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  1.  
  2. * Detected CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz [GenuineIntel], F6/M42/S7
  3. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
  4. * CPU cores: [4], threads: [4]
  5. * CPU0 current freq: 3101 MHz, max freq: 3101 MHz
  6. * CPU1 current freq: 3101 MHz, max freq: 3101 MHz
  7. * CPU2 current freq: 3101 MHz, max freq: 3101 MHz
  8. * CPU3 current freq: 3101 MHz, max freq: 3101 MHz
  9. Initializing File System...
  10. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#0], size: [1993840509]
  11. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#1], size: [1995854585]
  12. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#2], size: [922202787]
  13. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#3], size: [1992837849]
  14. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#4], size: [2072211272]
  15. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#5], size: [1992624692]
  16. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#6], size: [1992664911]
  17. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#7], size: [2000086025]
  18. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#8], size: [1992882069]
  19. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#9], size: [2089451564]
  20. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#a], size: [1992800246]
  21. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#b], size: [84709724]
  22. --Found base arch: [e:\games\stalkerfoz\gamedata.db_pack_#c], size: [286022]
  23. using fs-ltx fsgame.ltx
  24. FS: 70886 files cached, 11964Kb memory used.
  25. Init FileSystem 1.072841 sec
  26. [24.12.20 17:49:06.749] [OGSR Engine (x64)] build date: [Dec 22 2020 09:50:06]
  27. [24.12.20 17:49:06.749] Working Directory: [E:\Games\STALKERFOZ\bin_x64]
  28. [24.12.20 17:49:06.749] CommandLine: ["E:\Games\STALKERFOZ\bin_x64\xrEngine.exe" ]
  29. [24.12.20 17:49:07.582] TTAPI number of threads: [4]
  30. [24.12.20 17:49:07.582] Initializing Engine...
  31. [24.12.20 17:49:07.583] Starting INPUT device...
  32. [24.12.20 17:49:07.686] refCount:m_pAdapter 1
  33. [24.12.20 17:49:07.686] refCount:pFactory 1
  34. [24.12.20 17:49:07.842] --[CEngineAPI::CreateRendererList] Available render modes [5]:
  35. [24.12.20 17:49:07.842] -- [renderer_r2a]
  36. [24.12.20 17:49:07.842] -- [renderer_r2]
  37. [24.12.20 17:49:07.842] -- [renderer_r2.5]
  38. [24.12.20 17:49:07.842] -- [renderer_r3]
  39. [24.12.20 17:49:07.842] -- [renderer_r4]
  40. [24.12.20 17:49:07.842] Executing config-script "user.ltx"...
  41. [24.12.20 17:49:07.875] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
  42. [24.12.20 17:49:07.875] [e:\games\stalkerfoz\_appdata_\user.ltx] successfully loaded.
  43. [24.12.20 17:49:07.875] --Loading DLL: [xrRender_R2.dll]
  44. [24.12.20 17:49:07.877] --Loading DLL: [xrGame.dll]
  45. [24.12.20 17:49:07.956] --------------------------------------------------------------------------------
  46. [24.12.20 17:49:07.956] [7666MB] physical memory installed, [6241MB] available, [18] percent of memory in use
  47. [24.12.20 17:49:07.956] PageFile usage: [92MB], Peak PageFile usage: [107MB]
  48. [24.12.20 17:49:07.956] --------------------------------------------------------------------------------
  49. [24.12.20 17:49:07.956] * [ D3D ]: textures[0 K]
  50. [24.12.20 17:49:07.956] * [x-ray]: process heap[66359 K], render[0 K]
  51. [24.12.20 17:49:07.956] * [x-ray]: economy: strings[16965 K], smem[0 K]
  52. [24.12.20 17:49:07.956] SOUND: OpenAL: enumerate devices...
  53. [24.12.20 17:49:07.956] SOUND: OpenAL: EnumerationExtension Present
  54. [24.12.20 17:49:08.089] devices Generic Software
  55. [24.12.20 17:49:08.089] SOUND: OpenAL: system default SndDevice name is Generic Software
  56. [24.12.20 17:49:08.477] SOUND: OpenAL: All available devices:
  57. [24.12.20 17:49:08.477] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
  58. [24.12.20 17:49:08.478] Executing config-script "e:\games\stalkerfoz\gamedata\config\default_controls.ltx"...
  59. [24.12.20 17:49:08.479] [e:\games\stalkerfoz\gamedata\config\default_controls.ltx] successfully loaded.
  60. [24.12.20 17:49:08.479] Executing config-script "user.ltx"...
  61. [24.12.20 17:49:08.479] Executing config-script "e:\games\stalkerfoz\gamedata\config\rspec_low.ltx"...
  62. [24.12.20 17:49:08.479] ! Unknown command: r__supersample
  63. [24.12.20 17:49:08.479] [e:\games\stalkerfoz\gamedata\config\rspec_low.ltx] successfully loaded.
  64. [24.12.20 17:49:08.479] Executing config-script "e:\games\stalkerfoz\gamedata\config\default_controls.ltx"...
  65. [24.12.20 17:49:08.480] [e:\games\stalkerfoz\gamedata\config\default_controls.ltx] successfully loaded.
  66. [24.12.20 17:49:08.480] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
  67. [24.12.20 17:49:08.481] [e:\games\stalkerfoz\_appdata_\user.ltx] successfully loaded.
  68. [24.12.20 17:49:08.481] SOUND: Selected device is Generic Software
  69. [24.12.20 17:49:08.640] * sound: EAX 2.0 extension: present
  70. [24.12.20 17:49:08.640] * sound: EAX 2.0 deferred: present
  71. [24.12.20 17:49:08.669] * sound : cache: 49152 kb, 3642 lines, 13820 bpl
  72. [24.12.20 17:49:08.673] Starting RENDER device...
  73. [24.12.20 17:49:08.699] * GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
  74. [24.12.20 17:49:08.699] * GPU driver: 27.21.14.5709
  75. [24.12.20 17:49:08.789] * CREATE: DeviceREF: 1
  76. [24.12.20 17:49:08.789] * Vertex Processor: PURE HARDWARE
  77. [24.12.20 17:49:08.789] * Texture memory: 4072 M
  78. [24.12.20 17:49:08.789] * DDI-level: 9.0
  79. [24.12.20 17:49:08.793] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  80. [24.12.20 17:49:08.793] * GPU vertex cache: unrecognized, 16
  81. [24.12.20 17:49:08.794] * DVB created: 16384K
  82. [24.12.20 17:49:08.794] * DIB created: 512K
  83. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\lightplanes_00'
  84. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\lightplanesself'
  85. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\model_puh'
  86. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\model_refl'
  87. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xbrainglass'
  88. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xdistortcolorlinv'
  89. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xglass'
  90. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xglass2'
  91. [24.12.20 17:49:08.909] ! Version conflict in shader 'models\xlens'
  92. [24.12.20 17:49:08.909] ! Version conflict in shader 'selflight_static'
  93. [24.12.20 17:49:08.912] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
  94. [24.12.20 17:49:20.550] * NULLRT supported
  95. [24.12.20 17:49:20.550] * ...and used
  96. [24.12.20 17:49:20.550] * HWDST/PCF supported and used
  97. [24.12.20 17:49:20.550] * NV-DBT supported and used
  98. [24.12.20 17:49:20.554] compiling shader dumb
  99. [24.12.20 17:49:20.587] compiling shader dumb
  100. [24.12.20 17:49:20.591] compiling shader accum_mask
  101. [24.12.20 17:49:20.594] compiling shader accum_sun_mask
  102. [24.12.20 17:49:20.596] compiling shader copy_p
  103. [24.12.20 17:49:20.599] compiling shader accum_volume
  104. [24.12.20 17:49:20.602] compiling shader copy
  105. [24.12.20 17:49:20.604] compiling shader accum_sun_near
  106. [24.12.20 17:49:20.611] compiling shader accum_sun
  107. [24.12.20 17:49:20.618] compiling shader accum_sun_cascade
  108. [24.12.20 17:49:20.625] compiling shader accum_sun_cascade_far
  109. [24.12.20 17:49:20.633] compiling shader accum_volumetric_sun
  110. [24.12.20 17:49:20.638] compiling shader accum_volumetric_sun_cascade
  111. [24.12.20 17:49:20.643] compiling shader accum_omni_unshadowed
  112. [24.12.20 17:49:20.647] compiling shader accum_omni_normal
  113. [24.12.20 17:49:20.655] compiling shader accum_omni_transluent
  114. [24.12.20 17:49:20.663] compiling shader accum_spot_unshadowed
  115. [24.12.20 17:49:20.670] compiling shader accum_spot_normal
  116. [24.12.20 17:49:20.678] compiling shader accum_spot_fullsize
  117. [24.12.20 17:49:20.685] compiling shader accum_volumetric
  118. [24.12.20 17:49:20.693] compiling shader accum_volumetric
  119. [24.12.20 17:49:20.696] compiling shader accum_indirect
  120. [24.12.20 17:49:20.702] compiling shader bloom_build
  121. [24.12.20 17:49:20.705] compiling shader bloom_filter
  122. [24.12.20 17:49:20.709] compiling shader bloom_filter_f
  123. [24.12.20 17:49:20.714] compiling shader ssao_calc
  124. [24.12.20 17:49:20.720] compiling shader combine_1
  125. [24.12.20 17:49:20.723] compiling shader depth_downs
  126. [24.12.20 17:49:20.727] compiling shader bloom_luminance_1
  127. [24.12.20 17:49:20.730] compiling shader bloom_luminance_2
  128. [24.12.20 17:49:20.734] compiling shader bloom_luminance_3
  129. [24.12.20 17:49:20.740] compiling shader combine_1
  130. [24.12.20 17:49:26.702] compiling shader combine_2_NAA
  131. [24.12.20 17:49:26.705] compiling shader combine_2_NAA_D
  132. [24.12.20 17:49:26.709] compiling shader combine_volumetric
  133. [24.12.20 17:49:26.713] compiling shader ogsr_rain_drops
  134. [24.12.20 17:49:27.122] compiling shader fxaa_main
  135. [24.12.20 17:49:31.325] compiling shader fxaa_main
  136. [24.12.20 17:49:31.342] compiling shader postprocess
  137. [24.12.20 17:49:31.345] compiling shader postprocess_CM
  138. [24.12.20 17:49:31.349] compiling shader distort
  139. [24.12.20 17:49:31.454] compiling shader particle
  140. [24.12.20 17:49:31.457] compiling shader particle
  141. [24.12.20 17:49:31.460] compiling shader particle_s-add
  142. [24.12.20 17:49:31.462] compiling shader particle-clip
  143. [24.12.20 17:49:31.465] compiling shader particle_distort
  144. [24.12.20 17:49:31.468] compiling shader particle_s-blend
  145. [24.12.20 17:49:31.471] compiling shader particle_s-aadd
  146. [24.12.20 17:49:31.482] compiling shader vert
  147. [24.12.20 17:49:31.485] compiling shader vert
  148. [24.12.20 17:49:31.588] compiling shader deffer_particle
  149. [24.12.20 17:49:31.593] compiling shader deffer_particle
  150. [24.12.20 17:49:31.789] compiling shader portal
  151. [24.12.20 17:49:31.792] compiling shader portal
  152. [24.12.20 17:49:31.797] compiling shader simple_color
  153. [24.12.20 17:49:31.799] compiling shader editor
  154. [24.12.20 17:49:32.053] --LUA version: [LuaJIT 2.1.0-beta3]
  155. [24.12.20 17:49:32.063] compiling shader sky2
  156. [24.12.20 17:49:32.066] compiling shader sky2
  157. [24.12.20 17:49:32.070] compiling shader clouds
  158. [24.12.20 17:49:32.073] compiling shader clouds
  159. [24.12.20 17:49:32.147] Starting engine...
  160. [24.12.20 17:49:33.253] compiling shader effects_flare
  161. [24.12.20 17:49:33.256] compiling shader effects_flare
  162. [24.12.20 17:49:33.259] compiling shader stub_default
  163. [24.12.20 17:49:33.262] compiling shader effects_sun
  164. [24.12.20 17:49:35.393] Loading file: ui\ui_ani_cursor.seq
  165. [24.12.20 17:49:37.264] compiling shader yuv2rgb
  166. [24.12.20 17:49:37.463] Loading file: ui\ui_noise.seq
  167. [24.12.20 17:49:40.979] * phase time: 4 ms
  168. [24.12.20 17:49:41.066] * phase cmem: 206874 K
  169. [24.12.20 17:49:41.097] --LUA version: [LuaJIT 2.1.0-beta3]
  170. [24.12.20 17:49:41.116] * phase time: 137 ms
  171. [24.12.20 17:49:41.202] * phase cmem: 200322 K
  172. [24.12.20 17:49:41.207] * Loading spawn registry...
  173. [24.12.20 17:49:42.330] * 9119 spawn points are successfully loaded
  174. [24.12.20 17:49:42.331] * Loading objects...
  175. [24.12.20 17:49:42.621] * 16040 objects are successfully loaded
  176. [24.12.20 17:49:42.781] * 2459 script vars are successfully loaded
  177. [24.12.20 17:49:42.907] Total Objects: 16040
  178. [24.12.20 17:49:43.302] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.100s)
  179. [24.12.20 17:49:43.302] * phase time: 2185 ms
  180. [24.12.20 17:49:43.425] * phase cmem: 274641 K
  181. [24.12.20 17:49:43.425] Loading file: intro\intro_l01_escape.seq
  182. [24.12.20 17:49:43.425] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  183. [24.12.20 17:49:43.473] # Player not found. New player created.
  184. [24.12.20 17:49:43.473] !!xrServer::Check_GameSpy_CDKey_Success - 1
  185. [24.12.20 17:49:43.473] * client : connection accepted - <>
  186. [24.12.20 17:49:43.503] * phase time: 201 ms
  187. [24.12.20 17:49:43.626] * phase cmem: 278420 K
  188. [24.12.20 17:49:43.671] * phase time: 167 ms
  189. [24.12.20 17:49:43.795] * phase cmem: 281889 K
  190. [24.12.20 17:49:45.359] * phase time: 1688 ms
  191. [24.12.20 17:49:45.484] * phase cmem: 359226 K
  192. [24.12.20 17:49:45.512] compiling shader deffer_base_aref_bump-hq
  193. [24.12.20 17:49:45.517] compiling shader deffer_base_bump-hq
  194. [24.12.20 17:49:45.522] compiling shader deffer_base_aref_bump
  195. [24.12.20 17:49:45.526] compiling shader deffer_base_bump
  196. [24.12.20 17:49:45.530] compiling shader shadow_direct_base_aref
  197. [24.12.20 17:49:45.533] compiling shader shadow_direct_base_aref
  198. [24.12.20 17:49:45.536] compiling shader deffer_base_steep-hq
  199. [24.12.20 17:49:45.542] compiling shader deffer_base_bump
  200. [24.12.20 17:49:45.546] compiling shader shadow_direct_base
  201. [24.12.20 17:49:45.549] compiling shader deffer_base_aref_steep-hq
  202. [24.12.20 17:49:45.554] compiling shader deffer_base_bump_d-hq
  203. [24.12.20 17:49:45.560] compiling shader deffer_base_bump_d-hq
  204. [24.12.20 17:49:45.564] compiling shader deffer_base_aref_flat
  205. [24.12.20 17:49:45.569] compiling shader deffer_base_flat
  206. [24.12.20 17:49:45.572] compiling shader deffer_base_aref_steep_d-hq
  207. [24.12.20 17:49:45.579] compiling shader deffer_base_bump-hq
  208. [24.12.20 17:49:45.584] compiling shader deffer_base_flat
  209. [24.12.20 17:49:45.588] compiling shader deffer_base_flat_d
  210. [24.12.20 17:49:45.593] compiling shader deffer_base_flat_d
  211. [24.12.20 17:49:45.598] compiling shader base_lplanes
  212. [24.12.20 17:49:45.600] compiling shader base_lplanes
  213. [24.12.20 17:49:45.604] compiling shader deffer_impl_flat_d
  214. [24.12.20 17:49:45.611] compiling shader deffer_impl_flat_d
  215. [24.12.20 17:49:45.615] compiling shader deffer_impl_flat
  216. [24.12.20 17:49:45.619] compiling shader simple
  217. [24.12.20 17:49:45.622] compiling shader wmark
  218. [24.12.20 17:49:45.627] compiling shader deffer_base_lmh_bump_d-hq
  219. [24.12.20 17:49:45.633] compiling shader deffer_base_lmh_bump_d-hq
  220. [24.12.20 17:49:45.637] compiling shader deffer_base_lmh_bump
  221. [24.12.20 17:49:45.642] compiling shader deffer_base_lmh_bump
  222. [24.12.20 17:49:45.646] compiling shader deffer_base_lmh_flat_d
  223. [24.12.20 17:49:45.651] compiling shader deffer_base_lmh_flat_d
  224. [24.12.20 17:49:45.654] compiling shader deffer_base_lmh_flat
  225. [24.12.20 17:49:45.658] compiling shader deffer_base_lmh_flat
  226. [24.12.20 17:49:45.666] compiling shader deffer_base_lmh_steep_d-hq
  227. [24.12.20 17:49:45.672] compiling shader lmapE
  228. [24.12.20 17:49:45.675] compiling shader lmapE
  229. [24.12.20 17:49:45.684] compiling shader deffer_base_lmh_aref_flat
  230. [24.12.20 17:49:45.694] compiling shader deffer_base_lmh_aref_steep-hq
  231. [24.12.20 17:49:45.700] compiling shader deffer_base_lmh_bump-hq
  232. [24.12.20 17:49:45.704] compiling shader deffer_base_lmh_aref_bump
  233. [24.12.20 17:49:45.709] compiling shader deffer_base_lmh_aref_bump-hq
  234. [24.12.20 17:49:45.715] compiling shader deffer_base_lmh_aref_bump_d-hq
  235. [24.12.20 17:49:45.724] compiling shader deffer_base_lmh_steep-hq
  236. [24.12.20 17:49:45.733] compiling shader deffer_base_lmh_aref_steep_d-hq
  237. [24.12.20 17:49:45.742] compiling shader deffer_base_lmh_aref_flat_d
  238. [24.12.20 17:49:45.751] compiling shader deffer_base_steep_d-hq
  239. [24.12.20 17:49:45.760] compiling shader deffer_tree_s_bump_d-hq
  240. [24.12.20 17:49:45.765] compiling shader deffer_tree_s_bump
  241. [24.12.20 17:49:45.769] compiling shader shadow_direct_base
  242. [24.12.20 17:49:45.771] compiling shader shadow_direct_tree_s
  243. [24.12.20 17:49:45.775] compiling shader deffer_tree_bump_d-hq
  244. [24.12.20 17:49:45.780] compiling shader deffer_tree_bump
  245. [24.12.20 17:49:45.785] compiling shader shadow_direct_tree
  246. [24.12.20 17:49:45.789] compiling shader deffer_tree_flat
  247. [24.12.20 17:49:45.800] compiling shader deffer_tree_s_flat_d
  248. [24.12.20 17:49:45.804] compiling shader deffer_tree_s_flat
  249. [24.12.20 17:49:45.810] compiling shader deffer_tree_s_bump-hq
  250. [24.12.20 17:49:45.819] * phase time: 459 ms
  251. [24.12.20 17:49:45.943] * phase cmem: 372451 K
  252. [24.12.20 17:49:46.371] * [Loading IB] 1048575 indices, 2047 Kb
  253. [24.12.20 17:49:46.384] * [Loading IB] 1048575 indices, 2047 Kb
  254. [24.12.20 17:49:46.398] * [Loading IB] 1048575 indices, 2047 Kb
  255. [24.12.20 17:49:46.414] * [Loading IB] 1048575 indices, 2047 Kb
  256. [24.12.20 17:49:46.428] * [Loading IB] 1048575 indices, 2047 Kb
  257. [24.12.20 17:49:46.444] * [Loading IB] 1048575 indices, 2047 Kb
  258. [24.12.20 17:49:46.459] * [Loading IB] 1048575 indices, 2047 Kb
  259. [24.12.20 17:49:46.515] * [Loading IB] 1048575 indices, 2047 Kb
  260. [24.12.20 17:49:46.531] * [Loading IB] 1048575 indices, 2047 Kb
  261. [24.12.20 17:49:46.545] * [Loading IB] 670515 indices, 1309 Kb
  262. [24.12.20 17:49:46.597] * [Loading IB] 1048575 indices, 2047 Kb
  263. [24.12.20 17:49:46.612] * [Loading IB] 1048575 indices, 2047 Kb
  264. [24.12.20 17:49:46.846] * [Loading IB] 1048572 indices, 2047 Kb
  265. [24.12.20 17:49:46.853] * [Loading IB] 784818 indices, 1532 Kb
  266. [24.12.20 17:49:46.859] * phase time: 1040 ms
  267. [24.12.20 17:49:46.984] * phase cmem: 443705 K
  268. [24.12.20 17:49:48.313] * phase time: 1453 ms
  269. [24.12.20 17:49:48.440] * phase cmem: 448549 K
  270. [24.12.20 17:49:48.469] compiling shader deffer_detail_w_flat
  271. [24.12.20 17:49:48.477] compiling shader deffer_detail_s_flat
  272. [24.12.20 17:49:48.492] * [DETAILS] VertexConsts(256), Batch(61)
  273. [24.12.20 17:49:48.492] * [DETAILS] 40687 v(20), 26352 p
  274. [24.12.20 17:49:48.492] * [DETAILS] Batch(61), VB(794K), IB(154K)
  275. [24.12.20 17:49:48.493] * phase time: 180 ms
  276. [24.12.20 17:49:48.619] * phase cmem: 457759 K
  277. [24.12.20 17:49:48.620] * Loading HOM: e:\games\stalkerfoz\gamedata\levels\l01_escape\level.hom
  278. [24.12.20 17:49:48.622] * phase time: 128 ms
  279. [24.12.20 17:49:48.748] * phase cmem: 457974 K
  280. [24.12.20 17:49:48.748] * phase time: 125 ms
  281. [24.12.20 17:49:48.879] * phase cmem: 454505 K
  282. [24.12.20 17:49:48.898] - Game configuring : Started
  283. [24.12.20 17:49:48.942] - Game configuring : Finished
  284. [24.12.20 17:49:49.369] CUITransferableWnd::CUITransferableWnd
  285. [24.12.20 17:49:49.369] CUITransferableWnd::vInit
  286. [24.12.20 17:49:49.371] CUITransferableWnd::InitOur
  287. [24.12.20 17:49:49.375] CUITransferableWnd::InitDesc
  288. [24.12.20 17:49:49.386] CUITransferableWnd::InitFilters
  289. [24.12.20 17:49:49.405] CUITransferableWnd::CUITransferableWnd
  290. [24.12.20 17:49:49.405] CUITransferableWnd::vInit
  291. [24.12.20 17:49:49.407] CUITransferableWnd::InitOur
  292. [24.12.20 17:49:49.411] CUITransferableWnd::InitDesc
  293. [24.12.20 17:49:49.422] CUITransferableWnd::InitFilters
  294. [24.12.20 17:49:49.438] CUITransferableWnd::CUITransferableWnd
  295. [24.12.20 17:49:49.513] * phase time: 764 ms
  296. [24.12.20 17:49:49.646] * phase cmem: 474582 K
  297. [24.12.20 17:49:50.823] ! auto-generated bump map: briks\briks_inside_02_bump
  298. [24.12.20 17:49:50.824] ! auto-generated bump map: briks\briks_inside_02_bump#
  299. [24.12.20 17:49:54.378] ! auto-generated bump map: crete\crete_walls_rg07_bump
  300. [24.12.20 17:49:54.379] ! auto-generated bump map: crete\crete_walls_rg07_bump#
  301. [24.12.20 17:49:57.268] Loading file: fx\fx_fire1.seq
  302. [24.12.20 17:49:57.351] Loading file: fx\fx_wood_fire.seq
  303. [24.12.20 17:50:04.738] Loading file: ui\ui_marker_0.seq
  304. [24.12.20 17:50:04.744] Loading file: ui\ui_medicine.seq
  305. [24.12.20 17:50:04.745] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
  306. [24.12.20 17:50:05.013] ! auto-generated bump map: veh\veh_zil_130_bump#
  307. [24.12.20 17:50:05.419] * t-report - base: 2133, 1498923 K
  308. [24.12.20 17:50:05.419] * t-report - lmap: 6, 6144 K
  309. [24.12.20 17:50:05.419] * phase time: 15906 ms
  310. [24.12.20 17:50:05.572] * phase cmem: 2036303 K
  311. [24.12.20 17:50:05.582] * phase time: 162 ms
  312. [24.12.20 17:50:05.726] * phase cmem: 2036310 K
  313. [24.12.20 17:50:05.890] --------------------------------------------------------------------------------
  314. [24.12.20 17:50:05.890] [7666MB] physical memory installed, [3942MB] available, [48] percent of memory in use
  315. [24.12.20 17:50:05.890] PageFile usage: [2291MB], Peak PageFile usage: [2291MB]
  316. [24.12.20 17:50:05.890] --------------------------------------------------------------------------------
  317. [24.12.20 17:50:05.890] * [ D3D ]: textures[1505068 K]
  318. [24.12.20 17:50:05.890] * [x-ray]: process heap[2035350 K], render[0 K]
  319. [24.12.20 17:50:05.890] * [x-ray]: economy: strings[21706 K], smem[0 K]
  320. [24.12.20 17:50:05.900] compiling shader deffer_model_flat_2
  321. [24.12.20 17:50:05.913] compiling shader shadow_direct_model_2
  322. [24.12.20 17:50:05.928] compiling shader deffer_model_bump-hq_2
  323. [24.12.20 17:50:05.951] compiling shader deffer_model_bump_2
  324. [24.12.20 17:50:05.991] ! auto-generated bump map: act\tshirt_bump#
  325. [24.12.20 17:50:06.222] actor_binder:load(): self.object:name()='single_player'
  326. [24.12.20 17:50:06.222] actor_binder:object_binder.load(): self.object:name()='single_player'
  327. [24.12.20 17:50:06.253] !Foz_Weather message: Weather installed in level => clear_alt
  328. [24.12.20 17:50:06.255] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  329. [24.12.20 17:50:06.255] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  330. [24.12.20 17:50:06.255] TFLoadList
  331. [24.12.20 17:50:06.349] Total Objects: 16043
  332. [24.12.20 17:50:06.362] ZTDIALG geo_scale = 4.4950381697077
  333. [24.12.20 17:50:06.641] STRING:Period_as_string:;
  334. [24.12.20 17:50:06.641] STRING:9,34,11,5368;
  335. [24.12.20 17:50:06.901] compiling shader deffer_model_flat_0
  336. [24.12.20 17:50:06.912] compiling shader shadow_direct_model_0
  337. [24.12.20 17:50:06.927] compiling shader accum_emissivel
  338. [24.12.20 17:50:06.943] compiling shader deffer_model_bump_d-hq_2
  339. [24.12.20 17:50:06.980] compiling shader deffer_model_bump-hq_0
  340. [24.12.20 17:50:07.002] compiling shader deffer_model_bump_0
  341. [24.12.20 17:50:07.040] run_compiletest
  342. [24.12.20 17:50:07.040] info***test_jit ok
  343. [24.12.20 17:50:07.040] module***ok
  344. [24.12.20 17:50:07.044] compiling shader model_env_lq
  345. [24.12.20 17:50:07.047] compiling shader model_env_lq_1
  346. [24.12.20 17:50:07.075] compiling shader deffer_model_flat_1
  347. [24.12.20 17:50:07.086] compiling shader shadow_direct_model_1
  348. [24.12.20 17:50:07.097] compiling shader accum_emissive
  349. [24.12.20 17:50:07.101] compiling shader deffer_model_bump_d-hq_1
  350. [24.12.20 17:50:07.114] compiling shader deffer_model_bump_1
  351. [24.12.20 17:50:07.157] compiling shader deffer_model_bump-hq_1
  352. [24.12.20 17:50:07.181] Loading file: fx\fx_stalker.seq
  353. [24.12.20 17:50:07.312] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  354. [24.12.20 17:50:07.313] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  355. [24.12.20 17:50:07.328] compiling shader deffer_model_bump_d-hq_0
  356. [24.12.20 17:50:07.358] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  357. [24.12.20 17:50:07.359] compiling shader shadow_direct_model_aref_1
  358. [24.12.20 17:50:07.387] compiling shader model_env_lq_0
  359. [24.12.20 17:50:07.400] compiling shader model_def_lplanes_0
  360. [24.12.20 17:50:07.492] compiling shader deffer_model_flat_d_1
  361. [24.12.20 17:50:07.528] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  362. [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  363. [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  364. [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  365. [24.12.20 17:50:07.529] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  366. [24.12.20 17:50:07.660] compiling shader shadow_direct_model_aref_0
  367. [24.12.20 17:50:07.730] compiling shader model_env_lq_2
  368. [24.12.20 17:50:08.599] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\shoot\shotguns\410\sayga410.ogg
  369. [24.12.20 17:50:08.765] compiling shader hud_scope
  370. [24.12.20 17:50:08.768] compiling shader hud_scope
  371. [24.12.20 17:50:08.779] compiling shader hud_scope
  372. [24.12.20 17:50:08.782] compiling shader hud_scope
  373. [24.12.20 17:50:08.791] compiling shader hud_scope
  374. [24.12.20 17:50:08.794] compiling shader hud_scope
  375. [24.12.20 17:50:08.830] compiling shader model_def_lq
  376. [24.12.20 17:50:08.832] compiling shader model_def_lq_0
  377. [24.12.20 17:50:09.327] compiling shader models_lense_scope
  378. [24.12.20 17:50:09.344] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\shoot\shotguns\410\bm16_410_shoot.ogg
  379. [24.12.20 17:50:11.920] compiling shader model_distort_2
  380. [24.12.20 17:50:12.047] compiling shader model_def_lq_2
  381. [24.12.20 17:50:12.096] compiling shader shadow_direct_model_aref_2
  382. [24.12.20 17:50:13.029] compiling shader model_def_lplanes_1
  383. [24.12.20 17:50:13.122] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
  384. [24.12.20 17:50:16.010] * MEMORY USAGE: 2476315 K
  385. [24.12.20 17:50:16.010] * End of synchronization A[1] R[1]
  386. [24.12.20 17:50:16.010] * phase time: 10590 ms
  387. [24.12.20 17:50:16.212] * phase cmem: 2476314 K
  388. [24.12.20 17:50:16.287] ! auto-generated bump map: act\rus_upper_d_bump#
  389. [24.12.20 17:50:16.316] ! auto-generated bump map: act\militaryboots_bump#
  390. [24.12.20 17:50:16.326] Synchronization complete, Game ready.
  391. [24.12.20 17:50:18.513] Take on missile...
  392. [24.12.20 17:50:18.808] Take on missile...
  393. [24.12.20 17:50:23.122] Take on missile...
  394. [24.12.20 17:50:25.091] Take on missile...
  395. [24.12.20 17:50:27.681] ! Can't find sound [shoot\shotguns\410\aktypebolt-semi-shootgun_.ogg]
  396. [24.12.20 17:50:27.725] Take on missile...
  397. [24.12.20 17:50:28.575] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
  398. [24.12.20 17:50:30.411] Take on missile...
  399. [24.12.20 17:50:32.872] ! Invalid ogg-comment version, file: e:\games\stalkerfoz\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
  400. [24.12.20 17:50:33.721] Take on missile...
  401. [24.12.20 17:50:33.879] *INFO*: npc='single_player' id='ui_inventory'
  402. [24.12.20 17:50:33.914] SetInventoryCam on
  403. [24.12.20 17:50:35.469] *INFO*: npc='single_player' id='ui_inventory_hide'
  404. [24.12.20 17:50:35.471] SetInventoryCam off
  405. [24.12.20 17:50:40.139] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  406. [24.12.20 17:50:41.699] Take on missile...
  407. [24.12.20 17:50:43.484] Take on missile...
  408. [24.12.20 17:50:45.710] Take on missile...
  409. [24.12.20 17:50:46.035] Take on missile...
  410. [24.12.20 17:50:46.035] Take on missile...
  411. [24.12.20 17:50:47.760] Take on missile...
  412. [24.12.20 17:50:49.458] Take on missile...
  413. [24.12.20 17:50:50.657] Take on missile...
  414. [24.12.20 17:50:50.871] Take on missile...
  415. [24.12.20 17:50:50.979] Take on missile...
  416. [24.12.20 17:50:51.172] Take on missile...
  417. [24.12.20 17:50:52.702] Take on missile...
  418. [24.12.20 17:50:52.783] Take on missile...
  419. [24.12.20 17:50:52.915] Take on missile...
  420. [24.12.20 17:50:54.410] Take on missile...
  421. [24.12.20 17:50:54.604] Take on missile...
  422. [24.12.20 17:50:56.110] Take on missile...
  423. [24.12.20 17:50:56.288] Take on missile...
  424. [24.12.20 17:50:57.805] Take on missile...
  425. [24.12.20 17:50:58.027] Take on missile...
  426. [24.12.20 17:50:59.497] Take on missile...
  427. [24.12.20 17:50:59.746] Take on missile...
  428. [24.12.20 17:51:01.215] Take on missile...
  429. [24.12.20 17:51:02.905] Take on missile...
  430. [24.12.20 17:51:04.636] Take on missile...
  431. [24.12.20 17:51:05.106] Take on missile...
  432. [24.12.20 17:51:09.431] *INFO*: npc='single_player' id='ui_inventory'
  433. [24.12.20 17:51:09.432] SetInventoryCam on
  434. [24.12.20 17:51:09.772] *INFO*: npc='single_player' id='ui_inventory_hide'
  435. [24.12.20 17:51:09.775] SetInventoryCam off
  436. [24.12.20 17:51:10.094] *INFO*: npc='single_player' id='ui_inventory'
  437. [24.12.20 17:51:10.094] SetInventoryCam on
  438. [24.12.20 17:51:10.300] *INFO*: npc='single_player' id='ui_inventory_hide'
  439. [24.12.20 17:51:10.302] SetInventoryCam off
  440. [24.12.20 17:51:10.601] *INFO*: npc='single_player' id='ui_inventory'
  441. [24.12.20 17:51:10.601] SetInventoryCam on
  442. [24.12.20 17:51:10.781] *INFO*: npc='single_player' id='ui_inventory_hide'
  443. [24.12.20 17:51:10.783] SetInventoryCam off
  444. [24.12.20 17:51:11.132] *INFO*: npc='single_player' id='ui_inventory'
  445. [24.12.20 17:51:11.132] SetInventoryCam on
  446. [24.12.20 17:51:11.248] *INFO*: npc='single_player' id='ui_inventory_hide'
  447. [24.12.20 17:51:11.250] SetInventoryCam off
  448. [24.12.20 17:51:12.522] CActor::ActorUse
  449. [24.12.20 17:51:13.847] *INFO*: npc='single_player' id='esc_trader_hello_played'
  450. [24.12.20 17:51:13.848] trader_hello_what_have_you_got CALLED
  451. [24.12.20 17:51:13.848] USERDATA;
  452. [24.12.20 17:51:13.848] ;*game_object parameters
  453. [24.12.20 17:51:13.848] {
  454. [24.12.20 17:51:13.848] [KEY: STRING:gv] = VALUE: NUMBER:4;
  455. [24.12.20 17:51:13.848] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  456. [24.12.20 17:51:13.848] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  457. [24.12.20 17:51:13.848] [KEY: STRING:id] = VALUE: NUMBER:2201;
  458. [24.12.20 17:51:13.848] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  459. [24.12.20 17:51:13.848] [KEY: STRING:section] = VALUE: STRING:m_trader;
  460. [24.12.20 17:51:13.848] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  461. [24.12.20 17:51:13.848] }
  462. [24.12.20 17:51:13.848] STRING:trader_hello_what_have_you_got;
  463. [24.12.20 17:51:13.848] TABLE:;
  464. [24.12.20 17:51:13.848] {
  465. [24.12.20 17:51:13.848] }
  466. [24.12.20 17:51:14.205] CActor::ActorUse
  467. [24.12.20 17:51:14.246] generate_init_sidor_dialog
  468. [24.12.20 17:51:14.264] *INFO*: npc='single_player' id='ui_talk'
  469. [24.12.20 17:51:14.264] SetUpgradeCam off
  470. [24.12.20 17:51:15.347] *INFO*: npc='single_player' id='ui_talk_hide'
  471. [24.12.20 17:51:15.800] *INFO*: npc='single_player' id='ui_trade'
  472. [24.12.20 17:51:18.160] trader_hello_what_have_you_got CALLED
  473. [24.12.20 17:51:18.160] USERDATA;
  474. [24.12.20 17:51:18.160] ;*game_object parameters
  475. [24.12.20 17:51:18.160] {
  476. [24.12.20 17:51:18.160] [KEY: STRING:gv] = VALUE: NUMBER:4;
  477. [24.12.20 17:51:18.160] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  478. [24.12.20 17:51:18.160] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  479. [24.12.20 17:51:18.160] [KEY: STRING:id] = VALUE: NUMBER:2201;
  480. [24.12.20 17:51:18.160] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  481. [24.12.20 17:51:18.160] [KEY: STRING:section] = VALUE: STRING:m_trader;
  482. [24.12.20 17:51:18.160] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  483. [24.12.20 17:51:18.160] }
  484. [24.12.20 17:51:18.160] STRING:trader_exchanged;
  485. [24.12.20 17:51:18.160] TABLE:;
  486. [24.12.20 17:51:18.160] {
  487. [24.12.20 17:51:18.160] }
  488. [24.12.20 17:51:26.109] trader_hello_what_have_you_got CALLED
  489. [24.12.20 17:51:26.109] USERDATA;
  490. [24.12.20 17:51:26.109] ;*game_object parameters
  491. [24.12.20 17:51:26.109] {
  492. [24.12.20 17:51:26.109] [KEY: STRING:gv] = VALUE: NUMBER:4;
  493. [24.12.20 17:51:26.109] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  494. [24.12.20 17:51:26.109] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  495. [24.12.20 17:51:26.109] [KEY: STRING:id] = VALUE: NUMBER:2201;
  496. [24.12.20 17:51:26.109] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  497. [24.12.20 17:51:26.109] [KEY: STRING:section] = VALUE: STRING:m_trader;
  498. [24.12.20 17:51:26.109] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  499. [24.12.20 17:51:26.109] }
  500. [24.12.20 17:51:26.109] STRING:trader_exchanged;
  501. [24.12.20 17:51:26.109] TABLE:;
  502. [24.12.20 17:51:26.109] {
  503. [24.12.20 17:51:26.109] }
  504. [24.12.20 17:51:31.084] *INFO*: npc='single_player' id='ui_trade_hide'
  505. [24.12.20 17:51:31.085] trader_hello_what_have_you_got CALLED
  506. [24.12.20 17:51:31.085] USERDATA;
  507. [24.12.20 17:51:31.085] ;*game_object parameters
  508. [24.12.20 17:51:31.085] {
  509. [24.12.20 17:51:31.085] [KEY: STRING:gv] = VALUE: NUMBER:4;
  510. [24.12.20 17:51:31.085] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  511. [24.12.20 17:51:31.085] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  512. [24.12.20 17:51:31.085] [KEY: STRING:id] = VALUE: NUMBER:2201;
  513. [24.12.20 17:51:31.085] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  514. [24.12.20 17:51:31.085] [KEY: STRING:section] = VALUE: STRING:m_trader;
  515. [24.12.20 17:51:31.085] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  516. [24.12.20 17:51:31.085] }
  517. [24.12.20 17:51:31.085] STRING:trader_good_trade;
  518. [24.12.20 17:51:31.085] TABLE:;
  519. [24.12.20 17:51:31.085] {
  520. [24.12.20 17:51:31.085] }
  521. [24.12.20 17:51:31.140] SetUpgradeCam off
  522. [24.12.20 17:51:32.127] *INFO*: npc='single_player' id='ui_inventory'
  523. [24.12.20 17:51:32.127] SetInventoryCam on
  524. [24.12.20 17:51:32.127] Bad.opening.
  525. [24.12.20 17:51:32.499] *INFO*: npc='single_player' id='ui_inventory_hide'
  526. [24.12.20 17:51:32.502] SetInventoryCam off
  527. [24.12.20 17:51:32.835] CActor::ActorUse
  528. [24.12.20 17:51:33.197] CActor::ActorUse
  529. [24.12.20 17:51:33.199] *INFO*: npc='single_player' id='ui_talk'
  530. [24.12.20 17:51:33.199] SetUpgradeCam off
  531. [24.12.20 17:51:33.778] *INFO*: npc='single_player' id='ui_talk_hide'
  532. [24.12.20 17:51:34.200] *INFO*: npc='single_player' id='ui_trade'
  533. [24.12.20 17:52:03.157] trader_hello_what_have_you_got CALLED
  534. [24.12.20 17:52:03.157] USERDATA;
  535. [24.12.20 17:52:03.157] ;*game_object parameters
  536. [24.12.20 17:52:03.157] {
  537. [24.12.20 17:52:03.157] [KEY: STRING:gv] = VALUE: NUMBER:4;
  538. [24.12.20 17:52:03.157] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  539. [24.12.20 17:52:03.157] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  540. [24.12.20 17:52:03.157] [KEY: STRING:id] = VALUE: NUMBER:2201;
  541. [24.12.20 17:52:03.157] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  542. [24.12.20 17:52:03.157] [KEY: STRING:section] = VALUE: STRING:m_trader;
  543. [24.12.20 17:52:03.157] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  544. [24.12.20 17:52:03.157] }
  545. [24.12.20 17:52:03.157] STRING:trader_exchanged;
  546. [24.12.20 17:52:03.157] TABLE:;
  547. [24.12.20 17:52:03.157] {
  548. [24.12.20 17:52:03.157] }
  549. [24.12.20 17:52:04.023] *INFO*: npc='single_player' id='ui_trade_hide'
  550. [24.12.20 17:52:04.023] trader_hello_what_have_you_got CALLED
  551. [24.12.20 17:52:04.023] USERDATA;
  552. [24.12.20 17:52:04.023] ;*game_object parameters
  553. [24.12.20 17:52:04.023] {
  554. [24.12.20 17:52:04.023] [KEY: STRING:gv] = VALUE: NUMBER:4;
  555. [24.12.20 17:52:04.023] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  556. [24.12.20 17:52:04.023] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  557. [24.12.20 17:52:04.023] [KEY: STRING:id] = VALUE: NUMBER:2201;
  558. [24.12.20 17:52:04.023] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  559. [24.12.20 17:52:04.023] [KEY: STRING:section] = VALUE: STRING:m_trader;
  560. [24.12.20 17:52:04.023] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  561. [24.12.20 17:52:04.023] }
  562. [24.12.20 17:52:04.023] STRING:trader_good_trade;
  563. [24.12.20 17:52:04.023] TABLE:;
  564. [24.12.20 17:52:04.024] {
  565. [24.12.20 17:52:04.024] }
  566. [24.12.20 17:52:04.078] SetUpgradeCam off
  567. [24.12.20 17:52:11.561] --LUA version: [LuaJIT 2.1.0-beta3]
  568. [24.12.20 17:52:11.604] * phase time: 118 ms
  569. [24.12.20 17:52:11.826] * phase cmem: 2430766 K
  570. [24.12.20 17:52:11.834] * Loading spawn registry...
  571. [24.12.20 17:52:12.925] * 9119 spawn points are successfully loaded
  572. [24.12.20 17:52:12.926] * Loading objects...
  573. [24.12.20 17:52:13.220] * 16040 objects are successfully loaded
  574. [24.12.20 17:52:13.220] Loading file: intro\intro_l01_escape.seq
  575. [24.12.20 17:52:13.220] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  576. [24.12.20 17:52:13.416] * 2459 script vars are successfully loaded
  577. [24.12.20 17:52:13.539] Total Objects: 16040
  578. [24.12.20 17:52:13.926] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.100s)
  579. [24.12.20 17:52:13.926] * phase time: 2322 ms
  580. [24.12.20 17:52:14.144] * phase cmem: 2466057 K
  581. [24.12.20 17:52:14.145] * phase time: 218 ms
  582. [24.12.20 17:52:14.363] * phase cmem: 2466063 K
  583. [24.12.20 17:52:14.363] * phase time: 217 ms
  584. [24.12.20 17:52:14.580] * phase cmem: 2466064 K
  585. [24.12.20 17:52:14.825] --------------------------------------------------------------------------------
  586. [24.12.20 17:52:14.825] [7666MB] physical memory installed, [3240MB] available, [57] percent of memory in use
  587. [24.12.20 17:52:14.825] PageFile usage: [3343MB], Peak PageFile usage: [3502MB]
  588. [24.12.20 17:52:14.825] --------------------------------------------------------------------------------
  589. [24.12.20 17:52:14.825] * [ D3D ]: textures[1704921 K]
  590. [24.12.20 17:52:14.825] * [x-ray]: process heap[2464420 K], render[0 K]
  591. [24.12.20 17:52:14.825] * [x-ray]: economy: strings[21786 K], smem[17936 K]
  592. [24.12.20 17:52:14.861] compiling shader deffer_model_flat_2
  593. [24.12.20 17:52:14.954] ! auto-generated bump map: act\tshirt_bump#
  594. [24.12.20 17:52:14.968] actor_binder:load(): self.object:name()='single_player'
  595. [24.12.20 17:52:14.968] actor_binder:object_binder.load(): self.object:name()='single_player'
  596. [24.12.20 17:52:15.011] !Foz_Weather message: Weather installed in level => clear_alt
  597. [24.12.20 17:52:15.013] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  598. [24.12.20 17:52:15.013] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  599. [24.12.20 17:52:15.013] TFLoadList
  600. [24.12.20 17:52:15.102] Total Objects: 16043
  601. [24.12.20 17:52:15.115] ZTDIALG geo_scale = 4.4950381697077
  602. [24.12.20 17:52:15.389] STRING:Period_as_string:;
  603. [24.12.20 17:52:15.389] STRING:9,34,11,5368;
  604. [24.12.20 17:52:15.786] compiling shader model_distort_2
  605. [24.12.20 17:52:15.845] compiling shader model_def_lq
  606. [24.12.20 17:52:15.847] compiling shader model_def_lq_0
  607. [24.12.20 17:52:15.888] compiling shader model_def_lplanes_1
  608. [24.12.20 17:52:15.986] run_compiletest
  609. [24.12.20 17:52:15.986] info***test_jit ok
  610. [24.12.20 17:52:15.986] module***ok
  611. [24.12.20 17:52:16.020] compiling shader deffer_model_bump_d-hq_1
  612. [24.12.20 17:52:16.098] Loading file: fx\fx_stalker.seq
  613. [24.12.20 17:52:16.247] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  614. [24.12.20 17:52:16.247] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  615. [24.12.20 17:52:16.311] compiling shader hud_scope
  616. [24.12.20 17:52:16.315] compiling shader hud_scope
  617. [24.12.20 17:52:16.325] compiling shader hud_scope
  618. [24.12.20 17:52:16.327] compiling shader hud_scope
  619. [24.12.20 17:52:16.337] compiling shader hud_scope
  620. [24.12.20 17:52:16.339] compiling shader hud_scope
  621. [24.12.20 17:52:17.472] compiling shader deffer_model_bump_d-hq_0
  622. [24.12.20 17:52:17.501] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  623. [24.12.20 17:52:17.503] compiling shader shadow_direct_model_aref_1
  624. [24.12.20 17:52:17.625] compiling shader deffer_model_flat_d_1
  625. [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  626. [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  627. [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  628. [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  629. [24.12.20 17:52:17.662] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  630. [24.12.20 17:52:17.751] compiling shader model_env_lq_2
  631. [24.12.20 17:52:18.137] compiling shader model_def_lq_2
  632. [24.12.20 17:52:18.178] compiling shader shadow_direct_model_aref_2
  633. [24.12.20 17:52:20.955] * MEMORY USAGE: 2619506 K
  634. [24.12.20 17:52:20.955] * End of synchronization A[1] R[1]
  635. [24.12.20 17:52:20.955] * phase time: 6809 ms
  636. [24.12.20 17:52:21.185] * phase cmem: 2619505 K
  637. [24.12.20 17:52:21.478] ! auto-generated bump map: act\rus_upper_d_bump#
  638. [24.12.20 17:52:21.505] ! auto-generated bump map: act\militaryboots_bump#
  639. [24.12.20 17:52:21.515] Synchronization complete, Game ready.
  640. [24.12.20 17:52:23.034] Take on missile...
  641. [24.12.20 17:52:23.338] Take on missile...
  642. [24.12.20 17:52:26.844] *INFO*: npc='single_player' id='ui_inventory'
  643. [24.12.20 17:52:26.879] SetInventoryCam on
  644. [24.12.20 17:52:28.255] *INFO*: npc='single_player' id='ui_inventory_hide'
  645. [24.12.20 17:52:28.257] SetInventoryCam off
  646. [24.12.20 17:52:30.988] Take on missile...
  647. [24.12.20 17:52:32.304] !Foz_Weather message: FOZ_WEATHER: [clear_alt]: выборы новой погоды завершились в пользу [cloudy_dark], игровое время [19:30:00]
  648. [24.12.20 17:52:32.973] Take on missile...
  649. [24.12.20 17:52:36.439] Take on missile...
  650. [24.12.20 17:52:38.196] Take on missile...
  651. [24.12.20 17:52:40.638] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  652. [24.12.20 17:52:42.133] Take on missile...
  653. [24.12.20 17:52:46.024] Take on missile...
  654. [24.12.20 17:52:46.333] Take on missile...
  655. [24.12.20 17:52:48.072] Take on missile...
  656. [24.12.20 17:52:49.794] Take on missile...
  657. [24.12.20 17:52:51.127] Take on missile...
  658. [24.12.20 17:52:51.457] Take on missile...
  659. [24.12.20 17:52:51.486] Take on missile...
  660. [24.12.20 17:52:53.337] Take on missile...
  661. [24.12.20 17:52:53.338] Take on missile...
  662. [24.12.20 17:52:55.034] Take on missile...
  663. [24.12.20 17:52:55.034] Take on missile...
  664. [24.12.20 17:52:55.608] actor_binder:save(): self.object:name()='single_player'
  665. [24.12.20 17:52:55.614] * Saving spawns...
  666. [24.12.20 17:52:55.614] * Saving objects...
  667. [24.12.20 17:52:55.646] * 16044 objects are successfully saved
  668. [24.12.20 17:52:55.647] * 2459 script vars are successfully saved
  669. [24.12.20 17:52:55.655] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  670. [24.12.20 17:52:56.716] Take on missile...
  671. [24.12.20 17:52:56.717] Take on missile...
  672. [24.12.20 17:52:58.402] Take on missile...
  673. [24.12.20 17:52:58.402] Take on missile...
  674. [24.12.20 17:53:00.081] Take on missile...
  675. [24.12.20 17:53:00.081] Take on missile...
  676. [24.12.20 17:53:01.803] Take on missile...
  677. [24.12.20 17:53:01.804] Take on missile...
  678. [24.12.20 17:53:02.450] Take on missile...
  679. [24.12.20 17:53:03.492] Take on missile...
  680. [24.12.20 17:53:03.492] Take on missile...
  681. [24.12.20 17:53:04.304] Take on missile...
  682. [24.12.20 17:53:05.207] Take on missile...
  683. [24.12.20 17:53:05.208] Take on missile...
  684. [24.12.20 17:53:06.848] Take on missile...
  685. [24.12.20 17:53:09.099] Take on missile...
  686. [24.12.20 17:53:10.746] Take on missile...
  687. [24.12.20 17:53:12.179] CActor::ActorUse
  688. [24.12.20 17:53:13.055] *INFO*: npc='single_player' id='esc_trader_hello_played'
  689. [24.12.20 17:53:13.055] trader_hello_what_have_you_got CALLED
  690. [24.12.20 17:53:13.055] USERDATA;
  691. [24.12.20 17:53:13.055] ;*game_object parameters
  692. [24.12.20 17:53:13.055] {
  693. [24.12.20 17:53:13.055] [KEY: STRING:gv] = VALUE: NUMBER:4;
  694. [24.12.20 17:53:13.055] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  695. [24.12.20 17:53:13.055] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  696. [24.12.20 17:53:13.055] [KEY: STRING:id] = VALUE: NUMBER:2201;
  697. [24.12.20 17:53:13.055] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  698. [24.12.20 17:53:13.055] [KEY: STRING:section] = VALUE: STRING:m_trader;
  699. [24.12.20 17:53:13.055] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  700. [24.12.20 17:53:13.055] }
  701. [24.12.20 17:53:13.055] STRING:trader_hello_what_have_you_got;
  702. [24.12.20 17:53:13.055] TABLE:;
  703. [24.12.20 17:53:13.055] {
  704. [24.12.20 17:53:13.055] }
  705. [24.12.20 17:53:13.369] CActor::ActorUse
  706. [24.12.20 17:53:13.373] *INFO*: npc='single_player' id='ui_talk'
  707. [24.12.20 17:53:13.373] SetUpgradeCam off
  708. [24.12.20 17:53:14.670] *INFO*: npc='single_player' id='ui_talk_hide'
  709. [24.12.20 17:53:15.096] *INFO*: npc='single_player' id='ui_trade'
  710. [24.12.20 17:53:20.127] trader_hello_what_have_you_got CALLED
  711. [24.12.20 17:53:20.127] USERDATA;
  712. [24.12.20 17:53:20.127] ;*game_object parameters
  713. [24.12.20 17:53:20.127] {
  714. [24.12.20 17:53:20.127] [KEY: STRING:gv] = VALUE: NUMBER:4;
  715. [24.12.20 17:53:20.127] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  716. [24.12.20 17:53:20.127] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  717. [24.12.20 17:53:20.127] [KEY: STRING:id] = VALUE: NUMBER:2201;
  718. [24.12.20 17:53:20.127] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  719. [24.12.20 17:53:20.127] [KEY: STRING:section] = VALUE: STRING:m_trader;
  720. [24.12.20 17:53:20.127] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  721. [24.12.20 17:53:20.127] }
  722. [24.12.20 17:53:20.128] STRING:trader_exchanged;
  723. [24.12.20 17:53:20.128] TABLE:;
  724. [24.12.20 17:53:20.128] {
  725. [24.12.20 17:53:20.128] }
  726. [24.12.20 17:53:26.659] trader_hello_what_have_you_got CALLED
  727. [24.12.20 17:53:26.659] USERDATA;
  728. [24.12.20 17:53:26.659] ;*game_object parameters
  729. [24.12.20 17:53:26.659] {
  730. [24.12.20 17:53:26.659] [KEY: STRING:gv] = VALUE: NUMBER:4;
  731. [24.12.20 17:53:26.659] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  732. [24.12.20 17:53:26.659] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  733. [24.12.20 17:53:26.659] [KEY: STRING:id] = VALUE: NUMBER:2201;
  734. [24.12.20 17:53:26.659] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  735. [24.12.20 17:53:26.660] [KEY: STRING:section] = VALUE: STRING:m_trader;
  736. [24.12.20 17:53:26.660] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  737. [24.12.20 17:53:26.660] }
  738. [24.12.20 17:53:26.660] STRING:trader_exchanged;
  739. [24.12.20 17:53:26.660] TABLE:;
  740. [24.12.20 17:53:26.660] {
  741. [24.12.20 17:53:26.660] }
  742. [24.12.20 17:53:28.685] *INFO*: npc='single_player' id='ui_trade_hide'
  743. [24.12.20 17:53:28.686] trader_hello_what_have_you_got CALLED
  744. [24.12.20 17:53:28.686] USERDATA;
  745. [24.12.20 17:53:28.686] ;*game_object parameters
  746. [24.12.20 17:53:28.686] {
  747. [24.12.20 17:53:28.686] [KEY: STRING:gv] = VALUE: NUMBER:4;
  748. [24.12.20 17:53:28.686] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  749. [24.12.20 17:53:28.686] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  750. [24.12.20 17:53:28.686] [KEY: STRING:id] = VALUE: NUMBER:2201;
  751. [24.12.20 17:53:28.686] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  752. [24.12.20 17:53:28.686] [KEY: STRING:section] = VALUE: STRING:m_trader;
  753. [24.12.20 17:53:28.686] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  754. [24.12.20 17:53:28.686] }
  755. [24.12.20 17:53:28.686] STRING:trader_good_trade;
  756. [24.12.20 17:53:28.686] TABLE:;
  757. [24.12.20 17:53:28.686] {
  758. [24.12.20 17:53:28.686] }
  759. [24.12.20 17:53:28.742] SetUpgradeCam off
  760. [24.12.20 17:53:35.485] --LUA version: [LuaJIT 2.1.0-beta3]
  761. [24.12.20 17:53:35.546] * phase time: 140 ms
  762. [24.12.20 17:53:35.765] * phase cmem: 2433563 K
  763. [24.12.20 17:53:35.772] * Loading spawn registry...
  764. [24.12.20 17:53:36.880] * 9119 spawn points are successfully loaded
  765. [24.12.20 17:53:36.880] * Loading objects...
  766. [24.12.20 17:53:37.186] * 16044 objects are successfully loaded
  767. [24.12.20 17:53:37.186] Loading file: intro\intro_l01_escape.seq
  768. [24.12.20 17:53:37.187] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  769. [24.12.20 17:53:37.379] * 2459 script vars are successfully loaded
  770. [24.12.20 17:53:37.505] Total Objects: 16044
  771. [24.12.20 17:53:37.895] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.129s)
  772. [24.12.20 17:53:37.895] * phase time: 2348 ms
  773. [24.12.20 17:53:38.116] * phase cmem: 2469103 K
  774. [24.12.20 17:53:38.116] * phase time: 221 ms
  775. [24.12.20 17:53:38.342] * phase cmem: 2469109 K
  776. [24.12.20 17:53:38.342] * phase time: 225 ms
  777. [24.12.20 17:53:38.564] * phase cmem: 2469110 K
  778. [24.12.20 17:53:38.813] --------------------------------------------------------------------------------
  779. [24.12.20 17:53:38.813] [7666MB] physical memory installed, [3279MB] available, [57] percent of memory in use
  780. [24.12.20 17:53:38.813] PageFile usage: [3296MB], Peak PageFile usage: [3502MB]
  781. [24.12.20 17:53:38.813] --------------------------------------------------------------------------------
  782. [24.12.20 17:53:38.813] * [ D3D ]: textures[1704921 K]
  783. [24.12.20 17:53:38.813] * [x-ray]: process heap[2467492 K], render[0 K]
  784. [24.12.20 17:53:38.813] * [x-ray]: economy: strings[21791 K], smem[17936 K]
  785. [24.12.20 17:53:38.850] compiling shader deffer_model_flat_2
  786. [24.12.20 17:53:38.939] ! auto-generated bump map: act\tshirt_bump#
  787. [24.12.20 17:53:38.953] actor_binder:load(): self.object:name()='single_player'
  788. [24.12.20 17:53:38.953] actor_binder:object_binder.load(): self.object:name()='single_player'
  789. [24.12.20 17:53:38.984] !Foz_Weather message: Weather installed in level => cloudy_dark
  790. [24.12.20 17:53:38.986] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  791. [24.12.20 17:53:38.986] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  792. [24.12.20 17:53:38.986] TFLoadList
  793. [24.12.20 17:53:39.077] Total Objects: 16047
  794. [24.12.20 17:53:39.090] ZTDIALG geo_scale = 4.4950381697077
  795. [24.12.20 17:53:39.384] STRING:Period_as_string:;
  796. [24.12.20 17:53:39.384] STRING:9,34,11,5368;
  797. [24.12.20 17:53:39.779] compiling shader model_distort_2
  798. [24.12.20 17:53:39.837] compiling shader model_def_lq
  799. [24.12.20 17:53:39.840] compiling shader model_def_lq_0
  800. [24.12.20 17:53:39.880] compiling shader model_def_lplanes_1
  801. [24.12.20 17:53:39.968] run_compiletest
  802. [24.12.20 17:53:39.968] info***test_jit ok
  803. [24.12.20 17:53:39.968] module***ok
  804. [24.12.20 17:53:40.463] compiling shader deffer_model_bump_d-hq_1
  805. [24.12.20 17:53:40.541] Loading file: fx\fx_stalker.seq
  806. [24.12.20 17:53:40.689] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  807. [24.12.20 17:53:40.690] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  808. [24.12.20 17:53:40.754] compiling shader hud_scope
  809. [24.12.20 17:53:40.757] compiling shader hud_scope
  810. [24.12.20 17:53:40.766] compiling shader hud_scope
  811. [24.12.20 17:53:40.769] compiling shader hud_scope
  812. [24.12.20 17:53:40.778] compiling shader hud_scope
  813. [24.12.20 17:53:40.781] compiling shader hud_scope
  814. [24.12.20 17:53:41.766] compiling shader deffer_model_bump_d-hq_0
  815. [24.12.20 17:53:41.797] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  816. [24.12.20 17:53:41.798] compiling shader shadow_direct_model_aref_1
  817. [24.12.20 17:53:41.910] compiling shader deffer_model_flat_d_1
  818. [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  819. [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  820. [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  821. [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  822. [24.12.20 17:53:41.947] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  823. [24.12.20 17:53:42.014] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  824. [24.12.20 17:53:42.429] compiling shader model_env_lq_2
  825. [24.12.20 17:53:42.973] compiling shader model_def_lq_2
  826. [24.12.20 17:53:45.740] Take on missile...
  827. [24.12.20 17:53:45.741] Take on missile...
  828. [24.12.20 17:53:46.042] Take on missile...
  829. [24.12.20 17:53:46.043] Take on missile...
  830. [24.12.20 17:53:46.691] * MEMORY USAGE: 2654059 K
  831. [24.12.20 17:53:46.691] * End of synchronization A[1] R[1]
  832. [24.12.20 17:53:46.691] * phase time: 8575 ms
  833. [24.12.20 17:53:46.931] * phase cmem: 2654053 K
  834. [24.12.20 17:53:46.969] ! auto-generated bump map: act\rus_upper_d_bump#
  835. [24.12.20 17:53:46.996] ! auto-generated bump map: act\militaryboots_bump#
  836. [24.12.20 17:53:47.006] Synchronization complete, Game ready.
  837. [24.12.20 17:53:47.036] Take on missile...
  838. [24.12.20 17:53:47.339] Take on missile...
  839. [24.12.20 17:53:47.971] Take on missile...
  840. [24.12.20 17:53:47.972] Take on missile...
  841. [24.12.20 17:53:49.635] Take on missile...
  842. [24.12.20 17:53:49.636] Take on missile...
  843. [24.12.20 17:53:51.316] Take on missile...
  844. [24.12.20 17:53:51.317] Take on missile...
  845. [24.12.20 17:53:52.996] Take on missile...
  846. [24.12.20 17:53:52.997] Take on missile...
  847. [24.12.20 17:53:54.698] Take on missile...
  848. [24.12.20 17:53:54.699] Take on missile...
  849. [24.12.20 17:53:56.399] Take on missile...
  850. [24.12.20 17:53:56.400] Take on missile...
  851. [24.12.20 17:53:58.052] Take on missile...
  852. [24.12.20 17:53:58.052] Take on missile...
  853. [24.12.20 17:53:59.697] Take on missile...
  854. [24.12.20 17:53:59.698] Take on missile...
  855. [24.12.20 17:54:00.462] CActor::ActorUse
  856. [24.12.20 17:54:01.352] Take on missile...
  857. [24.12.20 17:54:01.352] Take on missile...
  858. [24.12.20 17:54:01.408] *INFO*: npc='single_player' id='esc_trader_hello_played'
  859. [24.12.20 17:54:01.409] trader_hello_what_have_you_got CALLED
  860. [24.12.20 17:54:01.409] USERDATA;
  861. [24.12.20 17:54:01.409] ;*game_object parameters
  862. [24.12.20 17:54:01.409] {
  863. [24.12.20 17:54:01.409] [KEY: STRING:gv] = VALUE: NUMBER:4;
  864. [24.12.20 17:54:01.409] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  865. [24.12.20 17:54:01.409] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  866. [24.12.20 17:54:01.409] [KEY: STRING:id] = VALUE: NUMBER:2201;
  867. [24.12.20 17:54:01.409] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  868. [24.12.20 17:54:01.409] [KEY: STRING:section] = VALUE: STRING:m_trader;
  869. [24.12.20 17:54:01.409] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  870. [24.12.20 17:54:01.409] }
  871. [24.12.20 17:54:01.409] STRING:trader_hello_what_have_you_got;
  872. [24.12.20 17:54:01.409] TABLE:;
  873. [24.12.20 17:54:01.409] {
  874. [24.12.20 17:54:01.409] }
  875. [24.12.20 17:54:01.652] CActor::ActorUse
  876. [24.12.20 17:54:01.655] *INFO*: npc='single_player' id='ui_talk'
  877. [24.12.20 17:54:01.656] SetUpgradeCam off
  878. [24.12.20 17:54:02.428] *INFO*: npc='single_player' id='ui_talk_hide'
  879. [24.12.20 17:54:02.858] *INFO*: npc='single_player' id='ui_trade'
  880. [24.12.20 17:54:03.444] Take on missile...
  881. [24.12.20 17:54:08.258] trader_hello_what_have_you_got CALLED
  882. [24.12.20 17:54:08.258] USERDATA;
  883. [24.12.20 17:54:08.258] ;*game_object parameters
  884. [24.12.20 17:54:08.258] {
  885. [24.12.20 17:54:08.258] [KEY: STRING:gv] = VALUE: NUMBER:4;
  886. [24.12.20 17:54:08.258] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  887. [24.12.20 17:54:08.258] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  888. [24.12.20 17:54:08.258] [KEY: STRING:id] = VALUE: NUMBER:2201;
  889. [24.12.20 17:54:08.258] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  890. [24.12.20 17:54:08.258] [KEY: STRING:section] = VALUE: STRING:m_trader;
  891. [24.12.20 17:54:08.258] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  892. [24.12.20 17:54:08.258] }
  893. [24.12.20 17:54:08.258] STRING:trader_exchanged;
  894. [24.12.20 17:54:08.258] TABLE:;
  895. [24.12.20 17:54:08.258] {
  896. [24.12.20 17:54:08.258] }
  897. [24.12.20 17:54:15.001] Take on missile...
  898. [24.12.20 17:54:15.309] Take on missile...
  899. [24.12.20 17:54:16.984] Take on missile...
  900. [24.12.20 17:54:18.646] Take on missile...
  901. [24.12.20 17:54:20.316] Take on missile...
  902. [24.12.20 17:54:21.989] Take on missile...
  903. [24.12.20 17:54:23.663] Take on missile...
  904. [24.12.20 17:54:25.344] Take on missile...
  905. [24.12.20 17:54:27.009] Take on missile...
  906. [24.12.20 17:54:28.667] Take on missile...
  907. [24.12.20 17:54:38.112] trader_hello_what_have_you_got CALLED
  908. [24.12.20 17:54:38.113] USERDATA;
  909. [24.12.20 17:54:38.113] ;*game_object parameters
  910. [24.12.20 17:54:38.113] {
  911. [24.12.20 17:54:38.113] [KEY: STRING:gv] = VALUE: NUMBER:4;
  912. [24.12.20 17:54:38.113] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  913. [24.12.20 17:54:38.113] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  914. [24.12.20 17:54:38.113] [KEY: STRING:id] = VALUE: NUMBER:2201;
  915. [24.12.20 17:54:38.113] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  916. [24.12.20 17:54:38.113] [KEY: STRING:section] = VALUE: STRING:m_trader;
  917. [24.12.20 17:54:38.113] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  918. [24.12.20 17:54:38.113] }
  919. [24.12.20 17:54:38.113] STRING:trader_exchanged;
  920. [24.12.20 17:54:38.113] TABLE:;
  921. [24.12.20 17:54:38.113] {
  922. [24.12.20 17:54:38.113] }
  923. [24.12.20 17:54:39.151] *INFO*: npc='single_player' id='ui_trade_hide'
  924. [24.12.20 17:54:39.152] trader_hello_what_have_you_got CALLED
  925. [24.12.20 17:54:39.152] USERDATA;
  926. [24.12.20 17:54:39.152] ;*game_object parameters
  927. [24.12.20 17:54:39.152] {
  928. [24.12.20 17:54:39.152] [KEY: STRING:gv] = VALUE: NUMBER:4;
  929. [24.12.20 17:54:39.152] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  930. [24.12.20 17:54:39.152] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  931. [24.12.20 17:54:39.152] [KEY: STRING:id] = VALUE: NUMBER:2201;
  932. [24.12.20 17:54:39.152] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  933. [24.12.20 17:54:39.152] [KEY: STRING:section] = VALUE: STRING:m_trader;
  934. [24.12.20 17:54:39.152] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  935. [24.12.20 17:54:39.152] }
  936. [24.12.20 17:54:39.152] STRING:trader_good_trade;
  937. [24.12.20 17:54:39.152] TABLE:;
  938. [24.12.20 17:54:39.152] {
  939. [24.12.20 17:54:39.152] }
  940. [24.12.20 17:54:39.208] SetUpgradeCam off
  941. [24.12.20 17:54:40.281] actor_binder:save(): self.object:name()='single_player'
  942. [24.12.20 17:54:40.287] * Saving spawns...
  943. [24.12.20 17:54:40.287] * Saving objects...
  944. [24.12.20 17:54:40.318] * 16050 objects are successfully saved
  945. [24.12.20 17:54:40.318] * 2459 script vars are successfully saved
  946. [24.12.20 17:54:40.325] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  947. [24.12.20 17:54:41.182] *INFO*: npc='single_player' id='ui_inventory'
  948. [24.12.20 17:54:41.219] SetInventoryCam on
  949. [24.12.20 17:54:50.653] *INFO*: npc='single_player' id='ui_inventory_hide'
  950. [24.12.20 17:54:50.656] SetInventoryCam off
  951. [24.12.20 17:54:51.066] *INFO*: npc='single_player' id='ui_inventory'
  952. [24.12.20 17:54:51.068] SetInventoryCam on
  953. [24.12.20 17:55:08.427] Loading file: ui\ui_marker_2.seq
  954. [24.12.20 17:55:08.459] Loading file: ui\ui_marker_1.seq
  955. [24.12.20 17:55:08.699] Loading file: ui\ui_marker_1.seq
  956. [24.12.20 17:55:09.616] Loading file: ui\ui_marker_3.seq
  957. [24.12.20 17:55:10.478] Loading file: ui\ui_marker_1.seq
  958. [24.12.20 17:55:10.692] Loading file: ui\ui_marker_1.seq
  959. [24.12.20 17:55:10.696] Loading file: ui\ui_marker_2.seq
  960. [24.12.20 17:55:11.149] *INFO*: npc='single_player' id='ui_inventory_hide'
  961. [24.12.20 17:55:11.152] SetInventoryCam off
  962. [24.12.20 17:55:16.596] CActor::ActorUse
  963. [24.12.20 17:55:16.814] CActor::ActorUse
  964. [24.12.20 17:55:16.993] CActor::ActorUse
  965. [24.12.20 17:55:23.388] *INFO*: npc='single_player' id='ui_inventory'
  966. [24.12.20 17:55:23.389] SetInventoryCam on
  967. [24.12.20 17:55:29.163] *INFO*: npc='single_player' id='ui_inventory_hide'
  968. [24.12.20 17:55:29.166] SetInventoryCam off
  969. [24.12.20 17:55:34.707] *INFO*: npc='single_player' id='ui_inventory'
  970. [24.12.20 17:55:34.708] SetInventoryCam on
  971. [24.12.20 17:55:43.533] Loading file: ui\ui_marker_1.seq
  972. [24.12.20 17:55:43.537] Loading file: ui\ui_marker_2.seq
  973. [24.12.20 17:55:43.675] Loading file: ui\ui_marker_1.seq
  974. [24.12.20 17:55:43.678] Loading file: ui\ui_marker_2.seq
  975. [24.12.20 17:55:44.012] Loading file: ui\ui_marker_1.seq
  976. [24.12.20 17:55:44.824] ! cannot put item wmag_410a1016586 into slot 32, allowed slots {8}
  977. [24.12.20 17:55:45.240] Loading file: ui\ui_marker_2.seq
  978. [24.12.20 17:55:45.243] Loading file: ui\ui_marker_1.seq
  979. [24.12.20 17:55:46.097] Loading file: ui\ui_marker_2.seq
  980. [24.12.20 17:55:46.117] Loading file: ui\ui_marker_1.seq
  981. [24.12.20 17:55:46.376] Loading file: ui\ui_marker_1.seq
  982. [24.12.20 17:55:46.380] Loading file: ui\ui_marker_2.seq
  983. [24.12.20 17:55:48.182] Loading file: ui\ui_marker_2.seq
  984. [24.12.20 17:55:48.216] Loading file: ui\ui_marker_1.seq
  985. [24.12.20 17:55:48.535] Loading file: ui\ui_marker_1.seq
  986. [24.12.20 17:55:48.540] Loading file: ui\ui_marker_2.seq
  987. [24.12.20 17:55:48.918] STRING:on_item_to_ammunition;
  988. [24.12.20 17:55:48.918] USERDATA;
  989. [24.12.20 17:55:48.918] ;*game_object parameters
  990. [24.12.20 17:55:48.918] {
  991. [24.12.20 17:55:48.918] [KEY: STRING:gv] = VALUE: NUMBER:4;
  992. [24.12.20 17:55:48.918] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  993. [24.12.20 17:55:48.918] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  994. [24.12.20 17:55:48.918] [KEY: STRING:id] = VALUE: NUMBER:0;
  995. [24.12.20 17:55:48.918] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  996. [24.12.20 17:55:48.918] [KEY: STRING:section] = VALUE: STRING:actor;
  997. [24.12.20 17:55:48.918] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  998. [24.12.20 17:55:48.918] }
  999. [24.12.20 17:55:48.918] USERDATA;
  1000. [24.12.20 17:55:48.918] ;*game_object parameters
  1001. [24.12.20 17:55:48.918] {
  1002. [24.12.20 17:55:48.918] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1003. [24.12.20 17:55:48.918] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1004. [24.12.20 17:55:48.918] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1005. [24.12.20 17:55:48.918] [KEY: STRING:id] = VALUE: NUMBER:16586;
  1006. [24.12.20 17:55:48.918] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1007. [24.12.20 17:55:48.918] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  1008. [24.12.20 17:55:48.918] [KEY: STRING:parent] = VALUE: USERDATA;
  1009. [24.12.20 17:55:48.918] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1010. [24.12.20 17:55:48.918] }
  1011. [24.12.20 17:55:49.324] Loading file: ui\ui_marker_2.seq
  1012. [24.12.20 17:55:49.389] Loading file: ui\ui_marker_1.seq
  1013. [24.12.20 17:55:49.599] Loading file: ui\ui_marker_1.seq
  1014. [24.12.20 17:55:49.725] Loading file: ui\ui_marker_2.seq
  1015. [24.12.20 17:55:49.730] Loading file: ui\ui_marker_1.seq
  1016. [24.12.20 17:55:50.000] ! cannot put item wmag_410a10 into slot 33, allowed slots {8}
  1017. [24.12.20 17:55:50.262] Loading file: ui\ui_marker_2.seq
  1018. [24.12.20 17:55:50.265] Loading file: ui\ui_marker_1.seq
  1019. [24.12.20 17:55:50.976] Loading file: ui\ui_marker_2.seq
  1020. [24.12.20 17:55:50.981] Loading file: ui\ui_marker_1.seq
  1021. [24.12.20 17:55:51.097] Loading file: ui\ui_marker_1.seq
  1022. [24.12.20 17:55:51.100] Loading file: ui\ui_marker_2.seq
  1023. [24.12.20 17:55:51.147] Loading file: ui\ui_marker_1.seq
  1024. [24.12.20 17:55:51.151] Loading file: ui\ui_marker_2.seq
  1025. [24.12.20 17:55:51.241] Loading file: ui\ui_marker_1.seq
  1026. [24.12.20 17:55:51.522] Loading file: ui\ui_marker_1.seq
  1027. [24.12.20 17:55:52.016] STRING:on_item_to_ammunition;
  1028. [24.12.20 17:55:52.016] USERDATA;
  1029. [24.12.20 17:55:52.016] ;*game_object parameters
  1030. [24.12.20 17:55:52.016] {
  1031. [24.12.20 17:55:52.016] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1032. [24.12.20 17:55:52.016] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1033. [24.12.20 17:55:52.016] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  1034. [24.12.20 17:55:52.016] [KEY: STRING:id] = VALUE: NUMBER:0;
  1035. [24.12.20 17:55:52.016] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1036. [24.12.20 17:55:52.016] [KEY: STRING:section] = VALUE: STRING:actor;
  1037. [24.12.20 17:55:52.016] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1038. [24.12.20 17:55:52.016] }
  1039. [24.12.20 17:55:52.016] USERDATA;
  1040. [24.12.20 17:55:52.016] ;*game_object parameters
  1041. [24.12.20 17:55:52.016] {
  1042. [24.12.20 17:55:52.016] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1043. [24.12.20 17:55:52.016] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1044. [24.12.20 17:55:52.016] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7981; z: -134.42;
  1045. [24.12.20 17:55:52.016] [KEY: STRING:id] = VALUE: NUMBER:19723;
  1046. [24.12.20 17:55:52.016] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1047. [24.12.20 17:55:52.016] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  1048. [24.12.20 17:55:52.016] [KEY: STRING:parent] = VALUE: USERDATA;
  1049. [24.12.20 17:55:52.016] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1050. [24.12.20 17:55:52.016] }
  1051. [24.12.20 17:55:55.210] Loading file: ui\ui_marker_1.seq
  1052. [24.12.20 17:55:55.214] Loading file: ui\ui_marker_2.seq
  1053. [24.12.20 17:55:55.844] Loading file: ui\ui_marker_1.seq
  1054. [24.12.20 17:55:55.847] Loading file: ui\ui_marker_2.seq
  1055. [24.12.20 17:55:56.003] Loading file: ui\ui_marker_1.seq
  1056. [24.12.20 17:55:56.006] Loading file: ui\ui_marker_2.seq
  1057. [24.12.20 17:55:56.442] Loading file: ui\ui_marker_1.seq
  1058. [24.12.20 17:55:56.446] Loading file: ui\ui_marker_2.seq
  1059. [24.12.20 17:55:57.577] Loading file: ui\ui_marker_3.seq
  1060. [24.12.20 17:55:57.581] Loading file: ui\ui_marker_1.seq
  1061. [24.12.20 17:55:57.661] Loading file: ui\ui_marker_2.seq
  1062. [24.12.20 17:55:57.739] Loading file: ui\ui_marker_3.seq
  1063. [24.12.20 17:55:57.742] Loading file: ui\ui_marker_1.seq
  1064. [24.12.20 17:55:57.847] Loading file: ui\ui_marker_2.seq
  1065. [24.12.20 17:56:01.337] Loading file: ui\ui_marker_2.seq
  1066. [24.12.20 17:56:01.554] Loading file: ui\ui_marker_2.seq
  1067. [24.12.20 17:56:06.728] Loading file: ui\ui_marker_2.seq
  1068. [24.12.20 17:56:07.047] Loading file: ui\ui_marker_2.seq
  1069. [24.12.20 17:56:07.688] ! cannot put item wmag_9x19a3015999 into slot 32, allowed slots {8}
  1070. [24.12.20 17:56:19.350] Loading file: ui\ui_marker_2.seq
  1071. [24.12.20 17:56:19.511] Loading file: ui\ui_marker_2.seq
  1072. [24.12.20 17:56:24.748] !Foz_Weather message: FOZ_WEATHER: [cloudy_dark]: выборы новой погоды завершились в пользу [clear], игровое время [19:50:00]
  1073. [24.12.20 17:56:27.270] Loading file: ui\ui_marker_2.seq
  1074. [24.12.20 17:56:27.413] Loading file: ui\ui_marker_2.seq
  1075. [24.12.20 17:56:28.473] STRING:on_item_to_ammunition;
  1076. [24.12.20 17:56:28.473] USERDATA;
  1077. [24.12.20 17:56:28.473] ;*game_object parameters
  1078. [24.12.20 17:56:28.473] {
  1079. [24.12.20 17:56:28.473] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1080. [24.12.20 17:56:28.473] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1081. [24.12.20 17:56:28.473] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  1082. [24.12.20 17:56:28.473] [KEY: STRING:id] = VALUE: NUMBER:0;
  1083. [24.12.20 17:56:28.473] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1084. [24.12.20 17:56:28.473] [KEY: STRING:section] = VALUE: STRING:actor;
  1085. [24.12.20 17:56:28.473] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1086. [24.12.20 17:56:28.473] }
  1087. [24.12.20 17:56:28.473] USERDATA;
  1088. [24.12.20 17:56:28.473] ;*game_object parameters
  1089. [24.12.20 17:56:28.473] {
  1090. [24.12.20 17:56:28.473] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1091. [24.12.20 17:56:28.473] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1092. [24.12.20 17:56:28.473] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1093. [24.12.20 17:56:28.473] [KEY: STRING:id] = VALUE: NUMBER:15999;
  1094. [24.12.20 17:56:28.473] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1095. [24.12.20 17:56:28.473] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
  1096. [24.12.20 17:56:28.473] [KEY: STRING:parent] = VALUE: USERDATA;
  1097. [24.12.20 17:56:28.473] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1098. [24.12.20 17:56:28.473] }
  1099. [24.12.20 17:56:28.474] Loading file: ui\ui_marker_1.seq
  1100. [24.12.20 17:56:28.477] Loading file: ui\ui_marker_2.seq
  1101. [24.12.20 17:56:28.987] Loading file: ui\ui_marker_1.seq
  1102. [24.12.20 17:56:28.990] Loading file: ui\ui_marker_2.seq
  1103. [24.12.20 17:56:32.030] Loading file: ui\ui_marker_2.seq
  1104. [24.12.20 17:56:32.745] STRING:on_item_to_ammunition;
  1105. [24.12.20 17:56:32.745] USERDATA;
  1106. [24.12.20 17:56:32.745] ;*game_object parameters
  1107. [24.12.20 17:56:32.745] {
  1108. [24.12.20 17:56:32.745] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1109. [24.12.20 17:56:32.745] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1110. [24.12.20 17:56:32.745] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  1111. [24.12.20 17:56:32.745] [KEY: STRING:id] = VALUE: NUMBER:0;
  1112. [24.12.20 17:56:32.745] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1113. [24.12.20 17:56:32.745] [KEY: STRING:section] = VALUE: STRING:actor;
  1114. [24.12.20 17:56:32.745] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1115. [24.12.20 17:56:32.745] }
  1116. [24.12.20 17:56:32.745] USERDATA;
  1117. [24.12.20 17:56:32.745] ;*game_object parameters
  1118. [24.12.20 17:56:32.745] {
  1119. [24.12.20 17:56:32.745] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1120. [24.12.20 17:56:32.745] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1121. [24.12.20 17:56:32.745] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1122. [24.12.20 17:56:32.745] [KEY: STRING:id] = VALUE: NUMBER:16000;
  1123. [24.12.20 17:56:32.745] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1124. [24.12.20 17:56:32.745] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
  1125. [24.12.20 17:56:32.745] [KEY: STRING:parent] = VALUE: USERDATA;
  1126. [24.12.20 17:56:32.745] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1127. [24.12.20 17:56:32.745] }
  1128. [24.12.20 17:56:39.203] Loading file: ui\ui_marker_3.seq
  1129. [24.12.20 17:56:39.206] Loading file: ui\ui_marker_2.seq
  1130. [24.12.20 17:56:43.558] Loading file: ui\ui_marker_3.seq
  1131. [24.12.20 17:56:43.561] Loading file: ui\ui_marker_2.seq
  1132. [24.12.20 17:56:44.553] Loading file: ui\ui_marker_3.seq
  1133. [24.12.20 17:56:44.569] Loading file: ui\ui_marker_2.seq
  1134. [24.12.20 17:56:44.806] Loading file: ui\ui_marker_3.seq
  1135. [24.12.20 17:56:44.810] Loading file: ui\ui_marker_2.seq
  1136. [24.12.20 17:56:44.905] Loading file: ui\ui_marker_3.seq
  1137. [24.12.20 17:56:44.908] Loading file: ui\ui_marker_2.seq
  1138. [24.12.20 17:56:46.954] Loading file: ui\ui_marker_3.seq
  1139. [24.12.20 17:56:46.957] Loading file: ui\ui_marker_2.seq
  1140. [24.12.20 17:56:47.487] STRING:on_item_to_ammunition;
  1141. [24.12.20 17:56:47.487] USERDATA;
  1142. [24.12.20 17:56:47.487] ;*game_object parameters
  1143. [24.12.20 17:56:47.487] {
  1144. [24.12.20 17:56:47.487] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1145. [24.12.20 17:56:47.487] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1146. [24.12.20 17:56:47.487] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  1147. [24.12.20 17:56:47.487] [KEY: STRING:id] = VALUE: NUMBER:0;
  1148. [24.12.20 17:56:47.487] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1149. [24.12.20 17:56:47.487] [KEY: STRING:section] = VALUE: STRING:actor;
  1150. [24.12.20 17:56:47.487] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1151. [24.12.20 17:56:47.487] }
  1152. [24.12.20 17:56:47.487] USERDATA;
  1153. [24.12.20 17:56:47.487] ;*game_object parameters
  1154. [24.12.20 17:56:47.487] {
  1155. [24.12.20 17:56:47.487] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1156. [24.12.20 17:56:47.487] [KEY: STRING:lv] = VALUE: NUMBER:11715;
  1157. [24.12.20 17:56:47.487] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
  1158. [24.12.20 17:56:47.487] [KEY: STRING:id] = VALUE: NUMBER:1365;
  1159. [24.12.20 17:56:47.487] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  1160. [24.12.20 17:56:47.487] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
  1161. [24.12.20 17:56:47.487] [KEY: STRING:parent] = VALUE: USERDATA;
  1162. [24.12.20 17:56:47.487] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1163. [24.12.20 17:56:47.487] }
  1164. [24.12.20 17:56:48.044] Loading file: ui\ui_marker_3.seq
  1165. [24.12.20 17:56:48.048] Loading file: ui\ui_marker_2.seq
  1166. [24.12.20 17:56:48.051] Loading file: ui\ui_marker_1.seq
  1167. [24.12.20 17:56:48.518] Loading file: ui\ui_marker_3.seq
  1168. [24.12.20 17:56:48.522] Loading file: ui\ui_marker_2.seq
  1169. [24.12.20 17:56:48.525] Loading file: ui\ui_marker_1.seq
  1170. [24.12.20 17:56:49.193] Loading file: ui\ui_marker_3.seq
  1171. [24.12.20 17:56:49.197] Loading file: ui\ui_marker_2.seq
  1172. [24.12.20 17:56:49.200] Loading file: ui\ui_marker_1.seq
  1173. [24.12.20 17:56:51.149] Loading file: ui\ui_marker_3.seq
  1174. [24.12.20 17:56:51.153] Loading file: ui\ui_marker_2.seq
  1175. [24.12.20 17:56:51.502] Loading file: ui\ui_marker_3.seq
  1176. [24.12.20 17:56:51.506] Loading file: ui\ui_marker_2.seq
  1177. [24.12.20 17:56:51.806] STRING:on_item_to_ammunition;
  1178. [24.12.20 17:56:51.806] USERDATA;
  1179. [24.12.20 17:56:51.806] ;*game_object parameters
  1180. [24.12.20 17:56:51.806] {
  1181. [24.12.20 17:56:51.806] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1182. [24.12.20 17:56:51.806] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1183. [24.12.20 17:56:51.806] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7979; z: -134.42;
  1184. [24.12.20 17:56:51.806] [KEY: STRING:id] = VALUE: NUMBER:0;
  1185. [24.12.20 17:56:51.806] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1186. [24.12.20 17:56:51.806] [KEY: STRING:section] = VALUE: STRING:actor;
  1187. [24.12.20 17:56:51.806] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1188. [24.12.20 17:56:51.806] }
  1189. [24.12.20 17:56:51.806] USERDATA;
  1190. [24.12.20 17:56:51.806] ;*game_object parameters
  1191. [24.12.20 17:56:51.806] {
  1192. [24.12.20 17:56:51.806] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1193. [24.12.20 17:56:51.806] [KEY: STRING:lv] = VALUE: NUMBER:11715;
  1194. [24.12.20 17:56:51.806] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
  1195. [24.12.20 17:56:51.806] [KEY: STRING:id] = VALUE: NUMBER:25891;
  1196. [24.12.20 17:56:51.806] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  1197. [24.12.20 17:56:51.806] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
  1198. [24.12.20 17:56:51.806] [KEY: STRING:parent] = VALUE: USERDATA;
  1199. [24.12.20 17:56:51.806] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1200. [24.12.20 17:56:51.806] }
  1201. [24.12.20 17:56:53.936] Loading file: ui\ui_marker_3.seq
  1202. [24.12.20 17:56:53.940] Loading file: ui\ui_marker_2.seq
  1203. [24.12.20 17:56:55.747] *INFO*: npc='single_player' id='ui_inventory_hide'
  1204. [24.12.20 17:56:55.750] SetInventoryCam off
  1205. [24.12.20 17:56:58.056] *INFO*: npc='single_player' id='ui_inventory'
  1206. [24.12.20 17:56:58.057] SetInventoryCam on
  1207. [24.12.20 17:57:00.847] Loading file: ui\ui_marker_3.seq
  1208. [24.12.20 17:57:00.850] Loading file: ui\ui_marker_2.seq
  1209. [24.12.20 17:57:01.045] *INFO*: npc='single_player' id='ui_inventory_hide'
  1210. [24.12.20 17:57:01.048] SetInventoryCam off
  1211. [24.12.20 17:57:01.967] CActor::ActorUse
  1212. [24.12.20 17:57:01.968] *INFO*: npc='single_player' id='ui_talk'
  1213. [24.12.20 17:57:01.968] SetUpgradeCam off
  1214. [24.12.20 17:57:02.648] *INFO*: npc='single_player' id='ui_talk_hide'
  1215. [24.12.20 17:57:03.076] *INFO*: npc='single_player' id='ui_trade'
  1216. [24.12.20 17:57:12.164] *INFO*: npc='single_player' id='ui_trade_hide'
  1217. [24.12.20 17:57:12.164] trader_hello_what_have_you_got CALLED
  1218. [24.12.20 17:57:12.164] USERDATA;
  1219. [24.12.20 17:57:12.164] ;*game_object parameters
  1220. [24.12.20 17:57:12.164] {
  1221. [24.12.20 17:57:12.164] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1222. [24.12.20 17:57:12.164] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1223. [24.12.20 17:57:12.164] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1224. [24.12.20 17:57:12.164] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1225. [24.12.20 17:57:12.164] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1226. [24.12.20 17:57:12.165] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1227. [24.12.20 17:57:12.165] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1228. [24.12.20 17:57:12.165] }
  1229. [24.12.20 17:57:12.165] STRING:trader_bad_trade;
  1230. [24.12.20 17:57:12.165] TABLE:;
  1231. [24.12.20 17:57:12.165] {
  1232. [24.12.20 17:57:12.165] }
  1233. [24.12.20 17:57:12.239] SetUpgradeCam off
  1234. [24.12.20 17:57:14.484] compiling shader yuv2rgb
  1235. [24.12.20 17:57:14.531] Loading file: ui\ui_noise.seq
  1236. [24.12.20 17:57:15.705] Loading file: ui\ui_noise.seq
  1237. [24.12.20 17:57:16.297] Loading file: ui\ui_noise.seq
  1238. [24.12.20 17:57:19.421] *INFO*: npc='single_player' id='ui_inventory'
  1239. [24.12.20 17:57:19.423] SetInventoryCam on
  1240. [24.12.20 17:57:19.823] Loading file: ui\ui_marker_3.seq
  1241. [24.12.20 17:57:19.848] Loading file: ui\ui_marker_2.seq
  1242. [24.12.20 17:57:21.357] Loading file: ui\ui_marker_2.seq
  1243. [24.12.20 17:57:21.361] Loading file: ui\ui_marker_3.seq
  1244. [24.12.20 17:57:21.364] Loading file: ui\ui_marker_1.seq
  1245. [24.12.20 17:57:23.124] Loading file: ui\ui_marker_2.seq
  1246. [24.12.20 17:57:23.172] Loading file: ui\ui_marker_3.seq
  1247. [24.12.20 17:57:23.635] events:Время выполнения операции: generic_physics_binder:update = 19.243 миллисекунд.
  1248. [24.12.20 17:57:23.749] Loading file: ui\ui_marker_2.seq
  1249. [24.12.20 17:57:23.752] Loading file: ui\ui_marker_3.seq
  1250. [24.12.20 17:57:23.755] Loading file: ui\ui_marker_1.seq
  1251. [24.12.20 17:57:24.036] *INFO*: npc='single_player' id='ui_inventory_hide'
  1252. [24.12.20 17:57:24.039] SetInventoryCam off
  1253. [24.12.20 17:57:25.327] CActor::ActorUse
  1254. [24.12.20 17:57:25.328] *INFO*: npc='single_player' id='ui_talk'
  1255. [24.12.20 17:57:25.328] SetUpgradeCam off
  1256. [24.12.20 17:57:26.231] *INFO*: npc='single_player' id='ui_talk_hide'
  1257. [24.12.20 17:57:26.664] *INFO*: npc='single_player' id='ui_trade'
  1258. [24.12.20 17:57:31.370] *INFO*: npc='single_player' id='ui_trade_hide'
  1259. [24.12.20 17:57:31.370] trader_hello_what_have_you_got CALLED
  1260. [24.12.20 17:57:31.370] USERDATA;
  1261. [24.12.20 17:57:31.370] ;*game_object parameters
  1262. [24.12.20 17:57:31.370] {
  1263. [24.12.20 17:57:31.370] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1264. [24.12.20 17:57:31.370] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1265. [24.12.20 17:57:31.370] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1266. [24.12.20 17:57:31.370] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1267. [24.12.20 17:57:31.370] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1268. [24.12.20 17:57:31.370] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1269. [24.12.20 17:57:31.370] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1270. [24.12.20 17:57:31.370] }
  1271. [24.12.20 17:57:31.370] STRING:trader_bad_trade;
  1272. [24.12.20 17:57:31.370] TABLE:;
  1273. [24.12.20 17:57:31.370] {
  1274. [24.12.20 17:57:31.370] }
  1275. [24.12.20 17:57:31.437] SetUpgradeCam off
  1276. [24.12.20 17:57:31.798] *INFO*: npc='single_player' id='ui_inventory'
  1277. [24.12.20 17:57:31.800] SetInventoryCam on
  1278. [24.12.20 17:57:31.801] Bad.opening.
  1279. [24.12.20 17:57:32.223] Loading file: ui\ui_marker_3.seq
  1280. [24.12.20 17:57:32.226] Loading file: ui\ui_marker_2.seq
  1281. [24.12.20 17:57:32.339] Loading file: ui\ui_marker_3.seq
  1282. [24.12.20 17:57:32.343] Loading file: ui\ui_marker_2.seq
  1283. [24.12.20 17:57:32.678] Loading file: ui\ui_marker_3.seq
  1284. [24.12.20 17:57:32.682] Loading file: ui\ui_marker_2.seq
  1285. [24.12.20 17:57:33.597] Loading file: ui\ui_marker_3.seq
  1286. [24.12.20 17:57:33.600] Loading file: ui\ui_marker_2.seq
  1287. [24.12.20 17:57:41.224] Loading file: ui\ui_marker_1.seq
  1288. [24.12.20 17:57:41.230] Loading file: ui\ui_marker_2.seq
  1289. [24.12.20 17:57:41.327] Loading file: ui\ui_marker_2.seq
  1290. [24.12.20 17:57:41.331] Loading file: ui\ui_marker_1.seq
  1291. [24.12.20 17:57:44.893] Loading file: ui\ui_marker_1.seq
  1292. [24.12.20 17:57:44.897] Loading file: ui\ui_marker_2.seq
  1293. [24.12.20 17:57:45.106] Loading file: ui\ui_marker_1.seq
  1294. [24.12.20 17:57:45.111] Loading file: ui\ui_marker_2.seq
  1295. [24.12.20 17:57:46.076] ! cannot put item wmag_9x19a3015999 into slot 40, allowed slots {8}
  1296. [24.12.20 17:57:48.065] Loading file: ui\ui_marker_1.seq
  1297. [24.12.20 17:57:48.070] Loading file: ui\ui_marker_2.seq
  1298. [24.12.20 17:57:48.268] Loading file: ui\ui_marker_2.seq
  1299. [24.12.20 17:57:48.271] Loading file: ui\ui_marker_1.seq
  1300. [24.12.20 17:57:49.222] Loading file: ui\ui_marker_2.seq
  1301. [24.12.20 17:57:49.225] Loading file: ui\ui_marker_1.seq
  1302. [24.12.20 17:57:56.782] events:Время выполнения операции: generic_physics_binder:update = 18.998 миллисекунд.
  1303. [24.12.20 17:57:59.777] Loading file: ui\ui_marker_2.seq
  1304. [24.12.20 17:57:59.781] Loading file: ui\ui_marker_1.seq
  1305. [24.12.20 17:58:00.131] Loading file: ui\ui_marker_1.seq
  1306. [24.12.20 17:58:00.135] Loading file: ui\ui_marker_2.seq
  1307. [24.12.20 17:58:00.951] STRING:on_item_to_ammunition;
  1308. [24.12.20 17:58:00.951] USERDATA;
  1309. [24.12.20 17:58:00.951] ;*game_object parameters
  1310. [24.12.20 17:58:00.951] {
  1311. [24.12.20 17:58:00.951] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1312. [24.12.20 17:58:00.951] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1313. [24.12.20 17:58:00.951] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1314. [24.12.20 17:58:00.951] [KEY: STRING:id] = VALUE: NUMBER:0;
  1315. [24.12.20 17:58:00.951] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1316. [24.12.20 17:58:00.951] [KEY: STRING:section] = VALUE: STRING:actor;
  1317. [24.12.20 17:58:00.951] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1318. [24.12.20 17:58:00.951] }
  1319. [24.12.20 17:58:00.951] USERDATA;
  1320. [24.12.20 17:58:00.951] ;*game_object parameters
  1321. [24.12.20 17:58:00.951] {
  1322. [24.12.20 17:58:00.951] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1323. [24.12.20 17:58:00.951] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1324. [24.12.20 17:58:00.951] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1325. [24.12.20 17:58:00.951] [KEY: STRING:id] = VALUE: NUMBER:15999;
  1326. [24.12.20 17:58:00.951] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1327. [24.12.20 17:58:00.951] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
  1328. [24.12.20 17:58:00.951] [KEY: STRING:parent] = VALUE: USERDATA;
  1329. [24.12.20 17:58:00.951] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1330. [24.12.20 17:58:00.951] }
  1331. [24.12.20 17:58:03.076] Loading file: ui\ui_marker_2.seq
  1332. [24.12.20 17:58:03.080] Loading file: ui\ui_marker_1.seq
  1333. [24.12.20 17:58:03.083] Loading file: ui\ui_marker_3.seq
  1334. [24.12.20 17:58:03.690] STRING:on_item_to_ammunition;
  1335. [24.12.20 17:58:03.690] USERDATA;
  1336. [24.12.20 17:58:03.690] ;*game_object parameters
  1337. [24.12.20 17:58:03.690] {
  1338. [24.12.20 17:58:03.690] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1339. [24.12.20 17:58:03.690] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1340. [24.12.20 17:58:03.690] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1341. [24.12.20 17:58:03.690] [KEY: STRING:id] = VALUE: NUMBER:0;
  1342. [24.12.20 17:58:03.690] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1343. [24.12.20 17:58:03.690] [KEY: STRING:section] = VALUE: STRING:actor;
  1344. [24.12.20 17:58:03.690] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1345. [24.12.20 17:58:03.690] }
  1346. [24.12.20 17:58:03.690] USERDATA;
  1347. [24.12.20 17:58:03.690] ;*game_object parameters
  1348. [24.12.20 17:58:03.690] {
  1349. [24.12.20 17:58:03.690] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1350. [24.12.20 17:58:03.690] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1351. [24.12.20 17:58:03.690] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1352. [24.12.20 17:58:03.690] [KEY: STRING:id] = VALUE: NUMBER:16000;
  1353. [24.12.20 17:58:03.690] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1354. [24.12.20 17:58:03.690] [KEY: STRING:section] = VALUE: STRING:wmag_9x19a30;
  1355. [24.12.20 17:58:03.690] [KEY: STRING:parent] = VALUE: USERDATA;
  1356. [24.12.20 17:58:03.690] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1357. [24.12.20 17:58:03.690] }
  1358. [24.12.20 17:58:08.119] Loading file: ui\ui_marker_1.seq
  1359. [24.12.20 17:58:08.123] Loading file: ui\ui_marker_3.seq
  1360. [24.12.20 17:58:08.125] Loading file: ui\ui_marker_2.seq
  1361. [24.12.20 17:58:09.015] Loading file: ui\ui_marker_1.seq
  1362. [24.12.20 17:58:09.019] Loading file: ui\ui_marker_3.seq
  1363. [24.12.20 17:58:09.021] Loading file: ui\ui_marker_2.seq
  1364. [24.12.20 17:58:09.280] Loading file: ui\ui_marker_1.seq
  1365. [24.12.20 17:58:09.284] Loading file: ui\ui_marker_3.seq
  1366. [24.12.20 17:58:09.287] Loading file: ui\ui_marker_2.seq
  1367. [24.12.20 17:58:10.241] Loading file: ui\ui_marker_1.seq
  1368. [24.12.20 17:58:10.245] Loading file: ui\ui_marker_3.seq
  1369. [24.12.20 17:58:10.248] Loading file: ui\ui_marker_2.seq
  1370. [24.12.20 17:58:10.582] Loading file: ui\ui_marker_1.seq
  1371. [24.12.20 17:58:10.586] Loading file: ui\ui_marker_3.seq
  1372. [24.12.20 17:58:10.589] Loading file: ui\ui_marker_2.seq
  1373. [24.12.20 17:58:10.882] Loading file: ui\ui_marker_1.seq
  1374. [24.12.20 17:58:10.886] Loading file: ui\ui_marker_3.seq
  1375. [24.12.20 17:58:10.889] Loading file: ui\ui_marker_2.seq
  1376. [24.12.20 17:58:10.972] Loading file: ui\ui_marker_3.seq
  1377. [24.12.20 17:58:11.083] Loading file: ui\ui_marker_1.seq
  1378. [24.12.20 17:58:11.087] Loading file: ui\ui_marker_3.seq
  1379. [24.12.20 17:58:11.187] Loading file: ui\ui_marker_1.seq
  1380. [24.12.20 17:58:11.191] Loading file: ui\ui_marker_3.seq
  1381. [24.12.20 17:58:11.490] Loading file: ui\ui_marker_1.seq
  1382. [24.12.20 17:58:11.494] Loading file: ui\ui_marker_3.seq
  1383. [24.12.20 17:58:12.285] STRING:on_item_to_ammunition;
  1384. [24.12.20 17:58:12.285] USERDATA;
  1385. [24.12.20 17:58:12.285] ;*game_object parameters
  1386. [24.12.20 17:58:12.285] {
  1387. [24.12.20 17:58:12.285] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1388. [24.12.20 17:58:12.285] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1389. [24.12.20 17:58:12.286] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1390. [24.12.20 17:58:12.286] [KEY: STRING:id] = VALUE: NUMBER:0;
  1391. [24.12.20 17:58:12.286] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1392. [24.12.20 17:58:12.286] [KEY: STRING:section] = VALUE: STRING:actor;
  1393. [24.12.20 17:58:12.286] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1394. [24.12.20 17:58:12.286] }
  1395. [24.12.20 17:58:12.286] USERDATA;
  1396. [24.12.20 17:58:12.286] ;*game_object parameters
  1397. [24.12.20 17:58:12.286] {
  1398. [24.12.20 17:58:12.286] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1399. [24.12.20 17:58:12.286] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1400. [24.12.20 17:58:12.286] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1401. [24.12.20 17:58:12.286] [KEY: STRING:id] = VALUE: NUMBER:25891;
  1402. [24.12.20 17:58:12.286] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  1403. [24.12.20 17:58:12.286] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
  1404. [24.12.20 17:58:12.286] [KEY: STRING:parent] = VALUE: USERDATA;
  1405. [24.12.20 17:58:12.286] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1406. [24.12.20 17:58:12.286] }
  1407. [24.12.20 17:58:12.287] Loading file: ui\ui_marker_1.seq
  1408. [24.12.20 17:58:12.291] Loading file: ui\ui_marker_3.seq
  1409. [24.12.20 17:58:12.293] Loading file: ui\ui_marker_2.seq
  1410. [24.12.20 17:58:12.739] Loading file: ui\ui_marker_2.seq
  1411. [24.12.20 17:58:12.984] Loading file: ui\ui_marker_1.seq
  1412. [24.12.20 17:58:12.988] Loading file: ui\ui_marker_3.seq
  1413. [24.12.20 17:58:13.239] Loading file: ui\ui_marker_1.seq
  1414. [24.12.20 17:58:13.610] Loading file: ui\ui_marker_3.seq
  1415. [24.12.20 17:58:13.984] Loading file: ui\ui_marker_1.seq
  1416. [24.12.20 17:58:13.989] Loading file: ui\ui_marker_3.seq
  1417. [24.12.20 17:58:13.991] Loading file: ui\ui_marker_2.seq
  1418. [24.12.20 17:58:14.532] Loading file: ui\ui_marker_2.seq
  1419. [24.12.20 17:58:14.536] Loading file: ui\ui_marker_1.seq
  1420. [24.12.20 17:58:14.563] Loading file: ui\ui_marker_1.seq
  1421. [24.12.20 17:58:15.235] Loading file: ui\ui_marker_1.seq
  1422. [24.12.20 17:58:15.240] Loading file: ui\ui_marker_3.seq
  1423. [24.12.20 17:58:15.242] Loading file: ui\ui_marker_2.seq
  1424. [24.12.20 17:58:15.607] Loading file: ui\ui_marker_1.seq
  1425. [24.12.20 17:58:15.612] Loading file: ui\ui_marker_3.seq
  1426. [24.12.20 17:58:15.615] Loading file: ui\ui_marker_2.seq
  1427. [24.12.20 17:58:15.981] ! cannot put item detector_simple_arm1365 into slot 34, allowed slots {4}
  1428. [24.12.20 17:58:16.499] Loading file: ui\ui_marker_1.seq
  1429. [24.12.20 17:58:16.503] Loading file: ui\ui_marker_3.seq
  1430. [24.12.20 17:58:16.506] Loading file: ui\ui_marker_2.seq
  1431. [24.12.20 17:58:20.889] Loading file: ui\ui_marker_1.seq
  1432. [24.12.20 17:58:20.893] Loading file: ui\ui_marker_3.seq
  1433. [24.12.20 17:58:20.896] Loading file: ui\ui_marker_2.seq
  1434. [24.12.20 17:58:21.278] Loading file: ui\ui_marker_1.seq
  1435. [24.12.20 17:58:21.282] Loading file: ui\ui_marker_3.seq
  1436. [24.12.20 17:58:21.284] Loading file: ui\ui_marker_2.seq
  1437. [24.12.20 17:58:21.535] Loading file: ui\ui_marker_2.seq
  1438. [24.12.20 17:58:21.538] Loading file: ui\ui_marker_1.seq
  1439. [24.12.20 17:58:21.541] Loading file: ui\ui_marker_3.seq
  1440. [24.12.20 17:58:21.812] Loading file: ui\ui_marker_1.seq
  1441. [24.12.20 17:58:21.816] Loading file: ui\ui_marker_3.seq
  1442. [24.12.20 17:58:22.479] STRING:on_item_to_ammunition;
  1443. [24.12.20 17:58:22.479] USERDATA;
  1444. [24.12.20 17:58:22.479] ;*game_object parameters
  1445. [24.12.20 17:58:22.479] {
  1446. [24.12.20 17:58:22.479] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1447. [24.12.20 17:58:22.479] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1448. [24.12.20 17:58:22.479] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1449. [24.12.20 17:58:22.479] [KEY: STRING:id] = VALUE: NUMBER:0;
  1450. [24.12.20 17:58:22.479] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1451. [24.12.20 17:58:22.479] [KEY: STRING:section] = VALUE: STRING:actor;
  1452. [24.12.20 17:58:22.479] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1453. [24.12.20 17:58:22.479] }
  1454. [24.12.20 17:58:22.479] USERDATA;
  1455. [24.12.20 17:58:22.479] ;*game_object parameters
  1456. [24.12.20 17:58:22.479] {
  1457. [24.12.20 17:58:22.479] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1458. [24.12.20 17:58:22.479] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1459. [24.12.20 17:58:22.479] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1460. [24.12.20 17:58:22.479] [KEY: STRING:id] = VALUE: NUMBER:452;
  1461. [24.12.20 17:58:22.479] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  1462. [24.12.20 17:58:22.479] [KEY: STRING:section] = VALUE: STRING:bandage;
  1463. [24.12.20 17:58:22.479] [KEY: STRING:parent] = VALUE: USERDATA;
  1464. [24.12.20 17:58:22.479] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1465. [24.12.20 17:58:22.479] }
  1466. [24.12.20 17:58:22.480] Loading file: ui\ui_marker_1.seq
  1467. [24.12.20 17:58:22.484] Loading file: ui\ui_marker_3.seq
  1468. [24.12.20 17:58:22.487] Loading file: ui\ui_marker_2.seq
  1469. [24.12.20 17:58:24.001] Loading file: ui\ui_marker_3.seq
  1470. [24.12.20 17:58:24.004] Loading file: ui\ui_marker_1.seq
  1471. [24.12.20 17:58:24.008] Loading file: ui\ui_marker_2.seq
  1472. [24.12.20 17:58:24.109] Loading file: ui\ui_marker_1.seq
  1473. [24.12.20 17:58:24.113] Loading file: ui\ui_marker_3.seq
  1474. [24.12.20 17:58:24.235] Loading file: ui\ui_marker_2.seq
  1475. [24.12.20 17:58:24.463] Loading file: ui\ui_marker_2.seq
  1476. [24.12.20 17:58:24.746] Loading file: ui\ui_marker_3.seq
  1477. [24.12.20 17:58:24.749] Loading file: ui\ui_marker_1.seq
  1478. [24.12.20 17:58:24.753] Loading file: ui\ui_marker_2.seq
  1479. [24.12.20 17:58:25.324] STRING:on_item_to_ammunition;
  1480. [24.12.20 17:58:25.324] USERDATA;
  1481. [24.12.20 17:58:25.324] ;*game_object parameters
  1482. [24.12.20 17:58:25.324] {
  1483. [24.12.20 17:58:25.324] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1484. [24.12.20 17:58:25.324] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1485. [24.12.20 17:58:25.324] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1486. [24.12.20 17:58:25.324] [KEY: STRING:id] = VALUE: NUMBER:0;
  1487. [24.12.20 17:58:25.324] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1488. [24.12.20 17:58:25.324] [KEY: STRING:section] = VALUE: STRING:actor;
  1489. [24.12.20 17:58:25.324] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1490. [24.12.20 17:58:25.324] }
  1491. [24.12.20 17:58:25.324] USERDATA;
  1492. [24.12.20 17:58:25.324] ;*game_object parameters
  1493. [24.12.20 17:58:25.324] {
  1494. [24.12.20 17:58:25.324] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1495. [24.12.20 17:58:25.324] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1496. [24.12.20 17:58:25.324] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1497. [24.12.20 17:58:25.324] [KEY: STRING:id] = VALUE: NUMBER:512;
  1498. [24.12.20 17:58:25.324] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  1499. [24.12.20 17:58:25.324] [KEY: STRING:section] = VALUE: STRING:bandage;
  1500. [24.12.20 17:58:25.324] [KEY: STRING:parent] = VALUE: USERDATA;
  1501. [24.12.20 17:58:25.325] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1502. [24.12.20 17:58:25.325] }
  1503. [24.12.20 17:58:25.325] Loading file: ui\ui_marker_3.seq
  1504. [24.12.20 17:58:25.329] Loading file: ui\ui_marker_1.seq
  1505. [24.12.20 17:58:25.332] Loading file: ui\ui_marker_2.seq
  1506. [24.12.20 17:58:30.073] *INFO*: npc='single_player' id='ui_inventory_hide'
  1507. [24.12.20 17:58:30.076] SetInventoryCam off
  1508. [24.12.20 17:58:30.685] *INFO*: npc='single_player' id='ui_inventory'
  1509. [24.12.20 17:58:30.687] SetInventoryCam on
  1510. [24.12.20 17:58:30.688] Bad.opening.
  1511. [24.12.20 17:58:31.864] *INFO*: npc='single_player' id='ui_inventory_hide'
  1512. [24.12.20 17:58:31.867] SetInventoryCam off
  1513. [24.12.20 17:58:33.099] *INFO*: npc='single_player' id='ui_inventory'
  1514. [24.12.20 17:58:33.101] SetInventoryCam on
  1515. [24.12.20 17:58:42.627] events:Время выполнения операции: generic_physics_binder:update = 18.807 миллисекунд.
  1516. [24.12.20 17:58:42.970] Loading file: ui\ui_marker_3.seq
  1517. [24.12.20 17:58:42.974] Loading file: ui\ui_marker_1.seq
  1518. [24.12.20 17:58:42.977] Loading file: ui\ui_marker_2.seq
  1519. [24.12.20 17:58:43.636] STRING:on_item_to_ammunition;
  1520. [24.12.20 17:58:43.636] USERDATA;
  1521. [24.12.20 17:58:43.636] ;*game_object parameters
  1522. [24.12.20 17:58:43.636] {
  1523. [24.12.20 17:58:43.636] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1524. [24.12.20 17:58:43.636] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1525. [24.12.20 17:58:43.636] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1526. [24.12.20 17:58:43.636] [KEY: STRING:id] = VALUE: NUMBER:0;
  1527. [24.12.20 17:58:43.636] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1528. [24.12.20 17:58:43.636] [KEY: STRING:section] = VALUE: STRING:actor;
  1529. [24.12.20 17:58:43.636] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1530. [24.12.20 17:58:43.636] }
  1531. [24.12.20 17:58:43.636] USERDATA;
  1532. [24.12.20 17:58:43.636] ;*game_object parameters
  1533. [24.12.20 17:58:43.636] {
  1534. [24.12.20 17:58:43.636] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1535. [24.12.20 17:58:43.636] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1536. [24.12.20 17:58:43.636] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1537. [24.12.20 17:58:43.636] [KEY: STRING:id] = VALUE: NUMBER:25891;
  1538. [24.12.20 17:58:43.637] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  1539. [24.12.20 17:58:43.637] [KEY: STRING:section] = VALUE: STRING:detector_advance_arm;
  1540. [24.12.20 17:58:43.637] [KEY: STRING:parent] = VALUE: USERDATA;
  1541. [24.12.20 17:58:43.637] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1542. [24.12.20 17:58:43.637] }
  1543. [24.12.20 17:58:44.017] Loading file: ui\ui_marker_3.seq
  1544. [24.12.20 17:58:44.021] Loading file: ui\ui_marker_1.seq
  1545. [24.12.20 17:58:44.024] Loading file: ui\ui_marker_2.seq
  1546. [24.12.20 17:58:44.849] STRING:on_item_to_ammunition;
  1547. [24.12.20 17:58:44.849] USERDATA;
  1548. [24.12.20 17:58:44.849] ;*game_object parameters
  1549. [24.12.20 17:58:44.849] {
  1550. [24.12.20 17:58:44.849] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1551. [24.12.20 17:58:44.849] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1552. [24.12.20 17:58:44.849] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1553. [24.12.20 17:58:44.849] [KEY: STRING:id] = VALUE: NUMBER:0;
  1554. [24.12.20 17:58:44.849] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1555. [24.12.20 17:58:44.849] [KEY: STRING:section] = VALUE: STRING:actor;
  1556. [24.12.20 17:58:44.849] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1557. [24.12.20 17:58:44.849] }
  1558. [24.12.20 17:58:44.849] USERDATA;
  1559. [24.12.20 17:58:44.849] ;*game_object parameters
  1560. [24.12.20 17:58:44.849] {
  1561. [24.12.20 17:58:44.849] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1562. [24.12.20 17:58:44.849] [KEY: STRING:lv] = VALUE: NUMBER:11713;
  1563. [24.12.20 17:58:44.849] [KEY: STRING:position] = VALUE: STRING:x: -246.328; y: -24.7932; z: -134.082;
  1564. [24.12.20 17:58:44.849] [KEY: STRING:id] = VALUE: NUMBER:1365;
  1565. [24.12.20 17:58:44.849] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  1566. [24.12.20 17:58:44.849] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
  1567. [24.12.20 17:58:44.849] [KEY: STRING:parent] = VALUE: USERDATA;
  1568. [24.12.20 17:58:44.849] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1569. [24.12.20 17:58:44.849] }
  1570. [24.12.20 17:58:48.292] Loading file: ui\ui_marker_3.seq
  1571. [24.12.20 17:58:48.296] Loading file: ui\ui_marker_1.seq
  1572. [24.12.20 17:58:48.299] Loading file: ui\ui_marker_2.seq
  1573. [24.12.20 17:58:48.536] Loading file: ui\ui_marker_1.seq
  1574. [24.12.20 17:58:49.161] STRING:on_item_to_ammunition;
  1575. [24.12.20 17:58:49.161] USERDATA;
  1576. [24.12.20 17:58:49.161] ;*game_object parameters
  1577. [24.12.20 17:58:49.161] {
  1578. [24.12.20 17:58:49.161] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1579. [24.12.20 17:58:49.161] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1580. [24.12.20 17:58:49.161] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1581. [24.12.20 17:58:49.162] [KEY: STRING:id] = VALUE: NUMBER:0;
  1582. [24.12.20 17:58:49.162] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1583. [24.12.20 17:58:49.162] [KEY: STRING:section] = VALUE: STRING:actor;
  1584. [24.12.20 17:58:49.162] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1585. [24.12.20 17:58:49.162] }
  1586. [24.12.20 17:58:49.162] USERDATA;
  1587. [24.12.20 17:58:49.162] ;*game_object parameters
  1588. [24.12.20 17:58:49.162] {
  1589. [24.12.20 17:58:49.162] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1590. [24.12.20 17:58:49.162] [KEY: STRING:lv] = VALUE: NUMBER:11715;
  1591. [24.12.20 17:58:49.162] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
  1592. [24.12.20 17:58:49.162] [KEY: STRING:id] = VALUE: NUMBER:16359;
  1593. [24.12.20 17:58:49.162] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  1594. [24.12.20 17:58:49.162] [KEY: STRING:section] = VALUE: STRING:antirad;
  1595. [24.12.20 17:58:49.162] [KEY: STRING:parent] = VALUE: USERDATA;
  1596. [24.12.20 17:58:49.162] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1597. [24.12.20 17:58:49.162] }
  1598. [24.12.20 17:58:49.180] Loading file: ui\ui_marker_3.seq
  1599. [24.12.20 17:58:49.184] Loading file: ui\ui_marker_1.seq
  1600. [24.12.20 17:58:49.187] Loading file: ui\ui_marker_2.seq
  1601. [24.12.20 17:58:49.597] Loading file: ui\ui_marker_3.seq
  1602. [24.12.20 17:58:49.601] Loading file: ui\ui_marker_1.seq
  1603. [24.12.20 17:58:49.604] Loading file: ui\ui_marker_2.seq
  1604. [24.12.20 17:58:50.072] Loading file: ui\ui_marker_3.seq
  1605. [24.12.20 17:58:50.076] Loading file: ui\ui_marker_1.seq
  1606. [24.12.20 17:58:50.080] Loading file: ui\ui_marker_2.seq
  1607. [24.12.20 17:58:50.302] STRING:on_item_to_ammunition;
  1608. [24.12.20 17:58:50.302] USERDATA;
  1609. [24.12.20 17:58:50.302] ;*game_object parameters
  1610. [24.12.20 17:58:50.302] {
  1611. [24.12.20 17:58:50.302] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1612. [24.12.20 17:58:50.302] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1613. [24.12.20 17:58:50.302] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1614. [24.12.20 17:58:50.302] [KEY: STRING:id] = VALUE: NUMBER:0;
  1615. [24.12.20 17:58:50.302] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1616. [24.12.20 17:58:50.302] [KEY: STRING:section] = VALUE: STRING:actor;
  1617. [24.12.20 17:58:50.302] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1618. [24.12.20 17:58:50.302] }
  1619. [24.12.20 17:58:50.302] USERDATA;
  1620. [24.12.20 17:58:50.302] ;*game_object parameters
  1621. [24.12.20 17:58:50.302] {
  1622. [24.12.20 17:58:50.302] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1623. [24.12.20 17:58:50.302] [KEY: STRING:lv] = VALUE: NUMBER:11715;
  1624. [24.12.20 17:58:50.302] [KEY: STRING:position] = VALUE: STRING:x: -246.324; y: -24.7928; z: -134.023;
  1625. [24.12.20 17:58:50.302] [KEY: STRING:id] = VALUE: NUMBER:16363;
  1626. [24.12.20 17:58:50.302] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  1627. [24.12.20 17:58:50.302] [KEY: STRING:section] = VALUE: STRING:antirad;
  1628. [24.12.20 17:58:50.302] [KEY: STRING:parent] = VALUE: USERDATA;
  1629. [24.12.20 17:58:50.302] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1630. [24.12.20 17:58:50.302] }
  1631. [24.12.20 17:58:52.895] compiling shader shadow_direct_model_aref_2
  1632. [24.12.20 17:58:55.995] Loading file: ui\ui_marker_2.seq
  1633. [24.12.20 17:58:55.998] Loading file: ui\ui_marker_3.seq
  1634. [24.12.20 17:58:56.293] Loading file: ui\ui_marker_1.seq
  1635. [24.12.20 17:58:56.683] Loading file: ui\ui_marker_2.seq
  1636. [24.12.20 17:58:56.687] Loading file: ui\ui_marker_3.seq
  1637. [24.12.20 17:58:57.101] Loading file: ui\ui_marker_3.seq
  1638. [24.12.20 17:58:57.106] Loading file: ui\ui_marker_1.seq
  1639. [24.12.20 17:58:57.110] Loading file: ui\ui_marker_2.seq
  1640. [24.12.20 17:58:58.651] Loading file: ui\ui_marker_2.seq
  1641. [24.12.20 17:58:58.655] Loading file: ui\ui_marker_3.seq
  1642. [24.12.20 17:58:58.824] Loading file: ui\ui_marker_3.seq
  1643. [24.12.20 17:58:58.829] Loading file: ui\ui_marker_1.seq
  1644. [24.12.20 17:58:58.832] Loading file: ui\ui_marker_2.seq
  1645. [24.12.20 17:58:59.362] Loading file: ui\ui_marker_1.seq
  1646. [24.12.20 17:59:00.068] Loading file: ui\ui_marker_2.seq
  1647. [24.12.20 17:59:00.072] Loading file: ui\ui_marker_3.seq
  1648. [24.12.20 17:59:00.223] Loading file: ui\ui_marker_1.seq
  1649. [24.12.20 17:59:00.469] Loading file: ui\ui_marker_2.seq
  1650. [24.12.20 17:59:00.473] Loading file: ui\ui_marker_1.seq
  1651. [24.12.20 17:59:00.665] Loading file: ui\ui_marker_2.seq
  1652. [24.12.20 17:59:00.669] Loading file: ui\ui_marker_1.seq
  1653. [24.12.20 17:59:01.121] Loading file: ui\ui_marker_2.seq
  1654. [24.12.20 17:59:01.126] Loading file: ui\ui_marker_1.seq
  1655. [24.12.20 17:59:03.593] STRING:on_item_to_ammunition;
  1656. [24.12.20 17:59:03.593] USERDATA;
  1657. [24.12.20 17:59:03.593] ;*game_object parameters
  1658. [24.12.20 17:59:03.593] {
  1659. [24.12.20 17:59:03.593] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1660. [24.12.20 17:59:03.593] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1661. [24.12.20 17:59:03.593] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1662. [24.12.20 17:59:03.593] [KEY: STRING:id] = VALUE: NUMBER:0;
  1663. [24.12.20 17:59:03.593] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1664. [24.12.20 17:59:03.593] [KEY: STRING:section] = VALUE: STRING:actor;
  1665. [24.12.20 17:59:03.593] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1666. [24.12.20 17:59:03.593] }
  1667. [24.12.20 17:59:03.593] USERDATA;
  1668. [24.12.20 17:59:03.593] ;*game_object parameters
  1669. [24.12.20 17:59:03.593] {
  1670. [24.12.20 17:59:03.593] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1671. [24.12.20 17:59:03.593] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1672. [24.12.20 17:59:03.593] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1673. [24.12.20 17:59:03.593] [KEY: STRING:id] = VALUE: NUMBER:16586;
  1674. [24.12.20 17:59:03.593] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1675. [24.12.20 17:59:03.593] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  1676. [24.12.20 17:59:03.594] [KEY: STRING:parent] = VALUE: USERDATA;
  1677. [24.12.20 17:59:03.594] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1678. [24.12.20 17:59:03.594] }
  1679. [24.12.20 17:59:03.595] Loading file: ui\ui_marker_3.seq
  1680. [24.12.20 17:59:03.909] Loading file: ui\ui_marker_2.seq
  1681. [24.12.20 17:59:03.930] Loading file: ui\ui_marker_3.seq
  1682. [24.12.20 17:59:05.294] STRING:on_item_to_ammunition;
  1683. [24.12.20 17:59:05.294] USERDATA;
  1684. [24.12.20 17:59:05.294] ;*game_object parameters
  1685. [24.12.20 17:59:05.294] {
  1686. [24.12.20 17:59:05.294] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1687. [24.12.20 17:59:05.294] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1688. [24.12.20 17:59:05.294] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1689. [24.12.20 17:59:05.294] [KEY: STRING:id] = VALUE: NUMBER:0;
  1690. [24.12.20 17:59:05.294] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1691. [24.12.20 17:59:05.294] [KEY: STRING:section] = VALUE: STRING:actor;
  1692. [24.12.20 17:59:05.294] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1693. [24.12.20 17:59:05.294] }
  1694. [24.12.20 17:59:05.294] USERDATA;
  1695. [24.12.20 17:59:05.294] ;*game_object parameters
  1696. [24.12.20 17:59:05.294] {
  1697. [24.12.20 17:59:05.294] [KEY: STRING:gv] = VALUE: NUMBER:57;
  1698. [24.12.20 17:59:05.294] [KEY: STRING:lv] = VALUE: NUMBER:53605;
  1699. [24.12.20 17:59:05.294] [KEY: STRING:position] = VALUE: STRING:x: -199.029; y: -19.9424; z: -140.637;
  1700. [24.12.20 17:59:05.294] [KEY: STRING:id] = VALUE: NUMBER:19771;
  1701. [24.12.20 17:59:05.294] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1702. [24.12.20 17:59:05.294] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  1703. [24.12.20 17:59:05.294] [KEY: STRING:parent] = VALUE: USERDATA;
  1704. [24.12.20 17:59:05.294] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1705. [24.12.20 17:59:05.294] }
  1706. [24.12.20 17:59:05.296] Loading file: ui\ui_marker_3.seq
  1707. [24.12.20 17:59:05.409] Loading file: ui\ui_marker_2.seq
  1708. [24.12.20 17:59:05.413] Loading file: ui\ui_marker_3.seq
  1709. [24.12.20 17:59:05.466] Loading file: ui\ui_marker_2.seq
  1710. [24.12.20 17:59:05.471] Loading file: ui\ui_marker_3.seq
  1711. [24.12.20 17:59:05.541] Loading file: ui\ui_marker_2.seq
  1712. [24.12.20 17:59:05.547] Loading file: ui\ui_marker_3.seq
  1713. [24.12.20 17:59:06.751] STRING:on_item_to_ammunition;
  1714. [24.12.20 17:59:06.751] USERDATA;
  1715. [24.12.20 17:59:06.751] ;*game_object parameters
  1716. [24.12.20 17:59:06.751] {
  1717. [24.12.20 17:59:06.751] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1718. [24.12.20 17:59:06.751] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1719. [24.12.20 17:59:06.751] [KEY: STRING:position] = VALUE: STRING:x: -246.867; y: -24.7951; z: -134.212;
  1720. [24.12.20 17:59:06.751] [KEY: STRING:id] = VALUE: NUMBER:0;
  1721. [24.12.20 17:59:06.751] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  1722. [24.12.20 17:59:06.751] [KEY: STRING:section] = VALUE: STRING:actor;
  1723. [24.12.20 17:59:06.751] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1724. [24.12.20 17:59:06.751] }
  1725. [24.12.20 17:59:06.751] USERDATA;
  1726. [24.12.20 17:59:06.751] ;*game_object parameters
  1727. [24.12.20 17:59:06.751] {
  1728. [24.12.20 17:59:06.751] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1729. [24.12.20 17:59:06.751] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  1730. [24.12.20 17:59:06.751] [KEY: STRING:position] = VALUE: STRING:x: -247.387; y: -24.7981; z: -134.42;
  1731. [24.12.20 17:59:06.751] [KEY: STRING:id] = VALUE: NUMBER:19723;
  1732. [24.12.20 17:59:06.751] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  1733. [24.12.20 17:59:06.751] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  1734. [24.12.20 17:59:06.751] [KEY: STRING:parent] = VALUE: USERDATA;
  1735. [24.12.20 17:59:06.751] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  1736. [24.12.20 17:59:06.751] }
  1737. [24.12.20 17:59:07.840] *INFO*: npc='single_player' id='ui_inventory_hide'
  1738. [24.12.20 17:59:07.843] SetInventoryCam off
  1739. [24.12.20 17:59:10.794] CActor::ActorUse
  1740. [24.12.20 17:59:10.795] *INFO*: npc='single_player' id='ui_talk'
  1741. [24.12.20 17:59:10.795] SetUpgradeCam off
  1742. [24.12.20 17:59:11.460] *INFO*: npc='single_player' id='ui_talk_hide'
  1743. [24.12.20 17:59:11.884] *INFO*: npc='single_player' id='ui_trade'
  1744. [24.12.20 17:59:19.892] trader_hello_what_have_you_got CALLED
  1745. [24.12.20 17:59:19.892] USERDATA;
  1746. [24.12.20 17:59:19.892] ;*game_object parameters
  1747. [24.12.20 17:59:19.892] {
  1748. [24.12.20 17:59:19.892] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1749. [24.12.20 17:59:19.892] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1750. [24.12.20 17:59:19.892] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1751. [24.12.20 17:59:19.892] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1752. [24.12.20 17:59:19.892] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1753. [24.12.20 17:59:19.892] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1754. [24.12.20 17:59:19.892] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1755. [24.12.20 17:59:19.892] }
  1756. [24.12.20 17:59:19.892] STRING:trader_exchanged;
  1757. [24.12.20 17:59:19.892] TABLE:;
  1758. [24.12.20 17:59:19.892] {
  1759. [24.12.20 17:59:19.892] }
  1760. [24.12.20 17:59:21.196] *INFO*: npc='single_player' id='ui_trade_hide'
  1761. [24.12.20 17:59:21.197] trader_hello_what_have_you_got CALLED
  1762. [24.12.20 17:59:21.197] USERDATA;
  1763. [24.12.20 17:59:21.197] ;*game_object parameters
  1764. [24.12.20 17:59:21.197] {
  1765. [24.12.20 17:59:21.197] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1766. [24.12.20 17:59:21.197] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1767. [24.12.20 17:59:21.197] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1768. [24.12.20 17:59:21.197] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1769. [24.12.20 17:59:21.197] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1770. [24.12.20 17:59:21.197] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1771. [24.12.20 17:59:21.197] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1772. [24.12.20 17:59:21.197] }
  1773. [24.12.20 17:59:21.197] STRING:trader_good_trade;
  1774. [24.12.20 17:59:21.197] TABLE:;
  1775. [24.12.20 17:59:21.197] {
  1776. [24.12.20 17:59:21.197] }
  1777. [24.12.20 17:59:21.254] SetUpgradeCam off
  1778. [24.12.20 17:59:24.002] *INFO*: npc='single_player' id='esc_trader_bye_played'
  1779. [24.12.20 17:59:24.002] trader_hello_what_have_you_got CALLED
  1780. [24.12.20 17:59:24.002] USERDATA;
  1781. [24.12.20 17:59:24.002] ;*game_object parameters
  1782. [24.12.20 17:59:24.002] {
  1783. [24.12.20 17:59:24.002] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1784. [24.12.20 17:59:24.002] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1785. [24.12.20 17:59:24.002] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1786. [24.12.20 17:59:24.002] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1787. [24.12.20 17:59:24.002] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1788. [24.12.20 17:59:24.002] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1789. [24.12.20 17:59:24.002] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1790. [24.12.20 17:59:24.002] }
  1791. [24.12.20 17:59:24.002] STRING:trader_bye;
  1792. [24.12.20 17:59:24.002] TABLE:;
  1793. [24.12.20 17:59:24.002] {
  1794. [24.12.20 17:59:24.002] }
  1795. [24.12.20 17:59:25.619] *INFO*: npc='single_player' id='esc_close_door'
  1796. [24.12.20 17:59:27.135] actor_binder:save(): self.object:name()='single_player'
  1797. [24.12.20 17:59:27.141] * Saving spawns...
  1798. [24.12.20 17:59:27.141] * Saving objects...
  1799. [24.12.20 17:59:27.173] * 16049 objects are successfully saved
  1800. [24.12.20 17:59:27.173] * 2473 script vars are successfully saved
  1801. [24.12.20 17:59:27.180] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  1802. [24.12.20 17:59:28.711] *INFO*: npc='single_player' id='ui_inventory'
  1803. [24.12.20 17:59:28.713] SetInventoryCam on
  1804. [24.12.20 17:59:29.662] Loading file: ui\ui_marker_2.seq
  1805. [24.12.20 17:59:29.666] Loading file: ui\ui_marker_3.seq
  1806. [24.12.20 17:59:29.725] *INFO*: npc='single_player' id='ui_inventory_hide'
  1807. [24.12.20 17:59:29.728] SetInventoryCam off
  1808. [24.12.20 17:59:35.497] Warning! line inv_volume not found in section [explosive_barrel]
  1809. [24.12.20 17:59:35.741] Warning! line inv_volume not found in section [explosive_barrel]
  1810. [24.12.20 17:59:36.045] Warning! line inv_volume not found in section [explosive_barrel]
  1811. [24.12.20 17:59:49.399] *INFO*: npc='single_player' id='ui_inventory'
  1812. [24.12.20 17:59:49.402] SetInventoryCam on
  1813. [24.12.20 17:59:49.403] Loading file: ui\ui_marker_2.seq
  1814. [24.12.20 17:59:49.407] Loading file: ui\ui_marker_3.seq
  1815. [24.12.20 17:59:49.848] Loading file: ui\ui_marker_2.seq
  1816. [24.12.20 17:59:49.851] Loading file: ui\ui_marker_3.seq
  1817. [24.12.20 17:59:50.019] Loading file: ui\ui_marker_2.seq
  1818. [24.12.20 17:59:50.022] Loading file: ui\ui_marker_3.seq
  1819. [24.12.20 17:59:50.949] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [cloudy_light_rain], игровое время [20:10:00]
  1820. [24.12.20 17:59:51.346] *INFO*: npc='single_player' id='ui_inventory_hide'
  1821. [24.12.20 17:59:51.349] SetInventoryCam off
  1822. [24.12.20 17:59:55.813] CActor::ActorUse
  1823. [24.12.20 17:59:55.847] *INFO*: npc='single_player' id='ui_car_body'
  1824. [24.12.20 17:59:56.400] *INFO*: npc='single_player' id='ui_car_body_hide'
  1825. [24.12.20 18:00:03.270] --LUA version: [LuaJIT 2.1.0-beta3]
  1826. [24.12.20 18:00:03.314] * phase time: 120 ms
  1827. [24.12.20 18:00:03.543] * phase cmem: 2443867 K
  1828. [24.12.20 18:00:03.550] * Loading spawn registry...
  1829. [24.12.20 18:00:04.655] * 9119 spawn points are successfully loaded
  1830. [24.12.20 18:00:04.655] * Loading objects...
  1831. [24.12.20 18:00:04.962] * 16049 objects are successfully loaded
  1832. [24.12.20 18:00:04.962] Loading file: intro\intro_l01_escape.seq
  1833. [24.12.20 18:00:04.962] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  1834. [24.12.20 18:00:05.145] * 2473 script vars are successfully loaded
  1835. [24.12.20 18:00:05.269] Total Objects: 16049
  1836. [24.12.20 18:00:05.653] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.109s)
  1837. [24.12.20 18:00:05.653] * phase time: 2338 ms
  1838. [24.12.20 18:00:05.881] * phase cmem: 2478776 K
  1839. [24.12.20 18:00:05.882] * phase time: 228 ms
  1840. [24.12.20 18:00:06.111] * phase cmem: 2478782 K
  1841. [24.12.20 18:00:06.111] * phase time: 229 ms
  1842. [24.12.20 18:00:06.341] * phase cmem: 2478782 K
  1843. [24.12.20 18:00:06.597] --------------------------------------------------------------------------------
  1844. [24.12.20 18:00:06.597] [7666MB] physical memory installed, [3213MB] available, [58] percent of memory in use
  1845. [24.12.20 18:00:06.597] PageFile usage: [3343MB], Peak PageFile usage: [3579MB]
  1846. [24.12.20 18:00:06.597] --------------------------------------------------------------------------------
  1847. [24.12.20 18:00:06.597] * [ D3D ]: textures[1706299 K]
  1848. [24.12.20 18:00:06.597] * [x-ray]: process heap[2477918 K], render[0 K]
  1849. [24.12.20 18:00:06.597] * [x-ray]: economy: strings[21797 K], smem[18607 K]
  1850. [24.12.20 18:00:06.636] compiling shader deffer_model_flat_2
  1851. [24.12.20 18:00:06.732] ! auto-generated bump map: act\tshirt_bump#
  1852. [24.12.20 18:00:06.747] actor_binder:load(): self.object:name()='single_player'
  1853. [24.12.20 18:00:06.747] actor_binder:object_binder.load(): self.object:name()='single_player'
  1854. [24.12.20 18:00:06.777] !Foz_Weather message: Weather installed in level => clear
  1855. [24.12.20 18:00:06.780] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  1856. [24.12.20 18:00:06.780] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  1857. [24.12.20 18:00:06.780] TFLoadList
  1858. [24.12.20 18:00:06.869] Total Objects: 16052
  1859. [24.12.20 18:00:06.882] ZTDIALG geo_scale = 4.4950381697077
  1860. [24.12.20 18:00:07.151] STRING:Period_as_string:;
  1861. [24.12.20 18:00:07.151] STRING:9,34,11,5368;
  1862. [24.12.20 18:00:07.553] compiling shader model_distort_2
  1863. [24.12.20 18:00:07.611] compiling shader model_def_lq
  1864. [24.12.20 18:00:07.614] compiling shader model_def_lq_0
  1865. [24.12.20 18:00:07.735] run_compiletest
  1866. [24.12.20 18:00:07.735] info***test_jit ok
  1867. [24.12.20 18:00:07.735] module***ok
  1868. [24.12.20 18:00:08.206] compiling shader deffer_model_bump_d-hq_1
  1869. [24.12.20 18:00:08.350] Loading file: fx\fx_stalker.seq
  1870. [24.12.20 18:00:08.609] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  1871. [24.12.20 18:00:08.609] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  1872. [24.12.20 18:00:08.672] compiling shader hud_scope
  1873. [24.12.20 18:00:08.675] compiling shader hud_scope
  1874. [24.12.20 18:00:08.684] compiling shader hud_scope
  1875. [24.12.20 18:00:08.687] compiling shader hud_scope
  1876. [24.12.20 18:00:08.696] compiling shader hud_scope
  1877. [24.12.20 18:00:08.699] compiling shader hud_scope
  1878. [24.12.20 18:00:09.603] compiling shader model_def_lplanes_1
  1879. [24.12.20 18:00:09.633] compiling shader deffer_model_bump_d-hq_0
  1880. [24.12.20 18:00:09.663] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  1881. [24.12.20 18:00:09.664] compiling shader shadow_direct_model_aref_1
  1882. [24.12.20 18:00:09.791] compiling shader deffer_model_flat_d_1
  1883. [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  1884. [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  1885. [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  1886. [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  1887. [24.12.20 18:00:09.829] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  1888. [24.12.20 18:00:09.899] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  1889. [24.12.20 18:00:10.315] compiling shader model_env_lq_2
  1890. [24.12.20 18:00:10.839] compiling shader model_def_lq_2
  1891. [24.12.20 18:00:14.898] * MEMORY USAGE: 2660629 K
  1892. [24.12.20 18:00:14.898] * End of synchronization A[1] R[1]
  1893. [24.12.20 18:00:14.898] * phase time: 9016 ms
  1894. [24.12.20 18:00:15.140] * phase cmem: 2660624 K
  1895. [24.12.20 18:00:15.179] ! auto-generated bump map: act\rus_upper_d_bump#
  1896. [24.12.20 18:00:15.207] ! auto-generated bump map: act\militaryboots_bump#
  1897. [24.12.20 18:00:15.216] Synchronization complete, Game ready.
  1898. [24.12.20 18:00:16.814] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear], игровое время [20:10:00]
  1899. [24.12.20 18:00:19.981] Take on missile...
  1900. [24.12.20 18:00:20.288] Take on missile...
  1901. [24.12.20 18:00:21.198] *INFO*: npc='single_player' id='ui_inventory'
  1902. [24.12.20 18:00:21.238] SetInventoryCam on
  1903. [24.12.20 18:00:21.650] *INFO*: npc='single_player' id='ui_inventory_hide'
  1904. [24.12.20 18:00:21.653] SetInventoryCam off
  1905. [24.12.20 18:00:46.722] *INFO*: npc='single_player' id='ui_inventory'
  1906. [24.12.20 18:00:46.725] SetInventoryCam on
  1907. [24.12.20 18:00:46.726] Bad.opening.
  1908. [24.12.20 18:00:48.232] Loading file: ui\ui_marker_2.seq
  1909. [24.12.20 18:00:48.236] Loading file: ui\ui_marker_3.seq
  1910. [24.12.20 18:00:48.278] *INFO*: npc='single_player' id='ui_inventory_hide'
  1911. [24.12.20 18:00:48.281] SetInventoryCam off
  1912. [24.12.20 18:00:49.718] CActor::ActorUse
  1913. [24.12.20 18:00:49.755] *INFO*: npc='single_player' id='ui_car_body'
  1914. [24.12.20 18:01:02.235] *INFO*: npc='single_player' id='ui_car_body_hide'
  1915. [24.12.20 18:01:03.301] CActor::ActorUse
  1916. [24.12.20 18:01:03.336] *INFO*: npc='single_player' id='ui_car_body'
  1917. [24.12.20 18:01:11.136] *INFO*: npc='single_player' id='ui_car_body_hide'
  1918. [24.12.20 18:01:13.204] actor_binder:save(): self.object:name()='single_player'
  1919. [24.12.20 18:01:13.211] * Saving spawns...
  1920. [24.12.20 18:01:13.211] * Saving objects...
  1921. [24.12.20 18:01:13.241] * 16052 objects are successfully saved
  1922. [24.12.20 18:01:13.242] * 2473 script vars are successfully saved
  1923. [24.12.20 18:01:13.265] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  1924. [24.12.20 18:01:15.578] > save 16
  1925. [24.12.20 18:01:15.579] actor_binder:save(): self.object:name()='single_player'
  1926. [24.12.20 18:01:15.586] * Saving spawns...
  1927. [24.12.20 18:01:15.586] * Saving objects...
  1928. [24.12.20 18:01:15.617] * 16052 objects are successfully saved
  1929. [24.12.20 18:01:15.618] * 2473 script vars are successfully saved
  1930. [24.12.20 18:01:15.624] * Game 16.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\16.sav'
  1931. [24.12.20 18:01:16.861] > save 15
  1932. [24.12.20 18:01:16.863] actor_binder:save(): self.object:name()='single_player'
  1933. [24.12.20 18:01:16.869] * Saving spawns...
  1934. [24.12.20 18:01:16.869] * Saving objects...
  1935. [24.12.20 18:01:16.900] * 16052 objects are successfully saved
  1936. [24.12.20 18:01:16.900] * 2473 script vars are successfully saved
  1937. [24.12.20 18:01:16.933] * Game 15.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\15.sav'
  1938. [24.12.20 18:01:22.021] Take on missile...
  1939. [24.12.20 18:01:23.995] Take on missile...
  1940. [24.12.20 18:01:27.050] *INFO*: npc='single_player' id='ui_inventory'
  1941. [24.12.20 18:01:27.052] SetInventoryCam on
  1942. [24.12.20 18:01:27.815] Loading file: ui\ui_marker_2.seq
  1943. [24.12.20 18:01:27.901] Loading file: ui\ui_marker_3.seq
  1944. [24.12.20 18:01:28.735] *INFO*: npc='single_player' id='ui_inventory_hide'
  1945. [24.12.20 18:01:28.738] SetInventoryCam off
  1946. [24.12.20 18:01:31.652] CActor::ActorUse
  1947. [24.12.20 18:01:32.505] *INFO*: npc='single_player' id='esc_trader_hello_played'
  1948. [24.12.20 18:01:32.506] trader_hello_what_have_you_got CALLED
  1949. [24.12.20 18:01:32.506] USERDATA;
  1950. [24.12.20 18:01:32.506] ;*game_object parameters
  1951. [24.12.20 18:01:32.506] {
  1952. [24.12.20 18:01:32.506] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1953. [24.12.20 18:01:32.506] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1954. [24.12.20 18:01:32.506] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1955. [24.12.20 18:01:32.506] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1956. [24.12.20 18:01:32.506] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1957. [24.12.20 18:01:32.506] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1958. [24.12.20 18:01:32.506] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1959. [24.12.20 18:01:32.506] }
  1960. [24.12.20 18:01:32.506] STRING:trader_hello_what_have_you_got;
  1961. [24.12.20 18:01:32.506] TABLE:;
  1962. [24.12.20 18:01:32.506] {
  1963. [24.12.20 18:01:32.506] }
  1964. [24.12.20 18:01:32.967] CActor::ActorUse
  1965. [24.12.20 18:01:32.970] *INFO*: npc='single_player' id='ui_talk'
  1966. [24.12.20 18:01:32.970] SetUpgradeCam off
  1967. [24.12.20 18:01:33.900] *INFO*: npc='single_player' id='ui_talk_hide'
  1968. [24.12.20 18:01:34.325] *INFO*: npc='single_player' id='ui_trade'
  1969. [24.12.20 18:01:57.191] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear], игровое время [20:20:00]
  1970. [24.12.20 18:01:58.134] trader_hello_what_have_you_got CALLED
  1971. [24.12.20 18:01:58.134] USERDATA;
  1972. [24.12.20 18:01:58.134] ;*game_object parameters
  1973. [24.12.20 18:01:58.134] {
  1974. [24.12.20 18:01:58.134] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1975. [24.12.20 18:01:58.134] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1976. [24.12.20 18:01:58.134] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1977. [24.12.20 18:01:58.134] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1978. [24.12.20 18:01:58.134] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1979. [24.12.20 18:01:58.134] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1980. [24.12.20 18:01:58.134] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1981. [24.12.20 18:01:58.134] }
  1982. [24.12.20 18:01:58.134] STRING:trader_exchanged;
  1983. [24.12.20 18:01:58.134] TABLE:;
  1984. [24.12.20 18:01:58.134] {
  1985. [24.12.20 18:01:58.134] }
  1986. [24.12.20 18:02:01.472] *INFO*: npc='single_player' id='ui_trade_hide'
  1987. [24.12.20 18:02:01.472] trader_hello_what_have_you_got CALLED
  1988. [24.12.20 18:02:01.472] USERDATA;
  1989. [24.12.20 18:02:01.472] ;*game_object parameters
  1990. [24.12.20 18:02:01.472] {
  1991. [24.12.20 18:02:01.472] [KEY: STRING:gv] = VALUE: NUMBER:4;
  1992. [24.12.20 18:02:01.472] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  1993. [24.12.20 18:02:01.472] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  1994. [24.12.20 18:02:01.472] [KEY: STRING:id] = VALUE: NUMBER:2201;
  1995. [24.12.20 18:02:01.472] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  1996. [24.12.20 18:02:01.472] [KEY: STRING:section] = VALUE: STRING:m_trader;
  1997. [24.12.20 18:02:01.472] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  1998. [24.12.20 18:02:01.472] }
  1999. [24.12.20 18:02:01.472] STRING:trader_good_trade;
  2000. [24.12.20 18:02:01.472] TABLE:;
  2001. [24.12.20 18:02:01.472] {
  2002. [24.12.20 18:02:01.472] }
  2003. [24.12.20 18:02:01.529] SetUpgradeCam off
  2004. [24.12.20 18:02:02.035] *INFO*: npc='single_player' id='ui_inventory'
  2005. [24.12.20 18:02:02.037] SetInventoryCam on
  2006. [24.12.20 18:02:02.038] Bad.opening.
  2007. [24.12.20 18:02:02.744] Loading file: ui\ui_marker_2.seq
  2008. [24.12.20 18:02:02.763] Loading file: ui\ui_marker_3.seq
  2009. [24.12.20 18:02:03.609] Loading file: ui\ui_marker_3.seq
  2010. [24.12.20 18:02:03.613] Loading file: ui\ui_marker_2.seq
  2011. [24.12.20 18:02:04.734] Loading file: ui\ui_marker_2.seq
  2012. [24.12.20 18:02:04.738] Loading file: ui\ui_marker_3.seq
  2013. [24.12.20 18:02:06.341] Loading file: ui\ui_marker_2.seq
  2014. [24.12.20 18:02:06.346] Loading file: ui\ui_marker_3.seq
  2015. [24.12.20 18:02:07.708] Loading file: ui\ui_marker_2.seq
  2016. [24.12.20 18:02:07.713] Loading file: ui\ui_marker_3.seq
  2017. [24.12.20 18:02:08.127] Loading file: ui\ui_marker_2.seq
  2018. [24.12.20 18:02:08.131] Loading file: ui\ui_marker_3.seq
  2019. [24.12.20 18:02:08.386] Loading file: ui\ui_marker_2.seq
  2020. [24.12.20 18:02:08.391] Loading file: ui\ui_marker_3.seq
  2021. [24.12.20 18:02:09.583] Loading file: ui\ui_marker_2.seq
  2022. [24.12.20 18:02:09.587] Loading file: ui\ui_marker_3.seq
  2023. [24.12.20 18:02:09.815] *INFO*: npc='single_player' id='ui_inventory_hide'
  2024. [24.12.20 18:02:09.818] SetInventoryCam off
  2025. [24.12.20 18:02:11.221] actor_binder:save(): self.object:name()='single_player'
  2026. [24.12.20 18:02:11.228] * Saving spawns...
  2027. [24.12.20 18:02:11.228] * Saving objects...
  2028. [24.12.20 18:02:11.259] * 16053 objects are successfully saved
  2029. [24.12.20 18:02:11.259] * 2473 script vars are successfully saved
  2030. [24.12.20 18:02:11.266] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2031. [24.12.20 18:02:11.882] *INFO*: npc='single_player' id='esc_trader_bye_played'
  2032. [24.12.20 18:02:11.882] trader_hello_what_have_you_got CALLED
  2033. [24.12.20 18:02:11.882] USERDATA;
  2034. [24.12.20 18:02:11.882] ;*game_object parameters
  2035. [24.12.20 18:02:11.882] {
  2036. [24.12.20 18:02:11.882] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2037. [24.12.20 18:02:11.882] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2038. [24.12.20 18:02:11.882] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2039. [24.12.20 18:02:11.882] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2040. [24.12.20 18:02:11.882] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2041. [24.12.20 18:02:11.882] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2042. [24.12.20 18:02:11.882] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2043. [24.12.20 18:02:11.882] }
  2044. [24.12.20 18:02:11.882] STRING:trader_bye;
  2045. [24.12.20 18:02:11.882] TABLE:;
  2046. [24.12.20 18:02:11.882] {
  2047. [24.12.20 18:02:11.882] }
  2048. [24.12.20 18:02:13.872] *INFO*: npc='single_player' id='esc_close_door'
  2049. [24.12.20 18:02:14.467] Take on missile...
  2050. [24.12.20 18:02:17.120] Take on missile...
  2051. [24.12.20 18:02:18.942] Take on missile...
  2052. [24.12.20 18:02:21.577] Take on missile...
  2053. [24.12.20 18:02:25.838] Take on missile...
  2054. [24.12.20 18:02:27.809] *INFO*: npc='single_player' id='ui_inventory'
  2055. [24.12.20 18:02:27.811] SetInventoryCam on
  2056. [24.12.20 18:02:47.718] actor_binder:save(): self.object:name()='single_player'
  2057. [24.12.20 18:02:47.724] * Saving spawns...
  2058. [24.12.20 18:02:47.724] * Saving objects...
  2059. [24.12.20 18:02:47.754] * 16053 objects are successfully saved
  2060. [24.12.20 18:02:47.754] * 2473 script vars are successfully saved
  2061. [24.12.20 18:02:47.761] * Game user_l01_escape_sleep.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\user_l01_escape_sleep.sav'
  2062. [24.12.20 18:02:58.800] events:Время выполнения операции: generic_physics_binder:update = 17.364 миллисекунд.
  2063. [24.12.20 18:03:37.820] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [clear_alt], игровое время [05:30:00]
  2064. [24.12.20 18:04:02.578] events:Время выполнения операции: generic_physics_binder:update = 21.119 миллисекунд.
  2065. [24.12.20 18:04:38.232] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2066. [24.12.20 18:04:38.232] se_spawn_manager:Start generation respawn... l01_escape
  2067. [24.12.20 18:04:38.232] se_spawn_manager:дневной спавн
  2068. [24.12.20 18:04:38.997] se_spawn_manager:monsters generation complete count = 18
  2069. [24.12.20 18:04:38.997] se_spawn_manager:snork = 0
  2070. [24.12.20 18:04:38.997] se_spawn_manager:tushkano = 16
  2071. [24.12.20 18:04:38.997] se_spawn_manager:zombie = 2
  2072. [24.12.20 18:04:38.997] se_spawn_manager:upir = 0
  2073. [24.12.20 18:04:38.997] se_spawn_manager:cat = 0
  2074. [24.12.20 18:04:38.997] se_spawn_manager:dog = 0
  2075. [24.12.20 18:04:38.997] se_spawn_manager:время генерации 765.099 миллисекунд
  2076. [24.12.20 18:04:38.997] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2077. [24.12.20 18:04:38.997] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2078. [24.12.20 18:04:38.997] se_spawn_manager:Start generation respawn... l01_escape
  2079. [24.12.20 18:04:38.997] se_spawn_manager:ночной спавн
  2080. [24.12.20 18:04:39.806] se_spawn_manager:monsters generation complete count = 21
  2081. [24.12.20 18:04:39.806] se_spawn_manager:snork = 7
  2082. [24.12.20 18:04:39.806] se_spawn_manager:bloodsucker_locked = 1
  2083. [24.12.20 18:04:39.806] se_spawn_manager:upir = 8
  2084. [24.12.20 18:04:39.806] se_spawn_manager:zombie = 0
  2085. [24.12.20 18:04:39.806] se_spawn_manager:wolfdog = 0
  2086. [24.12.20 18:04:39.806] se_spawn_manager:cat = 5
  2087. [24.12.20 18:04:39.806] se_spawn_manager:poltergeist_tele = 0
  2088. [24.12.20 18:04:39.806] se_spawn_manager:время генерации 808.108 миллисекунд
  2089. [24.12.20 18:04:39.806] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2090. [24.12.20 18:04:40.751] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2091. [24.12.20 18:04:40.751] se_spawn_manager:Start generation respawn... l01_escape
  2092. [24.12.20 18:04:40.751] se_spawn_manager:ночной спавн
  2093. [24.12.20 18:04:41.545] se_spawn_manager:monsters generation complete count = 7
  2094. [24.12.20 18:04:41.545] se_spawn_manager:snork = 0
  2095. [24.12.20 18:04:41.545] se_spawn_manager:bloodsucker_locked = 2
  2096. [24.12.20 18:04:41.545] se_spawn_manager:upir = 0
  2097. [24.12.20 18:04:41.545] se_spawn_manager:zombie = 4
  2098. [24.12.20 18:04:41.545] se_spawn_manager:wolfdog = 0
  2099. [24.12.20 18:04:41.545] se_spawn_manager:cat = 0
  2100. [24.12.20 18:04:41.545] se_spawn_manager:poltergeist_tele = 1
  2101. [24.12.20 18:04:41.545] se_spawn_manager:время генерации 793.851 миллисекунд
  2102. [24.12.20 18:04:41.545] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2103. [24.12.20 18:04:41.938] compiling shader model_distort4glass_2
  2104. [24.12.20 18:04:43.589] *INFO*: npc='single_player' id='ui_inventory_hide'
  2105. [24.12.20 18:04:43.592] SetInventoryCam off
  2106. [24.12.20 18:04:44.498] *INFO*: npc='single_player' id='ui_inventory'
  2107. [24.12.20 18:04:44.501] SetInventoryCam on
  2108. [24.12.20 18:04:44.621] events:Время выполнения операции: generic_physics_binder:update = 14.805 миллисекунд.
  2109. [24.12.20 18:04:44.823] Loading file: ui\ui_marker_3.seq
  2110. [24.12.20 18:04:44.828] Loading file: ui\ui_marker_2.seq
  2111. [24.12.20 18:04:44.871] Loading file: ui\ui_marker_3.seq
  2112. [24.12.20 18:04:46.004] *INFO*: npc='single_player' id='ui_inventory_hide'
  2113. [24.12.20 18:04:46.007] SetInventoryCam off
  2114. [24.12.20 18:04:47.919] Take on missile...
  2115. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2116. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2117. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2118. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2119. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2120. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2121. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2122. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_clavicle]
  2123. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2124. [24.12.20 18:04:51.664] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2125. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
  2126. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2127. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2128. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2129. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2130. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2131. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2132. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2133. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2134. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2135. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2136. [24.12.20 18:04:52.639] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2137. [24.12.20 18:04:53.466] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2138. [24.12.20 18:04:53.966] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2139. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2140. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2141. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2142. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2143. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2144. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2145. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
  2146. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
  2147. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2148. [24.12.20 18:04:54.456] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2149. [24.12.20 18:04:54.475] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2150. [24.12.20 18:04:54.702] Take on missile...
  2151. [24.12.20 18:04:54.860] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
  2152. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2153. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2154. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2155. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2156. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
  2157. [24.12.20 18:04:54.953] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2158. [24.12.20 18:04:55.003] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2159. [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_clavicle]
  2160. [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2161. [24.12.20 18:04:55.036] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2162. [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_upperarm]
  2163. [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2164. [24.12.20 18:04:55.061] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine3]
  2165. [24.12.20 18:04:55.486] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2166. [24.12.20 18:04:55.512] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_r_upperarm]
  2167. [24.12.20 18:04:56.501] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2168. [24.12.20 18:04:56.622] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2169. [24.12.20 18:04:56.819] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine]
  2170. [24.12.20 18:04:57.594] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2171. [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_upperarm]
  2172. [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_forearm]
  2173. [24.12.20 18:04:58.384] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2174. [24.12.20 18:04:58.490] [bloodsucker_weak28165] Killed by [stalker_respawn_113721]
  2175. [24.12.20 18:04:58.689] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2176. [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_l_hand]
  2177. [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_spine1]
  2178. [24.12.20 18:04:59.265] BaseMonster:[bloodsucker_weak28165]:Can_be_fatal:[bip01_head]
  2179. [24.12.20 18:04:59.849] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2180. [24.12.20 18:05:00.869] !ERROR: ILLEGAL SET STATE CALLED!!! fo stalker_respawn_113737 :active_section kamp@esc_lager1_kamp_1
  2181. [24.12.20 18:05:04.670] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_forearm]
  2182. [24.12.20 18:05:04.746] NPC[Женя Водила]:Armor[Torso]Q:[6.000000]
  2183. [24.12.20 18:05:04.746] NPC[Женя Водила]:Fatal[torso]Q:[1]
  2184. [24.12.20 18:05:05.589] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_forearm]
  2185. [24.12.20 18:05:05.843] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2186. [24.12.20 18:05:06.010] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2187. [24.12.20 18:05:06.185] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_upperarm]
  2188. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2189. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2190. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine]
  2191. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine]
  2192. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_thigh]
  2193. [24.12.20 18:05:09.000] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_l_clavicle]
  2194. [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
  2195. [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2196. [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_spine1]
  2197. [24.12.20 18:05:09.001] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
  2198. [24.12.20 18:05:09.086] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
  2199. [24.12.20 18:05:09.109] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_pelvis]
  2200. [24.12.20 18:05:09.265] [stalker_respawn_11931] Killed by [bloodsucker_weak28164]
  2201. [24.12.20 18:05:09.265] NPC[Сеня Чеснок]:Death.
  2202. [24.12.20 18:05:09.267] [stalker_respawn_11931] killed by [bloodsucker_weak28164]
  2203. [24.12.20 18:05:09.349] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_head]
  2204. [24.12.20 18:05:09.430] [bloodsucker_weak28164] Killed by [stalker_respawn_113553]
  2205. [24.12.20 18:05:09.502] BaseMonster:[bloodsucker_weak28164]:Can_be_fatal:[bip01_head]
  2206. [24.12.20 18:05:13.022] CActor::ActorUse
  2207. [24.12.20 18:05:13.501] CActor::ActorUse
  2208. [24.12.20 18:05:13.542] *INFO*: npc='single_player' id='ui_car_body'
  2209. [24.12.20 18:05:14.031] *INFO*: npc='single_player' id='ui_car_body_hide'
  2210. [24.12.20 18:05:15.420] CActor::ActorUse
  2211. [24.12.20 18:05:16.178] CActor::ActorUse
  2212. [24.12.20 18:05:16.220] *INFO*: npc='single_player' id='ui_car_body'
  2213. [24.12.20 18:05:16.311] *INFO*: npc='single_player' id='encyclopedy_zone_zone-story_story-2006'
  2214. [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_anomalies_bald'
  2215. [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_artifact_af-blood'
  2216. [24.12.20 18:05:16.312] *INFO*: npc='single_player' id='encyclopedy_zone_locations_garbage'
  2217. [24.12.20 18:05:16.312] ! Can't find texture 'ui\ui_icons_npc'
  2218. [24.12.20 18:05:16.313] *INFO*: npc='single_player' id='encyclopedy_social_stalker-clans_duty'
  2219. [24.12.20 18:05:17.286] try to send tips for [nil]
  2220. [24.12.20 18:05:22.771] compiling shader shadow_direct_model_aref_2
  2221. [24.12.20 18:05:23.113] try to send tips for [nil]
  2222. [24.12.20 18:05:26.270] *INFO*: npc='single_player' id='ui_car_body_hide'
  2223. [24.12.20 18:05:35.615] --LUA version: [LuaJIT 2.1.0-beta3]
  2224. [24.12.20 18:05:35.634] * phase time: 110 ms
  2225. [24.12.20 18:05:36.006] * phase cmem: 2460084 K
  2226. [24.12.20 18:05:36.013] * Loading spawn registry...
  2227. [24.12.20 18:05:37.108] * 9119 spawn points are successfully loaded
  2228. [24.12.20 18:05:37.108] * Loading objects...
  2229. [24.12.20 18:05:37.404] * 16053 objects are successfully loaded
  2230. [24.12.20 18:05:37.404] Loading file: intro\intro_l01_escape.seq
  2231. [24.12.20 18:05:37.404] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  2232. [24.12.20 18:05:37.597] * 2473 script vars are successfully loaded
  2233. [24.12.20 18:05:37.722] Total Objects: 16053
  2234. [24.12.20 18:05:38.107] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.101s)
  2235. [24.12.20 18:05:38.107] * phase time: 2472 ms
  2236. [24.12.20 18:05:38.341] * phase cmem: 2495448 K
  2237. [24.12.20 18:05:38.342] * phase time: 235 ms
  2238. [24.12.20 18:05:38.575] * phase cmem: 2495456 K
  2239. [24.12.20 18:05:38.576] * phase time: 233 ms
  2240. [24.12.20 18:05:38.810] * phase cmem: 2495457 K
  2241. [24.12.20 18:05:39.075] --------------------------------------------------------------------------------
  2242. [24.12.20 18:05:39.075] [7666MB] physical memory installed, [4601MB] available, [39] percent of memory in use
  2243. [24.12.20 18:05:39.075] PageFile usage: [3443MB], Peak PageFile usage: [3656MB]
  2244. [24.12.20 18:05:39.075] --------------------------------------------------------------------------------
  2245. [24.12.20 18:05:39.075] * [ D3D ]: textures[1715161 K]
  2246. [24.12.20 18:05:39.075] * [x-ray]: process heap[2494366 K], render[0 K]
  2247. [24.12.20 18:05:39.075] * [x-ray]: economy: strings[21802 K], smem[20082 K]
  2248. [24.12.20 18:05:39.118] compiling shader deffer_model_flat_2
  2249. [24.12.20 18:05:39.204] ! auto-generated bump map: act\tshirt_bump#
  2250. [24.12.20 18:05:39.218] actor_binder:load(): self.object:name()='single_player'
  2251. [24.12.20 18:05:39.218] actor_binder:object_binder.load(): self.object:name()='single_player'
  2252. [24.12.20 18:05:39.249] !Foz_Weather message: Weather installed in level => clear
  2253. [24.12.20 18:05:39.251] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  2254. [24.12.20 18:05:39.251] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  2255. [24.12.20 18:05:39.251] TFLoadList
  2256. [24.12.20 18:05:39.343] Total Objects: 16056
  2257. [24.12.20 18:05:39.355] ZTDIALG geo_scale = 4.4950381697077
  2258. [24.12.20 18:05:39.630] STRING:Period_as_string:;
  2259. [24.12.20 18:05:39.630] STRING:9,34,11,5368;
  2260. [24.12.20 18:05:39.984] compiling shader model_distort_2
  2261. [24.12.20 18:05:40.043] compiling shader model_def_lq
  2262. [24.12.20 18:05:40.046] compiling shader model_def_lq_0
  2263. [24.12.20 18:05:40.172] run_compiletest
  2264. [24.12.20 18:05:40.172] info***test_jit ok
  2265. [24.12.20 18:05:40.172] module***ok
  2266. [24.12.20 18:05:40.654] compiling shader deffer_model_bump_d-hq_1
  2267. [24.12.20 18:05:40.731] Loading file: fx\fx_stalker.seq
  2268. [24.12.20 18:05:40.879] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  2269. [24.12.20 18:05:40.880] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_idle2'
  2270. [24.12.20 18:05:40.944] compiling shader hud_scope
  2271. [24.12.20 18:05:40.947] compiling shader hud_scope
  2272. [24.12.20 18:05:40.957] compiling shader hud_scope
  2273. [24.12.20 18:05:40.959] compiling shader hud_scope
  2274. [24.12.20 18:05:40.968] compiling shader hud_scope
  2275. [24.12.20 18:05:40.971] compiling shader hud_scope
  2276. [24.12.20 18:05:41.927] compiling shader model_def_lplanes_1
  2277. [24.12.20 18:05:41.956] compiling shader deffer_model_bump_d-hq_0
  2278. [24.12.20 18:05:41.986] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  2279. [24.12.20 18:05:41.987] compiling shader shadow_direct_model_aref_1
  2280. [24.12.20 18:05:42.097] compiling shader deffer_model_flat_d_1
  2281. [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  2282. [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  2283. [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  2284. [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  2285. [24.12.20 18:05:42.135] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  2286. [24.12.20 18:05:42.206] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  2287. [24.12.20 18:05:42.645] compiling shader model_env_lq_2
  2288. [24.12.20 18:05:43.174] compiling shader model_def_lq_2
  2289. [24.12.20 18:05:46.075] events:Время выполнения операции: generic_physics_binder:update = 13.865 миллисекунд.
  2290. [24.12.20 18:05:46.691] * MEMORY USAGE: 2676955 K
  2291. [24.12.20 18:05:46.691] * End of synchronization A[1] R[1]
  2292. [24.12.20 18:05:46.691] * phase time: 8349 ms
  2293. [24.12.20 18:05:46.940] * phase cmem: 2676955 K
  2294. [24.12.20 18:05:46.977] ! auto-generated bump map: act\rus_upper_d_bump#
  2295. [24.12.20 18:05:47.006] ! auto-generated bump map: act\militaryboots_bump#
  2296. [24.12.20 18:05:47.016] Synchronization complete, Game ready.
  2297. [24.12.20 18:05:48.358] Take on missile...
  2298. [24.12.20 18:05:48.530] *INFO*: npc='single_player' id='esc_trader_bye_played'
  2299. [24.12.20 18:05:48.531] trader_hello_what_have_you_got CALLED
  2300. [24.12.20 18:05:48.531] USERDATA;
  2301. [24.12.20 18:05:48.531] ;*game_object parameters
  2302. [24.12.20 18:05:48.531] {
  2303. [24.12.20 18:05:48.531] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2304. [24.12.20 18:05:48.531] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2305. [24.12.20 18:05:48.531] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2306. [24.12.20 18:05:48.531] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2307. [24.12.20 18:05:48.531] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2308. [24.12.20 18:05:48.531] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2309. [24.12.20 18:05:48.531] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2310. [24.12.20 18:05:48.531] }
  2311. [24.12.20 18:05:48.531] STRING:trader_bye;
  2312. [24.12.20 18:05:48.531] TABLE:;
  2313. [24.12.20 18:05:48.531] {
  2314. [24.12.20 18:05:48.531] }
  2315. [24.12.20 18:05:48.654] Take on missile...
  2316. [24.12.20 18:05:49.106] *INFO*: npc='single_player' id='ui_inventory'
  2317. [24.12.20 18:05:49.146] SetInventoryCam on
  2318. [24.12.20 18:05:49.562] Loading file: ui\ui_marker_2.seq
  2319. [24.12.20 18:05:49.567] Loading file: ui\ui_marker_3.seq
  2320. [24.12.20 18:05:49.637] Loading file: ui\ui_marker_2.seq
  2321. [24.12.20 18:05:49.642] Loading file: ui\ui_marker_3.seq
  2322. [24.12.20 18:05:49.676] Loading file: ui\ui_marker_2.seq
  2323. [24.12.20 18:05:49.679] Loading file: ui\ui_marker_3.seq
  2324. [24.12.20 18:05:49.937] Loading file: ui\ui_marker_3.seq
  2325. [24.12.20 18:05:49.941] Loading file: ui\ui_marker_1.seq
  2326. [24.12.20 18:05:49.964] Loading file: ui\ui_marker_2.seq
  2327. [24.12.20 18:05:50.389] *INFO*: npc='single_player' id='ui_inventory_hide'
  2328. [24.12.20 18:05:50.392] SetInventoryCam off
  2329. [24.12.20 18:05:52.054] *INFO*: npc='single_player' id='esc_close_door'
  2330. [24.12.20 18:05:53.563] Take on missile...
  2331. [24.12.20 18:05:55.349] Take on missile...
  2332. [24.12.20 18:05:59.214] Take on missile...
  2333. [24.12.20 18:06:04.934] actor_binder:save(): self.object:name()='single_player'
  2334. [24.12.20 18:06:04.940] * Saving spawns...
  2335. [24.12.20 18:06:04.940] * Saving objects...
  2336. [24.12.20 18:06:04.969] * 16056 objects are successfully saved
  2337. [24.12.20 18:06:04.970] * 2473 script vars are successfully saved
  2338. [24.12.20 18:06:04.976] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2339. [24.12.20 18:06:05.425] *INFO*: npc='single_player' id='ui_inventory'
  2340. [24.12.20 18:06:05.427] SetInventoryCam on
  2341. [24.12.20 18:06:05.494] Loading file: ui\ui_marker_2.seq
  2342. [24.12.20 18:06:05.497] Loading file: ui\ui_marker_3.seq
  2343. [24.12.20 18:06:22.123] actor_binder:save(): self.object:name()='single_player'
  2344. [24.12.20 18:06:22.130] * Saving spawns...
  2345. [24.12.20 18:06:22.130] * Saving objects...
  2346. [24.12.20 18:06:22.220] * 16056 objects are successfully saved
  2347. [24.12.20 18:06:22.221] * 2473 script vars are successfully saved
  2348. [24.12.20 18:06:22.228] * Game user_l01_escape_sleep.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\user_l01_escape_sleep.sav'
  2349. [24.12.20 18:08:12.585] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2350. [24.12.20 18:08:12.585] se_spawn_manager:Start generation respawn... l01_escape
  2351. [24.12.20 18:08:12.585] se_spawn_manager:дневной спавн
  2352. [24.12.20 18:08:13.285] se_spawn_manager:monsters generation complete count = 3
  2353. [24.12.20 18:08:13.285] se_spawn_manager:snork = 0
  2354. [24.12.20 18:08:13.285] se_spawn_manager:tushkano = 0
  2355. [24.12.20 18:08:13.285] se_spawn_manager:zombie = 3
  2356. [24.12.20 18:08:13.285] se_spawn_manager:upir = 0
  2357. [24.12.20 18:08:13.285] se_spawn_manager:cat = 0
  2358. [24.12.20 18:08:13.285] se_spawn_manager:dog = 0
  2359. [24.12.20 18:08:13.285] se_spawn_manager:время генерации 699.848 миллисекунд
  2360. [24.12.20 18:08:13.285] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2361. [24.12.20 18:08:13.285] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2362. [24.12.20 18:08:13.285] se_spawn_manager:Start generation respawn... l01_escape
  2363. [24.12.20 18:08:13.285] se_spawn_manager:ночной спавн
  2364. [24.12.20 18:08:14.056] se_spawn_manager:monsters generation complete count = 21
  2365. [24.12.20 18:08:14.056] se_spawn_manager:wolfdog = 8
  2366. [24.12.20 18:08:14.056] se_spawn_manager:snork = 4
  2367. [24.12.20 18:08:14.056] se_spawn_manager:bloodsucker_locked = 0
  2368. [24.12.20 18:08:14.056] se_spawn_manager:upir = 0
  2369. [24.12.20 18:08:14.056] se_spawn_manager:zombie = 9
  2370. [24.12.20 18:08:14.056] se_spawn_manager:poltergeist_tele = 0
  2371. [24.12.20 18:08:14.056] se_spawn_manager:cat = 0
  2372. [24.12.20 18:08:14.056] se_spawn_manager:tushkano = 0
  2373. [24.12.20 18:08:14.056] se_spawn_manager:время генерации 770.408 миллисекунд
  2374. [24.12.20 18:08:14.056] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2375. [24.12.20 18:08:17.748] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2376. [24.12.20 18:08:17.749] se_spawn_manager:Start generation respawn... l01_escape
  2377. [24.12.20 18:08:17.749] se_spawn_manager:ночной спавн
  2378. [24.12.20 18:08:18.582] se_spawn_manager:monsters generation complete count = 12
  2379. [24.12.20 18:08:18.582] se_spawn_manager:wolfdog = 0
  2380. [24.12.20 18:08:18.582] se_spawn_manager:snork = 4
  2381. [24.12.20 18:08:18.582] se_spawn_manager:bloodsucker_locked = 2
  2382. [24.12.20 18:08:18.582] se_spawn_manager:upir = 0
  2383. [24.12.20 18:08:18.582] se_spawn_manager:zombie = 0
  2384. [24.12.20 18:08:18.582] se_spawn_manager:poltergeist_tele = 0
  2385. [24.12.20 18:08:18.582] se_spawn_manager:cat = 6
  2386. [24.12.20 18:08:18.582] se_spawn_manager:tushkano = 0
  2387. [24.12.20 18:08:18.583] se_spawn_manager:время генерации 833.364 миллисекунд
  2388. [24.12.20 18:08:18.583] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2389. [24.12.20 18:08:21.514] *INFO*: npc='single_player' id='ui_inventory_hide'
  2390. [24.12.20 18:08:21.517] SetInventoryCam off
  2391. [24.12.20 18:08:21.966] actor_binder:save(): self.object:name()='single_player'
  2392. [24.12.20 18:08:21.972] * Saving spawns...
  2393. [24.12.20 18:08:21.972] * Saving objects...
  2394. [24.12.20 18:08:22.001] * 16103 objects are successfully saved
  2395. [24.12.20 18:08:22.001] * 2473 script vars are successfully saved
  2396. [24.12.20 18:08:22.008] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2397. [24.12.20 18:08:24.239] *INFO*: npc='single_player' id='ui_inventory'
  2398. [24.12.20 18:08:24.242] SetInventoryCam on
  2399. [24.12.20 18:08:24.319] Loading file: ui\ui_marker_3.seq
  2400. [24.12.20 18:08:24.324] Loading file: ui\ui_marker_1.seq
  2401. [24.12.20 18:08:24.327] Loading file: ui\ui_marker_2.seq
  2402. [24.12.20 18:08:24.869] Loading file: ui\ui_marker_2.seq
  2403. [24.12.20 18:08:25.347] Loading file: ui\ui_marker_2.seq
  2404. [24.12.20 18:08:25.972] Loading file: ui\ui_marker_2.seq
  2405. [24.12.20 18:08:25.977] Loading file: ui\ui_marker_3.seq
  2406. [24.12.20 18:08:26.424] *INFO*: npc='single_player' id='ui_inventory_hide'
  2407. [24.12.20 18:08:26.427] SetInventoryCam off
  2408. [24.12.20 18:08:28.506] CActor::ActorUse
  2409. [24.12.20 18:08:30.242] Take on missile...
  2410. [24.12.20 18:08:32.539] Take on missile...
  2411. [24.12.20 18:08:36.068] *INFO*: npc='single_player' id='ui_inventory'
  2412. [24.12.20 18:08:36.071] SetInventoryCam on
  2413. [24.12.20 18:08:36.073] Loading file: ui\ui_marker_2.seq
  2414. [24.12.20 18:08:36.077] Loading file: ui\ui_marker_3.seq
  2415. [24.12.20 18:08:36.328] Loading file: ui\ui_marker_2.seq
  2416. [24.12.20 18:08:36.332] Loading file: ui\ui_marker_3.seq
  2417. [24.12.20 18:08:38.080] *INFO*: npc='single_player' id='ui_inventory_hide'
  2418. [24.12.20 18:08:38.084] SetInventoryCam off
  2419. [24.12.20 18:08:38.332] *INFO*: npc='single_player' id='ui_inventory'
  2420. [24.12.20 18:08:38.334] SetInventoryCam on
  2421. [24.12.20 18:08:39.482] Loading file: ui\ui_marker_2.seq
  2422. [24.12.20 18:08:39.487] Loading file: ui\ui_marker_3.seq
  2423. [24.12.20 18:08:39.673] Loading file: ui\ui_marker_2.seq
  2424. [24.12.20 18:08:39.678] Loading file: ui\ui_marker_3.seq
  2425. [24.12.20 18:08:39.721] Loading file: ui\ui_marker_2.seq
  2426. [24.12.20 18:08:39.726] Loading file: ui\ui_marker_3.seq
  2427. [24.12.20 18:08:39.774] Loading file: ui\ui_marker_3.seq
  2428. [24.12.20 18:08:39.778] Loading file: ui\ui_marker_1.seq
  2429. [24.12.20 18:08:40.101] Loading file: ui\ui_marker_3.seq
  2430. [24.12.20 18:08:40.105] Loading file: ui\ui_marker_1.seq
  2431. [24.12.20 18:08:40.435] Loading file: ui\ui_marker_2.seq
  2432. [24.12.20 18:08:40.439] Loading file: ui\ui_marker_3.seq
  2433. [24.12.20 18:08:41.130] Loading file: ui\ui_marker_2.seq
  2434. [24.12.20 18:08:41.133] Loading file: ui\ui_marker_3.seq
  2435. [24.12.20 18:08:43.842] *INFO*: npc='single_player' id='ui_inventory_hide'
  2436. [24.12.20 18:08:43.845] SetInventoryCam off
  2437. [24.12.20 18:08:46.117] Take on missile...
  2438. [24.12.20 18:08:47.173] actor_binder:save(): self.object:name()='single_player'
  2439. [24.12.20 18:08:47.180] * Saving spawns...
  2440. [24.12.20 18:08:47.180] * Saving objects...
  2441. [24.12.20 18:08:47.211] * 16102 objects are successfully saved
  2442. [24.12.20 18:08:47.211] * 2473 script vars are successfully saved
  2443. [24.12.20 18:08:47.218] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2444. [24.12.20 18:08:48.358] *INFO*: npc='single_player' id='ui_inventory'
  2445. [24.12.20 18:08:48.360] SetInventoryCam on
  2446. [24.12.20 18:08:49.852] Loading file: ui\ui_marker_3.seq
  2447. [24.12.20 18:08:49.856] Loading file: ui\ui_marker_1.seq
  2448. [24.12.20 18:08:49.859] Loading file: ui\ui_marker_2.seq
  2449. [24.12.20 18:08:50.024] Loading file: ui\ui_marker_3.seq
  2450. [24.12.20 18:08:50.028] Loading file: ui\ui_marker_1.seq
  2451. [24.12.20 18:08:50.031] Loading file: ui\ui_marker_2.seq
  2452. [24.12.20 18:08:51.789] *INFO*: npc='single_player' id='ui_inventory_hide'
  2453. [24.12.20 18:08:51.792] SetInventoryCam off
  2454. [24.12.20 18:08:53.811] Take on missile...
  2455. [24.12.20 18:08:56.582] Take on missile...
  2456. [24.12.20 18:08:58.976] Take on missile...
  2457. [24.12.20 18:09:00.547] compiling shader shadow_direct_model_aref_2
  2458. [24.12.20 18:09:00.715] Take on missile...
  2459. [24.12.20 18:09:02.477] Take on missile...
  2460. [24.12.20 18:09:04.225] Take on missile...
  2461. [24.12.20 18:09:05.812] *INFO*: npc='single_player' id='ui_inventory'
  2462. [24.12.20 18:09:05.815] SetInventoryCam on
  2463. [24.12.20 18:09:06.363] Loading file: ui\ui_marker_3.seq
  2464. [24.12.20 18:09:06.367] Loading file: ui\ui_marker_1.seq
  2465. [24.12.20 18:09:06.371] Loading file: ui\ui_marker_2.seq
  2466. [24.12.20 18:09:06.985] *INFO*: npc='single_player' id='ui_inventory_hide'
  2467. [24.12.20 18:09:06.988] SetInventoryCam off
  2468. [24.12.20 18:09:09.197] Take on missile...
  2469. [24.12.20 18:09:09.966] events:Время выполнения операции: generic_physics_binder:update = 20.659 миллисекунд.
  2470. [24.12.20 18:09:11.321] Take on missile...
  2471. [24.12.20 18:09:13.193] Take on missile...
  2472. [24.12.20 18:09:14.925] Take on missile...
  2473. [24.12.20 18:09:17.398] Take on missile...
  2474. [24.12.20 18:09:19.658] Take on missile...
  2475. [24.12.20 18:09:21.388] events:Время выполнения операции: generic_physics_binder:update = 19.828 миллисекунд.
  2476. [24.12.20 18:09:24.203] Take on missile...
  2477. [24.12.20 18:09:27.426] Take on missile...
  2478. [24.12.20 18:09:27.483] Warning! line inv_volume not found in section [explosive_mobiltank]
  2479. [24.12.20 18:09:30.211] Take on missile...
  2480. [24.12.20 18:09:32.761] Take on missile...
  2481. [24.12.20 18:09:34.663] actor_binder:save(): self.object:name()='single_player'
  2482. [24.12.20 18:09:34.669] * Saving spawns...
  2483. [24.12.20 18:09:34.669] * Saving objects...
  2484. [24.12.20 18:09:34.697] * 16101 objects are successfully saved
  2485. [24.12.20 18:09:34.698] * 2473 script vars are successfully saved
  2486. [24.12.20 18:09:34.705] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2487. [24.12.20 18:09:35.389] [zombie_v_926383] Killed by [zone_witches_galantine_super30149]
  2488. [24.12.20 18:09:36.145] Take on missile...
  2489. [24.12.20 18:09:40.055] Take on missile...
  2490. [24.12.20 18:09:40.688] Warning! line inv_volume not found in section [explosive_mobiltank]
  2491. [24.12.20 18:09:41.626] Take on missile...
  2492. [24.12.20 18:09:41.753] Take on missile...
  2493. [24.12.20 18:09:41.944] Take on missile...
  2494. [24.12.20 18:09:43.605] Take on missile...
  2495. [24.12.20 18:09:43.652] Take on missile...
  2496. [24.12.20 18:09:43.862] Take on missile...
  2497. [24.12.20 18:09:44.175] Take on missile...
  2498. [24.12.20 18:09:45.349] Take on missile...
  2499. [24.12.20 18:09:45.896] Take on missile...
  2500. [24.12.20 18:09:47.018] Take on missile...
  2501. [24.12.20 18:09:47.607] Take on missile...
  2502. [24.12.20 18:09:48.693] Take on missile...
  2503. [24.12.20 18:09:49.308] Take on missile...
  2504. [24.12.20 18:09:50.402] Take on missile...
  2505. [24.12.20 18:09:50.984] Take on missile...
  2506. [24.12.20 18:09:52.082] Take on missile...
  2507. [24.12.20 18:09:52.671] Take on missile...
  2508. [24.12.20 18:09:53.756] Take on missile...
  2509. [24.12.20 18:09:54.368] Take on missile...
  2510. [24.12.20 18:09:55.439] Take on missile...
  2511. [24.12.20 18:09:56.067] Take on missile...
  2512. [24.12.20 18:09:56.253] Take on missile...
  2513. [24.12.20 18:09:57.134] Take on missile...
  2514. [24.12.20 18:09:57.424] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19469] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
  2515. [24.12.20 18:09:57.760] Take on missile...
  2516. [24.12.20 18:09:58.407] Take on missile...
  2517. [24.12.20 18:09:58.797] Take on missile...
  2518. [24.12.20 18:09:59.370] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19471] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
  2519. [24.12.20 18:09:59.877] actor_binder:save(): self.object:name()='single_player'
  2520. [24.12.20 18:09:59.883] * Saving spawns...
  2521. [24.12.20 18:09:59.883] * Saving objects...
  2522. [24.12.20 18:09:59.912] * 16102 objects are successfully saved
  2523. [24.12.20 18:09:59.913] * 2473 script vars are successfully saved
  2524. [24.12.20 18:09:59.920] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2525. [24.12.20 18:10:00.511] Take on missile...
  2526. [24.12.20 18:10:00.524] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19470] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
  2527. [24.12.20 18:10:01.168] Take on missile...
  2528. [24.12.20 18:10:04.173] Take on missile...
  2529. [24.12.20 18:10:04.250] [zombie_v_526387] Killed by [zone_witches_galantine_super30149]
  2530. [24.12.20 18:10:06.016] Take on missile...
  2531. [24.12.20 18:10:08.078] Take on missile...
  2532. [24.12.20 18:10:09.537] ! auto-generated bump map: act\act_stalker_dolg_4_bump#
  2533. [24.12.20 18:10:09.537] ! auto-generated bump map: act\act_stalker_dolg_4_bump
  2534. [24.12.20 18:10:10.659] Take on missile...
  2535. [24.12.20 18:10:13.387] Take on missile...
  2536. [24.12.20 18:10:25.012] CActor::ActorUse
  2537. [24.12.20 18:10:38.562] CActor::ActorUse
  2538. [24.12.20 18:10:39.136] *INFO*: npc='single_player' id='ui_inventory'
  2539. [24.12.20 18:10:39.139] SetInventoryCam on
  2540. [24.12.20 18:10:39.562] Loading file: ui\ui_marker_2.seq
  2541. [24.12.20 18:10:39.567] Loading file: ui\ui_marker_3.seq
  2542. [24.12.20 18:10:39.703] Loading file: ui\ui_marker_2.seq
  2543. [24.12.20 18:10:39.740] Loading file: ui\ui_marker_3.seq
  2544. [24.12.20 18:10:39.743] Loading file: ui\ui_marker_1.seq
  2545. [24.12.20 18:10:41.047] *INFO*: npc='single_player' id='ui_inventory_hide'
  2546. [24.12.20 18:10:41.050] SetInventoryCam off
  2547. [24.12.20 18:10:42.462] CActor::ActorUse
  2548. [24.12.20 18:10:43.077] *INFO*: npc='single_player' id='ui_inventory'
  2549. [24.12.20 18:10:43.079] SetInventoryCam on
  2550. [24.12.20 18:10:43.081] Loading file: ui\ui_marker_2.seq
  2551. [24.12.20 18:10:43.085] Loading file: ui\ui_marker_3.seq
  2552. [24.12.20 18:10:43.546] Loading file: ui\ui_marker_2.seq
  2553. [24.12.20 18:10:43.550] Loading file: ui\ui_marker_3.seq
  2554. [24.12.20 18:10:44.643] *INFO*: npc='single_player' id='ui_inventory_hide'
  2555. [24.12.20 18:10:44.646] SetInventoryCam off
  2556. [24.12.20 18:10:47.175] !Foz_Weather message: FOZ_WEATHER: [clear]: выборы новой погоды завершились в пользу [storm], игровое время [06:00:00]
  2557. [24.12.20 18:10:52.846] CActor::ActorUse
  2558. [24.12.20 18:10:53.376] *INFO*: npc='single_player' id='ui_inventory'
  2559. [24.12.20 18:10:53.379] SetInventoryCam on
  2560. [24.12.20 18:10:53.381] Loading file: ui\ui_marker_2.seq
  2561. [24.12.20 18:10:53.384] Loading file: ui\ui_marker_3.seq
  2562. [24.12.20 18:10:53.902] Loading file: ui\ui_marker_2.seq
  2563. [24.12.20 18:10:53.905] Loading file: ui\ui_marker_3.seq
  2564. [24.12.20 18:10:55.348] Loading file: ui\ui_marker_2.seq
  2565. [24.12.20 18:10:55.351] Loading file: ui\ui_marker_3.seq
  2566. [24.12.20 18:10:56.431] *INFO*: npc='single_player' id='ui_inventory_hide'
  2567. [24.12.20 18:10:56.434] SetInventoryCam off
  2568. [24.12.20 18:10:59.416] actor_binder:save(): self.object:name()='single_player'
  2569. [24.12.20 18:10:59.424] * Saving spawns...
  2570. [24.12.20 18:10:59.424] * Saving objects...
  2571. [24.12.20 18:10:59.456] * 16115 objects are successfully saved
  2572. [24.12.20 18:10:59.456] * 2473 script vars are successfully saved
  2573. [24.12.20 18:10:59.463] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2574. [24.12.20 18:11:01.714] CActor::ActorUse
  2575. [24.12.20 18:11:12.993] Take on missile...
  2576. [24.12.20 18:11:22.033] Take on missile...
  2577. [24.12.20 18:11:27.986] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
  2578. [24.12.20 18:11:27.987] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_l_thigh]
  2579. [24.12.20 18:11:27.987] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
  2580. [24.12.20 18:11:28.039] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_spine2]
  2581. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_thigh]
  2582. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
  2583. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_spine1]
  2584. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
  2585. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_pelvis]
  2586. [24.12.20 18:11:28.989] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_finger0]
  2587. [24.12.20 18:11:29.047] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_thigh]
  2588. [24.12.20 18:11:29.084] BaseMonster:[pseudowolf_weak26378]:Can_be_fatal:[bip01_r_foot]
  2589. [24.12.20 18:11:29.921] NPC[Шурик Хребет]:Armor[Head]Q:[0.000000]
  2590. [24.12.20 18:11:29.921] NPC[Шурик Хребет]:Fatal[head]Q:[1]
  2591. [24.12.20 18:11:32.956] Take on missile...
  2592. [24.12.20 18:11:36.135] Take on missile...
  2593. [24.12.20 18:11:37.304] actor_binder:save(): self.object:name()='single_player'
  2594. [24.12.20 18:11:37.310] * Saving spawns...
  2595. [24.12.20 18:11:37.310] * Saving objects...
  2596. [24.12.20 18:11:37.340] * 16121 objects are successfully saved
  2597. [24.12.20 18:11:37.340] * 2473 script vars are successfully saved
  2598. [24.12.20 18:11:37.347] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2599. [24.12.20 18:11:38.624] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  2600. [24.12.20 18:11:41.103] Take on missile...
  2601. [24.12.20 18:11:46.785] Take on missile...
  2602. [24.12.20 18:11:47.150] [m_poltergeist_normal_tele19469] Killed by [zone_gravi_zone_average29776]
  2603. [24.12.20 18:11:49.142] Take on missile...
  2604. [24.12.20 18:11:57.108] Take on missile...
  2605. [24.12.20 18:11:57.431] Take on missile...
  2606. [24.12.20 18:11:58.878] compiling shader model_distort4glass_2
  2607. [24.12.20 18:11:59.149] Take on missile...
  2608. [24.12.20 18:12:00.873] Take on missile...
  2609. [24.12.20 18:12:01.595] Take on missile...
  2610. [24.12.20 18:12:02.606] Take on missile...
  2611. [24.12.20 18:12:03.259] actor_binder:save(): self.object:name()='single_player'
  2612. [24.12.20 18:12:03.267] * Saving spawns...
  2613. [24.12.20 18:12:03.267] * Saving objects...
  2614. [24.12.20 18:12:03.300] * 16121 objects are successfully saved
  2615. [24.12.20 18:12:03.300] * 2473 script vars are successfully saved
  2616. [24.12.20 18:12:03.307] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2617. [24.12.20 18:12:04.397] Take on missile...
  2618. [24.12.20 18:12:06.172] Take on missile...
  2619. [24.12.20 18:12:06.951] Warning! line inv_volume not found in section [explosive_barrel]
  2620. [24.12.20 18:12:06.952] Warning! line inv_volume not found in section [explosive_barrel]
  2621. [24.12.20 18:12:06.953] Warning! line inv_volume not found in section [explosive_barrel]
  2622. [24.12.20 18:12:07.869] Take on missile...
  2623. [24.12.20 18:12:09.524] Take on missile...
  2624. [24.12.20 18:12:11.252] Take on missile...
  2625. [24.12.20 18:12:12.081] Take on missile...
  2626. [24.12.20 18:12:12.963] Take on missile...
  2627. [24.12.20 18:12:14.684] Take on missile...
  2628. [24.12.20 18:12:15.680] Take on missile...
  2629. [24.12.20 18:12:18.200] Take on missile...
  2630. [24.12.20 18:12:19.936] Take on missile...
  2631. [24.12.20 18:12:20.336] events:Время выполнения операции: generic_physics_binder:update = 23.193 миллисекунд.
  2632. [24.12.20 18:12:21.630] Take on missile...
  2633. [24.12.20 18:12:24.181] actor_binder:save(): self.object:name()='single_player'
  2634. [24.12.20 18:12:24.187] * Saving spawns...
  2635. [24.12.20 18:12:24.187] * Saving objects...
  2636. [24.12.20 18:12:24.217] * 16122 objects are successfully saved
  2637. [24.12.20 18:12:24.218] * 2473 script vars are successfully saved
  2638. [24.12.20 18:12:24.225] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2639. [24.12.20 18:12:36.936] CActor::ActorUse
  2640. [24.12.20 18:12:36.955] Take on missile...
  2641. [24.12.20 18:12:38.205] *INFO*: npc='single_player' id='esc_trader_hello_played'
  2642. [24.12.20 18:12:38.206] trader_hello_what_have_you_got CALLED
  2643. [24.12.20 18:12:38.206] USERDATA;
  2644. [24.12.20 18:12:38.206] ;*game_object parameters
  2645. [24.12.20 18:12:38.206] {
  2646. [24.12.20 18:12:38.206] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2647. [24.12.20 18:12:38.206] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2648. [24.12.20 18:12:38.206] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2649. [24.12.20 18:12:38.206] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2650. [24.12.20 18:12:38.206] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2651. [24.12.20 18:12:38.206] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2652. [24.12.20 18:12:38.206] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2653. [24.12.20 18:12:38.206] }
  2654. [24.12.20 18:12:38.206] STRING:trader_hello_what_have_you_got;
  2655. [24.12.20 18:12:38.206] TABLE:;
  2656. [24.12.20 18:12:38.206] {
  2657. [24.12.20 18:12:38.206] }
  2658. [24.12.20 18:12:38.767] CActor::ActorUse
  2659. [24.12.20 18:12:38.771] *INFO*: npc='single_player' id='ui_talk'
  2660. [24.12.20 18:12:38.771] SetUpgradeCam off
  2661. [24.12.20 18:12:39.798] *INFO*: npc='single_player' id='ui_talk_hide'
  2662. [24.12.20 18:12:40.234] *INFO*: npc='single_player' id='ui_trade'
  2663. [24.12.20 18:12:43.688] trader_hello_what_have_you_got CALLED
  2664. [24.12.20 18:12:43.688] USERDATA;
  2665. [24.12.20 18:12:43.688] ;*game_object parameters
  2666. [24.12.20 18:12:43.688] {
  2667. [24.12.20 18:12:43.688] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2668. [24.12.20 18:12:43.688] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2669. [24.12.20 18:12:43.688] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2670. [24.12.20 18:12:43.688] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2671. [24.12.20 18:12:43.688] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2672. [24.12.20 18:12:43.688] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2673. [24.12.20 18:12:43.688] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2674. [24.12.20 18:12:43.688] }
  2675. [24.12.20 18:12:43.688] STRING:trader_exchanged;
  2676. [24.12.20 18:12:43.688] TABLE:;
  2677. [24.12.20 18:12:43.688] {
  2678. [24.12.20 18:12:43.688] }
  2679. [24.12.20 18:12:49.150] trader_hello_what_have_you_got CALLED
  2680. [24.12.20 18:12:49.150] USERDATA;
  2681. [24.12.20 18:12:49.150] ;*game_object parameters
  2682. [24.12.20 18:12:49.150] {
  2683. [24.12.20 18:12:49.150] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2684. [24.12.20 18:12:49.150] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2685. [24.12.20 18:12:49.150] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2686. [24.12.20 18:12:49.150] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2687. [24.12.20 18:12:49.150] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2688. [24.12.20 18:12:49.150] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2689. [24.12.20 18:12:49.150] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2690. [24.12.20 18:12:49.151] }
  2691. [24.12.20 18:12:49.151] STRING:trader_exchanged;
  2692. [24.12.20 18:12:49.151] TABLE:;
  2693. [24.12.20 18:12:49.151] {
  2694. [24.12.20 18:12:49.151] }
  2695. [24.12.20 18:12:53.110] trader_hello_what_have_you_got CALLED
  2696. [24.12.20 18:12:53.110] USERDATA;
  2697. [24.12.20 18:12:53.110] ;*game_object parameters
  2698. [24.12.20 18:12:53.110] {
  2699. [24.12.20 18:12:53.110] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2700. [24.12.20 18:12:53.110] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2701. [24.12.20 18:12:53.110] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2702. [24.12.20 18:12:53.110] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2703. [24.12.20 18:12:53.110] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2704. [24.12.20 18:12:53.110] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2705. [24.12.20 18:12:53.110] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2706. [24.12.20 18:12:53.110] }
  2707. [24.12.20 18:12:53.110] STRING:trader_exchanged;
  2708. [24.12.20 18:12:53.110] TABLE:;
  2709. [24.12.20 18:12:53.110] {
  2710. [24.12.20 18:12:53.110] }
  2711. [24.12.20 18:13:06.126] trader_hello_what_have_you_got CALLED
  2712. [24.12.20 18:13:06.126] USERDATA;
  2713. [24.12.20 18:13:06.126] ;*game_object parameters
  2714. [24.12.20 18:13:06.126] {
  2715. [24.12.20 18:13:06.126] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2716. [24.12.20 18:13:06.126] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2717. [24.12.20 18:13:06.126] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2718. [24.12.20 18:13:06.126] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2719. [24.12.20 18:13:06.126] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2720. [24.12.20 18:13:06.126] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2721. [24.12.20 18:13:06.126] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2722. [24.12.20 18:13:06.126] }
  2723. [24.12.20 18:13:06.126] STRING:trader_exchanged;
  2724. [24.12.20 18:13:06.126] TABLE:;
  2725. [24.12.20 18:13:06.126] {
  2726. [24.12.20 18:13:06.126] }
  2727. [24.12.20 18:13:24.461] [boar_small18131] Killed by [zone_coron_average29775]
  2728. [24.12.20 18:13:28.465] trader_hello_what_have_you_got CALLED
  2729. [24.12.20 18:13:28.465] USERDATA;
  2730. [24.12.20 18:13:28.465] ;*game_object parameters
  2731. [24.12.20 18:13:28.465] {
  2732. [24.12.20 18:13:28.465] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2733. [24.12.20 18:13:28.465] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2734. [24.12.20 18:13:28.465] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2735. [24.12.20 18:13:28.465] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2736. [24.12.20 18:13:28.465] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2737. [24.12.20 18:13:28.465] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2738. [24.12.20 18:13:28.465] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2739. [24.12.20 18:13:28.465] }
  2740. [24.12.20 18:13:28.465] STRING:trader_exchanged;
  2741. [24.12.20 18:13:28.465] TABLE:;
  2742. [24.12.20 18:13:28.465] {
  2743. [24.12.20 18:13:28.465] }
  2744. [24.12.20 18:13:34.446] *INFO*: npc='single_player' id='ui_trade_hide'
  2745. [24.12.20 18:13:34.446] trader_hello_what_have_you_got CALLED
  2746. [24.12.20 18:13:34.446] USERDATA;
  2747. [24.12.20 18:13:34.446] ;*game_object parameters
  2748. [24.12.20 18:13:34.446] {
  2749. [24.12.20 18:13:34.446] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2750. [24.12.20 18:13:34.446] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2751. [24.12.20 18:13:34.446] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2752. [24.12.20 18:13:34.446] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2753. [24.12.20 18:13:34.446] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2754. [24.12.20 18:13:34.446] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2755. [24.12.20 18:13:34.446] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2756. [24.12.20 18:13:34.446] }
  2757. [24.12.20 18:13:34.446] STRING:trader_good_trade;
  2758. [24.12.20 18:13:34.446] TABLE:;
  2759. [24.12.20 18:13:34.446] {
  2760. [24.12.20 18:13:34.446] }
  2761. [24.12.20 18:13:34.502] SetUpgradeCam off
  2762. [24.12.20 18:13:36.606] Take on missile...
  2763. [24.12.20 18:13:36.648] *INFO*: npc='single_player' id='esc_trader_bye_played'
  2764. [24.12.20 18:13:36.649] trader_hello_what_have_you_got CALLED
  2765. [24.12.20 18:13:36.649] USERDATA;
  2766. [24.12.20 18:13:36.649] ;*game_object parameters
  2767. [24.12.20 18:13:36.649] {
  2768. [24.12.20 18:13:36.649] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2769. [24.12.20 18:13:36.649] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2770. [24.12.20 18:13:36.649] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2771. [24.12.20 18:13:36.649] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2772. [24.12.20 18:13:36.649] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2773. [24.12.20 18:13:36.649] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2774. [24.12.20 18:13:36.649] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2775. [24.12.20 18:13:36.649] }
  2776. [24.12.20 18:13:36.649] STRING:trader_bye;
  2777. [24.12.20 18:13:36.649] TABLE:;
  2778. [24.12.20 18:13:36.649] {
  2779. [24.12.20 18:13:36.649] }
  2780. [24.12.20 18:13:38.333] Take on missile...
  2781. [24.12.20 18:13:38.646] actor_binder:save(): self.object:name()='single_player'
  2782. [24.12.20 18:13:38.653] * Saving spawns...
  2783. [24.12.20 18:13:38.653] * Saving objects...
  2784. [24.12.20 18:13:38.682] * 16127 objects are successfully saved
  2785. [24.12.20 18:13:38.683] * 2473 script vars are successfully saved
  2786. [24.12.20 18:13:38.690] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2787. [24.12.20 18:13:39.132] *INFO*: npc='single_player' id='ui_inventory'
  2788. [24.12.20 18:13:39.134] SetInventoryCam on
  2789. [24.12.20 18:13:43.565] Loading file: ui\ui_marker_2.seq
  2790. [24.12.20 18:13:43.570] Loading file: ui\ui_marker_3.seq
  2791. [24.12.20 18:13:44.250] Loading file: ui\ui_marker_2.seq
  2792. [24.12.20 18:13:44.255] Loading file: ui\ui_marker_3.seq
  2793. [24.12.20 18:13:44.624] Loading file: ui\ui_marker_2.seq
  2794. [24.12.20 18:13:44.629] Loading file: ui\ui_marker_3.seq
  2795. [24.12.20 18:13:47.688] Loading file: ui\ui_marker_2.seq
  2796. [24.12.20 18:13:47.692] Loading file: ui\ui_marker_3.seq
  2797. [24.12.20 18:13:49.117] *INFO*: npc='single_player' id='ui_inventory_hide'
  2798. [24.12.20 18:13:49.119] SetInventoryCam off
  2799. [24.12.20 18:13:49.846] *INFO*: npc='single_player' id='ui_inventory'
  2800. [24.12.20 18:13:49.848] SetInventoryCam on
  2801. [24.12.20 18:13:50.194] *INFO*: npc='single_player' id='ui_inventory_hide'
  2802. [24.12.20 18:13:50.196] SetInventoryCam off
  2803. [24.12.20 18:13:50.453] *INFO*: npc='single_player' id='ui_inventory'
  2804. [24.12.20 18:13:50.456] SetInventoryCam on
  2805. [24.12.20 18:13:51.176] *INFO*: npc='single_player' id='ui_inventory_hide'
  2806. [24.12.20 18:13:51.179] SetInventoryCam off
  2807. [24.12.20 18:13:53.537] *INFO*: npc='single_player' id='ui_inventory'
  2808. [24.12.20 18:13:53.540] SetInventoryCam on
  2809. [24.12.20 18:14:06.388] *INFO*: npc='single_player' id='ui_inventory_hide'
  2810. [24.12.20 18:14:06.391] SetInventoryCam off
  2811. [24.12.20 18:14:10.674] Take on missile...
  2812. [24.12.20 18:14:12.061] CActor::ActorUse
  2813. [24.12.20 18:14:12.062] *INFO*: npc='single_player' id='ui_talk'
  2814. [24.12.20 18:14:12.062] SetUpgradeCam off
  2815. [24.12.20 18:14:12.780] *INFO*: npc='single_player' id='ui_talk_hide'
  2816. [24.12.20 18:14:13.213] *INFO*: npc='single_player' id='ui_trade'
  2817. [24.12.20 18:14:41.765] trader_hello_what_have_you_got CALLED
  2818. [24.12.20 18:14:41.765] USERDATA;
  2819. [24.12.20 18:14:41.765] ;*game_object parameters
  2820. [24.12.20 18:14:41.765] {
  2821. [24.12.20 18:14:41.765] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2822. [24.12.20 18:14:41.765] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2823. [24.12.20 18:14:41.765] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2824. [24.12.20 18:14:41.765] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2825. [24.12.20 18:14:41.766] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2826. [24.12.20 18:14:41.766] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2827. [24.12.20 18:14:41.766] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2828. [24.12.20 18:14:41.766] }
  2829. [24.12.20 18:14:41.766] STRING:trader_exchanged;
  2830. [24.12.20 18:14:41.766] TABLE:;
  2831. [24.12.20 18:14:41.766] {
  2832. [24.12.20 18:14:41.766] }
  2833. [24.12.20 18:14:50.036] *INFO*: npc='single_player' id='ui_trade_hide'
  2834. [24.12.20 18:14:50.036] trader_hello_what_have_you_got CALLED
  2835. [24.12.20 18:14:50.036] USERDATA;
  2836. [24.12.20 18:14:50.036] ;*game_object parameters
  2837. [24.12.20 18:14:50.036] {
  2838. [24.12.20 18:14:50.036] [KEY: STRING:gv] = VALUE: NUMBER:4;
  2839. [24.12.20 18:14:50.036] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  2840. [24.12.20 18:14:50.036] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  2841. [24.12.20 18:14:50.036] [KEY: STRING:id] = VALUE: NUMBER:2201;
  2842. [24.12.20 18:14:50.036] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  2843. [24.12.20 18:14:50.036] [KEY: STRING:section] = VALUE: STRING:m_trader;
  2844. [24.12.20 18:14:50.036] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  2845. [24.12.20 18:14:50.036] }
  2846. [24.12.20 18:14:50.036] STRING:trader_good_trade;
  2847. [24.12.20 18:14:50.036] TABLE:;
  2848. [24.12.20 18:14:50.036] {
  2849. [24.12.20 18:14:50.036] }
  2850. [24.12.20 18:14:50.092] SetUpgradeCam off
  2851. [24.12.20 18:14:52.139] *INFO*: npc='single_player' id='ui_inventory'
  2852. [24.12.20 18:14:52.140] SetInventoryCam on
  2853. [24.12.20 18:14:57.596] Loading file: ui\ui_marker_3.seq
  2854. [24.12.20 18:14:57.599] Loading file: ui\ui_marker_1.seq
  2855. [24.12.20 18:14:57.602] Loading file: ui\ui_marker_2.seq
  2856. [24.12.20 18:14:59.347] Loading file: ui\ui_marker_3.seq
  2857. [24.12.20 18:14:59.351] Loading file: ui\ui_marker_1.seq
  2858. [24.12.20 18:14:59.354] Loading file: ui\ui_marker_2.seq
  2859. [24.12.20 18:15:00.975] Loading file: ui\ui_marker_3.seq
  2860. [24.12.20 18:15:00.978] Loading file: ui\ui_marker_1.seq
  2861. [24.12.20 18:15:00.981] Loading file: ui\ui_marker_2.seq
  2862. [24.12.20 18:15:02.655] Loading file: ui\ui_marker_3.seq
  2863. [24.12.20 18:15:02.659] Loading file: ui\ui_marker_1.seq
  2864. [24.12.20 18:15:02.662] Loading file: ui\ui_marker_2.seq
  2865. [24.12.20 18:15:03.208] - !!!processing_enabled ->destroy_queue.push_back antirad16363[16363] frame [80261]
  2866. [24.12.20 18:15:05.362] *INFO*: npc='single_player' id='ui_inventory_hide'
  2867. [24.12.20 18:15:05.365] SetInventoryCam off
  2868. [24.12.20 18:15:06.574] *INFO*: npc='single_player' id='ui_inventory'
  2869. [24.12.20 18:15:06.576] SetInventoryCam on
  2870. [24.12.20 18:15:07.303] Loading file: ui\ui_marker_3.seq
  2871. [24.12.20 18:15:07.307] Loading file: ui\ui_marker_1.seq
  2872. [24.12.20 18:15:07.310] Loading file: ui\ui_marker_2.seq
  2873. [24.12.20 18:15:09.114] Loading file: ui\ui_marker_3.seq
  2874. [24.12.20 18:15:09.118] Loading file: ui\ui_marker_1.seq
  2875. [24.12.20 18:15:09.121] Loading file: ui\ui_marker_2.seq
  2876. [24.12.20 18:15:09.738] Loading file: ui\ui_marker_3.seq
  2877. [24.12.20 18:15:09.742] Loading file: ui\ui_marker_1.seq
  2878. [24.12.20 18:15:09.745] Loading file: ui\ui_marker_2.seq
  2879. [24.12.20 18:15:10.119] Loading file: ui\ui_marker_3.seq
  2880. [24.12.20 18:15:10.123] Loading file: ui\ui_marker_1.seq
  2881. [24.12.20 18:15:10.126] Loading file: ui\ui_marker_2.seq
  2882. [24.12.20 18:15:10.932] Loading file: ui\ui_marker_2.seq
  2883. [24.12.20 18:15:10.936] Loading file: ui\ui_marker_3.seq
  2884. [24.12.20 18:15:11.000] Loading file: ui\ui_marker_2.seq
  2885. [24.12.20 18:15:11.004] Loading file: ui\ui_marker_3.seq
  2886. [24.12.20 18:15:11.214] Loading file: ui\ui_marker_2.seq
  2887. [24.12.20 18:15:11.219] Loading file: ui\ui_marker_3.seq
  2888. [24.12.20 18:15:11.693] Loading file: ui\ui_marker_2.seq
  2889. [24.12.20 18:15:11.698] Loading file: ui\ui_marker_3.seq
  2890. [24.12.20 18:15:12.079] Loading file: ui\ui_marker_2.seq
  2891. [24.12.20 18:15:12.083] Loading file: ui\ui_marker_3.seq
  2892. [24.12.20 18:15:12.830] STRING:on_item_to_ammunition;
  2893. [24.12.20 18:15:12.830] USERDATA;
  2894. [24.12.20 18:15:12.831] ;*game_object parameters
  2895. [24.12.20 18:15:12.831] {
  2896. [24.12.20 18:15:12.831] [KEY: STRING:gv] = VALUE: NUMBER:7;
  2897. [24.12.20 18:15:12.831] [KEY: STRING:lv] = VALUE: NUMBER:8976;
  2898. [24.12.20 18:15:12.831] [KEY: STRING:position] = VALUE: STRING:x: -252.515; y: -24.1417; z: -134.448;
  2899. [24.12.20 18:15:12.831] [KEY: STRING:id] = VALUE: NUMBER:0;
  2900. [24.12.20 18:15:12.831] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  2901. [24.12.20 18:15:12.831] [KEY: STRING:section] = VALUE: STRING:actor;
  2902. [24.12.20 18:15:12.831] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  2903. [24.12.20 18:15:12.831] }
  2904. [24.12.20 18:15:12.831] USERDATA;
  2905. [24.12.20 18:15:12.831] ;*game_object parameters
  2906. [24.12.20 18:15:12.831] {
  2907. [24.12.20 18:15:12.831] [KEY: STRING:gv] = VALUE: NUMBER:7;
  2908. [24.12.20 18:15:12.831] [KEY: STRING:lv] = VALUE: NUMBER:8976;
  2909. [24.12.20 18:15:12.831] [KEY: STRING:position] = VALUE: STRING:x: -252.515; y: -24.1417; z: -134.448;
  2910. [24.12.20 18:15:12.831] [KEY: STRING:id] = VALUE: NUMBER:11224;
  2911. [24.12.20 18:15:12.831] [KEY: STRING:clsid] = VALUE: NUMBER:40;
  2912. [24.12.20 18:15:12.831] [KEY: STRING:section] = VALUE: STRING:af_life_soil;
  2913. [24.12.20 18:15:12.831] [KEY: STRING:parent] = VALUE: USERDATA;
  2914. [24.12.20 18:15:12.831] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  2915. [24.12.20 18:15:12.831] }
  2916. [24.12.20 18:15:12.832] Loading file: ui\ui_marker_2.seq
  2917. [24.12.20 18:15:12.835] Loading file: ui\ui_marker_3.seq
  2918. [24.12.20 18:15:12.992] *INFO*: npc='single_player' id='ui_inventory_hide'
  2919. [24.12.20 18:15:12.995] SetInventoryCam off
  2920. [24.12.20 18:15:15.022] actor_binder:save(): self.object:name()='single_player'
  2921. [24.12.20 18:15:15.028] * Saving spawns...
  2922. [24.12.20 18:15:15.029] * Saving objects...
  2923. [24.12.20 18:15:15.059] * 16127 objects are successfully saved
  2924. [24.12.20 18:15:15.060] * 2477 script vars are successfully saved
  2925. [24.12.20 18:15:15.067] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2926. [24.12.20 18:15:15.705] *INFO*: npc='single_player' id='esc_close_door'
  2927. [24.12.20 18:15:17.362] Take on missile...
  2928. [24.12.20 18:15:17.523] *INFO*: npc='single_player' id='ui_inventory'
  2929. [24.12.20 18:15:17.525] SetInventoryCam on
  2930. [24.12.20 18:15:17.556] Loading file: ui\ui_marker_2.seq
  2931. [24.12.20 18:15:17.560] Loading file: ui\ui_marker_3.seq
  2932. [24.12.20 18:15:18.101] *INFO*: npc='single_player' id='ui_inventory_hide'
  2933. [24.12.20 18:15:18.104] SetInventoryCam off
  2934. [24.12.20 18:15:20.060] Take on missile...
  2935. [24.12.20 18:15:21.792] Take on missile...
  2936. [24.12.20 18:15:23.982] Take on missile...
  2937. [24.12.20 18:15:37.428] CActor::ActorUse
  2938. [24.12.20 18:15:37.465] *INFO*: npc='single_player' id='ui_car_body'
  2939. [24.12.20 18:15:39.868] *INFO*: npc='single_player' id='ui_car_body_hide'
  2940. [24.12.20 18:15:41.960] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [storm], игровое время [06:30:00]
  2941. [24.12.20 18:15:42.163] Take on missile...
  2942. [24.12.20 18:15:43.291] actor_binder:save(): self.object:name()='single_player'
  2943. [24.12.20 18:15:43.297] * Saving spawns...
  2944. [24.12.20 18:15:43.297] * Saving objects...
  2945. [24.12.20 18:15:43.329] * 16127 objects are successfully saved
  2946. [24.12.20 18:15:43.329] * 2477 script vars are successfully saved
  2947. [24.12.20 18:15:43.336] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2948. [24.12.20 18:15:45.162] *INFO*: npc='single_player' id='ui_inventory'
  2949. [24.12.20 18:15:45.164] SetInventoryCam on
  2950. [24.12.20 18:15:46.725] *INFO*: npc='single_player' id='ui_inventory_hide'
  2951. [24.12.20 18:15:46.728] SetInventoryCam off
  2952. [24.12.20 18:15:48.571] Take on missile...
  2953. [24.12.20 18:15:57.358] Take on missile...
  2954. [24.12.20 18:16:04.195] Take on missile...
  2955. [24.12.20 18:16:08.701] Warning! line inv_volume not found in section [explosive_mobiltank]
  2956. [24.12.20 18:16:09.114] Take on missile...
  2957. [24.12.20 18:16:14.169] Take on missile...
  2958. [24.12.20 18:16:17.957] Take on missile...
  2959. [24.12.20 18:16:20.166] Warning! line inv_volume not found in section [explosive_mobiltank]
  2960. [24.12.20 18:16:20.310] Take on missile...
  2961. [24.12.20 18:16:21.796] Take on missile...
  2962. [24.12.20 18:16:21.943] actor_binder:save(): self.object:name()='single_player'
  2963. [24.12.20 18:16:21.951] * Saving spawns...
  2964. [24.12.20 18:16:21.951] * Saving objects...
  2965. [24.12.20 18:16:21.983] * 16128 objects are successfully saved
  2966. [24.12.20 18:16:21.984] * 2477 script vars are successfully saved
  2967. [24.12.20 18:16:21.990] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  2968. [24.12.20 18:16:22.231] Take on missile...
  2969. [24.12.20 18:16:24.059] Take on missile...
  2970. [24.12.20 18:16:25.711] Take on missile...
  2971. [24.12.20 18:16:26.029] Take on missile...
  2972. [24.12.20 18:16:26.331] Take on missile...
  2973. [24.12.20 18:16:27.458] Take on missile...
  2974. [24.12.20 18:16:28.185] Take on missile...
  2975. [24.12.20 18:16:28.186] Take on missile...
  2976. [24.12.20 18:16:29.162] Take on missile...
  2977. [24.12.20 18:16:29.871] Take on missile...
  2978. [24.12.20 18:16:30.879] Take on missile...
  2979. [24.12.20 18:16:31.600] Take on missile...
  2980. [24.12.20 18:16:31.829] Take on missile...
  2981. [24.12.20 18:16:32.566] Take on missile...
  2982. [24.12.20 18:16:32.882] *INFO*: npc='single_player' id='ui_inventory'
  2983. [24.12.20 18:16:32.884] SetInventoryCam on
  2984. [24.12.20 18:16:33.188] Loading file: ui\ui_marker_2.seq
  2985. [24.12.20 18:16:33.192] Loading file: ui\ui_marker_3.seq
  2986. [24.12.20 18:16:33.257] Loading file: ui\ui_marker_1.seq
  2987. [24.12.20 18:16:33.323] Take on missile...
  2988. [24.12.20 18:16:33.640] *INFO*: npc='single_player' id='ui_inventory_hide'
  2989. [24.12.20 18:16:33.643] SetInventoryCam off
  2990. [24.12.20 18:16:34.269] Take on missile...
  2991. [24.12.20 18:16:35.023] Take on missile...
  2992. [24.12.20 18:16:35.986] Take on missile...
  2993. [24.12.20 18:16:36.733] Take on missile...
  2994. [24.12.20 18:16:37.135] Take on missile...
  2995. [24.12.20 18:16:37.667] Take on missile...
  2996. [24.12.20 18:16:38.271] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19470] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
  2997. [24.12.20 18:16:38.452] Take on missile...
  2998. [24.12.20 18:16:39.640] Take on missile...
  2999. [24.12.20 18:16:40.155] Take on missile...
  3000. [24.12.20 18:16:41.055] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele19471] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
  3001. [24.12.20 18:16:41.891] Take on missile...
  3002. [24.12.20 18:16:53.107] *INFO*: npc='single_player' id='ui_inventory'
  3003. [24.12.20 18:16:53.109] SetInventoryCam on
  3004. [24.12.20 18:16:53.147] Loading file: ui\ui_marker_3.seq
  3005. [24.12.20 18:16:53.151] Loading file: ui\ui_marker_1.seq
  3006. [24.12.20 18:16:53.154] Loading file: ui\ui_marker_2.seq
  3007. [24.12.20 18:16:53.698] Loading file: ui\ui_marker_2.seq
  3008. [24.12.20 18:16:53.702] Loading file: ui\ui_marker_3.seq
  3009. [24.12.20 18:16:54.079] *INFO*: npc='single_player' id='ui_inventory_hide'
  3010. [24.12.20 18:16:54.082] SetInventoryCam off
  3011. [24.12.20 18:16:54.880] *INFO*: npc='single_player' id='encyclopedy_tutorial_wound'
  3012. [24.12.20 18:16:59.552] STRING:on_item_use_from_ammunition;
  3013. [24.12.20 18:16:59.552] USERDATA;
  3014. [24.12.20 18:16:59.552] ;*game_object parameters
  3015. [24.12.20 18:16:59.552] {
  3016. [24.12.20 18:16:59.552] [KEY: STRING:gv] = VALUE: NUMBER:90;
  3017. [24.12.20 18:16:59.552] [KEY: STRING:lv] = VALUE: NUMBER:318370;
  3018. [24.12.20 18:16:59.552] [KEY: STRING:position] = VALUE: STRING:x: 36.9814; y: 2.76108; z: 50.0734;
  3019. [24.12.20 18:16:59.552] [KEY: STRING:id] = VALUE: NUMBER:0;
  3020. [24.12.20 18:16:59.552] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3021. [24.12.20 18:16:59.552] [KEY: STRING:section] = VALUE: STRING:actor;
  3022. [24.12.20 18:16:59.552] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3023. [24.12.20 18:16:59.552] }
  3024. [24.12.20 18:16:59.552] USERDATA;
  3025. [24.12.20 18:16:59.552] ;*game_object parameters
  3026. [24.12.20 18:16:59.552] {
  3027. [24.12.20 18:16:59.552] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3028. [24.12.20 18:16:59.552] [KEY: STRING:lv] = VALUE: NUMBER:11035;
  3029. [24.12.20 18:16:59.552] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
  3030. [24.12.20 18:16:59.552] [KEY: STRING:id] = VALUE: NUMBER:452;
  3031. [24.12.20 18:16:59.552] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  3032. [24.12.20 18:16:59.552] [KEY: STRING:section] = VALUE: STRING:bandage;
  3033. [24.12.20 18:16:59.552] [KEY: STRING:parent] = VALUE: USERDATA;
  3034. [24.12.20 18:16:59.552] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3035. [24.12.20 18:16:59.552] }
  3036. [24.12.20 18:16:59.553] - !!!processing_enabled ->destroy_queue.push_back bandage0452[452] frame [84666]
  3037. [24.12.20 18:17:05.549] Take on missile...
  3038. [24.12.20 18:17:07.617] Take on missile...
  3039. [24.12.20 18:17:09.395] Take on missile...
  3040. [24.12.20 18:17:11.857] ! armor-settings for visual: [actors\bandit_alles\bandit_bbolota\band1] not found in section 'armor_by_visual_npc'
  3041. [24.12.20 18:17:15.523] *INFO*: npc='single_player' id='ui_inventory'
  3042. [24.12.20 18:17:15.525] SetInventoryCam on
  3043. [24.12.20 18:17:15.527] Loading file: ui\ui_marker_2.seq
  3044. [24.12.20 18:17:15.532] Loading file: ui\ui_marker_3.seq
  3045. [24.12.20 18:17:16.142] Loading file: ui\ui_marker_1.seq
  3046. [24.12.20 18:17:16.145] Loading file: ui\ui_marker_3.seq
  3047. [24.12.20 18:17:16.149] Loading file: ui\ui_marker_2.seq
  3048. [24.12.20 18:17:16.684] Loading file: ui\ui_marker_1.seq
  3049. [24.12.20 18:17:17.243] *INFO*: npc='single_player' id='ui_inventory_hide'
  3050. [24.12.20 18:17:17.246] SetInventoryCam off
  3051. [24.12.20 18:17:22.293] *INFO*: npc='single_player' id='ui_inventory'
  3052. [24.12.20 18:17:22.296] SetInventoryCam on
  3053. [24.12.20 18:17:29.392] *INFO*: npc='single_player' id='ui_inventory_hide'
  3054. [24.12.20 18:17:29.395] SetInventoryCam off
  3055. [24.12.20 18:17:33.665] actor_binder:save(): self.object:name()='single_player'
  3056. [24.12.20 18:17:33.674] * Saving spawns...
  3057. [24.12.20 18:17:33.674] * Saving objects...
  3058. [24.12.20 18:17:33.706] * 16130 objects are successfully saved
  3059. [24.12.20 18:17:33.706] * 2477 script vars are successfully saved
  3060. [24.12.20 18:17:33.714] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3061. [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_head]
  3062. [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_upperarm]
  3063. [24.12.20 18:17:52.084] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
  3064. [24.12.20 18:17:52.110] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine1]
  3065. [24.12.20 18:17:53.102] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_forearm]
  3066. [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_forearm]
  3067. [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_head]
  3068. [24.12.20 18:17:53.103] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
  3069. [24.12.20 18:17:53.633] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine2]
  3070. [24.12.20 18:17:54.858] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_pelvis]
  3071. [24.12.20 18:17:54.858] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_pelvis]
  3072. [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_tail]
  3073. [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_foot]
  3074. [24.12.20 18:17:55.707] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_thigh]
  3075. [24.12.20 18:17:56.735] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_upperarm]
  3076. [24.12.20 18:17:56.735] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_spine1]
  3077. [24.12.20 18:17:56.839] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_r_thigh]
  3078. [24.12.20 18:17:56.839] BaseMonster:[pseudowolf_weak26376]:Can_be_fatal:[bip01_l_forearm]
  3079. [24.12.20 18:18:02.405] STRING:on_item_use_from_ammunition;
  3080. [24.12.20 18:18:02.405] USERDATA;
  3081. [24.12.20 18:18:02.405] ;*game_object parameters
  3082. [24.12.20 18:18:02.405] {
  3083. [24.12.20 18:18:02.405] [KEY: STRING:gv] = VALUE: NUMBER:94;
  3084. [24.12.20 18:18:02.405] [KEY: STRING:lv] = VALUE: NUMBER:347832;
  3085. [24.12.20 18:18:02.405] [KEY: STRING:position] = VALUE: STRING:x: 59.6251; y: 2.93452; z: 123.757;
  3086. [24.12.20 18:18:02.405] [KEY: STRING:id] = VALUE: NUMBER:0;
  3087. [24.12.20 18:18:02.405] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3088. [24.12.20 18:18:02.405] [KEY: STRING:section] = VALUE: STRING:actor;
  3089. [24.12.20 18:18:02.405] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3090. [24.12.20 18:18:02.405] }
  3091. [24.12.20 18:18:02.405] USERDATA;
  3092. [24.12.20 18:18:02.405] ;*game_object parameters
  3093. [24.12.20 18:18:02.405] {
  3094. [24.12.20 18:18:02.405] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3095. [24.12.20 18:18:02.405] [KEY: STRING:lv] = VALUE: NUMBER:11035;
  3096. [24.12.20 18:18:02.405] [KEY: STRING:position] = VALUE: STRING:x: -248.095; y: -24.6338; z: -134.66;
  3097. [24.12.20 18:18:02.405] [KEY: STRING:id] = VALUE: NUMBER:16586;
  3098. [24.12.20 18:18:02.405] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  3099. [24.12.20 18:18:02.405] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  3100. [24.12.20 18:18:02.405] [KEY: STRING:parent] = VALUE: USERDATA;
  3101. [24.12.20 18:18:02.405] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3102. [24.12.20 18:18:02.405] }
  3103. [24.12.20 18:18:02.429] - !!!processing_enabled ->destroy_queue.push_back wmag_410a1016586[16586] frame [87212]
  3104. [24.12.20 18:18:16.668] *INFO*: npc='single_player' id='ui_inventory'
  3105. [24.12.20 18:18:16.669] SetInventoryCam on
  3106. [24.12.20 18:18:18.078] *INFO*: npc='single_player' id='ui_inventory_hide'
  3107. [24.12.20 18:18:18.081] SetInventoryCam off
  3108. [24.12.20 18:18:37.003] events:Время выполнения операции: generic_physics_binder:update = 25.598 миллисекунд.
  3109. [24.12.20 18:18:38.560] *INFO*: npc='single_player' id='ui_inventory'
  3110. [24.12.20 18:18:38.561] SetInventoryCam on
  3111. [24.12.20 18:18:42.719] Loading file: ui\ui_marker_2.seq
  3112. [24.12.20 18:18:42.734] Loading file: ui\ui_marker_1.seq
  3113. [24.12.20 18:18:42.738] Loading file: ui\ui_marker_3.seq
  3114. [24.12.20 18:18:42.749] STRING:on_item_to_ammunition;
  3115. [24.12.20 18:18:42.749] USERDATA;
  3116. [24.12.20 18:18:42.749] ;*game_object parameters
  3117. [24.12.20 18:18:42.749] {
  3118. [24.12.20 18:18:42.749] [KEY: STRING:gv] = VALUE: NUMBER:94;
  3119. [24.12.20 18:18:42.749] [KEY: STRING:lv] = VALUE: NUMBER:347832;
  3120. [24.12.20 18:18:42.749] [KEY: STRING:position] = VALUE: STRING:x: 59.6279; y: 2.71261; z: 123.239;
  3121. [24.12.20 18:18:42.749] [KEY: STRING:id] = VALUE: NUMBER:0;
  3122. [24.12.20 18:18:42.749] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3123. [24.12.20 18:18:42.749] [KEY: STRING:section] = VALUE: STRING:actor;
  3124. [24.12.20 18:18:42.749] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3125. [24.12.20 18:18:42.749] }
  3126. [24.12.20 18:18:42.749] USERDATA;
  3127. [24.12.20 18:18:42.749] ;*game_object parameters
  3128. [24.12.20 18:18:42.749] {
  3129. [24.12.20 18:18:42.749] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3130. [24.12.20 18:18:42.749] [KEY: STRING:lv] = VALUE: NUMBER:11035;
  3131. [24.12.20 18:18:42.749] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
  3132. [24.12.20 18:18:42.749] [KEY: STRING:id] = VALUE: NUMBER:16587;
  3133. [24.12.20 18:18:42.749] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  3134. [24.12.20 18:18:42.749] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  3135. [24.12.20 18:18:42.749] [KEY: STRING:parent] = VALUE: USERDATA;
  3136. [24.12.20 18:18:42.749] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3137. [24.12.20 18:18:42.749] }
  3138. [24.12.20 18:18:43.072] *INFO*: npc='single_player' id='ui_inventory_hide'
  3139. [24.12.20 18:18:43.074] SetInventoryCam off
  3140. [24.12.20 18:18:46.047] actor_binder:save(): self.object:name()='single_player'
  3141. [24.12.20 18:18:46.056] * Saving spawns...
  3142. [24.12.20 18:18:46.056] * Saving objects...
  3143. [24.12.20 18:18:46.086] * 16134 objects are successfully saved
  3144. [24.12.20 18:18:46.087] * 2477 script vars are successfully saved
  3145. [24.12.20 18:18:46.094] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3146. [24.12.20 18:18:54.511] CActor::ActorUse
  3147. [24.12.20 18:18:55.231] CActor::ActorUse
  3148. [24.12.20 18:18:55.632] CActor::ActorUse
  3149. [24.12.20 18:18:56.891] CActor::ActorUse
  3150. [24.12.20 18:18:57.550] *INFO*: npc='single_player' id='ui_inventory'
  3151. [24.12.20 18:18:57.552] SetInventoryCam on
  3152. [24.12.20 18:18:57.770] Loading file: ui\ui_marker_3.seq
  3153. [24.12.20 18:18:57.776] Loading file: ui\ui_marker_2.seq
  3154. [24.12.20 18:18:57.909] Loading file: ui\ui_marker_2.seq
  3155. [24.12.20 18:18:57.912] Loading file: ui\ui_marker_3.seq
  3156. [24.12.20 18:18:59.408] *INFO*: npc='single_player' id='ui_inventory_hide'
  3157. [24.12.20 18:18:59.410] SetInventoryCam off
  3158. [24.12.20 18:19:02.737] CActor::ActorUse
  3159. [24.12.20 18:19:02.947] CActor::ActorUse
  3160. [24.12.20 18:19:03.143] CActor::ActorUse
  3161. [24.12.20 18:19:04.214] *INFO*: npc='single_player' id='ui_inventory'
  3162. [24.12.20 18:19:04.217] SetInventoryCam on
  3163. [24.12.20 18:19:04.862] Loading file: ui\ui_marker_2.seq
  3164. [24.12.20 18:19:04.866] Loading file: ui\ui_marker_3.seq
  3165. [24.12.20 18:19:05.940] *INFO*: npc='single_player' id='ui_inventory_hide'
  3166. [24.12.20 18:19:05.942] SetInventoryCam off
  3167. [24.12.20 18:19:12.006] actor_binder:save(): self.object:name()='single_player'
  3168. [24.12.20 18:19:12.016] * Saving spawns...
  3169. [24.12.20 18:19:12.016] * Saving objects...
  3170. [24.12.20 18:19:12.050] * 16138 objects are successfully saved
  3171. [24.12.20 18:19:12.051] * 2477 script vars are successfully saved
  3172. [24.12.20 18:19:12.058] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3173. [24.12.20 18:19:14.193] *INFO*: npc='single_player' id='ui_inventory'
  3174. [24.12.20 18:19:14.195] SetInventoryCam on
  3175. [24.12.20 18:19:14.579] Loading file: ui\ui_marker_2.seq
  3176. [24.12.20 18:19:14.584] Loading file: ui\ui_marker_3.seq
  3177. [24.12.20 18:19:14.690] Loading file: ui\ui_marker_2.seq
  3178. [24.12.20 18:19:14.695] Loading file: ui\ui_marker_3.seq
  3179. [24.12.20 18:19:15.079] Loading file: ui\ui_marker_2.seq
  3180. [24.12.20 18:19:15.085] Loading file: ui\ui_marker_3.seq
  3181. [24.12.20 18:19:16.693] *INFO*: npc='single_player' id='ui_inventory_hide'
  3182. [24.12.20 18:19:16.695] SetInventoryCam off
  3183. [24.12.20 18:19:17.927] *INFO*: npc='single_player' id='ui_inventory'
  3184. [24.12.20 18:19:17.929] SetInventoryCam on
  3185. [24.12.20 18:19:18.607] Loading file: ui\ui_marker_3.seq
  3186. [24.12.20 18:19:18.612] Loading file: ui\ui_marker_2.seq
  3187. [24.12.20 18:19:25.085] *INFO*: npc='single_player' id='ui_inventory_hide'
  3188. [24.12.20 18:19:25.088] SetInventoryCam off
  3189. [24.12.20 18:19:30.689] Take on missile...
  3190. [24.12.20 18:19:33.557] events:Время выполнения операции: generic_physics_binder:update = 26.243 миллисекунд.
  3191. [24.12.20 18:19:37.786] actor_binder:save(): self.object:name()='single_player'
  3192. [24.12.20 18:19:37.795] * Saving spawns...
  3193. [24.12.20 18:19:37.795] * Saving objects...
  3194. [24.12.20 18:19:37.825] * 16141 objects are successfully saved
  3195. [24.12.20 18:19:37.825] * 2477 script vars are successfully saved
  3196. [24.12.20 18:19:37.832] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3197. [24.12.20 18:19:39.354] *INFO*: npc='single_player' id='ui_inventory'
  3198. [24.12.20 18:19:39.357] SetInventoryCam on
  3199. [24.12.20 18:19:40.138] Loading file: ui\ui_marker_2.seq
  3200. [24.12.20 18:19:41.000] *INFO*: npc='single_player' id='ui_inventory_hide'
  3201. [24.12.20 18:19:41.003] SetInventoryCam off
  3202. [24.12.20 18:19:42.955] Take on missile...
  3203. [24.12.20 18:19:46.706] Take on missile...
  3204. [24.12.20 18:19:49.411] Take on missile...
  3205. [24.12.20 18:19:51.397] Take on missile...
  3206. [24.12.20 18:19:53.102] Take on missile...
  3207. [24.12.20 18:19:54.926] Take on missile...
  3208. [24.12.20 18:19:59.211] Take on missile...
  3209. [24.12.20 18:20:03.138] Take on missile...
  3210. [24.12.20 18:20:05.381] Take on missile...
  3211. [24.12.20 18:20:07.154] Take on missile...
  3212. [24.12.20 18:20:10.028] Take on missile...
  3213. [24.12.20 18:20:17.081] Take on missile...
  3214. [24.12.20 18:20:19.229] Take on missile...
  3215. [24.12.20 18:20:20.984] Take on missile...
  3216. [24.12.20 18:20:22.898] Take on missile...
  3217. [24.12.20 18:20:25.793] Take on missile...
  3218. [24.12.20 18:20:27.466] Take on missile...
  3219. [24.12.20 18:20:30.381] [flesh_normal18143] Killed by [zone_ice29862]
  3220. [24.12.20 18:20:35.060] Take on missile...
  3221. [24.12.20 18:20:36.777] Take on missile...
  3222. [24.12.20 18:20:39.539] Take on missile...
  3223. [24.12.20 18:20:41.505] Take on missile...
  3224. [24.12.20 18:20:44.402] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [storm], игровое время [07:00:00]
  3225. [24.12.20 18:20:46.357] Take on missile...
  3226. [24.12.20 18:20:49.801] CActor::ActorUse
  3227. [24.12.20 18:20:50.025] CActor::ActorUse
  3228. [24.12.20 18:20:50.194] CActor::ActorUse
  3229. [24.12.20 18:20:56.281] actor_binder:save(): self.object:name()='single_player'
  3230. [24.12.20 18:20:56.289] * Saving spawns...
  3231. [24.12.20 18:20:56.289] * Saving objects...
  3232. [24.12.20 18:20:56.321] * 16141 objects are successfully saved
  3233. [24.12.20 18:20:56.321] * 2477 script vars are successfully saved
  3234. [24.12.20 18:20:56.328] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3235. [24.12.20 18:20:59.819] CActor::ActorUse
  3236. [24.12.20 18:21:01.893] CActor::ActorUse
  3237. [24.12.20 18:21:02.042] CActor::ActorUse
  3238. [24.12.20 18:21:02.234] CActor::ActorUse
  3239. [24.12.20 18:21:04.204] Take on missile...
  3240. [24.12.20 18:21:06.245] Take on missile...
  3241. [24.12.20 18:21:08.092] Take on missile...
  3242. [24.12.20 18:21:11.692] Take on missile...
  3243. [24.12.20 18:21:16.060] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  3244. [24.12.20 18:21:16.611] Take on missile...
  3245. [24.12.20 18:21:18.423] Take on missile...
  3246. [24.12.20 18:21:22.899] Take on missile...
  3247. [24.12.20 18:21:23.212] Take on missile...
  3248. [24.12.20 18:21:24.386] Take on missile...
  3249. [24.12.20 18:21:24.872] Take on missile...
  3250. [24.12.20 18:21:25.248] Take on missile...
  3251. [24.12.20 18:21:25.560] Take on missile...
  3252. [24.12.20 18:21:26.688] Take on missile...
  3253. [24.12.20 18:21:27.085] Take on missile...
  3254. [24.12.20 18:21:27.335] Take on missile...
  3255. [24.12.20 18:21:28.393] Take on missile...
  3256. [24.12.20 18:21:28.861] Take on missile...
  3257. [24.12.20 18:21:29.128] Take on missile...
  3258. [24.12.20 18:21:30.104] Take on missile...
  3259. [24.12.20 18:21:30.809] Take on missile...
  3260. [24.12.20 18:21:30.873] Take on missile...
  3261. [24.12.20 18:21:31.850] Take on missile...
  3262. [24.12.20 18:21:32.549] Take on missile...
  3263. [24.12.20 18:21:32.780] Take on missile...
  3264. [24.12.20 18:21:33.547] Take on missile...
  3265. [24.12.20 18:21:34.383] Take on missile...
  3266. [24.12.20 18:21:35.258] Take on missile...
  3267. [24.12.20 18:21:36.003] Take on missile...
  3268. [24.12.20 18:21:37.037] Take on missile...
  3269. [24.12.20 18:21:37.672] Take on missile...
  3270. [24.12.20 18:21:39.253] Take on missile...
  3271. [24.12.20 18:21:39.365] Take on missile...
  3272. [24.12.20 18:21:41.203] Take on missile...
  3273. [24.12.20 18:21:43.018] Take on missile...
  3274. [24.12.20 18:21:45.049] Take on missile...
  3275. [24.12.20 18:21:47.216] Take on missile...
  3276. [24.12.20 18:21:48.958] Take on missile...
  3277. [24.12.20 18:21:54.764] Take on missile...
  3278. [24.12.20 18:21:55.458] actor_binder:save(): self.object:name()='single_player'
  3279. [24.12.20 18:21:55.465] * Saving spawns...
  3280. [24.12.20 18:21:55.465] * Saving objects...
  3281. [24.12.20 18:21:55.493] * 16141 objects are successfully saved
  3282. [24.12.20 18:21:55.494] * 2477 script vars are successfully saved
  3283. [24.12.20 18:21:55.500] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3284. [24.12.20 18:21:56.990] Take on missile...
  3285. [24.12.20 18:22:02.954] Take on missile...
  3286. [24.12.20 18:22:05.671] Take on missile...
  3287. [24.12.20 18:22:07.411] Take on missile...
  3288. [24.12.20 18:22:09.497] Take on missile...
  3289. [24.12.20 18:22:11.189] Take on missile...
  3290. [24.12.20 18:22:17.696] Take on missile...
  3291. [24.12.20 18:22:19.444] Take on missile...
  3292. [24.12.20 18:22:21.314] Take on missile...
  3293. [24.12.20 18:22:24.914] Take on missile...
  3294. [24.12.20 18:22:26.619] Take on missile...
  3295. [24.12.20 18:22:27.379] *INFO*: npc='single_player' id='ui_inventory'
  3296. [24.12.20 18:22:27.382] SetInventoryCam on
  3297. [24.12.20 18:22:27.711] Loading file: ui\ui_marker_1.seq
  3298. [24.12.20 18:22:27.714] Loading file: ui\ui_marker_3.seq
  3299. [24.12.20 18:22:27.719] Loading file: ui\ui_marker_2.seq
  3300. [24.12.20 18:22:29.851] *INFO*: npc='single_player' id='ui_inventory_hide'
  3301. [24.12.20 18:22:29.854] SetInventoryCam off
  3302. [24.12.20 18:22:31.565] Take on missile...
  3303. [24.12.20 18:22:33.344] Take on missile...
  3304. [24.12.20 18:22:35.205] Take on missile...
  3305. [24.12.20 18:22:36.950] Take on missile...
  3306. [24.12.20 18:22:38.910] Take on missile...
  3307. [24.12.20 18:22:40.774] Take on missile...
  3308. [24.12.20 18:22:45.546] Take on missile...
  3309. [24.12.20 18:22:47.348] Take on missile...
  3310. [24.12.20 18:22:49.137] Take on missile...
  3311. [24.12.20 18:22:51.386] Take on missile...
  3312. [24.12.20 18:22:53.207] Take on missile...
  3313. [24.12.20 18:22:55.084] Take on missile...
  3314. [24.12.20 18:22:56.937] Take on missile...
  3315. [24.12.20 18:23:00.113] actor_binder:save(): self.object:name()='single_player'
  3316. [24.12.20 18:23:00.119] * Saving spawns...
  3317. [24.12.20 18:23:00.119] * Saving objects...
  3318. [24.12.20 18:23:00.147] * 16141 objects are successfully saved
  3319. [24.12.20 18:23:00.148] * 2477 script vars are successfully saved
  3320. [24.12.20 18:23:00.155] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3321. [24.12.20 18:23:07.802] CActor::ActorUse
  3322. [24.12.20 18:23:08.056] CActor::ActorUse
  3323. [24.12.20 18:23:08.337] CActor::ActorUse
  3324. [24.12.20 18:23:08.978] CActor::ActorUse
  3325. [24.12.20 18:23:09.361] CActor::ActorUse
  3326. [24.12.20 18:23:09.794] CActor::ActorUse
  3327. [24.12.20 18:23:10.282] CActor::ActorUse
  3328. [24.12.20 18:23:10.490] CActor::ActorUse
  3329. [24.12.20 18:23:10.813] CActor::ActorUse
  3330. [24.12.20 18:23:11.071] CActor::ActorUse
  3331. [24.12.20 18:23:11.381] CActor::ActorUse
  3332. [24.12.20 18:23:11.944] CActor::ActorUse
  3333. [24.12.20 18:23:12.237] CActor::ActorUse
  3334. [24.12.20 18:23:12.752] CActor::ActorUse
  3335. [24.12.20 18:23:15.164] Take on missile...
  3336. [24.12.20 18:23:17.696] CActor::ActorUse
  3337. [24.12.20 18:23:18.097] CActor::ActorUse
  3338. [24.12.20 18:23:18.800] CActor::ActorUse
  3339. [24.12.20 18:23:19.222] CActor::ActorUse
  3340. [24.12.20 18:23:19.650] CActor::ActorUse
  3341. [24.12.20 18:23:22.552] Take on missile...
  3342. [24.12.20 18:23:27.740] Take on missile...
  3343. [24.12.20 18:23:30.126] Take on missile...
  3344. [24.12.20 18:23:32.755] Take on missile...
  3345. [24.12.20 18:23:34.348] *INFO*: npc='single_player' id='ui_inventory'
  3346. [24.12.20 18:23:34.349] SetInventoryCam on
  3347. [24.12.20 18:23:34.498] *INFO*: npc='single_player' id='ui_inventory_hide'
  3348. [24.12.20 18:23:34.501] SetInventoryCam off
  3349. [24.12.20 18:23:36.181] actor_binder:save(): self.object:name()='single_player'
  3350. [24.12.20 18:23:36.188] * Saving spawns...
  3351. [24.12.20 18:23:36.188] * Saving objects...
  3352. [24.12.20 18:23:36.231] * 16141 objects are successfully saved
  3353. [24.12.20 18:23:36.232] * 2477 script vars are successfully saved
  3354. [24.12.20 18:23:36.238] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3355. [24.12.20 18:23:41.088] Take on missile...
  3356. [24.12.20 18:23:46.490] CActor::ActorUse
  3357. [24.12.20 18:23:48.242] CActor::ActorUse
  3358. [24.12.20 18:23:48.243] *INFO*: npc='single_player' id='ui_talk'
  3359. [24.12.20 18:23:48.244] SetUpgradeCam off
  3360. [24.12.20 18:23:49.613] *INFO*: npc='single_player' id='ui_talk_hide'
  3361. [24.12.20 18:23:50.060] *INFO*: npc='single_player' id='ui_trade'
  3362. [24.12.20 18:23:54.635] trader_hello_what_have_you_got CALLED
  3363. [24.12.20 18:23:54.635] USERDATA;
  3364. [24.12.20 18:23:54.635] ;*game_object parameters
  3365. [24.12.20 18:23:54.635] {
  3366. [24.12.20 18:23:54.635] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3367. [24.12.20 18:23:54.635] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  3368. [24.12.20 18:23:54.635] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  3369. [24.12.20 18:23:54.635] [KEY: STRING:id] = VALUE: NUMBER:2201;
  3370. [24.12.20 18:23:54.635] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  3371. [24.12.20 18:23:54.635] [KEY: STRING:section] = VALUE: STRING:m_trader;
  3372. [24.12.20 18:23:54.635] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  3373. [24.12.20 18:23:54.635] }
  3374. [24.12.20 18:23:54.635] STRING:trader_exchanged;
  3375. [24.12.20 18:23:54.635] TABLE:;
  3376. [24.12.20 18:23:54.635] {
  3377. [24.12.20 18:23:54.635] }
  3378. [24.12.20 18:24:02.990] trader_hello_what_have_you_got CALLED
  3379. [24.12.20 18:24:02.990] USERDATA;
  3380. [24.12.20 18:24:02.990] ;*game_object parameters
  3381. [24.12.20 18:24:02.990] {
  3382. [24.12.20 18:24:02.990] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3383. [24.12.20 18:24:02.990] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  3384. [24.12.20 18:24:02.990] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  3385. [24.12.20 18:24:02.990] [KEY: STRING:id] = VALUE: NUMBER:2201;
  3386. [24.12.20 18:24:02.990] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  3387. [24.12.20 18:24:02.990] [KEY: STRING:section] = VALUE: STRING:m_trader;
  3388. [24.12.20 18:24:02.990] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  3389. [24.12.20 18:24:02.990] }
  3390. [24.12.20 18:24:02.990] STRING:trader_exchanged;
  3391. [24.12.20 18:24:02.990] TABLE:;
  3392. [24.12.20 18:24:02.990] {
  3393. [24.12.20 18:24:02.990] }
  3394. [24.12.20 18:24:11.860] trader_hello_what_have_you_got CALLED
  3395. [24.12.20 18:24:11.860] USERDATA;
  3396. [24.12.20 18:24:11.860] ;*game_object parameters
  3397. [24.12.20 18:24:11.860] {
  3398. [24.12.20 18:24:11.860] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3399. [24.12.20 18:24:11.860] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  3400. [24.12.20 18:24:11.860] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  3401. [24.12.20 18:24:11.860] [KEY: STRING:id] = VALUE: NUMBER:2201;
  3402. [24.12.20 18:24:11.860] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  3403. [24.12.20 18:24:11.860] [KEY: STRING:section] = VALUE: STRING:m_trader;
  3404. [24.12.20 18:24:11.860] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  3405. [24.12.20 18:24:11.860] }
  3406. [24.12.20 18:24:11.860] STRING:trader_exchanged;
  3407. [24.12.20 18:24:11.860] TABLE:;
  3408. [24.12.20 18:24:11.860] {
  3409. [24.12.20 18:24:11.860] }
  3410. [24.12.20 18:24:18.210] *INFO*: npc='single_player' id='ui_trade_hide'
  3411. [24.12.20 18:24:18.211] trader_hello_what_have_you_got CALLED
  3412. [24.12.20 18:24:18.211] USERDATA;
  3413. [24.12.20 18:24:18.211] ;*game_object parameters
  3414. [24.12.20 18:24:18.211] {
  3415. [24.12.20 18:24:18.211] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3416. [24.12.20 18:24:18.211] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  3417. [24.12.20 18:24:18.211] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  3418. [24.12.20 18:24:18.211] [KEY: STRING:id] = VALUE: NUMBER:2201;
  3419. [24.12.20 18:24:18.211] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  3420. [24.12.20 18:24:18.211] [KEY: STRING:section] = VALUE: STRING:m_trader;
  3421. [24.12.20 18:24:18.211] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  3422. [24.12.20 18:24:18.211] }
  3423. [24.12.20 18:24:18.211] STRING:trader_good_trade;
  3424. [24.12.20 18:24:18.211] TABLE:;
  3425. [24.12.20 18:24:18.211] {
  3426. [24.12.20 18:24:18.211] }
  3427. [24.12.20 18:24:18.268] SetUpgradeCam off
  3428. [24.12.20 18:24:19.489] actor_binder:save(): self.object:name()='single_player'
  3429. [24.12.20 18:24:19.497] * Saving spawns...
  3430. [24.12.20 18:24:19.497] * Saving objects...
  3431. [24.12.20 18:24:19.535] * 16144 objects are successfully saved
  3432. [24.12.20 18:24:19.536] * 2477 script vars are successfully saved
  3433. [24.12.20 18:24:19.542] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3434. [24.12.20 18:24:21.261] Take on missile...
  3435. [24.12.20 18:24:22.822] > save 16
  3436. [24.12.20 18:24:22.824] actor_binder:save(): self.object:name()='single_player'
  3437. [24.12.20 18:24:22.830] * Saving spawns...
  3438. [24.12.20 18:24:22.830] * Saving objects...
  3439. [24.12.20 18:24:22.860] * 16144 objects are successfully saved
  3440. [24.12.20 18:24:22.861] * 2477 script vars are successfully saved
  3441. [24.12.20 18:24:22.867] * Game 16.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\16.sav'
  3442. [24.12.20 18:24:25.471] *INFO*: npc='single_player' id='esc_close_door'
  3443. [24.12.20 18:24:28.594] Take on missile...
  3444. [24.12.20 18:24:30.291] Take on missile...
  3445. [24.12.20 18:24:39.000] Warning! line inv_volume not found in section [explosive_barrel]
  3446. [24.12.20 18:24:39.001] Warning! line inv_volume not found in section [explosive_barrel]
  3447. [24.12.20 18:24:39.562] Warning! line inv_volume not found in section [explosive_barrel]
  3448. [24.12.20 18:24:40.755] CActor::ActorUse
  3449. [24.12.20 18:24:44.652] Take on missile...
  3450. [24.12.20 18:24:46.360] Take on missile...
  3451. [24.12.20 18:24:48.415] Take on missile...
  3452. [24.12.20 18:24:49.555] Warning! line inv_volume not found in section [explosive_barrel]
  3453. [24.12.20 18:24:51.235] Take on missile...
  3454. [24.12.20 18:24:52.434] events:Время выполнения операции: generic_physics_binder:update = 26.147 миллисекунд.
  3455. [24.12.20 18:24:52.997] Take on missile...
  3456. [24.12.20 18:24:54.775] Take on missile...
  3457. [24.12.20 18:24:56.618] Take on missile...
  3458. [24.12.20 18:24:59.703] Take on missile...
  3459. [24.12.20 18:25:01.651] Take on missile...
  3460. [24.12.20 18:25:03.961] Take on missile...
  3461. [24.12.20 18:25:06.734] Take on missile...
  3462. [24.12.20 18:25:08.555] Take on missile...
  3463. [24.12.20 18:25:10.832] Take on missile...
  3464. [24.12.20 18:25:20.384] Take on missile...
  3465. [24.12.20 18:25:24.377] Take on missile...
  3466. [24.12.20 18:25:25.112] events:Время выполнения операции: generic_physics_binder:update = 33.792 миллисекунд.
  3467. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3468. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
  3469. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3470. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3471. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3472. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3473. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3474. [24.12.20 18:25:29.295] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3475. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3476. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
  3477. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
  3478. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
  3479. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
  3480. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
  3481. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
  3482. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_thigh]
  3483. [24.12.20 18:25:29.653] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_hand]
  3484. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3485. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
  3486. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3487. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3488. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_pelvis]
  3489. [24.12.20 18:25:29.997] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
  3490. [24.12.20 18:25:30.054] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_foot]
  3491. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_thigh]
  3492. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3493. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3494. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3495. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3496. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3497. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3498. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
  3499. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3500. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3501. [24.12.20 18:25:30.303] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine]
  3502. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3503. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3504. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3505. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3506. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3507. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3508. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3509. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3510. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3511. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3512. [24.12.20 18:25:30.593] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3513. [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3514. [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3515. [24.12.20 18:25:30.848] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3516. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3517. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3518. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_head]
  3519. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3520. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3521. [24.12.20 18:25:30.849] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_l_clavicle]
  3522. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3523. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3524. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3525. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3526. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3527. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3528. [24.12.20 18:25:31.161] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3529. [24.12.20 18:25:31.162] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_r_upperarm]
  3530. [24.12.20 18:25:31.451] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3531. [24.12.20 18:25:31.451] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_head]
  3532. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3533. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3534. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3535. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3536. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3537. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine1]
  3538. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3539. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3540. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3541. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3542. [24.12.20 18:25:31.921] BaseMonster:[bloodsucker_weak26405]:Can_be_fatal:[bip01_spine3]
  3543. [24.12.20 18:25:35.854] STRING:on_item_use_from_ammunition;
  3544. [24.12.20 18:25:35.854] USERDATA;
  3545. [24.12.20 18:25:35.854] ;*game_object parameters
  3546. [24.12.20 18:25:35.854] {
  3547. [24.12.20 18:25:35.854] [KEY: STRING:gv] = VALUE: NUMBER:35;
  3548. [24.12.20 18:25:35.854] [KEY: STRING:lv] = VALUE: NUMBER:96525;
  3549. [24.12.20 18:25:35.854] [KEY: STRING:position] = VALUE: STRING:x: -153.486; y: -29.325; z: -228.384;
  3550. [24.12.20 18:25:35.854] [KEY: STRING:id] = VALUE: NUMBER:0;
  3551. [24.12.20 18:25:35.854] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3552. [24.12.20 18:25:35.854] [KEY: STRING:section] = VALUE: STRING:actor;
  3553. [24.12.20 18:25:35.854] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3554. [24.12.20 18:25:35.854] }
  3555. [24.12.20 18:25:35.854] USERDATA;
  3556. [24.12.20 18:25:35.854] ;*game_object parameters
  3557. [24.12.20 18:25:35.854] {
  3558. [24.12.20 18:25:35.854] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3559. [24.12.20 18:25:35.854] [KEY: STRING:lv] = VALUE: NUMBER:11035;
  3560. [24.12.20 18:25:35.854] [KEY: STRING:position] = VALUE: STRING:x: -248.099; y: -24.6319; z: -134.66;
  3561. [24.12.20 18:25:35.854] [KEY: STRING:id] = VALUE: NUMBER:16587;
  3562. [24.12.20 18:25:35.854] [KEY: STRING:clsid] = VALUE: NUMBER:174;
  3563. [24.12.20 18:25:35.854] [KEY: STRING:section] = VALUE: STRING:wmag_410a10;
  3564. [24.12.20 18:25:35.854] [KEY: STRING:parent] = VALUE: USERDATA;
  3565. [24.12.20 18:25:35.854] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3566. [24.12.20 18:25:35.854] }
  3567. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3568. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
  3569. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_upperarm]
  3570. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_hand]
  3571. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
  3572. [24.12.20 18:25:40.245] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_thigh]
  3573. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3574. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3575. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3576. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
  3577. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3578. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3579. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3580. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3581. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3582. [24.12.20 18:25:40.562] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3583. [24.12.20 18:25:40.860] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3584. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3585. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3586. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_head]
  3587. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_head]
  3588. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3589. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3590. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3591. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3592. [24.12.20 18:25:40.861] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3593. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3594. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3595. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3596. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3597. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3598. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3599. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3600. [24.12.20 18:25:41.115] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine3]
  3601. [24.12.20 18:25:41.116] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_clavicle]
  3602. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
  3603. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
  3604. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
  3605. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_pelvis]
  3606. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine1]
  3607. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_r_thigh]
  3608. [24.12.20 18:25:44.458] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_spine]
  3609. [24.12.20 18:25:44.459] BaseMonster:[bloodsucker_weak_226406]:Can_be_fatal:[bip01_l_forearm]
  3610. [24.12.20 18:25:45.379] Item[armor_novice_killer16594]:DisAssemblyItem(0.050000)
  3611. [24.12.20 18:25:50.576] *INFO*: npc='single_player' id='ui_inventory'
  3612. [24.12.20 18:25:50.613] SetInventoryCam on
  3613. [24.12.20 18:25:52.207] *INFO*: npc='single_player' id='ui_inventory_hide'
  3614. [24.12.20 18:25:52.210] SetInventoryCam off
  3615. [24.12.20 18:26:06.226] CScriptEffector::~CScriptEffector() called
  3616. [24.12.20 18:26:07.335] --LUA version: [LuaJIT 2.1.0-beta3]
  3617. [24.12.20 18:26:07.354] * phase time: 136 ms
  3618. [24.12.20 18:26:07.672] * phase cmem: 2505383 K
  3619. [24.12.20 18:26:07.679] * Loading spawn registry...
  3620. [24.12.20 18:26:08.773] * 9119 spawn points are successfully loaded
  3621. [24.12.20 18:26:08.773] * Loading objects...
  3622. [24.12.20 18:26:09.073] * 16144 objects are successfully loaded
  3623. [24.12.20 18:26:09.073] Loading file: intro\intro_l01_escape.seq
  3624. [24.12.20 18:26:09.073] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  3625. [24.12.20 18:26:09.244] * 2477 script vars are successfully loaded
  3626. [24.12.20 18:26:09.372] Total Objects: 16144
  3627. [24.12.20 18:26:09.755] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.083s)
  3628. [24.12.20 18:26:09.755] * phase time: 2401 ms
  3629. [24.12.20 18:26:10.016] * phase cmem: 2539237 K
  3630. [24.12.20 18:26:10.017] * phase time: 261 ms
  3631. [24.12.20 18:26:10.278] * phase cmem: 2539243 K
  3632. [24.12.20 18:26:10.278] * phase time: 260 ms
  3633. [24.12.20 18:26:10.542] * phase cmem: 2539244 K
  3634. [24.12.20 18:26:10.838] --------------------------------------------------------------------------------
  3635. [24.12.20 18:26:10.838] [7666MB] physical memory installed, [5280MB] available, [31] percent of memory in use
  3636. [24.12.20 18:26:10.838] PageFile usage: [3579MB], Peak PageFile usage: [3871MB]
  3637. [24.12.20 18:26:10.838] --------------------------------------------------------------------------------
  3638. [24.12.20 18:26:10.838] * [ D3D ]: textures[1724438 K]
  3639. [24.12.20 18:26:10.838] * [x-ray]: process heap[2531243 K], render[0 K]
  3640. [24.12.20 18:26:10.838] * [x-ray]: economy: strings[21793 K], smem[26174 K]
  3641. [24.12.20 18:26:10.880] compiling shader deffer_model_flat_2
  3642. [24.12.20 18:26:10.929] ! auto-generated bump map: act\tshirt_bump#
  3643. [24.12.20 18:26:10.943] actor_binder:load(): self.object:name()='single_player'
  3644. [24.12.20 18:26:10.943] actor_binder:object_binder.load(): self.object:name()='single_player'
  3645. [24.12.20 18:26:10.974] !Foz_Weather message: Weather installed in level => storm
  3646. [24.12.20 18:26:10.976] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  3647. [24.12.20 18:26:10.977] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  3648. [24.12.20 18:26:10.977] TFLoadList
  3649. [24.12.20 18:26:11.066] Total Objects: 16147
  3650. [24.12.20 18:26:11.078] ZTDIALG geo_scale = 4.4950381697077
  3651. [24.12.20 18:26:11.350] STRING:Period_as_string:;
  3652. [24.12.20 18:26:11.350] STRING:9,34,11,5368;
  3653. [24.12.20 18:26:11.711] compiling shader model_def_lq
  3654. [24.12.20 18:26:11.714] compiling shader model_def_lq_0
  3655. [24.12.20 18:26:11.740] compiling shader model_distort_2
  3656. [24.12.20 18:26:11.837] run_compiletest
  3657. [24.12.20 18:26:11.837] info***test_jit ok
  3658. [24.12.20 18:26:11.837] module***ok
  3659. [24.12.20 18:26:12.213] compiling shader deffer_model_bump_d-hq_1
  3660. [24.12.20 18:26:12.267] Loading file: fx\fx_stalker.seq
  3661. [24.12.20 18:26:12.384] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  3662. [24.12.20 18:26:12.384] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_trade_good'
  3663. [24.12.20 18:26:12.385] trader_hello_what_have_you_got CALLED
  3664. [24.12.20 18:26:12.385] USERDATA;
  3665. [24.12.20 18:26:12.385] ;*game_object parameters
  3666. [24.12.20 18:26:12.385] {
  3667. [24.12.20 18:26:12.385] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3668. [24.12.20 18:26:12.385] [KEY: STRING:lv] = VALUE: NUMBER:12442;
  3669. [24.12.20 18:26:12.385] [KEY: STRING:position] = VALUE: STRING:x: -244.693; y: -24.8648; z: -133.96;
  3670. [24.12.20 18:26:12.385] [KEY: STRING:id] = VALUE: NUMBER:2201;
  3671. [24.12.20 18:26:12.385] [KEY: STRING:clsid] = VALUE: NUMBER:36;
  3672. [24.12.20 18:26:12.385] [KEY: STRING:section] = VALUE: STRING:m_trader;
  3673. [24.12.20 18:26:12.385] [KEY: STRING:story_id] = VALUE: NUMBER:3;
  3674. [24.12.20 18:26:12.385] }
  3675. [24.12.20 18:26:12.385] STRING:trader_good_trade;
  3676. [24.12.20 18:26:12.385] TABLE:;
  3677. [24.12.20 18:26:12.385] {
  3678. [24.12.20 18:26:12.385] }
  3679. [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
  3680. [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
  3681. [24.12.20 18:26:12.472] ! Attempt to spawn non-exist section [helmet_do_antigas]
  3682. [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
  3683. [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
  3684. [24.12.20 18:26:12.474] ! Attempt to spawn non-exist section [belt_m_m1]
  3685. [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
  3686. [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
  3687. [24.12.20 18:26:12.475] ! Attempt to spawn non-exist section [wpn_izh18]
  3688. [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
  3689. [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
  3690. [24.12.20 18:26:12.479] ! Attempt to spawn non-exist section [vest_soldier_1]
  3691. [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
  3692. [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
  3693. [24.12.20 18:26:12.486] ! Attempt to spawn non-exist section [helmet_balaklava]
  3694. [24.12.20 18:26:12.552] compiling shader hud_scope
  3695. [24.12.20 18:26:12.555] compiling shader hud_scope
  3696. [24.12.20 18:26:12.565] compiling shader hud_scope
  3697. [24.12.20 18:26:12.567] compiling shader hud_scope
  3698. [24.12.20 18:26:12.576] compiling shader hud_scope
  3699. [24.12.20 18:26:12.579] compiling shader hud_scope
  3700. [24.12.20 18:26:13.475] compiling shader model_def_lplanes_1
  3701. [24.12.20 18:26:13.526] compiling shader deffer_model_bump_d-hq_0
  3702. [24.12.20 18:26:13.557] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  3703. [24.12.20 18:26:13.558] compiling shader shadow_direct_model_aref_1
  3704. [24.12.20 18:26:13.667] compiling shader deffer_model_flat_d_1
  3705. [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  3706. [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  3707. [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  3708. [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  3709. [24.12.20 18:26:13.704] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  3710. [24.12.20 18:26:13.758] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  3711. [24.12.20 18:26:14.152] compiling shader model_env_lq_2
  3712. [24.12.20 18:26:14.669] compiling shader shadow_direct_model_aref_2
  3713. [24.12.20 18:26:14.717] compiling shader model_def_lq_2
  3714. [24.12.20 18:26:16.931] - !!!processing_enabled ->destroy_queue.push_back af_diel11166[11166] frame [106900]
  3715. [24.12.20 18:26:16.931] - !!!processing_enabled ->destroy_queue.push_back af_life_soil11231[11231] frame [106900]
  3716. [24.12.20 18:26:20.635] * MEMORY USAGE: 2720277 K
  3717. [24.12.20 18:26:20.635] * End of synchronization A[1] R[1]
  3718. [24.12.20 18:26:20.635] * phase time: 10618 ms
  3719. [24.12.20 18:26:20.913] * phase cmem: 2720276 K
  3720. [24.12.20 18:26:21.350] ! auto-generated bump map: act\rus_upper_d_bump#
  3721. [24.12.20 18:26:21.377] ! auto-generated bump map: act\militaryboots_bump#
  3722. [24.12.20 18:26:21.387] Synchronization complete, Game ready.
  3723. [24.12.20 18:26:23.457] Take on missile...
  3724. [24.12.20 18:26:23.769] Take on missile...
  3725. [24.12.20 18:26:24.828] *INFO*: npc='single_player' id='esc_close_door'
  3726. [24.12.20 18:26:26.152] *INFO*: npc='single_player' id='ui_inventory'
  3727. [24.12.20 18:26:26.188] SetInventoryCam on
  3728. [24.12.20 18:26:28.877] *INFO*: npc='single_player' id='ui_inventory_hide'
  3729. [24.12.20 18:26:28.880] SetInventoryCam off
  3730. [24.12.20 18:26:30.696] events:Время выполнения операции: generic_physics_binder:update = 16.176 миллисекунд.
  3731. [24.12.20 18:26:30.959] Take on missile...
  3732. [24.12.20 18:26:42.330] *INFO*: npc='single_player' id='ui_inventory'
  3733. [24.12.20 18:26:42.331] SetInventoryCam on
  3734. [24.12.20 18:26:45.968] *INFO*: npc='single_player' id='ui_inventory_hide'
  3735. [24.12.20 18:26:45.970] SetInventoryCam off
  3736. [24.12.20 18:26:47.262] actor_binder:save(): self.object:name()='single_player'
  3737. [24.12.20 18:26:47.269] * Saving spawns...
  3738. [24.12.20 18:26:47.269] * Saving objects...
  3739. [24.12.20 18:26:47.298] * 16181 objects are successfully saved
  3740. [24.12.20 18:26:47.299] * 2477 script vars are successfully saved
  3741. [24.12.20 18:26:47.306] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  3742. [24.12.20 18:26:53.849] Take on missile...
  3743. [24.12.20 18:26:56.596] Take on missile...
  3744. [24.12.20 18:26:58.430] Take on missile...
  3745. [24.12.20 18:27:00.541] Take on missile...
  3746. [24.12.20 18:27:02.368] Take on missile...
  3747. [24.12.20 18:27:04.164] Take on missile...
  3748. [24.12.20 18:27:05.874] Take on missile...
  3749. [24.12.20 18:27:06.239] compiling shader model_distort4glass_2
  3750. [24.12.20 18:27:07.714] Take on missile...
  3751. [24.12.20 18:27:09.560] Take on missile...
  3752. [24.12.20 18:27:11.466] Take on missile...
  3753. [24.12.20 18:27:13.225] Take on missile...
  3754. [24.12.20 18:27:14.950] Take on missile...
  3755. [24.12.20 18:27:16.760] Take on missile...
  3756. [24.12.20 18:27:19.103] Take on missile...
  3757. [24.12.20 18:27:19.199] Warning! line inv_volume not found in section [explosive_barrel]
  3758. [24.12.20 18:27:19.200] Warning! line inv_volume not found in section [explosive_barrel]
  3759. [24.12.20 18:27:19.461] Warning! line inv_volume not found in section [explosive_barrel]
  3760. [24.12.20 18:27:29.846] Take on missile...
  3761. [24.12.20 18:27:33.479] Take on missile...
  3762. [24.12.20 18:27:34.796] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  3763. [24.12.20 18:27:36.787] Take on missile...
  3764. [24.12.20 18:27:38.737] *INFO*: npc='single_player' id='ui_inventory'
  3765. [24.12.20 18:27:38.739] SetInventoryCam on
  3766. [24.12.20 18:27:39.829] *INFO*: npc='single_player' id='ui_inventory_hide'
  3767. [24.12.20 18:27:39.832] SetInventoryCam off
  3768. [24.12.20 18:27:45.582] Take on missile...
  3769. [24.12.20 18:27:56.568] Take on missile...
  3770. [24.12.20 18:27:57.354] *INFO*: npc='single_player' id='ui_inventory'
  3771. [24.12.20 18:27:57.355] SetInventoryCam on
  3772. [24.12.20 18:27:57.829] *INFO*: npc='single_player' id='ui_inventory_hide'
  3773. [24.12.20 18:27:57.831] SetInventoryCam off
  3774. [24.12.20 18:28:00.620] STRING:on_item_use_from_ammunition;
  3775. [24.12.20 18:28:00.620] USERDATA;
  3776. [24.12.20 18:28:00.620] ;*game_object parameters
  3777. [24.12.20 18:28:00.620] {
  3778. [24.12.20 18:28:00.620] [KEY: STRING:gv] = VALUE: NUMBER:45;
  3779. [24.12.20 18:28:00.620] [KEY: STRING:lv] = VALUE: NUMBER:79981;
  3780. [24.12.20 18:28:00.620] [KEY: STRING:position] = VALUE: STRING:x: -170.005; y: -20.049; z: -148.09;
  3781. [24.12.20 18:28:00.620] [KEY: STRING:id] = VALUE: NUMBER:0;
  3782. [24.12.20 18:28:00.620] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3783. [24.12.20 18:28:00.620] [KEY: STRING:section] = VALUE: STRING:actor;
  3784. [24.12.20 18:28:00.620] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3785. [24.12.20 18:28:00.620] }
  3786. [24.12.20 18:28:00.620] USERDATA;
  3787. [24.12.20 18:28:00.620] ;*game_object parameters
  3788. [24.12.20 18:28:00.620] {
  3789. [24.12.20 18:28:00.620] [KEY: STRING:gv] = VALUE: NUMBER:4;
  3790. [24.12.20 18:28:00.620] [KEY: STRING:lv] = VALUE: NUMBER:11366;
  3791. [24.12.20 18:28:00.621] [KEY: STRING:position] = VALUE: STRING:x: -247.135; y: -24.7953; z: -134.434;
  3792. [24.12.20 18:28:00.621] [KEY: STRING:id] = VALUE: NUMBER:512;
  3793. [24.12.20 18:28:00.621] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  3794. [24.12.20 18:28:00.621] [KEY: STRING:section] = VALUE: STRING:bandage;
  3795. [24.12.20 18:28:00.621] [KEY: STRING:parent] = VALUE: USERDATA;
  3796. [24.12.20 18:28:00.621] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3797. [24.12.20 18:28:00.621] }
  3798. [24.12.20 18:28:00.621] - !!!processing_enabled ->destroy_queue.push_back bandage0512[512] frame [111156]
  3799. [24.12.20 18:28:02.133] *INFO*: npc='single_player' id='ui_inventory'
  3800. [24.12.20 18:28:02.134] SetInventoryCam on
  3801. [24.12.20 18:28:02.872] *INFO*: npc='single_player' id='ui_inventory_hide'
  3802. [24.12.20 18:28:02.875] SetInventoryCam off
  3803. [24.12.20 18:28:06.384] *INFO*: npc='single_player' id='ui_inventory'
  3804. [24.12.20 18:28:06.385] SetInventoryCam on
  3805. [24.12.20 18:28:09.463] *INFO*: npc='single_player' id='ui_inventory_hide'
  3806. [24.12.20 18:28:09.466] SetInventoryCam off
  3807. [24.12.20 18:28:14.126] *INFO*: npc='single_player' id='ui_inventory'
  3808. [24.12.20 18:28:14.127] SetInventoryCam on
  3809. [24.12.20 18:28:16.048] *INFO*: npc='single_player' id='ui_inventory_hide'
  3810. [24.12.20 18:28:16.050] SetInventoryCam off
  3811. [24.12.20 18:28:22.095] *INFO*: npc='single_player' id='ui_inventory'
  3812. [24.12.20 18:28:22.096] SetInventoryCam on
  3813. [24.12.20 18:28:22.440] *INFO*: npc='single_player' id='ui_inventory_hide'
  3814. [24.12.20 18:28:22.443] SetInventoryCam off
  3815. [24.12.20 18:28:24.147] events:Время выполнения операции: generic_physics_binder:update = 21.548 миллисекунд.
  3816. [24.12.20 18:28:29.530] CScriptEffector::~CScriptEffector() called
  3817. [24.12.20 18:28:30.491] --LUA version: [LuaJIT 2.1.0-beta3]
  3818. [24.12.20 18:28:30.509] * phase time: 99 ms
  3819. [24.12.20 18:28:30.775] * phase cmem: 2500398 K
  3820. [24.12.20 18:28:30.783] * Loading spawn registry...
  3821. [24.12.20 18:28:31.863] * 9119 spawn points are successfully loaded
  3822. [24.12.20 18:28:31.864] * Loading objects...
  3823. [24.12.20 18:28:32.158] * 16181 objects are successfully loaded
  3824. [24.12.20 18:28:32.158] Loading file: intro\intro_l01_escape.seq
  3825. [24.12.20 18:28:32.158] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  3826. [24.12.20 18:28:32.329] * 2477 script vars are successfully loaded
  3827. [24.12.20 18:28:32.452] Total Objects: 16181
  3828. [24.12.20 18:28:32.832] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.057s)
  3829. [24.12.20 18:28:32.832] * phase time: 2323 ms
  3830. [24.12.20 18:28:33.093] * phase cmem: 2536108 K
  3831. [24.12.20 18:28:33.093] * phase time: 261 ms
  3832. [24.12.20 18:28:33.356] * phase cmem: 2536113 K
  3833. [24.12.20 18:28:33.356] * phase time: 262 ms
  3834. [24.12.20 18:28:33.616] * phase cmem: 2536114 K
  3835. [24.12.20 18:28:33.902] --------------------------------------------------------------------------------
  3836. [24.12.20 18:28:33.903] [7666MB] physical memory installed, [5193MB] available, [32] percent of memory in use
  3837. [24.12.20 18:28:33.903] PageFile usage: [3607MB], Peak PageFile usage: [3871MB]
  3838. [24.12.20 18:28:33.903] --------------------------------------------------------------------------------
  3839. [24.12.20 18:28:33.903] * [ D3D ]: textures[1725719 K]
  3840. [24.12.20 18:28:33.903] * [x-ray]: process heap[2535104 K], render[0 K]
  3841. [24.12.20 18:28:33.903] * [x-ray]: economy: strings[21803 K], smem[26173 K]
  3842. [24.12.20 18:28:33.946] compiling shader deffer_model_flat_2
  3843. [24.12.20 18:28:33.994] ! auto-generated bump map: act\tshirt_bump#
  3844. [24.12.20 18:28:34.018] actor_binder:load(): self.object:name()='single_player'
  3845. [24.12.20 18:28:34.018] actor_binder:object_binder.load(): self.object:name()='single_player'
  3846. [24.12.20 18:28:34.048] !Foz_Weather message: Weather installed in level => storm
  3847. [24.12.20 18:28:34.050] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  3848. [24.12.20 18:28:34.050] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  3849. [24.12.20 18:28:34.050] TFLoadList
  3850. [24.12.20 18:28:34.138] Total Objects: 16184
  3851. [24.12.20 18:28:34.151] ZTDIALG geo_scale = 4.4950381697077
  3852. [24.12.20 18:28:34.422] STRING:Period_as_string:;
  3853. [24.12.20 18:28:34.422] STRING:9,34,11,5368;
  3854. [24.12.20 18:28:34.767] compiling shader model_def_lq
  3855. [24.12.20 18:28:34.770] compiling shader model_def_lq_0
  3856. [24.12.20 18:28:34.796] compiling shader model_distort_2
  3857. [24.12.20 18:28:34.905] run_compiletest
  3858. [24.12.20 18:28:34.906] info***test_jit ok
  3859. [24.12.20 18:28:34.906] module***ok
  3860. [24.12.20 18:28:35.280] compiling shader deffer_model_bump_d-hq_1
  3861. [24.12.20 18:28:35.334] Loading file: fx\fx_stalker.seq
  3862. [24.12.20 18:28:35.447] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  3863. [24.12.20 18:28:35.448] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  3864. [24.12.20 18:28:35.455] compiling shader hud_scope
  3865. [24.12.20 18:28:35.458] compiling shader hud_scope
  3866. [24.12.20 18:28:35.468] compiling shader hud_scope
  3867. [24.12.20 18:28:35.471] compiling shader hud_scope
  3868. [24.12.20 18:28:35.480] compiling shader hud_scope
  3869. [24.12.20 18:28:35.482] compiling shader hud_scope
  3870. [24.12.20 18:28:36.491] compiling shader deffer_model_bump_d-hq_0
  3871. [24.12.20 18:28:36.523] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  3872. [24.12.20 18:28:36.524] compiling shader shadow_direct_model_aref_1
  3873. [24.12.20 18:28:36.628] compiling shader deffer_model_flat_d_1
  3874. [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  3875. [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  3876. [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  3877. [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  3878. [24.12.20 18:28:36.665] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  3879. [24.12.20 18:28:36.718] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  3880. [24.12.20 18:28:37.104] compiling shader model_env_lq_2
  3881. [24.12.20 18:28:37.601] compiling shader shadow_direct_model_aref_2
  3882. [24.12.20 18:28:37.648] compiling shader model_def_lq_2
  3883. [24.12.20 18:28:40.840] Take on missile...
  3884. [24.12.20 18:28:41.379] * MEMORY USAGE: 2717224 K
  3885. [24.12.20 18:28:41.379] * End of synchronization A[1] R[1]
  3886. [24.12.20 18:28:41.380] * phase time: 8286 ms
  3887. [24.12.20 18:28:41.656] * phase cmem: 2717219 K
  3888. [24.12.20 18:28:41.669] ! auto-generated bump map: act\rus_upper_d_bump#
  3889. [24.12.20 18:28:41.696] ! auto-generated bump map: act\militaryboots_bump#
  3890. [24.12.20 18:28:41.707] Synchronization complete, Game ready.
  3891. [24.12.20 18:28:41.747] Take on missile...
  3892. [24.12.20 18:28:46.999] *INFO*: npc='single_player' id='ui_inventory'
  3893. [24.12.20 18:28:47.036] SetInventoryCam on
  3894. [24.12.20 18:28:48.237] *INFO*: npc='single_player' id='ui_inventory_hide'
  3895. [24.12.20 18:28:48.240] SetInventoryCam off
  3896. [24.12.20 18:28:49.932] Take on missile...
  3897. [24.12.20 18:28:54.895] *INFO*: npc='single_player' id='ui_inventory'
  3898. [24.12.20 18:28:54.896] SetInventoryCam on
  3899. [24.12.20 18:29:01.284] *INFO*: npc='single_player' id='ui_inventory_hide'
  3900. [24.12.20 18:29:01.287] SetInventoryCam off
  3901. [24.12.20 18:29:01.659] *INFO*: npc='single_player' id='ui_inventory'
  3902. [24.12.20 18:29:01.660] SetInventoryCam on
  3903. [24.12.20 18:29:01.810] *INFO*: npc='single_player' id='ui_inventory_hide'
  3904. [24.12.20 18:29:01.813] SetInventoryCam off
  3905. [24.12.20 18:29:06.059] *INFO*: npc='single_player' id='ui_inventory'
  3906. [24.12.20 18:29:06.060] SetInventoryCam on
  3907. [24.12.20 18:29:09.668] *INFO*: npc='single_player' id='ui_inventory_hide'
  3908. [24.12.20 18:29:09.670] SetInventoryCam off
  3909. [24.12.20 18:29:10.287] *INFO*: npc='single_player' id='ui_inventory'
  3910. [24.12.20 18:29:10.288] SetInventoryCam on
  3911. [24.12.20 18:29:12.691] *INFO*: npc='single_player' id='ui_inventory_hide'
  3912. [24.12.20 18:29:12.694] SetInventoryCam off
  3913. [24.12.20 18:29:15.192] CActor::ActorUse
  3914. [24.12.20 18:29:17.674] events:Время выполнения операции: generic_physics_binder:update = 16.723 миллисекунд.
  3915. [24.12.20 18:29:17.769] CActor::ActorUse
  3916. [24.12.20 18:29:17.927] CActor::ActorUse
  3917. [24.12.20 18:29:18.114] CActor::ActorUse
  3918. [24.12.20 18:29:19.292] Take on missile...
  3919. [24.12.20 18:29:21.060] Take on missile...
  3920. [24.12.20 18:29:27.520] CActor::ActorUse
  3921. [24.12.20 18:29:36.537] CActor::ActorUse
  3922. [24.12.20 18:29:36.572] *INFO*: npc='single_player' id='ui_car_body'
  3923. [24.12.20 18:29:39.236] *INFO*: npc='single_player' id='ui_car_body_hide'
  3924. [24.12.20 18:29:39.991] *INFO*: npc='single_player' id='ui_inventory'
  3925. [24.12.20 18:29:39.992] SetInventoryCam on
  3926. [24.12.20 18:29:39.993] Bad.opening.
  3927. [24.12.20 18:29:43.250] *INFO*: npc='single_player' id='ui_inventory_hide'
  3928. [24.12.20 18:29:43.253] SetInventoryCam off
  3929. [24.12.20 18:29:45.741] *INFO*: npc='single_player' id='ui_inventory'
  3930. [24.12.20 18:29:45.743] SetInventoryCam on
  3931. [24.12.20 18:29:46.391] Loading file: ui\ui_marker_2.seq
  3932. [24.12.20 18:29:46.420] Loading file: ui\ui_marker_1.seq
  3933. [24.12.20 18:29:46.422] Loading file: ui\ui_marker_3.seq
  3934. [24.12.20 18:29:50.397] Loading file: ui\ui_marker_2.seq
  3935. [24.12.20 18:29:50.401] Loading file: ui\ui_marker_3.seq
  3936. [24.12.20 18:29:50.706] Loading file: ui\ui_marker_1.seq
  3937. [24.12.20 18:29:50.958] Loading file: ui\ui_marker_1.seq
  3938. [24.12.20 18:29:50.961] Loading file: ui\ui_marker_3.seq
  3939. [24.12.20 18:29:50.964] Loading file: ui\ui_marker_2.seq
  3940. [24.12.20 18:29:51.492] Loading file: ui\ui_marker_1.seq
  3941. [24.12.20 18:29:51.495] Loading file: ui\ui_marker_3.seq
  3942. [24.12.20 18:29:51.499] Loading file: ui\ui_marker_2.seq
  3943. [24.12.20 18:29:52.145] STRING:on_item_to_ammunition;
  3944. [24.12.20 18:29:52.145] USERDATA;
  3945. [24.12.20 18:29:52.145] ;*game_object parameters
  3946. [24.12.20 18:29:52.145] {
  3947. [24.12.20 18:29:52.145] [KEY: STRING:gv] = VALUE: NUMBER:47;
  3948. [24.12.20 18:29:52.145] [KEY: STRING:lv] = VALUE: NUMBER:34087;
  3949. [24.12.20 18:29:52.145] [KEY: STRING:position] = VALUE: STRING:x: -219.947; y: -19.9308; z: -161.669;
  3950. [24.12.20 18:29:52.145] [KEY: STRING:id] = VALUE: NUMBER:0;
  3951. [24.12.20 18:29:52.145] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  3952. [24.12.20 18:29:52.145] [KEY: STRING:section] = VALUE: STRING:actor;
  3953. [24.12.20 18:29:52.145] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3954. [24.12.20 18:29:52.145] }
  3955. [24.12.20 18:29:52.145] USERDATA;
  3956. [24.12.20 18:29:52.145] ;*game_object parameters
  3957. [24.12.20 18:29:52.145] {
  3958. [24.12.20 18:29:52.145] [KEY: STRING:gv] = VALUE: NUMBER:61;
  3959. [24.12.20 18:29:52.145] [KEY: STRING:lv] = VALUE: NUMBER:44625;
  3960. [24.12.20 18:29:52.145] [KEY: STRING:position] = VALUE: STRING:x: -208.451; y: -19.8873; z: -139.655;
  3961. [24.12.20 18:29:52.145] [KEY: STRING:id] = VALUE: NUMBER:5759;
  3962. [24.12.20 18:29:52.145] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  3963. [24.12.20 18:29:52.145] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
  3964. [24.12.20 18:29:52.145] [KEY: STRING:parent] = VALUE: USERDATA;
  3965. [24.12.20 18:29:52.145] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  3966. [24.12.20 18:29:52.145] }
  3967. [24.12.20 18:29:52.555] *INFO*: npc='single_player' id='ui_inventory_hide'
  3968. [24.12.20 18:29:52.558] SetInventoryCam off
  3969. [24.12.20 18:30:05.441] CScriptEffector::~CScriptEffector() called
  3970. [24.12.20 18:30:06.345] --LUA version: [LuaJIT 2.1.0-beta3]
  3971. [24.12.20 18:30:06.364] * phase time: 93 ms
  3972. [24.12.20 18:30:06.633] * phase cmem: 2499788 K
  3973. [24.12.20 18:30:06.640] * Loading spawn registry...
  3974. [24.12.20 18:30:07.732] * 9119 spawn points are successfully loaded
  3975. [24.12.20 18:30:07.733] * Loading objects...
  3976. [24.12.20 18:30:08.053] * 16181 objects are successfully loaded
  3977. [24.12.20 18:30:08.054] Loading file: intro\intro_l01_escape.seq
  3978. [24.12.20 18:30:08.054] !Warning. File intro\intro_l01_escape.seq is corrupt - result zero fps
  3979. [24.12.20 18:30:08.224] * 2477 script vars are successfully loaded
  3980. [24.12.20 18:30:08.352] Total Objects: 16181
  3981. [24.12.20 18:30:08.745] * Game pc_quicksave is successfully loaded from file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav' (2.112s)
  3982. [24.12.20 18:30:08.745] * phase time: 2381 ms
  3983. [24.12.20 18:30:09.005] * phase cmem: 2536608 K
  3984. [24.12.20 18:30:09.005] * phase time: 260 ms
  3985. [24.12.20 18:30:09.265] * phase cmem: 2536614 K
  3986. [24.12.20 18:30:09.265] * phase time: 259 ms
  3987. [24.12.20 18:30:09.525] * phase cmem: 2536612 K
  3988. [24.12.20 18:30:09.810] --------------------------------------------------------------------------------
  3989. [24.12.20 18:30:09.810] [7666MB] physical memory installed, [5174MB] available, [32] percent of memory in use
  3990. [24.12.20 18:30:09.810] PageFile usage: [3608MB], Peak PageFile usage: [3871MB]
  3991. [24.12.20 18:30:09.810] --------------------------------------------------------------------------------
  3992. [24.12.20 18:30:09.810] * [ D3D ]: textures[1725719 K]
  3993. [24.12.20 18:30:09.810] * [x-ray]: process heap[2535923 K], render[0 K]
  3994. [24.12.20 18:30:09.810] * [x-ray]: economy: strings[21804 K], smem[26173 K]
  3995. [24.12.20 18:30:09.852] compiling shader deffer_model_flat_2
  3996. [24.12.20 18:30:09.901] ! auto-generated bump map: act\tshirt_bump#
  3997. [24.12.20 18:30:09.915] actor_binder:load(): self.object:name()='single_player'
  3998. [24.12.20 18:30:09.915] actor_binder:object_binder.load(): self.object:name()='single_player'
  3999. [24.12.20 18:30:09.946] !Foz_Weather message: Weather installed in level => storm
  4000. [24.12.20 18:30:09.948] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  4001. [24.12.20 18:30:09.948] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
  4002. [24.12.20 18:30:09.948] TFLoadList
  4003. [24.12.20 18:30:10.036] Total Objects: 16184
  4004. [24.12.20 18:30:10.049] ZTDIALG geo_scale = 4.4950381697077
  4005. [24.12.20 18:30:10.320] STRING:Period_as_string:;
  4006. [24.12.20 18:30:10.320] STRING:9,34,11,5368;
  4007. [24.12.20 18:30:10.668] compiling shader model_def_lq
  4008. [24.12.20 18:30:10.670] compiling shader model_def_lq_0
  4009. [24.12.20 18:30:10.697] compiling shader model_distort_2
  4010. [24.12.20 18:30:10.805] run_compiletest
  4011. [24.12.20 18:30:10.805] info***test_jit ok
  4012. [24.12.20 18:30:10.805] module***ok
  4013. [24.12.20 18:30:11.181] compiling shader deffer_model_bump_d-hq_1
  4014. [24.12.20 18:30:11.234] Loading file: fx\fx_stalker.seq
  4015. [24.12.20 18:30:11.350] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
  4016. [24.12.20 18:30:11.350] DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
  4017. [24.12.20 18:30:11.358] compiling shader hud_scope
  4018. [24.12.20 18:30:11.361] compiling shader hud_scope
  4019. [24.12.20 18:30:11.371] compiling shader hud_scope
  4020. [24.12.20 18:30:11.374] compiling shader hud_scope
  4021. [24.12.20 18:30:11.383] compiling shader hud_scope
  4022. [24.12.20 18:30:11.386] compiling shader hud_scope
  4023. [24.12.20 18:30:12.388] compiling shader deffer_model_bump_d-hq_0
  4024. [24.12.20 18:30:12.418] CLevelChanger::net_Spawn m_level_vertex_id[209876] m_position[36.411743,0.481237,-305.824524] m_angles[0.011156,-0.000250,0.022439]
  4025. [24.12.20 18:30:12.420] compiling shader shadow_direct_model_aref_1
  4026. [24.12.20 18:30:12.524] compiling shader deffer_model_flat_d_1
  4027. [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[528411] m_position[652.859192,7.619056,427.879089] m_angles[0.000000,0.000000,0.000000]
  4028. [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[511286] m_position[555.728760,1.991330,-180.096054] m_angles[0.000000,0.000000,0.000000]
  4029. [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[66521] m_position[-573.865540,18.769291,422.295471] m_angles[0.000000,0.000000,-0.881875]
  4030. [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[334461] m_position[-118.651627,20.973759,-2.985637] m_angles[0.999972,0.000000,0.007512]
  4031. [24.12.20 18:30:12.560] CLevelChanger::net_Spawn m_level_vertex_id[410318] m_position[-91.746613,21.654438,-86.533997] m_angles[0.999972,0.000000,0.007512]
  4032. [24.12.20 18:30:12.614] ! armor-settings for visual: [actors\novice\green_stalker_8] not found in section 'armor_by_visual_npc'
  4033. [24.12.20 18:30:13.013] compiling shader model_env_lq_2
  4034. [24.12.20 18:30:13.519] compiling shader shadow_direct_model_aref_2
  4035. [24.12.20 18:30:13.567] compiling shader model_def_lq_2
  4036. [24.12.20 18:30:16.490] Take on missile...
  4037. [24.12.20 18:30:16.801] Take on missile...
  4038. [24.12.20 18:30:17.275] * MEMORY USAGE: 2717233 K
  4039. [24.12.20 18:30:17.275] * End of synchronization A[1] R[1]
  4040. [24.12.20 18:30:17.276] * phase time: 8270 ms
  4041. [24.12.20 18:30:17.553] * phase cmem: 2717228 K
  4042. [24.12.20 18:30:17.565] ! auto-generated bump map: act\rus_upper_d_bump#
  4043. [24.12.20 18:30:17.593] ! auto-generated bump map: act\militaryboots_bump#
  4044. [24.12.20 18:30:17.602] Synchronization complete, Game ready.
  4045. [24.12.20 18:30:29.436] *INFO*: npc='single_player' id='ui_inventory'
  4046. [24.12.20 18:30:29.474] SetInventoryCam on
  4047. [24.12.20 18:30:30.117] Loading file: ui\ui_marker_2.seq
  4048. [24.12.20 18:30:30.120] Loading file: ui\ui_marker_3.seq
  4049. [24.12.20 18:30:32.961] *INFO*: npc='single_player' id='ui_inventory_hide'
  4050. [24.12.20 18:30:32.963] SetInventoryCam off
  4051. [24.12.20 18:30:35.215] CActor::ActorUse
  4052. [24.12.20 18:30:35.256] *INFO*: npc='single_player' id='ui_car_body'
  4053. [24.12.20 18:30:38.996] *INFO*: npc='single_player' id='ui_car_body_hide'
  4054. [24.12.20 18:30:39.357] *INFO*: npc='single_player' id='ui_inventory'
  4055. [24.12.20 18:30:39.358] SetInventoryCam on
  4056. [24.12.20 18:30:43.551] Loading file: ui\ui_marker_2.seq
  4057. [24.12.20 18:30:43.555] Loading file: ui\ui_marker_3.seq
  4058. [24.12.20 18:30:43.650] Loading file: ui\ui_marker_2.seq
  4059. [24.12.20 18:30:43.655] Loading file: ui\ui_marker_3.seq
  4060. [24.12.20 18:30:43.681] Loading file: ui\ui_marker_1.seq
  4061. [24.12.20 18:30:44.238] *INFO*: npc='single_player' id='ui_inventory_hide'
  4062. [24.12.20 18:30:44.241] SetInventoryCam off
  4063. [24.12.20 18:30:44.820] CActor::ActorUse
  4064. [24.12.20 18:30:44.855] *INFO*: npc='single_player' id='ui_car_body'
  4065. [24.12.20 18:30:46.166] !!! take item from box false
  4066. [24.12.20 18:30:48.837] !!! take item from box false
  4067. [24.12.20 18:30:49.084] *INFO*: npc='single_player' id='ui_car_body_hide'
  4068. [24.12.20 18:30:49.586] *INFO*: npc='single_player' id='ui_inventory'
  4069. [24.12.20 18:30:49.589] SetInventoryCam on
  4070. [24.12.20 18:30:50.424] Loading file: ui\ui_marker_1.seq
  4071. [24.12.20 18:30:50.427] Loading file: ui\ui_marker_3.seq
  4072. [24.12.20 18:30:50.430] Loading file: ui\ui_marker_2.seq
  4073. [24.12.20 18:30:52.721] Loading file: ui\ui_marker_1.seq
  4074. [24.12.20 18:30:52.724] Loading file: ui\ui_marker_3.seq
  4075. [24.12.20 18:30:52.728] Loading file: ui\ui_marker_2.seq
  4076. [24.12.20 18:30:53.460] STRING:on_item_to_ammunition;
  4077. [24.12.20 18:30:53.460] USERDATA;
  4078. [24.12.20 18:30:53.460] ;*game_object parameters
  4079. [24.12.20 18:30:53.460] {
  4080. [24.12.20 18:30:53.460] [KEY: STRING:gv] = VALUE: NUMBER:47;
  4081. [24.12.20 18:30:53.460] [KEY: STRING:lv] = VALUE: NUMBER:34087;
  4082. [24.12.20 18:30:53.460] [KEY: STRING:position] = VALUE: STRING:x: -217.542; y: -19.9302; z: -164.234;
  4083. [24.12.20 18:30:53.460] [KEY: STRING:id] = VALUE: NUMBER:0;
  4084. [24.12.20 18:30:53.460] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  4085. [24.12.20 18:30:53.460] [KEY: STRING:section] = VALUE: STRING:actor;
  4086. [24.12.20 18:30:53.460] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4087. [24.12.20 18:30:53.460] }
  4088. [24.12.20 18:30:53.460] USERDATA;
  4089. [24.12.20 18:30:53.460] ;*game_object parameters
  4090. [24.12.20 18:30:53.461] {
  4091. [24.12.20 18:30:53.461] [KEY: STRING:gv] = VALUE: NUMBER:47;
  4092. [24.12.20 18:30:53.461] [KEY: STRING:lv] = VALUE: NUMBER:34087;
  4093. [24.12.20 18:30:53.461] [KEY: STRING:position] = VALUE: STRING:x: -217.706; y: -19.933; z: -165.329;
  4094. [24.12.20 18:30:53.461] [KEY: STRING:id] = VALUE: NUMBER:1365;
  4095. [24.12.20 18:30:53.461] [KEY: STRING:clsid] = VALUE: NUMBER:48;
  4096. [24.12.20 18:30:53.461] [KEY: STRING:section] = VALUE: STRING:detector_simple_arm;
  4097. [24.12.20 18:30:53.461] [KEY: STRING:parent] = VALUE: USERDATA;
  4098. [24.12.20 18:30:53.461] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4099. [24.12.20 18:30:53.461] }
  4100. [24.12.20 18:30:53.661] *INFO*: npc='single_player' id='ui_inventory_hide'
  4101. [24.12.20 18:30:53.664] SetInventoryCam off
  4102. [24.12.20 18:30:54.861] actor_binder:save(): self.object:name()='single_player'
  4103. [24.12.20 18:30:54.870] * Saving spawns...
  4104. [24.12.20 18:30:54.870] * Saving objects...
  4105. [24.12.20 18:30:54.909] * 16181 objects are successfully saved
  4106. [24.12.20 18:30:54.910] * 2477 script vars are successfully saved
  4107. [24.12.20 18:30:54.917] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  4108. [24.12.20 18:30:57.486] Take on missile...
  4109. [24.12.20 18:30:59.484] Take on missile...
  4110. [24.12.20 18:31:00.513] *INFO*: npc='single_player' id='ui_inventory'
  4111. [24.12.20 18:31:00.516] SetInventoryCam on
  4112. [24.12.20 18:31:00.890] Loading file: ui\ui_marker_2.seq
  4113. [24.12.20 18:31:01.056] Loading file: ui\ui_marker_2.seq
  4114. [24.12.20 18:31:01.060] Loading file: ui\ui_marker_3.seq
  4115. [24.12.20 18:31:02.016] Loading file: ui\ui_marker_2.seq
  4116. [24.12.20 18:31:02.021] Loading file: ui\ui_marker_3.seq
  4117. [24.12.20 18:31:09.834] Loading file: ui\ui_marker_1.seq
  4118. [24.12.20 18:31:09.838] Loading file: ui\ui_marker_3.seq
  4119. [24.12.20 18:31:09.842] Loading file: ui\ui_marker_2.seq
  4120. [24.12.20 18:31:12.175] *INFO*: npc='single_player' id='ui_inventory_hide'
  4121. [24.12.20 18:31:12.177] SetInventoryCam off
  4122. [24.12.20 18:31:13.362] *INFO*: npc='single_player' id='ui_inventory'
  4123. [24.12.20 18:31:13.365] SetInventoryCam on
  4124. [24.12.20 18:31:19.856] Loading file: ui\ui_marker_2.seq
  4125. [24.12.20 18:31:19.860] Loading file: ui\ui_marker_3.seq
  4126. [24.12.20 18:31:20.241] Loading file: ui\ui_marker_2.seq
  4127. [24.12.20 18:31:20.245] Loading file: ui\ui_marker_3.seq
  4128. [24.12.20 18:31:20.303] Loading file: ui\ui_marker_1.seq
  4129. [24.12.20 18:31:22.222] Loading file: ui\ui_marker_3.seq
  4130. [24.12.20 18:31:22.225] Loading file: ui\ui_marker_1.seq
  4131. [24.12.20 18:31:22.228] Loading file: ui\ui_marker_2.seq
  4132. [24.12.20 18:31:22.883] STRING:on_item_to_ammunition;
  4133. [24.12.20 18:31:22.883] USERDATA;
  4134. [24.12.20 18:31:22.883] ;*game_object parameters
  4135. [24.12.20 18:31:22.883] {
  4136. [24.12.20 18:31:22.883] [KEY: STRING:gv] = VALUE: NUMBER:47;
  4137. [24.12.20 18:31:22.883] [KEY: STRING:lv] = VALUE: NUMBER:33448;
  4138. [24.12.20 18:31:22.883] [KEY: STRING:position] = VALUE: STRING:x: -220.359; y: -19.9302; z: -157.98;
  4139. [24.12.20 18:31:22.883] [KEY: STRING:id] = VALUE: NUMBER:0;
  4140. [24.12.20 18:31:22.883] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  4141. [24.12.20 18:31:22.883] [KEY: STRING:section] = VALUE: STRING:actor;
  4142. [24.12.20 18:31:22.883] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4143. [24.12.20 18:31:22.883] }
  4144. [24.12.20 18:31:22.883] USERDATA;
  4145. [24.12.20 18:31:22.883] ;*game_object parameters
  4146. [24.12.20 18:31:22.883] {
  4147. [24.12.20 18:31:22.883] [KEY: STRING:gv] = VALUE: NUMBER:59;
  4148. [24.12.20 18:31:22.883] [KEY: STRING:lv] = VALUE: NUMBER:41287;
  4149. [24.12.20 18:31:22.883] [KEY: STRING:position] = VALUE: STRING:x: -211.764; y: -23.1874; z: -123.835;
  4150. [24.12.20 18:31:22.883] [KEY: STRING:id] = VALUE: NUMBER:17459;
  4151. [24.12.20 18:31:22.883] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  4152. [24.12.20 18:31:22.883] [KEY: STRING:section] = VALUE: STRING:bandage;
  4153. [24.12.20 18:31:22.883] [KEY: STRING:parent] = VALUE: USERDATA;
  4154. [24.12.20 18:31:22.883] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4155. [24.12.20 18:31:22.883] }
  4156. [24.12.20 18:31:25.283] Loading file: ui\ui_marker_3.seq
  4157. [24.12.20 18:31:25.287] Loading file: ui\ui_marker_1.seq
  4158. [24.12.20 18:31:25.289] Loading file: ui\ui_marker_2.seq
  4159. [24.12.20 18:31:26.179] STRING:on_item_to_ammunition;
  4160. [24.12.20 18:31:26.179] USERDATA;
  4161. [24.12.20 18:31:26.179] ;*game_object parameters
  4162. [24.12.20 18:31:26.179] {
  4163. [24.12.20 18:31:26.179] [KEY: STRING:gv] = VALUE: NUMBER:47;
  4164. [24.12.20 18:31:26.179] [KEY: STRING:lv] = VALUE: NUMBER:33448;
  4165. [24.12.20 18:31:26.179] [KEY: STRING:position] = VALUE: STRING:x: -220.359; y: -19.9302; z: -157.98;
  4166. [24.12.20 18:31:26.179] [KEY: STRING:id] = VALUE: NUMBER:0;
  4167. [24.12.20 18:31:26.179] [KEY: STRING:clsid] = VALUE: NUMBER:90;
  4168. [24.12.20 18:31:26.179] [KEY: STRING:section] = VALUE: STRING:actor;
  4169. [24.12.20 18:31:26.179] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4170. [24.12.20 18:31:26.179] }
  4171. [24.12.20 18:31:26.179] USERDATA;
  4172. [24.12.20 18:31:26.179] ;*game_object parameters
  4173. [24.12.20 18:31:26.179] {
  4174. [24.12.20 18:31:26.179] [KEY: STRING:gv] = VALUE: NUMBER:59;
  4175. [24.12.20 18:31:26.179] [KEY: STRING:lv] = VALUE: NUMBER:41287;
  4176. [24.12.20 18:31:26.179] [KEY: STRING:position] = VALUE: STRING:x: -211.764; y: -23.1874; z: -123.835;
  4177. [24.12.20 18:31:26.179] [KEY: STRING:id] = VALUE: NUMBER:16359;
  4178. [24.12.20 18:31:26.179] [KEY: STRING:clsid] = VALUE: NUMBER:73;
  4179. [24.12.20 18:31:26.179] [KEY: STRING:section] = VALUE: STRING:antirad;
  4180. [24.12.20 18:31:26.179] [KEY: STRING:parent] = VALUE: USERDATA;
  4181. [24.12.20 18:31:26.179] [KEY: STRING:story_id] = VALUE: NUMBER:4294967295;
  4182. [24.12.20 18:31:26.179] }
  4183. [24.12.20 18:31:26.490] *INFO*: npc='single_player' id='ui_inventory_hide'
  4184. [24.12.20 18:31:26.493] SetInventoryCam off
  4185. [24.12.20 18:31:28.180] actor_binder:save(): self.object:name()='single_player'
  4186. [24.12.20 18:31:28.186] * Saving spawns...
  4187. [24.12.20 18:31:28.186] * Saving objects...
  4188. [24.12.20 18:31:28.216] * 16181 objects are successfully saved
  4189. [24.12.20 18:31:28.217] * 2477 script vars are successfully saved
  4190. [24.12.20 18:31:28.223] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  4191. [24.12.20 18:31:28.750] *INFO*: npc='single_player' id='ui_inventory'
  4192. [24.12.20 18:31:28.753] SetInventoryCam on
  4193. [24.12.20 18:31:29.182] *INFO*: npc='single_player' id='ui_inventory_hide'
  4194. [24.12.20 18:31:29.196] SetInventoryCam off
  4195. [24.12.20 18:31:29.546] *INFO*: npc='single_player' id='ui_inventory'
  4196. [24.12.20 18:31:29.549] SetInventoryCam on
  4197. [24.12.20 18:31:31.999] Loading file: ui\ui_marker_2.seq
  4198. [24.12.20 18:31:32.003] Loading file: ui\ui_marker_3.seq
  4199. [24.12.20 18:31:35.298] *INFO*: npc='single_player' id='ui_inventory_hide'
  4200. [24.12.20 18:31:35.301] SetInventoryCam off
  4201. [24.12.20 18:31:39.176] events:Время выполнения операции: generic_physics_binder:update = 19.383 миллисекунд.
  4202. [24.12.20 18:31:41.839] Take on missile...
  4203. [24.12.20 18:31:45.693] Take on missile...
  4204. [24.12.20 18:31:47.615] Take on missile...
  4205. [24.12.20 18:31:47.988] actor_binder:save(): self.object:name()='single_player'
  4206. [24.12.20 18:31:47.993] * Saving spawns...
  4207. [24.12.20 18:31:47.993] * Saving objects...
  4208. [24.12.20 18:31:48.022] * 16181 objects are successfully saved
  4209. [24.12.20 18:31:48.022] * 2477 script vars are successfully saved
  4210. [24.12.20 18:31:48.029] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  4211. [24.12.20 18:31:49.386] Take on missile...
  4212. [24.12.20 18:31:51.794] > save 17
  4213. [24.12.20 18:31:51.796] actor_binder:save(): self.object:name()='single_player'
  4214. [24.12.20 18:31:51.802] * Saving spawns...
  4215. [24.12.20 18:31:51.802] * Saving objects...
  4216. [24.12.20 18:31:51.830] * 16181 objects are successfully saved
  4217. [24.12.20 18:31:51.831] * 2477 script vars are successfully saved
  4218. [24.12.20 18:31:51.837] * Game 17.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\17.sav'
  4219. [24.12.20 18:31:53.275] Take on missile...
  4220. [24.12.20 18:31:55.133] Take on missile...
  4221. [24.12.20 18:31:57.185] Take on missile...
  4222. [24.12.20 18:31:59.161] Take on missile...
  4223. [24.12.20 18:32:00.768] Take on missile...
  4224. [24.12.20 18:32:05.416] *INFO*: npc='single_player' id='ui_pda'
  4225. [24.12.20 18:32:06.633] CUIEventsWnd::RunLink(default_menu)
  4226. [24.12.20 18:32:06.634] STRING:run_link;
  4227. [24.12.20 18:32:06.634] STRING:default_menu;
  4228. [24.12.20 18:32:06.634] default_menu run
  4229. [24.12.20 18:32:06.669] STRING:task_parameters:;
  4230. [24.12.20 18:32:06.669] TABLE:;
  4231. [24.12.20 18:32:06.669] {
  4232. [24.12.20 18:32:06.669] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4233. [24.12.20 18:32:06.669] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4234. [24.12.20 18:32:06.669] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4235. [24.12.20 18:32:06.669] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4236. [24.12.20 18:32:06.669] [KEY: STRING:file] = VALUE: STRING:killing;
  4237. [24.12.20 18:32:06.669] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4238. [24.12.20 18:32:06.669] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4239. [24.12.20 18:32:06.669] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4240. [24.12.20 18:32:06.669] [KEY: STRING:start_time] = VALUE: TABLE:;
  4241. [24.12.20 18:32:06.669] Table value:
  4242. [24.12.20 18:32:06.669] {
  4243. [24.12.20 18:32:06.669] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4244. [24.12.20 18:32:06.669] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4245. [24.12.20 18:32:06.669] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4246. [24.12.20 18:32:06.669] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4247. [24.12.20 18:32:06.669] }
  4248. [24.12.20 18:32:06.669] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4249. [24.12.20 18:32:06.669] [KEY: STRING:type] = VALUE: NUMBER:3;
  4250. [24.12.20 18:32:06.669] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4251. [24.12.20 18:32:06.669] [KEY: STRING:location] = VALUE: STRING:marsh;
  4252. [24.12.20 18:32:06.669] [KEY: STRING:count] = VALUE: NUMBER:5;
  4253. [24.12.20 18:32:06.669] [KEY: STRING:time_end] = VALUE: TABLE:;
  4254. [24.12.20 18:32:06.669] Table value:
  4255. [24.12.20 18:32:06.670] {
  4256. [24.12.20 18:32:06.670] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4257. [24.12.20 18:32:06.670] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4258. [24.12.20 18:32:06.670] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4259. [24.12.20 18:32:06.670] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4260. [24.12.20 18:32:06.670] }
  4261. [24.12.20 18:32:06.670] [KEY: STRING:id] = VALUE: NUMBER:1;
  4262. [24.12.20 18:32:06.670] }
  4263. [24.12.20 18:32:06.689] default_menu end. 5 elements.
  4264. [24.12.20 18:32:06.689] CUIEventsWnd::RunLink(default_menu)
  4265. [24.12.20 18:32:06.690] STRING:run_link;
  4266. [24.12.20 18:32:06.690] STRING:default_menu;
  4267. [24.12.20 18:32:06.690] default_menu run
  4268. [24.12.20 18:32:06.700] STRING:task_parameters:;
  4269. [24.12.20 18:32:06.700] TABLE:;
  4270. [24.12.20 18:32:06.700] {
  4271. [24.12.20 18:32:06.700] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4272. [24.12.20 18:32:06.700] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4273. [24.12.20 18:32:06.700] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4274. [24.12.20 18:32:06.700] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4275. [24.12.20 18:32:06.700] [KEY: STRING:file] = VALUE: STRING:killing;
  4276. [24.12.20 18:32:06.700] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4277. [24.12.20 18:32:06.700] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4278. [24.12.20 18:32:06.700] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4279. [24.12.20 18:32:06.700] [KEY: STRING:start_time] = VALUE: TABLE:;
  4280. [24.12.20 18:32:06.700] Table value:
  4281. [24.12.20 18:32:06.700] {
  4282. [24.12.20 18:32:06.700] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4283. [24.12.20 18:32:06.700] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4284. [24.12.20 18:32:06.700] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4285. [24.12.20 18:32:06.700] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4286. [24.12.20 18:32:06.700] }
  4287. [24.12.20 18:32:06.700] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4288. [24.12.20 18:32:06.700] [KEY: STRING:type] = VALUE: NUMBER:3;
  4289. [24.12.20 18:32:06.700] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4290. [24.12.20 18:32:06.700] [KEY: STRING:location] = VALUE: STRING:marsh;
  4291. [24.12.20 18:32:06.700] [KEY: STRING:count] = VALUE: NUMBER:5;
  4292. [24.12.20 18:32:06.700] [KEY: STRING:time_end] = VALUE: TABLE:;
  4293. [24.12.20 18:32:06.700] Table value:
  4294. [24.12.20 18:32:06.700] {
  4295. [24.12.20 18:32:06.700] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4296. [24.12.20 18:32:06.700] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4297. [24.12.20 18:32:06.700] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4298. [24.12.20 18:32:06.700] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4299. [24.12.20 18:32:06.700] }
  4300. [24.12.20 18:32:06.700] [KEY: STRING:id] = VALUE: NUMBER:1;
  4301. [24.12.20 18:32:06.700] }
  4302. [24.12.20 18:32:06.719] default_menu end. 5 elements.
  4303. [24.12.20 18:32:08.253] CUIEventsWnd::RunLink(task_view?6)
  4304. [24.12.20 18:32:08.254] STRING:run_link;
  4305. [24.12.20 18:32:08.254] STRING:task_view?6;
  4306. [24.12.20 18:32:08.254] task_view call with 6
  4307. [24.12.20 18:32:11.230] CUIEventsWnd::RunLink(default_menu)
  4308. [24.12.20 18:32:11.231] STRING:run_link;
  4309. [24.12.20 18:32:11.231] STRING:default_menu;
  4310. [24.12.20 18:32:11.231] default_menu run
  4311. [24.12.20 18:32:11.241] STRING:task_parameters:;
  4312. [24.12.20 18:32:11.241] TABLE:;
  4313. [24.12.20 18:32:11.241] {
  4314. [24.12.20 18:32:11.241] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4315. [24.12.20 18:32:11.241] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4316. [24.12.20 18:32:11.241] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4317. [24.12.20 18:32:11.241] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4318. [24.12.20 18:32:11.241] [KEY: STRING:file] = VALUE: STRING:killing;
  4319. [24.12.20 18:32:11.241] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4320. [24.12.20 18:32:11.241] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4321. [24.12.20 18:32:11.241] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4322. [24.12.20 18:32:11.241] [KEY: STRING:start_time] = VALUE: TABLE:;
  4323. [24.12.20 18:32:11.241] Table value:
  4324. [24.12.20 18:32:11.241] {
  4325. [24.12.20 18:32:11.241] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4326. [24.12.20 18:32:11.241] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4327. [24.12.20 18:32:11.241] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4328. [24.12.20 18:32:11.241] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4329. [24.12.20 18:32:11.241] }
  4330. [24.12.20 18:32:11.241] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4331. [24.12.20 18:32:11.241] [KEY: STRING:type] = VALUE: NUMBER:3;
  4332. [24.12.20 18:32:11.241] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4333. [24.12.20 18:32:11.241] [KEY: STRING:location] = VALUE: STRING:marsh;
  4334. [24.12.20 18:32:11.241] [KEY: STRING:count] = VALUE: NUMBER:5;
  4335. [24.12.20 18:32:11.241] [KEY: STRING:time_end] = VALUE: TABLE:;
  4336. [24.12.20 18:32:11.241] Table value:
  4337. [24.12.20 18:32:11.241] {
  4338. [24.12.20 18:32:11.241] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4339. [24.12.20 18:32:11.241] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4340. [24.12.20 18:32:11.241] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4341. [24.12.20 18:32:11.241] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4342. [24.12.20 18:32:11.241] }
  4343. [24.12.20 18:32:11.241] [KEY: STRING:id] = VALUE: NUMBER:1;
  4344. [24.12.20 18:32:11.241] }
  4345. [24.12.20 18:32:11.258] default_menu end. 5 elements.
  4346. [24.12.20 18:32:13.492] CUIEventsWnd::RunLink(task_view?1)
  4347. [24.12.20 18:32:13.492] STRING:run_link;
  4348. [24.12.20 18:32:13.492] STRING:task_view?1;
  4349. [24.12.20 18:32:13.492] task_view call with 1
  4350. [24.12.20 18:32:13.492] STRING:task_parameters:;
  4351. [24.12.20 18:32:13.492] TABLE:;
  4352. [24.12.20 18:32:13.492] {
  4353. [24.12.20 18:32:13.492] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4354. [24.12.20 18:32:13.493] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4355. [24.12.20 18:32:13.493] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4356. [24.12.20 18:32:13.493] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4357. [24.12.20 18:32:13.493] [KEY: STRING:file] = VALUE: STRING:killing;
  4358. [24.12.20 18:32:13.493] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4359. [24.12.20 18:32:13.493] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4360. [24.12.20 18:32:13.493] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4361. [24.12.20 18:32:13.493] [KEY: STRING:start_time] = VALUE: TABLE:;
  4362. [24.12.20 18:32:13.493] Table value:
  4363. [24.12.20 18:32:13.493] {
  4364. [24.12.20 18:32:13.493] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4365. [24.12.20 18:32:13.493] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4366. [24.12.20 18:32:13.493] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4367. [24.12.20 18:32:13.493] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4368. [24.12.20 18:32:13.493] }
  4369. [24.12.20 18:32:13.493] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4370. [24.12.20 18:32:13.493] [KEY: STRING:type] = VALUE: NUMBER:3;
  4371. [24.12.20 18:32:13.493] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4372. [24.12.20 18:32:13.493] [KEY: STRING:location] = VALUE: STRING:marsh;
  4373. [24.12.20 18:32:13.493] [KEY: STRING:count] = VALUE: NUMBER:5;
  4374. [24.12.20 18:32:13.493] [KEY: STRING:time_end] = VALUE: TABLE:;
  4375. [24.12.20 18:32:13.493] Table value:
  4376. [24.12.20 18:32:13.493] {
  4377. [24.12.20 18:32:13.493] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4378. [24.12.20 18:32:13.493] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4379. [24.12.20 18:32:13.493] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4380. [24.12.20 18:32:13.493] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4381. [24.12.20 18:32:13.493] }
  4382. [24.12.20 18:32:13.493] [KEY: STRING:id] = VALUE: NUMBER:1;
  4383. [24.12.20 18:32:13.493] }
  4384. [24.12.20 18:32:18.494] CUIEventsWnd::RunLink(default_menu)
  4385. [24.12.20 18:32:18.495] STRING:run_link;
  4386. [24.12.20 18:32:18.495] STRING:default_menu;
  4387. [24.12.20 18:32:18.495] default_menu run
  4388. [24.12.20 18:32:18.506] STRING:task_parameters:;
  4389. [24.12.20 18:32:18.506] TABLE:;
  4390. [24.12.20 18:32:18.506] {
  4391. [24.12.20 18:32:18.506] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4392. [24.12.20 18:32:18.506] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4393. [24.12.20 18:32:18.506] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4394. [24.12.20 18:32:18.506] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4395. [24.12.20 18:32:18.506] [KEY: STRING:file] = VALUE: STRING:killing;
  4396. [24.12.20 18:32:18.506] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4397. [24.12.20 18:32:18.506] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4398. [24.12.20 18:32:18.506] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4399. [24.12.20 18:32:18.506] [KEY: STRING:start_time] = VALUE: TABLE:;
  4400. [24.12.20 18:32:18.506] Table value:
  4401. [24.12.20 18:32:18.506] {
  4402. [24.12.20 18:32:18.506] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4403. [24.12.20 18:32:18.506] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4404. [24.12.20 18:32:18.506] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4405. [24.12.20 18:32:18.506] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4406. [24.12.20 18:32:18.506] }
  4407. [24.12.20 18:32:18.506] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4408. [24.12.20 18:32:18.506] [KEY: STRING:type] = VALUE: NUMBER:3;
  4409. [24.12.20 18:32:18.506] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4410. [24.12.20 18:32:18.506] [KEY: STRING:location] = VALUE: STRING:marsh;
  4411. [24.12.20 18:32:18.506] [KEY: STRING:count] = VALUE: NUMBER:5;
  4412. [24.12.20 18:32:18.506] [KEY: STRING:time_end] = VALUE: TABLE:;
  4413. [24.12.20 18:32:18.506] Table value:
  4414. [24.12.20 18:32:18.506] {
  4415. [24.12.20 18:32:18.506] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4416. [24.12.20 18:32:18.506] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4417. [24.12.20 18:32:18.506] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4418. [24.12.20 18:32:18.506] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4419. [24.12.20 18:32:18.506] }
  4420. [24.12.20 18:32:18.506] [KEY: STRING:id] = VALUE: NUMBER:1;
  4421. [24.12.20 18:32:18.506] }
  4422. [24.12.20 18:32:18.523] default_menu end. 5 elements.
  4423. [24.12.20 18:32:18.523] *INFO*: npc='single_player' id='ui_pda_hide'
  4424. [24.12.20 18:32:21.022] Take on missile...
  4425. [24.12.20 18:32:23.420] events:Время выполнения операции: generic_physics_binder:update = 21.413 миллисекунд.
  4426. [24.12.20 18:32:53.143] *INFO*: npc='single_player' id='ui_inventory'
  4427. [24.12.20 18:32:53.145] SetInventoryCam on
  4428. [24.12.20 18:32:53.146] Bad.opening.
  4429. [24.12.20 18:32:53.544] Loading file: ui\ui_marker_2.seq
  4430. [24.12.20 18:32:53.565] Loading file: ui\ui_marker_3.seq
  4431. [24.12.20 18:32:53.569] Loading file: ui\ui_marker_1.seq
  4432. [24.12.20 18:32:56.498] *INFO*: npc='single_player' id='ui_inventory_hide'
  4433. [24.12.20 18:32:56.501] SetInventoryCam off
  4434. [24.12.20 18:32:58.025] *INFO*: npc='single_player' id='ui_inventory'
  4435. [24.12.20 18:32:58.027] SetInventoryCam on
  4436. [24.12.20 18:32:58.748] Loading file: ui\ui_marker_2.seq
  4437. [24.12.20 18:32:58.753] Loading file: ui\ui_marker_3.seq
  4438. [24.12.20 18:33:01.090] Loading file: ui\ui_marker_2.seq
  4439. [24.12.20 18:33:01.095] Loading file: ui\ui_marker_3.seq
  4440. [24.12.20 18:33:01.479] Loading file: ui\ui_marker_2.seq
  4441. [24.12.20 18:33:01.483] Loading file: ui\ui_marker_3.seq
  4442. [24.12.20 18:33:04.241] *INFO*: npc='single_player' id='ui_inventory_hide'
  4443. [24.12.20 18:33:04.243] SetInventoryCam off
  4444. [24.12.20 18:33:11.632] compiling shader model_distort4glass_2
  4445. [24.12.20 18:33:28.616] *INFO*: npc='single_player' id='ui_inventory'
  4446. [24.12.20 18:33:28.618] SetInventoryCam on
  4447. [24.12.20 18:33:29.435] Loading file: ui\ui_marker_2.seq
  4448. [24.12.20 18:33:29.439] Loading file: ui\ui_marker_3.seq
  4449. [24.12.20 18:33:30.235] Loading file: ui\ui_marker_2.seq
  4450. [24.12.20 18:33:30.238] Loading file: ui\ui_marker_3.seq
  4451. [24.12.20 18:33:30.696] Loading file: ui\ui_marker_2.seq
  4452. [24.12.20 18:33:30.701] Loading file: ui\ui_marker_3.seq
  4453. [24.12.20 18:33:30.962] Loading file: ui\ui_marker_2.seq
  4454. [24.12.20 18:33:30.967] Loading file: ui\ui_marker_3.seq
  4455. [24.12.20 18:33:31.015] Loading file: ui\ui_marker_2.seq
  4456. [24.12.20 18:33:31.019] Loading file: ui\ui_marker_3.seq
  4457. [24.12.20 18:33:31.342] Loading file: ui\ui_marker_2.seq
  4458. [24.12.20 18:33:31.345] Loading file: ui\ui_marker_3.seq
  4459. [24.12.20 18:34:59.983] *INFO*: npc='single_player' id='ui_inventory_hide'
  4460. [24.12.20 18:34:59.986] SetInventoryCam off
  4461. [24.12.20 18:35:16.860] actor_binder:save(): self.object:name()='single_player'
  4462. [24.12.20 18:35:16.867] * Saving spawns...
  4463. [24.12.20 18:35:16.867] * Saving objects...
  4464. [24.12.20 18:35:16.900] * 16180 objects are successfully saved
  4465. [24.12.20 18:35:16.901] * 2477 script vars are successfully saved
  4466. [24.12.20 18:35:16.908] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  4467. [24.12.20 18:35:17.819] *INFO*: npc='single_player' id='ui_inventory'
  4468. [24.12.20 18:35:17.821] SetInventoryCam on
  4469. [24.12.20 18:35:21.196] Loading file: ui\ui_marker_2.seq
  4470. [24.12.20 18:35:21.200] Loading file: ui\ui_marker_3.seq
  4471. [24.12.20 18:35:21.811] Loading file: ui\ui_marker_2.seq
  4472. [24.12.20 18:35:21.814] Loading file: ui\ui_marker_3.seq
  4473. [24.12.20 18:35:21.995] Loading file: ui\ui_marker_2.seq
  4474. [24.12.20 18:35:21.998] Loading file: ui\ui_marker_3.seq
  4475. [24.12.20 18:35:23.085] *INFO*: npc='single_player' id='ui_inventory_hide'
  4476. [24.12.20 18:35:23.088] SetInventoryCam off
  4477. [24.12.20 18:35:32.221] Warning! line inv_volume not found in section [explosive_barrel]
  4478. [24.12.20 18:35:32.223] Warning! line inv_volume not found in section [explosive_barrel]
  4479. [24.12.20 18:35:32.223] Warning! line inv_volume not found in section [explosive_barrel]
  4480. [24.12.20 18:35:37.307] !Foz_Weather message: FOZ_WEATHER: [storm]: выборы новой погоды завершились в пользу [cloudy_dark_rain], игровое время [08:00:00]
  4481. [24.12.20 18:35:38.593] *INFO*: npc='single_player' id='ui_inventory'
  4482. [24.12.20 18:35:38.594] SetInventoryCam on
  4483. [24.12.20 18:35:43.466] *INFO*: npc='single_player' id='ui_inventory_hide'
  4484. [24.12.20 18:35:43.468] SetInventoryCam off
  4485. [24.12.20 18:35:47.104] CActor::ActorUse
  4486. [24.12.20 18:35:47.139] *INFO*: npc='single_player' id='ui_car_body'
  4487. [24.12.20 18:35:50.610] !!! take item from box false
  4488. [24.12.20 18:35:51.067] *INFO*: npc='single_player' id='ui_car_body_hide'
  4489. [24.12.20 18:35:53.985] actor_binder:save(): self.object:name()='single_player'
  4490. [24.12.20 18:35:53.991] * Saving spawns...
  4491. [24.12.20 18:35:53.991] * Saving objects...
  4492. [24.12.20 18:35:54.020] * 16180 objects are successfully saved
  4493. [24.12.20 18:35:54.020] * 2477 script vars are successfully saved
  4494. [24.12.20 18:35:54.027] * Game PC_quicksave.sav is successfully saved to file 'e:\games\stalkerfoz\_appdata_\savedgames\pc_quicksave.sav'
  4495. [24.12.20 18:36:11.080] *INFO*: npc='single_player' id='ui_inventory'
  4496. [24.12.20 18:36:11.081] SetInventoryCam on
  4497. [24.12.20 18:36:15.976] *INFO*: npc='single_player' id='ui_inventory_hide'
  4498. [24.12.20 18:36:15.979] SetInventoryCam off
  4499. [24.12.20 18:36:16.432] *INFO*: npc='single_player' id='ui_inventory'
  4500. [24.12.20 18:36:16.433] SetInventoryCam on
  4501. [24.12.20 18:36:17.643] *INFO*: npc='single_player' id='ui_inventory_hide'
  4502. [24.12.20 18:36:17.646] SetInventoryCam off
  4503. [24.12.20 18:36:19.272] *INFO*: npc='single_player' id='ui_inventory'
  4504. [24.12.20 18:36:19.274] SetInventoryCam on
  4505. [24.12.20 18:36:19.579] *INFO*: npc='single_player' id='ui_inventory_hide'
  4506. [24.12.20 18:36:19.582] SetInventoryCam off
  4507. [24.12.20 18:36:19.813] *INFO*: npc='single_player' id='ui_inventory'
  4508. [24.12.20 18:36:19.815] SetInventoryCam on
  4509. [24.12.20 18:36:19.953] *INFO*: npc='single_player' id='ui_inventory_hide'
  4510. [24.12.20 18:36:19.955] SetInventoryCam off
  4511. [24.12.20 18:36:20.435] *INFO*: npc='single_player' id='ui_inventory'
  4512. [24.12.20 18:36:20.436] SetInventoryCam on
  4513. [24.12.20 18:36:20.543] *INFO*: npc='single_player' id='ui_inventory_hide'
  4514. [24.12.20 18:36:20.546] SetInventoryCam off
  4515. [24.12.20 18:36:21.260] *INFO*: npc='single_player' id='ui_pda'
  4516. [24.12.20 18:36:21.516] *INFO*: npc='single_player' id='ui_pda_hide'
  4517. [24.12.20 18:36:21.696] *INFO*: npc='single_player' id='ui_pda'
  4518. [24.12.20 18:36:21.863] *INFO*: npc='single_player' id='ui_pda_hide'
  4519. [24.12.20 18:36:22.015] *INFO*: npc='single_player' id='ui_pda'
  4520. [24.12.20 18:36:22.157] *INFO*: npc='single_player' id='ui_pda_hide'
  4521. [24.12.20 18:36:22.306] *INFO*: npc='single_player' id='ui_pda'
  4522. [24.12.20 18:36:22.479] *INFO*: npc='single_player' id='ui_pda_hide'
  4523. [24.12.20 18:36:22.624] *INFO*: npc='single_player' id='ui_pda'
  4524. [24.12.20 18:36:22.773] *INFO*: npc='single_player' id='ui_pda_hide'
  4525. [24.12.20 18:36:22.903] *INFO*: npc='single_player' id='ui_pda'
  4526. [24.12.20 18:36:23.046] *INFO*: npc='single_player' id='ui_pda_hide'
  4527. [24.12.20 18:36:23.385] *INFO*: npc='single_player' id='ui_pda'
  4528. [24.12.20 18:36:48.524] CUIEventsWnd::RunLink(default_menu)
  4529. [24.12.20 18:36:48.526] STRING:run_link;
  4530. [24.12.20 18:36:48.526] STRING:default_menu;
  4531. [24.12.20 18:36:48.526] default_menu run
  4532. [24.12.20 18:36:48.536] STRING:task_parameters:;
  4533. [24.12.20 18:36:48.536] TABLE:;
  4534. [24.12.20 18:36:48.536] {
  4535. [24.12.20 18:36:48.536] [KEY: STRING:point] = VALUE: STRING:predbannik_nato3_gulag;
  4536. [24.12.20 18:36:48.536] [KEY: STRING:rank] = VALUE: NUMBER:6;
  4537. [24.12.20 18:36:48.536] [KEY: STRING:community] = VALUE: STRING:military_nato;
  4538. [24.12.20 18:36:48.536] [KEY: STRING:tchar] = VALUE: STRING:Фил Симпсон;
  4539. [24.12.20 18:36:48.536] [KEY: STRING:file] = VALUE: STRING:killing;
  4540. [24.12.20 18:36:48.536] [KEY: STRING:failed] = VALUE: NUMBER:0;
  4541. [24.12.20 18:36:48.536] [KEY: STRING:ready_count] = VALUE: NUMBER:0;
  4542. [24.12.20 18:36:48.536] [KEY: STRING:xxxxx] = VALUE: NUMBER:0;
  4543. [24.12.20 18:36:48.536] [KEY: STRING:start_time] = VALUE: TABLE:;
  4544. [24.12.20 18:36:48.536] Table value:
  4545. [24.12.20 18:36:48.536] {
  4546. [24.12.20 18:36:48.536] [KEY: NUMBER:1] = VALUE: NUMBER:4;
  4547. [24.12.20 18:36:48.536] [KEY: NUMBER:2] = VALUE: NUMBER:15;
  4548. [24.12.20 18:36:48.536] [KEY: NUMBER:3] = VALUE: NUMBER:15;
  4549. [24.12.20 18:36:48.536] [KEY: NUMBER:4] = VALUE: NUMBER:5365;
  4550. [24.12.20 18:36:48.536] }
  4551. [24.12.20 18:36:48.536] [KEY: STRING:target] = VALUE: STRING:bandit_swamp;
  4552. [24.12.20 18:36:48.536] [KEY: STRING:type] = VALUE: NUMBER:3;
  4553. [24.12.20 18:36:48.536] [KEY: STRING:completed] = VALUE: NUMBER:0;
  4554. [24.12.20 18:36:48.537] [KEY: STRING:location] = VALUE: STRING:marsh;
  4555. [24.12.20 18:36:48.537] [KEY: STRING:count] = VALUE: NUMBER:5;
  4556. [24.12.20 18:36:48.537] [KEY: STRING:time_end] = VALUE: TABLE:;
  4557. [24.12.20 18:36:48.537] Table value:
  4558. [24.12.20 18:36:48.537] {
  4559. [24.12.20 18:36:48.537] [KEY: NUMBER:1] = VALUE: NUMBER:0;
  4560. [24.12.20 18:36:48.537] [KEY: NUMBER:2] = VALUE: NUMBER:0;
  4561. [24.12.20 18:36:48.537] [KEY: NUMBER:3] = VALUE: NUMBER:23;
  4562. [24.12.20 18:36:48.537] [KEY: NUMBER:4] = VALUE: NUMBER:5368;
  4563. [24.12.20 18:36:48.537] }
  4564. [24.12.20 18:36:48.537] [KEY: STRING:id] = VALUE: NUMBER:1;
  4565. [24.12.20 18:36:48.537] }
  4566. [24.12.20 18:36:48.554] default_menu end. 5 elements.
  4567. [24.12.20 18:36:50.994] CUIEventsWnd::RunLink(task_view?2)
  4568. [24.12.20 18:36:50.995] STRING:run_link;
  4569. [24.12.20 18:36:50.995] STRING:task_view?2;
  4570. [24.12.20 18:36:50.995] task_view call with 2
  4571. [24.12.20 18:36:53.348] CUIEventsWnd::RunLink((null))
  4572. [24.12.20 18:36:53.349] STRING:run_link;
  4573. [24.12.20 18:36:53.349] zander_utils.string_uncompress: Called incorrect
  4574. [24.12.20 18:36:53.349] STRING:string:;
  4575. [24.12.20 18:36:53.349] STRING:sybbol:;
  4576. [24.12.20 18:36:53.349] STRING:?;
  4577. [24.12.20 18:36:53.349] *********************************************************************************
  4578. [24.12.20 18:36:53.349] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
  4579. e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
  4580. stack traceback:
  4581. [C]: in function '__index'
  4582. e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
  4583. [24.12.20 18:36:53.349] *********************************************************************************
  4584. [24.12.20 18:36:53.349]
  4585. FATAL ERROR
  4586.  
  4587. [error]Expression : FATAL ERROR
  4588. [error]Function : CScriptEngine::lua_pcall_failed
  4589. [error]File : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\common_ai\script_engine.cpp
  4590. [error]Line : 52
  4591. [error]Description : [CScriptEngine::lua_pcall_failed]: e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
  4592.  
  4593. [24.12.20 18:36:53.349] ***************************[ScriptCrashHandler]**********************************
  4594. [24.12.20 18:36:53.349] stack traceback:
  4595. [C]: in function '__index'
  4596. e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
  4597. [24.12.20 18:36:53.349] Locals:
  4598. [24.12.20 18:36:53.349] string (*temporary) : e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
  4599. [24.12.20 18:36:53.349] End
  4600. [24.12.20 18:36:53.349] Locals:
  4601. [24.12.20 18:36:53.349] nil url : [not available]
  4602. [24.12.20 18:36:53.349] nil request : [not available]
  4603. [24.12.20 18:36:53.349] number (*temporary) : 0.000000
  4604. [24.12.20 18:36:53.349] nil (*temporary) : [not available]
  4605. [24.12.20 18:36:53.349] string (*temporary) : ?
  4606. [24.12.20 18:36:53.349] string (*temporary) : attempt to index local 'request' (a nil value)
  4607. [24.12.20 18:36:53.349] End
  4608. [24.12.20 18:36:53.349] *********************************************************************************
  4609. [24.12.20 18:36:53.349] ********************************************************************************
  4610. [24.12.20 18:36:53.413] !!stack trace:
  4611. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE6983E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
  4612. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB2E9], Fun: [LogStackTrace()] + [53 byte(s)]
  4613. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB13E], Fun: [xrDebug::backend()] + [174 byte(s)]
  4614. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
  4615. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5431C4C]
  4616. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC53A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
  4617. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
  4618. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
  4619. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02BE6], Fun: [vsnprintf_c_l()] + [264321 byte(s)]
  4620. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D17068], Fun: [vsnprintf_c_l()] + [347395 byte(s)]
  4621. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC5887], Fun: [vsnprintf_c_l()] + [13602 byte(s)]
  4622. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CCEE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
  4623. ! Module: [E:\Games\STALKERFOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
  4624. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE51CFD61]
  4625. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EA6B5], Fun: [GetMainIngameWindow()] + [44249 byte(s)]
  4626. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EB623], Fun: [GetMainIngameWindow()] + [48199 byte(s)]
  4627. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
  4628. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE570BFE2], Fun: [GetMainIngameWindow()] + [181766 byte(s)]
  4629. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
  4630. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56C91F6], Fun: [xrFactory_Destroy()] + [1434726 byte(s)]
  4631. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56B918F], Fun: [xrFactory_Destroy()] + [1369087 byte(s)]
  4632. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
  4633. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
  4634. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5CA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
  4635. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
  4636. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
  4637. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
  4638. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
  4639. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1C0CD], Fun: [Skin4W()] + [1969 byte(s)]
  4640. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB7FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
  4641. ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE23997974], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
  4642. ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2520A0B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
  4643. [24.12.20 18:36:53.413] ********************************************************************************
  4644. [24.12.20 18:37:24.522]
  4645. FATAL ERROR
  4646.  
  4647. [error]Expression : ExitFromWinMain
  4648. [error]Function : xrDebug::_initialize::<lambda_7dd81e0a741dfc088774fab5a1b57187>::operator ()
  4649. [error]File : e:\storage\programming\cpp\xray\ogsr8\ogsr_engine\xrcore\xrdebugnew.cpp
  4650. [error]Line : 511
  4651. [error]Description : Unexpected application exit!
  4652.  
  4653. [24.12.20 18:37:24.522] ***************************[ScriptCrashHandler]**********************************
  4654. [24.12.20 18:37:24.522] stack traceback:
  4655. [C]: in function '__index'
  4656. e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: in function <e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:48>
  4657. [24.12.20 18:37:24.522] Locals:
  4658. [24.12.20 18:37:24.522] string (*temporary) : e:\games\stalkerfoz\gamedata\scripts\pda_engine.script:54: attempt to index local 'request' (a nil value)
  4659. [24.12.20 18:37:24.522] End
  4660. [24.12.20 18:37:24.522] Locals:
  4661. [24.12.20 18:37:24.522] nil url : [not available]
  4662. [24.12.20 18:37:24.522] nil request : [not available]
  4663. [24.12.20 18:37:24.522] number (*temporary) : 0.000000
  4664. [24.12.20 18:37:24.522] nil (*temporary) : [not available]
  4665. [24.12.20 18:37:24.522] string (*temporary) : ?
  4666. [24.12.20 18:37:24.522] string (*temporary) : attempt to index local 'request' (a nil value)
  4667. [24.12.20 18:37:24.522] End
  4668. [24.12.20 18:37:24.522] *********************************************************************************
  4669. [24.12.20 18:37:24.522] ********************************************************************************
  4670. [24.12.20 18:37:24.554] !!stack trace:
  4671. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE6983E78], Fun: [CTimerBase::getElapsedTime()] + [1516 byte(s)]
  4672. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB2E9], Fun: [LogStackTrace()] + [53 byte(s)]
  4673. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB13E], Fun: [xrDebug::backend()] + [174 byte(s)]
  4674. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69ABEAC], Fun: [DbgLogExceptionFilter()] + [2516 byte(s)]
  4675. ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51CF6], Fun: [execute_onexit_table()] + [342 byte(s)]
  4676. ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51C1B], Fun: [execute_onexit_table()] + [123 byte(s)]
  4677. ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A51BD4], Fun: [execute_onexit_table()] + [52 byte(s)]
  4678. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AF29E], Fun: [rtc_csize()] + [8910 byte(s)]
  4679. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AF3C4], Fun: [rtc_csize()] + [9204 byte(s)]
  4680. ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE251D5C37], Fun: [RtlAnsiStringToUnicodeString()] + [663 byte(s)]
  4681. ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE251D911C], Fun: [LdrShutdownProcess()] + [300 byte(s)]
  4682. ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2521DF6D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
  4683. ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE2399D62A], Fun: [ExitProcess()] + [10 byte(s)]
  4684. ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A60E24], Fun: [exit()] + [468 byte(s)]
  4685. ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFE21A60CCF], Fun: [exit()] + [127 byte(s)]
  4686. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB1C3], Fun: [xrDebug::backend()] + [307 byte(s)]
  4687. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFDE69AB07B], Fun: [xrDebug::fatal()] + [131 byte(s)]
  4688. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5431C4C]
  4689. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC53A0], Fun: [vsnprintf_c_l()] + [12347 byte(s)]
  4690. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02E24], Fun: [vsnprintf_c_l()] + [264895 byte(s)]
  4691. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02209], Fun: [vsnprintf_c_l()] + [261796 byte(s)]
  4692. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D02BE6], Fun: [vsnprintf_c_l()] + [264321 byte(s)]
  4693. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04D17068], Fun: [vsnprintf_c_l()] + [347395 byte(s)]
  4694. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CC5887], Fun: [vsnprintf_c_l()] + [13602 byte(s)]
  4695. ! Module: [E:\Games\STALKERFOZ\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFE04CCEE7A], Fun: [vsnprintf_c_l()] + [51989 byte(s)]
  4696. ! Module: [E:\Games\STALKERFOZ\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)]
  4697. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE51CFD61]
  4698. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EA6B5], Fun: [GetMainIngameWindow()] + [44249 byte(s)]
  4699. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56EB623], Fun: [GetMainIngameWindow()] + [48199 byte(s)]
  4700. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
  4701. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE570BFE2], Fun: [GetMainIngameWindow()] + [181766 byte(s)]
  4702. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE5718409], Fun: [GetMainIngameWindow()] + [231981 byte(s)]
  4703. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56C91F6], Fun: [xrFactory_Destroy()] + [1434726 byte(s)]
  4704. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDE56B918F], Fun: [xrFactory_Destroy()] + [1369087 byte(s)]
  4705. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
  4706. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
  4707. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5CA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
  4708. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
  4709. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB5C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
  4710. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
  4711. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
  4712. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB1C0CD], Fun: [Skin4W()] + [1969 byte(s)]
  4713. ! Module: [E:\Games\STALKERFOZ\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6ADB7FC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
  4714. ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE23997974], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
  4715. ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE2520A0B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
  4716. [24.12.20 18:37:24.554] ********************************************************************************
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