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Feb 24th, 2020
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  1. The main problem isn’t even pirates, or other specific guests and their movesets. It’s the enemy random targeting inserting unnecessary RNG/unreliability that is generally in the player's favour, with guests being able to act as big dumb meatshields. The vast majority of Inn content isn’t balanced with guests in mind, so when people bring along guests to force bosses into whiffing all of their status ailments and nukes on meatshields while you go about your gameplan without a care in the world, it's extremely unethical and unfair.
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  3. This is what guests are used for: not a fair way of fighting bosses but a way to bypass mechanics for players who don’t want to put any effort into learning anything about a boss or its mechanics. They will then go and complain about "options being taken away" when their favourite chewtoys for nobraining fights that are meant to be brained could potentially get taken away. You can even see plenty of them in this thread, quaking at the prospect of actually having to learn the fights they've been bypassing and skipping until now, though I imagine instead of doing that they'll just resort to a different method because these people would rather do anything other than think - most likely VIK/FC/hamsters abuse (which should definitely be gutted as well, but that's another topic).
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  5. It’s not "options" they want to stay, it's their precious skip buttons so they can continue skipping challenges in manners that no one would ever consider ethical or fair - and that is why you'll never ever see them complaining about "options being taken away" regarding balance changes to things that don't pertain to their skip buttons. The fact of the matter is that if you cannot be bothered put in the effort to learn and then beat a challenge, then you do not even remotely deserve the reward or the right to have opinions regarding the gameplay side of DF, because they will only ever be from a position of utter ignorance and a complete lack of understanding of basic game design.
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