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KarloZP

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Jul 6th, 2014
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  1. command /skill [<text>]:
  2. trigger:
  3. if arg 1 is set:
  4. if arg 1 is "fire":
  5. {Level.%Player%} Is equal to 5:
  6. apply slowness
  7. else:
  8. send "Kurang Level"
  9. stop
  10.  
  11. if arg 1 is "water"
  12. {Level.%Player%} Is equal to 10:
  13. apply slowness
  14. else:
  15. send "Kurang Level"
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