  1053. item60.Reflectance = 0
  1054. item60.Transparency = 0
  1055. item60.Size = Vector3.new(60, 47, 1)
  1056. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1057. item60.RotVelocity = Vector3.new(0, 0, 0)
  1058. item60.Velocity = Vector3.new(0, 0, 0)
  1059. item60.Anchored = true
  1060. item60.CanCollide = true
  1061. item60.Locked = true
  1062. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1063. item60.Parent = workspace.Master_ball
  1064. item61 = Instance.new('Part')
  1065. item61.Name = [[Part]]
  1066. item61.BrickColor = BrickColor.new('Magenta')
  1067. item61.Material = Enum.Material.Slate
  1068. item61.Reflectance = 0
  1069. item61.Transparency = 0
  1070. item61.Size = Vector3.new(60, 1, 57)
  1071. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1072. item61.RotVelocity = Vector3.new(0, 0, 0)
  1073. item61.Velocity = Vector3.new(0, 0, 0)
  1074. item61.Anchored = true
  1075. item61.CanCollide = true
  1076. item61.Locked = true
  1077. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1078. item61.Parent = workspace.Master_ball
  1079. item62 = Instance.new('Part')
  1080. item62.Name = [[Spawn]]
  1081. item62.BrickColor = BrickColor.new('Black')
  1082. item62.Material = Enum.Material.Slate
  1083. item62.Reflectance = 0
  1084. item62.Transparency = 0.5
  1085. item62.Size = Vector3.new(1, 1, 1)
  1086. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1087. item62.RotVelocity = Vector3.new(0, 0, 0)
  1088. item62.Velocity = Vector3.new(0, 0, 0)
  1089. item62.Anchored = true
  1090. item62.CanCollide = false
  1091. item62.Locked = true
  1092. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1093. item62.Parent = workspace.Master_ball
  1094. item63 = Instance.new('Model')
  1095. item63.Name = [[Timer_ball]]
  1096. item63.Parent = workspace
  1097. item64 = Instance.new('Part')
  1098. item64.Name = [[Part]]
  1099. item64.BrickColor = BrickColor.new('Ghost grey')
  1100. item64.Material = Enum.Material.Plastic
  1101. item64.Reflectance = 0
  1102. item64.Transparency = 0
  1103. item64.Size = Vector3.new(187, 47, 1)
  1104. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1105. item64.RotVelocity = Vector3.new(0, 0, 0)
  1106. item64.Velocity = Vector3.new(0, 0, 0)
  1107. item64.Anchored = true
  1108. item64.CanCollide = true
  1109. item64.Locked = true
  1110. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1111. item64.Parent = workspace.Timer_ball
  1112. item65 = Instance.new('Part')
  1113. item65.Name = [[Part]]
  1114. item65.BrickColor = BrickColor.new('Ghost grey')
  1115. item65.Material = Enum.Material.Plastic
  1116. item65.Reflectance = 0
  1117. item65.Transparency = 0
  1118. item65.Size = Vector3.new(187, 1, 57)
  1119. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1120. item65.RotVelocity = Vector3.new(0, 0, 0)
  1121. item65.Velocity = Vector3.new(0, 0, 0)
  1122. item65.Anchored = true
  1123. item65.CanCollide = true
  1124. item65.Locked = true
  1125. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1126. item65.Parent = workspace.Timer_ball
  1127. item66 = Instance.new('Part')
  1128. item66.Name = [[Part]]
  1129. item66.BrickColor = BrickColor.new('Ghost grey')
  1130. item66.Material = Enum.Material.Plastic
  1131. item66.Reflectance = 0
  1132. item66.Transparency = 0
  1133. item66.Size = Vector3.new(187, 1, 57)
  1134. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1135. item66.RotVelocity = Vector3.new(0, 0, 0)
  1136. item66.Velocity = Vector3.new(0, 0, 0)
  1137. item66.Anchored = true
  1138. item66.CanCollide = true
  1139. item66.Locked = true
  1140. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1141. item66.Parent = workspace.Timer_ball
  1142. item67 = Instance.new('Part')
  1143. item67.Name = [[Part]]
  1144. item67.BrickColor = BrickColor.new('Ghost grey')
  1145. item67.Material = Enum.Material.Plastic
  1146. item67.Reflectance = 0
  1147. item67.Transparency = 0
  1148. item67.Size = Vector3.new(187, 47, 1)
  1149. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1150. item67.RotVelocity = Vector3.new(0, 0, 0)
  1151. item67.Velocity = Vector3.new(0, 0, 0)
  1152. item67.Anchored = true
  1153. item67.CanCollide = true
  1154. item67.Locked = true
  1155. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1156. item67.Parent = workspace.Timer_ball
  1157. item68 = Instance.new('Part')
  1158. item68.Name = [[Part]]
  1159. item68.BrickColor = BrickColor.new('Ghost grey')
  1160. item68.Material = Enum.Material.Plastic
  1161. item68.Reflectance = 0
  1162. item68.Transparency = 0
  1163. item68.Size = Vector3.new(55, 47, 1)
  1164. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1165. item68.RotVelocity = Vector3.new(0, 0, 0)
  1166. item68.Velocity = Vector3.new(0, 0, 0)
  1167. item68.Anchored = true
  1168. item68.CanCollide = true
  1169. item68.Locked = true
  1170. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1171. item68.Parent = workspace.Timer_ball
  1172. item69 = Instance.new('Part')
  1173. item69.Name = [[Part]]
  1174. item69.BrickColor = BrickColor.new('Ghost grey')
  1175. item69.Material = Enum.Material.Plastic
  1176. item69.Reflectance = 0
  1177. item69.Transparency = 0
  1178. item69.Size = Vector3.new(55, 47, 1)
  1179. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1180. item69.RotVelocity = Vector3.new(0, 0, 0)
  1181. item69.Velocity = Vector3.new(0, 0, 0)
  1182. item69.Anchored = true
  1183. item69.CanCollide = true
  1184. item69.Locked = true
  1185. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1186. item69.Parent = workspace.Timer_ball
  1187. item70 = Instance.new('Part')
  1188. item70.Name = [[Part]]
  1189. item70.BrickColor = BrickColor.new('Maroon')
  1190. item70.Material = Enum.Material.Plastic
  1191. item70.Reflectance = 0
  1192. item70.Transparency = 0
  1193. item70.Size = Vector3.new(1, 1, 57)
  1194. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1195. item70.RotVelocity = Vector3.new(0, 0, 0)
  1196. item70.Velocity = Vector3.new(0, 0, 0)
  1197. item70.Anchored = true
  1198. item70.CanCollide = true
  1199. item70.Locked = true
  1200. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1201. item70.Parent = workspace.Timer_ball
  1202. item71 = Instance.new('Part')
  1203. item71.Name = [[Part]]
  1204. item71.BrickColor = BrickColor.new('Maroon')
  1205. item71.Material = Enum.Material.Plastic
  1206. item71.Reflectance = 0
  1207. item71.Transparency = 0
  1208. item71.Size = Vector3.new(1, 1, 57)
  1209. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1210. item71.RotVelocity = Vector3.new(0, 0, 0)
  1211. item71.Velocity = Vector3.new(0, 0, 0)
  1212. item71.Anchored = true
  1213. item71.CanCollide = true
  1214. item71.Locked = true
  1215. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1216. item71.Parent = workspace.Timer_ball
  1217. item72 = Instance.new('Part')
  1218. item72.Name = [[Part]]
  1219. item72.BrickColor = BrickColor.new('Maroon')
  1220. item72.Material = Enum.Material.Plastic
  1221. item72.Reflectance = 0
  1222. item72.Transparency = 0
  1223. item72.Size = Vector3.new(1, 1, 57)
  1224. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1225. item72.RotVelocity = Vector3.new(0, 0, 0)
  1226. item72.Velocity = Vector3.new(0, 0, 0)
  1227. item72.Anchored = true
  1228. item72.CanCollide = true
  1229. item72.Locked = true
  1230. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1231. item72.Parent = workspace.Timer_ball
  1232. item73 = Instance.new('Part')
  1233. item73.Name = [[Part]]
  1234. item73.BrickColor = BrickColor.new('Maroon')
  1235. item73.Material = Enum.Material.Plastic
  1236. item73.Reflectance = 0
  1237. item73.Transparency = 0
  1238. item73.Size = Vector3.new(1, 1, 57)
  1239. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1240. item73.RotVelocity = Vector3.new(0, 0, 0)
  1241. item73.Velocity = Vector3.new(0, 0, 0)
  1242. item73.Anchored = true
  1243. item73.CanCollide = true
  1244. item73.Locked = true
  1245. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1246. item73.Parent = workspace.Timer_ball
  1247. item74 = Instance.new('Part')
  1248. item74.Name = [[Part]]
  1249. item74.BrickColor = BrickColor.new('Maroon')
  1250. item74.Material = Enum.Material.Plastic
  1251. item74.Reflectance = 0
  1252. item74.Transparency = 0
  1253. item74.Size = Vector3.new(1, 1, 57)
  1254. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1255. item74.RotVelocity = Vector3.new(0, 0, 0)
  1256. item74.Velocity = Vector3.new(0, 0, 0)
  1257. item74.Anchored = true
  1258. item74.CanCollide = true
  1259. item74.Locked = true
  1260. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1261. item74.Parent = workspace.Timer_ball
  1262. item75 = Instance.new('Part')
  1263. item75.Name = [[Part]]
  1264. item75.BrickColor = BrickColor.new('Maroon')
  1265. item75.Material = Enum.Material.Plastic
  1266. item75.Reflectance = 0
  1267. item75.Transparency = 0
  1268. item75.Size = Vector3.new(1, 1, 57)
  1269. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1270. item75.RotVelocity = Vector3.new(0, 0, 0)
  1271. item75.Velocity = Vector3.new(0, 0, 0)
  1272. item75.Anchored = true
  1273. item75.CanCollide = true
  1274. item75.Locked = true
  1275. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1276. item75.Parent = workspace.Timer_ball
  1277. item76 = Instance.new('Part')
  1278. item76.Name = [[Part]]
  1279. item76.BrickColor = BrickColor.new('Maroon')
  1280. item76.Material = Enum.Material.Plastic
  1281. item76.Reflectance = 0
  1282. item76.Transparency = 0
  1283. item76.Size = Vector3.new(1, 1, 57)
  1284. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1285. item76.RotVelocity = Vector3.new(0, 0, 0)
  1286. item76.Velocity = Vector3.new(0, 0, 0)
  1287. item76.Anchored = true
  1288. item76.CanCollide = true
  1289. item76.Locked = true
  1290. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1291. item76.Parent = workspace.Timer_ball
  1292. item77 = Instance.new('Part')
  1293. item77.Name = [[Part]]
  1294. item77.BrickColor = BrickColor.new('Deep orange')
  1295. item77.Material = Enum.Material.Plastic
  1296. item77.Reflectance = 0
  1297. item77.Transparency = 0
  1298. item77.Size = Vector3.new(29, 1, 57)
  1299. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1300. item77.RotVelocity = Vector3.new(0, 0, 0)
  1301. item77.Velocity = Vector3.new(0, 0, 0)
  1302. item77.Anchored = true
  1303. item77.CanCollide = true
  1304. item77.Locked = true
  1305. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1306. item77.Parent = workspace.Timer_ball
  1307. item78 = Instance.new('Part')
  1308. item78.Name = [[Part]]
  1309. item78.BrickColor = BrickColor.new('Maroon')
  1310. item78.Material = Enum.Material.Plastic
  1311. item78.Reflectance = 0
  1312. item78.Transparency = 0
  1313. item78.Size = Vector3.new(1, 1, 57)
  1314. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1315. item78.RotVelocity = Vector3.new(0, 0, 0)
  1316. item78.Velocity = Vector3.new(0, 0, 0)
  1317. item78.Anchored = true
  1318. item78.CanCollide = true
  1319. item78.Locked = true
  1320. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1321. item78.Parent = workspace.Timer_ball
  1322. item79 = Instance.new('Part')
  1323. item79.Name = [[Part]]
  1324. item79.BrickColor = BrickColor.new('Maroon')
  1325. item79.Material = Enum.Material.Plastic
  1326. item79.Reflectance = 0
  1327. item79.Transparency = 0
  1328. item79.Size = Vector3.new(1, 1, 57)
  1329. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1330. item79.RotVelocity = Vector3.new(0, 0, 0)
  1331. item79.Velocity = Vector3.new(0, 0, 0)
  1332. item79.Anchored = true
  1333. item79.CanCollide = true
  1334. item79.Locked = true
  1335. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1336. item79.Parent = workspace.Timer_ball
  1337. item80 = Instance.new('Part')
  1338. item80.Name = [[Part]]
  1339. item80.BrickColor = BrickColor.new('Maroon')
  1340. item80.Material = Enum.Material.Plastic
  1341. item80.Reflectance = 0
  1342. item80.Transparency = 0
  1343. item80.Size = Vector3.new(1, 1, 57)
  1344. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1345. item80.RotVelocity = Vector3.new(0, 0, 0)
  1346. item80.Velocity = Vector3.new(0, 0, 0)
  1347. item80.Anchored = true
  1348. item80.CanCollide = true
  1349. item80.Locked = true
  1350. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1351. item80.Parent = workspace.Timer_ball
  1352. item81 = Instance.new('Part')
  1353. item81.Name = [[Part]]
  1354. item81.BrickColor = BrickColor.new('Maroon')
  1355. item81.Material = Enum.Material.Plastic
  1356. item81.Reflectance = 0
  1357. item81.Transparency = 0
  1358. item81.Size = Vector3.new(1, 1, 57)
  1359. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1360. item81.RotVelocity = Vector3.new(0, 0, 0)
  1361. item81.Velocity = Vector3.new(0, 0, 0)
  1362. item81.Anchored = true
  1363. item81.CanCollide = true
  1364. item81.Locked = true
  1365. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1366. item81.Parent = workspace.Timer_ball
  1367. item82 = Instance.new('Part')
  1368. item82.Name = [[Part]]
  1369. item82.BrickColor = BrickColor.new('Maroon')
  1370. item82.Material = Enum.Material.Plastic
  1371. item82.Reflectance = 0
  1372. item82.Transparency = 0
  1373. item82.Size = Vector3.new(1, 1, 57)
  1374. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1375. item82.RotVelocity = Vector3.new(0, 0, 0)
  1376. item82.Velocity = Vector3.new(0, 0, 0)
  1377. item82.Anchored = true
  1378. item82.CanCollide = true
  1379. item82.Locked = true
  1380. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1381. item82.Parent = workspace.Timer_ball
  1382. item83 = Instance.new('Part')
  1383. item83.Name = [[Part]]
  1384. item83.BrickColor = BrickColor.new('Maroon')
  1385. item83.Material = Enum.Material.Plastic
  1386. item83.Reflectance = 0
  1387. item83.Transparency = 0
  1388. item83.Size = Vector3.new(1, 1, 57)
  1389. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1390. item83.RotVelocity = Vector3.new(0, 0, 0)
  1391. item83.Velocity = Vector3.new(0, 0, 0)
  1392. item83.Anchored = true
  1393. item83.CanCollide = true
  1394. item83.Locked = true
  1395. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1396. item83.Parent = workspace.Timer_ball
  1397. item84 = Instance.new('Part')
  1398. item84.Name = [[Part]]
  1399. item84.BrickColor = BrickColor.new('Maroon')
  1400. item84.Material = Enum.Material.Plastic
  1401. item84.Reflectance = 0
  1402. item84.Transparency = 0
  1403. item84.Size = Vector3.new(1, 1, 57)
  1404. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1405. item84.RotVelocity = Vector3.new(0, 0, 0)
  1406. item84.Velocity = Vector3.new(0, 0, 0)
  1407. item84.Anchored = true
  1408. item84.CanCollide = true
  1409. item84.Locked = true
  1410. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1411. item84.Parent = workspace.Timer_ball
  1412. item85 = Instance.new('Part')
  1413. item85.Name = [[Part]]
  1414. item85.BrickColor = BrickColor.new('Maroon')
  1415. item85.Material = Enum.Material.Plastic
  1416. item85.Reflectance = 0
  1417. item85.Transparency = 0
  1418. item85.Size = Vector3.new(1, 1, 57)
  1419. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1420. item85.RotVelocity = Vector3.new(0, 0, 0)
  1421. item85.Velocity = Vector3.new(0, 0, 0)
  1422. item85.Anchored = true
  1423. item85.CanCollide = true
  1424. item85.Locked = true
  1425. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1426. item85.Parent = workspace.Timer_ball
  1427. item86 = Instance.new('Part')
  1428. item86.Name = [[Part]]
  1429. item86.BrickColor = BrickColor.new('Maroon')
  1430. item86.Material = Enum.Material.Plastic
  1431. item86.Reflectance = 0
  1432. item86.Transparency = 0
  1433. item86.Size = Vector3.new(1, 1, 57)
  1434. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1435. item86.RotVelocity = Vector3.new(0, 0, 0)
  1436. item86.Velocity = Vector3.new(0, 0, 0)
  1437. item86.Anchored = true
  1438. item86.CanCollide = true
  1439. item86.Locked = true
  1440. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1441. item86.Parent = workspace.Timer_ball
  1442. item87 = Instance.new('Part')
  1443. item87.Name = [[Part]]
  1444. item87.BrickColor = BrickColor.new('Maroon')
  1445. item87.Material = Enum.Material.Plastic
  1446. item87.Reflectance = 0
  1447. item87.Transparency = 0
  1448. item87.Size = Vector3.new(1, 1, 57)
  1449. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1450. item87.RotVelocity = Vector3.new(0, 0, 0)
  1451. item87.Velocity = Vector3.new(0, 0, 0)
  1452. item87.Anchored = true
  1453. item87.CanCollide = true
  1454. item87.Locked = true
  1455. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1456. item87.Parent = workspace.Timer_ball
  1457. item88 = Instance.new('Part')
  1458. item88.Name = [[Part]]
  1459. item88.BrickColor = BrickColor.new('Maroon')
  1460. item88.Material = Enum.Material.Plastic
  1461. item88.Reflectance = 0
  1462. item88.Transparency = 0
  1463. item88.Size = Vector3.new(1, 1, 57)
  1464. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1465. item88.RotVelocity = Vector3.new(0, 0, 0)
  1466. item88.Velocity = Vector3.new(0, 0, 0)
  1467. item88.Anchored = true
  1468. item88.CanCollide = true
  1469. item88.Locked = true
  1470. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1471. item88.Parent = workspace.Timer_ball
  1472. item89 = Instance.new('Part')
  1473. item89.Name = [[Spawn]]
  1474. item89.BrickColor = BrickColor.new('Black')
  1475. item89.Material = Enum.Material.Slate
  1476. item89.Reflectance = 0
  1477. item89.Transparency = 0.5
  1478. item89.Size = Vector3.new(1, 1, 1)
  1479. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1480. item89.RotVelocity = Vector3.new(0, 0, 0)
  1481. item89.Velocity = Vector3.new(0, 0, 0)
  1482. item89.Anchored = true
  1483. item89.CanCollide = false
  1484. item89.Locked = true
  1485. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1486. item89.Parent = workspace.Timer_ball
  1487. item90 = Instance.new('Model')
  1488. item90.Name = [[Ultra_ball]]
  1489. item90.Parent = workspace
  1490. item91 = Instance.new('Part')
  1491. item91.Name = [[Part]]
  1492. item91.BrickColor = BrickColor.new('Black')
  1493. item91.Material = Enum.Material.Plastic
  1494. item91.Reflectance = 0
  1495. item91.Transparency = 0
  1496. item91.Size = Vector3.new(187, 47, 1)
  1497. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1498. item91.RotVelocity = Vector3.new(0, 0, 0)
  1499. item91.Velocity = Vector3.new(0, 0, 0)
  1500. item91.Anchored = true
  1501. item91.CanCollide = true
  1502. item91.Locked = true
  1503. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1504. item91.Parent = workspace.Ultra_ball
  1505. item92 = Instance.new('Part')
  1506. item92.Name = [[Part]]
  1507. item92.BrickColor = BrickColor.new('Black')
  1508. item92.Material = Enum.Material.Plastic
  1509. item92.Reflectance = 0
  1510. item92.Transparency = 0
  1511. item92.Size = Vector3.new(187, 1, 57)
  1512. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1513. item92.RotVelocity = Vector3.new(0, 0, 0)
  1514. item92.Velocity = Vector3.new(0, 0, 0)
  1515. item92.Anchored = true
  1516. item92.CanCollide = true
  1517. item92.Locked = true
  1518. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1519. item92.Parent = workspace.Ultra_ball
  1520. item93 = Instance.new('Part')
  1521. item93.Name = [[Part]]
  1522. item93.BrickColor = BrickColor.new('Maroon')
  1523. item93.Material = Enum.Material.Plastic
  1524. item93.Reflectance = 0
  1525. item93.Transparency = 0
  1526. item93.Size = Vector3.new(1, 1, 57)
  1527. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1528. item93.RotVelocity = Vector3.new(0, 0, 0)
  1529. item93.Velocity = Vector3.new(0, 0, 0)
  1530. item93.Anchored = true
  1531. item93.CanCollide = true
  1532. item93.Locked = true
  1533. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1534. item93.Parent = workspace.Ultra_ball
  1535. item94 = Instance.new('Part')
  1536. item94.Name = [[Part]]
  1537. item94.BrickColor = BrickColor.new('Maroon')
  1538. item94.Material = Enum.Material.Plastic
  1539. item94.Reflectance = 0
  1540. item94.Transparency = 0
  1541. item94.Size = Vector3.new(1, 1, 57)
  1542. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1543. item94.RotVelocity = Vector3.new(0, 0, 0)
  1544. item94.Velocity = Vector3.new(0, 0, 0)
  1545. item94.Anchored = true
  1546. item94.CanCollide = true
  1547. item94.Locked = true
  1548. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1549. item94.Parent = workspace.Ultra_ball
  1550. item95 = Instance.new('Part')
  1551. item95.Name = [[Part]]
  1552. item95.BrickColor = BrickColor.new('Maroon')
  1553. item95.Material = Enum.Material.Plastic
  1554. item95.Reflectance = 0
  1555. item95.Transparency = 0
  1556. item95.Size = Vector3.new(1, 1, 57)
  1557. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1558. item95.RotVelocity = Vector3.new(0, 0, 0)
  1559. item95.Velocity = Vector3.new(0, 0, 0)
  1560. item95.Anchored = true
  1561. item95.CanCollide = true
  1562. item95.Locked = true
  1563. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1564. item95.Parent = workspace.Ultra_ball
  1565. item96 = Instance.new('Part')
  1566. item96.Name = [[Part]]
  1567. item96.BrickColor = BrickColor.new('Maroon')
  1568. item96.Material = Enum.Material.Plastic
  1569. item96.Reflectance = 0
  1570. item96.Transparency = 0
  1571. item96.Size = Vector3.new(1, 1, 57)
  1572. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1573. item96.RotVelocity = Vector3.new(0, 0, 0)
  1574. item96.Velocity = Vector3.new(0, 0, 0)
  1575. item96.Anchored = true
  1576. item96.CanCollide = true
  1577. item96.Locked = true
  1578. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1579. item96.Parent = workspace.Ultra_ball
  1580. item97 = Instance.new('Part')
  1581. item97.Name = [[Part]]
  1582. item97.BrickColor = BrickColor.new('Maroon')
  1583. item97.Material = Enum.Material.Plastic
  1584. item97.Reflectance = 0
  1585. item97.Transparency = 0
  1586. item97.Size = Vector3.new(1, 1, 57)
  1587. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1588. item97.RotVelocity = Vector3.new(0, 0, 0)
  1589. item97.Velocity = Vector3.new(0, 0, 0)
  1590. item97.Anchored = true
  1591. item97.CanCollide = true
  1592. item97.Locked = true
  1593. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1594. item97.Parent = workspace.Ultra_ball
  1595. item98 = Instance.new('Part')
  1596. item98.Name = [[Part]]
  1597. item98.BrickColor = BrickColor.new('Maroon')
  1598. item98.Material = Enum.Material.Plastic
  1599. item98.Reflectance = 0
  1600. item98.Transparency = 0
  1601. item98.Size = Vector3.new(1, 1, 57)
  1602. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1603. item98.RotVelocity = Vector3.new(0, 0, 0)
  1604. item98.Velocity = Vector3.new(0, 0, 0)
  1605. item98.Anchored = true
  1606. item98.CanCollide = true
  1607. item98.Locked = true
  1608. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1609. item98.Parent = workspace.Ultra_ball
  1610. item99 = Instance.new('Part')
  1611. item99.Name = [[Part]]
  1612. item99.BrickColor = BrickColor.new('Maroon')
  1613. item99.Material = Enum.Material.Plastic
  1614. item99.Reflectance = 0
  1615. item99.Transparency = 0
  1616. item99.Size = Vector3.new(1, 1, 57)
  1617. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1618. item99.RotVelocity = Vector3.new(0, 0, 0)
  1619. item99.Velocity = Vector3.new(0, 0, 0)
  1620. item99.Anchored = true
  1621. item99.CanCollide = true
  1622. item99.Locked = true
  1623. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1624. item99.Parent = workspace.Ultra_ball
  1625. item100 = Instance.new('Part')
  1626. item100.Name = [[Part]]
  1627. item100.BrickColor = BrickColor.new('Deep orange')
  1628. item100.Material = Enum.Material.Plastic
  1629. item100.Reflectance = 0
  1630. item100.Transparency = 0
  1631. item100.Size = Vector3.new(29, 1, 57)
  1632. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1633. item100.RotVelocity = Vector3.new(0, 0, 0)
  1634. item100.Velocity = Vector3.new(0, 0, 0)
  1635. item100.Anchored = true
  1636. item100.CanCollide = true
  1637. item100.Locked = true
  1638. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1639. item100.Parent = workspace.Ultra_ball
  1640. item101 = Instance.new('Part')
  1641. item101.Name = [[Part]]
  1642. item101.BrickColor = BrickColor.new('Maroon')
  1643. item101.Material = Enum.Material.Plastic
  1644. item101.Reflectance = 0
  1645. item101.Transparency = 0
  1646. item101.Size = Vector3.new(1, 1, 57)
  1647. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1648. item101.RotVelocity = Vector3.new(0, 0, 0)
  1649. item101.Velocity = Vector3.new(0, 0, 0)
  1650. item101.Anchored = true
  1651. item101.CanCollide = true
  1652. item101.Locked = true
  1653. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1654. item101.Parent = workspace.Ultra_ball
  1655. item102 = Instance.new('Part')
  1656. item102.Name = [[Part]]
  1657. item102.BrickColor = BrickColor.new('Maroon')
  1658. item102.Material = Enum.Material.Plastic
  1659. item102.Reflectance = 0
  1660. item102.Transparency = 0
  1661. item102.Size = Vector3.new(1, 1, 57)
  1662. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1663. item102.RotVelocity = Vector3.new(0, 0, 0)
  1664. item102.Velocity = Vector3.new(0, 0, 0)
  1665. item102.Anchored = true
  1666. item102.CanCollide = true
  1667. item102.Locked = true
  1668. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1669. item102.Parent = workspace.Ultra_ball
  1670. item103 = Instance.new('Part')
  1671. item103.Name = [[Part]]
  1672. item103.BrickColor = BrickColor.new('Black')
  1673. item103.Material = Enum.Material.Plastic
  1674. item103.Reflectance = 0
  1675. item103.Transparency = 0
  1676. item103.Size = Vector3.new(187, 47, 1)
  1677. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1678. item103.RotVelocity = Vector3.new(0, 0, 0)
  1679. item103.Velocity = Vector3.new(0, 0, 0)
  1680. item103.Anchored = true
  1681. item103.CanCollide = true
  1682. item103.Locked = true
  1683. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1684. item103.Parent = workspace.Ultra_ball
  1685. item104 = Instance.new('Part')
  1686. item104.Name = [[Part]]
  1687. item104.BrickColor = BrickColor.new('Maroon')
  1688. item104.Material = Enum.Material.Plastic
  1689. item104.Reflectance = 0
  1690. item104.Transparency = 0
  1691. item104.Size = Vector3.new(1, 1, 57)
  1692. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1693. item104.RotVelocity = Vector3.new(0, 0, 0)
  1694. item104.Velocity = Vector3.new(0, 0, 0)
  1695. item104.Anchored = true
  1696. item104.CanCollide = true
  1697. item104.Locked = true
  1698. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1699. item104.Parent = workspace.Ultra_ball
  1700. item105 = Instance.new('Part')
  1701. item105.Name = [[Part]]
  1702. item105.BrickColor = BrickColor.new('Maroon')
  1703. item105.Material = Enum.Material.Plastic
  1704. item105.Reflectance = 0
  1705. item105.Transparency = 0
  1706. item105.Size = Vector3.new(1, 1, 57)
  1707. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1708. item105.RotVelocity = Vector3.new(0, 0, 0)
  1709. item105.Velocity = Vector3.new(0, 0, 0)
  1710. item105.Anchored = true
  1711. item105.CanCollide = true
  1712. item105.Locked = true
  1713. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1714. item105.Parent = workspace.Ultra_ball
  1715. item106 = Instance.new('Part')
  1716. item106.Name = [[Part]]
  1717. item106.BrickColor = BrickColor.new('Black')
  1718. item106.Material = Enum.Material.Plastic
  1719. item106.Reflectance = 0
  1720. item106.Transparency = 0
  1721. item106.Size = Vector3.new(55, 47, 1)
  1722. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1723. item106.RotVelocity = Vector3.new(0, 0, 0)
  1724. item106.Velocity = Vector3.new(0, 0, 0)
  1725. item106.Anchored = true
  1726. item106.CanCollide = true
  1727. item106.Locked = true
  1728. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1729. item106.Parent = workspace.Ultra_ball
  1730. item107 = Instance.new('Part')
  1731. item107.Name = [[Part]]
  1732. item107.BrickColor = BrickColor.new('Black')
  1733. item107.Material = Enum.Material.Plastic
  1734. item107.Reflectance = 0
  1735. item107.Transparency = 0
  1736. item107.Size = Vector3.new(55, 47, 1)
  1737. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1738. item107.RotVelocity = Vector3.new(0, 0, 0)
  1739. item107.Velocity = Vector3.new(0, 0, 0)
  1740. item107.Anchored = true
  1741. item107.CanCollide = true
  1742. item107.Locked = true
  1743. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1744. item107.Parent = workspace.Ultra_ball
  1745. item108 = Instance.new('Part')
  1746. item108.Name = [[Part]]
  1747. item108.BrickColor = BrickColor.new('Maroon')
  1748. item108.Material = Enum.Material.Plastic
  1749. item108.Reflectance = 0
  1750. item108.Transparency = 0
  1751. item108.Size = Vector3.new(1, 1, 57)
  1752. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1753. item108.RotVelocity = Vector3.new(0, 0, 0)
  1754. item108.Velocity = Vector3.new(0, 0, 0)
  1755. item108.Anchored = true
  1756. item108.CanCollide = true
  1757. item108.Locked = true
  1758. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1759. item108.Parent = workspace.Ultra_ball
  1760. item109 = Instance.new('Part')
  1761. item109.Name = [[Part]]
  1762. item109.BrickColor = BrickColor.new('Black')
  1763. item109.Material = Enum.Material.Plastic
  1764. item109.Reflectance = 0
  1765. item109.Transparency = 0
  1766. item109.Size = Vector3.new(187, 1, 57)
  1767. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1768. item109.RotVelocity = Vector3.new(0, 0, 0)
  1769. item109.Velocity = Vector3.new(0, 0, 0)
  1770. item109.Anchored = true
  1771. item109.CanCollide = true
  1772. item109.Locked = true
  1773. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1774. item109.Parent = workspace.Ultra_ball
  1775. item110 = Instance.new('Part')
  1776. item110.Name = [[Part]]
  1777. item110.BrickColor = BrickColor.new('Maroon')
  1778. item110.Material = Enum.Material.Plastic
  1779. item110.Reflectance = 0
  1780. item110.Transparency = 0
  1781. item110.Size = Vector3.new(1, 1, 57)
  1782. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1783. item110.RotVelocity = Vector3.new(0, 0, 0)
  1784. item110.Velocity = Vector3.new(0, 0, 0)
  1785. item110.Anchored = true
  1786. item110.CanCollide = true
  1787. item110.Locked = true
  1788. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1789. item110.Parent = workspace.Ultra_ball
  1790. item111 = Instance.new('Part')
  1791. item111.Name = [[Part]]
  1792. item111.BrickColor = BrickColor.new('Maroon')
  1793. item111.Material = Enum.Material.Plastic
  1794. item111.Reflectance = 0
  1795. item111.Transparency = 0
  1796. item111.Size = Vector3.new(1, 1, 57)
  1797. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1798. item111.RotVelocity = Vector3.new(0, 0, 0)
  1799. item111.Velocity = Vector3.new(0, 0, 0)
  1800. item111.Anchored = true
  1801. item111.CanCollide = true
  1802. item111.Locked = true
  1803. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1804. item111.Parent = workspace.Ultra_ball
  1805. item112 = Instance.new('Part')
  1806. item112.Name = [[Part]]
  1807. item112.BrickColor = BrickColor.new('Maroon')
  1808. item112.Material = Enum.Material.Plastic
  1809. item112.Reflectance = 0
  1810. item112.Transparency = 0
  1811. item112.Size = Vector3.new(1, 1, 57)
  1812. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1813. item112.RotVelocity = Vector3.new(0, 0, 0)
  1814. item112.Velocity = Vector3.new(0, 0, 0)
  1815. item112.Anchored = true
  1816. item112.CanCollide = true
  1817. item112.Locked = true
  1818. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1819. item112.Parent = workspace.Ultra_ball
  1820. item113 = Instance.new('Part')
  1821. item113.Name = [[Part]]
  1822. item113.BrickColor = BrickColor.new('Maroon')
  1823. item113.Material = Enum.Material.Plastic
  1824. item113.Reflectance = 0
  1825. item113.Transparency = 0
  1826. item113.Size = Vector3.new(1, 1, 57)
  1827. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1828. item113.RotVelocity = Vector3.new(0, 0, 0)
  1829. item113.Velocity = Vector3.new(0, 0, 0)
  1830. item113.Anchored = true
  1831. item113.CanCollide = true
  1832. item113.Locked = true
  1833. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1834. item113.Parent = workspace.Ultra_ball
  1835. item114 = Instance.new('Part')
  1836. item114.Name = [[Part]]
  1837. item114.BrickColor = BrickColor.new('Maroon')
  1838. item114.Material = Enum.Material.Plastic
  1839. item114.Reflectance = 0
  1840. item114.Transparency = 0
  1841. item114.Size = Vector3.new(1, 1, 57)
  1842. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1843. item114.RotVelocity = Vector3.new(0, 0, 0)
  1844. item114.Velocity = Vector3.new(0, 0, 0)
  1845. item114.Anchored = true
  1846. item114.CanCollide = true
  1847. item114.Locked = true
  1848. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1849. item114.Parent = workspace.Ultra_ball
  1850. item115 = Instance.new('Part')
  1851. item115.Name = [[Part]]
  1852. item115.BrickColor = BrickColor.new('Maroon')
  1853. item115.Material = Enum.Material.Plastic
  1854. item115.Reflectance = 0
  1855. item115.Transparency = 0
  1856. item115.Size = Vector3.new(1, 1, 57)
  1857. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1858. item115.RotVelocity = Vector3.new(0, 0, 0)
  1859. item115.Velocity = Vector3.new(0, 0, 0)
  1860. item115.Anchored = true
  1861. item115.CanCollide = true
  1862. item115.Locked = true
  1863. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1864. item115.Parent = workspace.Ultra_ball
  1865. item116 = Instance.new('Part')
  1866. item116.Name = [[Part]]
  1867. item116.BrickColor = BrickColor.new('Maroon')
  1868. item116.Material = Enum.Material.Plastic
  1869. item116.Reflectance = 0
  1870. item116.Transparency = 0
  1871. item116.Size = Vector3.new(1, 1, 57)
  1872. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1873. item116.RotVelocity = Vector3.new(0, 0, 0)
  1874. item116.Velocity = Vector3.new(0, 0, 0)
  1875. item116.Anchored = true
  1876. item116.CanCollide = true
  1877. item116.Locked = true
  1878. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1879. item116.Parent = workspace.Ultra_ball
  1880. item117 = Instance.new('Part')
  1881. item117.Name = [[Part]]
  1882. item117.BrickColor = BrickColor.new('Maroon')
  1883. item117.Material = Enum.Material.Plastic
  1884. item117.Reflectance = 0
  1885. item117.Transparency = 0
  1886. item117.Size = Vector3.new(1, 1, 57)
  1887. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1888. item117.RotVelocity = Vector3.new(0, 0, 0)
  1889. item117.Velocity = Vector3.new(0, 0, 0)
  1890. item117.Anchored = true
  1891. item117.CanCollide = true
  1892. item117.Locked = true
  1893. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1894. item117.Parent = workspace.Ultra_ball
  1895. item118 = Instance.new('Part')
  1896. item118.Name = [[Part]]
  1897. item118.BrickColor = BrickColor.new('Maroon')
  1898. item118.Material = Enum.Material.Plastic
  1899. item118.Reflectance = 0
  1900. item118.Transparency = 0
  1901. item118.Size = Vector3.new(1, 1, 57)
  1902. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1903. item118.RotVelocity = Vector3.new(0, 0, 0)
  1904. item118.Velocity = Vector3.new(0, 0, 0)
  1905. item118.Anchored = true
  1906. item118.CanCollide = true
  1907. item118.Locked = true
  1908. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1909. item118.Parent = workspace.Ultra_ball
  1910. item119 = Instance.new('Part')
  1911. item119.Name = [[Part]]
  1912. item119.BrickColor = BrickColor.new('Maroon')
  1913. item119.Material = Enum.Material.Plastic
  1914. item119.Reflectance = 0
  1915. item119.Transparency = 0
  1916. item119.Size = Vector3.new(1, 1, 57)
  1917. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1918. item119.RotVelocity = Vector3.new(0, 0, 0)
  1919. item119.Velocity = Vector3.new(0, 0, 0)
  1920. item119.Anchored = true
  1921. item119.CanCollide = true
  1922. item119.Locked = true
  1923. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1924. item119.Parent = workspace.Ultra_ball
  1925. item120 = Instance.new('Part')
  1926. item120.Name = [[Part]]
  1927. item120.BrickColor = BrickColor.new('Maroon')
  1928. item120.Material = Enum.Material.Plastic
  1929. item120.Reflectance = 0
  1930. item120.Transparency = 0
  1931. item120.Size = Vector3.new(1, 1, 57)
  1932. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1933. item120.RotVelocity = Vector3.new(0, 0, 0)
  1934. item120.Velocity = Vector3.new(0, 0, 0)
  1935. item120.Anchored = true
  1936. item120.CanCollide = true
  1937. item120.Locked = true
  1938. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1939. item120.Parent = workspace.Ultra_ball
  1940. item121 = Instance.new('Part')
  1941. item121.Name = [[Part]]
  1942. item121.BrickColor = BrickColor.new('Maroon')
  1943. item121.Material = Enum.Material.Plastic
  1944. item121.Reflectance = 0
  1945. item121.Transparency = 0
  1946. item121.Size = Vector3.new(1, 1, 57)
  1947. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1948. item121.RotVelocity = Vector3.new(0, 0, 0)
  1949. item121.Velocity = Vector3.new(0, 0, 0)
  1950. item121.Anchored = true
  1951. item121.CanCollide = true
  1952. item121.Locked = true
  1953. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1954. item121.Parent = workspace.Ultra_ball
  1955. item122 = Instance.new('Part')
  1956. item122.Name = [[Part]]
  1957. item122.BrickColor = BrickColor.new('Maroon')
  1958. item122.Material = Enum.Material.Plastic
  1959. item122.Reflectance = 0
  1960. item122.Transparency = 0
  1961. item122.Size = Vector3.new(1, 1, 57)
  1962. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1963. item122.RotVelocity = Vector3.new(0, 0, 0)
  1964. item122.Velocity = Vector3.new(0, 0, 0)
  1965. item122.Anchored = true
  1966. item122.CanCollide = true
  1967. item122.Locked = true
  1968. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1969. item122.Parent = workspace.Ultra_ball
  1970. item123 = Instance.new('Part')
  1971. item123.Name = [[Part]]
  1972. item123.BrickColor = BrickColor.new('Maroon')
  1973. item123.Material = Enum.Material.Plastic
  1974. item123.Reflectance = 0
  1975. item123.Transparency = 0
  1976. item123.Size = Vector3.new(1, 1, 57)
  1977. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1978. item123.RotVelocity = Vector3.new(0, 0, 0)
  1979. item123.Velocity = Vector3.new(0, 0, 0)
  1980. item123.Anchored = true
  1981. item123.CanCollide = true
  1982. item123.Locked = true
  1983. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1984. item123.Parent = workspace.Ultra_ball
  1985. item124 = Instance.new('Part')
  1986. item124.Name = [[Part]]
  1987. item124.BrickColor = BrickColor.new('Maroon')
  1988. item124.Material = Enum.Material.Plastic
  1989. item124.Reflectance = 0
  1990. item124.Transparency = 0
  1991. item124.Size = Vector3.new(1, 1, 57)
  1992. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1993. item124.RotVelocity = Vector3.new(0, 0, 0)
  1994. item124.Velocity = Vector3.new(0, 0, 0)
  1995. item124.Anchored = true
  1996. item124.CanCollide = true
  1997. item124.Locked = true
  1998. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  1999. item124.Parent = workspace.Ultra_ball
  2000. item125 = Instance.new('Part')
  2001. item125.Name = [[Part]]
  2002. item125.BrickColor = BrickColor.new('Maroon')
  2003. item125.Material = Enum.Material.Plastic
  2004. item125.Reflectance = 0
  2005. item125.Transparency = 0
  2006. item125.Size = Vector3.new(1, 1, 57)
  2007. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2008. item125.RotVelocity = Vector3.new(0, 0, 0)
  2009. item125.Velocity = Vector3.new(0, 0, 0)
  2010. item125.Anchored = true
  2011. item125.CanCollide = true
  2012. item125.Locked = true
  2013. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2014. item125.Parent = workspace.Ultra_ball
  2015. item126 = Instance.new('Part')
  2016. item126.Name = [[Part]]
  2017. item126.BrickColor = BrickColor.new('Maroon')
  2018. item126.Material = Enum.Material.Plastic
  2019. item126.Reflectance = 0
  2020. item126.Transparency = 0
  2021. item126.Size = Vector3.new(1, 1, 57)
  2022. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2023. item126.RotVelocity = Vector3.new(0, 0, 0)
  2024. item126.Velocity = Vector3.new(0, 0, 0)
  2025. item126.Anchored = true
  2026. item126.CanCollide = true
  2027. item126.Locked = true
  2028. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2029. item126.Parent = workspace.Ultra_ball
  2030. item127 = Instance.new('Part')
  2031. item127.Name = [[Part]]
  2032. item127.BrickColor = BrickColor.new('Maroon')
  2033. item127.Material = Enum.Material.Plastic
  2034. item127.Reflectance = 0
  2035. item127.Transparency = 0
  2036. item127.Size = Vector3.new(1, 1, 57)
  2037. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2038. item127.RotVelocity = Vector3.new(0, 0, 0)
  2039. item127.Velocity = Vector3.new(0, 0, 0)
  2040. item127.Anchored = true
  2041. item127.CanCollide = true
  2042. item127.Locked = true
  2043. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2044. item127.Parent = workspace.Ultra_ball
  2045. item128 = Instance.new('Part')
  2046. item128.Name = [[Part]]
  2047. item128.BrickColor = BrickColor.new('Maroon')
  2048. item128.Material = Enum.Material.Plastic
  2049. item128.Reflectance = 0
  2050. item128.Transparency = 0
  2051. item128.Size = Vector3.new(1, 1, 57)
  2052. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2053. item128.RotVelocity = Vector3.new(0, 0, 0)
  2054. item128.Velocity = Vector3.new(0, 0, 0)
  2055. item128.Anchored = true
  2056. item128.CanCollide = true
  2057. item128.Locked = true
  2058. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2059. item128.Parent = workspace.Ultra_ball
  2060. item129 = Instance.new('Part')
  2061. item129.Name = [[Part]]
  2062. item129.BrickColor = BrickColor.new('Maroon')
  2063. item129.Material = Enum.Material.Plastic
  2064. item129.Reflectance = 0
  2065. item129.Transparency = 0
  2066. item129.Size = Vector3.new(1, 1, 57)
  2067. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2068. item129.RotVelocity = Vector3.new(0, 0, 0)
  2069. item129.Velocity = Vector3.new(0, 0, 0)
  2070. item129.Anchored = true
  2071. item129.CanCollide = true
  2072. item129.Locked = true
  2073. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2074. item129.Parent = workspace.Ultra_ball
  2075. item130 = Instance.new('Part')
  2076. item130.Name = [[Part]]
  2077. item130.BrickColor = BrickColor.new('Maroon')
  2078. item130.Material = Enum.Material.Plastic
  2079. item130.Reflectance = 0
  2080. item130.Transparency = 0
  2081. item130.Size = Vector3.new(1, 1, 57)
  2082. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2083. item130.RotVelocity = Vector3.new(0, 0, 0)
  2084. item130.Velocity = Vector3.new(0, 0, 0)
  2085. item130.Anchored = true
  2086. item130.CanCollide = true
  2087. item130.Locked = true
  2088. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2089. item130.Parent = workspace.Ultra_ball
  2090. item131 = Instance.new('Part')
  2091. item131.Name = [[Part]]
  2092. item131.BrickColor = BrickColor.new('Maroon')
  2093. item131.Material = Enum.Material.Plastic
  2094. item131.Reflectance = 0
  2095. item131.Transparency = 0
  2096. item131.Size = Vector3.new(1, 1, 57)
  2097. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2098. item131.RotVelocity = Vector3.new(0, 0, 0)
  2099. item131.Velocity = Vector3.new(0, 0, 0)
  2100. item131.Anchored = true
  2101. item131.CanCollide = true
  2102. item131.Locked = true
  2103. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2104. item131.Parent = workspace.Ultra_ball
  2105. item132 = Instance.new('Part')
  2106. item132.Name = [[Part]]
  2107. item132.BrickColor = BrickColor.new('Maroon')
  2108. item132.Material = Enum.Material.Plastic
  2109. item132.Reflectance = 0
  2110. item132.Transparency = 0
  2111. item132.Size = Vector3.new(1, 1, 57)
  2112. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2113. item132.RotVelocity = Vector3.new(0, 0, 0)
  2114. item132.Velocity = Vector3.new(0, 0, 0)
  2115. item132.Anchored = true
  2116. item132.CanCollide = true
  2117. item132.Locked = true
  2118. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2119. item132.Parent = workspace.Ultra_ball
  2120. item133 = Instance.new('Part')
  2121. item133.Name = [[Part]]
  2122. item133.BrickColor = BrickColor.new('Maroon')
  2123. item133.Material = Enum.Material.Plastic
  2124. item133.Reflectance = 0
  2125. item133.Transparency = 0
  2126. item133.Size = Vector3.new(1, 1, 57)
  2127. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2128. item133.RotVelocity = Vector3.new(0, 0, 0)
  2129. item133.Velocity = Vector3.new(0, 0, 0)
  2130. item133.Anchored = true
  2131. item133.CanCollide = true
  2132. item133.Locked = true
  2133. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2134. item133.Parent = workspace.Ultra_ball
  2135. item134 = Instance.new('Part')
  2136. item134.Name = [[Spawn]]
  2137. item134.BrickColor = BrickColor.new('Black')
  2138. item134.Material = Enum.Material.Slate
  2139. item134.Reflectance = 0
  2140. item134.Transparency = 0.5
  2141. item134.Size = Vector3.new(1, 1, 1)
  2142. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2143. item134.RotVelocity = Vector3.new(0, 0, 0)
  2144. item134.Velocity = Vector3.new(0, 0, 0)
  2145. item134.Anchored = true
  2146. item134.CanCollide = false
  2147. item134.Locked = true
  2148. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2149. item134.Parent = workspace.Ultra_ball
  2150. item135 = Instance.new('Model')
  2151. item135.Name = [[Pokeball]]
  2152. item135.Parent = workspace
  2153. item136 = Instance.new('Part')
  2154. item136.Name = [[Part]]
  2155. item136.BrickColor = BrickColor.new('Black')
  2156. item136.Material = Enum.Material.Plastic
  2157. item136.Reflectance = 0
  2158. item136.Transparency = 0
  2159. item136.Size = Vector3.new(187, 1, 57)
  2160. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2161. item136.RotVelocity = Vector3.new(0, 0, 0)
  2162. item136.Velocity = Vector3.new(0, 0, 0)
  2163. item136.Anchored = true
  2164. item136.CanCollide = true
  2165. item136.Locked = true
  2166. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2167. item136.Parent = workspace.Pokeball
  2168. item137 = Instance.new('Part')
  2169. item137.Name = [[Part]]
  2170. item137.BrickColor = BrickColor.new('Black')
  2171. item137.Material = Enum.Material.Plastic
  2172. item137.Reflectance = 0
  2173. item137.Transparency = 0
  2174. item137.Size = Vector3.new(187, 47, 1)
  2175. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2176. item137.RotVelocity = Vector3.new(0, 0, 0)
  2177. item137.Velocity = Vector3.new(0, 0, 0)
  2178. item137.Anchored = true
  2179. item137.CanCollide = true
  2180. item137.Locked = true
  2181. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2182. item137.Parent = workspace.Pokeball
  2183. item138 = Instance.new('Part')
  2184. item138.Name = [[Part]]
  2185. item138.BrickColor = BrickColor.new('Black')
  2186. item138.Material = Enum.Material.Plastic
  2187. item138.Reflectance = 0
  2188. item138.Transparency = 0
  2189. item138.Size = Vector3.new(187, 47, 1)
  2190. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2191. item138.RotVelocity = Vector3.new(0, 0, 0)
  2192. item138.Velocity = Vector3.new(0, 0, 0)
  2193. item138.Anchored = true
  2194. item138.CanCollide = true
  2195. item138.Locked = true
  2196. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2197. item138.Parent = workspace.Pokeball
  2198. item139 = Instance.new('Part')
  2199. item139.Name = [[Part]]
  2200. item139.BrickColor = BrickColor.new('Black')
  2201. item139.Material = Enum.Material.Plastic
  2202. item139.Reflectance = 0
  2203. item139.Transparency = 0
  2204. item139.Size = Vector3.new(187, 1, 57)
  2205. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2206. item139.RotVelocity = Vector3.new(0, 0, 0)
  2207. item139.Velocity = Vector3.new(0, 0, 0)
  2208. item139.Anchored = true
  2209. item139.CanCollide = true
  2210. item139.Locked = true
  2211. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2212. item139.Parent = workspace.Pokeball
  2213. item140 = Instance.new('Part')
  2214. item140.Name = [[Part]]
  2215. item140.BrickColor = BrickColor.new('Black')
  2216. item140.Material = Enum.Material.Plastic
  2217. item140.Reflectance = 0
  2218. item140.Transparency = 0
  2219. item140.Size = Vector3.new(55, 47, 1)
  2220. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2221. item140.RotVelocity = Vector3.new(0, 0, 0)
  2222. item140.Velocity = Vector3.new(0, 0, 0)
  2223. item140.Anchored = true
  2224. item140.CanCollide = true
  2225. item140.Locked = true
  2226. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2227. item140.Parent = workspace.Pokeball
  2228. item141 = Instance.new('Part')
  2229. item141.Name = [[Part]]
  2230. item141.BrickColor = BrickColor.new('Black')
  2231. item141.Material = Enum.Material.Plastic
  2232. item141.Reflectance = 0
  2233. item141.Transparency = 0
  2234. item141.Size = Vector3.new(55, 47, 1)
  2235. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2236. item141.RotVelocity = Vector3.new(0, 0, 0)
  2237. item141.Velocity = Vector3.new(0, 0, 0)
  2238. item141.Anchored = true
  2239. item141.CanCollide = true
  2240. item141.Locked = true
  2241. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2242. item141.Parent = workspace.Pokeball
  2243. item142 = Instance.new('Part')
  2244. item142.Name = [[Part]]
  2245. item142.BrickColor = BrickColor.new('Maroon')
  2246. item142.Material = Enum.Material.Plastic
  2247. item142.Reflectance = 0
  2248. item142.Transparency = 0
  2249. item142.Size = Vector3.new(1, 1, 57)
  2250. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2251. item142.RotVelocity = Vector3.new(0, 0, 0)
  2252. item142.Velocity = Vector3.new(0, 0, 0)
  2253. item142.Anchored = true
  2254. item142.CanCollide = true
  2255. item142.Locked = true
  2256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2257. item142.Parent = workspace.Pokeball
  2258. item143 = Instance.new('Part')
  2259. item143.Name = [[Part]]
  2260. item143.BrickColor = BrickColor.new('Maroon')
  2261. item143.Material = Enum.Material.Plastic
  2262. item143.Reflectance = 0
  2263. item143.Transparency = 0
  2264. item143.Size = Vector3.new(1, 1, 57)
  2265. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2266. item143.RotVelocity = Vector3.new(0, 0, 0)
  2267. item143.Velocity = Vector3.new(0, 0, 0)
  2268. item143.Anchored = true
  2269. item143.CanCollide = true
  2270. item143.Locked = true
  2271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2272. item143.Parent = workspace.Pokeball
  2273. item144 = Instance.new('Part')
  2274. item144.Name = [[Part]]
  2275. item144.BrickColor = BrickColor.new('Maroon')
  2276. item144.Material = Enum.Material.Plastic
  2277. item144.Reflectance = 0
  2278. item144.Transparency = 0
  2279. item144.Size = Vector3.new(1, 1, 57)
  2280. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2281. item144.RotVelocity = Vector3.new(0, 0, 0)
  2282. item144.Velocity = Vector3.new(0, 0, 0)
  2283. item144.Anchored = true
  2284. item144.CanCollide = true
  2285. item144.Locked = true
  2286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2287. item144.Parent = workspace.Pokeball
  2288. item145 = Instance.new('Part')
  2289. item145.Name = [[Part]]
  2290. item145.BrickColor = BrickColor.new('Maroon')
  2291. item145.Material = Enum.Material.Plastic
  2292. item145.Reflectance = 0
  2293. item145.Transparency = 0
  2294. item145.Size = Vector3.new(1, 1, 57)
  2295. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2296. item145.RotVelocity = Vector3.new(0, 0, 0)
  2297. item145.Velocity = Vector3.new(0, 0, 0)
  2298. item145.Anchored = true
  2299. item145.CanCollide = true
  2300. item145.Locked = true
  2301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2302. item145.Parent = workspace.Pokeball
  2303. item146 = Instance.new('Part')
  2304. item146.Name = [[Part]]
  2305. item146.BrickColor = BrickColor.new('Maroon')
  2306. item146.Material = Enum.Material.Plastic
  2307. item146.Reflectance = 0
  2308. item146.Transparency = 0
  2309. item146.Size = Vector3.new(1, 1, 57)
  2310. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2311. item146.RotVelocity = Vector3.new(0, 0, 0)
  2312. item146.Velocity = Vector3.new(0, 0, 0)
  2313. item146.Anchored = true
  2314. item146.CanCollide = true
  2315. item146.Locked = true
  2316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2317. item146.Parent = workspace.Pokeball
  2318. item147 = Instance.new('Part')
  2319. item147.Name = [[Part]]
  2320. item147.BrickColor = BrickColor.new('Maroon')
  2321. item147.Material = Enum.Material.Plastic
  2322. item147.Reflectance = 0
  2323. item147.Transparency = 0
  2324. item147.Size = Vector3.new(1, 1, 57)
  2325. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2326. item147.RotVelocity = Vector3.new(0, 0, 0)
  2327. item147.Velocity = Vector3.new(0, 0, 0)
  2328. item147.Anchored = true
  2329. item147.CanCollide = true
  2330. item147.Locked = true
  2331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2332. item147.Parent = workspace.Pokeball
  2333. item148 = Instance.new('Part')
  2334. item148.Name = [[Part]]
  2335. item148.BrickColor = BrickColor.new('Deep orange')
  2336. item148.Material = Enum.Material.Plastic
  2337. item148.Reflectance = 0
  2338. item148.Transparency = 0
  2339. item148.Size = Vector3.new(17, 1, 57)
  2340. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2341. item148.RotVelocity = Vector3.new(0, 0, 0)
  2342. item148.Velocity = Vector3.new(0, 0, 0)
  2343. item148.Anchored = true
  2344. item148.CanCollide = true
  2345. item148.Locked = true
  2346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2347. item148.Parent = workspace.Pokeball
  2348. item149 = Instance.new('Part')
  2349. item149.Name = [[Spawn]]
  2350. item149.BrickColor = BrickColor.new('Black')
  2351. item149.Material = Enum.Material.Slate
  2352. item149.Reflectance = 0
  2353. item149.Transparency = 0.5
  2354. item149.Size = Vector3.new(1, 1, 1)
  2355. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2356. item149.RotVelocity = Vector3.new(0, 0, 0)
  2357. item149.Velocity = Vector3.new(0, 0, 0)
  2358. item149.Anchored = true
  2359. item149.CanCollide = false
  2360. item149.Locked = true
  2361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2362. item149.Parent = workspace.Pokeball
  2363.  
  2364. mouse.KeyDown:connect(function(key)
  2365. if key == "z" then
  2366. mobs.SoundId = "rbxassetid://143994596"
  2367. mobs:Play()
  2368. end
  2369. if key == "x" then
  2370. mobs.SoundId = "rbxassetid://197819141"
  2371. mobs:Play()
  2372. end
  2373. if key == "c" then
  2374. mobs.SoundId = "rbxassetid://315131669"
  2375. mobs:Play()
  2376. end
  2377. if key == "v" then
  2378. mobs.SoundId = "rbxassetid://161643878"
  2379. mobs:Play()
  2380. end
  2381. if key == "b" then
  2382. mobs.SoundId = "rbxassetid://304111314"
  2383. mobs:Play()
  2384. end
  2385. if key == "l" then
  2386. mobs:Stop()
  2387. end
  2388. if key == "q" and not attacking then
  2389. attacking = true
  2390. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2391. local p = Instance.new("Part")
  2392. p.Anchored = false
  2393. p.CanCollide = false
  2394. p.Name = "Pokeballsack"
  2395. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2396. local m = Instance.new("SpecialMesh")
  2397. m.MeshId = "rbxassetid://430070470"
  2398. m.TextureId = "rbxassetid://430070478"
  2399. m.Scale = Vector3.new(1,1,1)/6
  2400. m.Parent = p
  2401. p.Parent = workspace
  2402. local w = Instance.new("Weld")
  2403. w.Part0 = p
  2404. w.Part1 = char["Right Arm"]
  2405. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2406. w.Parent = p
  2407. local pe = Instance.new("ParticleEmitter")
  2408. pe.Enabled = false
  2409. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2410. pe.Size = NumberSequence.new(0.5)
  2411. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2412. pe.Lifetime = NumberRange.new(1)
  2413. pe.Rate = 500
  2414. pe.Rotation = NumberRange.new(5)
  2415. pe.RotSpeed = NumberRange.new(100)
  2416. pe.Speed = NumberRange.new(5)
  2417. pe.SpreadAngle = Vector2.new(360,360)
  2418. pe.Parent = p
  2419. for i = 0, 2, 0.1 do
  2420. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2421. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2422. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2423. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2424. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2425. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2426. swait()
  2427. end
  2428. swait(15)
  2429. for i = 0, 2, 0.1 do
  2430. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2431. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2432. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2433. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2434. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2435. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2436. if i == 0.5 then
  2437. w:Destroy()
  2438. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2439. local bv = Instance.new("BodyVelocity")
  2440. bv.MaxForce = huge
  2441. bv.Velocity = p.CFrame.lookVector*150
  2442. bv.Parent = p
  2443. p.CanCollide = true
  2444. game.Debris:AddItem(bv, 0.1)
  2445. game.Debris:AddItem(p, 60)
  2446. local con
  2447. con = p.Touched:connect(function(hit)
  2448. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2449. con:disconnect()
  2450. swait(5)
  2451. p.Anchored = true
  2452. local e = Instance.new("Part")
  2453. e.Name = "Effect"
  2454. e.BrickColor = BrickColor.new("Really red")
  2455. e.Material = "Neon"
  2456. smooth(e)
  2457. e.Anchored = true
  2458. e.CanCollide = false
  2459. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2460. hit.Parent.Head.Anchored = true
  2461. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2462. e.Size = Vector3.new(0.2,0.2,mag)
  2463. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2464. e.Parent = workspace
  2465. for i,v in pairs(hit.Parent:children()) do
  2466. if v:IsA("BasePart") then
  2467. local p = Instance.new("Part")
  2468. p.Anchored = true
  2469. p.CanCollide = false
  2470. p.Material = "Neon"
  2471. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2472. p.CFrame = v.CFrame
  2473. p.Name = "notbody"
  2474. p.BrickColor = BrickColor.new("Really red")
  2475. p.Transparency = 0.6
  2476. p.Parent = hit.Parent
  2477. end
  2478. end
  2479. swait(90)
  2480. local poke = workspace.Pokeball
  2481. hit.Parent:MoveTo(poke.Spawn.Position)
  2482. --char:MoveTo(poke.Spawn.Position)
  2483. hit.Parent.Head.Anchored = false
  2484. for i,v in pairs(hit.Parent:children()) do
  2485. if v.Name == "notbody" then
  2486. v:Destroy()
  2487. end
  2488. end
  2489. local done = false
  2490. e:Destroy()
  2491. local hurtz = {}
  2492. local cons = {}
  2493. local finish
  2494. for i,v in pairs(poke:children()) do
  2495. if tostring(v.BrickColor) == "Deep orange" then
  2496. print("found end")
  2497. finish = v
  2498. end
  2499. if tostring(v.BrickColor) == "Maroon" then
  2500. table.insert(hurtz, v)
  2501. end
  2502. end
  2503. for i,v in pairs(hurtz) do
  2504. local con = v.Touched:connect(function(hit)
  2505. if gethum(hit) then
  2506. finish = true
  2507. end
  2508. end)
  2509. table.insert(cons, con)
  2510. end
  2511. for i,v in pairs(hurtz) do
  2512. local con = finish.Touched:connect(function(hit)
  2513. if gethum(hit) then
  2514. gethum(hit).WalkSpeed = 0
  2515. hit.Parent.Head.Anchored = true
  2516. end
  2517. end)
  2518. table.insert(cons, con)
  2519. end
  2520. if finish then
  2521. local con = finish.Touched:connect(function(hit)
  2522. local ok = false
  2523. pcall(function()
  2524. if hit.Parent.Name == plr.Name then
  2525. ok = true
  2526. end
  2527. end)
  2528. if gethum(hit) or ok then
  2529. done = true
  2530. end
  2531. end)
  2532. table.insert(cons, con)
  2533. end
  2534. for i = 1, 3 do
  2535. local before = p.CFrame
  2536. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2537. print("shake "..i)
  2538. for i = 0, 1.5, 0.1 do
  2539. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2540. end
  2541. if done then break end
  2542. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2543. end
  2544. if done then
  2545. print("they escaped!")
  2546. else
  2547. print("they were caught!")
  2548. local sv = Instance.new("StringValue")
  2549. sv.Name = "Caught"
  2550. sv.Parent = hit.Parent
  2551. end
  2552. local ope = pe:Clone()
  2553. pe.Enabled = true
  2554. swait(5)
  2555. pe.Enabled = false
  2556. local t = Instance.new("Tool")
  2557. t.Name = hit.Parent.Name
  2558. t.Parent = plr.Backpack
  2559. local hand = Instance.new("Part")
  2560. hand.Transparency = 0
  2561. hand.CanCollide = false
  2562. hand.Size = Vector3.new(1,1,1)
  2563. hand.Name = "Handle"
  2564. local m = p.Mesh:Clone()
  2565. m.Parent = hand
  2566. hand.Parent = t
  2567. local out = true
  2568. local new = p:Clone()
  2569. t.Activated:connect(function()
  2570. if not deb and not attacking then
  2571. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2572. deb = true
  2573. hand.Transparency = 1
  2574. local p = new:Clone()
  2575. p.Anchored = false
  2576. p.CanCollide = false
  2577. p.Parent = workspace
  2578. local w = Instance.new("Weld")
  2579. w.Part0 = p
  2580. w.Part1 = char["Right Arm"]
  2581. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2582. w.Parent = p
  2583. local pe = ope:Clone()
  2584. pe.Enabled = false
  2585. pe.Parent = p
  2586. --[[local pe = Instance.new("ParticleEmitter")
  2587. pe.Enabled = false
  2588. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2589. pe.Size = NumberSequence.new(0.5)
  2590. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2591. pe.Lifetime = NumberRange.new(1)
  2592. pe.Rate = 500
  2593. pe.Rotation = NumberRange.new(5)
  2594. pe.RotSpeed = NumberRange.new(100)
  2595. pe.Speed = NumberRange.new(5)
  2596. pe.SpreadAngle = Vector2.new(360,360)
  2597. pe.Parent = p]]
  2598. if not out then
  2599. out = true
  2600. for i = 0, 2, 0.1 do
  2601. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2602. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2603. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2604. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2605. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2606. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2607. swait()
  2608. end
  2609. swait(7)
  2610. for i = 0,2, 0.1 do
  2611. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2612. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2613. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2614. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2615. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2616. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2617. if i == 0.5 then
  2618. w:Destroy()
  2619. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2620. local bv = Instance.new("BodyVelocity")
  2621. bv.MaxForce = huge
  2622. bv.Velocity = p.CFrame.lookVector*150
  2623. bv.Parent = p
  2624. p.CanCollide = true
  2625. game.Debris:AddItem(bv, 0.1)
  2626. swait(15)
  2627. p.Anchored = true
  2628. a = function(b, t)
  2629. for i,v in pairs(b:children()) do
  2630. if v:IsA("Decal") then
  2631. v.Transparency = t
  2632. end
  2633. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2634. v.Transparency = t
  2635. end
  2636. a(v, t)
  2637. end
  2638. end
  2639. a(hit.Parent, 0)
  2640. for i,v in pairs(hit.Parent:children()) do
  2641. if v:IsA("BasePart") then
  2642. v.Anchored = false
  2643. if v.Name ~= "HumanoidRootPart" then
  2644. v.Transparency = 0
  2645. end
  2646. end
  2647. end
  2648. hit.Parent:MoveTo(p.Position)
  2649. pe.Enabled = true
  2650. swait(5)
  2651. pe.Enabled = false
  2652. game.Debris:AddItem(p, 1)
  2653. end
  2654. swait()
  2655. end
  2656. else
  2657. out = false
  2658. humanoid.WalkSpeed = 0
  2659. for i,v in pairs(hit.Parent:children()) do
  2660. if v:IsA("BasePart") then
  2661. v.Anchored = true
  2662. v.Transparency = 1
  2663. end
  2664. end
  2665. for i = 0, 2, 0.1 do
  2666. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2667. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2668. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2669. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2670. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2671. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2672. swait()
  2673. end
  2674. local e = Instance.new("Part")
  2675. e.Name = "Effect"
  2676. e.BrickColor = BrickColor.new("Really red")
  2677. e.Material = "Neon"
  2678. smooth(e)
  2679. e.Anchored = true
  2680. e.CanCollide = false
  2681. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2682. hit.Parent.Head.Anchored = true
  2683. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2684. e.Size = Vector3.new(0.2,0.2,mag)
  2685. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2686. e.Parent = workspace
  2687. a = function(b, t)
  2688. for i,v in pairs(b:children()) do
  2689. if v:IsA("Decal") then
  2690. v.Transparency = t
  2691. end
  2692. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2693. v.Transparency = t
  2694. end
  2695. a(v, t)
  2696. end
  2697. end
  2698. a(hit.Parent, 1)
  2699. for i,v in pairs(hit.Parent:children()) do
  2700. if v:IsA("BasePart") then
  2701. local p = Instance.new("Part")
  2702. p.Anchored = true
  2703. p.CanCollide = false
  2704. p.Material = "Neon"
  2705. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2706. p.CFrame = v.CFrame
  2707. p.Name = "notbody"
  2708. p.BrickColor = BrickColor.new("Really red")
  2709. p.Transparency = 0.6
  2710. p.Parent = hit.Parent
  2711. end
  2712. end
  2713. humanoid.WalkSpeed = 16
  2714. swait(20)
  2715. for i,v in pairs(hit.Parent:children()) do
  2716. if v.Name == "notbody" then
  2717. v:Destroy()
  2718. end
  2719. end
  2720. e:Destroy()
  2721. end
  2722. p:Destroy()
  2723. hand.Transparency = 0
  2724. fixalljoints()
  2725. deb = false
  2726. end
  2727. end)
  2728. game.Debris:AddItem(p, 1)
  2729. hit.Parent:MoveTo(p.Position)
  2730. for i,v in pairs(cons) do
  2731. v:disconnect()
  2732. end
  2733. hit.Parent.Head.Anchored = false
  2734. end
  2735. end)
  2736. end
  2737. swait()
  2738. end
  2739. attacking = false
  2740. fixalljoints()
  2741.  
  2742. end
  2743. if key == "e" and not attacking then
  2744. attacking = true
  2745. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2746. local p = Instance.new("Part")
  2747. p.Anchored = false
  2748. p.CanCollide = false
  2749. p.Name = "Pokeballsack"
  2750. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2751. local m = Instance.new("SpecialMesh")
  2752. m.MeshId = "rbxassetid://433356448"
  2753. m.TextureId = "rbxassetid://433356453"
  2754. m.Scale = Vector3.new(1,1,1)/6
  2755. m.Parent = p
  2756. p.Parent = workspace
  2757. local w = Instance.new("Weld")
  2758. w.Part0 = p
  2759. w.Part1 = char["Right Arm"]
  2760. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2761. w.Parent = p
  2762. local pe = Instance.new("ParticleEmitter")
  2763. pe.Enabled = false
  2764. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2765. pe.Size = NumberSequence.new(0.5)
  2766. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2767. pe.Lifetime = NumberRange.new(1)
  2768. pe.Rate = 500
  2769. pe.Rotation = NumberRange.new(5)
  2770. pe.RotSpeed = NumberRange.new(100)
  2771. pe.Speed = NumberRange.new(5)
  2772. pe.SpreadAngle = Vector2.new(360,360)
  2773. pe.Parent = p
  2774. for i = 0, 2, 0.1 do
  2775. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2776. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2777. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2778. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2779. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2780. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2781. swait()
  2782. end
  2783. swait(15)
  2784. for i = 0, 2, 0.1 do
  2785. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2786. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2787. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2788. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2789. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2790. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2791. if i == 0.5 then
  2792. w:Destroy()
  2793. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2794. local bv = Instance.new("BodyVelocity")
  2795. bv.MaxForce = huge
  2796. bv.Velocity = p.CFrame.lookVector*150
  2797. bv.Parent = p
  2798. p.CanCollide = true
  2799. game.Debris:AddItem(bv, 0.1)
  2800. game.Debris:AddItem(p, 60)
  2801. local con
  2802. con = p.Touched:connect(function(hit)
  2803. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2804. con:disconnect()
  2805. swait(5)
  2806. p.Anchored = true
  2807. local e = Instance.new("Part")
  2808. e.Name = "Effect"
  2809. e.BrickColor = BrickColor.new("Really red")
  2810. e.Material = "Neon"
  2811. smooth(e)
  2812. e.Anchored = true
  2813. e.CanCollide = false
  2814. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2815. hit.Parent.Head.Anchored = true
  2816. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2817. e.Size = Vector3.new(0.2,0.2,mag)
  2818. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2819. e.Parent = workspace
  2820. for i,v in pairs(hit.Parent:children()) do
  2821. if v:IsA("BasePart") then
  2822. local p = Instance.new("Part")
  2823. p.Anchored = true
  2824. p.CanCollide = false
  2825. p.Material = "Neon"
  2826. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2827. p.CFrame = v.CFrame
  2828. p.Name = "notbody"
  2829. p.BrickColor = BrickColor.new("Really red")
  2830. p.Transparency = 0.6
  2831. p.Parent = hit.Parent
  2832. end
  2833. end
  2834. swait(90)
  2835. local poke = workspace.Great_ball
  2836. hit.Parent:MoveTo(poke.Spawn.Position)
  2837. --char:MoveTo(poke.Spawn.Position)
  2838. hit.Parent.Head.Anchored = false
  2839. for i,v in pairs(hit.Parent:children()) do
  2840. if v.Name == "notbody" then
  2841. v:Destroy()
  2842. end
  2843. end
  2844. local done = false
  2845. e:Destroy()
  2846. local hurtz = {}
  2847. local cons = {}
  2848. local finish
  2849. for i,v in pairs(poke:children()) do
  2850. if tostring(v.BrickColor) == "Deep orange" then
  2851. print("found end")
  2852. finish = v
  2853. end
  2854. if tostring(v.BrickColor) == "Maroon" then
  2855. table.insert(hurtz, v)
  2856. end
  2857. end
  2858. for i,v in pairs(hurtz) do
  2859. local con = v.Touched:connect(function(hit)
  2860. if gethum(hit) then
  2861. finish = true
  2862. end
  2863. end)
  2864. table.insert(cons, con)
  2865. end
  2866. for i,v in pairs(hurtz) do
  2867. local con = finish.Touched:connect(function(hit)
  2868. if gethum(hit) then
  2869. gethum(hit).WalkSpeed = 0
  2870. hit.Parent.Head.Anchored = true
  2871. end
  2872. end)
  2873. table.insert(cons, con)
  2874. end
  2875. if finish then
  2876. local con = finish.Touched:connect(function(hit)
  2877. local ok = false
  2878. pcall(function()
  2879. if hit.Parent.Name == plr.Name then
  2880. ok = true
  2881. end
  2882. end)
  2883. if gethum(hit) or ok then
  2884. done = true
  2885. end
  2886. end)
  2887. table.insert(cons, con)
  2888. end
  2889. for i = 1, 3 do
  2890. local before = p.CFrame
  2891. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2892. print("shake "..i)
  2893. for i = 0, 1.5, 0.1 do
  2894. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2895. end
  2896. if done then break end
  2897. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2898. end
  2899. if done then
  2900. print("they escaped!")
  2901. else
  2902. print("they were caught!")
  2903. local sv = Instance.new("StringValue")
  2904. sv.Name = "Caught"
  2905. sv.Parent = hit.Parent
  2906. end
  2907. local ope = pe:Clone()
  2908. pe.Enabled = true
  2909. swait(5)
  2910. pe.Enabled = false
  2911. local t = Instance.new("Tool")
  2912. t.Name = hit.Parent.Name
  2913. t.Parent = plr.Backpack
  2914. local hand = Instance.new("Part")
  2915. hand.Transparency = 0
  2916. hand.CanCollide = false
  2917. hand.Size = Vector3.new(1,1,1)
  2918. hand.Name = "Handle"
  2919. local m = p.Mesh:Clone()
  2920. m.Parent = hand
  2921. hand.Parent = t
  2922. local out = true
  2923. local new = p:Clone()
  2924. t.Activated:connect(function()
  2925. if not deb and not attacking then
  2926. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2927. deb = true
  2928. hand.Transparency = 1
  2929. local p = new:Clone()
  2930. p.Anchored = false
  2931. p.CanCollide = false
  2932. p.Parent = workspace
  2933. local w = Instance.new("Weld")
  2934. w.Part0 = p
  2935. w.Part1 = char["Right Arm"]
  2936. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2937. w.Parent = p
  2938. local pe = ope:Clone()
  2939. pe.Enabled = false
  2940. pe.Parent = p
  2941. --[[local pe = Instance.new("ParticleEmitter")
  2942. pe.Enabled = false
  2943. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2944. pe.Size = NumberSequence.new(0.5)
  2945. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2946. pe.Lifetime = NumberRange.new(1)
  2947. pe.Rate = 500
  2948. pe.Rotation = NumberRange.new(5)
  2949. pe.RotSpeed = NumberRange.new(100)
  2950. pe.Speed = NumberRange.new(5)
  2951. pe.SpreadAngle = Vector2.new(360,360)
  2952. pe.Parent = p]]
  2953. if not out then
  2954. out = true
  2955. for i = 0, 2, 0.1 do
  2956. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2957. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2958. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2959. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2960. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2961. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2962. swait()
  2963. end
  2964. swait(7)
  2965. for i = 0,2, 0.1 do
  2966. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2967. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2968. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2969. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2970. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2971. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2972. if i == 0.5 then
  2973. w:Destroy()
  2974. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2975. local bv = Instance.new("BodyVelocity")
  2976. bv.MaxForce = huge
  2977. bv.Velocity = p.CFrame.lookVector*150
  2978. bv.Parent = p
  2979. p.CanCollide = true
  2980. game.Debris:AddItem(bv, 0.1)
  2981. swait(15)
  2982. p.Anchored = true
  2983. a = function(b, t)
  2984. for i,v in pairs(b:children()) do
  2985. if v:IsA("Decal") then
  2986. v.Transparency = t
  2987. end
  2988. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2989. v.Transparency = t
  2990. end
  2991. a(v, t)
  2992. end
  2993. end
  2994. a(hit.Parent, 0)
  2995. for i,v in pairs(hit.Parent:children()) do
  2996. if v:IsA("BasePart") then
  2997. v.Anchored = false
  2998. if v.Name ~= "HumanoidRootPart" then
  2999. v.Transparency = 0
  3000. end
  3001. end
  3002. end
  3003. hit.Parent:MoveTo(p.Position)
  3004. pe.Enabled = true
  3005. swait(5)
  3006. pe.Enabled = false
  3007. game.Debris:AddItem(p, 1)
  3008. end
  3009. swait()
  3010. end
  3011. else
  3012. out = false
  3013. humanoid.WalkSpeed = 0
  3014. for i,v in pairs(hit.Parent:children()) do
  3015. if v:IsA("BasePart") then
  3016. v.Anchored = true
  3017. v.Transparency = 1
  3018. end
  3019. end
  3020. for i = 0, 2, 0.1 do
  3021. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3022. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3023. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3024. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3025. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3026. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3027. swait()
  3028. end
  3029. local e = Instance.new("Part")
  3030. e.Name = "Effect"
  3031. e.BrickColor = BrickColor.new("Really red")
  3032. e.Material = "Neon"
  3033. smooth(e)
  3034. e.Anchored = true
  3035. e.CanCollide = false
  3036. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3037. hit.Parent.Head.Anchored = true
  3038. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3039. e.Size = Vector3.new(0.2,0.2,mag)
  3040. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3041. e.Parent = workspace
  3042. a = function(b, t)
  3043. for i,v in pairs(b:children()) do
  3044. if v:IsA("Decal") then
  3045. v.Transparency = t
  3046. end
  3047. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3048. v.Transparency = t
  3049. end
  3050. a(v, t)
  3051. end
  3052. end
  3053. a(hit.Parent, 1)
  3054. for i,v in pairs(hit.Parent:children()) do
  3055. if v:IsA("BasePart") then
  3056. local p = Instance.new("Part")
  3057. p.Anchored = true
  3058. p.CanCollide = false
  3059. p.Material = "Neon"
  3060. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3061. p.CFrame = v.CFrame
  3062. p.Name = "notbody"
  3063. p.BrickColor = BrickColor.new("Really red")
  3064. p.Transparency = 0.6
  3065. p.Parent = hit.Parent
  3066. end
  3067. end
  3068. humanoid.WalkSpeed = 16
  3069. swait(20)
  3070. for i,v in pairs(hit.Parent:children()) do
  3071. if v.Name == "notbody" then
  3072. v:Destroy()
  3073. end
  3074. end
  3075. e:Destroy()
  3076. end
  3077. p:Destroy()
  3078. hand.Transparency = 0
  3079. fixalljoints()
  3080. deb = false
  3081. end
  3082. end)
  3083. game.Debris:AddItem(p, 1)
  3084. hit.Parent:MoveTo(p.Position)
  3085. for i,v in pairs(cons) do
  3086. v:disconnect()
  3087. end
  3088. hit.Parent.Head.Anchored = false
  3089. end
  3090. end)
  3091. end
  3092. swait()
  3093. end
  3094. attacking = false
  3095. fixalljoints()
  3096.  
  3097. end
  3098. if key == "r" and not attacking then
  3099. attacking = true
  3100. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3101. local p = Instance.new("Part")
  3102. p.Anchored = false
  3103. p.CanCollide = false
  3104. p.Name = "Pokeballsack"
  3105. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3106. local m = Instance.new("SpecialMesh")
  3107. m.MeshId = "rbxassetid://430075463"
  3108. m.TextureId = "rbxassetid://430075468"
  3109. m.Scale = Vector3.new(1,1,1)/6
  3110. m.Parent = p
  3111. p.Parent = workspace
  3112. local w = Instance.new("Weld")
  3113. w.Part0 = p
  3114. w.Part1 = char["Right Arm"]
  3115. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3116. w.Parent = p
  3117. local pe = Instance.new("ParticleEmitter")
  3118. pe.Enabled = false
  3119. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3120. pe.Size = NumberSequence.new(0.5)
  3121. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3122. pe.Lifetime = NumberRange.new(1)
  3123. pe.Rate = 500
  3124. pe.Rotation = NumberRange.new(5)
  3125. pe.RotSpeed = NumberRange.new(100)
  3126. pe.Speed = NumberRange.new(5)
  3127. pe.SpreadAngle = Vector2.new(360,360)
  3128. pe.Parent = p
  3129. for i = 0, 2, 0.1 do
  3130. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3131. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3132. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3133. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3134. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3135. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3136. swait()
  3137. end
  3138. swait(15)
  3139. for i = 0, 2, 0.1 do
  3140. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3141. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3142. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3143. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3144. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3145. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3146. if i == 0.5 then
  3147. w:Destroy()
  3148. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3149. local bv = Instance.new("BodyVelocity")
  3150. bv.MaxForce = huge
  3151. bv.Velocity = p.CFrame.lookVector*150
  3152. bv.Parent = p
  3153. p.CanCollide = true
  3154. game.Debris:AddItem(p, 60)
  3155. game.Debris:AddItem(bv, 0.1)
  3156. local con
  3157. con = p.Touched:connect(function(hit)
  3158. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3159. con:disconnect()
  3160. swait(5)
  3161. p.Anchored = true
  3162. local e = Instance.new("Part")
  3163. e.Name = "Effect"
  3164. e.BrickColor = BrickColor.new("Really red")
  3165. e.Material = "Neon"
  3166. smooth(e)
  3167. e.Anchored = true
  3168. e.CanCollide = false
  3169. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3170. hit.Parent.Head.Anchored = true
  3171. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3172. e.Size = Vector3.new(0.2,0.2,mag)
  3173. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3174. e.Parent = workspace
  3175. for i,v in pairs(hit.Parent:children()) do
  3176. if v:IsA("BasePart") then
  3177. local p = Instance.new("Part")
  3178. p.Anchored = true
  3179. p.CanCollide = false
  3180. p.Material = "Neon"
  3181. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3182. p.CFrame = v.CFrame
  3183. p.Name = "notbody"
  3184. p.BrickColor = BrickColor.new("Really red")
  3185. p.Transparency = 0.6
  3186. p.Parent = hit.Parent
  3187. end
  3188. end
  3189. swait(90)
  3190. local poke = workspace.Ultra_ball
  3191. hit.Parent:MoveTo(poke.Spawn.Position)
  3192. --char:MoveTo(poke.Spawn.Position)
  3193. hit.Parent.Head.Anchored = false
  3194. for i,v in pairs(hit.Parent:children()) do
  3195. if v.Name == "notbody" then
  3196. v:Destroy()
  3197. end
  3198. end
  3199. local done = false
  3200. e:Destroy()
  3201. local hurtz = {}
  3202. local cons = {}
  3203. local finish
  3204. for i,v in pairs(poke:children()) do
  3205. if tostring(v.BrickColor) == "Deep orange" then
  3206. print("found end")
  3207. finish = v
  3208. end
  3209. if tostring(v.BrickColor) == "Maroon" then
  3210. table.insert(hurtz, v)
  3211. end
  3212. end
  3213. for i,v in pairs(hurtz) do
  3214. local con = v.Touched:connect(function(hit)
  3215. if gethum(hit) then
  3216. finish = true
  3217. end
  3218. end)
  3219. table.insert(cons, con)
  3220. end
  3221. for i,v in pairs(hurtz) do
  3222. local con = finish.Touched:connect(function(hit)
  3223. if gethum(hit) then
  3224. gethum(hit).WalkSpeed = 0
  3225. hit.Parent.Head.Anchored = true
  3226. end
  3227. end)
  3228. table.insert(cons, con)
  3229. end
  3230. if finish then
  3231. local con = finish.Touched:connect(function(hit)
  3232. local ok = false
  3233. pcall(function()
  3234. if hit.Parent.Name == plr.Name then
  3235. ok = true
  3236. end
  3237. end)
  3238. if gethum(hit) or ok then
  3239. done = true
  3240. end
  3241. end)
  3242. table.insert(cons, con)
  3243. end
  3244. for i = 1, 3 do
  3245. local before = p.CFrame
  3246. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3247. print("shake "..i)
  3248. for i = 0, 1.5, 0.1 do
  3249. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3250. end
  3251. if done then break end
  3252. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3253. end
  3254. if done then
  3255. print("they escaped!")
  3256. else
  3257. print("they were caught!")
  3258. local sv = Instance.new("StringValue")
  3259. sv.Name = "Caught"
  3260. sv.Parent = hit.Parent
  3261. end
  3262. local ope = pe:Clone()
  3263. pe.Enabled = true
  3264. swait(5)
  3265. pe.Enabled = false
  3266. local t = Instance.new("Tool")
  3267. t.Name = hit.Parent.Name
  3268. t.Parent = plr.Backpack
  3269. local hand = Instance.new("Part")
  3270. hand.Transparency = 0
  3271. hand.CanCollide = false
  3272. hand.Size = Vector3.new(1,1,1)
  3273. hand.Name = "Handle"
  3274. local m = p.Mesh:Clone()
  3275. m.Parent = hand
  3276. hand.Parent = t
  3277. local out = true
  3278. local new = p:Clone()
  3279. t.Activated:connect(function()
  3280. if not deb and not attacking then
  3281. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3282. deb = true
  3283. hand.Transparency = 1
  3284. local p = new:Clone()
  3285. p.Anchored = false
  3286. p.CanCollide = false
  3287. p.Parent = workspace
  3288. local w = Instance.new("Weld")
  3289. w.Part0 = p
  3290. w.Part1 = char["Right Arm"]
  3291. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3292. w.Parent = p
  3293. local pe = ope:Clone()
  3294. pe.Enabled = false
  3295. pe.Parent = p
  3296. --[[local pe = Instance.new("ParticleEmitter")
  3297. pe.Enabled = false
  3298. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3299. pe.Size = NumberSequence.new(0.5)
  3300. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3301. pe.Lifetime = NumberRange.new(1)
  3302. pe.Rate = 500
  3303. pe.Rotation = NumberRange.new(5)
  3304. pe.RotSpeed = NumberRange.new(100)
  3305. pe.Speed = NumberRange.new(5)
  3306. pe.SpreadAngle = Vector2.new(360,360)
  3307. pe.Parent = p]]
  3308. if not out then
  3309. out = true
  3310. for i = 0, 2, 0.1 do
  3311. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3312. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3313. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3314. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3315. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3316. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3317. swait()
  3318. end
  3319. swait(7)
  3320. for i = 0,2, 0.1 do
  3321. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3322. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3323. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3324. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3325. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3326. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3327. if i == 0.5 then
  3328. w:Destroy()
  3329. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3330. local bv = Instance.new("BodyVelocity")
  3331. bv.MaxForce = huge
  3332. bv.Velocity = p.CFrame.lookVector*150
  3333. bv.Parent = p
  3334. p.CanCollide = true
  3335. game.Debris:AddItem(bv, 0.1)
  3336. swait(15)
  3337. p.Anchored = true
  3338. a = function(b, t)
  3339. for i,v in pairs(b:children()) do
  3340. if v:IsA("Decal") then
  3341. v.Transparency = t
  3342. end
  3343. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3344. v.Transparency = t
  3345. end
  3346. a(v, t)
  3347. end
  3348. end
  3349. a(hit.Parent, 0)
  3350. for i,v in pairs(hit.Parent:children()) do
  3351. if v:IsA("BasePart") then
  3352. v.Anchored = false
  3353. if v.Name ~= "HumanoidRootPart" then
  3354. v.Transparency = 0
  3355. end
  3356. end
  3357. end
  3358. hit.Parent:MoveTo(p.Position)
  3359. pe.Enabled = true
  3360. swait(5)
  3361. pe.Enabled = false
  3362. game.Debris:AddItem(p, 1)
  3363. end
  3364. swait()
  3365. end
  3366. else
  3367. out = false
  3368. humanoid.WalkSpeed = 0
  3369. for i,v in pairs(hit.Parent:children()) do
  3370. if v:IsA("BasePart") then
  3371. v.Anchored = true
  3372. v.Transparency = 1
  3373. end
  3374. end
  3375. for i = 0, 2, 0.1 do
  3376. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3377. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3378. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3379. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3380. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3381. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3382. swait()
  3383. end
  3384. local e = Instance.new("Part")
  3385. e.Name = "Effect"
  3386. e.BrickColor = BrickColor.new("Really red")
  3387. e.Material = "Neon"
  3388. smooth(e)
  3389. e.Anchored = true
  3390. e.CanCollide = false
  3391. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3392. hit.Parent.Head.Anchored = true
  3393. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3394. e.Size = Vector3.new(0.2,0.2,mag)
  3395. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3396. e.Parent = workspace
  3397. a = function(b, t)
  3398. for i,v in pairs(b:children()) do
  3399. if v:IsA("Decal") then
  3400. v.Transparency = t
  3401. end
  3402. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3403. v.Transparency = t
  3404. end
  3405. a(v, t)
  3406. end
  3407. end
  3408. a(hit.Parent, 1)
  3409. for i,v in pairs(hit.Parent:children()) do
  3410. if v:IsA("BasePart") then
  3411. local p = Instance.new("Part")
  3412. p.Anchored = true
  3413. p.CanCollide = false
  3414. p.Material = "Neon"
  3415. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3416. p.CFrame = v.CFrame
  3417. p.Name = "notbody"
  3418. p.BrickColor = BrickColor.new("Really red")
  3419. p.Transparency = 0.6
  3420. p.Parent = hit.Parent
  3421. end
  3422. end
  3423. humanoid.WalkSpeed = 16
  3424. swait(20)
  3425. for i,v in pairs(hit.Parent:children()) do
  3426. if v.Name == "notbody" then
  3427. v:Destroy()
  3428. end
  3429. end
  3430. e:Destroy()
  3431. end
  3432. p:Destroy()
  3433. hand.Transparency = 0
  3434. fixalljoints()
  3435. deb = false
  3436. end
  3437. end)
  3438. game.Debris:AddItem(p, 1)
  3439. hit.Parent:MoveTo(p.Position)
  3440. for i,v in pairs(cons) do
  3441. v:disconnect()
  3442. end
  3443. hit.Parent.Head.Anchored = false
  3444. end
  3445. end)
  3446. end
  3447. swait()
  3448. end
  3449. attacking = false
  3450. fixalljoints()
  3451.  
  3452. end
  3453. if key == "t" and not attacking then
  3454. attacking = true
  3455. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3456. local p = Instance.new("Part")
  3457. p.Anchored = false
  3458. p.CanCollide = false
  3459. p.Name = "Pokeballsack"
  3460. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3461. local m = Instance.new("SpecialMesh")
  3462. m.MeshId = "rbxassetid://442019812"
  3463. m.TextureId = "rbxassetid://442019839"
  3464. m.Scale = Vector3.new(1,1,1)/6
  3465. m.Parent = p
  3466. p.Parent = workspace
  3467. local w = Instance.new("Weld")
  3468. w.Part0 = p
  3469. w.Part1 = char["Right Arm"]
  3470. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3471. w.Parent = p
  3472. local pe = Instance.new("ParticleEmitter")
  3473. pe.Enabled = false
  3474. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3475. pe.Size = NumberSequence.new(0.5)
  3476. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3477. pe.Lifetime = NumberRange.new(1)
  3478. pe.Rate = 500
  3479. pe.Rotation = NumberRange.new(5)
  3480. pe.RotSpeed = NumberRange.new(100)
  3481. pe.Speed = NumberRange.new(5)
  3482. pe.SpreadAngle = Vector2.new(360,360)
  3483. pe.Parent = p
  3484. for i = 0, 2, 0.1 do
  3485. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3486. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3487. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3488. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3489. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3490. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3491. swait()
  3492. end
  3493. swait(15)
  3494. for i = 0, 2, 0.1 do
  3495. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3496. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3497. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3498. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3499. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3500. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3501. if i == 0.5 then
  3502. w:Destroy()
  3503. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3504. local bv = Instance.new("BodyVelocity")
  3505. bv.MaxForce = huge
  3506. bv.Velocity = p.CFrame.lookVector*150
  3507. bv.Parent = p
  3508. p.CanCollide = true
  3509. game.Debris:AddItem(bv, 0.1)
  3510. game.Debris:AddItem(p, 60)
  3511. local con
  3512. con = p.Touched:connect(function(hit)
  3513. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3514. con:disconnect()
  3515. swait(5)
  3516. p.Anchored = true
  3517. local e = Instance.new("Part")
  3518. e.Name = "Effect"
  3519. e.BrickColor = BrickColor.new("Really red")
  3520. e.Material = "Neon"
  3521. smooth(e)
  3522. e.Anchored = true
  3523. e.CanCollide = false
  3524. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3525. hit.Parent.Head.Anchored = true
  3526. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3527. e.Size = Vector3.new(0.2,0.2,mag)
  3528. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3529. e.Parent = workspace
  3530. for i,v in pairs(hit.Parent:children()) do
  3531. if v:IsA("BasePart") then
  3532. local p = Instance.new("Part")
  3533. p.Anchored = true
  3534. p.CanCollide = false
  3535. p.Material = "Neon"
  3536. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3537. p.CFrame = v.CFrame
  3538. p.Name = "notbody"
  3539. p.BrickColor = BrickColor.new("Really red")
  3540. p.Transparency = 0.6
  3541. p.Parent = hit.Parent
  3542. end
  3543. end
  3544. swait(90)
  3545. local poke = workspace.Master_ball
  3546. hit.Parent:MoveTo(poke.Spawn.Position)
  3547. --char:MoveTo(poke.Spawn.Position)
  3548. hit.Parent.Head.Anchored = false
  3549. for i,v in pairs(hit.Parent:children()) do
  3550. if v.Name == "notbody" then
  3551. v:Destroy()
  3552. end
  3553. end
  3554. local done = false
  3555. e:Destroy()
  3556. local hurtz = {}
  3557. local cons = {}
  3558. local finish
  3559. for i,v in pairs(poke:children()) do
  3560. if tostring(v.BrickColor) == "Deep orange" then
  3561. print("found end")
  3562. finish = v
  3563. end
  3564. if tostring(v.BrickColor) == "Maroon" then
  3565. table.insert(hurtz, v)
  3566. end
  3567. end
  3568. for i,v in pairs(hurtz) do
  3569. local con = v.Touched:connect(function(hit)
  3570. if gethum(hit) then
  3571. finish = true
  3572. end
  3573. end)
  3574. table.insert(cons, con)
  3575. end
  3576. for i,v in pairs(hurtz) do
  3577. local con = finish.Touched:connect(function(hit)
  3578. if gethum(hit) then
  3579. gethum(hit).WalkSpeed = 0
  3580. hit.Parent.Head.Anchored = true
  3581. end
  3582. end)
  3583. table.insert(cons, con)
  3584. end
  3585. if finish then
  3586. local con = finish.Touched:connect(function(hit)
  3587. local ok = false
  3588. pcall(function()
  3589. if hit.Parent.Name == plr.Name then
  3590. ok = true
  3591. end
  3592. end)
  3593. if gethum(hit) or ok then
  3594. done = true
  3595. end
  3596. end)
  3597. table.insert(cons, con)
  3598. end
  3599. for i = 1, 3 do
  3600. local before = p.CFrame
  3601. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3602. print("shake "..i)
  3603. for i = 0, 1.5, 0.1 do
  3604. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3605. end
  3606. if done then break end
  3607. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3608. end
  3609. if done then
  3610. print("they escaped!")
  3611. else
  3612. print("they were caught!")
  3613. local sv = Instance.new("StringValue")
  3614. sv.Name = "Caught"
  3615. sv.Parent = hit.Parent
  3616. end
  3617. local ope = pe:Clone()
  3618. pe.Enabled = true
  3619. swait(5)
  3620. pe.Enabled = false
  3621. local t = Instance.new("Tool")
  3622. t.Name = hit.Parent.Name
  3623. t.Parent = plr.Backpack
  3624. local hand = Instance.new("Part")
  3625. hand.Transparency = 0
  3626. hand.CanCollide = false
  3627. hand.Size = Vector3.new(1,1,1)
  3628. hand.Name = "Handle"
  3629. local m = p.Mesh:Clone()
  3630. m.Parent = hand
  3631. hand.Parent = t
  3632. local out = true
  3633. local new = p:Clone()
  3634. t.Activated:connect(function()
  3635. if not deb and not attacking then
  3636. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3637. deb = true
  3638. hand.Transparency = 1
  3639. local p = new:Clone()
  3640. p.Anchored = false
  3641. p.CanCollide = false
  3642. p.Parent = workspace
  3643. local w = Instance.new("Weld")
  3644. w.Part0 = p
  3645. w.Part1 = char["Right Arm"]
  3646. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3647. w.Parent = p
  3648. local pe = ope:Clone()
  3649. pe.Enabled = false
  3650. pe.Parent = p
  3651. --[[local pe = Instance.new("ParticleEmitter")
  3652. pe.Enabled = false
  3653. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3654. pe.Size = NumberSequence.new(0.5)
  3655. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3656. pe.Lifetime = NumberRange.new(1)
  3657. pe.Rate = 500
  3658. pe.Rotation = NumberRange.new(5)
  3659. pe.RotSpeed = NumberRange.new(100)
  3660. pe.Speed = NumberRange.new(5)
  3661. pe.SpreadAngle = Vector2.new(360,360)
  3662. pe.Parent = p]]
  3663. if not out then
  3664. out = true
  3665. for i = 0, 2, 0.1 do
  3666. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3667. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3668. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3669. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3670. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3671. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3672. swait()
  3673. end
  3674. swait(7)
  3675. for i = 0,2, 0.1 do
  3676. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3677. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3678. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3679. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3680. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3681. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3682. if i == 0.5 then
  3683. w:Destroy()
  3684. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3685. local bv = Instance.new("BodyVelocity")
  3686. bv.MaxForce = huge
  3687. bv.Velocity = p.CFrame.lookVector*150
  3688. bv.Parent = p
  3689. p.CanCollide = true
  3690. game.Debris:AddItem(bv, 0.1)
  3691. swait(15)
  3692. p.Anchored = true
  3693. a = function(b, t)
  3694. for i,v in pairs(b:children()) do
  3695. if v:IsA("Decal") then
  3696. v.Transparency = t
  3697. end
  3698. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3699. v.Transparency = t
  3700. end
  3701. a(v, t)
  3702. end
  3703. end
  3704. a(hit.Parent, 0)
  3705. for i,v in pairs(hit.Parent:children()) do
  3706. if v:IsA("BasePart") then
  3707. v.Anchored = false
  3708. if v.Name ~= "HumanoidRootPart" then
  3709. v.Transparency = 0
  3710. end
  3711. end
  3712. end
  3713. hit.Parent:MoveTo(p.Position)
  3714. pe.Enabled = true
  3715. swait(5)
  3716. pe.Enabled = false
  3717. game.Debris:AddItem(p, 1)
  3718. end
  3719. swait()
  3720. end
  3721. else
  3722. out = false
  3723. humanoid.WalkSpeed = 0
  3724. for i,v in pairs(hit.Parent:children()) do
  3725. if v:IsA("BasePart") then
  3726. v.Anchored = true
  3727. v.Transparency = 1
  3728. end
  3729. end
  3730. for i = 0, 2, 0.1 do
  3731. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3732. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3733. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3734. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3735. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3736. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3737. swait()
  3738. end
  3739. local e = Instance.new("Part")
  3740. e.Name = "Effect"
  3741. e.BrickColor = BrickColor.new("Really red")
  3742. e.Material = "Neon"
  3743. smooth(e)
  3744. e.Anchored = true
  3745. e.CanCollide = false
  3746. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3747. hit.Parent.Head.Anchored = true
  3748. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3749. e.Size = Vector3.new(0.2,0.2,mag)
  3750. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3751. e.Parent = workspace
  3752. a = function(b, t)
  3753. for i,v in pairs(b:children()) do
  3754. if v:IsA("Decal") then
  3755. v.Transparency = t
  3756. end
  3757. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3758. v.Transparency = t
  3759. end
  3760. a(v, t)
  3761. end
  3762. end
  3763. a(hit.Parent, 1)
  3764. for i,v in pairs(hit.Parent:children()) do
  3765. if v:IsA("BasePart") then
  3766. local p = Instance.new("Part")
  3767. p.Anchored = true
  3768. p.CanCollide = false
  3769. p.Material = "Neon"
  3770. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3771. p.CFrame = v.CFrame
  3772. p.Name = "notbody"
  3773. p.BrickColor = BrickColor.new("Really red")
  3774. p.Transparency = 0.6
  3775. p.Parent = hit.Parent
  3776. end
  3777. end
  3778. humanoid.WalkSpeed = 16
  3779. swait(20)
  3780. for i,v in pairs(hit.Parent:children()) do
  3781. if v.Name == "notbody" then
  3782. v:Destroy()
  3783. end
  3784. end
  3785. e:Destroy()
  3786. end
  3787. p:Destroy()
  3788. hand.Transparency = 0
  3789. fixalljoints()
  3790. deb = false
  3791. end
  3792. end)
  3793. game.Debris:AddItem(p, 1)
  3794. hit.Parent:MoveTo(p.Position)
  3795. for i,v in pairs(cons) do
  3796. v:disconnect()
  3797. end
  3798. hit.Parent.Head.Anchored = false
  3799. end
  3800. end)
  3801. end
  3802. swait()
  3803. end
  3804. attacking = false
  3805. fixalljoints()
  3806.  
  3807. end
  3808. if key == "y" and not attacking then
  3809. attacking = true
  3810. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3811. local p = Instance.new("Part")
  3812. p.Anchored = false
  3813. p.CanCollide = false
  3814. p.Name = "Pokeballsack"
  3815. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3816. local m = Instance.new("SpecialMesh")
  3817. m.MeshId = "rbxassetid://430977397"
  3818. m.TextureId = "rbxassetid://430977402"
  3819. m.Scale = Vector3.new(1,1,1)/6
  3820. m.Parent = p
  3821. p.Parent = workspace
  3822. local w = Instance.new("Weld")
  3823. w.Part0 = p
  3824. w.Part1 = char["Right Arm"]
  3825. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3826. w.Parent = p
  3827. local pe = Instance.new("ParticleEmitter")
  3828. pe.Enabled = false
  3829. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3830. pe.Size = NumberSequence.new(0.5)
  3831. pe.Texture = "rbxassetid://152671819"
  3832. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3833. pe.Lifetime = NumberRange.new(1)
  3834. pe.Rate = 500
  3835. pe.Rotation = NumberRange.new(5)
  3836. pe.RotSpeed = NumberRange.new(100)
  3837. pe.Speed = NumberRange.new(5)
  3838. pe.SpreadAngle = Vector2.new(360,360)
  3839. pe.Parent = p
  3840. for i = 0, 2, 0.1 do
  3841. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3842. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3843. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3844. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3845. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3846. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3847. swait()
  3848. end
  3849. swait(15)
  3850. for i = 0, 2, 0.1 do
  3851. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3852. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3853. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3854. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3855. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3856. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3857. if i == 0.5 then
  3858. w:Destroy()
  3859. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3860. local bv = Instance.new("BodyVelocity")
  3861. bv.MaxForce = huge
  3862. bv.Velocity = p.CFrame.lookVector*150
  3863. bv.Parent = p
  3864. p.CanCollide = true
  3865. game.Debris:AddItem(p, 60)
  3866. game.Debris:AddItem(bv, 0.1)
  3867. local con
  3868. con = p.Touched:connect(function(hit)
  3869. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3870. con:disconnect()
  3871. swait(5)
  3872. p.Anchored = true
  3873. local e = Instance.new("Part")
  3874. e.Name = "Effect"
  3875. e.BrickColor = BrickColor.new("Really red")
  3876. e.Material = "Neon"
  3877. smooth(e)
  3878. e.Anchored = true
  3879. e.CanCollide = false
  3880. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3881. hit.Parent.Head.Anchored = true
  3882. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3883. e.Size = Vector3.new(0.2,0.2,mag)
  3884. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3885. e.Parent = workspace
  3886. for i,v in pairs(hit.Parent:children()) do
  3887. if v:IsA("BasePart") then
  3888. local p = Instance.new("Part")
  3889. p.Anchored = true
  3890. p.CanCollide = false
  3891. p.Material = "Neon"
  3892. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3893. p.CFrame = v.CFrame
  3894. p.Name = "notbody"
  3895. p.BrickColor = BrickColor.new("Really red")
  3896. p.Transparency = 0.6
  3897. p.Parent = hit.Parent
  3898. end
  3899. end
  3900. swait(90)
  3901. local poke = workspace.Timer_ball
  3902. hit.Parent:MoveTo(poke.Spawn.Position)
  3903. --char:MoveTo(poke.Spawn.Position)
  3904. hit.Parent.Head.Anchored = false
  3905. for i,v in pairs(hit.Parent:children()) do
  3906. if v.Name == "notbody" then
  3907. v:Destroy()
  3908. end
  3909. end
  3910. local done = false
  3911. e:Destroy()
  3912. local hurtz = {}
  3913. local cons = {}
  3914. local finish
  3915. for i,v in pairs(poke:children()) do
  3916. if tostring(v.BrickColor) == "Deep orange" then
  3917. print("found end")
  3918. finish = v
  3919. end
  3920. if tostring(v.BrickColor) == "Maroon" then
  3921. table.insert(hurtz, v)
  3922. end
  3923. end
  3924. for i,v in pairs(hurtz) do
  3925. local con = v.Touched:connect(function(hit)
  3926. if gethum(hit) then
  3927. finish = true
  3928. end
  3929. end)
  3930. table.insert(cons, con)
  3931. end
  3932. for i,v in pairs(hurtz) do
  3933. local con = finish.Touched:connect(function(hit)
  3934. if gethum(hit) then
  3935. gethum(hit).WalkSpeed = 0
  3936. hit.Parent.Head.Anchored = true
  3937. end
  3938. end)
  3939. table.insert(cons, con)
  3940. end
  3941. if finish then
  3942. local con = finish.Touched:connect(function(hit)
  3943. local ok = false
  3944. pcall(function()
  3945. if hit.Parent.Name == plr.Name then
  3946. ok = true
  3947. end
  3948. end)
  3949. if gethum(hit) or ok then
  3950. done = true
  3951. end
  3952. end)
  3953. table.insert(cons, con)
  3954. end
  3955. for i = 1, 3 do
  3956. local before = p.CFrame
  3957. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3958. print("shake "..i)
  3959. for i = 0, 1.5, 0.1 do
  3960. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3961. end
  3962. if done then break end
  3963. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3964. end
  3965. if done then
  3966. print("they escaped!")
  3967. else
  3968. print("they were caught!")
  3969. local sv = Instance.new("StringValue")
  3970. sv.Name = "Caught"
  3971. sv.Parent = hit.Parent
  3972. end
  3973. local ope = pe:Clone()
  3974. pe.Enabled = true
  3975. swait(5)
  3976. pe.Enabled = false
  3977. local t = Instance.new("Tool")
  3978. t.Name = hit.Parent.Name
  3979. t.Parent = plr.Backpack
  3980. local hand = Instance.new("Part")
  3981. hand.Transparency = 0
  3982. hand.CanCollide = false
  3983. hand.Size = Vector3.new(1,1,1)
  3984. hand.Name = "Handle"
  3985. local m = p.Mesh:Clone()
  3986. m.Parent = hand
  3987. hand.Parent = t
  3988. local out = true
  3989. local new = p:Clone()
  3990. t.Activated:connect(function()
  3991. if not deb and not attacking then
  3992. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3993. deb = true
  3994. hand.Transparency = 1
  3995. local p = new:Clone()
  3996. p.Anchored = false
  3997. p.CanCollide = false
  3998. p.Parent = workspace
  3999. local w = Instance.new("Weld")
  4000. w.Part0 = p
  4001. w.Part1 = char["Right Arm"]
  4002. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4003. w.Parent = p
  4004. local pe = ope:Clone()
  4005. pe.Enabled = false
  4006. pe.Parent = p
  4007. --[[local pe = Instance.new("ParticleEmitter")
  4008. pe.Enabled = false
  4009. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4010. pe.Size = NumberSequence.new(0.5)
  4011. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4012. pe.Lifetime = NumberRange.new(1)
  4013. pe.Rate = 500
  4014. pe.Rotation = NumberRange.new(5)
  4015. pe.RotSpeed = NumberRange.new(100)
  4016. pe.Speed = NumberRange.new(5)
  4017. pe.SpreadAngle = Vector2.new(360,360)
  4018. pe.Parent = p]]
  4019. if not out then
  4020. out = true
  4021. for i = 0, 2, 0.1 do
  4022. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4023. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4024. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4025. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4026. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4027. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4028. swait()
  4029. end
  4030. swait(7)
  4031. for i = 0,2, 0.1 do
  4032. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4033. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4034. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4035. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4036. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4037. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4038. if i == 0.5 then
  4039. w:Destroy()
  4040. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4041. local bv = Instance.new("BodyVelocity")
  4042. bv.MaxForce = huge
  4043. bv.Velocity = p.CFrame.lookVector*150
  4044. bv.Parent = p
  4045. p.CanCollide = true
  4046. game.Debris:AddItem(bv, 0.1)
  4047. swait(15)
  4048. p.Anchored = true
  4049. a = function(b, t)
  4050. for i,v in pairs(b:children()) do
  4051. if v:IsA("Decal") then
  4052. v.Transparency = t
  4053. end
  4054. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4055. v.Transparency = t
  4056. end
  4057. a(v, t)
  4058. end
  4059. end
  4060. a(hit.Parent, 0)
  4061. for i,v in pairs(hit.Parent:children()) do
  4062. if v:IsA("BasePart") then
  4063. v.Anchored = false
  4064. if v.Name ~= "HumanoidRootPart" then
  4065. v.Transparency = 0
  4066. end
  4067. end
  4068. end
  4069. hit.Parent:MoveTo(p.Position)
  4070. pe.Enabled = true
  4071. swait(5)
  4072. pe.Enabled = false
  4073. game.Debris:AddItem(p, 1)
  4074. end
  4075. swait()
  4076. end
  4077. else
  4078. out = false
  4079. humanoid.WalkSpeed = 0
  4080. for i,v in pairs(hit.Parent:children()) do
  4081. if v:IsA("BasePart") then
  4082. v.Anchored = true
  4083. v.Transparency = 1
  4084. end
  4085. end
  4086. for i = 0, 2, 0.1 do
  4087. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4088. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4089. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4090. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4091. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4092. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4093. swait()
  4094. end
  4095. local e = Instance.new("Part")
  4096. e.Name = "Effect"
  4097. e.BrickColor = BrickColor.new("Really red")
  4098. e.Material = "Neon"
  4099. smooth(e)
  4100. e.Anchored = true
  4101. e.CanCollide = false
  4102. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4103. hit.Parent.Head.Anchored = true
  4104. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4105. e.Size = Vector3.new(0.2,0.2,mag)
  4106. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4107. e.Parent = workspace
  4108. a = function(b, t)
  4109. for i,v in pairs(b:children()) do
  4110. if v:IsA("Decal") then
  4111. v.Transparency = t
  4112. end
  4113. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4114. v.Transparency = t
  4115. end
  4116. a(v, t)
  4117. end
  4118. end
  4119. a(hit.Parent, 1)
  4120. for i,v in pairs(hit.Parent:children()) do
  4121. if v:IsA("BasePart") then
  4122. local p = Instance.new("Part")
  4123. p.Anchored = true
  4124. p.CanCollide = false
  4125. p.Material = "Neon"
  4126. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4127. p.CFrame = v.CFrame
  4128. p.Name = "notbody"
  4129. p.BrickColor = BrickColor.new("Really red")
  4130. p.Transparency = 0.6
  4131. p.Parent = hit.Parent
  4132. end
  4133. end
  4134. humanoid.WalkSpeed = 16
  4135. swait(20)
  4136. for i,v in pairs(hit.Parent:children()) do
  4137. if v.Name == "notbody" then
  4138. v:Destroy()
  4139. end
  4140. end
  4141. e:Destroy()
  4142. end
  4143. p:Destroy()
  4144. hand.Transparency = 0
  4145. fixalljoints()
  4146. deb = false
  4147. end
  4148. end)
  4149. game.Debris:AddItem(p, 1)
  4150. hit.Parent:MoveTo(p.Position)
  4151. for i,v in pairs(cons) do
  4152. v:disconnect()
  4153. end
  4154. hit.Parent.Head.Anchored = false
  4155. end
  4156. end)
  4157. end
  4158. swait()
  4159. end
  4160. attacking = false
  4161. fixalljoints()
  4162.  
  4163. end
  4164. if key == "u" and not attacking then
  4165. attacking = true
  4166. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4167. local p = Instance.new("Part")
  4168. p.Anchored = false
  4169. p.CanCollide = false
  4170. p.Name = "Pokeballsack"
  4171. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4172. local m = Instance.new("SpecialMesh")
  4173. m.MeshId = "rbxassetid://433356792"
  4174. m.TextureId = "rbxassetid://433356797"
  4175. m.Scale = Vector3.new(1,1,1)/6
  4176. m.Parent = p
  4177. p.Parent = workspace
  4178. local w = Instance.new("Weld")
  4179. w.Part0 = p
  4180. w.Part1 = char["Right Arm"]
  4181. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4182. w.Parent = p
  4183. local pe = Instance.new("ParticleEmitter")
  4184. pe.Enabled = false
  4185. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4186. pe.Size = NumberSequence.new(0.5)
  4187. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4188. pe.Lifetime = NumberRange.new(1)
  4189. pe.Rate = 500
  4190. pe.Texture = "rbxassetid://264486777"
  4191. pe.Rotation = NumberRange.new(5)
  4192. pe.RotSpeed = NumberRange.new(100)
  4193. pe.Speed = NumberRange.new(5)
  4194. pe.SpreadAngle = Vector2.new(360,360)
  4195. pe.Parent = p
  4196. for i = 0, 2, 0.1 do
  4197. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4198. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4199. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4200. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4201. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4202. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4203. swait()
  4204. end
  4205. swait(15)
  4206. for i = 0, 2, 0.1 do
  4207. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4208. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4209. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4210. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4211. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4212. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4213. if i == 0.5 then
  4214. w:Destroy()
  4215. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4216. local bv = Instance.new("BodyVelocity")
  4217. bv.MaxForce = huge
  4218. bv.Velocity = p.CFrame.lookVector*150
  4219. bv.Parent = p
  4220. p.CanCollide = true
  4221. game.Debris:AddItem(bv, 0.1)
  4222. game.Debris:AddItem(p, 60)
  4223. local con
  4224. con = p.Touched:connect(function(hit)
  4225. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4226. con:disconnect()
  4227. swait(5)
  4228. p.Anchored = true
  4229. local e = Instance.new("Part")
  4230. e.Name = "Effect"
  4231. e.BrickColor = BrickColor.new("Really red")
  4232. e.Material = "Neon"
  4233. smooth(e)
  4234. e.Anchored = true
  4235. e.CanCollide = false
  4236. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4237. hit.Parent.Head.Anchored = true
  4238. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4239. e.Size = Vector3.new(0.2,0.2,mag)
  4240. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4241. e.Parent = workspace
  4242. for i,v in pairs(hit.Parent:children()) do
  4243. if v:IsA("BasePart") then
  4244. local p = Instance.new("Part")
  4245. p.Anchored = true
  4246. p.CanCollide = false
  4247. p.Material = "Neon"
  4248. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4249. p.CFrame = v.CFrame
  4250. p.Name = "notbody"
  4251. p.BrickColor = BrickColor.new("Really red")
  4252. p.Transparency = 0.6
  4253. p.Parent = hit.Parent
  4254. end
  4255. end
  4256. swait(90)
  4257. local poke = workspace.Love_ball
  4258. hit.Parent:MoveTo(poke.Spawn.Position)
  4259. --char:MoveTo(poke.Spawn.Position)
  4260. hit.Parent.Head.Anchored = false
  4261. for i,v in pairs(hit.Parent:children()) do
  4262. if v.Name == "notbody" then
  4263. v:Destroy()
  4264. end
  4265. end
  4266. local done = false
  4267. e:Destroy()
  4268. local hurtz = {}
  4269. local cons = {}
  4270. local finish
  4271. for i,v in pairs(poke:children()) do
  4272. if tostring(v.BrickColor) == "Deep orange" then
  4273. print("found end")
  4274. finish = v
  4275. end
  4276. if tostring(v.BrickColor) == "Maroon" then
  4277. table.insert(hurtz, v)
  4278. end
  4279. end
  4280. for i,v in pairs(hurtz) do
  4281. local con = v.Touched:connect(function(hit)
  4282. if gethum(hit) then
  4283. finish = true
  4284. end
  4285. end)
  4286. table.insert(cons, con)
  4287. end
  4288. for i,v in pairs(hurtz) do
  4289. local con = finish.Touched:connect(function(hit)
  4290. if gethum(hit) then
  4291. gethum(hit).WalkSpeed = 0
  4292. hit.Parent.Head.Anchored = true
  4293. end
  4294. end)
  4295. table.insert(cons, con)
  4296. end
  4297. if finish then
  4298. local con = finish.Touched:connect(function(hit)
  4299. local ok = false
  4300. pcall(function()
  4301. if hit.Parent.Name == plr.Name then
  4302. ok = true
  4303. end
  4304. end)
  4305. if gethum(hit) or ok then
  4306. done = true
  4307. end
  4308. end)
  4309. table.insert(cons, con)
  4310. end
  4311. for i = 1, 3 do
  4312. local before = p.CFrame
  4313. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4314. print("shake "..i)
  4315. for i = 0, 1.5, 0.1 do
  4316. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4317. end
  4318. if done then break end
  4319. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4320. end
  4321. if done then
  4322. print("they escaped!")
  4323. else
  4324. print("they were caught!")
  4325. local sv = Instance.new("StringValue")
  4326. sv.Name = "Caught"
  4327. sv.Parent = hit.Parent
  4328. end
  4329. local ope = pe:Clone()
  4330. pe.Enabled = true
  4331. swait(5)
  4332. pe.Enabled = false
  4333. local t = Instance.new("Tool")
  4334. t.Name = hit.Parent.Name
  4335. t.Parent = plr.Backpack
  4336. local hand = Instance.new("Part")
  4337. hand.Transparency = 0
  4338. hand.CanCollide = false
  4339. hand.Size = Vector3.new(1,1,1)
  4340. hand.Name = "Handle"
  4341. local m = p.Mesh:Clone()
  4342. m.Parent = hand
  4343. hand.Parent = t
  4344. local out = true
  4345. local new = p:Clone()
  4346. t.Activated:connect(function()
  4347. if not deb and not attacking then
  4348. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4349. deb = true
  4350. hand.Transparency = 1
  4351. local p = new:Clone()
  4352. p.Anchored = false
  4353. p.CanCollide = false
  4354. p.Parent = workspace
  4355. local w = Instance.new("Weld")
  4356. w.Part0 = p
  4357. w.Part1 = char["Right Arm"]
  4358. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4359. w.Parent = p
  4360. local pe = ope:Clone()
  4361. pe.Enabled = false
  4362. pe.Parent = p
  4363. --[[local pe = Instance.new("ParticleEmitter")
  4364. pe.Enabled = false
  4365. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4366. pe.Size = NumberSequence.new(0.5)
  4367. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4368. pe.Lifetime = NumberRange.new(1)
  4369. pe.Rate = 500
  4370. pe.Rotation = NumberRange.new(5)
  4371. pe.RotSpeed = NumberRange.new(100)
  4372. pe.Speed = NumberRange.new(5)
  4373. pe.SpreadAngle = Vector2.new(360,360)
  4374. pe.Parent = p]]
  4375. if not out then
  4376. out = true
  4377. for i = 0, 2, 0.1 do
  4378. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4379. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4380. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4381. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4382. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4383. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4384. swait()
  4385. end
  4386. swait(7)
  4387. for i = 0,2, 0.1 do
  4388. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4389. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4390. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4391. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4392. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4393. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4394. if i == 0.5 then
  4395. w:Destroy()
  4396. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4397. local bv = Instance.new("BodyVelocity")
  4398. bv.MaxForce = huge
  4399. bv.Velocity = p.CFrame.lookVector*150
  4400. bv.Parent = p
  4401. p.CanCollide = true
  4402. game.Debris:AddItem(bv, 0.1)
  4403. swait(15)
  4404. p.Anchored = true
  4405. a = function(b, t)
  4406. for i,v in pairs(b:children()) do
  4407. if v:IsA("Decal") then
  4408. v.Transparency = t
  4409. end
  4410. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4411. v.Transparency = t
  4412. end
  4413. a(v, t)
  4414. end
  4415. end
  4416. a(hit.Parent, 0)
  4417. for i,v in pairs(hit.Parent:children()) do
  4418. if v:IsA("BasePart") then
  4419. v.Anchored = false
  4420. if v.Name ~= "HumanoidRootPart" then
  4421. v.Transparency = 0
  4422. end
  4423. end
  4424. end
  4425. hit.Parent:MoveTo(p.Position)
  4426. pe.Enabled = true
  4427. swait(5)
  4428. pe.Enabled = false
  4429. game.Debris:AddItem(p, 1)
  4430. end
  4431. swait()
  4432. end
  4433. else
  4434. out = false
  4435. humanoid.WalkSpeed = 0
  4436. for i,v in pairs(hit.Parent:children()) do
  4437. if v:IsA("BasePart") then
  4438. v.Anchored = true
  4439. v.Transparency = 1
  4440. end
  4441. end
  4442. for i = 0, 2, 0.1 do
  4443. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4444. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4445. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4446. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4447. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4448. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4449. swait()
  4450. end
  4451. local e = Instance.new("Part")
  4452. e.Name = "Effect"
  4453. e.BrickColor = BrickColor.new("Really red")
  4454. e.Material = "Neon"
  4455. smooth(e)
  4456. e.Anchored = true
  4457. e.CanCollide = false
  4458. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4459. hit.Parent.Head.Anchored = true
  4460. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4461. e.Size = Vector3.new(0.2,0.2,mag)
  4462. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4463. e.Parent = workspace
  4464. a = function(b, t)
  4465. for i,v in pairs(b:children()) do
  4466. if v:IsA("Decal") then
  4467. v.Transparency = t
  4468. end
  4469. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4470. v.Transparency = t
  4471. end
  4472. a(v, t)
  4473. end
  4474. end
  4475. a(hit.Parent, 1)
  4476. for i,v in pairs(hit.Parent:children()) do
  4477. if v:IsA("BasePart") then
  4478. local p = Instance.new("Part")
  4479. p.Anchored = true
  4480. p.CanCollide = false
  4481. p.Material = "Neon"
  4482. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4483. p.CFrame = v.CFrame
  4484. p.Name = "notbody"
  4485. p.BrickColor = BrickColor.new("Really red")
  4486. p.Transparency = 0.6
  4487. p.Parent = hit.Parent
  4488. end
  4489. end
  4490. humanoid.WalkSpeed = 16
  4491. swait(20)
  4492. for i,v in pairs(hit.Parent:children()) do
  4493. if v.Name == "notbody" then
  4494. v:Destroy()
  4495. end
  4496. end
  4497. e:Destroy()
  4498. end
  4499. p:Destroy()
  4500. hand.Transparency = 0
  4501. fixalljoints()
  4502. deb = false
  4503. end
  4504. end)
  4505. game.Debris:AddItem(p, 1)
  4506. hit.Parent:MoveTo(p.Position)
  4507. for i,v in pairs(cons) do
  4508. v:disconnect()
  4509. end
  4510. hit.Parent.Head.Anchored = false
  4511. end
  4512. end)
  4513. end
  4514. swait()
  4515. end
  4516. attacking = false
  4517. fixalljoints()
  4518.  
  4519. end
  4520. end)
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