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- * Detected CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz [GenuineIntel], F6/M42/S7
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
- * CPU cores: [4], threads: [4]
- * CPU0 current freq: 3101 MHz, max freq: 3101 MHz
- * CPU1 current freq: 3101 MHz, max freq: 3101 MHz
- * CPU2 current freq: 3101 MHz, max freq: 3101 MHz
- * CPU3 current freq: 3101 MHz, max freq: 3101 MHz
- Initializing File System...
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#0], size: [1993840509]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#1], size: [1995854585]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#2], size: [922202787]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#3], size: [1992837849]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#4], size: [2072211272]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#5], size: [1992624692]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#6], size: [1992664911]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#7], size: [2000086025]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#8], size: [1992882069]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#9], size: [2089451564]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#a], size: [1992800246]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#b], size: [84709724]
- --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#c], size: [286022]
- using fs-ltx fsgame.ltx
- FS: 70886 files cached, 11964Kb memory used.
- Init FileSystem 1.072841 sec
- [24.12.20 17:49:06.749] [OGSR Engine (x64)] build date: [Dec 22 2020 09:50:06]
- [24.12.20 17:49:06.749] Working Directory: [E:\Games\STALKERFOZ\bin_x64]
- [24.12.20 17:49:06.749] CommandLine: ["E:\Games\STALKERFOZ\bin_x64\xrEngine.exe" ]
- [24.12.20 17:49:07.582] TTAPI number of threads: [4]
- [24.12.20 17:49:07.582] Initializing Engine...
- [24.12.20 17:49:07.583] Starting INPUT device...
- [24.12.20 17:49:07.686] refCount:m_pAdapter 1
- [24.12.20 17:49:07.686] refCount:pFactory 1
- [24.12.20 17:49:07.842] --[CEngineAPI::CreateRendererList] Available render modes [5]:
- [24.12.20 17:49:07.842] -- [renderer_r2a]
- [24.12.20 17:49:07.842] -- [renderer_r2]
- [24.12.20 17:49:07.842] -- [renderer_r2.5]
- [24.12.20 17:49:07.842] -- [renderer_r3]
- [24.12.20 17:49:07.842] -- [renderer_r4]
- [24.12.20 17:49:07.842] Executing config-script "user.ltx"...
- [24.12.20 17:49:07.875] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
- [24.12.20 17:49:07.875] [e:\games\stalkerfoz\_appdata_\user.ltx] successfully loaded.
- [24.12.20 17:49:07.875] --Loading DLL: [xrRender_R2.dll]
- [24.12.20 17:49:07.877] --Loading DLL: [xrGame.dll]
- [24.12.20 17:49:07.956] --------------------------------------------------------------------------------
- [24.12.20 17:49:07.956] [7666MB] physical memory installed, [6241MB] available, [18] percent of memory in use
- [24.12.20 17:49:07.956] PageFile usage: [92MB], Peak PageFile usage: [107MB]
- [24.12.20 17:49:07.956] --------------------------------------------------------------------------------
- [24.12.20 17:49:07.956] * [ D3D ]: textures[0 K]
- [24.12.20 17:49:07.956] * [x-ray]: process heap[66359 K], render[0 K]
- [24.12.20 17:49:07.956] * [x-ray]: economy: strings[16965 K], smem[0 K]
- [24.12.20 17:49:07.956] SOUND: OpenAL: enumerate devices...
- [24.12.20 17:49:07.956] SOUND: OpenAL: EnumerationExtension Present
- [24.12.20 17:49:08.089] devices Generic Software
- [24.12.20 17:49:08.089] SOUND: OpenAL: system default SndDevice name is Generic Software
- [24.12.20 17:49:08.477] SOUND: OpenAL: All available devices:
- [24.12.20 17:49:08.477] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
- [24.12.20 17:49:08.478] Executing config-script "e:\games\stalkerfoz\gamedata\config\default_controls.ltx"...
- [24.12.20 17:49:08.479] [e:\games\stalkerfoz\gamedata\config\default_controls.ltx] successfully loaded.
- [24.12.20 17:49:08.479] Executing config-script "user.ltx"...
- [24.12.20 17:49:08.479] Executing config-script "e:\games\stalkerfoz\gamedata\config\rspec_low.ltx"...
- [24.12.20 17:49:08.479] ! Unknown command: r__supersample
- [24.12.20 17:49:08.479] [e:\games\stalkerfoz\gamedata\config\rspec_low.ltx] successfully loaded.
- [24.12.20 17:49:08.479] Executing config-script "e:\games\stalkerfoz\gamedata\config\default_controls.ltx"...
- [24.12.20 17:49:08.480] [e:\games\stalkerfoz\gamedata\config\default_controls.ltx] successfully loaded.
- [24.12.20 17:49:08.480] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
- [24.12.20 17:49:08.481] [e:\games\stalkerfoz\_appdata_\user.ltx] successfully loaded.
- [24.12.20 17:49:08.481] SOUND: Selected device is Generic Software
- [24.12.20 17:49:08.640] * sound: EAX 2.0 extension: present
- [24.12.20 17:49:08.640] * sound: EAX 2.0 deferred: present
- [24.12.20 17:49:08.669] * sound : cache: 49152 kb, 3642 lines, 13820 bpl
- [24.12.20 17:49:08.673] Starting RENDER device...
- [24.12.20 17:49:08.699] * GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
- [24.12.20 17:49:08.699] * GPU driver: 27.21.14.5709
- [24.12.20 17:49:08.789] * CREATE: DeviceREF: 1
- [24.12.20 17:49:08.789] * Vertex Processor: PURE HARDWARE
- [24.12.20 17:49:08.789] * Texture memory: 4072 M
- [24.12.20 17:49:08.789] * DDI-level: 9.0
- [24.12.20 17:49:08.793] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- [24.12.20 17:49:08.793] * GPU vertex cache: unrecognized, 16
- [24.12.20 17:49:08.794] * DVB created: 16384K
- [24.12.20 17:49:08.794] * DIB created: 512K
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\lightplanes_00'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\lightplanesself'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\model_puh'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\model_refl'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xbrainglass'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xdistortcolorlinv'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xglass'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xglass2'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xlens'
- [24.12.20 17:49:08.909] ! Version conflict in shader 'selflight_static'
- [24.12.20 17:49:08.912] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
- [24.12.20 17:49:20.550] * NULLRT supported
- [24.12.20 17:49:20.550] * ...and used
- [24.12.20 17:49:20.550] * HWDST/PCF supported and used
- [24.12.20 17:49:20.550] * NV-DBT supported and used
- [24.12.20 17:49:20.554] compiling shader dumb
- [24.12.20 17:49:20.587] compiling shader dumb
- [24.12.20 17:49:20.591] compiling shader accum_mask
- [24.12.20 17:49:20.594] compiling shader accum_sun_mask
- [24.12.20 17:49:20.596] compiling shader copy_p
- [24.12.20 17:49:20.599] compiling shader accum_volume
- [24.12.20 17:49:20.602] compiling shader copy
- [24.12.20 17:49:20.604] compiling shader accum_sun_near
- [24.12.20 17:49:20.611] compiling shader accum_sun
- [24.12.20 17:49:20.618] compiling shader accum_sun_cascade
- [24.12.20 17:49:20.625] compiling shader accum_sun_cascade_far
- [24.12.20 17:49:20.633] compiling shader accum_volumetric_sun
- [24.12.20 17:49:20.638] compiling shader accum_volumetric_sun_cascade
- [24.12.20 17:49:20.643] compiling shader accum_omni_unshadowed
- [24.12.20 17:49:20.647] compiling shader accum_omni_normal
- [24.12.20 17:49:20.655] compiling shader accum_omni_transluent
- [24.12.20 17:49:20.663] compiling shader accum_spot_unshadowed
- [24.12.20 17:49:20.670] compiling shader accum_spot_normal
- [24.12.20 17:49:20.678] compiling shader accum_spot_fullsize
- [24.12.20 17:49:20.685] compiling shader accum_volumetric
- [24.12.20 17:49:20.693] compiling shader accum_volumetric
- [24.12.20 17:49:20.696] compiling shader accum_indirect
- [24.12.20 17:49:20.702] compiling shader bloom_build
- [24.12.20 17:49:20.705] compiling shader bloom_filter
- [24.12.20 17:49:20.709] compiling shader bloom_filter_f
- [24.12.20 17:49:20.714] compiling shader ssao_calc
- [24.12.20 17:49:20.720] compiling shader combine_1
- [24.12.20 17:49:20.723] compiling shader depth_downs
- [24.12.20 17:49:20.727] compiling shader bloom_luminance_1
- [24.12.20 17:49:20.730] compiling shader bloom_luminance_2
- [24.12.20 17:49:20.734] compiling shader bloom_luminance_3
- [24.12.20 17:49:20.740] compiling shader combine_1
- [24.12.20 17:49:26.702] compiling shader combine_2_NAA
- [24.12.20 17:49:26.705] compiling shader combine_2_NAA_D
- [24.12.20 17:49:26.709] compiling shader combine_volumetric
- [24.12.20 17:49:26.713] compiling shader ogsr_rain_drops
- [24.12.20 17:49:27.122] compiling shader fxaa_main
- [24.12.20 17:49:31.325] compiling shader fxaa_main
- [24.12.20 17:49:31.342] compiling shader postprocess
- [24.12.20 17:49:31.345] compiling shader postprocess_CM
- [24.12.20 17:49:31.349] compiling shader distort
- [24.12.20 17:49:31.454] compiling shader particle
- [24.12.20 17:49:31.457] compiling shader particle
- [24.12.20 17:49:31.460] compiling shader particle_s-add
- [24.12.20 17:49:31.462] compiling shader particle-clip
- [24.12.20 17:49:31.465] compiling shader particle_distort
- [24.12.20 17:49:31.468] compiling shader particle_s-blend
- [24.12.20 17:49:31.471] compiling shader particle_s-aadd
- [24.12.20 17:49:31.482] compiling shader vert
- [24.12.20 17:49:31.485] compiling shader vert
- [24.12.20 17:49:31.588] compiling shader deffer_particle
- [24.12.20 17:49:31.593] compiling shader deffer_particle
- [24.12.20 17:49:31.789] compiling shader portal
- [24.12.20 17:49:31.792] compiling shader portal
- [24.12.20 17:49:31.797] compiling shader simple_color
- [24.12.20 17:49:31.799] compiling shader editor
- [24.12.20 17:49:32.053] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 17:49:32.063] compiling shader sky2
- [24.12.20 17:49:32.066] compiling shader sky2
- [24.12.20 17:49:32.070] compiling shader clouds
- [24.12.20 17:49:32.073] compiling shader clouds
- [24.12.20 17:49:32.147] Starting engine...
- [24.12.20 17:49:33.253] compiling shader effects_flare
- [24.12.20 17:49:33.256] compiling shader effects_flare
- [24.12.20 17:49:33.259] compiling shader stub_default
- [24.12.20 17:49:33.262] compiling shader effects_sun
- [24.12.20 17:49:35.393] Loading file: ui\ui_ani_cursor.seq
- [24.12.20 17:49:37.264] compiling shader yuv2rgb
- [24.12.20 17:49:37.463] Loading file: ui\ui_noise.seq
- [24.12.20 17:49:40.979] * phase time: 4 ms
- [24.12.20 17:49:41.066] * phase cmem: 206874 K
- [24.12.20 17:49:41.097] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 17:49:41.116] * phase time: 137 ms
- [24.12.20 17:49:41.202] * phase cmem: 200322 K
- [24.12.20 17:49:41.207] * Loading spawn registry...
- [24.12.20 17:49:42.330] * 9119 spawn points are successfully loaded
- [24.12.20 17:49:42.331] * Loading objects...
- [24.12.20 17:49:42.621] * 16040 objects are successfully loaded
- [24.12.20 17:49:42.781] * 2459 script vars are successfully loaded
- [24.12.20 17:49:42.907] Total Objects: 16040
- [24.12.20 17:49:43.302] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.100s)
- [24.12.20 17:49:43.302] * phase time: 2185 ms
- [24.12.20 17:49:43.425] * phase cmem: 274641 K
- [24.12.20 17:49:43.425] Loading file: intro\intro_l01_escape.seq
- [24.12.20 17:49:43.425] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 17:49:43.473] # Player not found. New player created.
- [24.12.20 17:49:43.473] !!xrServer::Check_GameSpy_CDKey_Success - 1
- [24.12.20 17:49:43.473] * client : connection accepted - <>
- [24.12.20 17:49:43.503] * phase time: 201 ms
- [24.12.20 17:49:43.626] * phase cmem: 278420 K
- [24.12.20 17:49:43.671] * phase time: 167 ms
- [24.12.20 17:49:43.795] * phase cmem: 281889 K
- [24.12.20 17:49:45.359] * phase time: 1688 ms
- [24.12.20 17:49:45.484] * phase cmem: 359226 K
- [24.12.20 17:49:45.512] compiling shader deffer_base_aref_bump-hq
- [24.12.20 17:49:45.517] compiling shader deffer_base_bump-hq
- [24.12.20 17:49:45.522] compiling shader deffer_base_aref_bump
- [24.12.20 17:49:45.526] compiling shader deffer_base_bump
- [24.12.20 17:49:45.530] compiling shader shadow_direct_base_aref
- [24.12.20 17:49:45.533] compiling shader shadow_direct_base_aref
- [24.12.20 17:49:45.536] compiling shader deffer_base_steep-hq
- [24.12.20 17:49:45.542] compiling shader deffer_base_bump
- [24.12.20 17:49:45.546] compiling shader shadow_direct_base
- [24.12.20 17:49:45.549] compiling shader deffer_base_aref_steep-hq
- [24.12.20 17:49:45.554] compiling shader deffer_base_bump_d-hq
- [24.12.20 17:49:45.560] compiling shader deffer_base_bump_d-hq
- [24.12.20 17:49:45.564] compiling shader deffer_base_aref_flat
- [24.12.20 17:49:45.569] compiling shader deffer_base_flat
- [24.12.20 17:49:45.572] compiling shader deffer_base_aref_steep_d-hq
- [24.12.20 17:49:45.579] compiling shader deffer_base_bump-hq
- [24.12.20 17:49:45.584] compiling shader deffer_base_flat
- [24.12.20 17:49:45.588] compiling shader deffer_base_flat_d
- [24.12.20 17:49:45.593] compiling shader deffer_base_flat_d
- [24.12.20 17:49:45.598] compiling shader base_lplanes
- [24.12.20 17:49:45.600] compiling shader base_lplanes
- [24.12.20 17:49:45.604] compiling shader deffer_impl_flat_d
- [24.12.20 17:49:45.611] compiling shader deffer_impl_flat_d
- [24.12.20 17:49:45.615] compiling shader deffer_impl_flat
- [24.12.20 17:49:45.619] compiling shader simple
- [24.12.20 17:49:45.622] compiling shader wmark
- [24.12.20 17:49:45.627] compiling shader deffer_base_lmh_bump_d-hq
- [24.12.20 17:49:45.633] compiling shader deffer_base_lmh_bump_d-hq
- [24.12.20 17:49:45.637] compiling shader deffer_base_lmh_bump
- [24.12.20 17:49:45.642] compiling shader deffer_base_lmh_bump
- [24.12.20 17:49:45.646] compiling shader deffer_base_lmh_flat_d
- [24.12.20 17:49:45.651] compiling shader deffer_base_lmh_flat_d
- [24.12.20 17:49:45.654] compiling shader deffer_base_lmh_flat
- [24.12.20 17:49:45.658] compiling shader deffer_base_lmh_flat
- [24.12.20 17:49:45.666] compiling shader deffer_base_lmh_steep_d-hq
- [24.12.20 17:49:45.672] compiling shader lmapE
- [24.12.20 17:49:45.675] compiling shader lmapE
- [24.12.20 17:49:45.684] compiling shader deffer_base_lmh_aref_flat
- [24.12.20 17:49:45.694] compiling shader deffer_base_lmh_aref_steep-hq
- [24.12.20 17:49:45.700] compiling shader deffer_base_lmh_bump-hq
- [24.12.20 17:49:45.704] compiling shader deffer_base_lmh_aref_bump
- [24.12.20 17:49:45.709] compiling shader deffer_base_lmh_aref_bump-hq
- [24.12.20 17:49:45.715] compiling shader deffer_base_lmh_aref_bump_d-hq
- [24.12.20 17:49:45.724] compiling shader deffer_base_lmh_steep-hq
- [24.12.20 17:49:45.733] compiling shader deffer_base_lmh_aref_steep_d-hq
- [24.12.20 17:49:45.742] compiling shader deffer_base_lmh_aref_flat_d
- [24.12.20 17:49:45.751] compiling shader deffer_base_steep_d-hq
- [24.12.20 17:49:45.760] compiling shader deffer_tree_s_bump_d-hq
- [24.12.20 17:49:45.765] compiling shader deffer_tree_s_bump
- [24.12.20 17:49:45.769] compiling shader shadow_direct_base
- [24.12.20 17:49:45.771] compiling shader shadow_direct_tree_s
- [24.12.20 17:49:45.775] compiling shader deffer_tree_bump_d-hq
- [24.12.20 17:49:45.780] compiling shader deffer_tree_bump
- [24.12.20 17:49:45.785] compiling shader shadow_direct_tree
- [24.12.20 17:49:45.789] compiling shader deffer_tree_flat
- [24.12.20 17:49:45.800] compiling shader deffer_tree_s_flat_d
- [24.12.20 17:49:45.804] compiling shader deffer_tree_s_flat
- [24.12.20 17:49:45.810] compiling shader deffer_tree_s_bump-hq
- [24.12.20 17:49:45.819] * phase time: 459 ms
- [24.12.20 17:49:45.943] * phase cmem: 372451 K
- [24.12.20 17:49:46.371] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.384] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.398] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.414] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.428] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.444] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.459] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.515] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.531] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.545] * [Loading IB] 670515 indices, 1309 Kb
- [24.12.20 17:49:46.597] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.612] * [Loading IB] 1048575 indices, 2047 Kb
- [24.12.20 17:49:46.846] * [Loading IB] 1048572 indices, 2047 Kb
- [24.12.20 17:49:46.853] * [Loading IB] 784818 indices, 1532 Kb
- [24.12.20 17:49:46.859] * phase time: 1040 ms
- [24.12.20 17:49:46.984] * phase cmem: 443705 K
- [24.12.20 17:49:48.313] * phase time: 1453 ms
- [24.12.20 17:49:48.440] * phase cmem: 448549 K
- [24.12.20 17:49:48.469] compiling shader deffer_detail_w_flat
- [24.12.20 17:49:48.477] compiling shader deffer_detail_s_flat
- [24.12.20 17:49:48.492] * [DETAILS] VertexConsts(256), Batch(61)
- [24.12.20 17:49:48.492] * [DETAILS] 40687 v(20), 26352 p
- [24.12.20 17:49:48.492] * [DETAILS] Batch(61), VB(794K), IB(154K)
- [24.12.20 17:49:48.493] * phase time: 180 ms
- [24.12.20 17:49:48.619] * phase cmem: 457759 K
- [24.12.20 17:49:48.620] * Loading HOM: e:\games\stalkerfoz\gamedata\levels\l01_escape\level.hom
- [24.12.20 17:49:48.622] * phase time: 128 ms
- [24.12.20 17:49:48.748] * phase cmem: 457974 K
- [24.12.20 17:49:48.748] * phase time: 125 ms
- [24.12.20 17:49:48.879] * phase cmem: 454505 K
- [24.12.20 17:49:48.898] - Game configuring : Started
- [24.12.20 17:49:48.942] - Game configuring : Finished
- [24.12.20 17:49:49.369] CUITransferableWnd::CUITransferableWnd
- [24.12.20 17:49:49.369] CUITransferableWnd::vInit
- [24.12.20 17:49:49.371] CUITransferableWnd::InitOur
- [24.12.20 17:49:49.375] CUITransferableWnd::InitDesc
- [24.12.20 17:49:49.386] CUITransferableWnd::InitFilters
- [24.12.20 17:49:49.405] CUITransferableWnd::CUITransferableWnd
- [24.12.20 17:49:49.405] CUITransferableWnd::vInit
- [24.12.20 17:49:49.407] CUITransferableWnd::InitOur
- [24.12.20 17:49:49.411] CUITransferableWnd::InitDesc
- [24.12.20 17:49:49.422] CUITransferableWnd::InitFilters
- [24.12.20 17:49:49.438] CUITransferableWnd::CUITransferableWnd
- [24.12.20 17:49:49.513] * phase time: 764 ms
- [24.12.20 17:49:49.646] * phase cmem: 474582 K
- [24.12.20 17:49:50.823] ! auto-generated bump map: briks\briks_inside_02_bump
- [24.12.20 17:49:50.824] ! auto-generated bump map: briks\briks_inside_02_bump#
- [24.12.20 17:49:54.378] ! auto-generated bump map: crete\crete_walls_rg07_bump
- [24.12.20 17:49:54.379] ! auto-generated bump map: crete\crete_walls_rg07_bump#
- [24.12.20 17:49:57.268] Loading file: fx\fx_fire1.seq
- [24.12.20 17:49:57.351] Loading file: fx\fx_wood_fire.seq
- [24.12.20 17:50:04.738] Loading file: ui\ui_marker_0.seq
- [24.12.20 17:50:04.744] Loading file: ui\ui_medicine.seq
- [24.12.20 17:50:04.745] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
- [24.12.20 17:50:05.013] ! auto-generated bump map: veh\veh_zil_130_bump#
- [24.12.20 17:50:05.419] * t-report - base: 2133, 1498923 K
- [24.12.20 17:50:05.419] * t-report - lmap: 6, 6144 K
- [24.12.20 17:50:05.419] * phase time: 15906 ms
- [24.12.20 17:50:05.572] * phase cmem: 2036303 K
- [24.12.20 17:50:05.582] * phase time: 162 ms
- [24.12.20 17:50:05.726] * phase cmem: 2036310 K
- [24.12.20 17:50:05.890] --------------------------------------------------------------------------------
- [24.12.20 17:50:05.890] [7666MB] physical memory installed, [3942MB] available, [48] percent of memory in use
- [24.12.20 17:50:05.890] PageFile usage: [2291MB], Peak PageFile usage: [2291MB]
- [24.12.20 17:50:05.890] --------------------------------------------------------------------------------
- [24.12.20 17:50:05.890] * [ D3D ]: textures[1505068 K]
- [24.12.20 17:50:05.890] * [x-ray]: process heap[2035350 K], render[0 K]
- [24.12.20 17:50:05.890] * [x-ray]: economy: strings[21706 K], smem[0 K]
- [24.12.20 17:50:05.900] compiling shader deffer_model_flat_2
- [24.12.20 17:50:05.913] compiling shader shadow_direct_model_2
- [24.12.20 17:50:05.928] compiling shader deffer_model_bump-hq_2
- [24.12.20 17:50:05.951] compiling shader deffer_model_bump_2
- [24.12.20 17:50:05.991] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 17:50:06.222] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 17:50:06.222] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 17:50:06.253] !Foz_Weather message: Weather installed in level => clear_alt
- [24.12.20 17:50:06.255] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:50:06.255] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:50:06.255] TFLoadList
- [24.12.20 17:50:06.349] Total Objects: 16043
- [24.12.20 17:50:06.362] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 17:50:06.641] STRING:Period_as_string:;
- [24.12.20 17:50:06.641] STRING:9,34,11,5368;
- [24.12.20 17:50:06.901] compiling shader deffer_model_flat_0
- [24.12.20 17:50:06.912] compiling shader shadow_direct_model_0
- [24.12.20 17:50:06.927] compiling shader accum_emissivel
- [24.12.20 17:50:06.943] compiling shader deffer_model_bump_d-hq_2
- [24.12.20 17:50:06.980] compiling shader deffer_model_bump-hq_0
- [24.12.20 17:50:07.002] compiling shader deffer_model_bump_0
- [24.12.20 17:50:07.040] run_compiletest
- [24.12.20 17:50:07.040] info***test_jit ok
- [24.12.20 17:50:07.040] module***ok
- [24.12.20 17:50:07.044] compiling shader model_env_lq
- [24.12.20 17:50:07.047] compiling shader model_env_lq_1
- [24.12.20 17:50:07.075] compiling shader deffer_model_flat_1
- [24.12.20 17:50:07.086] compiling shader shadow_direct_model_1
- [24.12.20 17:50:07.097] compiling shader accum_emissive
- [24.12.20 17:50:07.101] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 17:50:07.114] compiling shader deffer_model_bump_1
- [24.12.20 17:50:07.157] compiling shader deffer_model_bump-hq_1
- [24.12.20 17:50:07.181] Loading file: fx\fx_stalker.seq
- [24.12.20 17:50:07.312] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 17:50:07.313] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 17:50:07.328] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 17:50:07.358] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 17:50:07.359] compiling shader shadow_direct_model_aref_1
- [24.12.20 17:50:07.387] compiling shader model_env_lq_0
- [24.12.20 17:50:07.400] compiling shader model_def_lplanes_0
- [24.12.20 17:50:07.492] compiling shader deffer_model_flat_d_1
- [24.12.20 17:50:07.528] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:50:07.660] compiling shader shadow_direct_model_aref_0
- [24.12.20 17:50:07.730] compiling shader model_env_lq_2
- [24.12.20 17:50:08.599] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\shoot\shotguns\410\sayga410.ogg
- [24.12.20 17:50:08.765] compiling shader hud_scope
- [24.12.20 17:50:08.768] compiling shader hud_scope
- [24.12.20 17:50:08.779] compiling shader hud_scope
- [24.12.20 17:50:08.782] compiling shader hud_scope
- [24.12.20 17:50:08.791] compiling shader hud_scope
- [24.12.20 17:50:08.794] compiling shader hud_scope
- [24.12.20 17:50:08.830] compiling shader model_def_lq
- [24.12.20 17:50:08.832] compiling shader model_def_lq_0
- [24.12.20 17:50:09.327] compiling shader models_lense_scope
- [24.12.20 17:50:09.344] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\shoot\shotguns\410\bm16_410_shoot.ogg
- [24.12.20 17:50:11.920] compiling shader model_distort_2
- [24.12.20 17:50:12.047] compiling shader model_def_lq_2
- [24.12.20 17:50:12.096] compiling shader shadow_direct_model_aref_2
- [24.12.20 17:50:13.029] compiling shader model_def_lplanes_1
- [24.12.20 17:50:13.122] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
- [24.12.20 17:50:16.010] * MEMORY USAGE: 2476315 K
- [24.12.20 17:50:16.010] * End of synchronization A[1] R[1]
- [24.12.20 17:50:16.010] * phase time: 10590 ms
- [24.12.20 17:50:16.212] * phase cmem: 2476314 K
- [24.12.20 17:50:16.287] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 17:50:16.316] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 17:50:16.326] Synchronization complete, Game ready.
- [24.12.20 17:50:18.513] Take on missile...
- [24.12.20 17:50:18.808] Take on missile...
- [24.12.20 17:50:23.122] Take on missile...
- [24.12.20 17:50:25.091] Take on missile...
- [24.12.20 17:50:27.681] ! Can't find sound [shoot\shotguns\410\aktypebolt-semi-shootgun_.ogg]
- [24.12.20 17:50:27.725] Take on missile...
- [24.12.20 17:50:28.575] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
- [24.12.20 17:50:30.411] Take on missile...
- [24.12.20 17:50:32.872] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
- [24.12.20 17:50:33.721] Take on missile...
- [24.12.20 17:50:33.879] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:50:33.914] SetInventoryCam on
- [24.12.20 17:50:35.469] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:50:35.471] SetInventoryCam off
- [24.12.20 17:50:40.139] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 17:50:41.699] Take on missile...
- [24.12.20 17:50:43.484] Take on missile...
- [24.12.20 17:50:45.710] Take on missile...
- [24.12.20 17:50:46.035] Take on missile...
- [24.12.20 17:50:46.035] Take on missile...
- [24.12.20 17:50:47.760] Take on missile...
- [24.12.20 17:50:49.458] Take on missile...
- [24.12.20 17:50:50.657] Take on missile...
- [24.12.20 17:50:50.871] Take on missile...
- [24.12.20 17:50:50.979] Take on missile...
- [24.12.20 17:50:51.172] Take on missile...
- [24.12.20 17:50:52.702] Take on missile...
- [24.12.20 17:50:52.783] Take on missile...
- [24.12.20 17:50:52.915] Take on missile...
- [24.12.20 17:50:54.410] Take on missile...
- [24.12.20 17:50:54.604] Take on missile...
- [24.12.20 17:50:56.110] Take on missile...
- [24.12.20 17:50:56.288] Take on missile...
- [24.12.20 17:50:57.805] Take on missile...
- [24.12.20 17:50:58.027] Take on missile...
- [24.12.20 17:50:59.497] Take on missile...
- [24.12.20 17:50:59.746] Take on missile...
- [24.12.20 17:51:01.215] Take on missile...
- [24.12.20 17:51:02.905] Take on missile...
- [24.12.20 17:51:04.636] Take on missile...
- [24.12.20 17:51:05.106] Take on missile...
- [24.12.20 17:51:09.431] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:51:09.432] SetInventoryCam on
- [24.12.20 17:51:09.772] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:51:09.775] SetInventoryCam off
- [24.12.20 17:51:10.094] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:51:10.094] SetInventoryCam on
- [24.12.20 17:51:10.300] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:51:10.302] SetInventoryCam off
- [24.12.20 17:51:10.601] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:51:10.601] SetInventoryCam on
- [24.12.20 17:51:10.781] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:51:10.783] SetInventoryCam off
- [24.12.20 17:51:11.132] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:51:11.132] SetInventoryCam on
- [24.12.20 17:51:11.248] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:51:11.250] SetInventoryCam off
- [24.12.20 17:51:12.522] CActor::ActorUse
- [24.12.20 17:51:13.847] *INFO*: npc='single_player' id='esc_trader_hello_played'
- [24.12.20 17:51:13.848] trader_hello_what_have_you_got CALLED
- [24.12.20 17:51:13.848] USERDATA;
- [24.12.20 17:51:13.848] ;*game_object parameters
- [24.12.20 17:51:13.848] {
- [24.12.20 17:51:13.848] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:51:13.848] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:51:13.848] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:51:13.848] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:51:13.848] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:51:13.848] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:51:13.848] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:51:13.848] }
- [24.12.20 17:51:13.848] STRING:trader_hello_what_have_you_got;
- [24.12.20 17:51:13.848] TABLE:;
- [24.12.20 17:51:13.848] {
- [24.12.20 17:51:13.848] }
- [24.12.20 17:51:14.205] CActor::ActorUse
- [24.12.20 17:51:14.246] generate_init_sidor_dialog
- [24.12.20 17:51:14.264] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:51:14.264] SetUpgradeCam off
- [24.12.20 17:51:15.347] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:51:15.800] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:51:18.160] trader_hello_what_have_you_got CALLED
- [24.12.20 17:51:18.160] USERDATA;
- [24.12.20 17:51:18.160] ;*game_object parameters
- [24.12.20 17:51:18.160] {
- [24.12.20 17:51:18.160] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:51:18.160] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:51:18.160] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:51:18.160] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:51:18.160] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:51:18.160] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:51:18.160] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:51:18.160] }
- [24.12.20 17:51:18.160] STRING:trader_exchanged;
- [24.12.20 17:51:18.160] TABLE:;
- [24.12.20 17:51:18.160] {
- [24.12.20 17:51:18.160] }
- [24.12.20 17:51:26.109] trader_hello_what_have_you_got CALLED
- [24.12.20 17:51:26.109] USERDATA;
- [24.12.20 17:51:26.109] ;*game_object parameters
- [24.12.20 17:51:26.109] {
- [24.12.20 17:51:26.109] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:51:26.109] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:51:26.109] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:51:26.109] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:51:26.109] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:51:26.109] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:51:26.109] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:51:26.109] }
- [24.12.20 17:51:26.109] STRING:trader_exchanged;
- [24.12.20 17:51:26.109] TABLE:;
- [24.12.20 17:51:26.109] {
- [24.12.20 17:51:26.109] }
- [24.12.20 17:51:31.084] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:51:31.085] trader_hello_what_have_you_got CALLED
- [24.12.20 17:51:31.085] USERDATA;
- [24.12.20 17:51:31.085] ;*game_object parameters
- [24.12.20 17:51:31.085] {
- [24.12.20 17:51:31.085] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:51:31.085] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:51:31.085] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:51:31.085] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:51:31.085] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:51:31.085] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:51:31.085] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:51:31.085] }
- [24.12.20 17:51:31.085] STRING:trader_good_trade;
- [24.12.20 17:51:31.085] TABLE:;
- [24.12.20 17:51:31.085] {
- [24.12.20 17:51:31.085] }
- [24.12.20 17:51:31.140] SetUpgradeCam off
- [24.12.20 17:51:32.127] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:51:32.127] SetInventoryCam on
- [24.12.20 17:51:32.127] Bad.opening.
- [24.12.20 17:51:32.499] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:51:32.502] SetInventoryCam off
- [24.12.20 17:51:32.835] CActor::ActorUse
- [24.12.20 17:51:33.197] CActor::ActorUse
- [24.12.20 17:51:33.199] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:51:33.199] SetUpgradeCam off
- [24.12.20 17:51:33.778] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:51:34.200] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:52:03.157] trader_hello_what_have_you_got CALLED
- [24.12.20 17:52:03.157] USERDATA;
- [24.12.20 17:52:03.157] ;*game_object parameters
- [24.12.20 17:52:03.157] {
- [24.12.20 17:52:03.157] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:52:03.157] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:52:03.157] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:52:03.157] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:52:03.157] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:52:03.157] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:52:03.157] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:52:03.157] }
- [24.12.20 17:52:03.157] STRING:trader_exchanged;
- [24.12.20 17:52:03.157] TABLE:;
- [24.12.20 17:52:03.157] {
- [24.12.20 17:52:03.157] }
- [24.12.20 17:52:04.023] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:52:04.023] trader_hello_what_have_you_got CALLED
- [24.12.20 17:52:04.023] USERDATA;
- [24.12.20 17:52:04.023] ;*game_object parameters
- [24.12.20 17:52:04.023] {
- [24.12.20 17:52:04.023] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:52:04.023] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:52:04.023] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:52:04.023] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:52:04.023] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:52:04.023] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:52:04.023] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:52:04.023] }
- [24.12.20 17:52:04.023] STRING:trader_good_trade;
- [24.12.20 17:52:04.023] TABLE:;
- [24.12.20 17:52:04.024] {
- [24.12.20 17:52:04.024] }
- [24.12.20 17:52:04.078] SetUpgradeCam off
- [24.12.20 17:52:11.561] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 17:52:11.604] * phase time: 118 ms
- [24.12.20 17:52:11.826] * phase cmem: 2430766 K
- [24.12.20 17:52:11.834] * Loading spawn registry...
- [24.12.20 17:52:12.925] * 9119 spawn points are successfully loaded
- [24.12.20 17:52:12.926] * Loading objects...
- [24.12.20 17:52:13.220] * 16040 objects are successfully loaded
- [24.12.20 17:52:13.220] Loading file: intro\intro_l01_escape.seq
- [24.12.20 17:52:13.220] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 17:52:13.416] * 2459 script vars are successfully loaded
- [24.12.20 17:52:13.539] Total Objects: 16040
- [24.12.20 17:52:13.926] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.100s)
- [24.12.20 17:52:13.926] * phase time: 2322 ms
- [24.12.20 17:52:14.144] * phase cmem: 2466057 K
- [24.12.20 17:52:14.145] * phase time: 218 ms
- [24.12.20 17:52:14.363] * phase cmem: 2466063 K
- [24.12.20 17:52:14.363] * phase time: 217 ms
- [24.12.20 17:52:14.580] * phase cmem: 2466064 K
- [24.12.20 17:52:14.825] --------------------------------------------------------------------------------
- [24.12.20 17:52:14.825] [7666MB] physical memory installed, [3240MB] available, [57] percent of memory in use
- [24.12.20 17:52:14.825] PageFile usage: [3343MB], Peak PageFile usage: [3502MB]
- [24.12.20 17:52:14.825] --------------------------------------------------------------------------------
- [24.12.20 17:52:14.825] * [ D3D ]: textures[1704921 K]
- [24.12.20 17:52:14.825] * [x-ray]: process heap[2464420 K], render[0 K]
- [24.12.20 17:52:14.825] * [x-ray]: economy: strings[21786 K], smem[17936 K]
- [24.12.20 17:52:14.861] compiling shader deffer_model_flat_2
- [24.12.20 17:52:14.954] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 17:52:14.968] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 17:52:14.968] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 17:52:15.011] !Foz_Weather message: Weather installed in level => clear_alt
- [24.12.20 17:52:15.013] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:52:15.013] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:52:15.013] TFLoadList
- [24.12.20 17:52:15.102] Total Objects: 16043
- [24.12.20 17:52:15.115] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 17:52:15.389] STRING:Period_as_string:;
- [24.12.20 17:52:15.389] STRING:9,34,11,5368;
- [24.12.20 17:52:15.786] compiling shader model_distort_2
- [24.12.20 17:52:15.845] compiling shader model_def_lq
- [24.12.20 17:52:15.847] compiling shader model_def_lq_0
- [24.12.20 17:52:15.888] compiling shader model_def_lplanes_1
- [24.12.20 17:52:15.986] run_compiletest
- [24.12.20 17:52:15.986] info***test_jit ok
- [24.12.20 17:52:15.986] module***ok
- [24.12.20 17:52:16.020] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 17:52:16.098] Loading file: fx\fx_stalker.seq
- [24.12.20 17:52:16.247] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 17:52:16.247] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 17:52:16.311] compiling shader hud_scope
- [24.12.20 17:52:16.315] compiling shader hud_scope
- [24.12.20 17:52:16.325] compiling shader hud_scope
- [24.12.20 17:52:16.327] compiling shader hud_scope
- [24.12.20 17:52:16.337] compiling shader hud_scope
- [24.12.20 17:52:16.339] compiling shader hud_scope
- [24.12.20 17:52:17.472] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 17:52:17.501] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 17:52:17.503] compiling shader shadow_direct_model_aref_1
- [24.12.20 17:52:17.625] compiling shader deffer_model_flat_d_1
- [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:52:17.751] compiling shader model_env_lq_2
- [24.12.20 17:52:18.137] compiling shader model_def_lq_2
- [24.12.20 17:52:18.178] compiling shader shadow_direct_model_aref_2
- [24.12.20 17:52:20.955] * MEMORY USAGE: 2619506 K
- [24.12.20 17:52:20.955] * End of synchronization A[1] R[1]
- [24.12.20 17:52:20.955] * phase time: 6809 ms
- [24.12.20 17:52:21.185] * phase cmem: 2619505 K
- [24.12.20 17:52:21.478] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 17:52:21.505] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 17:52:21.515] Synchronization complete, Game ready.
- [24.12.20 17:52:23.034] Take on missile...
- [24.12.20 17:52:23.338] Take on missile...
- [24.12.20 17:52:26.844] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:52:26.879] SetInventoryCam on
- [24.12.20 17:52:28.255] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:52:28.257] SetInventoryCam off
- [24.12.20 17:52:30.988] Take on missile...
- [24.12.20 17:52:32.304] !Foz_Weather message: FOZ_WEATHER: [clear_alt]: выборы новой погоды завершились в пользу [cloudy_dark], игровое время [19:30:00]
- [24.12.20 17:52:32.973] Take on missile...
- [24.12.20 17:52:36.439] Take on missile...
- [24.12.20 17:52:38.196] Take on missile...
- [24.12.20 17:52:40.638] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 17:52:42.133] Take on missile...
- [24.12.20 17:52:46.024] Take on missile...
- [24.12.20 17:52:46.333] Take on missile...
- [24.12.20 17:52:48.072] Take on missile...
- [24.12.20 17:52:49.794] Take on missile...
- [24.12.20 17:52:51.127] Take on missile...
- [24.12.20 17:52:51.457] Take on missile...
- [24.12.20 17:52:51.486] Take on missile...
- [24.12.20 17:52:53.337] Take on missile...
- [24.12.20 17:52:53.338] Take on missile...
- [24.12.20 17:52:55.034] Take on missile...
- [24.12.20 17:52:55.034] Take on missile...
- [24.12.20 17:52:55.608] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 17:52:55.614] * Saving spawns...
- [24.12.20 17:52:55.614] * Saving objects...
- [24.12.20 17:52:55.646] * 16044 objects are successfully saved
- [24.12.20 17:52:55.647] * 2459 script vars are successfully saved
- [24.12.20 17:52:55.655] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 17:52:56.716] Take on missile...
- [24.12.20 17:52:56.717] Take on missile...
- [24.12.20 17:52:58.402] Take on missile...
- [24.12.20 17:52:58.402] Take on missile...
- [24.12.20 17:53:00.081] Take on missile...
- [24.12.20 17:53:00.081] Take on missile...
- [24.12.20 17:53:01.803] Take on missile...
- [24.12.20 17:53:01.804] Take on missile...
- [24.12.20 17:53:02.450] Take on missile...
- [24.12.20 17:53:03.492] Take on missile...
- [24.12.20 17:53:03.492] Take on missile...
- [24.12.20 17:53:04.304] Take on missile...
- [24.12.20 17:53:05.207] Take on missile...
- [24.12.20 17:53:05.208] Take on missile...
- [24.12.20 17:53:06.848] Take on missile...
- [24.12.20 17:53:09.099] Take on missile...
- [24.12.20 17:53:10.746] Take on missile...
- [24.12.20 17:53:12.179] CActor::ActorUse
- [24.12.20 17:53:13.055] *INFO*: npc='single_player' id='esc_trader_hello_played'
- [24.12.20 17:53:13.055] trader_hello_what_have_you_got CALLED
- [24.12.20 17:53:13.055] USERDATA;
- [24.12.20 17:53:13.055] ;*game_object parameters
- [24.12.20 17:53:13.055] {
- [24.12.20 17:53:13.055] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:53:13.055] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:53:13.055] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:53:13.055] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:53:13.055] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:53:13.055] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:53:13.055] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:53:13.055] }
- [24.12.20 17:53:13.055] STRING:trader_hello_what_have_you_got;
- [24.12.20 17:53:13.055] TABLE:;
- [24.12.20 17:53:13.055] {
- [24.12.20 17:53:13.055] }
- [24.12.20 17:53:13.369] CActor::ActorUse
- [24.12.20 17:53:13.373] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:53:13.373] SetUpgradeCam off
- [24.12.20 17:53:14.670] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:53:15.096] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:53:20.127] trader_hello_what_have_you_got CALLED
- [24.12.20 17:53:20.127] USERDATA;
- [24.12.20 17:53:20.127] ;*game_object parameters
- [24.12.20 17:53:20.127] {
- [24.12.20 17:53:20.127] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:53:20.127] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:53:20.127] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:53:20.127] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:53:20.127] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:53:20.127] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:53:20.127] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:53:20.127] }
- [24.12.20 17:53:20.128] STRING:trader_exchanged;
- [24.12.20 17:53:20.128] TABLE:;
- [24.12.20 17:53:20.128] {
- [24.12.20 17:53:20.128] }
- [24.12.20 17:53:26.659] trader_hello_what_have_you_got CALLED
- [24.12.20 17:53:26.659] USERDATA;
- [24.12.20 17:53:26.659] ;*game_object parameters
- [24.12.20 17:53:26.659] {
- [24.12.20 17:53:26.659] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:53:26.659] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:53:26.659] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:53:26.659] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:53:26.659] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:53:26.660] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:53:26.660] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:53:26.660] }
- [24.12.20 17:53:26.660] STRING:trader_exchanged;
- [24.12.20 17:53:26.660] TABLE:;
- [24.12.20 17:53:26.660] {
- [24.12.20 17:53:26.660] }
- [24.12.20 17:53:28.685] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:53:28.686] trader_hello_what_have_you_got CALLED
- [24.12.20 17:53:28.686] USERDATA;
- [24.12.20 17:53:28.686] ;*game_object parameters
- [24.12.20 17:53:28.686] {
- [24.12.20 17:53:28.686] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:53:28.686] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:53:28.686] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:53:28.686] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:53:28.686] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:53:28.686] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:53:28.686] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:53:28.686] }
- [24.12.20 17:53:28.686] STRING:trader_good_trade;
- [24.12.20 17:53:28.686] TABLE:;
- [24.12.20 17:53:28.686] {
- [24.12.20 17:53:28.686] }
- [24.12.20 17:53:28.742] SetUpgradeCam off
- [24.12.20 17:53:35.485] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 17:53:35.546] * phase time: 140 ms
- [24.12.20 17:53:35.765] * phase cmem: 2433563 K
- [24.12.20 17:53:35.772] * Loading spawn registry...
- [24.12.20 17:53:36.880] * 9119 spawn points are successfully loaded
- [24.12.20 17:53:36.880] * Loading objects...
- [24.12.20 17:53:37.186] * 16044 objects are successfully loaded
- [24.12.20 17:53:37.186] Loading file: intro\intro_l01_escape.seq
- [24.12.20 17:53:37.187] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 17:53:37.379] * 2459 script vars are successfully loaded
- [24.12.20 17:53:37.505] Total Objects: 16044
- [24.12.20 17:53:37.895] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.129s)
- [24.12.20 17:53:37.895] * phase time: 2348 ms
- [24.12.20 17:53:38.116] * phase cmem: 2469103 K
- [24.12.20 17:53:38.116] * phase time: 221 ms
- [24.12.20 17:53:38.342] * phase cmem: 2469109 K
- [24.12.20 17:53:38.342] * phase time: 225 ms
- [24.12.20 17:53:38.564] * phase cmem: 2469110 K
- [24.12.20 17:53:38.813] --------------------------------------------------------------------------------
- [24.12.20 17:53:38.813] [7666MB] physical memory installed, [3279MB] available, [57] percent of memory in use
- [24.12.20 17:53:38.813] PageFile usage: [3296MB], Peak PageFile usage: [3502MB]
- [24.12.20 17:53:38.813] --------------------------------------------------------------------------------
- [24.12.20 17:53:38.813] * [ D3D ]: textures[1704921 K]
- [24.12.20 17:53:38.813] * [x-ray]: process heap[2467492 K], render[0 K]
- [24.12.20 17:53:38.813] * [x-ray]: economy: strings[21791 K], smem[17936 K]
- [24.12.20 17:53:38.850] compiling shader deffer_model_flat_2
- [24.12.20 17:53:38.939] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 17:53:38.953] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 17:53:38.953] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 17:53:38.984] !Foz_Weather message: Weather installed in level => cloudy_dark
- [24.12.20 17:53:38.986] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:53:38.986] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 17:53:38.986] TFLoadList
- [24.12.20 17:53:39.077] Total Objects: 16047
- [24.12.20 17:53:39.090] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 17:53:39.384] STRING:Period_as_string:;
- [24.12.20 17:53:39.384] STRING:9,34,11,5368;
- [24.12.20 17:53:39.779] compiling shader model_distort_2
- [24.12.20 17:53:39.837] compiling shader model_def_lq
- [24.12.20 17:53:39.840] compiling shader model_def_lq_0
- [24.12.20 17:53:39.880] compiling shader model_def_lplanes_1
- [24.12.20 17:53:39.968] run_compiletest
- [24.12.20 17:53:39.968] info***test_jit ok
- [24.12.20 17:53:39.968] module***ok
- [24.12.20 17:53:40.463] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 17:53:40.541] Loading file: fx\fx_stalker.seq
- [24.12.20 17:53:40.689] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 17:53:40.690] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 17:53:40.754] compiling shader hud_scope
- [24.12.20 17:53:40.757] compiling shader hud_scope
- [24.12.20 17:53:40.766] compiling shader hud_scope
- [24.12.20 17:53:40.769] compiling shader hud_scope
- [24.12.20 17:53:40.778] compiling shader hud_scope
- [24.12.20 17:53:40.781] compiling shader hud_scope
- [24.12.20 17:53:41.766] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 17:53:41.797] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 17:53:41.798] compiling shader shadow_direct_model_aref_1
- [24.12.20 17:53:41.910] compiling shader deffer_model_flat_d_1
- [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 17:53:42.014] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 17:53:42.429] compiling shader model_env_lq_2
- [24.12.20 17:53:42.973] compiling shader model_def_lq_2
- [24.12.20 17:53:45.740] Take on missile...
- [24.12.20 17:53:45.741] Take on missile...
- [24.12.20 17:53:46.042] Take on missile...
- [24.12.20 17:53:46.043] Take on missile...
- [24.12.20 17:53:46.691] * MEMORY USAGE: 2654059 K
- [24.12.20 17:53:46.691] * End of synchronization A[1] R[1]
- [24.12.20 17:53:46.691] * phase time: 8575 ms
- [24.12.20 17:53:46.931] * phase cmem: 2654053 K
- [24.12.20 17:53:46.969] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 17:53:46.996] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 17:53:47.006] Synchronization complete, Game ready.
- [24.12.20 17:53:47.036] Take on missile...
- [24.12.20 17:53:47.339] Take on missile...
- [24.12.20 17:53:47.971] Take on missile...
- [24.12.20 17:53:47.972] Take on missile...
- [24.12.20 17:53:49.635] Take on missile...
- [24.12.20 17:53:49.636] Take on missile...
- [24.12.20 17:53:51.316] Take on missile...
- [24.12.20 17:53:51.317] Take on missile...
- [24.12.20 17:53:52.996] Take on missile...
- [24.12.20 17:53:52.997] Take on missile...
- [24.12.20 17:53:54.698] Take on missile...
- [24.12.20 17:53:54.699] Take on missile...
- [24.12.20 17:53:56.399] Take on missile...
- [24.12.20 17:53:56.400] Take on missile...
- [24.12.20 17:53:58.052] Take on missile...
- [24.12.20 17:53:58.052] Take on missile...
- [24.12.20 17:53:59.697] Take on missile...
- [24.12.20 17:53:59.698] Take on missile...
- [24.12.20 17:54:00.462] CActor::ActorUse
- [24.12.20 17:54:01.352] Take on missile...
- [24.12.20 17:54:01.352] Take on missile...
- [24.12.20 17:54:01.408] *INFO*: npc='single_player' id='esc_trader_hello_played'
- [24.12.20 17:54:01.409] trader_hello_what_have_you_got CALLED
- [24.12.20 17:54:01.409] USERDATA;
- [24.12.20 17:54:01.409] ;*game_object parameters
- [24.12.20 17:54:01.409] {
- [24.12.20 17:54:01.409] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:54:01.409] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:54:01.409] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:54:01.409] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:54:01.409] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:54:01.409] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:54:01.409] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:54:01.409] }
- [24.12.20 17:54:01.409] STRING:trader_hello_what_have_you_got;
- [24.12.20 17:54:01.409] TABLE:;
- [24.12.20 17:54:01.409] {
- [24.12.20 17:54:01.409] }
- [24.12.20 17:54:01.652] CActor::ActorUse
- [24.12.20 17:54:01.655] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:54:01.656] SetUpgradeCam off
- [24.12.20 17:54:02.428] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:54:02.858] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:54:03.444] Take on missile...
- [24.12.20 17:54:08.258] trader_hello_what_have_you_got CALLED
- [24.12.20 17:54:08.258] USERDATA;
- [24.12.20 17:54:08.258] ;*game_object parameters
- [24.12.20 17:54:08.258] {
- [24.12.20 17:54:08.258] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:54:08.258] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:54:08.258] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:54:08.258] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:54:08.258] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:54:08.258] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:54:08.258] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:54:08.258] }
- [24.12.20 17:54:08.258] STRING:trader_exchanged;
- [24.12.20 17:54:08.258] TABLE:;
- [24.12.20 17:54:08.258] {
- [24.12.20 17:54:08.258] }
- [24.12.20 17:54:15.001] Take on missile...
- [24.12.20 17:54:15.309] Take on missile...
- [24.12.20 17:54:16.984] Take on missile...
- [24.12.20 17:54:18.646] Take on missile...
- [24.12.20 17:54:20.316] Take on missile...
- [24.12.20 17:54:21.989] Take on missile...
- [24.12.20 17:54:23.663] Take on missile...
- [24.12.20 17:54:25.344] Take on missile...
- [24.12.20 17:54:27.009] Take on missile...
- [24.12.20 17:54:28.667] Take on missile...
- [24.12.20 17:54:38.112] trader_hello_what_have_you_got CALLED
- [24.12.20 17:54:38.113] USERDATA;
- [24.12.20 17:54:38.113] ;*game_object parameters
- [24.12.20 17:54:38.113] {
- [24.12.20 17:54:38.113] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:54:38.113] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:54:38.113] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:54:38.113] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:54:38.113] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:54:38.113] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:54:38.113] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:54:38.113] }
- [24.12.20 17:54:38.113] STRING:trader_exchanged;
- [24.12.20 17:54:38.113] TABLE:;
- [24.12.20 17:54:38.113] {
- [24.12.20 17:54:38.113] }
- [24.12.20 17:54:39.151] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:54:39.152] trader_hello_what_have_you_got CALLED
- [24.12.20 17:54:39.152] USERDATA;
- [24.12.20 17:54:39.152] ;*game_object parameters
- [24.12.20 17:54:39.152] {
- [24.12.20 17:54:39.152] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:54:39.152] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:54:39.152] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:54:39.152] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:54:39.152] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:54:39.152] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:54:39.152] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:54:39.152] }
- [24.12.20 17:54:39.152] STRING:trader_good_trade;
- [24.12.20 17:54:39.152] TABLE:;
- [24.12.20 17:54:39.152] {
- [24.12.20 17:54:39.152] }
- [24.12.20 17:54:39.208] SetUpgradeCam off
- [24.12.20 17:54:40.281] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 17:54:40.287] * Saving spawns...
- [24.12.20 17:54:40.287] * Saving objects...
- [24.12.20 17:54:40.318] * 16050 objects are successfully saved
- [24.12.20 17:54:40.318] * 2459 script vars are successfully saved
- [24.12.20 17:54:40.325] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 17:54:41.182] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:54:41.219] SetInventoryCam on
- [24.12.20 17:54:50.653] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:54:50.656] SetInventoryCam off
- [24.12.20 17:54:51.066] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:54:51.068] SetInventoryCam on
- [24.12.20 17:55:08.427] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:08.459] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:08.699] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:09.616] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:55:10.478] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:10.692] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:10.696] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:11.149] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:55:11.152] SetInventoryCam off
- [24.12.20 17:55:16.596] CActor::ActorUse
- [24.12.20 17:55:16.814] CActor::ActorUse
- [24.12.20 17:55:16.993] CActor::ActorUse
- [24.12.20 17:55:23.388] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:55:23.389] SetInventoryCam on
- [24.12.20 17:55:29.163] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:55:29.166] SetInventoryCam off
- [24.12.20 17:55:34.707] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:55:34.708] SetInventoryCam on
- [24.12.20 17:55:43.533] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:43.537] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:43.675] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:43.678] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:44.012] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:44.824] ! cannot put item wmag_410a1016586 into slot 32, allowed slots {8}
- [24.12.20 17:55:45.240] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:45.243] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:46.097] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:46.117] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:46.376] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:46.380] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:48.182] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:48.216] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:48.535] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:48.540] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:48.918] STRING:on_item_to_ammunition;
- [24.12.20 17:55:48.918] USERDATA;
- [24.12.20 17:55:48.918] ;*game_object parameters
- [24.12.20 17:55:48.918] {
- [24.12.20 17:55:48.918] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:55:48.918] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:55:48.918] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:55:48.918] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:55:48.918] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:55:48.918] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:55:48.918] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:55:48.918] }
- [24.12.20 17:55:48.918] USERDATA;
- [24.12.20 17:55:48.918] ;*game_object parameters
- [24.12.20 17:55:48.918] {
- [24.12.20 17:55:48.918] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:55:48.918] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:55:48.918] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:55:48.918] [KEY: STRING:id] = VALUE: NUMBER:16586;
- [24.12.20 17:55:48.918] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:55:48.918] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 17:55:48.918] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:55:48.918] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:55:48.918] }
- [24.12.20 17:55:49.324] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:49.389] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:49.599] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:49.725] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:49.730] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:50.000] ! cannot put item wmag_410a10 into slot 33, allowed slots {8}
- [24.12.20 17:55:50.262] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:50.265] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:50.976] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:50.981] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:51.097] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:51.100] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:51.147] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:51.151] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:51.241] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:51.522] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:52.016] STRING:on_item_to_ammunition;
- [24.12.20 17:55:52.016] USERDATA;
- [24.12.20 17:55:52.016] ;*game_object parameters
- [24.12.20 17:55:52.016] {
- [24.12.20 17:55:52.016] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:55:52.016] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:55:52.016] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:55:52.016] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:55:52.016] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:55:52.016] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:55:52.016] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:55:52.016] }
- [24.12.20 17:55:52.016] USERDATA;
- [24.12.20 17:55:52.016] ;*game_object parameters
- [24.12.20 17:55:52.016] {
- [24.12.20 17:55:52.016] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:55:52.016] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:55:52.016] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7981; z: -134.42;
- [24.12.20 17:55:52.016] [KEY: STRING:id] = VALUE: NUMBER:19723;
- [24.12.20 17:55:52.016] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:55:52.016] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 17:55:52.016] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:55:52.016] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:55:52.016] }
- [24.12.20 17:55:55.210] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:55.214] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:55.844] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:55.847] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:56.003] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:56.006] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:56.442] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:56.446] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:57.577] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:55:57.581] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:57.661] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:55:57.739] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:55:57.742] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:55:57.847] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:01.337] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:01.554] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:06.728] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:07.047] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:07.688] ! cannot put item wmag_9x19a3015999 into slot 32, allowed slots {8}
- [24.12.20 17:56:19.350] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:19.511] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:24.748] !Foz_Weather message: FOZ_WEATHER: [cloudy_dark]: выборы новой погоды завершились в пользу [clear], игровое время [19:50:00]
- [24.12.20 17:56:27.270] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:27.413] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:28.473] STRING:on_item_to_ammunition;
- [24.12.20 17:56:28.473] USERDATA;
- [24.12.20 17:56:28.473] ;*game_object parameters
- [24.12.20 17:56:28.473] {
- [24.12.20 17:56:28.473] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:28.473] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:56:28.473] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:56:28.473] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:56:28.473] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:56:28.473] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:56:28.473] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:28.473] }
- [24.12.20 17:56:28.473] USERDATA;
- [24.12.20 17:56:28.473] ;*game_object parameters
- [24.12.20 17:56:28.473] {
- [24.12.20 17:56:28.473] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:56:28.473] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:56:28.473] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:56:28.473] [KEY: STRING:id] = VALUE: NUMBER:15999;
- [24.12.20 17:56:28.473] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:56:28.473] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
- [24.12.20 17:56:28.473] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:56:28.473] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:28.473] }
- [24.12.20 17:56:28.474] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:56:28.477] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:28.987] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:56:28.990] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:32.030] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:32.745] STRING:on_item_to_ammunition;
- [24.12.20 17:56:32.745] USERDATA;
- [24.12.20 17:56:32.745] ;*game_object parameters
- [24.12.20 17:56:32.745] {
- [24.12.20 17:56:32.745] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:32.745] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:56:32.745] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:56:32.745] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:56:32.745] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:56:32.745] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:56:32.745] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:32.745] }
- [24.12.20 17:56:32.745] USERDATA;
- [24.12.20 17:56:32.745] ;*game_object parameters
- [24.12.20 17:56:32.745] {
- [24.12.20 17:56:32.745] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:56:32.745] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:56:32.745] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:56:32.745] [KEY: STRING:id] = VALUE: NUMBER:16000;
- [24.12.20 17:56:32.745] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:56:32.745] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
- [24.12.20 17:56:32.745] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:56:32.745] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:32.745] }
- [24.12.20 17:56:39.203] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:39.206] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:43.558] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:43.561] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:44.553] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:44.569] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:44.806] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:44.810] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:44.905] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:44.908] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:46.954] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:46.957] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:47.487] STRING:on_item_to_ammunition;
- [24.12.20 17:56:47.487] USERDATA;
- [24.12.20 17:56:47.487] ;*game_object parameters
- [24.12.20 17:56:47.487] {
- [24.12.20 17:56:47.487] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:47.487] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:56:47.487] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:56:47.487] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:56:47.487] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:56:47.487] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:56:47.487] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:47.487] }
- [24.12.20 17:56:47.487] USERDATA;
- [24.12.20 17:56:47.487] ;*game_object parameters
- [24.12.20 17:56:47.487] {
- [24.12.20 17:56:47.487] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:47.487] [KEY: STRING:lv] = VALUE: NUMBER:11715;
- [24.12.20 17:56:47.487] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
- [24.12.20 17:56:47.487] [KEY: STRING:id] = VALUE: NUMBER:1365;
- [24.12.20 17:56:47.487] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 17:56:47.487] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
- [24.12.20 17:56:47.487] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:56:47.487] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:47.487] }
- [24.12.20 17:56:48.044] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:48.048] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:48.051] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:56:48.518] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:48.522] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:48.525] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:56:49.193] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:49.197] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:49.200] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:56:51.149] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:51.153] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:51.502] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:51.506] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:51.806] STRING:on_item_to_ammunition;
- [24.12.20 17:56:51.806] USERDATA;
- [24.12.20 17:56:51.806] ;*game_object parameters
- [24.12.20 17:56:51.806] {
- [24.12.20 17:56:51.806] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:51.806] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:56:51.806] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
- [24.12.20 17:56:51.806] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:56:51.806] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:56:51.806] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:56:51.806] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:51.806] }
- [24.12.20 17:56:51.806] USERDATA;
- [24.12.20 17:56:51.806] ;*game_object parameters
- [24.12.20 17:56:51.806] {
- [24.12.20 17:56:51.806] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:56:51.806] [KEY: STRING:lv] = VALUE: NUMBER:11715;
- [24.12.20 17:56:51.806] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
- [24.12.20 17:56:51.806] [KEY: STRING:id] = VALUE: NUMBER:25891;
- [24.12.20 17:56:51.806] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 17:56:51.806] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
- [24.12.20 17:56:51.806] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:56:51.806] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:56:51.806] }
- [24.12.20 17:56:53.936] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:56:53.940] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:56:55.747] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:56:55.750] SetInventoryCam off
- [24.12.20 17:56:58.056] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:56:58.057] SetInventoryCam on
- [24.12.20 17:57:00.847] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:00.850] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:01.045] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:57:01.048] SetInventoryCam off
- [24.12.20 17:57:01.967] CActor::ActorUse
- [24.12.20 17:57:01.968] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:57:01.968] SetUpgradeCam off
- [24.12.20 17:57:02.648] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:57:03.076] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:57:12.164] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:57:12.164] trader_hello_what_have_you_got CALLED
- [24.12.20 17:57:12.164] USERDATA;
- [24.12.20 17:57:12.164] ;*game_object parameters
- [24.12.20 17:57:12.164] {
- [24.12.20 17:57:12.164] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:57:12.164] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:57:12.164] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:57:12.164] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:57:12.164] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:57:12.165] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:57:12.165] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:57:12.165] }
- [24.12.20 17:57:12.165] STRING:trader_bad_trade;
- [24.12.20 17:57:12.165] TABLE:;
- [24.12.20 17:57:12.165] {
- [24.12.20 17:57:12.165] }
- [24.12.20 17:57:12.239] SetUpgradeCam off
- [24.12.20 17:57:14.484] compiling shader yuv2rgb
- [24.12.20 17:57:14.531] Loading file: ui\ui_noise.seq
- [24.12.20 17:57:15.705] Loading file: ui\ui_noise.seq
- [24.12.20 17:57:16.297] Loading file: ui\ui_noise.seq
- [24.12.20 17:57:19.421] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:57:19.423] SetInventoryCam on
- [24.12.20 17:57:19.823] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:19.848] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:21.357] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:21.361] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:21.364] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:23.124] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:23.172] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:23.635] events:Время выполнения операции: generic_physics_binder:update = 19.243 миллисекунд.
- [24.12.20 17:57:23.749] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:23.752] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:23.755] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:24.036] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:57:24.039] SetInventoryCam off
- [24.12.20 17:57:25.327] CActor::ActorUse
- [24.12.20 17:57:25.328] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:57:25.328] SetUpgradeCam off
- [24.12.20 17:57:26.231] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:57:26.664] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:57:31.370] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:57:31.370] trader_hello_what_have_you_got CALLED
- [24.12.20 17:57:31.370] USERDATA;
- [24.12.20 17:57:31.370] ;*game_object parameters
- [24.12.20 17:57:31.370] {
- [24.12.20 17:57:31.370] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:57:31.370] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:57:31.370] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:57:31.370] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:57:31.370] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:57:31.370] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:57:31.370] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:57:31.370] }
- [24.12.20 17:57:31.370] STRING:trader_bad_trade;
- [24.12.20 17:57:31.370] TABLE:;
- [24.12.20 17:57:31.370] {
- [24.12.20 17:57:31.370] }
- [24.12.20 17:57:31.437] SetUpgradeCam off
- [24.12.20 17:57:31.798] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:57:31.800] SetInventoryCam on
- [24.12.20 17:57:31.801] Bad.opening.
- [24.12.20 17:57:32.223] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:32.226] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:32.339] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:32.343] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:32.678] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:32.682] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:33.597] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:57:33.600] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:41.224] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:41.230] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:41.327] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:41.331] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:44.893] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:44.897] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:45.106] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:45.111] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:46.076] ! cannot put item wmag_9x19a3015999 into slot 40, allowed slots {8}
- [24.12.20 17:57:48.065] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:48.070] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:48.268] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:48.271] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:49.222] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:49.225] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:57:56.782] events:Время выполнения операции: generic_physics_binder:update = 18.998 миллисекунд.
- [24.12.20 17:57:59.777] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:57:59.781] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:00.131] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:00.135] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:00.951] STRING:on_item_to_ammunition;
- [24.12.20 17:58:00.951] USERDATA;
- [24.12.20 17:58:00.951] ;*game_object parameters
- [24.12.20 17:58:00.951] {
- [24.12.20 17:58:00.951] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:00.951] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:00.951] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:00.951] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:00.951] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:00.951] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:00.951] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:00.951] }
- [24.12.20 17:58:00.951] USERDATA;
- [24.12.20 17:58:00.951] ;*game_object parameters
- [24.12.20 17:58:00.951] {
- [24.12.20 17:58:00.951] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:58:00.951] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:58:00.951] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:58:00.951] [KEY: STRING:id] = VALUE: NUMBER:15999;
- [24.12.20 17:58:00.951] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:58:00.951] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
- [24.12.20 17:58:00.951] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:00.951] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:00.951] }
- [24.12.20 17:58:03.076] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:03.080] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:03.083] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:03.690] STRING:on_item_to_ammunition;
- [24.12.20 17:58:03.690] USERDATA;
- [24.12.20 17:58:03.690] ;*game_object parameters
- [24.12.20 17:58:03.690] {
- [24.12.20 17:58:03.690] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:03.690] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:03.690] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:03.690] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:03.690] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:03.690] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:03.690] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:03.690] }
- [24.12.20 17:58:03.690] USERDATA;
- [24.12.20 17:58:03.690] ;*game_object parameters
- [24.12.20 17:58:03.690] {
- [24.12.20 17:58:03.690] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:58:03.690] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:58:03.690] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:58:03.690] [KEY: STRING:id] = VALUE: NUMBER:16000;
- [24.12.20 17:58:03.690] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:58:03.690] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
- [24.12.20 17:58:03.690] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:03.690] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:03.690] }
- [24.12.20 17:58:08.119] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:08.123] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:08.125] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:09.015] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:09.019] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:09.021] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:09.280] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:09.284] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:09.287] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:10.241] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:10.245] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:10.248] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:10.582] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:10.586] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:10.589] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:10.882] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:10.886] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:10.889] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:10.972] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:11.083] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:11.087] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:11.187] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:11.191] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:11.490] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:11.494] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:12.285] STRING:on_item_to_ammunition;
- [24.12.20 17:58:12.285] USERDATA;
- [24.12.20 17:58:12.285] ;*game_object parameters
- [24.12.20 17:58:12.285] {
- [24.12.20 17:58:12.285] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:12.285] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:12.286] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:12.286] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:12.286] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:12.286] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:12.286] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:12.286] }
- [24.12.20 17:58:12.286] USERDATA;
- [24.12.20 17:58:12.286] ;*game_object parameters
- [24.12.20 17:58:12.286] {
- [24.12.20 17:58:12.286] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:12.286] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:12.286] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:12.286] [KEY: STRING:id] = VALUE: NUMBER:25891;
- [24.12.20 17:58:12.286] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 17:58:12.286] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
- [24.12.20 17:58:12.286] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:12.286] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:12.286] }
- [24.12.20 17:58:12.287] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:12.291] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:12.293] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:12.739] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:12.984] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:12.988] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:13.239] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:13.610] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:13.984] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:13.989] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:13.991] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:14.532] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:14.536] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:14.563] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:15.235] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:15.240] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:15.242] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:15.607] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:15.612] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:15.615] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:15.981] ! cannot put item detector_simple_arm1365 into slot 34, allowed slots {4}
- [24.12.20 17:58:16.499] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:16.503] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:16.506] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:20.889] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:20.893] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:20.896] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:21.278] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:21.282] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:21.284] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:21.535] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:21.538] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:21.541] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:21.812] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:21.816] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:22.479] STRING:on_item_to_ammunition;
- [24.12.20 17:58:22.479] USERDATA;
- [24.12.20 17:58:22.479] ;*game_object parameters
- [24.12.20 17:58:22.479] {
- [24.12.20 17:58:22.479] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:22.479] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:22.479] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:22.479] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:22.479] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:22.479] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:22.479] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:22.479] }
- [24.12.20 17:58:22.479] USERDATA;
- [24.12.20 17:58:22.479] ;*game_object parameters
- [24.12.20 17:58:22.479] {
- [24.12.20 17:58:22.479] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:58:22.479] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:58:22.479] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:58:22.479] [KEY: STRING:id] = VALUE: NUMBER:452;
- [24.12.20 17:58:22.479] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 17:58:22.479] [KEY: STRING:section] = VALUE: STRING:bandage;
- [24.12.20 17:58:22.479] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:22.479] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:22.479] }
- [24.12.20 17:58:22.480] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:22.484] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:22.487] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:24.001] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:24.004] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:24.008] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:24.109] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:24.113] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:24.235] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:24.463] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:24.746] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:24.749] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:24.753] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:25.324] STRING:on_item_to_ammunition;
- [24.12.20 17:58:25.324] USERDATA;
- [24.12.20 17:58:25.324] ;*game_object parameters
- [24.12.20 17:58:25.324] {
- [24.12.20 17:58:25.324] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:25.324] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:25.324] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:25.324] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:25.324] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:25.324] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:25.324] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:25.324] }
- [24.12.20 17:58:25.324] USERDATA;
- [24.12.20 17:58:25.324] ;*game_object parameters
- [24.12.20 17:58:25.324] {
- [24.12.20 17:58:25.324] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:58:25.324] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:58:25.324] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:58:25.324] [KEY: STRING:id] = VALUE: NUMBER:512;
- [24.12.20 17:58:25.324] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 17:58:25.324] [KEY: STRING:section] = VALUE: STRING:bandage;
- [24.12.20 17:58:25.324] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:25.325] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:25.325] }
- [24.12.20 17:58:25.325] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:25.329] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:25.332] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:30.073] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:58:30.076] SetInventoryCam off
- [24.12.20 17:58:30.685] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:58:30.687] SetInventoryCam on
- [24.12.20 17:58:30.688] Bad.opening.
- [24.12.20 17:58:31.864] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:58:31.867] SetInventoryCam off
- [24.12.20 17:58:33.099] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:58:33.101] SetInventoryCam on
- [24.12.20 17:58:42.627] events:Время выполнения операции: generic_physics_binder:update = 18.807 миллисекунд.
- [24.12.20 17:58:42.970] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:42.974] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:42.977] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:43.636] STRING:on_item_to_ammunition;
- [24.12.20 17:58:43.636] USERDATA;
- [24.12.20 17:58:43.636] ;*game_object parameters
- [24.12.20 17:58:43.636] {
- [24.12.20 17:58:43.636] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:43.636] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:58:43.636] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:58:43.636] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:43.636] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:43.636] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:43.636] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:43.636] }
- [24.12.20 17:58:43.636] USERDATA;
- [24.12.20 17:58:43.636] ;*game_object parameters
- [24.12.20 17:58:43.636] {
- [24.12.20 17:58:43.636] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:43.636] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:43.636] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:43.636] [KEY: STRING:id] = VALUE: NUMBER:25891;
- [24.12.20 17:58:43.637] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 17:58:43.637] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
- [24.12.20 17:58:43.637] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:43.637] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:43.637] }
- [24.12.20 17:58:44.017] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:44.021] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:44.024] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:44.849] STRING:on_item_to_ammunition;
- [24.12.20 17:58:44.849] USERDATA;
- [24.12.20 17:58:44.849] ;*game_object parameters
- [24.12.20 17:58:44.849] {
- [24.12.20 17:58:44.849] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:44.849] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:58:44.849] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:58:44.849] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:44.849] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:44.849] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:44.849] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:44.849] }
- [24.12.20 17:58:44.849] USERDATA;
- [24.12.20 17:58:44.849] ;*game_object parameters
- [24.12.20 17:58:44.849] {
- [24.12.20 17:58:44.849] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:44.849] [KEY: STRING:lv] = VALUE: NUMBER:11713;
- [24.12.20 17:58:44.849] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
- [24.12.20 17:58:44.849] [KEY: STRING:id] = VALUE: NUMBER:1365;
- [24.12.20 17:58:44.849] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 17:58:44.849] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
- [24.12.20 17:58:44.849] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:44.849] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:44.849] }
- [24.12.20 17:58:48.292] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:48.296] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:48.299] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:48.536] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:49.161] STRING:on_item_to_ammunition;
- [24.12.20 17:58:49.161] USERDATA;
- [24.12.20 17:58:49.161] ;*game_object parameters
- [24.12.20 17:58:49.161] {
- [24.12.20 17:58:49.161] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:49.161] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:58:49.161] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:58:49.162] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:49.162] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:49.162] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:49.162] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:49.162] }
- [24.12.20 17:58:49.162] USERDATA;
- [24.12.20 17:58:49.162] ;*game_object parameters
- [24.12.20 17:58:49.162] {
- [24.12.20 17:58:49.162] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:49.162] [KEY: STRING:lv] = VALUE: NUMBER:11715;
- [24.12.20 17:58:49.162] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
- [24.12.20 17:58:49.162] [KEY: STRING:id] = VALUE: NUMBER:16359;
- [24.12.20 17:58:49.162] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 17:58:49.162] [KEY: STRING:section] = VALUE: STRING:antirad;
- [24.12.20 17:58:49.162] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:49.162] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:49.162] }
- [24.12.20 17:58:49.180] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:49.184] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:49.187] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:49.597] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:49.601] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:49.604] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:50.072] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:50.076] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:50.080] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:50.302] STRING:on_item_to_ammunition;
- [24.12.20 17:58:50.302] USERDATA;
- [24.12.20 17:58:50.302] ;*game_object parameters
- [24.12.20 17:58:50.302] {
- [24.12.20 17:58:50.302] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:50.302] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:58:50.302] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:58:50.302] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:58:50.302] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:58:50.302] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:58:50.302] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:50.302] }
- [24.12.20 17:58:50.302] USERDATA;
- [24.12.20 17:58:50.302] ;*game_object parameters
- [24.12.20 17:58:50.302] {
- [24.12.20 17:58:50.302] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:58:50.302] [KEY: STRING:lv] = VALUE: NUMBER:11715;
- [24.12.20 17:58:50.302] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
- [24.12.20 17:58:50.302] [KEY: STRING:id] = VALUE: NUMBER:16363;
- [24.12.20 17:58:50.302] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 17:58:50.302] [KEY: STRING:section] = VALUE: STRING:antirad;
- [24.12.20 17:58:50.302] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:58:50.302] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:58:50.302] }
- [24.12.20 17:58:52.895] compiling shader shadow_direct_model_aref_2
- [24.12.20 17:58:55.995] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:55.998] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:56.293] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:56.683] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:56.687] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:57.101] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:57.106] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:57.110] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:58.651] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:58.655] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:58.824] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:58:58.829] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:58:58.832] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:58:59.362] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:59:00.068] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:00.072] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:00.223] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:59:00.469] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:00.473] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:59:00.665] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:00.669] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:59:01.121] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:01.126] Loading file: ui\ui_marker_1.seq
- [24.12.20 17:59:03.593] STRING:on_item_to_ammunition;
- [24.12.20 17:59:03.593] USERDATA;
- [24.12.20 17:59:03.593] ;*game_object parameters
- [24.12.20 17:59:03.593] {
- [24.12.20 17:59:03.593] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:03.593] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:59:03.593] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:59:03.593] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:59:03.593] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:59:03.593] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:59:03.593] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:03.593] }
- [24.12.20 17:59:03.593] USERDATA;
- [24.12.20 17:59:03.593] ;*game_object parameters
- [24.12.20 17:59:03.593] {
- [24.12.20 17:59:03.593] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:59:03.593] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:59:03.593] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:59:03.593] [KEY: STRING:id] = VALUE: NUMBER:16586;
- [24.12.20 17:59:03.593] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:59:03.593] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 17:59:03.594] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:59:03.594] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:03.594] }
- [24.12.20 17:59:03.595] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:03.909] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:03.930] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:05.294] STRING:on_item_to_ammunition;
- [24.12.20 17:59:05.294] USERDATA;
- [24.12.20 17:59:05.294] ;*game_object parameters
- [24.12.20 17:59:05.294] {
- [24.12.20 17:59:05.294] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:05.294] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:59:05.294] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:59:05.294] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:59:05.294] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:59:05.294] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:59:05.294] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:05.294] }
- [24.12.20 17:59:05.294] USERDATA;
- [24.12.20 17:59:05.294] ;*game_object parameters
- [24.12.20 17:59:05.294] {
- [24.12.20 17:59:05.294] [KEY: STRING:gv] = VALUE: NUMBER:57;
- [24.12.20 17:59:05.294] [KEY: STRING:lv] = VALUE: NUMBER:53605;
- [24.12.20 17:59:05.294] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
- [24.12.20 17:59:05.294] [KEY: STRING:id] = VALUE: NUMBER:19771;
- [24.12.20 17:59:05.294] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:59:05.294] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 17:59:05.294] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:59:05.294] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:05.294] }
- [24.12.20 17:59:05.296] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:05.409] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:05.413] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:05.466] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:05.471] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:05.541] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:05.547] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:06.751] STRING:on_item_to_ammunition;
- [24.12.20 17:59:06.751] USERDATA;
- [24.12.20 17:59:06.751] ;*game_object parameters
- [24.12.20 17:59:06.751] {
- [24.12.20 17:59:06.751] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:06.751] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:59:06.751] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
- [24.12.20 17:59:06.751] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 17:59:06.751] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 17:59:06.751] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 17:59:06.751] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:06.751] }
- [24.12.20 17:59:06.751] USERDATA;
- [24.12.20 17:59:06.751] ;*game_object parameters
- [24.12.20 17:59:06.751] {
- [24.12.20 17:59:06.751] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:06.751] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 17:59:06.751] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7981; z: -134.42;
- [24.12.20 17:59:06.751] [KEY: STRING:id] = VALUE: NUMBER:19723;
- [24.12.20 17:59:06.751] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 17:59:06.751] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 17:59:06.751] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 17:59:06.751] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 17:59:06.751] }
- [24.12.20 17:59:07.840] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:59:07.843] SetInventoryCam off
- [24.12.20 17:59:10.794] CActor::ActorUse
- [24.12.20 17:59:10.795] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 17:59:10.795] SetUpgradeCam off
- [24.12.20 17:59:11.460] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 17:59:11.884] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 17:59:19.892] trader_hello_what_have_you_got CALLED
- [24.12.20 17:59:19.892] USERDATA;
- [24.12.20 17:59:19.892] ;*game_object parameters
- [24.12.20 17:59:19.892] {
- [24.12.20 17:59:19.892] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:19.892] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:59:19.892] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:59:19.892] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:59:19.892] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:59:19.892] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:59:19.892] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:59:19.892] }
- [24.12.20 17:59:19.892] STRING:trader_exchanged;
- [24.12.20 17:59:19.892] TABLE:;
- [24.12.20 17:59:19.892] {
- [24.12.20 17:59:19.892] }
- [24.12.20 17:59:21.196] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 17:59:21.197] trader_hello_what_have_you_got CALLED
- [24.12.20 17:59:21.197] USERDATA;
- [24.12.20 17:59:21.197] ;*game_object parameters
- [24.12.20 17:59:21.197] {
- [24.12.20 17:59:21.197] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:21.197] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:59:21.197] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:59:21.197] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:59:21.197] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:59:21.197] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:59:21.197] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:59:21.197] }
- [24.12.20 17:59:21.197] STRING:trader_good_trade;
- [24.12.20 17:59:21.197] TABLE:;
- [24.12.20 17:59:21.197] {
- [24.12.20 17:59:21.197] }
- [24.12.20 17:59:21.254] SetUpgradeCam off
- [24.12.20 17:59:24.002] *INFO*: npc='single_player' id='esc_trader_bye_played'
- [24.12.20 17:59:24.002] trader_hello_what_have_you_got CALLED
- [24.12.20 17:59:24.002] USERDATA;
- [24.12.20 17:59:24.002] ;*game_object parameters
- [24.12.20 17:59:24.002] {
- [24.12.20 17:59:24.002] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 17:59:24.002] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 17:59:24.002] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 17:59:24.002] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 17:59:24.002] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 17:59:24.002] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 17:59:24.002] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 17:59:24.002] }
- [24.12.20 17:59:24.002] STRING:trader_bye;
- [24.12.20 17:59:24.002] TABLE:;
- [24.12.20 17:59:24.002] {
- [24.12.20 17:59:24.002] }
- [24.12.20 17:59:25.619] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 17:59:27.135] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 17:59:27.141] * Saving spawns...
- [24.12.20 17:59:27.141] * Saving objects...
- [24.12.20 17:59:27.173] * 16049 objects are successfully saved
- [24.12.20 17:59:27.173] * 2473 script vars are successfully saved
- [24.12.20 17:59:27.180] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 17:59:28.711] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:59:28.713] SetInventoryCam on
- [24.12.20 17:59:29.662] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:29.666] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:29.725] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:59:29.728] SetInventoryCam off
- [24.12.20 17:59:35.497] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 17:59:35.741] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 17:59:36.045] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 17:59:49.399] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 17:59:49.402] SetInventoryCam on
- [24.12.20 17:59:49.403] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:49.407] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:49.848] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:49.851] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:50.019] Loading file: ui\ui_marker_2.seq
- [24.12.20 17:59:50.022] Loading file: ui\ui_marker_3.seq
- [24.12.20 17:59:50.949] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [cloudy_light_rain], игровое время [20:10:00]
- [24.12.20 17:59:51.346] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 17:59:51.349] SetInventoryCam off
- [24.12.20 17:59:55.813] CActor::ActorUse
- [24.12.20 17:59:55.847] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 17:59:56.400] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:00:03.270] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 18:00:03.314] * phase time: 120 ms
- [24.12.20 18:00:03.543] * phase cmem: 2443867 K
- [24.12.20 18:00:03.550] * Loading spawn registry...
- [24.12.20 18:00:04.655] * 9119 spawn points are successfully loaded
- [24.12.20 18:00:04.655] * Loading objects...
- [24.12.20 18:00:04.962] * 16049 objects are successfully loaded
- [24.12.20 18:00:04.962] Loading file: intro\intro_l01_escape.seq
- [24.12.20 18:00:04.962] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 18:00:05.145] * 2473 script vars are successfully loaded
- [24.12.20 18:00:05.269] Total Objects: 16049
- [24.12.20 18:00:05.653] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.109s)
- [24.12.20 18:00:05.653] * phase time: 2338 ms
- [24.12.20 18:00:05.881] * phase cmem: 2478776 K
- [24.12.20 18:00:05.882] * phase time: 228 ms
- [24.12.20 18:00:06.111] * phase cmem: 2478782 K
- [24.12.20 18:00:06.111] * phase time: 229 ms
- [24.12.20 18:00:06.341] * phase cmem: 2478782 K
- [24.12.20 18:00:06.597] --------------------------------------------------------------------------------
- [24.12.20 18:00:06.597] [7666MB] physical memory installed, [3213MB] available, [58] percent of memory in use
- [24.12.20 18:00:06.597] PageFile usage: [3343MB], Peak PageFile usage: [3579MB]
- [24.12.20 18:00:06.597] --------------------------------------------------------------------------------
- [24.12.20 18:00:06.597] * [ D3D ]: textures[1706299 K]
- [24.12.20 18:00:06.597] * [x-ray]: process heap[2477918 K], render[0 K]
- [24.12.20 18:00:06.597] * [x-ray]: economy: strings[21797 K], smem[18607 K]
- [24.12.20 18:00:06.636] compiling shader deffer_model_flat_2
- [24.12.20 18:00:06.732] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 18:00:06.747] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 18:00:06.747] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 18:00:06.777] !Foz_Weather message: Weather installed in level => clear
- [24.12.20 18:00:06.780] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:00:06.780] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:00:06.780] TFLoadList
- [24.12.20 18:00:06.869] Total Objects: 16052
- [24.12.20 18:00:06.882] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 18:00:07.151] STRING:Period_as_string:;
- [24.12.20 18:00:07.151] STRING:9,34,11,5368;
- [24.12.20 18:00:07.553] compiling shader model_distort_2
- [24.12.20 18:00:07.611] compiling shader model_def_lq
- [24.12.20 18:00:07.614] compiling shader model_def_lq_0
- [24.12.20 18:00:07.735] run_compiletest
- [24.12.20 18:00:07.735] info***test_jit ok
- [24.12.20 18:00:07.735] module***ok
- [24.12.20 18:00:08.206] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 18:00:08.350] Loading file: fx\fx_stalker.seq
- [24.12.20 18:00:08.609] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 18:00:08.609] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 18:00:08.672] compiling shader hud_scope
- [24.12.20 18:00:08.675] compiling shader hud_scope
- [24.12.20 18:00:08.684] compiling shader hud_scope
- [24.12.20 18:00:08.687] compiling shader hud_scope
- [24.12.20 18:00:08.696] compiling shader hud_scope
- [24.12.20 18:00:08.699] compiling shader hud_scope
- [24.12.20 18:00:09.603] compiling shader model_def_lplanes_1
- [24.12.20 18:00:09.633] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 18:00:09.663] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 18:00:09.664] compiling shader shadow_direct_model_aref_1
- [24.12.20 18:00:09.791] compiling shader deffer_model_flat_d_1
- [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:00:09.899] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:00:10.315] compiling shader model_env_lq_2
- [24.12.20 18:00:10.839] compiling shader model_def_lq_2
- [24.12.20 18:00:14.898] * MEMORY USAGE: 2660629 K
- [24.12.20 18:00:14.898] * End of synchronization A[1] R[1]
- [24.12.20 18:00:14.898] * phase time: 9016 ms
- [24.12.20 18:00:15.140] * phase cmem: 2660624 K
- [24.12.20 18:00:15.179] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 18:00:15.207] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 18:00:15.216] Synchronization complete, Game ready.
- [24.12.20 18:00:16.814] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear], игровое время [20:10:00]
- [24.12.20 18:00:19.981] Take on missile...
- [24.12.20 18:00:20.288] Take on missile...
- [24.12.20 18:00:21.198] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:00:21.238] SetInventoryCam on
- [24.12.20 18:00:21.650] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:00:21.653] SetInventoryCam off
- [24.12.20 18:00:46.722] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:00:46.725] SetInventoryCam on
- [24.12.20 18:00:46.726] Bad.opening.
- [24.12.20 18:00:48.232] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:00:48.236] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:00:48.278] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:00:48.281] SetInventoryCam off
- [24.12.20 18:00:49.718] CActor::ActorUse
- [24.12.20 18:00:49.755] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:01:02.235] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:01:03.301] CActor::ActorUse
- [24.12.20 18:01:03.336] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:01:11.136] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:01:13.204] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:01:13.211] * Saving spawns...
- [24.12.20 18:01:13.211] * Saving objects...
- [24.12.20 18:01:13.241] * 16052 objects are successfully saved
- [24.12.20 18:01:13.242] * 2473 script vars are successfully saved
- [24.12.20 18:01:13.265] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:01:15.578] > save 16
- [24.12.20 18:01:15.579] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:01:15.586] * Saving spawns...
- [24.12.20 18:01:15.586] * Saving objects...
- [24.12.20 18:01:15.617] * 16052 objects are successfully saved
- [24.12.20 18:01:15.618] * 2473 script vars are successfully saved
- [24.12.20 18:01:15.624] * Game 16.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\16.sav'
- [24.12.20 18:01:16.861] > save 15
- [24.12.20 18:01:16.863] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:01:16.869] * Saving spawns...
- [24.12.20 18:01:16.869] * Saving objects...
- [24.12.20 18:01:16.900] * 16052 objects are successfully saved
- [24.12.20 18:01:16.900] * 2473 script vars are successfully saved
- [24.12.20 18:01:16.933] * Game 15.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\15.sav'
- [24.12.20 18:01:22.021] Take on missile...
- [24.12.20 18:01:23.995] Take on missile...
- [24.12.20 18:01:27.050] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:01:27.052] SetInventoryCam on
- [24.12.20 18:01:27.815] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:01:27.901] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:01:28.735] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:01:28.738] SetInventoryCam off
- [24.12.20 18:01:31.652] CActor::ActorUse
- [24.12.20 18:01:32.505] *INFO*: npc='single_player' id='esc_trader_hello_played'
- [24.12.20 18:01:32.506] trader_hello_what_have_you_got CALLED
- [24.12.20 18:01:32.506] USERDATA;
- [24.12.20 18:01:32.506] ;*game_object parameters
- [24.12.20 18:01:32.506] {
- [24.12.20 18:01:32.506] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:01:32.506] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:01:32.506] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:01:32.506] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:01:32.506] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:01:32.506] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:01:32.506] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:01:32.506] }
- [24.12.20 18:01:32.506] STRING:trader_hello_what_have_you_got;
- [24.12.20 18:01:32.506] TABLE:;
- [24.12.20 18:01:32.506] {
- [24.12.20 18:01:32.506] }
- [24.12.20 18:01:32.967] CActor::ActorUse
- [24.12.20 18:01:32.970] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 18:01:32.970] SetUpgradeCam off
- [24.12.20 18:01:33.900] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 18:01:34.325] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 18:01:57.191] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear], игровое время [20:20:00]
- [24.12.20 18:01:58.134] trader_hello_what_have_you_got CALLED
- [24.12.20 18:01:58.134] USERDATA;
- [24.12.20 18:01:58.134] ;*game_object parameters
- [24.12.20 18:01:58.134] {
- [24.12.20 18:01:58.134] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:01:58.134] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:01:58.134] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:01:58.134] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:01:58.134] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:01:58.134] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:01:58.134] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:01:58.134] }
- [24.12.20 18:01:58.134] STRING:trader_exchanged;
- [24.12.20 18:01:58.134] TABLE:;
- [24.12.20 18:01:58.134] {
- [24.12.20 18:01:58.134] }
- [24.12.20 18:02:01.472] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 18:02:01.472] trader_hello_what_have_you_got CALLED
- [24.12.20 18:02:01.472] USERDATA;
- [24.12.20 18:02:01.472] ;*game_object parameters
- [24.12.20 18:02:01.472] {
- [24.12.20 18:02:01.472] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:02:01.472] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:02:01.472] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:02:01.472] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:02:01.472] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:02:01.472] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:02:01.472] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:02:01.472] }
- [24.12.20 18:02:01.472] STRING:trader_good_trade;
- [24.12.20 18:02:01.472] TABLE:;
- [24.12.20 18:02:01.472] {
- [24.12.20 18:02:01.472] }
- [24.12.20 18:02:01.529] SetUpgradeCam off
- [24.12.20 18:02:02.035] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:02:02.037] SetInventoryCam on
- [24.12.20 18:02:02.038] Bad.opening.
- [24.12.20 18:02:02.744] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:02.763] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:03.609] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:03.613] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:04.734] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:04.738] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:06.341] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:06.346] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:07.708] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:07.713] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:08.127] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:08.131] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:08.386] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:08.391] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:09.583] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:02:09.587] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:02:09.815] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:02:09.818] SetInventoryCam off
- [24.12.20 18:02:11.221] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:02:11.228] * Saving spawns...
- [24.12.20 18:02:11.228] * Saving objects...
- [24.12.20 18:02:11.259] * 16053 objects are successfully saved
- [24.12.20 18:02:11.259] * 2473 script vars are successfully saved
- [24.12.20 18:02:11.266] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:02:11.882] *INFO*: npc='single_player' id='esc_trader_bye_played'
- [24.12.20 18:02:11.882] trader_hello_what_have_you_got CALLED
- [24.12.20 18:02:11.882] USERDATA;
- [24.12.20 18:02:11.882] ;*game_object parameters
- [24.12.20 18:02:11.882] {
- [24.12.20 18:02:11.882] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:02:11.882] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:02:11.882] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:02:11.882] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:02:11.882] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:02:11.882] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:02:11.882] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:02:11.882] }
- [24.12.20 18:02:11.882] STRING:trader_bye;
- [24.12.20 18:02:11.882] TABLE:;
- [24.12.20 18:02:11.882] {
- [24.12.20 18:02:11.882] }
- [24.12.20 18:02:13.872] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 18:02:14.467] Take on missile...
- [24.12.20 18:02:17.120] Take on missile...
- [24.12.20 18:02:18.942] Take on missile...
- [24.12.20 18:02:21.577] Take on missile...
- [24.12.20 18:02:25.838] Take on missile...
- [24.12.20 18:02:27.809] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:02:27.811] SetInventoryCam on
- [24.12.20 18:02:47.718] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:02:47.724] * Saving spawns...
- [24.12.20 18:02:47.724] * Saving objects...
- [24.12.20 18:02:47.754] * 16053 objects are successfully saved
- [24.12.20 18:02:47.754] * 2473 script vars are successfully saved
- [24.12.20 18:02:47.761] * Game user_l01_escape_sleep.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\user_l01_escape_sleep.sav'
- [24.12.20 18:02:58.800] events:Время выполнения операции: generic_physics_binder:update = 17.364 миллисекунд.
- [24.12.20 18:03:37.820] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear_alt], игровое время [05:30:00]
- [24.12.20 18:04:02.578] events:Время выполнения операции: generic_physics_binder:update = 21.119 миллисекунд.
- [24.12.20 18:04:38.232] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:38.232] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:04:38.232] se_spawn_manager:дневной спавн
- [24.12.20 18:04:38.997] se_spawn_manager:monsters generation complete count = 18
- [24.12.20 18:04:38.997] se_spawn_manager:snork = 0
- [24.12.20 18:04:38.997] se_spawn_manager:tushkano = 16
- [24.12.20 18:04:38.997] se_spawn_manager:zombie = 2
- [24.12.20 18:04:38.997] se_spawn_manager:upir = 0
- [24.12.20 18:04:38.997] se_spawn_manager:cat = 0
- [24.12.20 18:04:38.997] se_spawn_manager:dog = 0
- [24.12.20 18:04:38.997] se_spawn_manager:время генерации 765.099 миллисекунд
- [24.12.20 18:04:38.997] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:38.997] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:38.997] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:04:38.997] se_spawn_manager:ночной спавн
- [24.12.20 18:04:39.806] se_spawn_manager:monsters generation complete count = 21
- [24.12.20 18:04:39.806] se_spawn_manager:snork = 7
- [24.12.20 18:04:39.806] se_spawn_manager:bloodsucker_locked = 1
- [24.12.20 18:04:39.806] se_spawn_manager:upir = 8
- [24.12.20 18:04:39.806] se_spawn_manager:zombie = 0
- [24.12.20 18:04:39.806] se_spawn_manager:wolfdog = 0
- [24.12.20 18:04:39.806] se_spawn_manager:cat = 5
- [24.12.20 18:04:39.806] se_spawn_manager:poltergeist_tele = 0
- [24.12.20 18:04:39.806] se_spawn_manager:время генерации 808.108 миллисекунд
- [24.12.20 18:04:39.806] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:40.751] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:40.751] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:04:40.751] se_spawn_manager:ночной спавн
- [24.12.20 18:04:41.545] se_spawn_manager:monsters generation complete count = 7
- [24.12.20 18:04:41.545] se_spawn_manager:snork = 0
- [24.12.20 18:04:41.545] se_spawn_manager:bloodsucker_locked = 2
- [24.12.20 18:04:41.545] se_spawn_manager:upir = 0
- [24.12.20 18:04:41.545] se_spawn_manager:zombie = 4
- [24.12.20 18:04:41.545] se_spawn_manager:wolfdog = 0
- [24.12.20 18:04:41.545] se_spawn_manager:cat = 0
- [24.12.20 18:04:41.545] se_spawn_manager:poltergeist_tele = 1
- [24.12.20 18:04:41.545] se_spawn_manager:время генерации 793.851 миллисекунд
- [24.12.20 18:04:41.545] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:04:41.938] compiling shader model_distort4glass_2
- [24.12.20 18:04:43.589] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:04:43.592] SetInventoryCam off
- [24.12.20 18:04:44.498] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:04:44.501] SetInventoryCam on
- [24.12.20 18:04:44.621] events:Время выполнения операции: generic_physics_binder:update = 14.805 миллисекунд.
- [24.12.20 18:04:44.823] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:04:44.828] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:04:44.871] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:04:46.004] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:04:46.007] SetInventoryCam off
- [24.12.20 18:04:47.919] Take on missile...
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_clavicle]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:53.466] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:53.966] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:54.475] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:54.702] Take on missile...
- [24.12.20 18:04:54.860] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:55.003] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_upperarm]
- [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:04:55.486] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:55.512] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:04:56.501] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:56.622] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:56.819] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:04:57.594] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_upperarm]
- [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:58.490] [bloodsucker_weak28165] Killed by [stalker_respawn_113721]
- [24.12.20 18:04:58.689] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_hand]
- [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
- [24.12.20 18:04:59.849] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:05:00.869] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
- [24.12.20 18:05:04.670] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:05:04.746] NPC[Женя Водила]:Armor[Torso]Q:[6.000000]
- [24.12.20 18:05:04.746] NPC[Женя Водила]:Fatal[torso]Q:[1]
- [24.12.20 18:05:05.589] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:05:05.843] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:06.010] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:06.185] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_upperarm]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:05:09.086] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:05:09.109] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:05:09.265] [stalker_respawn_11931] Killed by [bloodsucker_weak28164]
- [24.12.20 18:05:09.265] NPC[Сеня Чеснок]:Death.
- [24.12.20 18:05:09.267] [stalker_respawn_11931] killed by [bloodsucker_weak28164]
- [24.12.20 18:05:09.349] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_head]
- [24.12.20 18:05:09.430] [bloodsucker_weak28164] Killed by [stalker_respawn_113553]
- [24.12.20 18:05:09.502] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_head]
- [24.12.20 18:05:13.022] CActor::ActorUse
- [24.12.20 18:05:13.501] CActor::ActorUse
- [24.12.20 18:05:13.542] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:05:14.031] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:05:15.420] CActor::ActorUse
- [24.12.20 18:05:16.178] CActor::ActorUse
- [24.12.20 18:05:16.220] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:05:16.311] *INFO*: npc='single_player' id='encyclopedy_zone_zone-story_story-2006'
- [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_anomalies_bald'
- [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_artifact_af-blood'
- [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_locations_garbage'
- [24.12.20 18:05:16.312] ! Can't find texture 'ui\ui_icons_npc'
- [24.12.20 18:05:16.313] *INFO*: npc='single_player' id='encyclopedy_social_stalker-clans_duty'
- [24.12.20 18:05:17.286] try to send tips for [nil]
- [24.12.20 18:05:22.771] compiling shader shadow_direct_model_aref_2
- [24.12.20 18:05:23.113] try to send tips for [nil]
- [24.12.20 18:05:26.270] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:05:35.615] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 18:05:35.634] * phase time: 110 ms
- [24.12.20 18:05:36.006] * phase cmem: 2460084 K
- [24.12.20 18:05:36.013] * Loading spawn registry...
- [24.12.20 18:05:37.108] * 9119 spawn points are successfully loaded
- [24.12.20 18:05:37.108] * Loading objects...
- [24.12.20 18:05:37.404] * 16053 objects are successfully loaded
- [24.12.20 18:05:37.404] Loading file: intro\intro_l01_escape.seq
- [24.12.20 18:05:37.404] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 18:05:37.597] * 2473 script vars are successfully loaded
- [24.12.20 18:05:37.722] Total Objects: 16053
- [24.12.20 18:05:38.107] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.101s)
- [24.12.20 18:05:38.107] * phase time: 2472 ms
- [24.12.20 18:05:38.341] * phase cmem: 2495448 K
- [24.12.20 18:05:38.342] * phase time: 235 ms
- [24.12.20 18:05:38.575] * phase cmem: 2495456 K
- [24.12.20 18:05:38.576] * phase time: 233 ms
- [24.12.20 18:05:38.810] * phase cmem: 2495457 K
- [24.12.20 18:05:39.075] --------------------------------------------------------------------------------
- [24.12.20 18:05:39.075] [7666MB] physical memory installed, [4601MB] available, [39] percent of memory in use
- [24.12.20 18:05:39.075] PageFile usage: [3443MB], Peak PageFile usage: [3656MB]
- [24.12.20 18:05:39.075] --------------------------------------------------------------------------------
- [24.12.20 18:05:39.075] * [ D3D ]: textures[1715161 K]
- [24.12.20 18:05:39.075] * [x-ray]: process heap[2494366 K], render[0 K]
- [24.12.20 18:05:39.075] * [x-ray]: economy: strings[21802 K], smem[20082 K]
- [24.12.20 18:05:39.118] compiling shader deffer_model_flat_2
- [24.12.20 18:05:39.204] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 18:05:39.218] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 18:05:39.218] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 18:05:39.249] !Foz_Weather message: Weather installed in level => clear
- [24.12.20 18:05:39.251] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:05:39.251] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:05:39.251] TFLoadList
- [24.12.20 18:05:39.343] Total Objects: 16056
- [24.12.20 18:05:39.355] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 18:05:39.630] STRING:Period_as_string:;
- [24.12.20 18:05:39.630] STRING:9,34,11,5368;
- [24.12.20 18:05:39.984] compiling shader model_distort_2
- [24.12.20 18:05:40.043] compiling shader model_def_lq
- [24.12.20 18:05:40.046] compiling shader model_def_lq_0
- [24.12.20 18:05:40.172] run_compiletest
- [24.12.20 18:05:40.172] info***test_jit ok
- [24.12.20 18:05:40.172] module***ok
- [24.12.20 18:05:40.654] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 18:05:40.731] Loading file: fx\fx_stalker.seq
- [24.12.20 18:05:40.879] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 18:05:40.880] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_idle2'
- [24.12.20 18:05:40.944] compiling shader hud_scope
- [24.12.20 18:05:40.947] compiling shader hud_scope
- [24.12.20 18:05:40.957] compiling shader hud_scope
- [24.12.20 18:05:40.959] compiling shader hud_scope
- [24.12.20 18:05:40.968] compiling shader hud_scope
- [24.12.20 18:05:40.971] compiling shader hud_scope
- [24.12.20 18:05:41.927] compiling shader model_def_lplanes_1
- [24.12.20 18:05:41.956] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 18:05:41.986] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 18:05:41.987] compiling shader shadow_direct_model_aref_1
- [24.12.20 18:05:42.097] compiling shader deffer_model_flat_d_1
- [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:05:42.206] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:05:42.645] compiling shader model_env_lq_2
- [24.12.20 18:05:43.174] compiling shader model_def_lq_2
- [24.12.20 18:05:46.075] events:Время выполнения операции: generic_physics_binder:update = 13.865 миллисекунд.
- [24.12.20 18:05:46.691] * MEMORY USAGE: 2676955 K
- [24.12.20 18:05:46.691] * End of synchronization A[1] R[1]
- [24.12.20 18:05:46.691] * phase time: 8349 ms
- [24.12.20 18:05:46.940] * phase cmem: 2676955 K
- [24.12.20 18:05:46.977] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 18:05:47.006] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 18:05:47.016] Synchronization complete, Game ready.
- [24.12.20 18:05:48.358] Take on missile...
- [24.12.20 18:05:48.530] *INFO*: npc='single_player' id='esc_trader_bye_played'
- [24.12.20 18:05:48.531] trader_hello_what_have_you_got CALLED
- [24.12.20 18:05:48.531] USERDATA;
- [24.12.20 18:05:48.531] ;*game_object parameters
- [24.12.20 18:05:48.531] {
- [24.12.20 18:05:48.531] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:05:48.531] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:05:48.531] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:05:48.531] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:05:48.531] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:05:48.531] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:05:48.531] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:05:48.531] }
- [24.12.20 18:05:48.531] STRING:trader_bye;
- [24.12.20 18:05:48.531] TABLE:;
- [24.12.20 18:05:48.531] {
- [24.12.20 18:05:48.531] }
- [24.12.20 18:05:48.654] Take on missile...
- [24.12.20 18:05:49.106] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:05:49.146] SetInventoryCam on
- [24.12.20 18:05:49.562] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:05:49.567] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:05:49.637] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:05:49.642] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:05:49.676] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:05:49.679] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:05:49.937] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:05:49.941] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:05:49.964] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:05:50.389] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:05:50.392] SetInventoryCam off
- [24.12.20 18:05:52.054] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 18:05:53.563] Take on missile...
- [24.12.20 18:05:55.349] Take on missile...
- [24.12.20 18:05:59.214] Take on missile...
- [24.12.20 18:06:04.934] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:06:04.940] * Saving spawns...
- [24.12.20 18:06:04.940] * Saving objects...
- [24.12.20 18:06:04.969] * 16056 objects are successfully saved
- [24.12.20 18:06:04.970] * 2473 script vars are successfully saved
- [24.12.20 18:06:04.976] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:06:05.425] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:06:05.427] SetInventoryCam on
- [24.12.20 18:06:05.494] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:06:05.497] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:06:22.123] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:06:22.130] * Saving spawns...
- [24.12.20 18:06:22.130] * Saving objects...
- [24.12.20 18:06:22.220] * 16056 objects are successfully saved
- [24.12.20 18:06:22.221] * 2473 script vars are successfully saved
- [24.12.20 18:06:22.228] * Game user_l01_escape_sleep.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\user_l01_escape_sleep.sav'
- [24.12.20 18:08:12.585] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:12.585] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:08:12.585] se_spawn_manager:дневной спавн
- [24.12.20 18:08:13.285] se_spawn_manager:monsters generation complete count = 3
- [24.12.20 18:08:13.285] se_spawn_manager:snork = 0
- [24.12.20 18:08:13.285] se_spawn_manager:tushkano = 0
- [24.12.20 18:08:13.285] se_spawn_manager:zombie = 3
- [24.12.20 18:08:13.285] se_spawn_manager:upir = 0
- [24.12.20 18:08:13.285] se_spawn_manager:cat = 0
- [24.12.20 18:08:13.285] se_spawn_manager:dog = 0
- [24.12.20 18:08:13.285] se_spawn_manager:время генерации 699.848 миллисекунд
- [24.12.20 18:08:13.285] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:13.285] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:13.285] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:08:13.285] se_spawn_manager:ночной спавн
- [24.12.20 18:08:14.056] se_spawn_manager:monsters generation complete count = 21
- [24.12.20 18:08:14.056] se_spawn_manager:wolfdog = 8
- [24.12.20 18:08:14.056] se_spawn_manager:snork = 4
- [24.12.20 18:08:14.056] se_spawn_manager:bloodsucker_locked = 0
- [24.12.20 18:08:14.056] se_spawn_manager:upir = 0
- [24.12.20 18:08:14.056] se_spawn_manager:zombie = 9
- [24.12.20 18:08:14.056] se_spawn_manager:poltergeist_tele = 0
- [24.12.20 18:08:14.056] se_spawn_manager:cat = 0
- [24.12.20 18:08:14.056] se_spawn_manager:tushkano = 0
- [24.12.20 18:08:14.056] se_spawn_manager:время генерации 770.408 миллисекунд
- [24.12.20 18:08:14.056] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:17.748] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:17.749] se_spawn_manager:Start generation respawn... l01_escape
- [24.12.20 18:08:17.749] se_spawn_manager:ночной спавн
- [24.12.20 18:08:18.582] se_spawn_manager:monsters generation complete count = 12
- [24.12.20 18:08:18.582] se_spawn_manager:wolfdog = 0
- [24.12.20 18:08:18.582] se_spawn_manager:snork = 4
- [24.12.20 18:08:18.582] se_spawn_manager:bloodsucker_locked = 2
- [24.12.20 18:08:18.582] se_spawn_manager:upir = 0
- [24.12.20 18:08:18.582] se_spawn_manager:zombie = 0
- [24.12.20 18:08:18.582] se_spawn_manager:poltergeist_tele = 0
- [24.12.20 18:08:18.582] se_spawn_manager:cat = 6
- [24.12.20 18:08:18.582] se_spawn_manager:tushkano = 0
- [24.12.20 18:08:18.583] se_spawn_manager:время генерации 833.364 миллисекунд
- [24.12.20 18:08:18.583] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [24.12.20 18:08:21.514] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:08:21.517] SetInventoryCam off
- [24.12.20 18:08:21.966] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:08:21.972] * Saving spawns...
- [24.12.20 18:08:21.972] * Saving objects...
- [24.12.20 18:08:22.001] * 16103 objects are successfully saved
- [24.12.20 18:08:22.001] * 2473 script vars are successfully saved
- [24.12.20 18:08:22.008] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:08:24.239] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:08:24.242] SetInventoryCam on
- [24.12.20 18:08:24.319] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:24.324] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:08:24.327] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:24.869] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:25.347] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:25.972] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:25.977] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:26.424] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:08:26.427] SetInventoryCam off
- [24.12.20 18:08:28.506] CActor::ActorUse
- [24.12.20 18:08:30.242] Take on missile...
- [24.12.20 18:08:32.539] Take on missile...
- [24.12.20 18:08:36.068] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:08:36.071] SetInventoryCam on
- [24.12.20 18:08:36.073] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:36.077] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:36.328] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:36.332] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:38.080] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:08:38.084] SetInventoryCam off
- [24.12.20 18:08:38.332] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:08:38.334] SetInventoryCam on
- [24.12.20 18:08:39.482] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:39.487] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:39.673] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:39.678] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:39.721] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:39.726] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:39.774] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:39.778] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:08:40.101] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:40.105] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:08:40.435] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:40.439] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:41.130] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:41.133] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:43.842] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:08:43.845] SetInventoryCam off
- [24.12.20 18:08:46.117] Take on missile...
- [24.12.20 18:08:47.173] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:08:47.180] * Saving spawns...
- [24.12.20 18:08:47.180] * Saving objects...
- [24.12.20 18:08:47.211] * 16102 objects are successfully saved
- [24.12.20 18:08:47.211] * 2473 script vars are successfully saved
- [24.12.20 18:08:47.218] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:08:48.358] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:08:48.360] SetInventoryCam on
- [24.12.20 18:08:49.852] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:49.856] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:08:49.859] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:50.024] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:08:50.028] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:08:50.031] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:08:51.789] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:08:51.792] SetInventoryCam off
- [24.12.20 18:08:53.811] Take on missile...
- [24.12.20 18:08:56.582] Take on missile...
- [24.12.20 18:08:58.976] Take on missile...
- [24.12.20 18:09:00.547] compiling shader shadow_direct_model_aref_2
- [24.12.20 18:09:00.715] Take on missile...
- [24.12.20 18:09:02.477] Take on missile...
- [24.12.20 18:09:04.225] Take on missile...
- [24.12.20 18:09:05.812] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:09:05.815] SetInventoryCam on
- [24.12.20 18:09:06.363] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:09:06.367] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:09:06.371] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:09:06.985] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:09:06.988] SetInventoryCam off
- [24.12.20 18:09:09.197] Take on missile...
- [24.12.20 18:09:09.966] events:Время выполнения операции: generic_physics_binder:update = 20.659 миллисекунд.
- [24.12.20 18:09:11.321] Take on missile...
- [24.12.20 18:09:13.193] Take on missile...
- [24.12.20 18:09:14.925] Take on missile...
- [24.12.20 18:09:17.398] Take on missile...
- [24.12.20 18:09:19.658] Take on missile...
- [24.12.20 18:09:21.388] events:Время выполнения операции: generic_physics_binder:update = 19.828 миллисекунд.
- [24.12.20 18:09:24.203] Take on missile...
- [24.12.20 18:09:27.426] Take on missile...
- [24.12.20 18:09:27.483] Warning! line inv_volume not found in section [explosive_mobiltank]
- [24.12.20 18:09:30.211] Take on missile...
- [24.12.20 18:09:32.761] Take on missile...
- [24.12.20 18:09:34.663] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:09:34.669] * Saving spawns...
- [24.12.20 18:09:34.669] * Saving objects...
- [24.12.20 18:09:34.697] * 16101 objects are successfully saved
- [24.12.20 18:09:34.698] * 2473 script vars are successfully saved
- [24.12.20 18:09:34.705] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:09:35.389] [zombie_v_926383] Killed by [zone_witches_galantine_super30149]
- [24.12.20 18:09:36.145] Take on missile...
- [24.12.20 18:09:40.055] Take on missile...
- [24.12.20 18:09:40.688] Warning! line inv_volume not found in section [explosive_mobiltank]
- [24.12.20 18:09:41.626] Take on missile...
- [24.12.20 18:09:41.753] Take on missile...
- [24.12.20 18:09:41.944] Take on missile...
- [24.12.20 18:09:43.605] Take on missile...
- [24.12.20 18:09:43.652] Take on missile...
- [24.12.20 18:09:43.862] Take on missile...
- [24.12.20 18:09:44.175] Take on missile...
- [24.12.20 18:09:45.349] Take on missile...
- [24.12.20 18:09:45.896] Take on missile...
- [24.12.20 18:09:47.018] Take on missile...
- [24.12.20 18:09:47.607] Take on missile...
- [24.12.20 18:09:48.693] Take on missile...
- [24.12.20 18:09:49.308] Take on missile...
- [24.12.20 18:09:50.402] Take on missile...
- [24.12.20 18:09:50.984] Take on missile...
- [24.12.20 18:09:52.082] Take on missile...
- [24.12.20 18:09:52.671] Take on missile...
- [24.12.20 18:09:53.756] Take on missile...
- [24.12.20 18:09:54.368] Take on missile...
- [24.12.20 18:09:55.439] Take on missile...
- [24.12.20 18:09:56.067] Take on missile...
- [24.12.20 18:09:56.253] Take on missile...
- [24.12.20 18:09:57.134] Take on missile...
- [24.12.20 18:09:57.424] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19469] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
- [24.12.20 18:09:57.760] Take on missile...
- [24.12.20 18:09:58.407] Take on missile...
- [24.12.20 18:09:58.797] Take on missile...
- [24.12.20 18:09:59.370] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19471] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
- [24.12.20 18:09:59.877] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:09:59.883] * Saving spawns...
- [24.12.20 18:09:59.883] * Saving objects...
- [24.12.20 18:09:59.912] * 16102 objects are successfully saved
- [24.12.20 18:09:59.913] * 2473 script vars are successfully saved
- [24.12.20 18:09:59.920] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:10:00.511] Take on missile...
- [24.12.20 18:10:00.524] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19470] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
- [24.12.20 18:10:01.168] Take on missile...
- [24.12.20 18:10:04.173] Take on missile...
- [24.12.20 18:10:04.250] [zombie_v_526387] Killed by [zone_witches_galantine_super30149]
- [24.12.20 18:10:06.016] Take on missile...
- [24.12.20 18:10:08.078] Take on missile...
- [24.12.20 18:10:09.537] ! auto-generated bump map: act\act_stalker_dolg_4_bump#
- [24.12.20 18:10:09.537] ! auto-generated bump map: act\act_stalker_dolg_4_bump
- [24.12.20 18:10:10.659] Take on missile...
- [24.12.20 18:10:13.387] Take on missile...
- [24.12.20 18:10:25.012] CActor::ActorUse
- [24.12.20 18:10:38.562] CActor::ActorUse
- [24.12.20 18:10:39.136] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:10:39.139] SetInventoryCam on
- [24.12.20 18:10:39.562] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:39.567] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:39.703] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:39.740] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:39.743] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:10:41.047] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:10:41.050] SetInventoryCam off
- [24.12.20 18:10:42.462] CActor::ActorUse
- [24.12.20 18:10:43.077] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:10:43.079] SetInventoryCam on
- [24.12.20 18:10:43.081] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:43.085] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:43.546] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:43.550] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:44.643] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:10:44.646] SetInventoryCam off
- [24.12.20 18:10:47.175] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [storm], игровое время [06:00:00]
- [24.12.20 18:10:52.846] CActor::ActorUse
- [24.12.20 18:10:53.376] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:10:53.379] SetInventoryCam on
- [24.12.20 18:10:53.381] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:53.384] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:53.902] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:53.905] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:55.348] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:10:55.351] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:10:56.431] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:10:56.434] SetInventoryCam off
- [24.12.20 18:10:59.416] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:10:59.424] * Saving spawns...
- [24.12.20 18:10:59.424] * Saving objects...
- [24.12.20 18:10:59.456] * 16115 objects are successfully saved
- [24.12.20 18:10:59.456] * 2473 script vars are successfully saved
- [24.12.20 18:10:59.463] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:11:01.714] CActor::ActorUse
- [24.12.20 18:11:12.993] Take on missile...
- [24.12.20 18:11:22.033] Take on missile...
- [24.12.20 18:11:27.986] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:11:27.987] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:11:27.987] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:11:28.039] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_spine2]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_finger0]
- [24.12.20 18:11:29.047] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:11:29.084] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_foot]
- [24.12.20 18:11:29.921] NPC[Шурик Хребет]:Armor[Head]Q:[0.000000]
- [24.12.20 18:11:29.921] NPC[Шурик Хребет]:Fatal[head]Q:[1]
- [24.12.20 18:11:32.956] Take on missile...
- [24.12.20 18:11:36.135] Take on missile...
- [24.12.20 18:11:37.304] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:11:37.310] * Saving spawns...
- [24.12.20 18:11:37.310] * Saving objects...
- [24.12.20 18:11:37.340] * 16121 objects are successfully saved
- [24.12.20 18:11:37.340] * 2473 script vars are successfully saved
- [24.12.20 18:11:37.347] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:11:38.624] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:11:41.103] Take on missile...
- [24.12.20 18:11:46.785] Take on missile...
- [24.12.20 18:11:47.150] [m_poltergeist_normal_tele19469] Killed by [zone_gravi_zone_average29776]
- [24.12.20 18:11:49.142] Take on missile...
- [24.12.20 18:11:57.108] Take on missile...
- [24.12.20 18:11:57.431] Take on missile...
- [24.12.20 18:11:58.878] compiling shader model_distort4glass_2
- [24.12.20 18:11:59.149] Take on missile...
- [24.12.20 18:12:00.873] Take on missile...
- [24.12.20 18:12:01.595] Take on missile...
- [24.12.20 18:12:02.606] Take on missile...
- [24.12.20 18:12:03.259] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:12:03.267] * Saving spawns...
- [24.12.20 18:12:03.267] * Saving objects...
- [24.12.20 18:12:03.300] * 16121 objects are successfully saved
- [24.12.20 18:12:03.300] * 2473 script vars are successfully saved
- [24.12.20 18:12:03.307] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:12:04.397] Take on missile...
- [24.12.20 18:12:06.172] Take on missile...
- [24.12.20 18:12:06.951] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:12:06.952] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:12:06.953] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:12:07.869] Take on missile...
- [24.12.20 18:12:09.524] Take on missile...
- [24.12.20 18:12:11.252] Take on missile...
- [24.12.20 18:12:12.081] Take on missile...
- [24.12.20 18:12:12.963] Take on missile...
- [24.12.20 18:12:14.684] Take on missile...
- [24.12.20 18:12:15.680] Take on missile...
- [24.12.20 18:12:18.200] Take on missile...
- [24.12.20 18:12:19.936] Take on missile...
- [24.12.20 18:12:20.336] events:Время выполнения операции: generic_physics_binder:update = 23.193 миллисекунд.
- [24.12.20 18:12:21.630] Take on missile...
- [24.12.20 18:12:24.181] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:12:24.187] * Saving spawns...
- [24.12.20 18:12:24.187] * Saving objects...
- [24.12.20 18:12:24.217] * 16122 objects are successfully saved
- [24.12.20 18:12:24.218] * 2473 script vars are successfully saved
- [24.12.20 18:12:24.225] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:12:36.936] CActor::ActorUse
- [24.12.20 18:12:36.955] Take on missile...
- [24.12.20 18:12:38.205] *INFO*: npc='single_player' id='esc_trader_hello_played'
- [24.12.20 18:12:38.206] trader_hello_what_have_you_got CALLED
- [24.12.20 18:12:38.206] USERDATA;
- [24.12.20 18:12:38.206] ;*game_object parameters
- [24.12.20 18:12:38.206] {
- [24.12.20 18:12:38.206] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:12:38.206] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:12:38.206] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:12:38.206] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:12:38.206] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:12:38.206] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:12:38.206] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:12:38.206] }
- [24.12.20 18:12:38.206] STRING:trader_hello_what_have_you_got;
- [24.12.20 18:12:38.206] TABLE:;
- [24.12.20 18:12:38.206] {
- [24.12.20 18:12:38.206] }
- [24.12.20 18:12:38.767] CActor::ActorUse
- [24.12.20 18:12:38.771] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 18:12:38.771] SetUpgradeCam off
- [24.12.20 18:12:39.798] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 18:12:40.234] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 18:12:43.688] trader_hello_what_have_you_got CALLED
- [24.12.20 18:12:43.688] USERDATA;
- [24.12.20 18:12:43.688] ;*game_object parameters
- [24.12.20 18:12:43.688] {
- [24.12.20 18:12:43.688] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:12:43.688] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:12:43.688] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:12:43.688] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:12:43.688] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:12:43.688] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:12:43.688] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:12:43.688] }
- [24.12.20 18:12:43.688] STRING:trader_exchanged;
- [24.12.20 18:12:43.688] TABLE:;
- [24.12.20 18:12:43.688] {
- [24.12.20 18:12:43.688] }
- [24.12.20 18:12:49.150] trader_hello_what_have_you_got CALLED
- [24.12.20 18:12:49.150] USERDATA;
- [24.12.20 18:12:49.150] ;*game_object parameters
- [24.12.20 18:12:49.150] {
- [24.12.20 18:12:49.150] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:12:49.150] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:12:49.150] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:12:49.150] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:12:49.150] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:12:49.150] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:12:49.150] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:12:49.151] }
- [24.12.20 18:12:49.151] STRING:trader_exchanged;
- [24.12.20 18:12:49.151] TABLE:;
- [24.12.20 18:12:49.151] {
- [24.12.20 18:12:49.151] }
- [24.12.20 18:12:53.110] trader_hello_what_have_you_got CALLED
- [24.12.20 18:12:53.110] USERDATA;
- [24.12.20 18:12:53.110] ;*game_object parameters
- [24.12.20 18:12:53.110] {
- [24.12.20 18:12:53.110] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:12:53.110] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:12:53.110] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:12:53.110] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:12:53.110] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:12:53.110] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:12:53.110] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:12:53.110] }
- [24.12.20 18:12:53.110] STRING:trader_exchanged;
- [24.12.20 18:12:53.110] TABLE:;
- [24.12.20 18:12:53.110] {
- [24.12.20 18:12:53.110] }
- [24.12.20 18:13:06.126] trader_hello_what_have_you_got CALLED
- [24.12.20 18:13:06.126] USERDATA;
- [24.12.20 18:13:06.126] ;*game_object parameters
- [24.12.20 18:13:06.126] {
- [24.12.20 18:13:06.126] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:13:06.126] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:13:06.126] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:13:06.126] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:13:06.126] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:13:06.126] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:13:06.126] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:13:06.126] }
- [24.12.20 18:13:06.126] STRING:trader_exchanged;
- [24.12.20 18:13:06.126] TABLE:;
- [24.12.20 18:13:06.126] {
- [24.12.20 18:13:06.126] }
- [24.12.20 18:13:24.461] [boar_small18131] Killed by [zone_coron_average29775]
- [24.12.20 18:13:28.465] trader_hello_what_have_you_got CALLED
- [24.12.20 18:13:28.465] USERDATA;
- [24.12.20 18:13:28.465] ;*game_object parameters
- [24.12.20 18:13:28.465] {
- [24.12.20 18:13:28.465] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:13:28.465] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:13:28.465] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:13:28.465] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:13:28.465] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:13:28.465] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:13:28.465] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:13:28.465] }
- [24.12.20 18:13:28.465] STRING:trader_exchanged;
- [24.12.20 18:13:28.465] TABLE:;
- [24.12.20 18:13:28.465] {
- [24.12.20 18:13:28.465] }
- [24.12.20 18:13:34.446] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 18:13:34.446] trader_hello_what_have_you_got CALLED
- [24.12.20 18:13:34.446] USERDATA;
- [24.12.20 18:13:34.446] ;*game_object parameters
- [24.12.20 18:13:34.446] {
- [24.12.20 18:13:34.446] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:13:34.446] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:13:34.446] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:13:34.446] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:13:34.446] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:13:34.446] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:13:34.446] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:13:34.446] }
- [24.12.20 18:13:34.446] STRING:trader_good_trade;
- [24.12.20 18:13:34.446] TABLE:;
- [24.12.20 18:13:34.446] {
- [24.12.20 18:13:34.446] }
- [24.12.20 18:13:34.502] SetUpgradeCam off
- [24.12.20 18:13:36.606] Take on missile...
- [24.12.20 18:13:36.648] *INFO*: npc='single_player' id='esc_trader_bye_played'
- [24.12.20 18:13:36.649] trader_hello_what_have_you_got CALLED
- [24.12.20 18:13:36.649] USERDATA;
- [24.12.20 18:13:36.649] ;*game_object parameters
- [24.12.20 18:13:36.649] {
- [24.12.20 18:13:36.649] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:13:36.649] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:13:36.649] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:13:36.649] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:13:36.649] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:13:36.649] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:13:36.649] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:13:36.649] }
- [24.12.20 18:13:36.649] STRING:trader_bye;
- [24.12.20 18:13:36.649] TABLE:;
- [24.12.20 18:13:36.649] {
- [24.12.20 18:13:36.649] }
- [24.12.20 18:13:38.333] Take on missile...
- [24.12.20 18:13:38.646] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:13:38.653] * Saving spawns...
- [24.12.20 18:13:38.653] * Saving objects...
- [24.12.20 18:13:38.682] * 16127 objects are successfully saved
- [24.12.20 18:13:38.683] * 2473 script vars are successfully saved
- [24.12.20 18:13:38.690] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:13:39.132] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:13:39.134] SetInventoryCam on
- [24.12.20 18:13:43.565] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:13:43.570] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:13:44.250] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:13:44.255] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:13:44.624] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:13:44.629] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:13:47.688] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:13:47.692] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:13:49.117] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:13:49.119] SetInventoryCam off
- [24.12.20 18:13:49.846] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:13:49.848] SetInventoryCam on
- [24.12.20 18:13:50.194] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:13:50.196] SetInventoryCam off
- [24.12.20 18:13:50.453] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:13:50.456] SetInventoryCam on
- [24.12.20 18:13:51.176] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:13:51.179] SetInventoryCam off
- [24.12.20 18:13:53.537] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:13:53.540] SetInventoryCam on
- [24.12.20 18:14:06.388] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:14:06.391] SetInventoryCam off
- [24.12.20 18:14:10.674] Take on missile...
- [24.12.20 18:14:12.061] CActor::ActorUse
- [24.12.20 18:14:12.062] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 18:14:12.062] SetUpgradeCam off
- [24.12.20 18:14:12.780] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 18:14:13.213] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 18:14:41.765] trader_hello_what_have_you_got CALLED
- [24.12.20 18:14:41.765] USERDATA;
- [24.12.20 18:14:41.765] ;*game_object parameters
- [24.12.20 18:14:41.765] {
- [24.12.20 18:14:41.765] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:14:41.765] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:14:41.765] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:14:41.765] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:14:41.766] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:14:41.766] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:14:41.766] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:14:41.766] }
- [24.12.20 18:14:41.766] STRING:trader_exchanged;
- [24.12.20 18:14:41.766] TABLE:;
- [24.12.20 18:14:41.766] {
- [24.12.20 18:14:41.766] }
- [24.12.20 18:14:50.036] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 18:14:50.036] trader_hello_what_have_you_got CALLED
- [24.12.20 18:14:50.036] USERDATA;
- [24.12.20 18:14:50.036] ;*game_object parameters
- [24.12.20 18:14:50.036] {
- [24.12.20 18:14:50.036] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:14:50.036] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:14:50.036] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:14:50.036] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:14:50.036] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:14:50.036] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:14:50.036] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:14:50.036] }
- [24.12.20 18:14:50.036] STRING:trader_good_trade;
- [24.12.20 18:14:50.036] TABLE:;
- [24.12.20 18:14:50.036] {
- [24.12.20 18:14:50.036] }
- [24.12.20 18:14:50.092] SetUpgradeCam off
- [24.12.20 18:14:52.139] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:14:52.140] SetInventoryCam on
- [24.12.20 18:14:57.596] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:14:57.599] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:14:57.602] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:14:59.347] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:14:59.351] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:14:59.354] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:00.975] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:00.978] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:00.981] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:02.655] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:02.659] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:02.662] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:03.208] - !!!processing_enabled ->destroy_queue.push_back antirad16363[16363] frame [80261]
- [24.12.20 18:15:05.362] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:15:05.365] SetInventoryCam off
- [24.12.20 18:15:06.574] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:15:06.576] SetInventoryCam on
- [24.12.20 18:15:07.303] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:07.307] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:07.310] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:09.114] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:09.118] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:09.121] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:09.738] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:09.742] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:09.745] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:10.119] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:10.123] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:15:10.126] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:10.932] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:10.936] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:11.000] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:11.004] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:11.214] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:11.219] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:11.693] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:11.698] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:12.079] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:12.083] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:12.830] STRING:on_item_to_ammunition;
- [24.12.20 18:15:12.830] USERDATA;
- [24.12.20 18:15:12.831] ;*game_object parameters
- [24.12.20 18:15:12.831] {
- [24.12.20 18:15:12.831] [KEY: STRING:gv] = VALUE: NUMBER:7;
- [24.12.20 18:15:12.831] [KEY: STRING:lv] = VALUE: NUMBER:8976;
- [24.12.20 18:15:12.831] [KEY: STRING:position] = VALUE: STRING:x: -252.515; y: -24.1417; z: -134.448;
- [24.12.20 18:15:12.831] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:15:12.831] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:15:12.831] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:15:12.831] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:15:12.831] }
- [24.12.20 18:15:12.831] USERDATA;
- [24.12.20 18:15:12.831] ;*game_object parameters
- [24.12.20 18:15:12.831] {
- [24.12.20 18:15:12.831] [KEY: STRING:gv] = VALUE: NUMBER:7;
- [24.12.20 18:15:12.831] [KEY: STRING:lv] = VALUE: NUMBER:8976;
- [24.12.20 18:15:12.831] [KEY: STRING:position] = VALUE: STRING:x: -252.515; y: -24.1417; z: -134.448;
- [24.12.20 18:15:12.831] [KEY: STRING:id] = VALUE: NUMBER:11224;
- [24.12.20 18:15:12.831] [KEY: STRING:clsid] = VALUE: NUMBER:40;
- [24.12.20 18:15:12.831] [KEY: STRING:section] = VALUE: STRING:af_life_soil;
- [24.12.20 18:15:12.831] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:15:12.831] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:15:12.831] }
- [24.12.20 18:15:12.832] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:12.835] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:12.992] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:15:12.995] SetInventoryCam off
- [24.12.20 18:15:15.022] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:15:15.028] * Saving spawns...
- [24.12.20 18:15:15.029] * Saving objects...
- [24.12.20 18:15:15.059] * 16127 objects are successfully saved
- [24.12.20 18:15:15.060] * 2477 script vars are successfully saved
- [24.12.20 18:15:15.067] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:15:15.705] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 18:15:17.362] Take on missile...
- [24.12.20 18:15:17.523] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:15:17.525] SetInventoryCam on
- [24.12.20 18:15:17.556] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:15:17.560] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:15:18.101] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:15:18.104] SetInventoryCam off
- [24.12.20 18:15:20.060] Take on missile...
- [24.12.20 18:15:21.792] Take on missile...
- [24.12.20 18:15:23.982] Take on missile...
- [24.12.20 18:15:37.428] CActor::ActorUse
- [24.12.20 18:15:37.465] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:15:39.868] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:15:41.960] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [storm], игровое время [06:30:00]
- [24.12.20 18:15:42.163] Take on missile...
- [24.12.20 18:15:43.291] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:15:43.297] * Saving spawns...
- [24.12.20 18:15:43.297] * Saving objects...
- [24.12.20 18:15:43.329] * 16127 objects are successfully saved
- [24.12.20 18:15:43.329] * 2477 script vars are successfully saved
- [24.12.20 18:15:43.336] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:15:45.162] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:15:45.164] SetInventoryCam on
- [24.12.20 18:15:46.725] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:15:46.728] SetInventoryCam off
- [24.12.20 18:15:48.571] Take on missile...
- [24.12.20 18:15:57.358] Take on missile...
- [24.12.20 18:16:04.195] Take on missile...
- [24.12.20 18:16:08.701] Warning! line inv_volume not found in section [explosive_mobiltank]
- [24.12.20 18:16:09.114] Take on missile...
- [24.12.20 18:16:14.169] Take on missile...
- [24.12.20 18:16:17.957] Take on missile...
- [24.12.20 18:16:20.166] Warning! line inv_volume not found in section [explosive_mobiltank]
- [24.12.20 18:16:20.310] Take on missile...
- [24.12.20 18:16:21.796] Take on missile...
- [24.12.20 18:16:21.943] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:16:21.951] * Saving spawns...
- [24.12.20 18:16:21.951] * Saving objects...
- [24.12.20 18:16:21.983] * 16128 objects are successfully saved
- [24.12.20 18:16:21.984] * 2477 script vars are successfully saved
- [24.12.20 18:16:21.990] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:16:22.231] Take on missile...
- [24.12.20 18:16:24.059] Take on missile...
- [24.12.20 18:16:25.711] Take on missile...
- [24.12.20 18:16:26.029] Take on missile...
- [24.12.20 18:16:26.331] Take on missile...
- [24.12.20 18:16:27.458] Take on missile...
- [24.12.20 18:16:28.185] Take on missile...
- [24.12.20 18:16:28.186] Take on missile...
- [24.12.20 18:16:29.162] Take on missile...
- [24.12.20 18:16:29.871] Take on missile...
- [24.12.20 18:16:30.879] Take on missile...
- [24.12.20 18:16:31.600] Take on missile...
- [24.12.20 18:16:31.829] Take on missile...
- [24.12.20 18:16:32.566] Take on missile...
- [24.12.20 18:16:32.882] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:16:32.884] SetInventoryCam on
- [24.12.20 18:16:33.188] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:16:33.192] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:16:33.257] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:16:33.323] Take on missile...
- [24.12.20 18:16:33.640] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:16:33.643] SetInventoryCam off
- [24.12.20 18:16:34.269] Take on missile...
- [24.12.20 18:16:35.023] Take on missile...
- [24.12.20 18:16:35.986] Take on missile...
- [24.12.20 18:16:36.733] Take on missile...
- [24.12.20 18:16:37.135] Take on missile...
- [24.12.20 18:16:37.667] Take on missile...
- [24.12.20 18:16:38.271] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19470] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
- [24.12.20 18:16:38.452] Take on missile...
- [24.12.20 18:16:39.640] Take on missile...
- [24.12.20 18:16:40.155] Take on missile...
- [24.12.20 18:16:41.055] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19471] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
- [24.12.20 18:16:41.891] Take on missile...
- [24.12.20 18:16:53.107] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:16:53.109] SetInventoryCam on
- [24.12.20 18:16:53.147] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:16:53.151] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:16:53.154] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:16:53.698] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:16:53.702] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:16:54.079] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:16:54.082] SetInventoryCam off
- [24.12.20 18:16:54.880] *INFO*: npc='single_player' id='encyclopedy_tutorial_wound'
- [24.12.20 18:16:59.552] STRING:on_item_use_from_ammunition;
- [24.12.20 18:16:59.552] USERDATA;
- [24.12.20 18:16:59.552] ;*game_object parameters
- [24.12.20 18:16:59.552] {
- [24.12.20 18:16:59.552] [KEY: STRING:gv] = VALUE: NUMBER:90;
- [24.12.20 18:16:59.552] [KEY: STRING:lv] = VALUE: NUMBER:318370;
- [24.12.20 18:16:59.552] [KEY: STRING:position] = VALUE: STRING:x: 36.9814; y: 2.76108; z: 50.0734;
- [24.12.20 18:16:59.552] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:16:59.552] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:16:59.552] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:16:59.552] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:16:59.552] }
- [24.12.20 18:16:59.552] USERDATA;
- [24.12.20 18:16:59.552] ;*game_object parameters
- [24.12.20 18:16:59.552] {
- [24.12.20 18:16:59.552] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:16:59.552] [KEY: STRING:lv] = VALUE: NUMBER:11035;
- [24.12.20 18:16:59.552] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
- [24.12.20 18:16:59.552] [KEY: STRING:id] = VALUE: NUMBER:452;
- [24.12.20 18:16:59.552] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 18:16:59.552] [KEY: STRING:section] = VALUE: STRING:bandage;
- [24.12.20 18:16:59.552] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:16:59.552] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:16:59.552] }
- [24.12.20 18:16:59.553] - !!!processing_enabled ->destroy_queue.push_back bandage0452[452] frame [84666]
- [24.12.20 18:17:05.549] Take on missile...
- [24.12.20 18:17:07.617] Take on missile...
- [24.12.20 18:17:09.395] Take on missile...
- [24.12.20 18:17:11.857] ! armor-settings for visual: [actors\bandit_alles\bandit_bbolota\band1] not found in section 'armor_by_visual_npc'
- [24.12.20 18:17:15.523] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:17:15.525] SetInventoryCam on
- [24.12.20 18:17:15.527] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:17:15.532] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:17:16.142] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:17:16.145] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:17:16.149] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:17:16.684] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:17:17.243] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:17:17.246] SetInventoryCam off
- [24.12.20 18:17:22.293] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:17:22.296] SetInventoryCam on
- [24.12.20 18:17:29.392] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:17:29.395] SetInventoryCam off
- [24.12.20 18:17:33.665] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:17:33.674] * Saving spawns...
- [24.12.20 18:17:33.674] * Saving objects...
- [24.12.20 18:17:33.706] * 16130 objects are successfully saved
- [24.12.20 18:17:33.706] * 2477 script vars are successfully saved
- [24.12.20 18:17:33.714] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_head]
- [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
- [24.12.20 18:17:52.110] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:17:53.102] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_forearm]
- [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_head]
- [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
- [24.12.20 18:17:53.633] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
- [24.12.20 18:17:54.858] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:17:54.858] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_tail]
- [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_foot]
- [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:17:56.735] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_upperarm]
- [24.12.20 18:17:56.735] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:17:56.839] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:17:56.839] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:18:02.405] STRING:on_item_use_from_ammunition;
- [24.12.20 18:18:02.405] USERDATA;
- [24.12.20 18:18:02.405] ;*game_object parameters
- [24.12.20 18:18:02.405] {
- [24.12.20 18:18:02.405] [KEY: STRING:gv] = VALUE: NUMBER:94;
- [24.12.20 18:18:02.405] [KEY: STRING:lv] = VALUE: NUMBER:347832;
- [24.12.20 18:18:02.405] [KEY: STRING:position] = VALUE: STRING:x: 59.6251; y: 2.93452; z: 123.757;
- [24.12.20 18:18:02.405] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:18:02.405] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:18:02.405] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:18:02.405] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:18:02.405] }
- [24.12.20 18:18:02.405] USERDATA;
- [24.12.20 18:18:02.405] ;*game_object parameters
- [24.12.20 18:18:02.405] {
- [24.12.20 18:18:02.405] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:18:02.405] [KEY: STRING:lv] = VALUE: NUMBER:11035;
- [24.12.20 18:18:02.405] [KEY: STRING:position] = VALUE: STRING:x: -248.095; y: -24.6338; z: -134.66;
- [24.12.20 18:18:02.405] [KEY: STRING:id] = VALUE: NUMBER:16586;
- [24.12.20 18:18:02.405] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 18:18:02.405] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 18:18:02.405] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:18:02.405] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:18:02.405] }
- [24.12.20 18:18:02.429] - !!!processing_enabled ->destroy_queue.push_back wmag_410a1016586[16586] frame [87212]
- [24.12.20 18:18:16.668] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:18:16.669] SetInventoryCam on
- [24.12.20 18:18:18.078] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:18:18.081] SetInventoryCam off
- [24.12.20 18:18:37.003] events:Время выполнения операции: generic_physics_binder:update = 25.598 миллисекунд.
- [24.12.20 18:18:38.560] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:18:38.561] SetInventoryCam on
- [24.12.20 18:18:42.719] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:18:42.734] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:18:42.738] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:18:42.749] STRING:on_item_to_ammunition;
- [24.12.20 18:18:42.749] USERDATA;
- [24.12.20 18:18:42.749] ;*game_object parameters
- [24.12.20 18:18:42.749] {
- [24.12.20 18:18:42.749] [KEY: STRING:gv] = VALUE: NUMBER:94;
- [24.12.20 18:18:42.749] [KEY: STRING:lv] = VALUE: NUMBER:347832;
- [24.12.20 18:18:42.749] [KEY: STRING:position] = VALUE: STRING:x: 59.6279; y: 2.71261; z: 123.239;
- [24.12.20 18:18:42.749] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:18:42.749] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:18:42.749] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:18:42.749] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:18:42.749] }
- [24.12.20 18:18:42.749] USERDATA;
- [24.12.20 18:18:42.749] ;*game_object parameters
- [24.12.20 18:18:42.749] {
- [24.12.20 18:18:42.749] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:18:42.749] [KEY: STRING:lv] = VALUE: NUMBER:11035;
- [24.12.20 18:18:42.749] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
- [24.12.20 18:18:42.749] [KEY: STRING:id] = VALUE: NUMBER:16587;
- [24.12.20 18:18:42.749] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 18:18:42.749] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 18:18:42.749] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:18:42.749] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:18:42.749] }
- [24.12.20 18:18:43.072] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:18:43.074] SetInventoryCam off
- [24.12.20 18:18:46.047] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:18:46.056] * Saving spawns...
- [24.12.20 18:18:46.056] * Saving objects...
- [24.12.20 18:18:46.086] * 16134 objects are successfully saved
- [24.12.20 18:18:46.087] * 2477 script vars are successfully saved
- [24.12.20 18:18:46.094] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:18:54.511] CActor::ActorUse
- [24.12.20 18:18:55.231] CActor::ActorUse
- [24.12.20 18:18:55.632] CActor::ActorUse
- [24.12.20 18:18:56.891] CActor::ActorUse
- [24.12.20 18:18:57.550] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:18:57.552] SetInventoryCam on
- [24.12.20 18:18:57.770] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:18:57.776] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:18:57.909] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:18:57.912] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:18:59.408] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:18:59.410] SetInventoryCam off
- [24.12.20 18:19:02.737] CActor::ActorUse
- [24.12.20 18:19:02.947] CActor::ActorUse
- [24.12.20 18:19:03.143] CActor::ActorUse
- [24.12.20 18:19:04.214] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:19:04.217] SetInventoryCam on
- [24.12.20 18:19:04.862] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:04.866] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:19:05.940] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:19:05.942] SetInventoryCam off
- [24.12.20 18:19:12.006] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:19:12.016] * Saving spawns...
- [24.12.20 18:19:12.016] * Saving objects...
- [24.12.20 18:19:12.050] * 16138 objects are successfully saved
- [24.12.20 18:19:12.051] * 2477 script vars are successfully saved
- [24.12.20 18:19:12.058] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:19:14.193] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:19:14.195] SetInventoryCam on
- [24.12.20 18:19:14.579] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:14.584] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:19:14.690] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:14.695] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:19:15.079] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:15.085] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:19:16.693] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:19:16.695] SetInventoryCam off
- [24.12.20 18:19:17.927] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:19:17.929] SetInventoryCam on
- [24.12.20 18:19:18.607] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:19:18.612] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:25.085] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:19:25.088] SetInventoryCam off
- [24.12.20 18:19:30.689] Take on missile...
- [24.12.20 18:19:33.557] events:Время выполнения операции: generic_physics_binder:update = 26.243 миллисекунд.
- [24.12.20 18:19:37.786] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:19:37.795] * Saving spawns...
- [24.12.20 18:19:37.795] * Saving objects...
- [24.12.20 18:19:37.825] * 16141 objects are successfully saved
- [24.12.20 18:19:37.825] * 2477 script vars are successfully saved
- [24.12.20 18:19:37.832] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:19:39.354] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:19:39.357] SetInventoryCam on
- [24.12.20 18:19:40.138] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:19:41.000] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:19:41.003] SetInventoryCam off
- [24.12.20 18:19:42.955] Take on missile...
- [24.12.20 18:19:46.706] Take on missile...
- [24.12.20 18:19:49.411] Take on missile...
- [24.12.20 18:19:51.397] Take on missile...
- [24.12.20 18:19:53.102] Take on missile...
- [24.12.20 18:19:54.926] Take on missile...
- [24.12.20 18:19:59.211] Take on missile...
- [24.12.20 18:20:03.138] Take on missile...
- [24.12.20 18:20:05.381] Take on missile...
- [24.12.20 18:20:07.154] Take on missile...
- [24.12.20 18:20:10.028] Take on missile...
- [24.12.20 18:20:17.081] Take on missile...
- [24.12.20 18:20:19.229] Take on missile...
- [24.12.20 18:20:20.984] Take on missile...
- [24.12.20 18:20:22.898] Take on missile...
- [24.12.20 18:20:25.793] Take on missile...
- [24.12.20 18:20:27.466] Take on missile...
- [24.12.20 18:20:30.381] [flesh_normal18143] Killed by [zone_ice29862]
- [24.12.20 18:20:35.060] Take on missile...
- [24.12.20 18:20:36.777] Take on missile...
- [24.12.20 18:20:39.539] Take on missile...
- [24.12.20 18:20:41.505] Take on missile...
- [24.12.20 18:20:44.402] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [storm], игровое время [07:00:00]
- [24.12.20 18:20:46.357] Take on missile...
- [24.12.20 18:20:49.801] CActor::ActorUse
- [24.12.20 18:20:50.025] CActor::ActorUse
- [24.12.20 18:20:50.194] CActor::ActorUse
- [24.12.20 18:20:56.281] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:20:56.289] * Saving spawns...
- [24.12.20 18:20:56.289] * Saving objects...
- [24.12.20 18:20:56.321] * 16141 objects are successfully saved
- [24.12.20 18:20:56.321] * 2477 script vars are successfully saved
- [24.12.20 18:20:56.328] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:20:59.819] CActor::ActorUse
- [24.12.20 18:21:01.893] CActor::ActorUse
- [24.12.20 18:21:02.042] CActor::ActorUse
- [24.12.20 18:21:02.234] CActor::ActorUse
- [24.12.20 18:21:04.204] Take on missile...
- [24.12.20 18:21:06.245] Take on missile...
- [24.12.20 18:21:08.092] Take on missile...
- [24.12.20 18:21:11.692] Take on missile...
- [24.12.20 18:21:16.060] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:21:16.611] Take on missile...
- [24.12.20 18:21:18.423] Take on missile...
- [24.12.20 18:21:22.899] Take on missile...
- [24.12.20 18:21:23.212] Take on missile...
- [24.12.20 18:21:24.386] Take on missile...
- [24.12.20 18:21:24.872] Take on missile...
- [24.12.20 18:21:25.248] Take on missile...
- [24.12.20 18:21:25.560] Take on missile...
- [24.12.20 18:21:26.688] Take on missile...
- [24.12.20 18:21:27.085] Take on missile...
- [24.12.20 18:21:27.335] Take on missile...
- [24.12.20 18:21:28.393] Take on missile...
- [24.12.20 18:21:28.861] Take on missile...
- [24.12.20 18:21:29.128] Take on missile...
- [24.12.20 18:21:30.104] Take on missile...
- [24.12.20 18:21:30.809] Take on missile...
- [24.12.20 18:21:30.873] Take on missile...
- [24.12.20 18:21:31.850] Take on missile...
- [24.12.20 18:21:32.549] Take on missile...
- [24.12.20 18:21:32.780] Take on missile...
- [24.12.20 18:21:33.547] Take on missile...
- [24.12.20 18:21:34.383] Take on missile...
- [24.12.20 18:21:35.258] Take on missile...
- [24.12.20 18:21:36.003] Take on missile...
- [24.12.20 18:21:37.037] Take on missile...
- [24.12.20 18:21:37.672] Take on missile...
- [24.12.20 18:21:39.253] Take on missile...
- [24.12.20 18:21:39.365] Take on missile...
- [24.12.20 18:21:41.203] Take on missile...
- [24.12.20 18:21:43.018] Take on missile...
- [24.12.20 18:21:45.049] Take on missile...
- [24.12.20 18:21:47.216] Take on missile...
- [24.12.20 18:21:48.958] Take on missile...
- [24.12.20 18:21:54.764] Take on missile...
- [24.12.20 18:21:55.458] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:21:55.465] * Saving spawns...
- [24.12.20 18:21:55.465] * Saving objects...
- [24.12.20 18:21:55.493] * 16141 objects are successfully saved
- [24.12.20 18:21:55.494] * 2477 script vars are successfully saved
- [24.12.20 18:21:55.500] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:21:56.990] Take on missile...
- [24.12.20 18:22:02.954] Take on missile...
- [24.12.20 18:22:05.671] Take on missile...
- [24.12.20 18:22:07.411] Take on missile...
- [24.12.20 18:22:09.497] Take on missile...
- [24.12.20 18:22:11.189] Take on missile...
- [24.12.20 18:22:17.696] Take on missile...
- [24.12.20 18:22:19.444] Take on missile...
- [24.12.20 18:22:21.314] Take on missile...
- [24.12.20 18:22:24.914] Take on missile...
- [24.12.20 18:22:26.619] Take on missile...
- [24.12.20 18:22:27.379] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:22:27.382] SetInventoryCam on
- [24.12.20 18:22:27.711] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:22:27.714] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:22:27.719] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:22:29.851] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:22:29.854] SetInventoryCam off
- [24.12.20 18:22:31.565] Take on missile...
- [24.12.20 18:22:33.344] Take on missile...
- [24.12.20 18:22:35.205] Take on missile...
- [24.12.20 18:22:36.950] Take on missile...
- [24.12.20 18:22:38.910] Take on missile...
- [24.12.20 18:22:40.774] Take on missile...
- [24.12.20 18:22:45.546] Take on missile...
- [24.12.20 18:22:47.348] Take on missile...
- [24.12.20 18:22:49.137] Take on missile...
- [24.12.20 18:22:51.386] Take on missile...
- [24.12.20 18:22:53.207] Take on missile...
- [24.12.20 18:22:55.084] Take on missile...
- [24.12.20 18:22:56.937] Take on missile...
- [24.12.20 18:23:00.113] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:23:00.119] * Saving spawns...
- [24.12.20 18:23:00.119] * Saving objects...
- [24.12.20 18:23:00.147] * 16141 objects are successfully saved
- [24.12.20 18:23:00.148] * 2477 script vars are successfully saved
- [24.12.20 18:23:00.155] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:23:07.802] CActor::ActorUse
- [24.12.20 18:23:08.056] CActor::ActorUse
- [24.12.20 18:23:08.337] CActor::ActorUse
- [24.12.20 18:23:08.978] CActor::ActorUse
- [24.12.20 18:23:09.361] CActor::ActorUse
- [24.12.20 18:23:09.794] CActor::ActorUse
- [24.12.20 18:23:10.282] CActor::ActorUse
- [24.12.20 18:23:10.490] CActor::ActorUse
- [24.12.20 18:23:10.813] CActor::ActorUse
- [24.12.20 18:23:11.071] CActor::ActorUse
- [24.12.20 18:23:11.381] CActor::ActorUse
- [24.12.20 18:23:11.944] CActor::ActorUse
- [24.12.20 18:23:12.237] CActor::ActorUse
- [24.12.20 18:23:12.752] CActor::ActorUse
- [24.12.20 18:23:15.164] Take on missile...
- [24.12.20 18:23:17.696] CActor::ActorUse
- [24.12.20 18:23:18.097] CActor::ActorUse
- [24.12.20 18:23:18.800] CActor::ActorUse
- [24.12.20 18:23:19.222] CActor::ActorUse
- [24.12.20 18:23:19.650] CActor::ActorUse
- [24.12.20 18:23:22.552] Take on missile...
- [24.12.20 18:23:27.740] Take on missile...
- [24.12.20 18:23:30.126] Take on missile...
- [24.12.20 18:23:32.755] Take on missile...
- [24.12.20 18:23:34.348] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:23:34.349] SetInventoryCam on
- [24.12.20 18:23:34.498] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:23:34.501] SetInventoryCam off
- [24.12.20 18:23:36.181] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:23:36.188] * Saving spawns...
- [24.12.20 18:23:36.188] * Saving objects...
- [24.12.20 18:23:36.231] * 16141 objects are successfully saved
- [24.12.20 18:23:36.232] * 2477 script vars are successfully saved
- [24.12.20 18:23:36.238] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:23:41.088] Take on missile...
- [24.12.20 18:23:46.490] CActor::ActorUse
- [24.12.20 18:23:48.242] CActor::ActorUse
- [24.12.20 18:23:48.243] *INFO*: npc='single_player' id='ui_talk'
- [24.12.20 18:23:48.244] SetUpgradeCam off
- [24.12.20 18:23:49.613] *INFO*: npc='single_player' id='ui_talk_hide'
- [24.12.20 18:23:50.060] *INFO*: npc='single_player' id='ui_trade'
- [24.12.20 18:23:54.635] trader_hello_what_have_you_got CALLED
- [24.12.20 18:23:54.635] USERDATA;
- [24.12.20 18:23:54.635] ;*game_object parameters
- [24.12.20 18:23:54.635] {
- [24.12.20 18:23:54.635] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:23:54.635] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:23:54.635] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:23:54.635] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:23:54.635] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:23:54.635] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:23:54.635] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:23:54.635] }
- [24.12.20 18:23:54.635] STRING:trader_exchanged;
- [24.12.20 18:23:54.635] TABLE:;
- [24.12.20 18:23:54.635] {
- [24.12.20 18:23:54.635] }
- [24.12.20 18:24:02.990] trader_hello_what_have_you_got CALLED
- [24.12.20 18:24:02.990] USERDATA;
- [24.12.20 18:24:02.990] ;*game_object parameters
- [24.12.20 18:24:02.990] {
- [24.12.20 18:24:02.990] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:24:02.990] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:24:02.990] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:24:02.990] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:24:02.990] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:24:02.990] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:24:02.990] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:24:02.990] }
- [24.12.20 18:24:02.990] STRING:trader_exchanged;
- [24.12.20 18:24:02.990] TABLE:;
- [24.12.20 18:24:02.990] {
- [24.12.20 18:24:02.990] }
- [24.12.20 18:24:11.860] trader_hello_what_have_you_got CALLED
- [24.12.20 18:24:11.860] USERDATA;
- [24.12.20 18:24:11.860] ;*game_object parameters
- [24.12.20 18:24:11.860] {
- [24.12.20 18:24:11.860] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:24:11.860] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:24:11.860] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:24:11.860] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:24:11.860] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:24:11.860] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:24:11.860] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:24:11.860] }
- [24.12.20 18:24:11.860] STRING:trader_exchanged;
- [24.12.20 18:24:11.860] TABLE:;
- [24.12.20 18:24:11.860] {
- [24.12.20 18:24:11.860] }
- [24.12.20 18:24:18.210] *INFO*: npc='single_player' id='ui_trade_hide'
- [24.12.20 18:24:18.211] trader_hello_what_have_you_got CALLED
- [24.12.20 18:24:18.211] USERDATA;
- [24.12.20 18:24:18.211] ;*game_object parameters
- [24.12.20 18:24:18.211] {
- [24.12.20 18:24:18.211] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:24:18.211] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:24:18.211] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:24:18.211] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:24:18.211] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:24:18.211] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:24:18.211] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:24:18.211] }
- [24.12.20 18:24:18.211] STRING:trader_good_trade;
- [24.12.20 18:24:18.211] TABLE:;
- [24.12.20 18:24:18.211] {
- [24.12.20 18:24:18.211] }
- [24.12.20 18:24:18.268] SetUpgradeCam off
- [24.12.20 18:24:19.489] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:24:19.497] * Saving spawns...
- [24.12.20 18:24:19.497] * Saving objects...
- [24.12.20 18:24:19.535] * 16144 objects are successfully saved
- [24.12.20 18:24:19.536] * 2477 script vars are successfully saved
- [24.12.20 18:24:19.542] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:24:21.261] Take on missile...
- [24.12.20 18:24:22.822] > save 16
- [24.12.20 18:24:22.824] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:24:22.830] * Saving spawns...
- [24.12.20 18:24:22.830] * Saving objects...
- [24.12.20 18:24:22.860] * 16144 objects are successfully saved
- [24.12.20 18:24:22.861] * 2477 script vars are successfully saved
- [24.12.20 18:24:22.867] * Game 16.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\16.sav'
- [24.12.20 18:24:25.471] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 18:24:28.594] Take on missile...
- [24.12.20 18:24:30.291] Take on missile...
- [24.12.20 18:24:39.000] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:24:39.001] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:24:39.562] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:24:40.755] CActor::ActorUse
- [24.12.20 18:24:44.652] Take on missile...
- [24.12.20 18:24:46.360] Take on missile...
- [24.12.20 18:24:48.415] Take on missile...
- [24.12.20 18:24:49.555] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:24:51.235] Take on missile...
- [24.12.20 18:24:52.434] events:Время выполнения операции: generic_physics_binder:update = 26.147 миллисекунд.
- [24.12.20 18:24:52.997] Take on missile...
- [24.12.20 18:24:54.775] Take on missile...
- [24.12.20 18:24:56.618] Take on missile...
- [24.12.20 18:24:59.703] Take on missile...
- [24.12.20 18:25:01.651] Take on missile...
- [24.12.20 18:25:03.961] Take on missile...
- [24.12.20 18:25:06.734] Take on missile...
- [24.12.20 18:25:08.555] Take on missile...
- [24.12.20 18:25:10.832] Take on missile...
- [24.12.20 18:25:20.384] Take on missile...
- [24.12.20 18:25:24.377] Take on missile...
- [24.12.20 18:25:25.112] events:Время выполнения операции: generic_physics_binder:update = 33.792 миллисекунд.
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:30.054] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_foot]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_head]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.162] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
- [24.12.20 18:25:31.451] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.451] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_head]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:35.854] STRING:on_item_use_from_ammunition;
- [24.12.20 18:25:35.854] USERDATA;
- [24.12.20 18:25:35.854] ;*game_object parameters
- [24.12.20 18:25:35.854] {
- [24.12.20 18:25:35.854] [KEY: STRING:gv] = VALUE: NUMBER:35;
- [24.12.20 18:25:35.854] [KEY: STRING:lv] = VALUE: NUMBER:96525;
- [24.12.20 18:25:35.854] [KEY: STRING:position] = VALUE: STRING:x: -153.486; y: -29.325; z: -228.384;
- [24.12.20 18:25:35.854] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:25:35.854] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:25:35.854] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:25:35.854] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:25:35.854] }
- [24.12.20 18:25:35.854] USERDATA;
- [24.12.20 18:25:35.854] ;*game_object parameters
- [24.12.20 18:25:35.854] {
- [24.12.20 18:25:35.854] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:25:35.854] [KEY: STRING:lv] = VALUE: NUMBER:11035;
- [24.12.20 18:25:35.854] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
- [24.12.20 18:25:35.854] [KEY: STRING:id] = VALUE: NUMBER:16587;
- [24.12.20 18:25:35.854] [KEY: STRING:clsid] = VALUE: NUMBER:174;
- [24.12.20 18:25:35.854] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
- [24.12.20 18:25:35.854] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:25:35.854] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:25:35.854] }
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_upperarm]
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_hand]
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_thigh]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:40.860] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_head]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_head]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
- [24.12.20 18:25:41.116] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
- [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
- [24.12.20 18:25:44.459] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_forearm]
- [24.12.20 18:25:45.379] Item[armor_novice_killer16594]:DisAssemblyItem(0.050000)
- [24.12.20 18:25:50.576] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:25:50.613] SetInventoryCam on
- [24.12.20 18:25:52.207] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:25:52.210] SetInventoryCam off
- [24.12.20 18:26:06.226] CScriptEffector::~CScriptEffector() called
- [24.12.20 18:26:07.335] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 18:26:07.354] * phase time: 136 ms
- [24.12.20 18:26:07.672] * phase cmem: 2505383 K
- [24.12.20 18:26:07.679] * Loading spawn registry...
- [24.12.20 18:26:08.773] * 9119 spawn points are successfully loaded
- [24.12.20 18:26:08.773] * Loading objects...
- [24.12.20 18:26:09.073] * 16144 objects are successfully loaded
- [24.12.20 18:26:09.073] Loading file: intro\intro_l01_escape.seq
- [24.12.20 18:26:09.073] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 18:26:09.244] * 2477 script vars are successfully loaded
- [24.12.20 18:26:09.372] Total Objects: 16144
- [24.12.20 18:26:09.755] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.083s)
- [24.12.20 18:26:09.755] * phase time: 2401 ms
- [24.12.20 18:26:10.016] * phase cmem: 2539237 K
- [24.12.20 18:26:10.017] * phase time: 261 ms
- [24.12.20 18:26:10.278] * phase cmem: 2539243 K
- [24.12.20 18:26:10.278] * phase time: 260 ms
- [24.12.20 18:26:10.542] * phase cmem: 2539244 K
- [24.12.20 18:26:10.838] --------------------------------------------------------------------------------
- [24.12.20 18:26:10.838] [7666MB] physical memory installed, [5280MB] available, [31] percent of memory in use
- [24.12.20 18:26:10.838] PageFile usage: [3579MB], Peak PageFile usage: [3871MB]
- [24.12.20 18:26:10.838] --------------------------------------------------------------------------------
- [24.12.20 18:26:10.838] * [ D3D ]: textures[1724438 K]
- [24.12.20 18:26:10.838] * [x-ray]: process heap[2531243 K], render[0 K]
- [24.12.20 18:26:10.838] * [x-ray]: economy: strings[21793 K], smem[26174 K]
- [24.12.20 18:26:10.880] compiling shader deffer_model_flat_2
- [24.12.20 18:26:10.929] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 18:26:10.943] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 18:26:10.943] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 18:26:10.974] !Foz_Weather message: Weather installed in level => storm
- [24.12.20 18:26:10.976] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:26:10.977] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:26:10.977] TFLoadList
- [24.12.20 18:26:11.066] Total Objects: 16147
- [24.12.20 18:26:11.078] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 18:26:11.350] STRING:Period_as_string:;
- [24.12.20 18:26:11.350] STRING:9,34,11,5368;
- [24.12.20 18:26:11.711] compiling shader model_def_lq
- [24.12.20 18:26:11.714] compiling shader model_def_lq_0
- [24.12.20 18:26:11.740] compiling shader model_distort_2
- [24.12.20 18:26:11.837] run_compiletest
- [24.12.20 18:26:11.837] info***test_jit ok
- [24.12.20 18:26:11.837] module***ok
- [24.12.20 18:26:12.213] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 18:26:12.267] Loading file: fx\fx_stalker.seq
- [24.12.20 18:26:12.384] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 18:26:12.384] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_trade_good'
- [24.12.20 18:26:12.385] trader_hello_what_have_you_got CALLED
- [24.12.20 18:26:12.385] USERDATA;
- [24.12.20 18:26:12.385] ;*game_object parameters
- [24.12.20 18:26:12.385] {
- [24.12.20 18:26:12.385] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:26:12.385] [KEY: STRING:lv] = VALUE: NUMBER:12442;
- [24.12.20 18:26:12.385] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
- [24.12.20 18:26:12.385] [KEY: STRING:id] = VALUE: NUMBER:2201;
- [24.12.20 18:26:12.385] [KEY: STRING:clsid] = VALUE: NUMBER:36;
- [24.12.20 18:26:12.385] [KEY: STRING:section] = VALUE: STRING:m_trader;
- [24.12.20 18:26:12.385] [KEY: STRING:story_id] = VALUE: NUMBER:3;
- [24.12.20 18:26:12.385] }
- [24.12.20 18:26:12.385] STRING:trader_good_trade;
- [24.12.20 18:26:12.385] TABLE:;
- [24.12.20 18:26:12.385] {
- [24.12.20 18:26:12.385] }
- [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
- [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
- [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
- [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
- [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
- [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
- [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
- [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
- [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
- [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
- [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
- [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
- [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
- [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
- [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
- [24.12.20 18:26:12.552] compiling shader hud_scope
- [24.12.20 18:26:12.555] compiling shader hud_scope
- [24.12.20 18:26:12.565] compiling shader hud_scope
- [24.12.20 18:26:12.567] compiling shader hud_scope
- [24.12.20 18:26:12.576] compiling shader hud_scope
- [24.12.20 18:26:12.579] compiling shader hud_scope
- [24.12.20 18:26:13.475] compiling shader model_def_lplanes_1
- [24.12.20 18:26:13.526] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 18:26:13.557] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 18:26:13.558] compiling shader shadow_direct_model_aref_1
- [24.12.20 18:26:13.667] compiling shader deffer_model_flat_d_1
- [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:26:13.758] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:26:14.152] compiling shader model_env_lq_2
- [24.12.20 18:26:14.669] compiling shader shadow_direct_model_aref_2
- [24.12.20 18:26:14.717] compiling shader model_def_lq_2
- [24.12.20 18:26:16.931] - !!!processing_enabled ->destroy_queue.push_back af_diel11166[11166] frame [106900]
- [24.12.20 18:26:16.931] - !!!processing_enabled ->destroy_queue.push_back af_life_soil11231[11231] frame [106900]
- [24.12.20 18:26:20.635] * MEMORY USAGE: 2720277 K
- [24.12.20 18:26:20.635] * End of synchronization A[1] R[1]
- [24.12.20 18:26:20.635] * phase time: 10618 ms
- [24.12.20 18:26:20.913] * phase cmem: 2720276 K
- [24.12.20 18:26:21.350] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 18:26:21.377] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 18:26:21.387] Synchronization complete, Game ready.
- [24.12.20 18:26:23.457] Take on missile...
- [24.12.20 18:26:23.769] Take on missile...
- [24.12.20 18:26:24.828] *INFO*: npc='single_player' id='esc_close_door'
- [24.12.20 18:26:26.152] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:26:26.188] SetInventoryCam on
- [24.12.20 18:26:28.877] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:26:28.880] SetInventoryCam off
- [24.12.20 18:26:30.696] events:Время выполнения операции: generic_physics_binder:update = 16.176 миллисекунд.
- [24.12.20 18:26:30.959] Take on missile...
- [24.12.20 18:26:42.330] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:26:42.331] SetInventoryCam on
- [24.12.20 18:26:45.968] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:26:45.970] SetInventoryCam off
- [24.12.20 18:26:47.262] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:26:47.269] * Saving spawns...
- [24.12.20 18:26:47.269] * Saving objects...
- [24.12.20 18:26:47.298] * 16181 objects are successfully saved
- [24.12.20 18:26:47.299] * 2477 script vars are successfully saved
- [24.12.20 18:26:47.306] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:26:53.849] Take on missile...
- [24.12.20 18:26:56.596] Take on missile...
- [24.12.20 18:26:58.430] Take on missile...
- [24.12.20 18:27:00.541] Take on missile...
- [24.12.20 18:27:02.368] Take on missile...
- [24.12.20 18:27:04.164] Take on missile...
- [24.12.20 18:27:05.874] Take on missile...
- [24.12.20 18:27:06.239] compiling shader model_distort4glass_2
- [24.12.20 18:27:07.714] Take on missile...
- [24.12.20 18:27:09.560] Take on missile...
- [24.12.20 18:27:11.466] Take on missile...
- [24.12.20 18:27:13.225] Take on missile...
- [24.12.20 18:27:14.950] Take on missile...
- [24.12.20 18:27:16.760] Take on missile...
- [24.12.20 18:27:19.103] Take on missile...
- [24.12.20 18:27:19.199] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:27:19.200] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:27:19.461] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:27:29.846] Take on missile...
- [24.12.20 18:27:33.479] Take on missile...
- [24.12.20 18:27:34.796] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:27:36.787] Take on missile...
- [24.12.20 18:27:38.737] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:27:38.739] SetInventoryCam on
- [24.12.20 18:27:39.829] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:27:39.832] SetInventoryCam off
- [24.12.20 18:27:45.582] Take on missile...
- [24.12.20 18:27:56.568] Take on missile...
- [24.12.20 18:27:57.354] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:27:57.355] SetInventoryCam on
- [24.12.20 18:27:57.829] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:27:57.831] SetInventoryCam off
- [24.12.20 18:28:00.620] STRING:on_item_use_from_ammunition;
- [24.12.20 18:28:00.620] USERDATA;
- [24.12.20 18:28:00.620] ;*game_object parameters
- [24.12.20 18:28:00.620] {
- [24.12.20 18:28:00.620] [KEY: STRING:gv] = VALUE: NUMBER:45;
- [24.12.20 18:28:00.620] [KEY: STRING:lv] = VALUE: NUMBER:79981;
- [24.12.20 18:28:00.620] [KEY: STRING:position] = VALUE: STRING:x: -170.005; y: -20.049; z: -148.09;
- [24.12.20 18:28:00.620] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:28:00.620] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:28:00.620] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:28:00.620] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:28:00.620] }
- [24.12.20 18:28:00.620] USERDATA;
- [24.12.20 18:28:00.620] ;*game_object parameters
- [24.12.20 18:28:00.620] {
- [24.12.20 18:28:00.620] [KEY: STRING:gv] = VALUE: NUMBER:4;
- [24.12.20 18:28:00.620] [KEY: STRING:lv] = VALUE: NUMBER:11366;
- [24.12.20 18:28:00.621] [KEY: STRING:position] = VALUE: STRING:x: -247.135; y: -24.7953; z: -134.434;
- [24.12.20 18:28:00.621] [KEY: STRING:id] = VALUE: NUMBER:512;
- [24.12.20 18:28:00.621] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 18:28:00.621] [KEY: STRING:section] = VALUE: STRING:bandage;
- [24.12.20 18:28:00.621] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:28:00.621] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:28:00.621] }
- [24.12.20 18:28:00.621] - !!!processing_enabled ->destroy_queue.push_back bandage0512[512] frame [111156]
- [24.12.20 18:28:02.133] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:02.134] SetInventoryCam on
- [24.12.20 18:28:02.872] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:28:02.875] SetInventoryCam off
- [24.12.20 18:28:06.384] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:06.385] SetInventoryCam on
- [24.12.20 18:28:09.463] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:28:09.466] SetInventoryCam off
- [24.12.20 18:28:14.126] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:14.127] SetInventoryCam on
- [24.12.20 18:28:16.048] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:28:16.050] SetInventoryCam off
- [24.12.20 18:28:22.095] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:22.096] SetInventoryCam on
- [24.12.20 18:28:22.440] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:28:22.443] SetInventoryCam off
- [24.12.20 18:28:24.147] events:Время выполнения операции: generic_physics_binder:update = 21.548 миллисекунд.
- [24.12.20 18:28:29.530] CScriptEffector::~CScriptEffector() called
- [24.12.20 18:28:30.491] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 18:28:30.509] * phase time: 99 ms
- [24.12.20 18:28:30.775] * phase cmem: 2500398 K
- [24.12.20 18:28:30.783] * Loading spawn registry...
- [24.12.20 18:28:31.863] * 9119 spawn points are successfully loaded
- [24.12.20 18:28:31.864] * Loading objects...
- [24.12.20 18:28:32.158] * 16181 objects are successfully loaded
- [24.12.20 18:28:32.158] Loading file: intro\intro_l01_escape.seq
- [24.12.20 18:28:32.158] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 18:28:32.329] * 2477 script vars are successfully loaded
- [24.12.20 18:28:32.452] Total Objects: 16181
- [24.12.20 18:28:32.832] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.057s)
- [24.12.20 18:28:32.832] * phase time: 2323 ms
- [24.12.20 18:28:33.093] * phase cmem: 2536108 K
- [24.12.20 18:28:33.093] * phase time: 261 ms
- [24.12.20 18:28:33.356] * phase cmem: 2536113 K
- [24.12.20 18:28:33.356] * phase time: 262 ms
- [24.12.20 18:28:33.616] * phase cmem: 2536114 K
- [24.12.20 18:28:33.902] --------------------------------------------------------------------------------
- [24.12.20 18:28:33.903] [7666MB] physical memory installed, [5193MB] available, [32] percent of memory in use
- [24.12.20 18:28:33.903] PageFile usage: [3607MB], Peak PageFile usage: [3871MB]
- [24.12.20 18:28:33.903] --------------------------------------------------------------------------------
- [24.12.20 18:28:33.903] * [ D3D ]: textures[1725719 K]
- [24.12.20 18:28:33.903] * [x-ray]: process heap[2535104 K], render[0 K]
- [24.12.20 18:28:33.903] * [x-ray]: economy: strings[21803 K], smem[26173 K]
- [24.12.20 18:28:33.946] compiling shader deffer_model_flat_2
- [24.12.20 18:28:33.994] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 18:28:34.018] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 18:28:34.018] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 18:28:34.048] !Foz_Weather message: Weather installed in level => storm
- [24.12.20 18:28:34.050] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:28:34.050] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:28:34.050] TFLoadList
- [24.12.20 18:28:34.138] Total Objects: 16184
- [24.12.20 18:28:34.151] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 18:28:34.422] STRING:Period_as_string:;
- [24.12.20 18:28:34.422] STRING:9,34,11,5368;
- [24.12.20 18:28:34.767] compiling shader model_def_lq
- [24.12.20 18:28:34.770] compiling shader model_def_lq_0
- [24.12.20 18:28:34.796] compiling shader model_distort_2
- [24.12.20 18:28:34.905] run_compiletest
- [24.12.20 18:28:34.906] info***test_jit ok
- [24.12.20 18:28:34.906] module***ok
- [24.12.20 18:28:35.280] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 18:28:35.334] Loading file: fx\fx_stalker.seq
- [24.12.20 18:28:35.447] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 18:28:35.448] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 18:28:35.455] compiling shader hud_scope
- [24.12.20 18:28:35.458] compiling shader hud_scope
- [24.12.20 18:28:35.468] compiling shader hud_scope
- [24.12.20 18:28:35.471] compiling shader hud_scope
- [24.12.20 18:28:35.480] compiling shader hud_scope
- [24.12.20 18:28:35.482] compiling shader hud_scope
- [24.12.20 18:28:36.491] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 18:28:36.523] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 18:28:36.524] compiling shader shadow_direct_model_aref_1
- [24.12.20 18:28:36.628] compiling shader deffer_model_flat_d_1
- [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:28:36.718] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:28:37.104] compiling shader model_env_lq_2
- [24.12.20 18:28:37.601] compiling shader shadow_direct_model_aref_2
- [24.12.20 18:28:37.648] compiling shader model_def_lq_2
- [24.12.20 18:28:40.840] Take on missile...
- [24.12.20 18:28:41.379] * MEMORY USAGE: 2717224 K
- [24.12.20 18:28:41.379] * End of synchronization A[1] R[1]
- [24.12.20 18:28:41.380] * phase time: 8286 ms
- [24.12.20 18:28:41.656] * phase cmem: 2717219 K
- [24.12.20 18:28:41.669] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 18:28:41.696] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 18:28:41.707] Synchronization complete, Game ready.
- [24.12.20 18:28:41.747] Take on missile...
- [24.12.20 18:28:46.999] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:47.036] SetInventoryCam on
- [24.12.20 18:28:48.237] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:28:48.240] SetInventoryCam off
- [24.12.20 18:28:49.932] Take on missile...
- [24.12.20 18:28:54.895] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:28:54.896] SetInventoryCam on
- [24.12.20 18:29:01.284] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:01.287] SetInventoryCam off
- [24.12.20 18:29:01.659] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:29:01.660] SetInventoryCam on
- [24.12.20 18:29:01.810] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:01.813] SetInventoryCam off
- [24.12.20 18:29:06.059] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:29:06.060] SetInventoryCam on
- [24.12.20 18:29:09.668] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:09.670] SetInventoryCam off
- [24.12.20 18:29:10.287] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:29:10.288] SetInventoryCam on
- [24.12.20 18:29:12.691] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:12.694] SetInventoryCam off
- [24.12.20 18:29:15.192] CActor::ActorUse
- [24.12.20 18:29:17.674] events:Время выполнения операции: generic_physics_binder:update = 16.723 миллисекунд.
- [24.12.20 18:29:17.769] CActor::ActorUse
- [24.12.20 18:29:17.927] CActor::ActorUse
- [24.12.20 18:29:18.114] CActor::ActorUse
- [24.12.20 18:29:19.292] Take on missile...
- [24.12.20 18:29:21.060] Take on missile...
- [24.12.20 18:29:27.520] CActor::ActorUse
- [24.12.20 18:29:36.537] CActor::ActorUse
- [24.12.20 18:29:36.572] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:29:39.236] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:29:39.991] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:29:39.992] SetInventoryCam on
- [24.12.20 18:29:39.993] Bad.opening.
- [24.12.20 18:29:43.250] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:43.253] SetInventoryCam off
- [24.12.20 18:29:45.741] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:29:45.743] SetInventoryCam on
- [24.12.20 18:29:46.391] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:29:46.420] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:29:46.422] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:29:50.397] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:29:50.401] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:29:50.706] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:29:50.958] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:29:50.961] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:29:50.964] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:29:51.492] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:29:51.495] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:29:51.499] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:29:52.145] STRING:on_item_to_ammunition;
- [24.12.20 18:29:52.145] USERDATA;
- [24.12.20 18:29:52.145] ;*game_object parameters
- [24.12.20 18:29:52.145] {
- [24.12.20 18:29:52.145] [KEY: STRING:gv] = VALUE: NUMBER:47;
- [24.12.20 18:29:52.145] [KEY: STRING:lv] = VALUE: NUMBER:34087;
- [24.12.20 18:29:52.145] [KEY: STRING:position] = VALUE: STRING:x: -219.947; y: -19.9308; z: -161.669;
- [24.12.20 18:29:52.145] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:29:52.145] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:29:52.145] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:29:52.145] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:29:52.145] }
- [24.12.20 18:29:52.145] USERDATA;
- [24.12.20 18:29:52.145] ;*game_object parameters
- [24.12.20 18:29:52.145] {
- [24.12.20 18:29:52.145] [KEY: STRING:gv] = VALUE: NUMBER:61;
- [24.12.20 18:29:52.145] [KEY: STRING:lv] = VALUE: NUMBER:44625;
- [24.12.20 18:29:52.145] [KEY: STRING:position] = VALUE: STRING:x: -208.451; y: -19.8873; z: -139.655;
- [24.12.20 18:29:52.145] [KEY: STRING:id] = VALUE: NUMBER:5759;
- [24.12.20 18:29:52.145] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 18:29:52.145] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
- [24.12.20 18:29:52.145] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:29:52.145] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:29:52.145] }
- [24.12.20 18:29:52.555] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:29:52.558] SetInventoryCam off
- [24.12.20 18:30:05.441] CScriptEffector::~CScriptEffector() called
- [24.12.20 18:30:06.345] --LUA version: [LuaJIT 2.1.0-beta3]
- [24.12.20 18:30:06.364] * phase time: 93 ms
- [24.12.20 18:30:06.633] * phase cmem: 2499788 K
- [24.12.20 18:30:06.640] * Loading spawn registry...
- [24.12.20 18:30:07.732] * 9119 spawn points are successfully loaded
- [24.12.20 18:30:07.733] * Loading objects...
- [24.12.20 18:30:08.053] * 16181 objects are successfully loaded
- [24.12.20 18:30:08.054] Loading file: intro\intro_l01_escape.seq
- [24.12.20 18:30:08.054] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
- [24.12.20 18:30:08.224] * 2477 script vars are successfully loaded
- [24.12.20 18:30:08.352] Total Objects: 16181
- [24.12.20 18:30:08.745] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.112s)
- [24.12.20 18:30:08.745] * phase time: 2381 ms
- [24.12.20 18:30:09.005] * phase cmem: 2536608 K
- [24.12.20 18:30:09.005] * phase time: 260 ms
- [24.12.20 18:30:09.265] * phase cmem: 2536614 K
- [24.12.20 18:30:09.265] * phase time: 259 ms
- [24.12.20 18:30:09.525] * phase cmem: 2536612 K
- [24.12.20 18:30:09.810] --------------------------------------------------------------------------------
- [24.12.20 18:30:09.810] [7666MB] physical memory installed, [5174MB] available, [32] percent of memory in use
- [24.12.20 18:30:09.810] PageFile usage: [3608MB], Peak PageFile usage: [3871MB]
- [24.12.20 18:30:09.810] --------------------------------------------------------------------------------
- [24.12.20 18:30:09.810] * [ D3D ]: textures[1725719 K]
- [24.12.20 18:30:09.810] * [x-ray]: process heap[2535923 K], render[0 K]
- [24.12.20 18:30:09.810] * [x-ray]: economy: strings[21804 K], smem[26173 K]
- [24.12.20 18:30:09.852] compiling shader deffer_model_flat_2
- [24.12.20 18:30:09.901] ! auto-generated bump map: act\tshirt_bump#
- [24.12.20 18:30:09.915] actor_binder:load(): self.object:name()='single_player'
- [24.12.20 18:30:09.915] actor_binder:object_binder.load(): self.object:name()='single_player'
- [24.12.20 18:30:09.946] !Foz_Weather message: Weather installed in level => storm
- [24.12.20 18:30:09.948] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:30:09.948] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
- [24.12.20 18:30:09.948] TFLoadList
- [24.12.20 18:30:10.036] Total Objects: 16184
- [24.12.20 18:30:10.049] ZTDIALG geo_scale = 4.4950381697077
- [24.12.20 18:30:10.320] STRING:Period_as_string:;
- [24.12.20 18:30:10.320] STRING:9,34,11,5368;
- [24.12.20 18:30:10.668] compiling shader model_def_lq
- [24.12.20 18:30:10.670] compiling shader model_def_lq_0
- [24.12.20 18:30:10.697] compiling shader model_distort_2
- [24.12.20 18:30:10.805] run_compiletest
- [24.12.20 18:30:10.805] info***test_jit ok
- [24.12.20 18:30:10.805] module***ok
- [24.12.20 18:30:11.181] compiling shader deffer_model_bump_d-hq_1
- [24.12.20 18:30:11.234] Loading file: fx\fx_stalker.seq
- [24.12.20 18:30:11.350] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
- [24.12.20 18:30:11.350] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
- [24.12.20 18:30:11.358] compiling shader hud_scope
- [24.12.20 18:30:11.361] compiling shader hud_scope
- [24.12.20 18:30:11.371] compiling shader hud_scope
- [24.12.20 18:30:11.374] compiling shader hud_scope
- [24.12.20 18:30:11.383] compiling shader hud_scope
- [24.12.20 18:30:11.386] compiling shader hud_scope
- [24.12.20 18:30:12.388] compiling shader deffer_model_bump_d-hq_0
- [24.12.20 18:30:12.418] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
- [24.12.20 18:30:12.420] compiling shader shadow_direct_model_aref_1
- [24.12.20 18:30:12.524] compiling shader deffer_model_flat_d_1
- [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
- [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
- [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
- [24.12.20 18:30:12.614] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
- [24.12.20 18:30:13.013] compiling shader model_env_lq_2
- [24.12.20 18:30:13.519] compiling shader shadow_direct_model_aref_2
- [24.12.20 18:30:13.567] compiling shader model_def_lq_2
- [24.12.20 18:30:16.490] Take on missile...
- [24.12.20 18:30:16.801] Take on missile...
- [24.12.20 18:30:17.275] * MEMORY USAGE: 2717233 K
- [24.12.20 18:30:17.275] * End of synchronization A[1] R[1]
- [24.12.20 18:30:17.276] * phase time: 8270 ms
- [24.12.20 18:30:17.553] * phase cmem: 2717228 K
- [24.12.20 18:30:17.565] ! auto-generated bump map: act\rus_upper_d_bump#
- [24.12.20 18:30:17.593] ! auto-generated bump map: act\militaryboots_bump#
- [24.12.20 18:30:17.602] Synchronization complete, Game ready.
- [24.12.20 18:30:29.436] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:30:29.474] SetInventoryCam on
- [24.12.20 18:30:30.117] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:30:30.120] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:30:32.961] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:30:32.963] SetInventoryCam off
- [24.12.20 18:30:35.215] CActor::ActorUse
- [24.12.20 18:30:35.256] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:30:38.996] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:30:39.357] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:30:39.358] SetInventoryCam on
- [24.12.20 18:30:43.551] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:30:43.555] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:30:43.650] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:30:43.655] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:30:43.681] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:30:44.238] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:30:44.241] SetInventoryCam off
- [24.12.20 18:30:44.820] CActor::ActorUse
- [24.12.20 18:30:44.855] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:30:46.166] !!! take item from box false
- [24.12.20 18:30:48.837] !!! take item from box false
- [24.12.20 18:30:49.084] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:30:49.586] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:30:49.589] SetInventoryCam on
- [24.12.20 18:30:50.424] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:30:50.427] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:30:50.430] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:30:52.721] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:30:52.724] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:30:52.728] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:30:53.460] STRING:on_item_to_ammunition;
- [24.12.20 18:30:53.460] USERDATA;
- [24.12.20 18:30:53.460] ;*game_object parameters
- [24.12.20 18:30:53.460] {
- [24.12.20 18:30:53.460] [KEY: STRING:gv] = VALUE: NUMBER:47;
- [24.12.20 18:30:53.460] [KEY: STRING:lv] = VALUE: NUMBER:34087;
- [24.12.20 18:30:53.460] [KEY: STRING:position] = VALUE: STRING:x: -217.542; y: -19.9302; z: -164.234;
- [24.12.20 18:30:53.460] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:30:53.460] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:30:53.460] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:30:53.460] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:30:53.460] }
- [24.12.20 18:30:53.460] USERDATA;
- [24.12.20 18:30:53.460] ;*game_object parameters
- [24.12.20 18:30:53.461] {
- [24.12.20 18:30:53.461] [KEY: STRING:gv] = VALUE: NUMBER:47;
- [24.12.20 18:30:53.461] [KEY: STRING:lv] = VALUE: NUMBER:34087;
- [24.12.20 18:30:53.461] [KEY: STRING:position] = VALUE: STRING:x: -217.706; y: -19.933; z: -165.329;
- [24.12.20 18:30:53.461] [KEY: STRING:id] = VALUE: NUMBER:1365;
- [24.12.20 18:30:53.461] [KEY: STRING:clsid] = VALUE: NUMBER:48;
- [24.12.20 18:30:53.461] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
- [24.12.20 18:30:53.461] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:30:53.461] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:30:53.461] }
- [24.12.20 18:30:53.661] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:30:53.664] SetInventoryCam off
- [24.12.20 18:30:54.861] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:30:54.870] * Saving spawns...
- [24.12.20 18:30:54.870] * Saving objects...
- [24.12.20 18:30:54.909] * 16181 objects are successfully saved
- [24.12.20 18:30:54.910] * 2477 script vars are successfully saved
- [24.12.20 18:30:54.917] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:30:57.486] Take on missile...
- [24.12.20 18:30:59.484] Take on missile...
- [24.12.20 18:31:00.513] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:31:00.516] SetInventoryCam on
- [24.12.20 18:31:00.890] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:01.056] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:01.060] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:02.016] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:02.021] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:09.834] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:31:09.838] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:09.842] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:12.175] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:31:12.177] SetInventoryCam off
- [24.12.20 18:31:13.362] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:31:13.365] SetInventoryCam on
- [24.12.20 18:31:19.856] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:19.860] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:20.241] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:20.245] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:20.303] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:31:22.222] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:22.225] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:31:22.228] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:22.883] STRING:on_item_to_ammunition;
- [24.12.20 18:31:22.883] USERDATA;
- [24.12.20 18:31:22.883] ;*game_object parameters
- [24.12.20 18:31:22.883] {
- [24.12.20 18:31:22.883] [KEY: STRING:gv] = VALUE: NUMBER:47;
- [24.12.20 18:31:22.883] [KEY: STRING:lv] = VALUE: NUMBER:33448;
- [24.12.20 18:31:22.883] [KEY: STRING:position] = VALUE: STRING:x: -220.359; y: -19.9302; z: -157.98;
- [24.12.20 18:31:22.883] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:31:22.883] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:31:22.883] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:31:22.883] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:31:22.883] }
- [24.12.20 18:31:22.883] USERDATA;
- [24.12.20 18:31:22.883] ;*game_object parameters
- [24.12.20 18:31:22.883] {
- [24.12.20 18:31:22.883] [KEY: STRING:gv] = VALUE: NUMBER:59;
- [24.12.20 18:31:22.883] [KEY: STRING:lv] = VALUE: NUMBER:41287;
- [24.12.20 18:31:22.883] [KEY: STRING:position] = VALUE: STRING:x: -211.764; y: -23.1874; z: -123.835;
- [24.12.20 18:31:22.883] [KEY: STRING:id] = VALUE: NUMBER:17459;
- [24.12.20 18:31:22.883] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 18:31:22.883] [KEY: STRING:section] = VALUE: STRING:bandage;
- [24.12.20 18:31:22.883] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:31:22.883] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:31:22.883] }
- [24.12.20 18:31:25.283] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:25.287] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:31:25.289] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:26.179] STRING:on_item_to_ammunition;
- [24.12.20 18:31:26.179] USERDATA;
- [24.12.20 18:31:26.179] ;*game_object parameters
- [24.12.20 18:31:26.179] {
- [24.12.20 18:31:26.179] [KEY: STRING:gv] = VALUE: NUMBER:47;
- [24.12.20 18:31:26.179] [KEY: STRING:lv] = VALUE: NUMBER:33448;
- [24.12.20 18:31:26.179] [KEY: STRING:position] = VALUE: STRING:x: -220.359; y: -19.9302; z: -157.98;
- [24.12.20 18:31:26.179] [KEY: STRING:id] = VALUE: NUMBER:0;
- [24.12.20 18:31:26.179] [KEY: STRING:clsid] = VALUE: NUMBER:90;
- [24.12.20 18:31:26.179] [KEY: STRING:section] = VALUE: STRING:actor;
- [24.12.20 18:31:26.179] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:31:26.179] }
- [24.12.20 18:31:26.179] USERDATA;
- [24.12.20 18:31:26.179] ;*game_object parameters
- [24.12.20 18:31:26.179] {
- [24.12.20 18:31:26.179] [KEY: STRING:gv] = VALUE: NUMBER:59;
- [24.12.20 18:31:26.179] [KEY: STRING:lv] = VALUE: NUMBER:41287;
- [24.12.20 18:31:26.179] [KEY: STRING:position] = VALUE: STRING:x: -211.764; y: -23.1874; z: -123.835;
- [24.12.20 18:31:26.179] [KEY: STRING:id] = VALUE: NUMBER:16359;
- [24.12.20 18:31:26.179] [KEY: STRING:clsid] = VALUE: NUMBER:73;
- [24.12.20 18:31:26.179] [KEY: STRING:section] = VALUE: STRING:antirad;
- [24.12.20 18:31:26.179] [KEY: STRING:parent] = VALUE: USERDATA;
- [24.12.20 18:31:26.179] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
- [24.12.20 18:31:26.179] }
- [24.12.20 18:31:26.490] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:31:26.493] SetInventoryCam off
- [24.12.20 18:31:28.180] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:31:28.186] * Saving spawns...
- [24.12.20 18:31:28.186] * Saving objects...
- [24.12.20 18:31:28.216] * 16181 objects are successfully saved
- [24.12.20 18:31:28.217] * 2477 script vars are successfully saved
- [24.12.20 18:31:28.223] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:31:28.750] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:31:28.753] SetInventoryCam on
- [24.12.20 18:31:29.182] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:31:29.196] SetInventoryCam off
- [24.12.20 18:31:29.546] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:31:29.549] SetInventoryCam on
- [24.12.20 18:31:31.999] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:31:32.003] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:31:35.298] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:31:35.301] SetInventoryCam off
- [24.12.20 18:31:39.176] events:Время выполнения операции: generic_physics_binder:update = 19.383 миллисекунд.
- [24.12.20 18:31:41.839] Take on missile...
- [24.12.20 18:31:45.693] Take on missile...
- [24.12.20 18:31:47.615] Take on missile...
- [24.12.20 18:31:47.988] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:31:47.993] * Saving spawns...
- [24.12.20 18:31:47.993] * Saving objects...
- [24.12.20 18:31:48.022] * 16181 objects are successfully saved
- [24.12.20 18:31:48.022] * 2477 script vars are successfully saved
- [24.12.20 18:31:48.029] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:31:49.386] Take on missile...
- [24.12.20 18:31:51.794] > save 17
- [24.12.20 18:31:51.796] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:31:51.802] * Saving spawns...
- [24.12.20 18:31:51.802] * Saving objects...
- [24.12.20 18:31:51.830] * 16181 objects are successfully saved
- [24.12.20 18:31:51.831] * 2477 script vars are successfully saved
- [24.12.20 18:31:51.837] * Game 17.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\17.sav'
- [24.12.20 18:31:53.275] Take on missile...
- [24.12.20 18:31:55.133] Take on missile...
- [24.12.20 18:31:57.185] Take on missile...
- [24.12.20 18:31:59.161] Take on missile...
- [24.12.20 18:32:00.768] Take on missile...
- [24.12.20 18:32:05.416] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:32:06.633] CUIEventsWnd::RunLink(default_menu)
- [24.12.20 18:32:06.634] STRING:run_link;
- [24.12.20 18:32:06.634] STRING:default_menu;
- [24.12.20 18:32:06.634] default_menu run
- [24.12.20 18:32:06.669] STRING:task_parameters:;
- [24.12.20 18:32:06.669] TABLE:;
- [24.12.20 18:32:06.669] {
- [24.12.20 18:32:06.669] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:32:06.669] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:32:06.669] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:32:06.669] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:32:06.669] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:32:06.669] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.669] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.669] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.669] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:32:06.669] Table value:
- [24.12.20 18:32:06.669] {
- [24.12.20 18:32:06.669] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:32:06.669] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:32:06.669] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:32:06.669] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:32:06.669] }
- [24.12.20 18:32:06.669] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:32:06.669] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:32:06.669] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.669] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:32:06.669] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:32:06.669] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:32:06.669] Table value:
- [24.12.20 18:32:06.670] {
- [24.12.20 18:32:06.670] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.670] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.670] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:32:06.670] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:32:06.670] }
- [24.12.20 18:32:06.670] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:32:06.670] }
- [24.12.20 18:32:06.689] default_menu end. 5 elements.
- [24.12.20 18:32:06.689] CUIEventsWnd::RunLink(default_menu)
- [24.12.20 18:32:06.690] STRING:run_link;
- [24.12.20 18:32:06.690] STRING:default_menu;
- [24.12.20 18:32:06.690] default_menu run
- [24.12.20 18:32:06.700] STRING:task_parameters:;
- [24.12.20 18:32:06.700] TABLE:;
- [24.12.20 18:32:06.700] {
- [24.12.20 18:32:06.700] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:32:06.700] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:32:06.700] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:32:06.700] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:32:06.700] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:32:06.700] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:32:06.700] Table value:
- [24.12.20 18:32:06.700] {
- [24.12.20 18:32:06.700] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:32:06.700] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:32:06.700] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:32:06.700] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:32:06.700] }
- [24.12.20 18:32:06.700] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:32:06.700] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:32:06.700] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:32:06.700] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:32:06.700] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:32:06.700] Table value:
- [24.12.20 18:32:06.700] {
- [24.12.20 18:32:06.700] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:32:06.700] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:32:06.700] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:32:06.700] }
- [24.12.20 18:32:06.700] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:32:06.700] }
- [24.12.20 18:32:06.719] default_menu end. 5 elements.
- [24.12.20 18:32:08.253] CUIEventsWnd::RunLink(task_view?6)
- [24.12.20 18:32:08.254] STRING:run_link;
- [24.12.20 18:32:08.254] STRING:task_view?6;
- [24.12.20 18:32:08.254] task_view call with 6
- [24.12.20 18:32:11.230] CUIEventsWnd::RunLink(default_menu)
- [24.12.20 18:32:11.231] STRING:run_link;
- [24.12.20 18:32:11.231] STRING:default_menu;
- [24.12.20 18:32:11.231] default_menu run
- [24.12.20 18:32:11.241] STRING:task_parameters:;
- [24.12.20 18:32:11.241] TABLE:;
- [24.12.20 18:32:11.241] {
- [24.12.20 18:32:11.241] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:32:11.241] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:32:11.241] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:32:11.241] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:32:11.241] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:32:11.241] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:32:11.241] Table value:
- [24.12.20 18:32:11.241] {
- [24.12.20 18:32:11.241] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:32:11.241] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:32:11.241] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:32:11.241] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:32:11.241] }
- [24.12.20 18:32:11.241] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:32:11.241] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:32:11.241] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:32:11.241] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:32:11.241] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:32:11.241] Table value:
- [24.12.20 18:32:11.241] {
- [24.12.20 18:32:11.241] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:32:11.241] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:32:11.241] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:32:11.241] }
- [24.12.20 18:32:11.241] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:32:11.241] }
- [24.12.20 18:32:11.258] default_menu end. 5 elements.
- [24.12.20 18:32:13.492] CUIEventsWnd::RunLink(task_view?1)
- [24.12.20 18:32:13.492] STRING:run_link;
- [24.12.20 18:32:13.492] STRING:task_view?1;
- [24.12.20 18:32:13.492] task_view call with 1
- [24.12.20 18:32:13.492] STRING:task_parameters:;
- [24.12.20 18:32:13.492] TABLE:;
- [24.12.20 18:32:13.492] {
- [24.12.20 18:32:13.492] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:32:13.493] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:32:13.493] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:32:13.493] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:32:13.493] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:32:13.493] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:32:13.493] Table value:
- [24.12.20 18:32:13.493] {
- [24.12.20 18:32:13.493] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:32:13.493] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:32:13.493] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:32:13.493] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:32:13.493] }
- [24.12.20 18:32:13.493] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:32:13.493] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:32:13.493] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:32:13.493] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:32:13.493] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:32:13.493] Table value:
- [24.12.20 18:32:13.493] {
- [24.12.20 18:32:13.493] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:32:13.493] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:32:13.493] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:32:13.493] }
- [24.12.20 18:32:13.493] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:32:13.493] }
- [24.12.20 18:32:18.494] CUIEventsWnd::RunLink(default_menu)
- [24.12.20 18:32:18.495] STRING:run_link;
- [24.12.20 18:32:18.495] STRING:default_menu;
- [24.12.20 18:32:18.495] default_menu run
- [24.12.20 18:32:18.506] STRING:task_parameters:;
- [24.12.20 18:32:18.506] TABLE:;
- [24.12.20 18:32:18.506] {
- [24.12.20 18:32:18.506] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:32:18.506] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:32:18.506] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:32:18.506] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:32:18.506] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:32:18.506] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:32:18.506] Table value:
- [24.12.20 18:32:18.506] {
- [24.12.20 18:32:18.506] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:32:18.506] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:32:18.506] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:32:18.506] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:32:18.506] }
- [24.12.20 18:32:18.506] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:32:18.506] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:32:18.506] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:32:18.506] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:32:18.506] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:32:18.506] Table value:
- [24.12.20 18:32:18.506] {
- [24.12.20 18:32:18.506] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:32:18.506] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:32:18.506] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:32:18.506] }
- [24.12.20 18:32:18.506] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:32:18.506] }
- [24.12.20 18:32:18.523] default_menu end. 5 elements.
- [24.12.20 18:32:18.523] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:32:21.022] Take on missile...
- [24.12.20 18:32:23.420] events:Время выполнения операции: generic_physics_binder:update = 21.413 миллисекунд.
- [24.12.20 18:32:53.143] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:32:53.145] SetInventoryCam on
- [24.12.20 18:32:53.146] Bad.opening.
- [24.12.20 18:32:53.544] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:32:53.565] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:32:53.569] Loading file: ui\ui_marker_1.seq
- [24.12.20 18:32:56.498] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:32:56.501] SetInventoryCam off
- [24.12.20 18:32:58.025] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:32:58.027] SetInventoryCam on
- [24.12.20 18:32:58.748] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:32:58.753] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:01.090] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:01.095] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:01.479] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:01.483] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:04.241] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:33:04.243] SetInventoryCam off
- [24.12.20 18:33:11.632] compiling shader model_distort4glass_2
- [24.12.20 18:33:28.616] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:33:28.618] SetInventoryCam on
- [24.12.20 18:33:29.435] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:29.439] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:30.235] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:30.238] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:30.696] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:30.701] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:30.962] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:30.967] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:31.015] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:31.019] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:33:31.342] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:33:31.345] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:34:59.983] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:34:59.986] SetInventoryCam off
- [24.12.20 18:35:16.860] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:35:16.867] * Saving spawns...
- [24.12.20 18:35:16.867] * Saving objects...
- [24.12.20 18:35:16.900] * 16180 objects are successfully saved
- [24.12.20 18:35:16.901] * 2477 script vars are successfully saved
- [24.12.20 18:35:16.908] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:35:17.819] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:35:17.821] SetInventoryCam on
- [24.12.20 18:35:21.196] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:35:21.200] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:35:21.811] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:35:21.814] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:35:21.995] Loading file: ui\ui_marker_2.seq
- [24.12.20 18:35:21.998] Loading file: ui\ui_marker_3.seq
- [24.12.20 18:35:23.085] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:35:23.088] SetInventoryCam off
- [24.12.20 18:35:32.221] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:35:32.223] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:35:32.223] Warning! line inv_volume not found in section [explosive_barrel]
- [24.12.20 18:35:37.307] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [cloudy_dark_rain], игровое время [08:00:00]
- [24.12.20 18:35:38.593] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:35:38.594] SetInventoryCam on
- [24.12.20 18:35:43.466] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:35:43.468] SetInventoryCam off
- [24.12.20 18:35:47.104] CActor::ActorUse
- [24.12.20 18:35:47.139] *INFO*: npc='single_player' id='ui_car_body'
- [24.12.20 18:35:50.610] !!! take item from box false
- [24.12.20 18:35:51.067] *INFO*: npc='single_player' id='ui_car_body_hide'
- [24.12.20 18:35:53.985] actor_binder:save(): self.object:name()='single_player'
- [24.12.20 18:35:53.991] * Saving spawns...
- [24.12.20 18:35:53.991] * Saving objects...
- [24.12.20 18:35:54.020] * 16180 objects are successfully saved
- [24.12.20 18:35:54.020] * 2477 script vars are successfully saved
- [24.12.20 18:35:54.027] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
- [24.12.20 18:36:11.080] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:36:11.081] SetInventoryCam on
- [24.12.20 18:36:15.976] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:36:15.979] SetInventoryCam off
- [24.12.20 18:36:16.432] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:36:16.433] SetInventoryCam on
- [24.12.20 18:36:17.643] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:36:17.646] SetInventoryCam off
- [24.12.20 18:36:19.272] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:36:19.274] SetInventoryCam on
- [24.12.20 18:36:19.579] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:36:19.582] SetInventoryCam off
- [24.12.20 18:36:19.813] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:36:19.815] SetInventoryCam on
- [24.12.20 18:36:19.953] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:36:19.955] SetInventoryCam off
- [24.12.20 18:36:20.435] *INFO*: npc='single_player' id='ui_inventory'
- [24.12.20 18:36:20.436] SetInventoryCam on
- [24.12.20 18:36:20.543] *INFO*: npc='single_player' id='ui_inventory_hide'
- [24.12.20 18:36:20.546] SetInventoryCam off
- [24.12.20 18:36:21.260] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:21.516] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:21.696] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:21.863] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:22.015] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:22.157] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:22.306] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:22.479] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:22.624] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:22.773] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:22.903] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:23.046] *INFO*: npc='single_player' id='ui_pda_hide'
- [24.12.20 18:36:23.385] *INFO*: npc='single_player' id='ui_pda'
- [24.12.20 18:36:48.524] CUIEventsWnd::RunLink(default_menu)
- [24.12.20 18:36:48.526] STRING:run_link;
- [24.12.20 18:36:48.526] STRING:default_menu;
- [24.12.20 18:36:48.526] default_menu run
- [24.12.20 18:36:48.536] STRING:task_parameters:;
- [24.12.20 18:36:48.536] TABLE:;
- [24.12.20 18:36:48.536] {
- [24.12.20 18:36:48.536] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
- [24.12.20 18:36:48.536] [KEY: STRING:rank] = VALUE: NUMBER:6;
- [24.12.20 18:36:48.536] [KEY: STRING:community] = VALUE: STRING:military_nato;
- [24.12.20 18:36:48.536] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
- [24.12.20 18:36:48.536] [KEY: STRING:file] = VALUE: STRING:killing;
- [24.12.20 18:36:48.536] [KEY: STRING:failed] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.536] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.536] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.536] [KEY: STRING:start_time] = VALUE: TABLE:;
- [24.12.20 18:36:48.536] Table value:
- [24.12.20 18:36:48.536] {
- [24.12.20 18:36:48.536] [KEY: NUMBER:1] = VALUE: NUMBER:4;
- [24.12.20 18:36:48.536] [KEY: NUMBER:2] = VALUE: NUMBER:15;
- [24.12.20 18:36:48.536] [KEY: NUMBER:3] = VALUE: NUMBER:15;
- [24.12.20 18:36:48.536] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
- [24.12.20 18:36:48.536] }
- [24.12.20 18:36:48.536] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
- [24.12.20 18:36:48.536] [KEY: STRING:type] = VALUE: NUMBER:3;
- [24.12.20 18:36:48.536] [KEY: STRING:completed] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.537] [KEY: STRING:location] = VALUE: STRING:marsh;
- [24.12.20 18:36:48.537] [KEY: STRING:count] = VALUE: NUMBER:5;
- [24.12.20 18:36:48.537] [KEY: STRING:time_end] = VALUE: TABLE:;
- [24.12.20 18:36:48.537] Table value:
- [24.12.20 18:36:48.537] {
- [24.12.20 18:36:48.537] [KEY: NUMBER:1] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.537] [KEY: NUMBER:2] = VALUE: NUMBER:0;
- [24.12.20 18:36:48.537] [KEY: NUMBER:3] = VALUE: NUMBER:23;
- [24.12.20 18:36:48.537] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
- [24.12.20 18:36:48.537] }
- [24.12.20 18:36:48.537] [KEY: STRING:id] = VALUE: NUMBER:1;
- [24.12.20 18:36:48.537] }
- [24.12.20 18:36:48.554] default_menu end. 5 elements.
- [24.12.20 18:36:50.994] CUIEventsWnd::RunLink(task_view?2)
- [24.12.20 18:36:50.995] STRING:run_link;
- [24.12.20 18:36:50.995] STRING:task_view?2;
- [24.12.20 18:36:50.995] task_view call with 2
- [24.12.20 18:36:53.348] CUIEventsWnd::RunLink((null))
- [24.12.20 18:36:53.349] STRING:run_link;
- [24.12.20 18:36:53.349] zander_utils.string_uncompress: Called incorrect
- [24.12.20 18:36:53.349] STRING:string:;
- [24.12.20 18:36:53.349] STRING:sybbol:;
- [24.12.20 18:36:53.349] STRING:?;
- [24.12.20 18:36:53.349] *********************************************************************************
- [24.12.20 18:36:53.349] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
- e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
- stack traceback:
- [C]: in function '__index'
- e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
- [24.12.20 18:36:53.349] *********************************************************************************
- [24.12.20 18:36:53.349]
- FATAL ERROR
- [error]Expression : FATAL ERROR
- [error]Function : CScriptEngine::lua_pcall_failed
- [error]File : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\common_ai\script_engine.cpp
- [error]Line : 52
- [error]Description : [CScriptEngine::lua_pcall_failed]: e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
- [24.12.20 18:36:53.349] ***************************[ScriptCrashHandler]**********************************
- [24.12.20 18:36:53.349] stack traceback:
- [C]: in function '__index'
- e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
- [24.12.20 18:36:53.349] Locals:
- [24.12.20 18:36:53.349] string (*temporary) : e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
- [24.12.20 18:36:53.349] End
- [24.12.20 18:36:53.349] Locals:
- [24.12.20 18:36:53.349] nil url : [not available]
- [24.12.20 18:36:53.349] nil request : [not available]
- [24.12.20 18:36:53.349] number (*temporary) : 0.000000
- [24.12.20 18:36:53.349] nil (*temporary) : [not available]
- [24.12.20 18:36:53.349] string (*temporary) : ?
- [24.12.20 18:36:53.349] string (*temporary) : attempt to index local 'request' (a nil value)
- [24.12.20 18:36:53.349] End
- [24.12.20 18:36:53.349] *********************************************************************************
- [24.12.20 18:36:53.349] ********************************************************************************
- [24.12.20 18:36:53.413] !!stack trace:
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE6983E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB2E9], Fun: [LogStackTrace()] + [53 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB13E], Fun: [xrDebug::backend()] + [174 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5431C4C]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC53A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02BE6], Fun: [vsnprintf_c_l()] + [264321 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D17068], Fun: [vsnprintf_c_l()] + [347395 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC5887], Fun: [vsnprintf_c_l()] + [13602 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CCEE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE51CFD61]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EA6B5], Fun: [GetMainIngameWindow()] + [44249 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EB623], Fun: [GetMainIngameWindow()] + [48199 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE570BFE2], Fun: [GetMainIngameWindow()] + [181766 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56C91F6], Fun: [xrFactory_Destroy()] + [1434726 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56B918F], Fun: [xrFactory_Destroy()] + [1369087 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5CA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1C0CD], Fun: [Skin4W()] + [1969 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB7FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
- ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE23997974], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
- ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2520A0B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
- [24.12.20 18:36:53.413] ********************************************************************************
- [24.12.20 18:37:24.522]
- FATAL ERROR
- [error]Expression : ExitFromWinMain
- [error]Function : xrDebug::_initialize::<lambda_7dd81e0a741dfc088774fab5a1b57187>::operator ()
- [error]File : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\xrcore\xrdebugnew.cpp
- [error]Line : 511
- [error]Description : Unexpected application exit!
- [24.12.20 18:37:24.522] ***************************[ScriptCrashHandler]**********************************
- [24.12.20 18:37:24.522] stack traceback:
- [C]: in function '__index'
- e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
- [24.12.20 18:37:24.522] Locals:
- [24.12.20 18:37:24.522] string (*temporary) : e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
- [24.12.20 18:37:24.522] End
- [24.12.20 18:37:24.522] Locals:
- [24.12.20 18:37:24.522] nil url : [not available]
- [24.12.20 18:37:24.522] nil request : [not available]
- [24.12.20 18:37:24.522] number (*temporary) : 0.000000
- [24.12.20 18:37:24.522] nil (*temporary) : [not available]
- [24.12.20 18:37:24.522] string (*temporary) : ?
- [24.12.20 18:37:24.522] string (*temporary) : attempt to index local 'request' (a nil value)
- [24.12.20 18:37:24.522] End
- [24.12.20 18:37:24.522] *********************************************************************************
- [24.12.20 18:37:24.522] ********************************************************************************
- [24.12.20 18:37:24.554] !!stack trace:
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE6983E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB2E9], Fun: [LogStackTrace()] + [53 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB13E], Fun: [xrDebug::backend()] + [174 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69ABEAC], Fun: [DbgLogExceptionFilter()] + [2516 byte(s)]
- ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51CF6], Fun: [execute_onexit_table()] + [342 byte(s)]
- ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51C1B], Fun: [execute_onexit_table()] + [123 byte(s)]
- ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51BD4], Fun: [execute_onexit_table()] + [52 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AF29E], Fun: [rtc_csize()] + [8910 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AF3C4], Fun: [rtc_csize()] + [9204 byte(s)]
- ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE251D5C37], Fun: [RtlAnsiStringToUnicodeString()] + [663 byte(s)]
- ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE251D911C], Fun: [LdrShutdownProcess()] + [300 byte(s)]
- ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2521DF6D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
- ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE2399D62A], Fun: [ExitProcess()] + [10 byte(s)]
- ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A60E24], Fun: [exit()] + [468 byte(s)]
- ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A60CCF], Fun: [exit()] + [127 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB1C3], Fun: [xrDebug::backend()] + [307 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5431C4C]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC53A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02BE6], Fun: [vsnprintf_c_l()] + [264321 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D17068], Fun: [vsnprintf_c_l()] + [347395 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC5887], Fun: [vsnprintf_c_l()] + [13602 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CCEE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE51CFD61]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EA6B5], Fun: [GetMainIngameWindow()] + [44249 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EB623], Fun: [GetMainIngameWindow()] + [48199 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE570BFE2], Fun: [GetMainIngameWindow()] + [181766 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56C91F6], Fun: [xrFactory_Destroy()] + [1434726 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56B918F], Fun: [xrFactory_Destroy()] + [1369087 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5CA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1C0CD], Fun: [Skin4W()] + [1969 byte(s)]
- ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB7FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
- ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE23997974], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
- ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2520A0B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
- [24.12.20 18:37:24.554] ********************************************************************************
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