NerysisStarDragon

TALONS OF THE EMPEROR

Nov 29th, 2019
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  1. Homebrew Adeptus Custode "Talons of the Emperor"
  2.  
  3. The purpose of this document is to update the Adeptus Custode Codex to incorporate elements of the Horus
  4.  
  5. Heresy's "Talons of the Emperor" A lot of inspiration was taken from Horus Heresy books 7 & 8
  6.  
  7. I might add a "Pure Talons" bonus later, but for now, this is what I have.
  8.  
  9.  
  10.  
  11.  
  12. New Unit
  13.  
  14. Oblivion Knight --/-- Power Level 3 --/-- HQ
  15.  
  16. M : 7" - WS : 2+ - BS : 2+ - S : 3 - T : 3 - W : 5 - A : 4 - LD : 9 - Sv : 2+
  17.  
  18. Company Cadre Structure: Description:A detachment that includes an OBLIVION KNIGHT may include PROSECUTORS and
  19.  
  20. VIGILATORS as Troop choices, and WITCHSEEKERS as a HEAVY SUPPORT choice.
  21.  
  22. Enhanced Voidsheen Cloak
  23. This model has a 4++ invulnerable save.
  24.  
  25. Psychic Abomination: This model can never be targeted or affected by psychic powers. When a Psychic test or a
  26.  
  27. Deny the Witch test is taken for an enemy model, subtract 1 from the total for each unit from your army with
  28.  
  29. this ability within 18" of that model, to a maximum of -4.
  30.  
  31. Witch Hunters: When resolving an attack made with a melee weapon by a model in this unit against a PSYKER
  32.  
  33. unit, you may re-roll the wound roll.
  34.  
  35. A Sisters of Silence Oblivion Knight is a single model armed with an Executioner Greatblade and Bolt Pistol
  36.  
  37. This model may replace its Executioner Greatblade with a Divining Blade
  38. This Model may replace its Bolt Pistol with a Hand Flamer or Plasma Pistol
  39.  
  40. Bolt Pistol
  41. Range 12" / Type - Pistol 1 / S 4 / AP 0 / D 1
  42. Hand Flamer
  43. Range 6" / Type - Pistol D6 / S 3 / AP 0 / D 1 / Abilities : When resolving an attack for this weapon, do not
  44.  
  45. make a hit roll: it automatically scores a hit.
  46. Plasma Pistol - When the Bearer fires this weapon choose one of the profiles below
  47. - Standard
  48. Range 12" / Pistol 1 / S 7 / AP -3 / D 1
  49. - Supercharge
  50. Range 12" / Pistol 1 / S 8 / AP -3 / D 2 / Abilities : On a hit roll of 1, the bearer is slain.
  51.  
  52.  
  53. Executioner Greatblade
  54. Range Melee / Type Melee / S +1 / AP -3 / D D3
  55. Divining Blade
  56. Range Melee / Type Melee / S +2 / AP -3 / D 1 / Abilities : When resolving an attack with this weapon against
  57.  
  58. a PSYKER or DAEMON, a successful wound roll inflicts D3 mortal wounds instead of the normal damage.
  59.  
  60. (Author Note, this Unit cannot take Adeptus Custode Warlord Traits)
  61.  
  62. FACTION KEYWORDS IMPERIUM, ASTRA TELEPATHICA, SISTERS OF SILENCE
  63.  
  64. KEYWORDS CHARACTER, INFANTRY, Sisters of Silence
  65.  
  66. ----------------------------------------------------------------------------------------
  67.  
  68. Points Costs -
  69.  
  70. Units
  71. Oblivion Knight - 55
  72.  
  73. Ranged Weapons
  74. Bolt Pistol - 0
  75. Hand Flamer - 1
  76. Plasma Pistol - 5
  77.  
  78. Melee Weapons
  79. Executioner Greatblade - 5
  80. Divining Blade - 10
  81.  
  82.  
  83. ------------------------------------------------------------------------------------------
  84.  
  85. This Update adds Sisters of Silence Units from October 2019's Sisters of Silence index
  86.  
  87. ------------------------------------------------------------------------------------------
  88.  
  89. This homebrew update adds special rules for Army Selections of Adeptus Custode
  90.  
  91. Talons of the Emperor : The units listed below can be included
  92. in an ADEPTUS CUSTODE Detachment
  93. without preventing that Detachment from being counted as Battle-forged
  94.  
  95. - Sisters of Silence Oblivion Knight
  96. - Prosecutors
  97. - Vigilators
  98. - Witchseekers
  99. - Null-Maiden Rhino
  100.  
  101. Company Cadre Structure - If a detachment includes 1 Oblivion Knight and is Battle-Forged - Sisters of Silence
  102.  
  103. units gain the SWORN GUARDIANS ability (Codex : Adeptus Custode)
  104.  
  105. --------------------------------------------------------------------------------------------
  106.  
  107. Weapon Changes - If a weapon or specific profile it has not been changed from it's Codex or Suppliment source.
  108. (Codex : Adeptus Custode)
  109. (FW : Adeptus Custode)
  110. (WD Index : Sisters of Silence)
  111.  
  112. Guardian Spear (Ranged) - Range 18" / Type Assault 2 / S 4 / AP - 1 / D 2
  113. Guardian Spear (Melee) - Range Melee / Type Melee / S +1 / AP -3 / D 3 / Abilities : Hit rolls of 6+ with this
  114.  
  115. weapon generate an additional attack. These attacks cannot generate further attacks
  116.  
  117. Sentinal Blade (Ranged) - Range 12" / Type Pistol 2 / AP 0 / D 1 / Abilities : When firing Overwatch with this
  118.  
  119. weapon, hit rolls of 5 and 6 are successful.
  120. Sentinal Blade (Melee) - Range Melee / Type Melee / S User / AP -3 / D 3 / Abilities :
  121. When resolving an attack made with this weapon, a wound roll of 6+ is treated as having an AP of -4.
  122.  
  123. Castellan Axe (Ranged) - Range 18" / Type Assault 2 / S 4 / Ap - 1 / D 2
  124. Castellan Axe (Melee) - Range Melee / Type Melee / S + 3 / AP - 2 / D 3 / Abilities : When resolving an attack
  125.  
  126. with this weapon, on a wound roll of 6+ inflicts D3 mortal wounds in addition to the normal damage.
  127.  
  128. Watcher's Axe (Shooting) - Range 18" / Type Assault 2 / S 5 / AP - 1 / D 2
  129. Watcher's Axe (Melee) - Range Melee / Type Melee / S x 2 / AP - 3 / D 3 / Abilities : When resolving an attack
  130.  
  131. with this weapon, on a wound roll of 6+ inflicts D3 mortal wounds in addition to the normal damage.
  132.  
  133. Adrastus Bolt Caliver(Disintegration beam) - Range 15" / Type Assault 1 / S 5 / AP - 3 / D 3 / Abilties : When
  134.  
  135. resolving an attack made with this weapon against a MONSTER or VEHICLE unit, you can re-roll the wound roll
  136.  
  137. Twin Adrathic Destructor - Range 18" / Type Assault 2 / S 5 / Ap - 3 / D 3 / Abilties : When resolving an
  138.  
  139. attack made with this weapon against a MONSTER or VEHICLE unit, you can re-roll the wound roll
  140.  
  141. Adrathic Devastator - Range 18" / Type Heavy 2 / S 6 / AP - 3 / D 3 / Abilties : When resolving an attack made
  142.  
  143. with this weapon against a MONSTER or VEHICLE unit, you can re-roll the wound roll
  144.  
  145. Adrasite Spear (Ranged) - Range 18" / Type Assault 1 / S 5 / AP - 3 / D 3 / Abilties : When resolving an
  146.  
  147. attack made with this weapon against a MONSTER or VEHICLE unit, you can re-roll the wound roll
  148. Adrasite Spear (Melee) - Range Melee / Type Melee / S + 1 / AP - 3 / D 3 / Abilities : Hit rolls of 6+ with
  149.  
  150. this weapon generate an additional attack. These attacks cannot generate further attacks
  151.  
  152. Pyrithite Spear (Melee) - Range Melee / Type Melee / S + 1 / AP - 3 / D 3 / Abilities : Hit rolls of 6+ with
  153.  
  154. this weapon generate an additional attack. These attacks cannot generate further attacks
  155.  
  156. Galatus Warblade (melee) - Range Melee / Type Melee / S +2 / AP - 3 / D 3 / Abilities : When the bearer
  157.  
  158. fights, it makes D3 additional attacks with this weapon
  159.  
  160. Solerite Power Gauntlet - Range Melee / Type Melee / S x2 / AP - 4 / D 3
  161.  
  162. Interceptor Lance - Range Melee / Type Melee / S +1 / AP - 3 / D 3 / You can re-roll failed wound rolls for
  163.  
  164. this weapon on a turn in which its bearer made a successful charge.
  165.  
  166. Vexilla Imperius - ADEPTUS CUSTODES or SISTERS OF SILENCE models (other than VEHICLES) add 1 to their Attacks
  167.  
  168. characteristic whilst their unit is within 6" of any friendly VEXILUS PRAETORS with this vexilla.
  169.  
  170. Vexilla Magnifica - Your opponent must subtract 1 from hit rolls in the Shooting phase for attacks that target
  171.  
  172. ADEPTUS CUSTODES or SISTERS OF SILENCE units within 6" of any friendly VEXILUS PRAETORS with this vexilla.Rel
  173.  
  174.  
  175.  
  176. Storm Shield has been replace by "Praesidium Shield" (10 points) on all units that could previously take a
  177.  
  178. storm shield.
  179.  
  180. Praesidium Shield : A model equipped with a Praesidium Shield increases it's invulnerable save by 1.
  181.  
  182. Additionally, when an enemy attempts to hit a model equipped with a Praesidium Shield with a melee attack,
  183.  
  184. they must subtract 1 from the hit roll.
  185.  
  186.  
  187. Relic of Terra
  188. The Veiled Blade
  189. The Veiled Blade (Melee) - Range Melee / Type Melee / S User / AP - 4 / D 3 / Abilities : Each time the bearer
  190.  
  191. fights they can make 2 additional attacks with this weapon. Additionally, when resolving an attack made with
  192.  
  193. this weapon, a wound roll of 6+ is treated as having an AP of -5.
  194. The Veiled Blade (Shooting) - Range 12" / Type Pistol 2 / S 4 / Ap 0 / D 1 / Abilities : When firing Overwatch
  195.  
  196. with this weapon, hit rolls of 5 and 6 are successful.
  197.  
  198. Gatekeeper (Melee) - Range Melee / Type Melee / S + 1 / AP - 3 / D 3 / Abilities : Hit rolls of 6+ with this
  199.  
  200. weapon generate an additional attack. These attacks cannot generate further attacks
  201.  
  202. ---------------------------------------------------------------------------------------------------------
  203.  
  204. New Wargear options - ADEPTUS CUSTODE INFANTRY UNITS may equip 1 of the following per unit
  205.  
  206. Arae Shrike - An enemy unit arriving on the battlefield later in the battle cannot do so within 12" of a unit
  207.  
  208. that contains a model with an Arae Shrike.
  209.  
  210. Points Cost
  211.  
  212. Arae Shrike - 10
  213.  
  214. ---------------------------------------------------------------------------------------------------------
  215.  
  216. Characteristic Changes
  217.  
  218. ADEPTUS CUSTODE INFANTRY, BIKERS, and DREADNOUGHTS
  219. increase their attack characteristic by 1 (3 to 4, 2 to 3, etc...)
  220.  
  221. ----------------------------------------------------------------------------------------------------------
  222.  
  223. The Following rules have been added to certain data sheets.
  224.  
  225. On ADEPTUS CUSTODE INFANTRY units they gain
  226.  
  227. SOLIDARITY - Unit Coherency is increased to 3" for this unit
  228.  
  229. On ADEPTUS CUSTODE INFANTRY, BIKERS, and DREADNOUGHTS they gain
  230.  
  231. UNSTOPPABLE - Advance or Charge rolls made by this unit cannot be reduced.
  232.  
  233. On TELEMON HEAVY DREADNOUGHT units they gain
  234.  
  235. INDOMITABLE CHARGE - After this model makes a successful charge, roll a D6 for each enemy unit within 1",
  236.  
  237. adding 1 if the unit being rolled for has 10 or more models. On a result of 4+, the unit being rolled for
  238.  
  239. suffers D3 mortal wounds. If there is only one enemy unit within 1", that unit instead suffers D6 mortal
  240.  
  241. wounds on a successful result
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