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IClimbClouds

Soldja

Mar 24th, 2014
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  1. Soldier
  2. [Class][+2 HP]
  3. Prerequisites: Novice Combat, Combat Training and one of Novice Command or Athletics
  4. Static
  5. Effect: You gain a +1 Bonus to all Combat Stats. When you have 4 Soldier Features, this bonus increased to +2. When you have 7 Soldier Features, this bonus increases to +3.
  6.  
  7. //doxy: ugh ok I hate this but they really need bonus stats beyond what they pick up through tags I think. I mean maybe this is ok???//
  8.  
  9. Basic Training
  10. [+2 HP]
  11. Prerequisites: Soldier
  12. Static
  13. Effect: You gain the ??? or Discipline Ability.
  14.  
  15. //doxy: a defensive ability of some sort?//
  16.  
  17. Regimen
  18. [+2 HP]
  19. Prerequisites: Soldier
  20. Drain 1 AP - Extended Action
  21. Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, you may activate this Feature to choose two different Stat besides HP; both of those stats become Trained Stats until the end of your next Extended Rest. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stats at a time.
  22.  
  23. Offensive Maneuver
  24. [+2 HP]
  25. Prerequisites: Soldier, Adept Combat
  26. 1 AP - Free Action
  27. Trigger: You make a Struggle Attack to activate a Combat Maneuver
  28. Effect: The triggering attack gains a Bonus to Accuracy equal to half your Athletics Rank. If the attack hits, the Struggle Attack deals damage in addition to triggering the effects of a Combat Maneuver.
  29.  
  30. Dingle Tingle Bingle Bangle
  31. [+2 HP]
  32. Prerequisites: Soldier, Adept Combat
  33. Static
  34. Effect: You learn the Moves Endeavor and Endure.
  35.  
  36. Shape Up!
  37. [+2 HP]
  38. Prerequisites: Regimen, Expert Combat
  39. Drain 1 AP - Free Action
  40. Trigger: You use Regimen
  41. Effect: You may instruct a number of willing Trainers as they work out with you equal to your Command Rank; each of those Trainers may Drain 1 AP, and if they do, they may set a Combat Stat besides HP to set as a Trained Stat until the end of their next Extended Rest.
  42.  
  43. Push Through!
  44. [+2 HP]
  45. Prerequisites: Dingle, Master Combat
  46. Static
  47. Effect: You become Fainted upon reaching -20% of your Hit Points instead of 0.
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