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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. script.Name = "Burning Hope xd!11"
  149. --//====================================================\\--
  150. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  151. --\\====================================================//--
  152.  
  153. print("Load Finished")
  154. print("Edited By InfiniteOneWithdank Hello User")
  155. print("=====| 100 Percent Done Version |=====")
  156. print(">=Updates")
  157. print("!=Big Changes")
  158. print("*=Small Changes")
  159. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  160. print(">Gun is now a rainbow color")
  161. print("*Changed Fire Size by 1")
  162. print("*Changed Taunts/Voices A Bit")
  163. print(">Added Wave Emote when u click")
  164. print(">Added in intro text")
  165. print(">Added New Smexy moves")
  166. warn("Make Them All Suffer For Their Sins")
  167. warn("In Fact Make them Burn")
  168.  
  169.  
  170. script:ClearAllChildren()
  171. wait(0.2)
  172.  
  173. Player = game:GetService("Players").LocalPlayer
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. Mouse = Player:GetMouse()
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193. local TIME = 0
  194. local sick = Instance.new("Sound",Torso)
  195.  
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212. local RWINGS = {}
  213. local LWINGS = {}
  214. local GunPoint
  215. Player_Size = 1
  216.  
  217. -- Thingy To Make Song Work
  218.  
  219. p = game.Players.LocalPlayer
  220. char = p.Character
  221.  
  222. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  223. local s = Instance.new("Sound",char)
  224. s.Name = "Bladi rap beat"
  225. s.SoundId = "rbxassetid://699827050"
  226. s.Pitch = 1
  227. s.Volume = 40
  228. s.Looped = true
  229. s.archivable = false
  230. s.Parent = char.Head
  231. wait(0.1)
  232. s:play()
  233.  
  234. -- Rest of Script
  235. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  236.  
  237. --//=================================\\
  238. --|| PARTICLES N STUFF
  239. --\\=================================//
  240.  
  241. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  242. particleemitter.VelocitySpread = 350
  243. particleemitter.Lifetime = NumberRange.new(1)
  244. particleemitter.Speed = NumberRange.new(0)
  245. cringememe= {}
  246. for i=0, 19 do
  247. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  248. end
  249. particleemitter.Size = NumberSequence.new(cringememe)
  250. particleemitter.Rate = 20
  251. particleemitter.LockedToPart = true
  252. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  253. particleemitter.LightEmission = 1
  254. particleemitter.Texture = "rbxassetid://38727848"
  255. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  256.  
  257. local particleemitter = Instance.new('ParticleEmitter', Torso)
  258. particleemitter.VelocitySpread = 250
  259. particleemitter.Lifetime = NumberRange.new(3)
  260. particleemitter.Speed = NumberRange.new(1.5)
  261. youAreATHOT = {}
  262. for i=0, 19 do
  263. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  264. end
  265. particleemitter.Size = NumberSequence.new(youAreATHOT)
  266. particleemitter.Rate = 10
  267. particleemitter.LockedToPart = false
  268. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  269. particleemitter.LightEmission = 1
  270. particleemitter.Texture = "rbxassetid://253188763"
  271. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  272.  
  273. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  274. particleemitter.VelocitySpread = 350
  275. particleemitter.Lifetime = NumberRange.new(1)
  276. particleemitter.Speed = NumberRange.new(0)
  277. cringememe2= {}
  278. for i=0, 19 do
  279. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  280. end
  281. particleemitter.Size = NumberSequence.new(cringememe2)
  282. particleemitter.Rate = 20
  283. particleemitter.LockedToPart = true
  284. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  285. particleemitter.LightEmission = 1
  286. particleemitter.Texture = "rbxassetid://38727848"
  287. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  288.  
  289. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  290. particleemitter.VelocitySpread = 350
  291. particleemitter.Lifetime = NumberRange.new(1)
  292. particleemitter.Speed = NumberRange.new(0)
  293. cringememe3= {}
  294. for i=0, 19 do
  295. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  296. end
  297. particleemitter.Size = NumberSequence.new(cringememe3)
  298. particleemitter.Rate = 30
  299. particleemitter.LockedToPart = true
  300. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  301. particleemitter.LightEmission = 1
  302. particleemitter.Texture = "rbxassetid://38727848"
  303. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  304.  
  305. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  306. particleemitter.VelocitySpread = 350
  307. particleemitter.Lifetime = NumberRange.new(1)
  308. particleemitter.Speed = NumberRange.new(0)
  309. cringememe4= {}
  310. for i=0, 19 do
  311. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  312. end
  313. particleemitter.Size = NumberSequence.new(cringememe4)
  314. particleemitter.Rate = 30
  315. particleemitter.LockedToPart = true
  316. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  317. particleemitter.LightEmission = 1
  318. particleemitter.Texture = "rbxassetid://38727848"
  319. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  320.  
  321. --//=================================\\
  322. --|| USEFUL VALUES
  323. --\\=================================//
  324.  
  325. Animation_Speed = 1.5
  326. local FORCERESET = false
  327. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  328. local Speed = 16
  329. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  330. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  331. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  332. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  333. local DAMAGEMULTIPLIER = 1
  334. local ANIM = "Idle"
  335. local ATTACK = false
  336. local EQUIPPED = false
  337. local HOLD = false
  338. local COMBO = 1
  339. local Rooted = false
  340. local SINE = 0
  341. local KEYHOLD = false
  342. local CHANGE = 2 / Animation_Speed
  343. local WALKINGANIM = false
  344. local VALUE1 = false
  345. local VALUE2 = false
  346. local ROBLOXIDLEANIMATION = IT("Animation")
  347. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  348. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  349. --ROBLOXIDLEANIMATION.Parent = Humanoid
  350. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  351. WEAPONGUI.Name = "BanishV3Gui"
  352. local Weapon = IT("Model")
  353. Weapon.Name = "Adds"
  354. local Effects = IT("Folder", Weapon)
  355. Effects.Name = "Effects"
  356. local ANIMATOR = Humanoid.Animator
  357. local ANIMATE = Character:FindFirstChild("Animate")
  358. local UNANCHOR = true
  359. local TOBANISH = {}
  360. script.Parent = PlayerGui
  361.  
  362. function StatLabel(CFRAME, TEXT, COLOR)
  363. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  364. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  365. local BODYGYRO = IT("BodyGyro", STATPART)
  366. game:GetService("Debris"):AddItem(STATPART ,5)
  367. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  368. BILLBOARDGUI.Adornee = STATPART
  369. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  370. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  371. BILLBOARDGUI.AlwaysOnTop = false
  372. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  373. TEXTLABEL.BackgroundTransparency = 1
  374. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  375. TEXTLABEL.Text = TEXT
  376. TEXTLABEL.Font = SKILLFONT
  377. TEXTLABEL.FontSize="Size42"
  378. TEXTLABEL.TextColor3 = COLOR
  379. TEXTLABEL.TextStrokeTransparency = 0
  380. TEXTLABEL.TextScaled = true
  381. TEXTLABEL.TextWrapped = true
  382. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  383. for i = 1, 50 do
  384. Swait()
  385. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  386. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  387. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  388. end
  389. THEPART.Parent = nil
  390. end),STATPART, TEXTLABEL)
  391. end
  392.  
  393. --//=================================\\
  394. --\\=================================//
  395.  
  396.  
  397. --//=================================\\
  398. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  399. --\\=================================//
  400.  
  401. ArtificialHB = Instance.new("BindableEvent", script)
  402. ArtificialHB.Name = "ArtificialHB"
  403.  
  404. script:WaitForChild("ArtificialHB")
  405.  
  406. frame = Frame_Speed
  407. tf = 0
  408. allowframeloss = false
  409. tossremainder = false
  410. lastframe = tick()
  411. script.ArtificialHB:Fire()
  412.  
  413. game:GetService("RunService").Heartbeat:connect(function(s, p)
  414. tf = tf + s
  415. if tf >= frame then
  416. if allowframeloss then
  417. script.ArtificialHB:Fire()
  418. lastframe = tick()
  419. else
  420. for i = 1, math.floor(tf / frame) do
  421. script.ArtificialHB:Fire()
  422. end
  423. lastframe = tick()
  424. end
  425. if tossremainder then
  426. tf = 0
  427. else
  428. tf = tf - frame * math.floor(tf / frame)
  429. end
  430. end
  431. end)
  432.  
  433. --//=================================\\
  434. --\\=================================//
  435.  
  436. --//=================================\\
  437. --|| SOME TAG EDIT
  438. --\\=================================//
  439.  
  440. m = game.Players.LocalPlayer
  441. char = m.Character
  442. local txt = Instance.new("BillboardGui", char)
  443. txt.Adornee = char.Head
  444. txt.Name = "_status"
  445. txt.Size = UDim2.new(2, 0, 1.2, 0)
  446. txt.StudsOffset = Vector3.new(-9, 8, 0)
  447. local text = Instance.new("TextLabel", txt)
  448. text.Size = UDim2.new(10, 0, 7, 0)
  449. text.FontSize = "Size24"
  450. text.TextScaled = true
  451. text.TextTransparency = 0
  452. text.BackgroundTransparency = 1
  453. text.TextTransparency = 0
  454. text.TextStrokeTransparency = 0
  455. text.Font = "Bodoni"
  456. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  457. v = Instance.new("Part")
  458. v.Name = "ColorBrick"
  459. v.Parent = m.Character
  460. v.FormFactor = "Symmetric"
  461. v.Anchored = true
  462. v.CanCollide = false
  463. v.BottomSurface = "Smooth"
  464. v.TopSurface = "Smooth"
  465. v.Size = Vector3.new(10, 5, 3)
  466. v.Transparency = 1
  467. v.CFrame = char.Torso.CFrame
  468. v.BrickColor = BrickColor.new("Really black")
  469. v.Transparency = 1
  470. v.Shape = "Block"
  471. spawn(function()
  472. local TweenService = game:GetService("TweenService")
  473. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  474. local Int = 0
  475. while wait(0.5) do
  476. if Int == #Colours then Int = 0 end
  477. Int = Int+1
  478. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  479. end
  480. end)
  481.  
  482. text.Text = "The Final Standing"
  483.  
  484. --//=================================\\
  485. --\\=================================//
  486.  
  487. --//=================================\\
  488. --|| SOME FUNCTIONS
  489. --\\=================================//
  490.  
  491. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  492. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  493. end
  494.  
  495. function PositiveAngle(NUMBER)
  496. if NUMBER >= 0 then
  497. NUMBER = 0
  498. end
  499. return NUMBER
  500. end
  501.  
  502. function NegativeAngle(NUMBER)
  503. if NUMBER <= 0 then
  504. NUMBER = 0
  505. end
  506. return NUMBER
  507. end
  508.  
  509. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  511. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale + GROW
  517. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  518. if DOESROT == true then
  519. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  520. end
  521. wave.Transparency = wave.Transparency + 0.5 / WAIT
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  530. for _, c in pairs(PARENT:GetChildren()) do
  531. if c.ClassName == "Model" then
  532. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  533. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  534. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  535. if DIST > (TORSO.Position - FROM).Magnitude then
  536. table.insert(TABLE, c)
  537. end
  538. AddChildrenToTable(FROM, c, DIST, TABLE)
  539. elseif c.ClassName == "Folder" then
  540. AddChildrenToTable(FROM, c, DIST, TABLE)
  541. end
  542. end
  543. end
  544. end
  545.  
  546. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  548. local mesh
  549. if KIND == "Base" then
  550. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  551. elseif KIND == "Thin" then
  552. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  553. elseif KIND == "Round" then
  554. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  555. end
  556. wave.CFrame = CFRAME
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, WAIT do
  559. Swait()
  560. mesh.Scale = mesh.Scale + GROW / 10
  561. wave.Transparency = wave.Transparency + 0.5 / WAIT
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  571. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. wave.Transparency = wave.Transparency + 1 / WAIT
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  586. local TORSO = Torso
  587. local HUM = Humanoid
  588. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  589. coroutine.wrap(function()
  590. VT = Vector3.new
  591. MRANDOM = math.random
  592. local A = TIME
  593. local B = INTENSITY
  594. local C = true
  595. local HUMANOID = Humanoid
  596. local TIMER = A or 35
  597. local SHAKE = B or 5
  598. local FADE = C or true
  599. if HUMANOID then
  600. local FADER = SHAKE / TIMER
  601. for i = 1, TIMER do
  602. wait()
  603. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  604. end
  605. HUMANOID.CameraOffset = VT(0, 0, 0)
  606. end
  607.  
  608. end)()
  609. end
  610. end
  611.  
  612. function Effect(data)
  613. local FX = data.Effect or 'ResizeAndFade'
  614. local Parent = data.Parent or Effects
  615. local Color = data.Color or C3.N(0,0,0)
  616. local Size = data.Size or V3.N(1,1,1)
  617. local MoveDir = data.MoveDirection or nil
  618. local MeshData = data.Mesh or nil
  619. local SndData = data.Sound or nil
  620. local Frames = data.Frames or 45
  621. local Manual = data.Manual or nil
  622. local Material = data.Material or nil
  623. local CFra = data.CFrame or Torso.CFrame
  624. local Settings = data.FXSettings or {}
  625. local Snd,Prt,Msh;
  626. local Shape = data.Shape or Enum.PartType.Block
  627. coroutine.resume(coroutine.create(function()
  628. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  629. Prt = Manual
  630. else
  631. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  632. Prt.Shape = Shape
  633. end
  634. if(typeof(MeshData) == 'table')then
  635. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  636. elseif(typeof(MeshData) == 'Instance')then
  637. Msh = MeshData:Clone()
  638. Msh.Parent = Prt
  639. elseif(Shape == Enum.PartType.Block)then
  640. Msh = Mesh(Prt,Enum.MeshType.Brick)
  641. end
  642. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  643. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  644. end
  645. if(Snd)then
  646. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  647. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  648. end
  649. local MoveSpeed = nil;
  650. if(MoveDir)then
  651. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  652. end
  653. local Inc = M.RNG()-M.RNG()
  654. local Thingie = 0
  655. local Thingie2 = M.RNG(50,100)/100
  656. if(FX ~= 'Arc')then
  657. for i = 1, Frames do
  658. if(swait and typeof(swait) == 'function')then
  659. swait()
  660. else
  661. wait()
  662. end
  663. if(FX == 'ResizeAndFade')then
  664. if(not Settings.EndSize)then
  665. Settings.EndSize = V3.N(0,0,0)
  666. end
  667. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  668. if(Settings.EndIsIncrement)then
  669. Prt.Size = Prt.Size + Settings.EndSize
  670. else
  671. Prt.Size = Prt.Size - grow/Frames
  672. end
  673. Prt.Transparency = (i/Frames)
  674. elseif(FX == 'Fade')then
  675. Prt.Transparency = (i/Frames)
  676. end
  677.  
  678. if(Settings.RandomizeCFrame)then
  679. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  680. end
  681. if(MoveDir and MoveSpeed)then
  682. local Orientation = Prt.Orientation
  683. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  684. Prt.Orientation = Orientation
  685. end
  686. end
  687. Prt:destroy()
  688. else
  689. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  690. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  691. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  692. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  693. assert(start ~= nil,"You need to specify a start point!")
  694. assert(endP ~= nil,"You need to specify an end point!")
  695. for i = 0, 1, Settings.Speed or 0.01 do
  696. if(swait and typeof(swait) == 'function')then
  697. swait()
  698. else
  699. wait()
  700. end
  701. if(Settings.Home)then
  702. endP = Settings.Home.CFrame
  703. end
  704. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  705. end
  706. if(Settings.RemoveOnGoal)then
  707. Prt:destroy()
  708. end
  709. end
  710. end))
  711. return Prt,Msh,Snd
  712. end
  713.  
  714. function RightWing()
  715. for i = 1, 2 do
  716. local PART
  717. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  718. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  719. table.insert(RWINGS, WingWeld)
  720. PART = Wing
  721. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  722. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  723. PART = Wing
  724. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  725. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  726. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  727. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  728. PART = Wing
  729. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  730. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  732. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  735. PART = Wing
  736. table.insert(RWINGS, WingWeld)
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  739. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  740. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  741. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  742. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  743. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  744. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  745. PART = Wing
  746. table.insert(RWINGS, WingWeld)
  747. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  748. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  749. PART = Wing
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  756. PART = Wing
  757. table.insert(RWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  764. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  765. table.insert(EYES, Wing1)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  767. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  768. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  769. PART = Wing
  770. table.insert(RWINGS, WingWeld)
  771. end
  772. BODY = {}
  773. for _, c in pairs(Character:GetDescendants()) do
  774. if c:IsA("BasePart") then
  775. table.insert(BODY, {
  776. c,
  777. c.Parent,
  778. c.Material,
  779. c.Color
  780. })
  781. elseif c:IsA("JointInstance") then
  782. table.insert(BODY, {
  783. c,
  784. c.Parent,
  785. nil,
  786. nil
  787. })
  788. end
  789. end
  790. end
  791. function LeftWing()
  792. for i = 1, 2 do
  793. local PART
  794. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  795. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  796. table.insert(LWINGS, WingWeld)
  797. PART = Wing
  798. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  800. PART = Wing
  801. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  802. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  804. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  805. PART = Wing
  806. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  807. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  812. PART = Wing
  813. table.insert(LWINGS, WingWeld)
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  816. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  817. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  818. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  819. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  820. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  821. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  822. PART = Wing
  823. table.insert(LWINGS, WingWeld)
  824. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  825. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  826. PART = Wing
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  833. PART = Wing
  834. table.insert(LWINGS, WingWeld)
  835. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  836. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  837. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  838. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  840. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  841. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  842. table.insert(EYES, Wing1)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  844. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  845. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  846. PART = Wing
  847. table.insert(LWINGS, WingWeld)
  848. end
  849. BODY = {}
  850. for _, c in pairs(Character:GetDescendants()) do
  851. if c:IsA("BasePart") then
  852. table.insert(BODY, {
  853. c,
  854. c.Parent,
  855. c.Material,
  856. c.Color
  857. })
  858. elseif c:IsA("JointInstance") then
  859. table.insert(BODY, {
  860. c,
  861. c.Parent,
  862. nil,
  863. nil
  864. })
  865. end
  866. end
  867. end
  868.  
  869. function Swait(NUMBER)
  870. if NUMBER == 0 or NUMBER == nil then
  871. ArtificialHB.Event:wait()
  872. else
  873. for i = 1, NUMBER do
  874. ArtificialHB.Event:wait()
  875. end
  876. end
  877. end
  878.  
  879. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  880. local NEWMESH = IT(MESH)
  881. if MESH == "SpecialMesh" then
  882. NEWMESH.MeshType = MESHTYPE
  883. if MESHID ~= "nil" and MESHID ~= "" then
  884. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  885. end
  886. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  887. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  888. end
  889. end
  890. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  891. NEWMESH.Scale = SCALE
  892. NEWMESH.Parent = PARENT
  893. return NEWMESH
  894. end
  895.  
  896. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  897. local NEWPART = IT("Part")
  898. NEWPART.formFactor = FORMFACTOR
  899. NEWPART.Reflectance = REFLECTANCE
  900. NEWPART.Transparency = TRANSPARENCY
  901. NEWPART.CanCollide = false
  902. NEWPART.Locked = true
  903. NEWPART.Anchored = true
  904. if ANCHOR == false then
  905. NEWPART.Anchored = false
  906. end
  907. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  908. NEWPART.Name = NAME
  909. NEWPART.Size = SIZE
  910. NEWPART.Position = Torso.Position
  911. NEWPART.Material = MATERIAL
  912. NEWPART:BreakJoints()
  913. NEWPART.Parent = PARENT
  914. return NEWPART
  915. end
  916.  
  917. local function weldBetween(a, b)
  918. local weldd = Instance.new("ManualWeld")
  919. weldd.Part0 = a
  920. weldd.Part1 = b
  921. weldd.C0 = CFrame.new()
  922. weldd.C1 = b.CFrame:inverse() * a.CFrame
  923. weldd.Parent = a
  924. return weldd
  925. end
  926.  
  927.  
  928. function QuaternionFromCFrame(cf)
  929. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  930. local trace = m00 + m11 + m22
  931. if trace > 0 then
  932. local s = math.sqrt(1 + trace)
  933. local recip = 0.5 / s
  934. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  935. else
  936. local i = 0
  937. if m11 > m00 then
  938. i = 1
  939. end
  940. if m22 > (i == 0 and m00 or m11) then
  941. i = 2
  942. end
  943. if i == 0 then
  944. local s = math.sqrt(m00 - m11 - m22 + 1)
  945. local recip = 0.5 / s
  946. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  947. elseif i == 1 then
  948. local s = math.sqrt(m11 - m22 - m00 + 1)
  949. local recip = 0.5 / s
  950. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  951. elseif i == 2 then
  952. local s = math.sqrt(m22 - m00 - m11 + 1)
  953. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  954. end
  955. end
  956. end
  957.  
  958. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  959. local xs, ys, zs = x + x, y + y, z + z
  960. local wx, wy, wz = w * xs, w * ys, w * zs
  961. local xx = x * xs
  962. local xy = x * ys
  963. local xz = x * zs
  964. local yy = y * ys
  965. local yz = y * zs
  966. local zz = z * zs
  967. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  968. end
  969.  
  970. function QuaternionSlerp(a, b, t)
  971. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  972. local startInterp, finishInterp;
  973. if cosTheta >= 0.0001 then
  974. if (1 - cosTheta) > 0.0001 then
  975. local theta = ACOS(cosTheta)
  976. local invSinTheta = 1 / SIN(theta)
  977. startInterp = SIN((1 - t) * theta) * invSinTheta
  978. finishInterp = SIN(t * theta) * invSinTheta
  979. else
  980. startInterp = 1 - t
  981. finishInterp = t
  982. end
  983. else
  984. if (1 + cosTheta) > 0.0001 then
  985. local theta = ACOS(-cosTheta)
  986. local invSinTheta = 1 / SIN(theta)
  987. startInterp = SIN((t - 1) * theta) * invSinTheta
  988. finishInterp = SIN(t * theta) * invSinTheta
  989. else
  990. startInterp = t - 1
  991. finishInterp = t
  992. end
  993. end
  994. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  995. end
  996.  
  997. function Clerp(a, b, t)
  998. local qa = {QuaternionFromCFrame(a)}
  999. local qb = {QuaternionFromCFrame(b)}
  1000. local ax, ay, az = a.x, a.y, a.z
  1001. local bx, by, bz = b.x, b.y, b.z
  1002. local _t = 1 - t
  1003. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1004. end
  1005.  
  1006. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1007. local frame = IT("Frame")
  1008. frame.BackgroundTransparency = TRANSPARENCY
  1009. frame.BorderSizePixel = BORDERSIZEPIXEL
  1010. frame.Position = POSITION
  1011. frame.Size = SIZE
  1012. frame.BackgroundColor3 = COLOR
  1013. frame.BorderColor3 = BORDERCOLOR
  1014. frame.Name = NAME
  1015. frame.Parent = PARENT
  1016. return frame
  1017. end
  1018.  
  1019. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1020. local label = IT("TextLabel")
  1021. label.BackgroundTransparency = 1
  1022. label.Size = UD2(1, 0, 1, 0)
  1023. label.Position = UD2(0, 0, 0, 0)
  1024. label.TextColor3 = TEXTCOLOR
  1025. label.TextStrokeTransparency = STROKETRANSPARENCY
  1026. label.TextTransparency = TRANSPARENCY
  1027. label.FontSize = TEXTFONTSIZE
  1028. label.Font = TEXTFONT
  1029. label.BorderSizePixel = BORDERSIZEPIXEL
  1030. label.TextScaled = false
  1031. label.Text = TEXT
  1032. label.Name = NAME
  1033. label.Parent = PARENT
  1034. return label
  1035. end
  1036.  
  1037. function NoOutlines(PART)
  1038. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1039. end
  1040.  
  1041. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1042. local NEWWELD = IT(TYPE)
  1043. NEWWELD.Part0 = PART0
  1044. NEWWELD.Part1 = PART1
  1045. NEWWELD.C0 = C0
  1046. NEWWELD.C1 = C1
  1047. NEWWELD.Parent = PARENT
  1048. return NEWWELD
  1049. end
  1050.  
  1051. local S = IT("Sound")
  1052. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1053. local NEWSOUND = nil
  1054. coroutine.resume(coroutine.create(function()
  1055. NEWSOUND = S:Clone()
  1056. NEWSOUND.Parent = PARENT
  1057. NEWSOUND.Volume = VOLUME
  1058. NEWSOUND.Pitch = PITCH
  1059. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1060. NEWSOUND:play()
  1061. if DOESLOOP == true then
  1062. NEWSOUND.Looped = true
  1063. else
  1064. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1065. NEWSOUND:remove()
  1066. end
  1067. end))
  1068. return NEWSOUND
  1069. end
  1070.  
  1071. function CFrameFromTopBack(at, top, back)
  1072. local right = top:Cross(back)
  1073. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1074. end
  1075.  
  1076. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1077. function Lightning(Table)
  1078. local Color = Table.Color or C3(1,1,1)
  1079. local StartPos = Table.Start or Torso.Position
  1080. local EndPos = Table.End or Mouse.Hit.p
  1081. local SegmentLength = Table.SegmentL or 2
  1082. local Thickness = Table.Thickness or 0.1
  1083. local Dissapear = Table.DoesFade or false
  1084. local Parent = Table.Ignore or Character
  1085. local MaxDist = Table.MaxDist or 400
  1086. local Branches = Table.Branches or false
  1087. local Thicken = Table.Thicken or false
  1088. local FadeTime = Table.FadeTime or 15
  1089. local FadeIn = Table.FadeIn or false
  1090. local Material = Table.Material or "Neon"
  1091. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1092. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1093. local LIGHTNINGMODEL = IT("Model",Effects)
  1094. LIGHTNINGMODEL.Name = "Lightning"
  1095. local LastBolt = nil
  1096. for E = 1, DISTANCE do
  1097. local ExtraSize = 0
  1098. if Thicken == true then
  1099. ExtraSize = (DISTANCE-E)/15
  1100. end
  1101. local TRANSPARENCY = 0
  1102. if FadeIn == true then
  1103. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1104. if TRANSPARENCY < 0 then
  1105. TRANSPARENCY = 0
  1106. end
  1107. end
  1108. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1109. PART.Color = Color
  1110. MakeForm(PART,"Cyl")
  1111. if LastBolt == nil then
  1112. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1113. else
  1114. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1115. end
  1116. LastBolt = PART
  1117. if Branches == true and E < (DISTANCE-5) then
  1118. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1119. if CHOICE == 1 then
  1120. local LASTBRANCH = nil
  1121. for i = 1, MRANDOM(2,5) do
  1122. local ExtraSize2 = 0
  1123. if Thicken == true then
  1124. ExtraSize = ((DISTANCE-E)/25)/i
  1125. end
  1126. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1127. PART.Color = Color
  1128. MakeForm(PART,"Cyl")
  1129. if LASTBRANCH == nil then
  1130. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1131. else
  1132. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1133. end
  1134. LASTBRANCH = PART
  1135. end
  1136. end
  1137. end
  1138. end
  1139. if Dissapear == true then
  1140. coroutine.resume(coroutine.create(function()
  1141. for i = 1, FadeTime do
  1142. Swait()
  1143. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1144. if c.ClassName == "Part" then
  1145. c.Transparency = c.Transparency + (i/FadeTime)/10
  1146. end
  1147. end
  1148. end
  1149. LIGHTNINGMODEL:remove()
  1150. end))
  1151. elseif Dissapear == false then
  1152. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1153. end
  1154. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1155. end
  1156.  
  1157. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1158. local cR=255
  1159. local cG=0
  1160. local cB=0
  1161. local flg5=1 local omgidk=1
  1162. local add=15
  1163. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1164. if omgidk>10000 then omgidk=0 end
  1165. omgidk=omgidk+1
  1166. if cR>=255 then flg5=1 end
  1167. if cG>=255 then flg5=2 end
  1168. if cB>=255 then flg5=3 end
  1169. if flg5==1 then cR=cR-add cG=cG+add end
  1170. if flg5==2 then cG=cG-add cB=cB+add end
  1171. if flg5==3 then cB=cB-add cR=cR+add end
  1172. color=Color3.fromRGB(cR,cG,cB)
  1173. function WACKYEFFECT(Table)
  1174. local TYPE = (Table.EffectType or "Sphere")
  1175. local SIZE = (Table.Size or VT(6,6,6))
  1176. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1177. local TRANSPARENCY = (Table.Transparency or 0)
  1178. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1179. local CFRAME = (Table.CFrame or Torso.CFrame)
  1180. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1181. local ROTATION1 = (Table.RotationX or 0)
  1182. local ROTATION2 = (Table.RotationY or 0)
  1183. local ROTATION3 = (Table.RotationZ or 0)
  1184. local MATERIAL = "Neon"
  1185. local COLOR = color
  1186. local TIME = (Table.Time or 45)
  1187. local SOUNDID = (Table.SoundID or nil)
  1188. local SOUNDPITCH = (Table.SoundPitch or nil)
  1189. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1190. coroutine.resume(coroutine.create(function()
  1191. local PLAYSSOUND = false
  1192. local SOUND = nil
  1193. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1194. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1195. PLAYSSOUND = true
  1196. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1197. end
  1198. EFFECT.Color = color
  1199. local MSH = nil
  1200. if TYPE == "Sphere" then
  1201. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1202. elseif TYPE == "Block" then
  1203. MSH = IT("BlockMesh",EFFECT)
  1204. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1205. elseif TYPE == "Wave" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1207. elseif TYPE == "Ring" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1209. elseif TYPE == "Slash" then
  1210. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1211. elseif TYPE == "Round Slash" then
  1212. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1213. elseif TYPE == "Swirl" then
  1214. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1215. elseif TYPE == "Skull" then
  1216. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1217. elseif TYPE == "Crystal" then
  1218. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1219. end
  1220. if MSH ~= nil then
  1221. local MOVESPEED = nil
  1222. if MOVEDIRECTION ~= nil then
  1223. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1224. end
  1225. local GROWTH = SIZE - ENDSIZE
  1226. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1227. if TYPE == "Block" then
  1228. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1229. else
  1230. EFFECT.CFrame = CFRAME
  1231. end
  1232. for LOOP = 1, TIME+1 do
  1233. Swait()
  1234. MSH.Scale = MSH.Scale - GROWTH/TIME
  1235. if TYPE == "Wave" then
  1236. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1237. end
  1238. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1239. if TYPE == "Block" then
  1240. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1241. else
  1242. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1243. end
  1244. if MOVEDIRECTION ~= nil then
  1245. local ORI = EFFECT.Orientation
  1246. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1247. EFFECT.Orientation = ORI
  1248. end
  1249. end
  1250. if PLAYSSOUND == false then
  1251. EFFECT:remove()
  1252. else
  1253. SOUND.Stopped:Connect(function()
  1254. EFFECT:remove()
  1255. end)
  1256. end
  1257. else
  1258. if PLAYSSOUND == false then
  1259. EFFECT:remove()
  1260. else
  1261. repeat Swait() until SOUND.Playing == false
  1262. EFFECT:remove()
  1263. end
  1264. end
  1265. end))
  1266. end
  1267. end)
  1268. function MakeForm(PART,TYPE)
  1269. if TYPE == "Cyl" then
  1270. local MSH = IT("CylinderMesh",PART)
  1271. elseif TYPE == "Ball" then
  1272. local MSH = IT("SpecialMesh",PART)
  1273. MSH.MeshType = "Sphere"
  1274. elseif TYPE == "Wedge" then
  1275. local MSH = IT("SpecialMesh",PART)
  1276. MSH.MeshType = "Wedge"
  1277. end
  1278. end
  1279. function SpawnTrail(FROM,TO,BIG)
  1280. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1281. MakeForm(TRAIL,"Cyl")
  1282. local cR=255
  1283. local cG=0
  1284. local cB=0
  1285. local flg5=1 local omgidk=1
  1286. local add=15
  1287. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1288. if omgidk>10000 then omgidk=0 end
  1289. omgidk=omgidk+1
  1290. if cR>=255 then flg5=1 end
  1291. if cG>=255 then flg5=2 end
  1292. if cB>=255 then flg5=3 end
  1293. if flg5==1 then cR=cR-add cG=cG+add end
  1294. if flg5==2 then cG=cG-add cB=cB+add end
  1295. if flg5==3 then cB=cB-add cR=cR+add end
  1296. color=Color3.fromRGB(cR,cG,cB)
  1297. TRAIL.Color = color
  1298. end)
  1299. local DIST = (FROM - TO).Magnitude
  1300. if BIG == true then
  1301. TRAIL.Size = VT(5,DIST,5)
  1302. else
  1303. TRAIL.Size = VT(5,DIST,5)
  1304. end
  1305. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1306. coroutine.resume(coroutine.create(function()
  1307. for i = 1, 55 do
  1308. Swait()
  1309. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1310. end
  1311. TRAIL:remove()
  1312. end))
  1313. end
  1314.  
  1315. Debris = game:GetService("Debris")
  1316.  
  1317. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1318. local DIRECTION = CF(StartPos,EndPos).lookVector
  1319. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1320. end
  1321.  
  1322. function turnto(position)
  1323. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1324. end
  1325.  
  1326. --//=================================\\
  1327. --|| WEAPON CREATION
  1328. --\\=================================//
  1329. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1330.  
  1331. for i = 1, 35 do
  1332. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1333. FACE.Color = C3(0,0,0)
  1334. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1335. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1336. end
  1337. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1338. MakeForm(Eye,"Ball")
  1339. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1340. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1341. MakeForm(Eye,"Ball")
  1342. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1343. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1344. MakeForm(Eye,"Ball")
  1345. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1346. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1347. MakeForm(Eye,"Ball")
  1348. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1349.  
  1350. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1351. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1352.  
  1353. local Particle = IT("ParticleEmitter",nil)
  1354. Particle.Enabled = false
  1355. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1356. Particle.LightEmission = 0.5
  1357. Particle.Rate = 150
  1358. Particle.ZOffset = 0.2
  1359. Particle.Rotation = NumberRange.new(-180, 180)
  1360. Particle.RotSpeed = NumberRange.new(-180, 180)
  1361. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1362. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1363.  
  1364. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1365. function ParticleEmitter(Table)
  1366. local PRTCL = Particle:Clone()
  1367. local Speed = Table.Speed or 5
  1368. local Drag = Table.Drag or 0
  1369. local Size1 = Table.Size1 or 1
  1370. local Size2 = Table.Size2 or 5
  1371. local Lifetime1 = Table.Lifetime1 or 1
  1372. local Lifetime2 = Table.Lifetime2 or 1.5
  1373. local Parent = Table.Parent or Torso
  1374. local Emit = Table.Emit or 100
  1375. local Offset = Table.Offset or 360
  1376. local Acel = Table.Acel or VT(0,0,0)
  1377. local Enabled = Table.Enabled or false
  1378. PRTCL.Parent = Parent
  1379. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1380. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1381. PRTCL.Speed = NumberRange.new(Speed)
  1382. PRTCL.VelocitySpread = Offset
  1383. PRTCL.Drag = Drag
  1384. PRTCL.Acceleration = Acel
  1385. if Enabled == false then
  1386. PRTCL:Emit(Emit)
  1387. Debris:AddItem(PRTCL,Lifetime2)
  1388. else
  1389. PRTCL.Enabled = true
  1390. end
  1391. return PRTCL
  1392. end
  1393.  
  1394. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1395. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1397. MakeForm(Part,"Wedge")
  1398. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1400. MakeForm(Part,"Wedge")
  1401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1405. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1406. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1407. MakeForm(Part,"Cyl")
  1408. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1409. for i = 1, 8 do
  1410. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1412. end
  1413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1414. MakeForm(Part,"Cyl")
  1415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1417. MakeForm(Part,"Ball")
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1420. MakeForm(Part,"Wedge")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1425. MakeForm(Part,"Cyl")
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1428. MakeForm(Part,"Cyl")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1431. MakeForm(Part,"Cyl")
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1434. MakeForm(Part,"Wedge")
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1436. local LASTPART = Handle
  1437. for i = 1, 10 do
  1438. if LASTPART == Handle then
  1439. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1440. LASTPART = Part
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1442. else
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1445. LASTPART = Part
  1446. end
  1447. end
  1448.  
  1449. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1450. MakeForm(Barrel,"Cyl")
  1451. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1452. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1453. MakeForm(Part,"Cyl")
  1454. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1455. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1456. MakeForm(Part,"Wedge")
  1457. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1458. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1459. MakeForm(Hole,"Cyl")
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1462. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1463. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1465. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1466. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1467. coroutine.resume(coroutine.create(function()
  1468. while wait() do
  1469. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1470. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1471. end
  1472. end))
  1473.  
  1474. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1475. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1476.  
  1477. local cR=255
  1478. local cG=0
  1479. local cB=0
  1480. local flg5=1 local omgidk=1
  1481. local add=15
  1482. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1483. if omgidk>10000 then omgidk=0 end
  1484. omgidk=omgidk+1
  1485. if cR>=255 then flg5=1 end
  1486. if cG>=255 then flg5=2 end
  1487. if cB>=255 then flg5=3 end
  1488. if flg5==1 then cR=cR-add cG=cG+add end
  1489. if flg5==2 then cG=cG-add cB=cB+add end
  1490. if flg5==3 then cB=cB-add cR=cR+add end
  1491. color=Color3.fromRGB(cR,cG,cB)
  1492. for _, c in pairs(Weapon:GetDescendants()) do
  1493. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1494. c.Material = "Glass"
  1495. c.Color = C3(0,0,0)
  1496. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1497. c.Color = color
  1498. c.Material = "Neon"
  1499. end
  1500. end
  1501. end)
  1502. Weapon.Parent = Character
  1503. for _, c in pairs(Weapon:GetChildren()) do
  1504. if c.ClassName == "Part" then
  1505. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1506. end
  1507. end
  1508.  
  1509. function swait(num)
  1510. if num == 0 or num == nil then
  1511. ArtificialHB.Event:wait()
  1512. else
  1513. for i = 0, num do
  1514. ArtificialHB.Event:wait()
  1515. end
  1516. end
  1517. end
  1518.  
  1519. function chatfunc(text)
  1520. local chat = coroutine.wrap(function()
  1521. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1522. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1523. end
  1524. local Bill = Instance.new("BillboardGui",Character)
  1525. Bill.Size = UDim2.new(0,100,0,40)
  1526. Bill.StudsOffset = Vector3.new(0,3,0)
  1527. Bill.Adornee = Character.Head
  1528. Bill.Name = "TalkingBillBoard"
  1529. local Hehe = Instance.new("TextLabel",Bill)
  1530. Hehe.BackgroundTransparency = 1
  1531. Hehe.BorderSizePixel = 0
  1532. Hehe.Text = ""
  1533. Hehe.Font = "Bodoni"
  1534. Hehe.TextSize = 40
  1535. Hehe.TextStrokeTransparency = 0
  1536. Hehe.Size = UDim2.new(1,0,0.5,0)
  1537. coroutine.resume(coroutine.create(function()
  1538. while Hehe ~= nil do
  1539. swait()
  1540. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1541. Hehe.Rotation = math.random(-5,5)
  1542. Hehe.TextColor3 = Color3.new(0,255,0)
  1543. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1544. end
  1545. end))
  1546. for i = 1,string.len(text),1 do
  1547. swait()
  1548. Hehe.Text = string.sub(text,1,i)
  1549. end
  1550. swait(90)--Re[math.random(1, 93)]
  1551. for i = 0, 1, .025 do
  1552. swait()
  1553. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1554. Hehe.TextStrokeTransparency = i
  1555. Hehe.TextTransparency = i
  1556. end
  1557. Bill:Destroy()
  1558. end)
  1559. chat()
  1560. end
  1561.  
  1562. function onChatted(msg)
  1563. chatfunc(msg)
  1564. end
  1565.  
  1566. Player.Chatted:connect(onChatted)
  1567.  
  1568. local BODY = {}
  1569. for _, c in pairs(Character:GetDescendants()) do
  1570. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1571. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1572. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1573. end
  1574. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1575. elseif c:IsA("JointInstance") then
  1576. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1577. end
  1578. end
  1579.  
  1580. function refit()
  1581. Character.Parent = workspace
  1582. for e = 1, #BODY do
  1583. if BODY[e] ~= nil then
  1584. local STUFF = BODY[e]
  1585. local PART = STUFF[1]
  1586. local PARENT = STUFF[2]
  1587. local MATERIAL = STUFF[3]
  1588. local COLOR = STUFF[4]
  1589. local TRANSPARENCY = STUFF[5]
  1590. --local SIZE = STUFF[6]
  1591. local NAME = STUFF[7]
  1592. if PART.ClassName == "Part" and PART ~= RootPart then
  1593. PART.Material = MATERIAL
  1594. PART.Transparency = TRANSPARENCY
  1595. PART.Name = NAME
  1596. end
  1597. if PART.Parent ~= PARENT then
  1598. Humanoid:remove()
  1599. PART.Parent = PARENT
  1600. Humanoid = IT("Humanoid",Character)
  1601. end
  1602. end
  1603. end
  1604. end
  1605.  
  1606. local SKILLTEXTCOLOR = C3(0,255,0)
  1607. local SKILLFONT = "Code"
  1608. local SKILLTEXTSIZE = 7
  1609.  
  1610. Humanoid.Died:connect(function()
  1611. refit()
  1612. end)
  1613.  
  1614. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1615. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1616. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1617. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1618. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1619. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1620. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1621. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1622. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1623. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1624. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1625. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1626.  
  1627. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1628. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1629. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1630. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1631. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1632. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1633. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1634. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1635. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1636. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1637. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1638. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1639.  
  1640. function printbye(Name)
  1641. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1642. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1643. end
  1644.  
  1645. workspace.ChildAdded:connect(function(instance)
  1646. for BANISH = 1, #TOBANISH do
  1647. if TOBANISH[BANISH] ~= nil then
  1648. if instance.Name == TOBANISH[BANISH] then
  1649. coroutine.resume(coroutine.create(function()
  1650. printbye(instance.Name)
  1651. instance:ClearAllChildren()
  1652. Debris:AddItem(instance,0.0005)
  1653. end))
  1654. end
  1655. end
  1656. end
  1657. end)
  1658.  
  1659. --//=================================\\
  1660. --|| DAMAGING
  1661. --\\=================================//
  1662.  
  1663. function Banish(Foe)
  1664. if Foe then
  1665. coroutine.resume(coroutine.create(function()
  1666. --if game.Players:FindFirstChild(Foe.Name) then
  1667. table.insert(TOBANISH,Foe.Name)
  1668. printbye(Foe.Name)
  1669. --end
  1670. Foe.Archivable = true
  1671. local CLONE = Foe:Clone()
  1672. Foe:Destroy()
  1673. CLONE.Parent = Effects
  1674. CLONE:BreakJoints()
  1675. local MATERIALS = {"Glass","Neon"}
  1676. for _, c in pairs(CLONE:GetDescendants()) do
  1677. if c:IsA("BasePart") then
  1678. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1679. CreateSound(340722848, c, 10, 1, false)
  1680. end
  1681. c.Anchored = true
  1682. c.Transparency = c.Transparency + 0.2
  1683. c.Material = MATERIALS[MRANDOM(1,2)]
  1684. c.Color = C3(0,255,0)
  1685. if c.ClassName == "MeshPart" then
  1686. c.TextureID = ""
  1687. end
  1688. if c:FindFirstChildOfClass("SpecialMesh") then
  1689. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1690. end
  1691. if c:FindFirstChildOfClass("Decal") then
  1692. c:FindFirstChildOfClass("Decal"):remove()
  1693. end
  1694. c.Name = "Banished"
  1695. c.CanCollide = false
  1696. else
  1697. c:remove()
  1698. end
  1699. end
  1700. local A = false
  1701. for i = 1, 35 do
  1702. if A == false then
  1703. A = true
  1704. elseif A == true then
  1705. A = false
  1706. end
  1707. for _, c in pairs(CLONE:GetDescendants()) do
  1708. if c:IsA("BasePart") then
  1709. c.Anchored = true
  1710. c.Material = MATERIALS[MRANDOM(1,2)]
  1711. c.Transparency = c.Transparency + 0.8/35
  1712. if A == false then
  1713. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1714. elseif A == true then
  1715. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1716. end
  1717. end
  1718. end
  1719. Swait()
  1720. end
  1721. CLONE:remove()
  1722. end))
  1723. end
  1724. end
  1725.  
  1726. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1727. local CHILDREN = workspace:GetDescendants()
  1728. for index, CHILD in pairs(CHILDREN) do
  1729. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1730. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1731. if HUM then
  1732. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1733. if TORSO then
  1734. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1735. if ISBANISH == true then
  1736. Banish(CHILD)
  1737. else
  1738. if ISBANISH == "Gravity" then
  1739. HUM.PlatformStand = true
  1740. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1741. local grav = Instance.new("BodyPosition",TORSO)
  1742. grav.D = 15
  1743. grav.P = 20000
  1744. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1745. grav.position = TORSO.Position
  1746. grav.Name = "V3BanishForce"..Player.Name
  1747. else
  1748. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1749. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1750. end
  1751. else
  1752. HUM.PlatformStand = false
  1753. end
  1754. end
  1755. elseif ISBANISH == "Gravity" then
  1756. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1757. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1758. HUM.PlatformStand = false
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766.  
  1767. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1768.  
  1769. --//=================================\\
  1770. --|| ATTACK FUNCTIONS AND STUFF
  1771. --\\=================================//
  1772. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1773.  
  1774. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1775. MakeForm(RightHole,"Cyl")
  1776. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1777. MakeForm(LeftHole,"Cyl")
  1778.  
  1779. function getbloody(victim,amount)
  1780. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1781. PART.CFrame = victim.CFrame
  1782. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1783. Debris:AddItem(PART,5)
  1784. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1785. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1786. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1787. local prtcl = asd:Clone()
  1788. prtcl.Parent = PART
  1789. prtcl:Emit(amount*10)
  1790. end
  1791.  
  1792. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1793.  
  1794. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1795. if DoesCourontine == false then
  1796. local Direction = CF(Part.Position, ToLocation)
  1797. local Distance = (Part.Position - ToLocation).magnitude
  1798. for i = 1, AmountOfTime do
  1799. Swait()
  1800. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1801. Direction = Part.CFrame
  1802. end
  1803. Part:remove()
  1804. elseif DoesCourontine == true then
  1805. coroutine.resume(coroutine.create(function()
  1806. local Direction = CF(Part.Position, ToLocation)
  1807. local Distance = (Part.Position - ToLocation).magnitude
  1808. for i = 1, AmountOfTime do
  1809. Swait()
  1810. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1811. Direction = Part.CFrame
  1812. end
  1813. Part:remove()
  1814. end))
  1815. end
  1816. end
  1817.  
  1818. function Absoluteum()
  1819. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1820. if HITFLOOR ~= nil then
  1821. do
  1822. local HITBODIES = {}
  1823. ATTACK = true
  1824. Rooted = true
  1825. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1826. MakeForm(ABSOLUTE, "Ball")
  1827. CreateSound("416200578", RootPart, 10, 1)
  1828. for i = 0, 8, 0.1 / Animation_Speed do
  1829. Swait()
  1830. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1831. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1832. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1833. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1834. MakeForm(CHARGE, "Ball")
  1835. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1836. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1837. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1845. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1846. for i = 1, 45 do
  1847. Swait()
  1848. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. end
  1855. coroutine.resume(coroutine.create(function()
  1856. local IMPACT = false
  1857. local BULLET = ABSOLUTE
  1858. MakeForm(BULLET, "Ball")
  1859. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1860. for i = 1, 500 do
  1861. Swait()
  1862. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1863. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1864. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1865. if HIT ~= nil then
  1866. IMPACT = true
  1867. break
  1868. end
  1869. end
  1870. if IMPACT == false then
  1871. for i = 1, 40 do
  1872. Swait()
  1873. BULLET.Size = BULLET.Size * 0.9
  1874. end
  1875. BULLET:remove()
  1876. else
  1877. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1878. for i = 1, 175 do
  1879. Swait()
  1880. BULLET.Size = BULLET.Size * 0.99
  1881. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1882. end
  1883. CreateSound("438666001", BULLET, 10, 3)
  1884. Swait(35)
  1885. BULLET.Transparency = 1
  1886. for i = 1, 20 do
  1887. for e = 1, 5 do
  1888. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1889. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1890. end
  1891. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1892. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1893. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1894. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1895. Swait(5)
  1896. for e = 1, #HITBODIES do
  1897. if HITBODIES[e] ~= nil then
  1898. local BOD = HITBODIES[e]
  1899. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1900. if TORS then
  1901. BOD:BreakJoints()
  1902. for _, c in pairs(BOD:GetChildren()) do
  1903. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1904. local bv = Instance.new("BodyVelocity")
  1905. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1906. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1907. bv.Parent = c
  1908. Debris:AddItem(bv, 0.2)
  1909. end
  1910. end
  1911. end
  1912. end
  1913. end
  1914. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1915. end
  1916. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1917. Debris:AddItem(BULLET, 10)
  1918. end
  1919. end))
  1920. ATTACK = false
  1921. Rooted = false
  1922. end
  1923. end
  1924. end
  1925.  
  1926. function Nuke()
  1927. ATTACK = true
  1928. Rooted = true
  1929. local CHARGE = false
  1930. local BLASTS = {468991944, 468991990}
  1931. coroutine.resume(coroutine.create(function()
  1932. repeat
  1933. Swait()
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1940. until CHARGE == true
  1941. for i = 0, 0.4, 0.1 / Animation_Speed do
  1942. Swait()
  1943. WACKYEFFECT({
  1944. Time = 15,
  1945. EffectType = "Sphere",
  1946. Size = VT(60, 60, 60),
  1947. Size2 = VT(0, 0, 0),
  1948. Transparency = 1,
  1949. Transparency2 = 0.7,
  1950. CFrame = CF(RootPart.Position),
  1951. MoveToPos = nil,
  1952. RotationX = 0,
  1953. RotationY = 0,
  1954. RotationZ = 0,
  1955. Material = "Neon",
  1956. Color = C3(1, 1, 1),
  1957. SoundID = nil,
  1958. SoundPitch = nil,
  1959. SoundVolume = nil
  1960. })
  1961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. end
  1968. coroutine.resume(coroutine.create(function()
  1969. local POS = RootPart.Position
  1970. wait(0.2)
  1971. for i = 1, 5 do
  1972. WACKYEFFECT({
  1973. Time = 65,
  1974. EffectType = "Sphere",
  1975. Size = VT(2, 2, 2),
  1976. Size2 = VT(0, 0, 500),
  1977. Transparency = 1,
  1978. Transparency2 = 0,
  1979. CFrame = CF(POS),
  1980. MoveToPos = nil,
  1981. RotationX = MRANDOM(-2, 2),
  1982. RotationY = MRANDOM(-12, 12),
  1983. RotationZ = MRANDOM(-2, 2),
  1984. Material = "Neon",
  1985. Color = C3(1, 1, 1),
  1986. SoundID = nil,
  1987. SoundPitch = nil,
  1988. SoundVolume = nil
  1989. })
  1990. end
  1991. wait(1)
  1992. SHAKECAM(POS, 9999999999, 25, 25)
  1993. ApplyAoE(POS, 450)
  1994. WACKYEFFECT({
  1995. Time = 85,
  1996. EffectType = "Sphere",
  1997. Size = VT(120, 120, 120),
  1998. Size2 = VT(350, 350, 350),
  1999. Transparency = 0,
  2000. Transparency2 = 1,
  2001. CFrame = CF(POS),
  2002. MoveToPos = nil,
  2003. RotationX = 0,
  2004. RotationY = 0,
  2005. RotationZ = 0,
  2006. Material = "Neon",
  2007. Color = C3(1, 1, 1),
  2008. SoundID = nil,
  2009. SoundPitch = 1,
  2010. SoundVolume = 10
  2011. })
  2012. for i = 1, 20 do
  2013. WACKYEFFECT({
  2014. Time = 85,
  2015. EffectType = "Sphere",
  2016. Size = VT(120, 120, 120),
  2017. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2018. Transparency = 0.8,
  2019. Transparency2 = 1,
  2020. CFrame = CF(POS),
  2021. MoveToPos = nil,
  2022. RotationX = 0,
  2023. RotationY = 0,
  2024. RotationZ = 0,
  2025. Material = "Neon",
  2026. Color = C3(1, 1, 1),
  2027. SoundID = nil,
  2028. SoundPitch = 1,
  2029. SoundVolume = 10
  2030. })
  2031. WACKYEFFECT({
  2032. Time = 100,
  2033. EffectType = "Wave",
  2034. Size = VT(25, 2, 25),
  2035. Size2 = VT(400, 0, 400) * 1.2,
  2036. Transparency = 0,
  2037. Transparency2 = 1,
  2038. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2039. MoveToPos = nil,
  2040. RotationX = 0,
  2041. RotationY = 0,
  2042. RotationZ = 0,
  2043. Material = "Neon",
  2044. Color = C3(1, 1, 1),
  2045. SoundID = nil,
  2046. SoundPitch = nil,
  2047. SoundVolume = nil
  2048. })
  2049. end
  2050. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2051. for i = 1, 5 do
  2052. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2053. WACKYEFFECT({
  2054. Time = 120,
  2055. EffectType = "Wave",
  2056. Size = VT(150, 2, 150),
  2057. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2058. Transparency = 0,
  2059. Transparency2 = 1,
  2060. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2061. MoveToPos = nil,
  2062. RotationX = 0,
  2063. RotationY = 0,
  2064. RotationZ = 0,
  2065. Material = "Neon",
  2066. Color = C3(1, 1, 1),
  2067. SoundID = nil,
  2068. SoundPitch = nil,
  2069. SoundVolume = nil
  2070. })
  2071. end
  2072. end))
  2073. for i = 0, 1, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. end
  2082. ATTACK = false
  2083. Rooted = false
  2084. end))
  2085. for i = 1, 30 do
  2086. wait(0.01)
  2087. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2088. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2089. if HITFLOOR then
  2090. ApplyAoE(HITPOS, 65, true)
  2091. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2092. WACKYEFFECT({
  2093. Time = 25,
  2094. EffectType = "Sphere",
  2095. Size = VT(22, 22, 22),
  2096. Size2 = VT(85, 85, 85),
  2097. Transparency = 0,
  2098. Transparency2 = 1,
  2099. CFrame = CF(HITPOS),
  2100. MoveToPos = nil,
  2101. RotationX = 0,
  2102. RotationY = 0,
  2103. RotationZ = 0,
  2104. Material = "Neon",
  2105. Color = C3(1, 1, 1),
  2106. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2107. SoundPitch = MRANDOM(9, 12) / 10,
  2108. SoundVolume = 10
  2109. })
  2110. for e = 1, 3 do
  2111. WACKYEFFECT({
  2112. EffectType = "Wave",
  2113. Size = VT(25, 0, 25),
  2114. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2115. Transparency = 0,
  2116. Transparency2 = 1,
  2117. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2118. MoveToPos = nil,
  2119. RotationX = 0,
  2120. RotationY = 3,
  2121. RotationZ = 0,
  2122. Material = "Neon",
  2123. Color = C3(1, 1, 1),
  2124. SoundID = nil,
  2125. SoundPitch = nil,
  2126. SoundVolume = nil
  2127. })
  2128. WACKYEFFECT({
  2129. Time = 35,
  2130. EffectType = "Sphere",
  2131. Size = VT(22, 45, 22),
  2132. Size2 = VT(25, 45 + e * 75, 25),
  2133. Transparency = 0,
  2134. Transparency2 = 1,
  2135. CFrame = CF(HITPOS) * TURN,
  2136. MoveToPos = nil,
  2137. RotationX = 0,
  2138. RotationY = 0,
  2139. RotationZ = 0,
  2140. Material = "Neon",
  2141. Color = C3(1, 1, 1),
  2142. SoundID = nil,
  2143. SoundPitch = MRANDOM(9, 12) / 10,
  2144. SoundVolume = 10
  2145. })
  2146. end
  2147. end
  2148. end
  2149. CHARGE = true
  2150. end
  2151.  
  2152. function SpectralBanishing()
  2153. ATTACK = true
  2154. Rooted = false
  2155. chatfunc("If you desire to be a ghost...", 20)
  2156. for i = 0, 5, 0.1 / Animation_Speed do
  2157. Swait()
  2158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2164. end
  2165. chatfunc("Then move on to the afterlife!", 6)
  2166. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2167. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2168. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2169. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2170. local distance = (GunPoint.Position - Way).magnitude
  2171. for i = 1, 5 do
  2172. local laser = Instance.new("Part", Effects)
  2173. laser.Transparency = 0
  2174. laser.CanCollide = false
  2175. laser.Anchored = true
  2176. laser.Color = C3(1, 0, 0)
  2177. laser.Material = "Neon"
  2178. laser.formFactor = Enum.FormFactor.Custom
  2179. laser.Size = Vector3.new(0.15, 0.15, distance)
  2180. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2181. table.insert(Effects2, {
  2182. laser,
  2183. "Disappear",
  2184. 0.1,
  2185. 1,
  2186. 1,
  2187. 1,
  2188. 2
  2189. })
  2190. end
  2191. coroutine.resume(coroutine.create(function()
  2192. Swait(15)
  2193. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2194. for i = 1, 25 do
  2195. Swait()
  2196. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2197. end
  2198. local GAME = game.Players:GetChildren()
  2199. for PLAYER = 1, #GAME do
  2200. do
  2201. local PLAY = GAME[PLAYER]
  2202. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2203. PLAY.Character.Parent = nil
  2204. coroutine.resume(coroutine.create(function()
  2205. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2206. PLAY.Character.Parent = workspace
  2207. local Value = IT("BoolValue", Delete)
  2208. Value.Name = PLAY.Name
  2209. end
  2210. end))
  2211. end
  2212. end
  2213. end
  2214. for i = 1, 25 do
  2215. Swait()
  2216. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2217. end
  2218. end))
  2219. for i = 0, 2, 0.1 / Animation_Speed do
  2220. Swait()
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2227. end
  2228. ATTACK = false
  2229. Rooted = false
  2230. end
  2231.  
  2232. function Madness()
  2233. ATTACK = true
  2234. Rooted = false
  2235. local GYRO = IT("BodyGyro",RootPart)
  2236. GYRO.D = 750
  2237. GYRO.P = 20000
  2238. GYRO.MaxTorque = VT(0,40000000,0)
  2239. local LOCKED = true
  2240. local SHOT = false
  2241. coroutine.resume(coroutine.create(function()
  2242. for i=0, 1, 0.1 / Animation_Speed do
  2243. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. end
  2250. LOCKED = false
  2251. SHOT = true
  2252. repeat
  2253. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. until HOLD == false and SHOT == false
  2260. for i=0, 0.3, 0.1 / Animation_Speed do
  2261. Swait()
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. end
  2267. GYRO:remove()
  2268. ATTACK = false
  2269. Rooted = false
  2270. end))
  2271. repeat wait() until LOCKED == false
  2272. repeat
  2273. SHOT = true
  2274. wait(0.2)
  2275. SHOT = false
  2276. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2277. local HIT = BULLET.Hit
  2278. local HITPOS = BULLET.End
  2279. if HIT then
  2280. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2281. Banish(HIT.Parent)
  2282. end
  2283. end
  2284. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2285. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2286. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2287. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2288. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2289. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2290. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2291. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2292. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2293. until HOLD == false
  2294. end
  2295.  
  2296. function EMOTE()
  2297. ATTACK = true
  2298. Rooted = false
  2299. local LOOP = 0
  2300. for i=0, 0.1, 0.1 / Animation_Speed do
  2301. Swait()
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306. end
  2307. for i=0, 3, 0.1 / Animation_Speed do
  2308. Swait()
  2309. LOOP = LOOP + 1
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. end
  2315. for i=0, 0.1, 0.1 / Animation_Speed do
  2316. Swait()
  2317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2321. end
  2322. ATTACK = false
  2323. Rooted = false
  2324. end
  2325.  
  2326. function Kill(Char)
  2327. local NewCharacter = IT("Model",Effects)
  2328. NewCharacter.Name = "Ow im ded ;-;"
  2329. for _, c in pairs(Char:GetDescendants()) do
  2330. if c:IsA("BasePart") and c.Transparency == 0 then
  2331. if c.Parent == Char then
  2332. getbloody(c,5)
  2333. end
  2334. c:BreakJoints()
  2335. c.Material = "Glass"
  2336. c.Color = C3(0.5,0,0)
  2337. c.CanCollide = true
  2338. c.Transparency = 0.3
  2339. if c:FindFirstChildOfClass("SpecialMesh") then
  2340. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2341. end
  2342. if c.Name == "Head" then
  2343. c:ClearAllChildren()
  2344. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2345. end
  2346. if c.ClassName == "MeshPart" then
  2347. c.TextureID = ""
  2348. end
  2349. if c:FindFirstChildOfClass("BodyPosition") then
  2350. c:FindFirstChildOfClass("BodyPosition"):remove()
  2351. end
  2352. if c:FindFirstChildOfClass("ParticleEmitter") then
  2353. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2354. end
  2355. c.Parent = NewCharacter
  2356. c.Name = "DeadPart"
  2357. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2358. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2359. end
  2360. end
  2361. Char:remove()
  2362. Debris:AddItem(NewCharacter,5)
  2363. end
  2364.  
  2365. function Taunt()
  2366. ATTACK = true
  2367. Rooted = true
  2368. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2369. repeat
  2370. Swait()
  2371. TAUNT.Parent = Torso
  2372. TAUNT.Playing = true
  2373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. until TAUNT.TimePosition >= 1.25
  2380. for i=0, 1.6, 0.1 / Animation_Speed do
  2381. Swait()
  2382. TAUNT.Parent = Torso
  2383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. end
  2390. ATTACK = false
  2391. Rooted = false
  2392. end
  2393.  
  2394. function oofBeam()
  2395. ATTACK = true
  2396. Rooted = false
  2397. VALUE2 = true
  2398. local GYRO = IT("BodyGyro", RootPart)
  2399. GYRO.D = 20
  2400. GYRO.P = 4000
  2401. GYRO.MaxTorque = VT(0, 40000, 0)
  2402. local POS = RootPart.Position + VT(0, 25, 0)
  2403. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. coroutine.resume(coroutine.create(function()
  2411. local E = 0
  2412. repeat
  2413. E = E + 5
  2414. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. until ATTACK == false
  2423. GYRO:remove()
  2424. end))
  2425. for i = 1, 50 do
  2426. Swait()
  2427. end
  2428. for i = 1, 25 do
  2429. Swait()
  2430. WACKYEFFECT({
  2431. Time = 15,
  2432. EffectType = "Skull",
  2433. Size = VT(4, 4, 4),
  2434. Size2 = VT(0, 0, 0),
  2435. Transparency = 1,
  2436. Transparency2 = 0,
  2437. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2438. MoveToPos = Eon.Position,
  2439. RotationX = 0,
  2440. RotationY = 0,
  2441. RotationZ = 0,
  2442. Material = "Neon",
  2443. Color = C3(1, 0, 0),
  2444. SoundID = nil,
  2445. SoundPitch = nil,
  2446. SoundVolume = nil
  2447. })
  2448. end
  2449. local LOOP = 0
  2450. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2451. MakeForm(BEAMO, "Ball")
  2452. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2453. MakeForm(BEAM, "Cyl")
  2454. repeat
  2455. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2456. if DISTANCE < 2000 then
  2457. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2458. BEAMO.CFrame = CF(Eon.Position)
  2459. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2460. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2461. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2462. WACKYEFFECT({
  2463. Time = 35,
  2464. EffectType = "Sphere",
  2465. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2466. Size2 = VT(5, 75, 5),
  2467. Transparency = 0,
  2468. Transparency2 = 1,
  2469. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2470. MoveToPos = nil,
  2471. RotationX = 0,
  2472. RotationY = 0,
  2473. RotationZ = 0,
  2474. Material = "Neon",
  2475. Color = C3(1, 0, 0),
  2476. SoundID = nil,
  2477. SoundPitch = MRANDOM(9, 12) / 10,
  2478. SoundVolume = 10
  2479. })
  2480. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2481. Swait()
  2482. LOOP = LOOP + 1
  2483. end
  2484. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2485. coroutine.resume(coroutine.create(function()
  2486. for i = 1, 15 do
  2487. Swait()
  2488. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2489. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2490. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2491. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2492. end
  2493. BEAM:remove()
  2494. BEAMO:remove()
  2495. end))
  2496. ATTACK = false
  2497. Rooted = false
  2498. VALUE2 = false
  2499. end
  2500.  
  2501. function TakeOnMe()
  2502. Speed = 5
  2503. local MEME = CreateSound(0, Effects, 2, 1, false)
  2504. ATTACK = true
  2505. Rooted = false
  2506. local DANCE = true
  2507. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2508. if NEWKEY == "p" then
  2509. DANCE = false
  2510. end
  2511. end)
  2512. PLAYSONG = false
  2513. while true do
  2514. for i = 1, 15 do
  2515. Swait()
  2516. MEME.Parent = Effects
  2517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. end
  2524. if DANCE == false then
  2525. break
  2526. end
  2527. for i = 1, 15 do
  2528. Swait()
  2529. MEME.Parent = Effects
  2530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2534. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. end
  2537. end
  2538. PLAYSONG = true
  2539. KEY:Disconnect()
  2540. MEME:remove()
  2541. Speed = 25
  2542. ATTACK = false
  2543. Rooted = false
  2544. end
  2545.  
  2546. function Banisher_Bullet()
  2547. ATTACK = true
  2548. Rooted = false
  2549. for i=0, 0.05, 0.1 / Animation_Speed do
  2550. Swait()
  2551. turnto(Mouse.Hit.p)
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2558. end
  2559. repeat
  2560. for i=0, 0.05, 0.1 / Animation_Speed do
  2561. Swait()
  2562. turnto(Mouse.Hit.p)
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2569. end
  2570. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2571. SpawnTrail(Hole.Position,POS)
  2572. if HIT ~= nil then
  2573. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2574. Banish(HIT.Parent)
  2575. end
  2576. end
  2577. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2579. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2580. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2581. for i=0, 0.05, 0.1 / Animation_Speed do
  2582. Swait()
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. end
  2590. until KEYHOLD == false
  2591. ATTACK = false
  2592. Rooted = false
  2593. end
  2594. function Execute()
  2595. ATTACK = true
  2596. Rooted = false
  2597. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2598. Part.Color = C3(0,0,0)
  2599. MakeForm(Part,"Wedge")
  2600. Part.CanCollide = true
  2601. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2602. for i=0, 1, 0.1 / Animation_Speed do
  2603. Swait()
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. end
  2611. CreateSound(541909867, RightBarrel, 7, 1, false)
  2612. local TOCH = Part.Touched:Connect(function(hit)
  2613. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2614. Banish(hit.Parent)
  2615. end
  2616. end)
  2617. for i=0, 0.35, 0.1 / Animation_Speed do
  2618. Swait()
  2619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. end
  2626. TOCH:disconnect()
  2627. for i=0, 0.35, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. Part:remove()
  2637. ATTACK = false
  2638. Rooted = false
  2639. end
  2640. function Banisher_Burn()
  2641. ATTACK = true
  2642. Rooted = true
  2643. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2644. for i=0, 1, 0.1 / Animation_Speed do
  2645. Swait()
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. end
  2653. coroutine.resume(coroutine.create(function()
  2654. local POS = Mouse.Hit.p
  2655. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2656. MakeForm(RAY,"Cyl")
  2657. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2658. MakeForm(SPHERE,"Ball")
  2659. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2660. MakeForm(SHIELD,"Ball")
  2661. SHIELD.CFrame = CF(POS)
  2662. RAY.CFrame = CF(POS)
  2663. SPHERE.CFrame = CF(POS)
  2664. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2665. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2666. for i = 1, 200 do
  2667. Swait()
  2668. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2670. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2671. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2672. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2673. end
  2674. for i = 1, 45 do
  2675. Swait()
  2676. RAY.Transparency = RAY.Transparency + 1/45
  2677. SPHERE.Transparency = RAY.Transparency
  2678. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2679. end
  2680. RAY:remove()
  2681. SHIELD:remove()
  2682. SPHERE:remove()
  2683. end))
  2684. for i=0, 1, 0.1 / Animation_Speed do
  2685. Swait()
  2686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. end
  2693. ATTACK = false
  2694. Rooted = false
  2695. end
  2696. function Teleport()
  2697. ATTACK = true
  2698. Rooted = false
  2699. for i=0, 0.5, 0.1 / Animation_Speed do
  2700. Swait()
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2703. end
  2704. for e = 1, #BODY do
  2705. if BODY[e] ~= nil then
  2706. local STUFF = BODY[e]
  2707. local PART = STUFF[1]
  2708. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2709. local PRT = PART:Clone()
  2710. PRT.Anchored = true
  2711. PRT.CanCollide = false
  2712. PRT.Material = "Neon"
  2713. PRT.Color = C3(255,100,255)
  2714. PRT.Name = "WarpEffect"
  2715. PRT.Parent = Effects
  2716. PRT.CFrame = PART.CFrame
  2717. PRT:BreakJoints()
  2718. if PRT:FindFirstChildOfClass("Sound") then
  2719. PRT:FindFirstChildOfClass("Sound"):remove()
  2720. end
  2721. if PRT:FindFirstChildOfClass("Decal") then
  2722. PRT:FindFirstChildOfClass("Decal"):remove()
  2723. end
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 1, 100 do
  2726. Swait()
  2727. PRT.Transparency = PRT.Transparency + 1/100
  2728. end
  2729. PRT:remove()
  2730. end))
  2731. end
  2732. end
  2733. end
  2734. CreateSound(217767125, Torso, 10, 1)
  2735. local POS = RootPart.Orientation
  2736. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2737. RootPart.Orientation = POS
  2738. RootJoint.Parent = RootPart
  2739. for i=0, 0.5, 0.1 / Animation_Speed do
  2740. Swait()
  2741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2743. end
  2744. for i=0, 0.1, 0.1 / Animation_Speed do
  2745. Swait()
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2747. end
  2748. ATTACK = false
  2749. Rooted = false
  2750. end
  2751. function BanishmentBeam()
  2752. ATTACK = true
  2753. Rooted = false
  2754. local GYRO = IT("BodyGyro",RootPart)
  2755. GYRO.D = 100
  2756. GYRO.P = 2000
  2757. GYRO.MaxTorque = VT(0,4000000,0)
  2758. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2759. CreateSound("93724183", RightArm, 5, 1, false)
  2760. for i=1, 35 do
  2761. Swait()
  2762. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2763. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. end
  2771. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2772. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2773. local TOCH = BEAM.Touched:Connect(function(hit)
  2774. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2775. Kill(hit)
  2776. end
  2777. end)
  2778. local I = 0
  2779. repeat
  2780. Swait()
  2781. I = I + 1
  2782. if I <= 10 then
  2783. BEAM.Transparency = BEAM.Transparency - 0.1
  2784. end
  2785. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2786. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2787. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2788. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2789. BEAM.Size = VT(2,2,DISTANCE)
  2790. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2792. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2793. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. if ENDHIT ~= nil then
  2801. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2802. Banish(ENDHIT)
  2803. end
  2804. end
  2805. until LOOP.Playing == false
  2806. GYRO:remove()
  2807. BEAM:remove()
  2808. ATTACK = false
  2809. Rooted = false
  2810. end
  2811. function Deathbound()
  2812. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2813. ATTACK = true
  2814. Rooted = true
  2815. for i=0, 1, 0.1 / Animation_Speed do
  2816. Swait()
  2817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. end
  2824. local DONE = false
  2825. local GATE = nil
  2826. local GATESPIN = true
  2827. coroutine.resume(coroutine.create(function()
  2828. repeat
  2829. Swait()
  2830. if GATE ~= nil then
  2831. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2832. end
  2833. until GATESPIN == false
  2834. end))
  2835. coroutine.resume(coroutine.create(function()
  2836. repeat
  2837. Swait()
  2838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. until DONE == true
  2845. Swait(50)
  2846. for i = 1, 35 do
  2847. Swait(4)
  2848. local FIRED = false
  2849. local CHILDREN = workspace:GetDescendants()
  2850. for index, CHILD in pairs(CHILDREN) do
  2851. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2853. if HUM then
  2854. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2855. if TORSO then
  2856. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2857. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2858. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2859. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2861. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2862. Banish(CHILD)
  2863. FIRED = true
  2864. break
  2865. end
  2866. end
  2867. end
  2868. end
  2869. end
  2870. if FIRED == false then
  2871. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2872. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2873. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2874. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2875. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2876. if HITBOD ~= nil then
  2877. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2878. Kill(HITBOD.Parent)
  2879. end
  2880. end
  2881. end
  2882. end
  2883. for i = 1, 45 do
  2884. Swait()
  2885. GATE.Size = GATE.Size - VT(3,0,3)
  2886. end
  2887. GATESPIN = false
  2888. GATE:remove()
  2889. end))
  2890. Swait(15)
  2891. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2892. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2893. local DECAL = IT("Decal",GATE)
  2894. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2895. DECAL.Face = "Top"
  2896. GATE.CFrame = CF(HITPOS)
  2897. CreateSound(160772554, GATE, 7, 1.3, false)
  2898. for i = 1, 45 do
  2899. Swait()
  2900. GATE.Size = GATE.Size + VT(3,0,3)
  2901. end
  2902. CreateSound(213603013, RightHole, 7, 1, false)
  2903. CreateSound(213603013, LeftHole, 7, 1, false)
  2904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2906. ATTACK = false
  2907. Rooted = false
  2908. DONE = true
  2909. end
  2910.  
  2911.  
  2912. --//=================================\\
  2913. --|| ASSIGN THINGS TO KEYS
  2914. --\\=================================//
  2915.  
  2916. function MouseDown(Mouse)
  2917. if ATTACK == false then
  2918. EMOTE()
  2919. end
  2920. end
  2921.  
  2922. function MouseUp(Mouse)
  2923. HOLD = false
  2924. end
  2925.  
  2926. function KeyDown(Key)
  2927. KEYHOLD = true
  2928. if Key == "z" and ATTACK == false then
  2929. Banisher_Bullet()
  2930. end
  2931.  
  2932. if Key == "b" and ATTACK == false then
  2933. Banisher_Burn()
  2934. end
  2935.  
  2936. if Key == "c" and ATTACK == false then
  2937. BanishmentBeam()
  2938. end
  2939.  
  2940. if Key == "v" and ATTACK == false then
  2941. Teleport()
  2942. end
  2943.  
  2944. if Key == "t" and ATTACK == false then
  2945. Taunt()
  2946. end
  2947.  
  2948. if Key == "e" and ATTACK == false then
  2949. Madness()
  2950. end
  2951.  
  2952. if Key == "j" and ATTACK == false then
  2953. Nuke()
  2954. end
  2955.  
  2956. if Key == "y" and ATTACK == false then
  2957. oofBeam()
  2958. end
  2959.  
  2960. if Key == "u" and ATTACK == false then
  2961. Absoluteum()
  2962. end
  2963.  
  2964. if Key == "g" and ATTACK == false then
  2965. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2966. TOBANISH = {}
  2967. end
  2968.  
  2969. if Key == "p" and ATTACK == false then
  2970. TakeOnMe()
  2971. end
  2972.  
  2973. if Key == "x" and ATTACK == false then
  2974. Deathbound()
  2975. end
  2976. end
  2977.  
  2978. function KeyUp(Key)
  2979. KEYHOLD = false
  2980. end
  2981.  
  2982. Mouse.Button1Down:connect(function(NEWKEY)
  2983. MouseDown(NEWKEY)
  2984. end)
  2985. Mouse.Button1Up:connect(function(NEWKEY)
  2986. MouseUp(NEWKEY)
  2987. end)
  2988. Mouse.KeyDown:connect(function(NEWKEY)
  2989. KeyDown(NEWKEY)
  2990. end)
  2991. Mouse.KeyUp:connect(function(NEWKEY)
  2992. KeyUp(NEWKEY)
  2993. end)
  2994.  
  2995. --//=================================\\
  2996. --\\=================================//
  2997.  
  2998.  
  2999. function unanchor()
  3000. if UNANCHOR == true then
  3001. g = Character:GetChildren()
  3002. for i = 1, #g do
  3003. if g[i].ClassName == "Part" then
  3004. g[i].Anchored = false
  3005. end
  3006. end
  3007. end
  3008. end
  3009.  
  3010.  
  3011. --//=================================\\
  3012. --|| WRAP THE WHOLE SCRIPT UP
  3013. --\\=================================//
  3014.  
  3015. Humanoid.Changed:connect(function(Jump)
  3016. if Jump == "Jump" and (Disable_Jump == true) then
  3017. Humanoid.Jump = false
  3018. end
  3019. end)
  3020.  
  3021. local CONNECT = nil
  3022.  
  3023. while true do
  3024. Swait()
  3025. ANIMATE.Parent = nil
  3026. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3027. Humanoid = IT("Humanoid",Character)
  3028. end
  3029. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3030. v:Stop();
  3031. end
  3032. SINE = SINE + CHANGE
  3033. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3034. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3035. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3036. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3037. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3038. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3039. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3040. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3041. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3042. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3043. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3044. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3045. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3046. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3047. end
  3048. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3049. ANIM = "Jump"
  3050. if ATTACK == false then
  3051. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3057. end
  3058. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3059. ANIM = "Fall"
  3060. if ATTACK == false then
  3061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3067. end
  3068. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3069. ANIM = "Idle"
  3070. if ATTACK == false then
  3071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3077. end
  3078. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3079. ANIM = "Walk"
  3080. if ATTACK == false then
  3081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3085. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3087. end
  3088. end
  3089. unanchor()
  3090. Humanoid.MaxHealth = "inf"
  3091. Humanoid.Health = "inf"
  3092. if Rooted == false then
  3093. Disable_Jump = false
  3094. Humanoid.WalkSpeed = Speed
  3095. elseif Rooted == true then
  3096. Disable_Jump = true
  3097. Humanoid.WalkSpeed = 0
  3098. end
  3099. refit()
  3100. sick.Parent = Torso
  3101. sick:resume()
  3102. sick.Volume = 5
  3103. sick.Pitch = 1
  3104. sick.SoundId = "rbxassetid://0"
  3105. sick.Name = "BanishV3Music"
  3106. end
  3107.  
  3108. --//=================================\\
  3109. --\\=================================//
  3110.  
  3111.  
  3112.  
  3113.  
  3114.  
  3115. --//====================================================\\--
  3116. --|| END OF SCRIPT
  3117. --\\====================================================//--
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