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- #include <bits/stdc++.h>
- using namespace std;
- #define long long long int
- struct Person {
- string name;
- map<string, int> skills;
- Person() {}
- Person(string name): name(name) {}
- };
- struct Project {
- string name;
- int days, score, best_before;
- vector<pair<string, int>> roles;
- Project() {}
- Project(string name, int days, int score, int best_before):
- name(name), days(days), score(score), best_before(best_before) {}
- bool operator <(const Project &other) {
- /* if (score == other.score)
- return best_before < other.best_before;
- return score > other.score; */
- /* if (best_before == other.best_before)
- return score > other.score;
- return best_before < other.best_before; */
- if (score == other.score && days == other.days)
- return best_before < other.best_before;
- if (score == other.score)
- return days < other.days;
- return score > other.score;
- }
- };
- int main() {
- ios_base::sync_with_stdio(false);
- cin.tie(NULL);
- int N, M;
- cin >> N >> M;
- vector<Person> people(N);
- map<string, set<pair<int, int>>> skills;
- vector<string> all_skills;
- for (int i = 0; i < N; i++) {
- string name;
- int number_skills;
- cin >> name >> number_skills;
- people[i] = Person(name);
- for (int j = 0; j < number_skills; j++) {
- string skill; int level;
- cin >> skill >> level;
- people[i].skills[skill] = level;
- skills[skill].emplace(level, i);
- all_skills.push_back(skill);
- }
- }
- sort(all_skills.begin(), all_skills.end());
- all_skills.erase(unique(all_skills.begin(), all_skills.end()), all_skills.end());
- for (int i = 0; i < N; i++)
- for (auto skill: all_skills)
- if (!people[i].skills.count(skill))
- skills[skill].emplace(0, i);
- vector<Project> projects(M);
- for (int i = 0; i < M; i++) {
- string name;
- int days, score, best_before, number_roles;
- cin >> name >> days >> score >> best_before >> number_roles;
- projects[i] = Project(name, days, score, best_before);
- for (int j = 0; j < number_roles; j++) {
- string skill; int level;
- cin >> skill >> level;
- projects[i].roles.emplace_back(skill, level);
- }
- }
- sort(projects.begin(), projects.end());
- int time = 0, score = 0;
- vector<int> free(N, 0);
- vector<bool> done(M, false);
- vector<pair<int, vector<int>>> ans;
- for (int k = 0; k < 100; k++) {
- for (int i = 0; i < M; i++) {
- if (done[i]) continue;
- set<int> used;
- vector<int> curr;
- map<string, int> seen_skills;
- bool possible = true;
- for (auto [skill, level]: projects[i].roles) {
- int tests = 0;
- if (seen_skills[skill] >= level) level--;
- auto it = skills[skill].lower_bound(make_pair(level, 0));
- possible = false;
- while (it != skills[skill].end() && tests < 10 && !possible) {
- if (used.count(it->second) || free[it->second] > time) it++;
- else possible = true;
- }
- if (!possible) break;
- used.insert(it->second);
- curr.push_back(it->second);
- for (auto [person_skill, person_level]: people[it->second].skills)
- seen_skills[person_skill] = max(seen_skills[person_skill], person_level);
- }
- if (!possible) {
- time++;
- continue;
- }
- done[i] = true;
- ans.emplace_back(i, curr);
- score += max(projects[i].score - max(time + projects[i].days - projects[i].best_before + 1, 0), 0);
- for (int j = 0; j < (int) curr.size(); j++) {
- int id = curr[j];
- free[id] = time + projects[i].days;
- auto [skill, level] = projects[i].roles[j];
- if (people[id].skills[skill] == level) {
- skills[skill].erase(make_pair(people[id].skills[skill], id));
- skills[skill].emplace(++people[id].skills[skill], id);
- }
- }
- time = *min(free.begin(), free.end());
- }
- }
- cout << ((int) ans.size()) << "\n";
- for (auto [project, roles]: ans) {
- cout << projects[project].name << "\n";
- for (int i = 0; i < (int) roles.size(); i++) {
- if (i) cout << " ";
- cout << people[roles[i]].name;
- }
- cout << "\n";
- }
- cout << score << "\n";
- }
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