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  1. #KnockBack Profesional by Royendero.
  2. #If you have a problem or bug, sendme a PM in spigot!
  3. #No distribute this plugin, or your id will disabled for use this plugin.
  4. #
  5. config:
  6. #if debug is enabled, in the console says information for hits players.
  7.   debug: true
  8. lang:
  9.   consoledetectedgroups: "&aKnockBackProfesional > &eDetected <number> groups!"
  10.   consoleworldsdisabled: "Disabled in:"
  11.   reloaded: "&aKnockBackProfesional > &eReloaded, detected <number> groups!"
  12.   debugknockback: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier>"
  13.   debugknockbacktick: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in tick: <tick>)"
  14.   debugknockbackping: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in ping: <ping>)"
  15.   debugknockbackpingtick: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in ping: <ping>, tick: <tick>)"
  16.   helpmsg:
  17.    - '&6Commands KnockBackProfesional:'
  18.     - '&b/kbp reload'
  19.     - '&b/kbp config-to-mysql'
  20.     - '&b/kbp refresh-mysql'
  21.     - '&b/kbp deletemysql'
  22.   nopermission: "&cYou dont have permission."
  23.   ready: "&aREADY!"
  24.   check: "&cCheck process in the console..."
  25. mysql:
  26.   use: false
  27.   ip: 'localhost'
  28.   port: '3306'
  29.   database: 'database'
  30.   username: 'root'
  31.   password: 'password'
  32. #Seconds to refresh the configuration (Or you can ejecute /kbp refresh-mysql).
  33. #If you edit the data of MySQL, in X seconds this server read the data.
  34. #If you put -1, the data will be readed when the server are restarted.
  35.   refreshconfig: -1
  36. #name of the group (You choose the name)
  37. default:
  38. # permission for this group
  39.   permission: kbp.default
  40. # Sensibility of knockback (Vertical) The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  41.   vertical: 0.9
  42. # Sensibility of knockback (Horizontal) The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  43.   horizontal: 0.9
  44. # Sensibility of knockback (Vertical) when the player rival (damager) is sprinting. The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  45.   sprintingvertical: 1.0
  46. # Sensibility of knockback (Horizontal) when the player rival (damager) is sprinting. The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  47.   sprintinghorizontal: 1.0
  48. #---sprintingvertical and horizontal is perfect to w-tap (TIP)
  49. # AirMultiplier, normal is 1 (No difference), 0.5 change the KB 50% less.
  50. # If the player (damaged) is on the air, multiplier the KB.
  51.   airmultiplier: 0.5
  52. # Ticks (HitDelay)
  53.   ticks:
  54. #   If the player has 1 tick on HitDelay (Combo Mode), change the KnockBack
  55.     1:
  56. #     Sensibility of the knockback on the player with 1 tick (HitDelay) (Vertical)
  57.       vertical: 0.6
  58. #     Sensibility of the knockback on the player with 1 tick (HitDelay) (Horizontal)
  59.       horizontal: 0.6
  60.       sprintingvertical: 0.7
  61.       sprintinghorizontal: 0.7
  62.       airmultiplier: 0.85
  63. #   You can create more custom ticks!
  64. #    2:
  65. #      vertical: 2.0
  66. #      horizontal: 5.0
  67. #Ping: if the player have a range of ping, edit his KnockBack
  68.   ping:
  69. #   Name of the group of ping (You choose the name)
  70.     0msto100ms:
  71. #     Initial range of ping (MS)
  72.       initial: 0
  73. #     Final range of ping (MS)
  74.       final: 100
  75. #     In the initial and final, corresponds this: If the MS are 0ms-100ms, edit the KnockBack.
  76. #
  77. #     Sensibility of the knockback on the player with MS on this range (Vertical)
  78.       vertical: 0.9
  79. #     Sensibility of the knockback on the player with MS on this range (Horizontal)
  80.       horizontal: 0.9
  81. #     You cant edit the KnockBack in other ticks (HitDelay) if the player has this range of MS
  82.       sprintingvertical: 1.1
  83.       sprintinghorizontal: 1.1
  84.       airmultiplier: 0.5
  85.       ticks:
  86.         1:
  87.           vertical: 0.7
  88.           horizontal: 0.7
  89.           sprintingvertical: 0.8
  90.           sprintinghorizontal: 0.8
  91.           airmultiplier: 0.85
  92. #   This is another group :)
  93.     101msto500ms:
  94.       initial: 101
  95.       final: 500
  96. #     In the initial and final, corresponds this: If the MS are 101ms-500ms, edit the KnockBack.
  97.       vertical: 0.7
  98.       horizontal: 0.9
  99.       sprintingvertical: 0.87
  100.       sprintinghorizontal: 1.0
  101.       airmultiplier: 0.5
  102.       ticks:
  103.         1:
  104.           vertical: 0.7
  105.           horizontal: 0.7
  106.           sprintingvertical: 0.8
  107.           sprintinghorizontal: 0.8
  108.           airmultiplier: 0.85
  109. #   You can create infinite more groups of MS for this group!
  110. #    moreOf500PeopleLagger:
  111. #      initial: 501
  112. #      final: 99999
  113. #      vertical: 1.0
  114. #      horizontal: 1.9
  115. #      ticks:
  116. #        1:
  117. #          vertical: 0.7
  118. #          horizontal: 0.7
  119. # You can disable this group for a certain worlds!
  120.   disabledworlds:
  121.    - 'WorldExample'
  122.     - 'WorldExample1'
  123. #    - 'YouCanAddInfiniteWorlds!
  124.  
  125. #New group of example (For Vips)
  126. #vips:
  127. #  permission: kbp.vip
  128. #  vertical: 0.9
  129. #  horizontal: 1.0
  130. #  ticks:
  131. #    1:
  132. #      vertical: 0.7
  133. #      horizontal: 0.7
  134. #  ping:
  135. #    forPingers:
  136. #      initial: 0
  137. #      final: 100
  138. #      vertical: 1.1
  139. #      horizontal: 1.0
  140. #      ticks:
  141. #        1:
  142. #          vertical: 0.8
  143. #          horizontal: 0.8
  144. #    forLaggers:
  145. #      initial: 101
  146. #      final: 1000
  147. #      vertical: 0.9
  148. #      horizontal: 0.9
  149. #      ticks:
  150. #        1:
  151. #          vertical: 0.7
  152. #          horizontal: 0.7
  153. #  disabledworlds:
  154. #    - 'PvP12'
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