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- Soldier
- [Class][+2 HP]
- Prerequisites: Novice Combat, Combat Training and one of Novice Command or Athletics
- Static
- Effect: You gain a +1 Bonus to all Combat Stats. When you have 4 Soldier Features, this bonus increased to +2. When you have 7 Soldier Features, this bonus increases to +3.
- //doxy: ugh ok I hate this but they really need bonus stats beyond what they pick up through tags I think. I mean maybe this is ok???//
- Basic Training
- [+2 HP]
- Prerequisites: Soldier
- Static
- Effect: You gain the ??? or Discipline Ability.
- //doxy: a defensive ability of some sort?//
- Regimen
- [+2 HP]
- Prerequisites: Soldier
- Drain 1 AP - Extended Action
- Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, you may activate this Feature to choose two different Stat besides HP; both of those stats become Trained Stats until the end of your next Extended Rest. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stats at a time.
- Offensive Maneuver
- [+2 HP]
- Prerequisites: Soldier, Adept Combat
- 1 AP - Free Action
- Trigger: You make a Struggle Attack to activate a Combat Maneuver
- Effect: The triggering attack gains a Bonus to Accuracy equal to half your Athletics Rank. If the attack hits, the Struggle Attack deals damage in addition to triggering the effects of a Combat Maneuver.
- Dingle Tingle Bingle Bangle
- [+2 HP]
- Prerequisites: Soldier, Adept Combat
- Static
- Effect: You learn the Moves Endeavor and Endure.
- Shape Up!
- [+2 HP]
- Prerequisites: Regimen, Expert Combat
- Drain 1 AP - Free Action
- Trigger: You use Regimen
- Effect: You may instruct a number of willing Trainers as they work out with you equal to your Command Rank; each of those Trainers may Drain 1 AP, and if they do, they may set a Combat Stat besides HP to set as a Trained Stat until the end of their next Extended Rest.
- Push Through!
- [+2 HP]
- Prerequisites: Dingle, Master Combat
- Static
- Effect: You become Fainted upon reaching -20% of your Hit Points instead of 0.
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