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- command /skill [<text>]:
- trigger:
- if arg 1 is set:
- if arg 1 is "fire":
- {Level.%Player%} Is equal to 5:
- apply slowness
- else:
- send "Kurang Level"
- stop
- if arg 1 is "water"
- {Level.%Player%} Is equal to 10:
- apply slowness
- else:
- send "Kurang Level"
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