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- package com.realistic.signals;
- import org.bukkit.Bukkit;
- import org.bukkit.block.Block;
- import org.bukkit.entity.Player;
- import com.realistic.list.MinecraftList;
- import com.realistic.otherAPI.ParticleEffect;
- public class SignalParticle {
- public static void Sparticles() {
- for (Player p : Bukkit.getOnlinePlayers()) {
- Block bCommon = Handler_CommonSignal.commonSignalBlock;
- Block BDonater = Handler_DonaterSignal.donaterSignalBlock;
- if (!MinecraftList.commonSignal.containsKey(p)) {
- ParticleEffect.SMOKE_LARGE.display(0, 2, 0, 0, 5, bCommon.getLocation().add(0.5, 3, 0.5), 200);
- ParticleEffect.SMOKE_LARGE.display(0, 2, 0, 0, 5, BDonater.getLocation().add(0.5, 3, 0.5), 200);
- }
- }
- }
- }
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